Correct me if I'm wrong but I believe the KV broadside which is based off the Vepr 12 isn't an AK. Even though it shares similar characteristics the internal parts are not the same.
Another niche bonus of this kit is that it retains the base 1.5N flinch value of shotguns which is more than battle rifles with overpressured rounds, combined with a good TTK and range it makes a decent sniper counter
What I find funny about this gun is that you will almost always get longshots with this gun, even though it performs like a battle rifle🤣, since it’s still in the shotgun category
I mainly play Hardcore these days as base Multiplayer just feels...wrong. Anyways, this damn thing gets Longshots all the freaking time, it feels like once you're 10 or more meters away from enemy, Longshot Longshot Longshot!
the muzzle section probably isn't meant to be blocked, since it's intentionally had battle rifle muzzle attachments added to the category instead of their shotgun counterparts
As someone who's grinding out MW2 camos after finishing Interstellar, this is going to make those longshots with the KV Broadside a breeze! Longshots are still something like 20m
Honestly this gun being a battle rifle with shotgun-like quirks makes it so much more interesting than it has any right to be. Plus it’s just satisfying
Muzzle attachments are supposed to work. If you take off the kit and go to the muzzle section, at the end, you’ll see muzzles you’re locked out of and it says it’s for the jawbreaker kit only
@@σεα-ψ9ε Man o war is a three shot with 2 shot if one hits the head. The Jawkbreaker wins by default. If you add the extra 50 HP then the man o war would be a 3 shot with one head shot. Then 4 shot for body shots. So the gun would be average.
But is it really working? because I've done this thing to get attachments in conversion kits that don't allow them and the attachment is there, or the especial rounds are there with their tracers, but in the end, they don't have the effect they should, it's all just graphical, "for show"
@@ivanaviNiebla my theory is muzzles working at this case because on the jawbreaker muzzle slot is actually open unlike the ammo slot for bruen or whatever kit else
It’s funny how with this kit u still keep the shotgun longshot range. Like it pops up “longshot” every time u get more than like a 12 m distance kills.
I didn't really like its recoil, I prefer to use the semi auto MTZ-762, because with the right class it has less recoil and ads time (but in exchange you lose a little consistency, as it only kill with 3 shots in the torso and upper arms)
I never understood why people have been saying "the muzzle doesn't work" and "the muzzle does nothing".. It worked off the rip for me (unlocked 2 days before this post), but I ONLY play Warzone, and don't own multiplayer. Every muzzle attachment works for me. *My stable WZ build:* VT-7 Suppressor Bruen Bastion Angled Grip Demo-X2 Grip Jak Glassless Optic *My quick WZ build:* ZEHMN35 Compensated Flash Hider (I bet the new Trebuchet Brake would work great) Chewk Angled Grip VLK Stockless JAK Glassless Optic
This is one of the better guns in the game now for mouse players. I’ve used a similar build and it’s really good. Although I’m starting to think hipfire attachments lower the ads spread. I haven’t tested but I’m doing best with all hipfire attachments
Been using this in warzone and I agree with the high risk, high reward comment. I did notice the gun is more effective by tapping/semi auto. reminds me of the classic FAL
Jak is probably a company that makes kits for various guns. I assume the US military had heard about the kits and how they heighten the performance of their weapons and decided to partner with JAK and have them mass produced for military use. Just what I think though.
I feel like the muzzle issue is a general issue with the Broadside, when M3rk was working on the unlocks it WAS NOT putting a muzzle on his regular Broadside and thereby not tracking the challenges. Idk might be something to look into with him
Is the muzzle issue also a part of warzone? Was using this on rebirth with the spirit fire suppressor and it seemed like people knew where I was, thought I was going crazy lol
It's a nice rifle. Balanced damage and balanced ammo capacity. My build: Classic Red Dot from OG MW 1-3 Kimura Ryn-03 Verticle Forgrip That modernized AK stock. Jack BFB muzzle or Shadow Strike Suppressor
the muzzles work in the firing range for whatever reason so hopefully its just bugged and not restricted because I would love to use a suppressor on it.
