A Solution To The Removal Problem

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  • Опубліковано 8 лют 2025
  • Something that I'm going to try to fix my removal issues in commander.
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КОМЕНТАРІ • 184

  • @phyrexian_dude4645
    @phyrexian_dude4645 7 днів тому +63

    Ill say that if you want a guaranteed targeted boardwipe to work most of the time is destroy all artifacts. Everyone uses them, everyone abuses them and odds are they are a combo piece for someone.

    • @christophercrane2323
      @christophercrane2323 7 днів тому +7

      A lot of people play vandalblast but honestly people are sleeping on anzrags rampage. 5 mana destroys all opponents artifacts age then you get to put a creature on to the battlefield with haste. That could be a big creature, a creature with draw effect, a mana dork. Once I played it and placed kogla one the field. In the turn I destroyed all my opponents artifacts, kogla fought a creature, and then I destroyed a troublesome enchantment on the swing. There are so many underrated removal cards

    • @mmmbetter55
      @mmmbetter55 7 днів тому +1

      Counterpoint, I tell my play group every time that they probably need to have good Enchantment answers if they want to beat me...

    • @jonathanfagerlund976
      @jonathanfagerlund976 7 днів тому

      Agreed about Rampage. That card struck me as amazing when it came out.

    • @BrootalMetalBanjo
      @BrootalMetalBanjo 7 днів тому

      @@mmmbetter55enchantments are the cards that need to be removed much more often.

    • @SwedeRacerDC
      @SwedeRacerDC 6 днів тому

      I also really like Structural Assault where I can abuse that. I play it in my Lord Windgrace deck because I often don't worry about because sticking around and can usually get Vigor to the battlefield before I cast it if I need to keep my creatures safe. It's a blowout in the right decks

  • @writingresearch
    @writingresearch 7 днів тому +56

    With the increase in indestructible (especially eldrazis) and wards i have switched to playing almost exclusively non destruction board wipes. Whether you like it or not Farewell is pretty much the best hands down. I also try to use exile single target as much as possible. Certain colors are difficult for this. Black i try to use effects that put negative counters or force them to sacrifice such as blasphemous edict

    • @writingresearch
      @writingresearch 7 днів тому +1

      I also try to use colorless ones. I'm happy with False Floor. Think I saw that recommendation on one of your videos

    • @nanoglitch6693
      @nanoglitch6693 7 днів тому +4

      Right? This video is so weird. Doesn't want the obvious solution because he "doesn't like it" so he goes down a rabbit hole of worse, more narrow options that also won't fix the problem lol.

    • @Charley-ju6yg
      @Charley-ju6yg 7 днів тому +1

      the overload cards are also decent options, like winds of abandon, or cyclonic rift. Doesn't hit you, and gives some versatility in case you need interaction earlier on and can't afford to have a dead card in hand for 3+ turns till you get enough mana. And of course, counter spells and other forms of interaction like narset's reversal and other copy instants can turn their board protection in your favor as well. Unless you really can't afford to wait with the boardwipe, you really should hold onto it till you have something that can deal with a response, just throwing it out with no extra mana is just asking for it. Even if you don't have something, you should at least try to keep 2 mana open to bluff a response to their response

    • @writingresearch
      @writingresearch 7 днів тому +2

      Because I got bored I figured I'd make a list of some of the cards I use for these scenarios. Some of them are situational and cost a little more but with these specific constraints that sometimes happens.
      White: Soul Snare, Promise of Loyalty, Celestial Flare, Wing Shards, Erase, Mangara of Corondor, Planar Guide, Play of the Game, Path to Exile, Swords to Plowshares, Aven Interrupter, Farewell.
      Red: Crack the Earth, Destructive Urge, Goblin Welder, Akki Underminer, Omen of Fire
      Black: Accursed Maurauder, Plaguecrafter, Barter in Blood, Blasphemous Edict, Chain Devil, Chainer's Edict, Death Cloud, Toxic Deluge, Flare of Malice.
      Blue: Aetherize, Consuming Tide, Filter Out, Aether Gale, Aetherspouts, Evacuation, Devastation Tide, Ashiok's Erasure, Coastal Breach, Cyclonic Rift.
      Green: Clip Wings, Molder Slug, Pick Your Poison, Simplify, Tribute to the Wild, Wave of Vitriol, Pir's Whim.
      Colorless: All is Dust, Portal to Phyrexia, Smokestack, False Floor, Aligned Hedron Network, Bane of Bala Ged.
      Some Multicolor options: Crackling Doom, Dark Intimations, Fatal Grudge, Angrath's Rampage, Hazardous Conditions, Deadly Brew, Mercy Killing

    • @MisterWebb
      @MisterWebb 7 днів тому

      @@writingresearchKing

  • @tonyrosetti2738
    @tonyrosetti2738 7 днів тому +33

    Sometimes the solution isn't your deck building. You can play around this stuff. Protect your board wipe with a counterspell. Bait the Heroic intervention. Watch for when your opponent taps out or responds to someone else's removal Etc etc

    • @Cornbinks
      @Cornbinks 6 днів тому

      Nothing hits quite like a Mana Tithe when an an opponent taps out to cast a desperate board wipe.

