All great points, his normals and combo execution vs reward were why it was difficult for me to commit to him, despite him being my favorite point in this game. Especially when the last patch buffed buttons on alot of characters. Even Blue and SSJ Vegeta at least got increased range on their 5M and jM, and Base got neither of those. This is a cool idea for video series tho, interested to hear your thoughts on other characters. Keep up the good work 👍
I just picked him up last patch and he’s super fun but definitely needs more love. Make his 5M cancel into lights and give him more range plus fix his 2H for the love of Cthulhu 😂
I had to Drop base vegeta when they turned blue into an ungodly monster. They gave ZBroly the midscreen love he needed and let base Vegeta sit in his corner, it's so unfortunate.
Well people kept saying that bass Vegeta was broken so this is what happens. People complain too much about a character. So they don't improve on those characters. But I agree with something you said in one of your videos that they should just remake the game in making the characters more balanced. Nerfing should have never been a thing in my opinion. Just buffing and balancing
For the quality of the video you should set the bars on something like 1 bar . we could see the metergain . its an important thing , when you make comparaison between midscreen routes , for example ssj4 make slightly more damages with solo j236M rejump than basevegeta + 1 assist and the very hard midscreen loops , which is sad , but at least your route builds something like 2 or 2.2bars while ssj4 build something like 1.2 .. cellls makes kinda 4200/ 1.9bars on a 5L but .. its cell lol . We dont talk about baby , tohan etc, as i know for baby its 4300+ 2.3 bars with a jdr skd/ 5k+3bars ending by J214m , the gap with basevegeta is... absurd. Excellent video though , i would be really happy to see bunch of characters in this serie .
I don’t agree with your video. Base Vegeta doesn’t need all these tools like anti reflect and long normals to be a good characters. He needs to be good at what makes him unique. The 50/50 situation he gets from his mix and ki blasts and assaut he gets from Rocket Kick. Not everyone needs to be a Swiss Army knife in order to be good. That’s why the game is too homogeneous and this philosophy is why we end up with characters like Lab Coat 21 who are good at everything.
Do you even play base vegeta? Because he is damn right. Tiny hands. No real option against sd. The damage output in the midscreen hurts too. No defensive option. His ki blast can easily deleted by some characters. Watch the video dude.
I don't play Base Vegeta, I actually play Bardock point, but I decided to check this video out anyway so I can get an idea of the video structure if/when we eventually get to Bardock. Surprisingly, some of the weaknesses you highlighted for Base Vegeta kinda apply to Bardock as well. 1) Lack of good anti-reflect strings: While Bardock's normals are comparatively bigger than Base vegeta's, he also doesn't have very good anti-reflect options. Yes, he has 5H and 236L/H, but like Base Vegeta, these are basically string enders, so if you commit to an anti-reflect string, you're sacrificing your chance for stronger pressure, whereas characters like Cell can just auto-pilot their usual blockstrings without worrying about being reflected. 2) Normal size: I know people praise Bardock's normals, but from my experience, everything except 5L feels below average. 5M is not only 12 frames (as opposed to the standard 9), it also doesn't reach as far as say SSJ Goku's; it also doesn't reach after reflect outside of a point--blank 2L. His 5H also doesn't go as far and is 15 frames instead of 13, though I guess that makes frametrapping a _bit_ easier. 3) No reliable answer to SD: Yeah, and Bardock's jL has a considerably shorter horizontal reach in exchange for its vertical reach, so his air options are even more limited. Unlike Base Vegeta, though, Bardock doesn't really pressure the opponent into SD-ing since he doesn't have projectile-based neutral, and he does have 236H if push comes to shove, though I have lost to SD with it more times than i should've. 4) Weak against juming opponents: Same, Bardock doesn't have any good options to reach people above him. I guess you can try to line 236H up, but that takes way more effort than just Cell 214H or beaming upward. I know Bardock wasn't the topic of the video, but I just thought it was interesting that what Inzem said about Base Vegeta also applies to a very different character, and it got me thinking about what I need to be conscious about with my characters. I'm interested to see the rest of the series since this is a really good video idea and I can learn a lot even if I don't play the character.
All great points, his normals and combo execution vs reward were why it was difficult for me to commit to him, despite him being my favorite point in this game.
Especially when the last patch buffed buttons on alot of characters. Even Blue and SSJ Vegeta at least got increased range on their 5M and jM, and Base got neither of those.
This is a cool idea for video series tho, interested to hear your thoughts on other characters. Keep up the good work 👍
Kid Buu next 👍
I just picked him up last patch and he’s super fun but definitely needs more love. Make his 5M cancel into lights and give him more range plus fix his 2H for the love of Cthulhu 😂
The problem with kid buu:
While he was top tier despite every nerf for the first 3 seasons afterwards he stagnated while everyone else skyrocketed
Also his j.M isn't an overhead
Really enjoy these type of character analysis videos from you!
I love your thumbnails bro,great video as always
Love the concept!! I’m really excited to see every character 🙏🔥
Yeah the risk reward scale in this game is so whack. Beam sd really flipped logical risk-reward allocation on its head.
This could be an interesting series
that gogeta mod is so clean also the fact that gogeta is crouching and the same height as vegeta is crazy 😭😭
Great series man. I can’t wait too see what you have to say about Yamcha
Yes do kid Buu plz.