They shouldn't remove the ability to put on ammunition attachments since the FTac Recon uses the same calibre that the conversation kit uses and has those Overpreassured, High Velocity ammunations.
The thing with the muzzles is that it should let put the muzzle AND WORK but since the muzzles are from the AR7.62/BR category when you load in a match it doesn't work because the game thinks that, even if you are using the kit, you are using a Shotgun and the muzzles from the AR7.62 category shouldn't work with a shotgun (because they aren't compatible because shotguns have their own muzzle category) I hope they fix this soon enough PS: Also if You want to use a muzzle for the kit put a muzzle before equipping the kit and then equip it, the Game won't tell You to take out the muzzle because it thinks it's compatible
It's funny how the game still thinks it's a shotgun when it gives you the longshot bonus, even at 12 meters you get it. I actually like it a lot, it tells me the exact range I get most of my kills with it at and it's really helping me visualize what e.g. 20 meters actually feels like in game.
So they turned a Vepr-12, essentially an AK shotgun, and turned it back into an AK, this time one that shoots the bitchslap that is .458 SOCOM. And I too am familiar that there is an existing AK-458 model, I saw the Athlon Outdoors article
I didnt realize this thing was full auto and ive barely cared enough to unlock it until yesterday and holy shit does this thing fuck. I wish it had a little better movement speeds but i think that balances it out. Made a guy absolutely rage in search using it. 10/10 recommend
When I change muzzles in the firing range the recoil pattern is clearly different. ie: Jak bfb vs shadow strike suppressor. gun also sounds silenced. idk about the muzzles not working
Is anyone having an issue with custom classes where only some of the changes take? Like only 2 out of the 5 attachments show up in game even though my class is still showing all 5? And this isn’t with a conversion kit, I was trying to get the kills with a silencer for the KV Broadside but my silencer, barrel and magazine attachments just weren’t applied to my gun
In shooting range the muzzles work, i guess its a bug similar to the jak headhunter part for rival9, the muzzles did not work there aswell when it came out
Did you test if hipfire attachments reduce the ADS spread? I’m using 3 hipfire attachments plus the glassless optic and the gun feels more accurate. Could be placebo but it’s worth testing to see if that ADS spread gets reduced
@XclusiveAce I just entered the video. Just want to tell ya there is an issue or blessing with the shotgun that lets you keep whatever muzzle attachment you equipped before removing the jak aftermarket attachment. Works vice versa with the shotgun muzzle attachment or aftermarket jawbreaker muzzle attachment.
They should buff the damage of mw2 battle rifles to compete with mw3 battle rifles. Completely forgot to mention there's also the return of the muzzle bug that first appeared with the conversion kit of the Rival 9. We're going to recieve a fix for that around season 4 to season 5 most likely if thy arent attempting to fix it right now. If you go to the firing range it appears on the gun but outside of firing range doesnt appear
I think the mw2 battle rifles already take the same number of shots to kill as their mw3 counterparts Edit: Just checked and this is true besides semi auto for the taq v and full auto for the SO14
After the mw2 gun visual recoil buffs the squall and TAQ-V are pretty good imo, so-14 also can kill really fast if you can shoot at max rpm in semi-auto but most of its other stats kinda suck. Only one I’d say is a direct downgrade is the lachman 762, from what I can tell it doesn’t really have any standout stats compared to the other battle rifles.
@@goldenwolf_gamingYT MW2 Smgs and ar's are 4-5 shots to kill just like the mw3 ones. Battle rifles are mostly 3 shots in semi auto and 4 in full auto. Ace literally made a chart for the MW2 smgs and ar's to support this. Only one mw2 smg kills in 6 shots and that's for balancing.
Speaking of the KV Broadside, i'm not sure if its just me but the muzzle, barrel, and ammunition categories of the shotgun do not work for me. I can put them on in the Firing Range and have them work fine, but the moment im in a public match, it all reverts to stock. Is this just me? This is for the normal shotgun, not the jawbreaker kit, i was gonna use a slug round build to get this kit.