  • @hugmonger
    @hugmonger 7 днів тому +17

    You know what gets around those Heroic Interventions and T Pose? Mass Bounce effects.

    • @andrewamann2821
      @andrewamann2821 7 днів тому +2

      Mass bounce, exile, sac and -x/-x effects... Or just massive quantities of targeted effects.

    • @hugmonger
      @hugmonger 7 днів тому +1

      @andrewamann2821 well watching the video the complaint is that things like ward make target removal much worse. Two of the best bounce sweepers are instant speed meaning they interact with Teferi's Pro and don't destroy

    • @Danero1919
      @Danero1919 7 днів тому

      Gotta love cards like Scourge of Fleets.

    • @BambiFFXIV
      @BambiFFXIV 6 днів тому +1

      Or farewell..

  • @gabrielkopp9248
    @gabrielkopp9248 7 днів тому +15

    Here’s the problem with running board wipes that don’t hit a wide variety of permanents in order to be punished less when a protection spell is used: it is a lot less likely that a protection spell will blank your board wipes compared to the times that your very niche board wipes will be insufficient to deal with the threats you want them to. Yes, a Flare of Fortitude will blank your wrath, but if you take out your wraths and replace them with Aether Snap, Tranquil Domain, etc, you’ll be left without an answer more often than if you just ran typical board wipes and ate a protection spell here and there

  • @ryankosack2249
    @ryankosack2249 7 днів тому +4

    I believe the term you're looking for is "silver bullets" for specific removal. Great vid as always!

  • @webbc99
    @webbc99 7 днів тому +21

    Gotta run the cards that remove the abilities. Final Showdown is super cracked.

  • @Ddelly90
    @Ddelly90 7 днів тому +11

    From what you're saying, I'm thinking that it's not removals that win the game, but instead, it is the protection that will win you the game.
    If I can protect the stuff I have on the board, better than it can be removed, I can't be stopped.

  • @IStillJustLikeCats
    @IStillJustLikeCats 7 днів тому +3

    The best way to get around ward is to make your spell so it cannot be countered. In my Shalai and Hallar deck, I run Vexxing Shusher in the deck due to the amount of blue I face in competitive deck play. It helps bypass commanders with ward, but it also helps with keeping my spells from being countered as well as maximizes the limited counter spells in green/white/red.

  • @zacfurst7046
    @zacfurst7046 7 днів тому +11

    You have sparked a thought, if you cast a swords targeting a warded creature but you have something like a destiny spinner, it gets around ward right, ie your spells can't be countered.
    Another way around is stuff like return all opponents stuff to their hands, or gain control of all opponents stuff. I've had some success with that in my grixis decks.
    Aether snap is a beast of a card!

    • @joshclarke7063
      @joshclarke7063 7 днів тому +1

      Right idea, but destiny spinner in particular only affects creature and enchantment spells

    • @zacfurst7046
      @zacfurst7046 7 днів тому +2

      @@joshclarke7063 I probably should have read the card before posting, but you get the gist. [face palm]

    • @snowmanO07
      @snowmanO07 7 днів тому

      I have actually started running more “counter target activated or triggered ability” spells instead of counter spells for just this. They are also less salty, more spicy, and cost less mana!
      I won a game against a landfall deck because I countered the activated ability of a fetch land. The tech play was so much more fun then a counter spell.

    • @crawdaddy1234
      @crawdaddy1234 7 днів тому

      As pointed out, right idea (despite Destiny Spinner not applying to StP). Veil of Summer would prevent Ward being effective throughout the turn (the Ward would still trigger, but you wouldn’t have to pay the costs).

  • @sti_xy1
    @sti_xy1 5 днів тому

    Now that's smart - would be good to have a package across colors and card-types to see what sweepers you can put in your deck.

  • @michaelpatalano9884
    @michaelpatalano9884 7 днів тому +3

    I’ve been running 4 board wipes, so I have one every game, and cards like “Bladegriff Prototype.” Instant speed removal is important, but cards that destroy more than one thing are important

  • @bdawg8877
    @bdawg8877 7 днів тому +10

    Situational cards are nice at times but the number of times i see a situational card that sits for the whole game because it doesn't solve any problems or advance my board state in a meaningful way is astounding.

    • @yuzuboosta
      @yuzuboosta 6 днів тому +1

      This x1000. In any card game that has extensive game data/stats available (e.g. win rate for specific cards when drawn), it is a historical fact that situational/tech cards are terrible for this exact reason. Most of the time you're just shooting yourself in the foot by putting things like Aether Snap in your deck.

