Shockwave Challenge: Stealth vs. Toxin | Let's Play Command & Conquer: Generals - Shockwave
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- Опубліковано 25 сер 2024
- Business as usual.
Command & Conquer: Generals - Shockwave is a modification for Command & Conquer: Generals - Zero Hour. Shockwave adds a number of new units and abilities to each of the nine Zero Hour generals and their normal 'vanilla' factions.
Many of the additional units are based upon ideas that were clearly intended to be included in Zero Hour's original release. Numerous unit voices, sounds and art references to these missing units can be found within the game's BIG files. Barring very few exceptions, nearly all of the missing upgrades, units and buildings have been introduced in some form within the Shockwave modification.
Among these include the Laser Comanche for Townes; the Hypersonic Aurora for Granger; the Advanced Particle Cannon for Alexander; Fusion Reactor and Weapons-Grade Uranium shells for Tao's tanks; the Demo Battle Bus for Juhziz and the toxin Scorpion for Thrax.
In addition to the extra units, Zero Hour originally intended to present the player with three (not merely one) boss generals in the Generals' Challenge, and include missions featuring General Fai and General Juhziz (which were missing from the final release). Playing the Generals' Challenge mode in unmodified versions of the game will eventually see the player stand off against a Chinese General named Leang, who commands the technology of all three factions at the end.
However, the boss Generals Ironside (of the USA) and Mohmar 'Deathstrike' (of the GLA) were eliminated before the game's release, although their voiceovers and portraits are contained in the game files (but lacking a challenge map).
In addition, General Fai's (of China) challenge mission was also removed. However, General Juhziz (of the GLA) still had a partially complete challenge map.
All three of these boss-generals have been modified and included in Shockwave, utilising the tactics and abilities for which they were supposedly originally intended to command. The Generals' Challenge mission featuring General Juhziz was completed and added back into the game (but General Fai's mission was not).
Shockwave is a partial conversion and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without patches to the hard-coded executable.
SWR productions staff have stated that they wish for the Shockwave to be thought of as what Zero Hour may have been, had Electronic Arts not cut short the development time.
Bro i've been trying to beat this Challenge for 10x now, I always picked the buggy vs My own Scourge(expensive) because of its cost against Dr Thrax Scourge.
Turns out I just need to Scud his Palace to stop Scourge Production, I've learned a lot from this playthrough. Thank you!
😄
No problem. The Scourge is true to its name!
I lost 10+ times now. Then I watched your video and beat him 3 times in a row! I solved the battle bus issue by placing Jarmen near the bridge and making him snipe the bus. This was the hardest challenge I have ever played. What makes it so frustrating is that this map is so easy with USA, you just use A-10 strike to destroy his palace and he doesn't rebuild it. It happens so quick he never builds any palace units.
I saw the title and thought: "Hide from the Anthrax! It's our only hope!"
YOU CANNOT HIDE!
Thanks for the video now I can defeat him on the first time without playing 20 times in row trying to win
My pleasure.
Stealthing that Palace might've been a bad call as the unit stream started to go around the defense line, rather than attacking straight on.
Good point. I'm never quite sure how stealth affects the AI. It seems to work like normal for the most part, but occasionally, the AI just seems to see through it.
I know you probably won't respond as this video is years old at this point.
This is such a hard challenge, it feels like if I fast tech to scud launcher I'm overrun within minutes, but if I try to build up my forces and defence I'm just steamrolled.
Tried going hijackers on the bridge to slow the ai down, did nothing. I'd try sabotage but the amount of stinger sites and networks any sabs would be caught instantly
I can't recommend to do a pre-emptive strike on Thrax's base, it's too well-defended. One thing I can recommend (not sure whether I did that in this playthrough) is getting Jarmen Kell ASAP. He pays for himself quickly, and his ability to kill any vehicle in one shot is very valuable.
This is kicking my ass! I can't get any range with the missile launchers. I'm wondering if it's the assassin giving them the range for you? It's the only thing I didn't get and mine seem to have about 75% compared to yours and ai.
The Assassin doesn't grant extra range. However, the SCUD Launcher can shoot beyond its vision range if the fog is cleared by another unit.
I just realized those Frog-7 missile launchers are basically like those Soviet V2 Launchers from RA1.
I wouldn't be surprised. The GLA use a lot of old East Bloc equipment.
ive been restarting for like 10 times on this mission alone bruhhhh
It's the long-range artillery, isn't it?
The only mission that has any challenge to it... You have 0 advantages, and the computer is relentless...
Fuck this challenge if you go in hard mode the scud launchers will fuck you up
You can prevent that by destroying the Palace in time.