Ace check out the smoke drone I think it's bugged I was killed through the smoke but the other player didn't have smoke or thermal on the kill cam they was spamming smoke
I wish this used rifle rounds in warzone. I feel like it should since its a "conversion" kit. But if it doesnt it will be pocket meta for a long time 😈
In my opinion, it’s way more competitive than both. Compared to the sidewinder, it has a higher rate of fire, nearly identical damage, very similar velocity and recoil. It offers less flexibility of attachments than the sidewinder, but the rate of fire increase makes it significantly less punishing. Compared to the mcw 6.8 it again has a better rate of fire, but also a larger default magazine yet maintains the same or better handling. It has a bit more kick and worse iron sights, but again, that rate of fire is the star of the KV and helps it perform way better in most scenarios. My favorite build for it is the 2.5x corio sight for precision, the dv6 handstop for speed, the recoil reducing rear grip(forgetting the actual name) and the stock that boosts your aim walking speed and only reduces your aim idle stability. This gives it very impressive mobility at the expense of pure precision, but I actually just tap fire it at long range.
The recoil can be very tricky because its mostly visual recoil throwing you off. One head shot monster which is basically like an Auto FAL. Its nasty if you connect just one head shot all the way to mid ranges. I will say though, it sucks in zombies. It seems to have very terrible damage even at maxed pack a punch. I do not recommend using it with the Jak AP on it. Sucks against armor enemies too.
I don't understand why they are deciding to push the KV Broadside again though and why it's at the very front of the Shotgun list again, very interesting... However, this looks busted as hell. It oddly reminds me of a gun from a previous COD but I have zero clue what gun lol.
This thing is kinda nuts, "We take AK, turn into shotgun, then we take shotgun and turn into AK!"
the AK .458 is a pretty interesting creation, given it's a U.S. creation
Correct me if I'm wrong but I believe the KV broadside which is based off the Vepr 12 isn't an AK. Even though it shares similar characteristics the internal parts are not the same.
@@shadowtitan8545 You’re right. It’s an RPK shotgun.
I read that in a Russian accent
@@shadowtitan8545 Combo that with Saiga, as they made some other interesting AK variants, including a shotgun.
Another niche bonus of this kit is that it retains the base 1.5N flinch value of shotguns which is more than battle rifles with overpressured rounds, combined with a good TTK and range it makes a decent sniper counter
Decent sniper counter under 50 meters. Beyond that you're getting smoked by the sniper, even if they require a second shot.
@@edwardtrivino7265That's not necessarily true, especially for someone playing on MnK where aim assist is irrelevant.
The flinch value multiplied by your fire rate is the real flinch. This fires slow. But the flinch value is good
What I find funny about this gun is that you will almost always get longshots with this gun, even though it performs like a battle rifle🤣, since it’s still in the shotgun category
I’ve noticed that as well
I love seeing that orange longshot popup every kill lol
Xp grind exploit?
I mainly play Hardcore these days as base Multiplayer just feels...wrong. Anyways, this damn thing gets Longshots all the freaking time, it feels like once you're 10 or more meters away from enemy, Longshot Longshot Longshot!
the muzzle section probably isn't meant to be blocked, since it's intentionally had battle rifle muzzle attachments added to the category instead of their shotgun counterparts
Also they do work in the firing range for some reason
@@re-gaming3913 Yeh I test guns in the firing range but the in game performance felt off. Makes sense now that the muzzles are bugged in the game.
This explains so much. I knew the gun was strong but it just seemed a little off in-game... Now I know 😂
As someone who's grinding out MW2 camos after finishing Interstellar, this is going to make those longshots with the KV Broadside a breeze! Longshots are still something like 20m
All those Shotguns make Longshots at 12m
KV is mw2 u don’t need it for interstellar
@@CrazedKen ye he said after interstellar so hes going for mw2 one
all shotguns have longshot around 12m, so you can do it all in shipment
Go hard-core and you'll be done in like 2 games
What the Side Winder should have been like.