  • @daytimecloudsurfer
    @daytimecloudsurfer 6 днів тому

    Instant speed removal is super important if you're wanting to get around a counter or intervention effect and recursion is extremely beneficial

  • @MaskMayCry
    @MaskMayCry 4 дні тому

    I've been doing this as well. But also adding edicts and sac effects to get around indestructible and ward.

  • @leagreenall5972
    @leagreenall5972 6 днів тому

    It's why ' Urza's Ruinous Blast' is the usual win-con removal/sweeper in my Captain Sisay deck :) ... and I can search, cast, get it back - cut and paste :)

  • @slumdutchmillionare
    @slumdutchmillionare 7 днів тому

    Call forth the tempest is an amazing one-Sided board wipe in mono red. Yes it’s mana-heavy, but you also get two cascade triggers.

  • @Shoyro
    @Shoyro 7 днів тому +1

    I use a boardwipe deck inspired by Worldslayer. I use Indestructible cards to lessen the effect of blowing up the board.

  • @ThomasLadder1
    @ThomasLadder1 7 днів тому +2

    The best removal is player removal. There are so many cards that provide sweeper insurance like Zulaport cutthroat, dauntless escort, Dictate of Erebos, etc. In the current "meta" of edh you are better off threating life totals with manabarbs type cards. The average player plays greedy and will blow half their life total casting spells or making tokens (most decks don't have any incidental lifegain anyways). Removal is necessary in every deck however there should not be such an emphasis on having them. Low power and CEDH should have more removal but your average power deck should have less. Removal does not win games it stops someone else from wining. Removing other players permanents doesn't progress your own board state. If you don't have a wincon in hand the likely hood of you top decking one is slim to none. I have won many games where Retaliator Griffin, Kazul tyrant of the cliffs and dissipation field just sat there and did nothing because players were afraid to swing at me. Tokens are popular now so run more Goad instead, force them to remove their own creatures. The fact of the matter is removal was never that great its just necessary for those in a pinch moments.

  • @michaelstopher1742
    @michaelstopher1742 6 днів тому

    Wave of Vitriol sweeps all enchantments, artifacts and non basic lands, but it does it by making everyone sacrifice them so they would have to phase out to stop it.

  • @Saurcroc34
    @Saurcroc34 7 днів тому

    totally agree with your take on sweeper, I started playing eye of singularity since you recommanded it, it works every time I casted it

  • @lukenzur1667
    @lukenzur1667 7 днів тому +3

    Sounds like someone had a bad deal :O I suggest don't stress yourself over these "interventions" - i load my deck with bookoo removal spells of all sorts. The main thing is... to have fun. In commander, someone is gonna nuke your field or get a combo off. No biggie, next game :)

  • @varlmorgaine3700
    @varlmorgaine3700 5 днів тому

    Discard and split second are really important

  • @Mazz-Mayhem
    @Mazz-Mayhem 7 днів тому

    Even though its hefty cost, and not in colors i normally play. But exterminus is an amazing board wipe that gets through indestructible. Toxic deluge is also great and cheap.

  • @todharter5195
    @todharter5195 7 днів тому

    Cleansing Meditation should be pretty much an auto-include in any serious enchantment deck. Best part is the combo with Enchanted Evening, ehich makes it into "destroy all permanents you don't control" effectively. Honestly, there are plenty of good ways to deal with enchantments, especially in Bant! (but hey, Bant kinda has an answer for everything...).

  • @entertainmentinc9735
    @entertainmentinc9735 7 днів тому +1

    Funny you uploaded this because last week I put in tranquility in my deck because it’s hard to deal with enchantment decks.
    And type-specific sweepers is beneficial because the powerful archetypes were trying to beat are usually enchantments, artifacts, lands, creatures, and planeswalkers. It’s only one type not a mixture.

  • @Shiningfreak98
    @Shiningfreak98 7 днів тому +1

    Agree with many of the commenters. I have moved to Exile-based or -X/-X based removal since there are so many things that give indestructible, or other recursion effects. Farewell sucks, but it is becoming more necessary to play.

  • @JessBritvec
    @JessBritvec 7 днів тому +2

    In some decks I think its better to play the cheaper Wrath of God, and then you have mana open to cast your own protection spell or to counter/bounce off the stack any opposition.
    I agree that cards like Barrier Breech or multiplayer edicts work well for these situations, because even if every single opponent thinks its worth it to save their thing, they've gone down a card and you haven't spent so much mana that you have to waste your turn. Removal engines work well too, especially when they incidentally pick off small things throughout the game, people tend to let them slide a few turns.

  • @exarkun42
    @exarkun42 6 днів тому

    I actually hit this idea on my own a few weeks ago. My Samwise Gamgee list runs Winds of Abandon, Citywide Bust, battle at Bywater and Austere Command. In this deck, all of those are either one sided or close to it. There are maybe 6 creatures in the whole deck that die to Battle, 4 total that die to Bust. Trying to find a spot for Aura Shards in the list.

