One small correction! Anthony when talking about everything that stacks on the Cadian command squad said -1 to wound, he meant to say -1 damage and just had a slight slip of the tongue. Thank you for watching!
I know you said it's for the cadian command squad but it still works pretty well with a the generic command squad and if S5 or lower is shooting you the transhuman doesn't even matter
I like the pinning combo , but that only works vs slow units doesn't really do much to very fast units also units like Death Guard terminators are not even effected by movement proxys
Yes and putting that into eldar, custodes or Tau stuff with fly just ignores terrain modifiers so not as strong but in a perfect world against slow moving units this could work
interesting ideas I do like the thought of having a unit that can tank like that, although at what point is it over kill for the enemy to just ignore that unit.
I get it that it's in a perfect scenario type thing with the movement stack ...but couldn't terminators just use there homer and re appear 9 inches somewhere else. So that wouldn't really stop their movement. also to answer someone in the comments question faster units losing -6 to move is still good even though they move 20-22 inches
I like the blue tanks ! that's a really nice scheme, I want to start Astra Militarum but I want to go full tank list I don't know If that would be good but I love the idea of just having an army of full tanks
I don't play competitive but how does player placed terrain work exactly? When you say "place a forest in front of A enemy unit" can you can place terrain after the armies are deployed ? cause that is really hard idk if I would want to play like that
Both sides get the same terrain pieces and you can place it however you want in your territory as stated in the mission, most tournament packs will say what the restrictions are but commonly will be large ruins 6" from other terrain, medium terrain 4" and things like craters and forests 1" or 2" depending on the place, I find there is usually some terrain that has to be in the middle. Thanks for watching!
more of these please
Nice I cant believe they overlooked movement speed modifier limits
Would love to see more strat videos like this
One small correction! Anthony when talking about everything that stacks on the Cadian command squad said -1 to wound, he meant to say -1 damage and just had a slight slip of the tongue. Thank you for watching!
I know you said it's for the cadian command squad but it still works pretty well with a the generic command squad and if S5 or lower is shooting you the transhuman doesn't even matter
Thanks
Yooo this is great !
GW always find a way to nerf something and then bring it right back in a future book
Love the channel, nice job !
Much appreciated!
Guard need this type of stacking because they can’t survive in 9th without it
You have to line all this up just to get a squad to hold mid , you better hope it doesn’t get wiped or it’s game
Cool combo but very situational
most strategies are
how does the -1 damage come into play
I like the pinning combo , but that only works vs slow units doesn't really do much to very fast units also units like Death Guard terminators are not even effected by movement proxys
Yes and putting that into eldar, custodes or Tau stuff with fly just ignores terrain modifiers so not as strong but in a perfect world against slow moving units this could work
interesting ideas I do like the thought of having a unit that can tank like that, although at what point is it over kill for the enemy to just ignore that unit.
This would be good vs fast moving genestealers
it kind of does still, movement loss is movement loss
Is the punisher worth the points ?
I believe so! I tend to even give it 3x flamers and it makes good base defense if needed!
-Anthony
this is why 10th will nerf all this
😂😂😂
I get it that it's in a perfect scenario type thing with the movement stack ...but couldn't terminators just use there homer and re appear 9 inches somewhere else. So that wouldn't really stop their movement. also to answer someone in the comments question faster units losing -6 to move is still good even though they move 20-22 inches
I like the blue tanks ! that's a really nice scheme, I want to start Astra Militarum but I want to go full tank list I don't know If that would be good but I love the idea of just having an army of full tanks
Thank you that is Justin's guard army so painted by a pro! It might not be the most amazing list in the world but all tanks are really fun to do!
All that for a unit that will get focus fired off the table in turn one. Then lose you 30 points in secondary scoring
and that unit is made to be holding mid with BOTG so you know they are getting focus fired in two turns they will be gone
agis D-line? really?
win a game doing that first lawls
I don't play competitive but how does player placed terrain work exactly? When you say "place a forest in front of A enemy unit" can you can place terrain after the armies are deployed ? cause that is really hard idk if I would want to play like that
Both sides get the same terrain pieces and you can place it however you want in your territory as stated in the mission, most tournament packs will say what the restrictions are but commonly will be large ruins 6" from other terrain, medium terrain 4" and things like craters and forests 1" or 2" depending on the place, I find there is usually some terrain that has to be in the middle.
Thanks for watching!
Ruff riders are just not good , even being cheap and all , no thank you
Nork is not good
Solid !