Honestly this gun being a battle rifle with shotgun-like quirks makes it so much more interesting than it has any right to be. Plus it’s just satisfying
i better see your daughter droppin these vids in 20 years from now to continue the ace legacy💯💯💯
I hope call of duty as a franchise manages to get it's shit back together and gives her a game worthy of growing up with.
Inappropriate comment
@@shitguy7615 ???
@@shitguy7615????
@@allengordon6929 true
Muzzle attachments are supposed to work. If you take off the kit and go to the muzzle section, at the end, you’ll see muzzles you’re locked out of and it says it’s for the jawbreaker kit only
Yeah I noticed the same thing. I put a suppressor on it and it definitely was working.
@@theshankpain2228 and right when you die and respawn, it’s off the weapon
@@lubutharuler2038 that’s a separate bug.
Any idea how you made it to work in game?@@theshankpain2228
This is how a battle rifle is supposed to perform. All of them should have been heavy hitters.
Love how the sidewinder is outclassed by a literal shotgun now lmao
Side winder can be suppressed, leas recoil and better hipfire
remind me of riveter being a better battle rifle than sidewinder at launch
So can this @@nathanh2725
Mw2 guns need some serious love
So this is the Man-o-war of MWIII.
Don’t diss my MTZ-7.62 like that.
Man-O-War BEEN here
@Indeficiency Nah, M13 is better. Faster FR, solid range. Very easy recoil pattern. Solid handling. It's an MCW pretty much
@@oscarfunez3806Ok? That has nothing to do with the Man O War
more like the oden
@@σεα-ψ9ε Man o war is a three shot with 2 shot if one hits the head. The Jawkbreaker wins by default.
If you add the extra 50 HP then the man o war would be a 3 shot with one head shot. Then 4 shot for body shots.
So the gun would be average.
About supressor: you need to put shotgun supressor first and aftermarket part afterwards
But is it really working? because I've done this thing to get attachments in conversion kits that don't allow them and the attachment is there, or the especial rounds are there with their tracers, but in the end, they don't have the effect they should, it's all just graphical, "for show"
It definitely works at the firing range. I didn't try it out in a real match.
All the muzzles work in firing range, but not in game
@@Adderflail "rifle" muzzles work only in firing range (like bfb or vt-7). Shotgun suppressor works for me in the match
@@ivanaviNiebla my theory is muzzles working at this case because on the jawbreaker muzzle slot is actually open unlike the ammo slot for bruen or whatever kit else
You really do a good detailed job on guns and attachments thanks for your time great video
Shotgun sniper scope is a must have
BF3 vibes
It’s funny how with this kit u still keep the shotgun longshot range. Like it pops up “longshot” every time u get more than like a 12 m distance kills.
as a pc player, this thing is fucking nasty. i'm winning most engagements at range with what i'm rocking on it and it feels so nice.
I didn't really like its recoil, I prefer to use the semi auto MTZ-762, because with the right class it has less recoil and ads time (but in exchange you lose a little consistency, as it only kill with 3 shots in the torso and upper arms)
I like how it sounds and handles, I am glad to confirm that muzzle attachments do not work for it that was making me guess.
I never understood why people have been saying "the muzzle doesn't work" and "the muzzle does nothing".. It worked off the rip for me (unlocked 2 days before this post), but I ONLY play Warzone, and don't own multiplayer.
Every muzzle attachment works for me.
*My stable WZ build:*
VT-7 Suppressor
Bruen Bastion Angled Grip
Demo-X2 Grip
Jak Glassless Optic
*My quick WZ build:*
ZEHMN35 Compensated Flash Hider
(I bet the new Trebuchet Brake would work great)
Chewk Angled Grip
VLK Stockless
JAK Glassless Optic
Thermo optic x9
Jak BFB
Paracord grip
Exo tac
I really like this kit!
My build:
FTAC SP-10 angled grip
1mw Artemis laser
Demo-X2 rear grip
JAK glassless optic
That's exactly same I use, but I wouldn't recommend running around with this setup.