  • @mmmbetter55
    @mmmbetter55 7 днів тому +3

    Demo I add three to five cards to my cart from every one of your videos.
    I love your play style and your perspective, keep it up brother. 🙏🏻♥️🌸

  • @cread13
    @cread13 7 днів тому +1

    If someone heroic interventions my wrath of God. It's not a big deal that i need to rethink my removal. Not everyone is gonna run stuff like it because it's so specific and not many people are willing to make the space for an anti wrath effect.

  • @shermandonger1908
    @shermandonger1908 7 днів тому +3

    One thing I didn't see you mention was "lose indestructible" sweepers. Before we only had Exterminatus but we just got Spectacular Pileup in Aetherdrift which is a huge deal. Still loses to phase out and to a degree eerie interlude (except no one runs eerie interlude since everyone uses tokens), but if you're eating a Tef Pro I feel like it's worth it?
    Some other cards worth highlighting: Pest Control, Pernicious Deed, Culling Ritual.
    I think the longer term solution might just be more instant speed hate aka Price of Glory.

    • @writingresearch
      @writingresearch 7 днів тому +1

      @shermandonger1908 could always just pair board wipes with a Shadowspear if you are running equipment.

    • @dislikebutton9571
      @dislikebutton9571 7 днів тому

      All is Dust is a good one if you aren't in white or green.

  • @bongzong9824
    @bongzong9824 6 днів тому

    Due to the fact of more and more efficient protection spells and ward, counterspells becoming more and more important.

  • @ThisNameIsBanned
    @ThisNameIsBanned 3 дні тому

    Bane of Progress is always great to eat all artifacts and enchantments and get a huge creature out of it too.
    Plenty games this just wins the game immediately.

  • @DishyMishy
    @DishyMishy 3 дні тому

    With my main deck, Mishra, Eminent One, I've found that the best solution for me has been to run the two Blasphemous wipes: Blasphemous Act and Blasphemous Edict. When the board wipe only casts 1 mana, it's so much easier to rebuild on the same turn.
    My other wipes are one-sided: Cyclonic Rift and a couple of artifacts with ETBs that function as board wipes because they can be cloned repeatedly: Portal to Phyrexia and - in the early game - Tithing Blade. I'm looking forward to running Demonic Junker, as well.

  • @SuperPengas
    @SuperPengas 5 днів тому

    I think that actually running removal engines is the best of both worlds, cards like bladegriff prototype is a genius piece of cardboard. Finding a way to not get 3 for 1'd like with single target removal but also have the luxury of single target removal is great. You either repeatedly remove stuff and gain value that way or your engine eats removal from an opponent that might have gone at your value engine or combo piece/commander etc. play removal engines!

  • @emberalus2229
    @emberalus2229 3 дні тому +1

    I'm really sorry for the incoming criticism but.... So we went from "my sweepers are running into heroic intervention type effects" to removing sweepers and playing a (I'm sorry to say, this is my opinion) horrible card like aether snap, which is a sweeper, just a lot worse.... Sure it exiles the tokens but just play a farewell or a planar cleansing even or something else that exiles. Removing your sweepers that hit everything for sweepers that hit very specific stuff is in no world ever the solution, that makes extremely little sense to me.

  • @ethanterry6363
    @ethanterry6363 5 днів тому

    You could hold priority and cast a split second spell to end the stack

  • @licidy1
    @licidy1 5 днів тому

    I run Cleansing Meditation and Calming Verse as one-sided enchantment wipes IN my enchantment-tribal shrines deck

  • @autobotjazz1972
    @autobotjazz1972 7 днів тому

    I do agree board wipes have become much trickier to use effectively given all the ways to dodge them or minimize the effects. Removal is tougher to use for cheap no one can argue that.

  • @mesahatesayou
    @mesahatesayou 3 дні тому

    The way I got around this is to play a reanimator strat in my sauron the dark lord deck. I also play stuff like vandal blast to specifically target things but at the end of the day even if I board wipe myself I can bring stuff back with reanimate, animate dead, rise of the darklords etc. It's my fun way of still gaining value even if I board wipe myself. I'm lucky I don't think any one in my pod plays these protect all cards

  • @runcmd1419
    @runcmd1419 7 днів тому

    Part of the reason i love bounce wipes. Even phasing out against them is questionable.

  • @brendanfutureman7150
    @brendanfutureman7150 3 дні тому

    If your meta runs a lot of protection spells and you don't have blue to hold up counter magic there's always Dosan of the falling leaf, grand abolisher, conqueror's flail, etc.
    Also, as other people have pointed out, just run exile board wipes. There are plenty besides farewell.

  • @anticarnick
    @anticarnick 4 дні тому

    Leyline of singularity: no more tokens, food, treasures, or clues.

  • @davwad2
    @davwad2 4 дні тому

    Aether Snap will put in a ton of work in my five color battle deck. I just need a commander.