Excellent vid I've been avoiding to drop him but is so hard specially with the online goof balls
I had to Drop base vegeta when they turned blue into an ungodly monster. They gave ZBroly the midscreen love he needed and let base Vegeta sit in his corner, it's so unfortunate.
Well people kept saying that bass Vegeta was broken so this is what happens. People complain too much about a character. So they don't improve on those characters. But I agree with something you said in one of your videos that they should just remake the game in making the characters more balanced. Nerfing should have never been a thing in my opinion. Just buffing and balancing
For the quality of the video you should set the bars on something like 1 bar . we could see the metergain . its an important thing , when you make comparaison between midscreen routes , for example ssj4 make slightly more damages with solo j236M rejump than basevegeta + 1 assist and the very hard midscreen loops , which is sad , but at least your route builds something like 2 or 2.2bars while ssj4 build something like 1.2 .. cellls makes kinda 4200/ 1.9bars on a 5L but .. its cell lol . We dont talk about baby , tohan etc, as i know for baby its 4300+ 2.3 bars with a jdr skd/ 5k+3bars ending by J214m , the gap with basevegeta is... absurd. Excellent video though , i would be really happy to see bunch of characters in this serie .
damn you actually just made me want to drop this character
you can, but you wouldn't be able to hit someone with some sick nasty stuff
@@INZEM true, true, i was thinking of Kefla as a replacement😭 as a battery point character with S Broly and GT Goku in the back
I’ll never forget Hook losing to fenlitty over a Ki blast nerf lol
Goat as always, hope you do Gotenks someday, i learn him because of your videos hahahah
Best of Luck Inzem!
HIROKI MAKE THE ROCKET KICK HAVE GOOD FRAME DATA AND RECOVERY BOTH GROUNDED AND AERIAL AND MY LIFE WILL BE YOURS
LMFAO bro this meme is too funny
You should put your metafy in the description of the video
Best base Vegeta 🔝
Vegito Next bro
Yeah, I don’t think this character can ever win a tournament
This aged as well was I don’t know but it definitely aged
@@nrdypirategaming8517 he already had multiple tournament wins by the time I posted that lol
why his hands on the table like hes holding nasty backshots 😭😭😭
¿Where's the Metafy link?
I think u should also point out their strength as well
That thumbnail tho 😅
Do kid buu next. He really sucks this patch
Nice thumbnail😂🔥
Dude no way pre base super saiyan 0 vegeta isnt that strong? GEE I WONDER WHY
Nah inzem you've really made people believe base vegeta is broken it's too late to take that feeling away i fear
kid buu please
Do z Broly please
Am I about to watch some top-tier propaganda?
kid buu
Buff him
This is lucrative downplay when you been winning tournaments with this character
skill issue
Basegeta terrible
I don’t agree with your video. Base Vegeta doesn’t need all these tools like anti reflect and long normals to be a good characters.
He needs to be good at what makes him unique. The 50/50 situation he gets from his mix and ki blasts and assaut he gets from Rocket Kick.
Not everyone needs to be a Swiss Army knife in order to be good. That’s why the game is too homogeneous and this philosophy is why we end up with characters like Lab Coat 21 who are good at everything.
you missed the point of the video, watch the first minute of the video lol
Do you even play base vegeta? Because he is damn right. Tiny hands. No real option against sd. The damage output in the midscreen hurts too. No defensive option. His ki blast can easily deleted by some characters. Watch the video dude.
I don't play Base Vegeta, I actually play Bardock point, but I decided to check this video out anyway so I can get an idea of the video structure if/when we eventually get to Bardock. Surprisingly, some of the weaknesses you highlighted for Base Vegeta kinda apply to Bardock as well.
1) Lack of good anti-reflect strings: While Bardock's normals are comparatively bigger than Base vegeta's, he also doesn't have very good anti-reflect options. Yes, he has 5H and 236L/H, but like Base Vegeta, these are basically string enders, so if you commit to an anti-reflect string, you're sacrificing your chance for stronger pressure, whereas characters like Cell can just auto-pilot their usual blockstrings without worrying about being reflected.
2) Normal size: I know people praise Bardock's normals, but from my experience, everything except 5L feels below average. 5M is not only 12 frames (as opposed to the standard 9), it also doesn't reach as far as say SSJ Goku's; it also doesn't reach after reflect outside of a point--blank 2L. His 5H also doesn't go as far and is 15 frames instead of 13, though I guess that makes frametrapping a _bit_ easier.
3) No reliable answer to SD: Yeah, and Bardock's jL has a considerably shorter horizontal reach in exchange for its vertical reach, so his air options are even more limited. Unlike Base Vegeta, though, Bardock doesn't really pressure the opponent into SD-ing since he doesn't have projectile-based neutral, and he does have 236H if push comes to shove, though I have lost to SD with it more times than i should've.
4) Weak against juming opponents: Same, Bardock doesn't have any good options to reach people above him. I guess you can try to line 236H up, but that takes way more effort than just Cell 214H or beaming upward.
I know Bardock wasn't the topic of the video, but I just thought it was interesting that what Inzem said about Base Vegeta also applies to a very different character, and it got me thinking about what I need to be conscious about with my characters. I'm interested to see the rest of the series since this is a really good video idea and I can learn a lot even if I don't play the character.