This is one of the better guns in the game now for mouse players. I’ve used a similar build and it’s really good. Although I’m starting to think hipfire attachments lower the ads spread. I haven’t tested but I’m doing best with all hipfire attachments
@@sabresandiego yeah forget any hip fire attachments for this gun, its terrible at that.
gun goes pretty hard but the ammo economy is a pain. only getting like 8 rounds from a scavenger pack and 80 rounds on spawn isn’t the best either
Been using this in warzone and I agree with the high risk, high reward comment. I did notice the gun is more effective by tapping/semi auto. reminds me of the classic FAL
Can you toggle the fire mode to semi?
The BO2 FAL with the select fire attachment in full auto mode, that's what this gun reminds me of. Didn't remember that thing until just now.
It’s one of the best kits imo a lot of fun and makes an entirely different gun
6:09 it works but only in firing range for some reason, so I don't think it's meant to be blocked off.
We need to figure out who the hell is jak because he makes muzzles, optics, and aftermarket kits.
Jak is probably a company that makes kits for various guns. I assume the US military had heard about the kits and how they heighten the performance of their weapons and decided to partner with JAK and have them mass produced for military use. Just what I think though.
Jak and daxter
@@joeh5377 who’s Dexter, I’ve never seen that
@@adriansgaminguniverse4951 makes sense.
New question: y is there no other big company, maybe im just misremembering and there are more.
@@CrazedKen no so far in the lore jak is the only amp company confirmed but it can be assumed that they partnered with cronen for the intlas sights
I found that some attachments weren't working on the base Broadside while trying to unlock it. I don't know if was fixed after the first day.
You can use the shotgun muzzle attachments you have to equip it prior to selecting the amp ,
I feel like the muzzle issue is a general issue with the Broadside, when M3rk was working on the unlocks it WAS NOT putting a muzzle on his regular Broadside and thereby not tracking the challenges. Idk might be something to look into with him
This is similar to the FTAC Recon but much better.
Vertical kick is ok, it can help with the two in the chest and one in the head for the quick 3 hit kills.
Great 3 shot weapon, now i want the 2 shot (oden)
Is the muzzle issue also a part of warzone? Was using this on rebirth with the spirit fire suppressor and it seemed like people knew where I was, thought I was going crazy lol
I've had this for days now but my attachments never work in game ,only in the firing range.
It's a nice rifle. Balanced damage and balanced ammo capacity.
My build:
Classic Red Dot from OG MW 1-3
Kimura Ryn-03 Verticle Forgrip
That modernized AK stock.
Jack BFB muzzle or Shadow Strike Suppressor
the muzzles work in the firing range for whatever reason so hopefully its just bugged and not restricted because I would love to use a suppressor on it.
The shotgun muzzles still work for some reason, you just need to equip them before you equip the kit
The muzzles will be on in firing range and private matches. Think it supposed to but live pubs is bugged
They shouldn't remove the ability to put on ammunition attachments since the FTac Recon uses the same calibre that the conversation kit uses and has those Overpreassured, High Velocity ammunations.
The thing with the muzzles is that it should let put the muzzle AND WORK but since the muzzles are from the AR7.62/BR category when you load in a match it doesn't work because the game thinks that, even if you are using the kit, you are using a Shotgun and the muzzles from the AR7.62 category shouldn't work with a shotgun (because they aren't compatible because shotguns have their own muzzle category)
I hope they fix this soon enough
PS: Also if You want to use a muzzle for the kit put a muzzle before equipping the kit and then equip it, the Game won't tell You to take out the muzzle because it thinks it's compatible
It's funny how the game still thinks it's a shotgun when it gives you the longshot bonus, even at 12 meters you get it. I actually like it a lot, it tells me the exact range I get most of my kills with it at and it's really helping me visualize what e.g. 20 meters actually feels like in game.
So they turned a Vepr-12, essentially an AK shotgun, and turned it back into an AK, this time one that shoots the bitchslap that is .458 SOCOM.