  • @bigbadwolf6256
    @bigbadwolf6256 7 днів тому

    I did already put Aether snap in my deck because you have mention it before and works great, I think about Mutilate for boardwipe in pure black deck but it is still very risky.

  • @sephnickel9516
    @sephnickel9516 7 днів тому +3

    Running A LOT of removal and different kinds of removal is absolutely essential in a 100 card singleton format but the removal spells that are available right now, are rather lacking. There should be more removal spells that affect the player directly and basically make you exile your permanents or put them into the graveyard, to deal with protection spells and abilities and they should be reasonable cheap to cast.

  • @tygiffin8131
    @tygiffin8131 7 днів тому

    There’s 4 things I have done with removal in my decks
    1. Play more Counterspell. Cards don’t have ward on the stack. Plus it also protects me from board wipes and stops your combo wins
    2. Play more removal on theme. Kitesail Larcenist in my Malcom deck. Removes 3 things at sorcery speed. Will come back if removed. But in the mean time it makes me a treasure token each turn
    3. One sided board wipes when possible Damning Verdict.
    4. Understanding its causal and if someone gets a huge threat down and wins the game we’ll shuffle up and play again.

  • @BambiFFXIV
    @BambiFFXIV 6 днів тому

    Like it or not wizards has been printing things to deal with flare and board protection and ward etc, its farewell. I just find it a bit reductive to talk about getting blown out when people refuse to play the boardwipes that get around exactly that issue.

  • @davidcardoso3525
    @davidcardoso3525 7 днів тому

    It is a symmetrical effect, but I've found Hallowed Burial is a wonderful way of getting around indestructible and graveyard/dying effects.

    • @crawdaddy1234
      @crawdaddy1234 7 днів тому

      Hallowed Burial saw a lot of play when Commanders could be tucked.

  • @canoli62
    @canoli62 7 днів тому

    I think the only ways to make this work are 1) to metagame a playgroup - playing removal specifically designed to hit the card types they favor, or 2) to build you decks around your board wipes. I don't think either is a great option.
    There are exceptions, of coarse, but I think most decks require a good arrangement of card types so choosing ones that you don't have just won't work. Obviously there are decks that are light on certain types. Green can play totally without artifacts so yes you should hit them with a couple artifact specific wipes. Decks that are spellslinger and don't have many creatures (or have predominantly token creatures) can use board wipes to hit those types. Other than that, this strategy will only work in very specific decks.
    I think playing flexible removal backed with counterspells is better.

  • @Zoltria
    @Zoltria 6 днів тому

    Yes imo protection has become a big thing for key wincons. Removal cant just be 1 time it needs to be a removal engine / a protectionproof removal (boardwipes that bounce/exile)

  • @seanmachlan3282
    @seanmachlan3282 7 днів тому +1

    There's already an answer for this. Protection. Permanents that prevent opponents from playing spells on your turn. Permanents that prevent opponents from countering spells.

  • @ThisNameIsBanned
    @ThisNameIsBanned 3 дні тому

    Reverent Silence is even playable in cEDH as it wrecks all the nasty enchantments and costs no mana at all.

  • @nogard0497
    @nogard0497 7 днів тому +4

    Aether Snap is in my Shilgengar deck. Great to remove finality counters, ruins Elf/Goblin decks, and another Dark Depths gimmick

  • @memnarchprogenitus9839
    @memnarchprogenitus9839 7 днів тому

    I like Inferno with the 7th and 8th edition artwork/frame :)

  • @runcmd1419
    @runcmd1419 7 днів тому

    Calming Verse

  • @LexAnarchy
    @LexAnarchy 7 днів тому

    I put Grand Abolisher in all my white decks for this reason. Also cards like Price of Glory or Roiling Vortex for the free spells can discourage people from using protection spells. The problem is that those cards most of the time draw aggro.

  • @Justrex01
    @Justrex01 7 днів тому

    Some of my friends play at CEDH level. I'm mostly broke, so my decks aren't that strong. Thinking just a hand full of removal will handle them for a game or two. And more in my other decks to help reach some parity. Thanks, Demo!

  • @sonork
    @sonork 7 днів тому

    I feel the opposite way, there are so many board wipes that are very hard to protect against, just not the "Destroy all X" ones. Cards like Tragic Arrogance or Living Death are very frustrating to play against cause your options to protect your board are so limited. You can play great 1 sided options with destroy all X board wipes, but they will leave more options to defend against them. While the "Exile/Sacrifice X" are incredibly hard to protect against without things like phasing or counter spells. Lately there are more and more sacrifice and exile wipes available, if you want to ensure stuff is more likely to die, you simply need to play those.

  • @christopherm.7310
    @christopherm.7310 7 днів тому

    Tranquility!

  • @heecks9375
    @heecks9375 7 днів тому

    I love sacrifice removal, they don't target and indestructible can't protect. Also, 1 side board wide where you lose nothing.

  • @charlesjoyal8867
    @charlesjoyal8867 6 днів тому

    Aether snap is also fun if you run dark depths

  • @stencil25
    @stencil25 6 днів тому

    You have to treat boardwipes politically, and get backup from the other players before your wipe whiffs.
    "We need a boardwipe for player 2" can get the other 2 players on your side. Agree to focus player 2, and you won't be in trouble when you're tapped out and defenseless.

  • @philiphoneybone4844
    @philiphoneybone4844 3 дні тому

    I play Titania's Song in my gluntch deck. At a minimum it means opponents are gifted 0/0 creatures instead of treasures - I run green ramp rather than artifacts so I don't get hit.

  • @ErebosTCG
    @ErebosTCG 5 днів тому

    There are a bunch of AOE punishes and removal spells that go around protection: Make an Example, Tragic Arrogance, Toxic Deluge, Winds of Abandon, Death of Winter, Blasphemous Edict, Soul Shatter, Flare of Malice, Olórin's Searing Light, Settle the Wreckage, every mass creature bounce.
    But I'm also a huge fan of mass enchantment removal. So why not run both? The strongest card draw/value engines are all enchantments.
    And I think the upside of strong AOE Punishes like Austere Command, Blasphemous and Vanquish the Horde outweight by far the downside of blowouts by protection - we play the percentages :)

  • @coltinyancey6420
    @coltinyancey6420 7 днів тому

    I lost a game recently because i tapped out to mindslaver lock a guy and he had a draft chaft, give a player hexproof card for 1 w. Died on snapback, it was glorious.
    Having counter play is a good thing. I didnt respect open white mana, and I lost. Its really good for the color pie that that feeling isnt just in blue counterspells anymore.

  • @lostinthewoods2201
    @lostinthewoods2201 3 дні тому

    Everyone's meta is different, but mine is light on interaction. "Light" here being perhaps 3 or 4 spot removal, 4 wipes and 1 counterspell, not counting my stuff. So in this meta I'm thinking fogs, wipes and reanimation is the way to go.

  • @zedhiro6131
    @zedhiro6131 7 днів тому +1

    If you have a problem with 1/1 counters you might want to look at the spike cannibal.

    • @BrassBirds227
      @BrassBirds227 7 днів тому

      Didn't even realize this was a card, thanks!

  • @j-rey-
    @j-rey- 6 днів тому

    I know the perfect card for that situation you mentioned: Farewell 😆. But seriously, if your opponents are playing free spells that give their whole board hexproof and indestructible, then don't feel bad about playing Farewell. They brought it on themselves by having very powerful responses to board sweepers. Mass protection spells are just as annoying as Farewell.

  • @ZagrasNixillis
    @ZagrasNixillis 7 днів тому

    Just build Zagras, Thief of Heartbeats and have repeated board wipes like Goblin Sharpshooter, Deathbringer Thoctar, Shockmaw Dragon, etc. As long as they have deathtouch everything that your opponents control dies. 😊

  • @haroun1760
    @haroun1760 7 днів тому

    I think your on to something here, I do try to match my removal to my deck but never looked at it this way, on the other hand if one person at the table gets this far ahead, even with all the effort from the other players to stop him or her, and they answer with a protection spell on a board wipe it is GG, Next game 😂

  • @deadNdivine12
    @deadNdivine12 7 днів тому

    I usually play boardwipes that sacrifice or exile. Only the protection spells that phase out can protect their board haha

  • @shmackydoo
    @shmackydoo 4 дні тому

    Plus forcing an opponent to use their protection against a specific type of sweep forces them in a tough spot

  • @EdneiMonteiroO
    @EdneiMonteiroO 7 днів тому +5

    You complain about about your opponents give indestructble to their boards but dont like to use Farewell, it makes no sense.

    • @gerritb2203
      @gerritb2203 6 днів тому

      I think the deal with Farewell is that it's oppressively flexible. There's plenty of "exile all..." things like Sunfall or Sculpted Sunburst that I bet Demo plays instead of something like Farewell.

    • @BambiFFXIV
      @BambiFFXIV 6 днів тому

      Issue is he complained about modern cards having too much protection printed on then but then doesn't want to use the best answer to deal with that.

  • @Zanzibawrr
    @Zanzibawrr 6 днів тому

    i think the solution is just playing removal that benefits from your deck, not just generic staples. my best boardwipe in my Derevi deck is Illithid Harvester. use derevi and some flying creatures to tap down enemy creatures, then cast the harvester to flip them and make them 2/2s with no abilities.

  • @leonardhill6307
    @leonardhill6307 7 днів тому +1

    Again, "split second" needs to be added to a boardwipe, problem solved!👍

    • @Xylol1337
      @Xylol1337 7 днів тому

      Molten disaster exists:)

    • @marimi46
      @marimi46 7 днів тому

      This is a terrible idea. You can't have something like a boardwipe with 0 counterplay. You can do can't be countered, sure, but split second on a wipe is way too good

  • @ThisNameIsBanned
    @ThisNameIsBanned 3 дні тому

    Stuff like Cataclysm is mass removal and wins the game as you can set it up that you are functional after and it will just absolutely destroy all the green ramp decks.