And I too am familiar that there is an existing AK-458 model, I saw the Athlon Outdoors article
They really went full Phantom Forces with this one
I think they fix the muzzle thing because mine is silent
I didnt realize this thing was full auto and ive barely cared enough to unlock it until yesterday and holy shit does this thing fuck. I wish it had a little better movement speeds but i think that balances it out. Made a guy absolutely rage in search using it. 10/10 recommend
When I change muzzles in the firing range the recoil pattern is clearly different. ie: Jak bfb vs shadow strike suppressor. gun also sounds silenced. idk about the muzzles not working
Is anyone having an issue with custom classes where only some of the changes take? Like only 2 out of the 5 attachments show up in game even though my class is still showing all 5? And this isn’t with a conversion kit, I was trying to get the kills with a silencer for the KV Broadside but my silencer, barrel and magazine attachments just weren’t applied to my gun
In shooting range the muzzles work, i guess its a bug similar to the jak headhunter part for rival9, the muzzles did not work there aswell when it came out
I just wish you could change the barrel, if you could put the short one on it would be the perfect draco build
Did you test if hipfire attachments reduce the ADS spread? I’m using 3 hipfire attachments plus the glassless optic and the gun feels more accurate. Could be placebo but it’s worth testing to see if that ADS spread gets reduced
@XclusiveAce I just entered the video. Just want to tell ya there is an issue or blessing with the shotgun that lets you keep whatever muzzle attachment you equipped before removing the jak aftermarket attachment. Works vice versa with the shotgun muzzle attachment or aftermarket jawbreaker muzzle attachment.
Compared to the base broadside this is 1000% better.
The muzzles are broken for the base weapon too, as well as the magazine on the base version. It seems to be bugged in general
Yes! I have used it! Just wish it had more bullets!
They should buff the damage of mw2 battle rifles to compete with mw3 battle rifles. Completely forgot to mention there's also the return of the muzzle bug that first appeared with the conversion kit of the Rival 9. We're going to recieve a fix for that around season 4 to season 5 most likely if thy arent attempting to fix it right now. If you go to the firing range it appears on the gun but outside of firing range doesnt appear
I think the mw2 battle rifles already take the same number of shots to kill as their mw3 counterparts
Edit: Just checked and this is true besides semi auto for the taq v and full auto for the SO14
After the mw2 gun visual recoil buffs the squall and TAQ-V are pretty good imo, so-14 also can kill really fast if you can shoot at max rpm in semi-auto but most of its other stats kinda suck. Only one I’d say is a direct downgrade is the lachman 762, from what I can tell it doesn’t really have any standout stats compared to the other battle rifles.
@@MrKing-he3eo that is actually wrong. Mw2 weapons in mw3 take more shots especially battle rifles
@@goldenwolf_gamingYT MW2 Smgs and ar's are 4-5 shots to kill just like the mw3 ones. Battle rifles are mostly 3 shots in semi auto and 4 in full auto. Ace literally made a chart for the MW2 smgs and ar's to support this. Only one mw2 smg kills in 6 shots and that's for balancing.
@@MrKing-he3eo most mw3 weapons are 3 to 4 shot kills mw2 weapons take extra bullets 4 to 5 shots maybe 6 shots
Has anyone done the camo grind with these types of AMPs? Like long shots with the Broadside are at shotty distance or BR distance?
Speaking of the KV Broadside, i'm not sure if its just me but the muzzle, barrel, and ammunition categories of the shotgun do not work for me. I can put them on in the Firing Range and have them work fine, but the moment im in a public match, it all reverts to stock. Is this just me?
This is for the normal shotgun, not the jawbreaker kit, i was gonna use a slug round build to get this kit.
I don't get it - why is this gun better than the Sidewinder in almost every way for no reason? If this exists - Sidewinder needs a buff. No way dude.
The muzzles not working is an Infinity Ward moment lmao, I expect better from SHG.
I put one of the shotgun suppressors on before the kit and it stayed on, is it possible that those shotgun muzzle attachments work?
Is it like the holger 556 burst aftermarket kit which gives it that dumb lil laser all the time that u can't remove at all ?
Use it before they nerf it the, single fire mode is god tier. I was tearing people up with this gun.