  • @lukepent9990
    @lukepent9990 7 днів тому +2

    What about removal that chooses and doesn't target, like Council's Judgement and Sadistic Shell Game? And also removal with split second like Krosan Grip?

    • @crawdaddy1234
      @crawdaddy1234 7 днів тому

      I realize that you’re providing these three as examples, not as a complete list. But I can only address these examples without breaking my brain.
      Council’s Judgment: You can’t control the outcome. If you vote for one thing, but the other players all vote for a different (but same) thing OR if you vote for one thing, the second player votes for one thing but the other two players vote for the same thing, you didn’t get rid of the thing you needed to get rid of.
      Sadistic She’ll Game: Five mana to get rid of four creatures, only one of which do you have control over, is not where you want to be. A five-mana play needs to somehow advance your position in the game.
      Krosan Grip: For context, I used to play CounterTop in Legacy and was of the opinion that any green deck not running K-Grip in the sideboard was objectively incorrect. However in Commander, you can’t afford a three-mana card in your deck for a card that… is annoying? In Legacy (and Extended before its ban) CounterTop locked out the opponent completely. That’s not the case in Commander. Additionally, Split Second is not the same as “Cannot be countered.” Ward abilities still counter it. If you try to stop a Phyrexian/Ashnod’s Altar Loop, it won’t work if everything other than the Altar’s ability is triggered due to the Altar being a MANA ability. Also, if someone has a morphed Willbender, morph gets around Split Second as a “special action.”

    • @lukepent9990
      @lukepent9990 7 днів тому

      @crawdaddy1234 For Krosan Grip specifically, there are hardly any artifacts or enchantments in the game that even have ward (about 20 by my count). Only two really see play being Roaming Throne and Kappa Canonneer. And for Shell Game sure you aren't guaranteed the 4 best creatures, but you are basically guaranteed 2 of the best at a minimum which isn't too bad for a card that gets around most protection. And this whole video was basically about board wipes which also don't further your game plan. It's to be used to catch up when you are far behind.

    • @crawdaddy1234
      @crawdaddy1234 6 днів тому

      @@lukepent9990 I think you’re missing the point. Every mana you spend and every card slot is valuable. Spending 3 mana and a card slot on Krosan Grip… because Sensei’s Divining Top is annoying isn’t a good investment. And regarding Shell Game, I didn’t say “advance your game.” I said “advance your position.” If you are behind, a board wipe absolutely advances your relative position in the game. And it does so significantly more than getting rid of only relevant two creatures and two irrelevant creatures. Moreover, this is also about control over the outcome. While the other players can’t choose any of your creatures, they can all choose the same creature - a 1/1 token. Therefore you spent five mana to effectively get rid of a single creature. I cannot control my opponents’ decisions. So if I’m spending mana and a card, the worst case scenario should still be an outcome you’re good with (assuming it resolves).

    • @lukepent9990
      @lukepent9990 6 днів тому

      @crawdaddy1234 First of all you will always hit two creatures at minimum with Shell Game because you pick last smart guy. Second of all, Krosan Grip is an option that you by no means have to run if you don't want to. Commander is a casual format and tons of people run three mana removal. Of course no three mana removal is as good as Force of Will though, but if you care that much about being hyper efficient than go ahead and play CEDH, but this is not a CEDH youtube channel.

    • @crawdaddy1234
      @crawdaddy1234 6 днів тому

      @@lukepent9990 I word what I say very carefully, “effectively a single creature” if they all choose a 1/1 token. This isn’t about cEDH versus casual. And to that, why are you running K-Grip to prevent getting countered in casual? And if it’s casual, the opponent isn’t likely to Bolas’ Citadel-Top-Reservoir. So why do you even care about the Top?

  • @DarthSironos
    @DarthSironos 6 днів тому

    Farewell. Obviously Teferi's still works, but that one works against anything.

  • @swordinhand8356
    @swordinhand8356 6 днів тому

    Sometimes you need psychological warfare. I'm a big fan of the rarely used False Prophet. letting opponents know a board wipe comes if you attack me can be great in multiplayer games.

    • @edhdeckbuilding
      @edhdeckbuilding  6 днів тому +1

      i'm going to mention that card in a video coming up. used to see it all the time and nobody plays it anymore.

  • @christophercrane2323
    @christophercrane2323 7 днів тому

    I don’t care what deck I’m running. If it has red and green I’m running hull breach and decimate. I love those cards

  • @GrizzneyGames
    @GrizzneyGames 7 днів тому

    One thing that content creator channels dont talk about is how many you should run. At my lgs, there's a guy that runs away with games all the time. His secret? Around 20 pieces of removal in every deck. It makes things super consistent. It's a lot and makes for uninteresting deck building, but it works. 🤷

  • @ardendavid5515
    @ardendavid5515 6 днів тому

    Thing is your looking for a specific removal but general removal is better most of the time because there afe times where you verse a random pod

  • @BrassBirds227
    @BrassBirds227 7 днів тому

    I only run bounce/sacrifice removal in this meta. I especially like removal that just targets players instead of their permanents cos of hexproof and ward.

  • @evakajetaniak
    @evakajetaniak 6 днів тому +1

    Worrying about running enough removal or trying to work in even more is so sweaty and try hard. I barely have room to fit in the current removal that I do have so how can I make room for even more ? For me I'm trying to put in more graveyard hate because my playgroups desperately need it. Light stax that slow the game down would also be useful.

  • @Shimatzu95
    @Shimatzu95 7 днів тому

    I suggested this in your color ranking video but:
    give us red boardwipes with splitsecond, red has the weakest ones anyway, being damage based, so this could be a standout for them.
    Additionally making them cheap-ish(4-5mana), one sided or instantspeed should be fine.
    Also, more generell, grand abolisher style cards also stop most reactive protection effects.

  • @narkfly
    @narkfly 7 днів тому

    We started with a problem of casting a sweeper that backfired because of protection & ward making targeted removal an issue in the format - and we are at a video purporting a solution to the problem that includes suggestions for artifact & enchantment sweepers, plus Aether Snap. I'm not saying the suggestions aren't good suggestions - but as I feel these suggestions don't solve the problem that started the conversation, how is this a solution for that problem (outside of being maybe just part of a larger conversation around removal options in the format)? That said, I have a copy of Aether Snap that I picked up from the multiple shout outs Demo has given it. I haven't gotten to fire it off and see it do its thing... yet.

  • @bruvaroni
    @bruvaroni 7 днів тому

    I know this is anecdotal but I have done the opposite approach and started playing less removal and ceased my old role of table police. Now I just build to go under other players or build to be the biggest problem. My win rate has skyrocketed to problem levels in both my lgs and my own personal play group. I'm talking 50%+ with almost every deck.

  • @gozol9646
    @gozol9646 3 дні тому

    Sooo... how do you remove normal creatures then?

  • @THEN00BINATORX3
    @THEN00BINATORX3 7 днів тому

    non blue counterspells are the solution. Lapse of memory, has won me just as many games as a teferi's protection. Stromgald Cabal has clutched me a few times in my old-phyrexia Tribal deck

  • @SoftwareNeos
    @SoftwareNeos 7 днів тому

    Heres the solution. Dont play board wipes... play the big negate/ take cards.
    Dress Down. Sudden Spoiling. Reigns of power.
    These cards go through targetting. and board wipes have too many things that can go wrong. Huge mana investments, the opponent can protect themselves, sometimes they have indestructible.... So run cards that prevent ONE opponent rather than waste 6 mana on something that might not help.
    I Dont run board wipes at all in commander. Theres just better ways to take the game away from people

  • @Bobalini1
    @Bobalini1 6 днів тому

    3:10 I look at Flare of Fortitude for ~$5, then I look at Scapegoat at ~0.46¢ and I wonder if there’s a point where cards became such one-sided victories in the continuous arms race of powerful cards to pinpoint where MTG went wrong.
    Personally I just avoid cards that are inherent improvements - they cost more money, are less fun to interact with, force my friends to spend more money to keep up with, encourage WotC to keep printing money, and for what? So I win 28% of the time instead of 25%?

  • @PaulMerizationXL
    @PaulMerizationXL 7 днів тому

    Honestly need talk about how transformation spells are not played enough

    • @PaulMerizationXL
      @PaulMerizationXL 7 днів тому

      Also like note just have ppl creatures or commanders just lose all abilities just wins games

  • @somekindadragon3414
    @somekindadragon3414 7 днів тому

    Thanks for the ideas, i do try to play specific sweepers, and i have a few decks that Aether Snap would RUIN!!
    Great video

  • @mose27
    @mose27 7 днів тому

    Really going the way of CQ and complaining with click bait. The algorithm always wins.

  • @aclevername7613
    @aclevername7613 7 днів тому

    Ward was a mistake to be blunt and honest.

  • @dislikebutton9571
    @dislikebutton9571 7 днів тому

    Try All is Dust. I just play it in any deck in Grixis colors because it eats enchantments, most creatures, and recently plenty of problematic artifacts too like bolas of citadel and great henge, it also gets around indestructible and hexproof.

  • @Danero1919
    @Danero1919 7 днів тому

    Not quite the same, but this is exactly why I run Ajani, Strength of the pride in any white deck with any amount of life gain. Wiping the whole board just makes games take longer for no good reason.

  • @Barkisplum
    @Barkisplum 6 днів тому

    Someone played a mrit lag in my game recently and it felt good to have aether snap for rhat