Ace check out the smoke drone I think it's bugged I was killed through the smoke but the other player didn't have smoke or thermal on the kill cam they was spamming smoke
I could already kinda do this using the slugs/Canted aim on the riviter!
Isnt the headshot damaged now to 75? A hotfix went live like 2 hours after the kit released and i noticed that the damage changed
Can you make a hardcore vs Core Video? With data to back which mode is preferred by players and rtc
The Odin is back
Do the exploding rounds still kick ass?
So basically a different set of slugs? The explosive slugs are still kinda better especially with hip fire.
I wish this used rifle rounds in warzone. I feel like it should since its a "conversion" kit. But if it doesnt it will be pocket meta for a long time 😈
I wonder how it compares to the Sidewinder and full-auto 6.8 MCW?
In my opinion, it’s way more competitive than both. Compared to the sidewinder, it has a higher rate of fire, nearly identical damage, very similar velocity and recoil. It offers less flexibility of attachments than the sidewinder, but the rate of fire increase makes it significantly less punishing. Compared to the mcw 6.8 it again has a better rate of fire, but also a larger default magazine yet maintains the same or better handling. It has a bit more kick and worse iron sights, but again, that rate of fire is the star of the KV and helps it perform way better in most scenarios. My favorite build for it is the 2.5x corio sight for precision, the dv6 handstop for speed, the recoil reducing rear grip(forgetting the actual name) and the stock that boosts your aim walking speed and only reduces your aim idle stability. This gives it very impressive mobility at the expense of pure precision, but I actually just tap fire it at long range.
Hey ace the muzzle attachment shows up in the firing range
My favorite gun
The eds are salivating at the mouth.
Also the JAK off-white 3d-printed color is the same as the jawbreakers in that show
the jak off what now😂
You can still get 20 meter Longshots with it as a battle rifles funny enough
I wish I can switch it so semi automatic that's where Battelle rife shine
This Gun is ridiculous now, best gun in the game, i swear it's like 3 hits to kill.
Theres some weird damage multiple. I didnt get a headshot at point blank and it took 2 shots on the body
I have this weird feeling as if my shots often dont register with this weapon, idk if it's a me problem tho.
I lost many gunfights due to that.
Same here, my shots disappear sometimes in mid rage, very odd.
is anyone having the issue with attachments? i put a silencer on it and it does not show up in matches.
ahhhh there we go
Watch the video, genius.
I like it because going to one of those weapons that’s good but only a few will use it. Because of the downsides
Oden 2.0
Thank you for making this video!! (I was actually the one who asked for it lol)
Jawbreaker?!
*Ed Edd n Eddy intensifies*
😗*whistles theme tune*😗
Funny thing; I slapped an underbarrel launcher to it and it still works fine 😂😂😂
Itll be so. Sad If the muzzle is blocked off, i wont be using this. I love using guns with suppressors..
Nobody plays it, but I feel like now, people will!
Muzzle does work now mate.
Did they ever fix it yet?
How do I unlock it in season 3?
Tbh it reminds me of the BAR from Vangaurd
Amax vibes anyone else?
Yet again I'm happy I play on mnk because aim assist doesn't mean anything to me
The recoil can be very tricky because its mostly visual recoil throwing you off. One head shot monster which is basically like an Auto FAL.
Its nasty if you connect just one head shot all the way to mid ranges.
I will say though, it sucks in zombies. It seems to have very terrible damage even at maxed pack a punch. I do not recommend using it with the Jak AP on it. Sucks against armor enemies too.
Give it 2 weeks and Ace will be back with the nerf and buff vid and they will drop the Jak ability
i like it. but cause of health reason i didnt ply last years game. so now im just trying to level it up and get better
In russia we dont take ak to shotgun, we take shotgun to ak🇷🇺🚬
About time u did another quick best hardcore guns plz I’m struggling
I don't understand why they are deciding to push the KV Broadside again though and why it's at the very front of the Shotgun list again, very interesting... However, this looks busted as hell. It oddly reminds me of a gun from a previous COD but I have zero clue what gun lol.
Anybody notice this is sort of a spiritual successor to the KN-57?