@@Rashed1255 Sure. Me levels have differences to get the clear gems. Also, the level Flaming Passion is called Crash Kabob, Orange Asphalt has an U (Asphault), N Gin is not working in this alpha and more.
@Crash Bandicoot 3: Beta King boy I think only exists Crash Bandicoot 3 Alpha, not more. Also Crash Bandicoot 2 Beta and Crash Bandicoot E3 Beta. And if you want a prototype there is Crash Bandicoot Prototype 👌
There are some other changes about Future Frenzy you didn't mention. Namely that the colour of the stage is different AND that the sections where that would end up having the tilting platforms have conveyor belts and Nitro crates instead. And also, obviously, the Death Route platform is present here. (There are other smaller difference, but these are the most substantial ones that I noticed.)
@Clok-Roo, The Primordial Yeah I know but the overall placement is mostly the same, so I just wanted to say about this. That death route platform is just a regular one with a model of the death route platform, so it won't switch to the outline even if you die.
Interesting. Perhaps the code could be changed to allow the future frenzy platform to remain in that space? Maybe try dying after a checkpoint to see if it will spawn?
He confirmed in a discord server that it will never despawn. From a gameplay perspective it makes pure sense, as you’d be softlocked jn the level if you died.
Fascinating... so i was right about Yellow Gem being incomplete. As for Future Frenzy im stumped. I thought it also doesnt exist, i guess i was wrong. But just like Level 4 DIno Might!, cant get the box gem. Also does anybody knows what does the "SVR" stand for?! Every boss rooms required time has a name of a boss shortened "CTX - Cortex" So who is "SVR"?! 6th boss in the secret warp room that was meant to be perhaps?!
@@ChrisLP25 Actually... you're right (i know this reply is super late...) SVR stands for Silver as you say... given... Silver relic is the lowest rank of relic you can get. EDIT: Also insert "its no use" jokes here lol
Hey Airumu, Today I will start with My Modifications of Crash 3 Alpha (August, 15th 1998) in CrashEdit, I have a Question, 1:08 How do I change the normal platform that is at the end of the death route of the Future Frenzy level for a unused future levels death route platform , and I can only see the unused future levels death route platform landing on the main path. 2:33 - 2:43 And Also I will add the iron crate in last two difficult jumps in a empty death route.
In the alpha version I downloaded, alternate routes of Future Frenzy and Hang'em High are not accessible... when I choose the level from che bottom area, the game just bring me to the original level and not their alternate routes... why?
I don't remember the ufo enemies have their ufos with a glowy effect in the final version. They look pretty cool in the alpha version, where's in the final seems they were orange coloured. Also wonder if its possible to reuse some of the the things from the alpha, like the differently coloured platforms etc.?
Could you please tell us how fix the 6th warp room entrance to enter in these levels? And if you added the metal crate you could also add the yellow gem maybe?
Ok, how I could swap the points please? :) Will be however fine. Could you please tell us also how add at least the metal crate and the yellow gem? A simple tool for official Crash 3 could works to add these things also like the missing crystals in the 5th warp room?
@@CruisnEma Use the ripping tool to rip game files from the bin and change the points with the hex editor. For Hang'Em High, open S0000016.NSD and overwrite '7B CB 07 18 00 00 00 00 00 00 00 00 00 10 27 00 99 AA 03 00 00 70 9B 03' with '7B CB 07 14 00 00 00 00 00 00 00 00 00 90 33 00 00 C0 2B 00 00 E0 6D 02'. For Future Frenzy, open S000001B.NSD and overwrite 'FB CD 57 00 00 00 00 00 00 00 00 00 00 F0 B9 00 00 C8 19 00 00 50 E9 02' with 'FB CD 07 22 00 00 00 00 00 00 00 00 00 20 BE FE 00 C0 12 00 00 B0 24 03'. To add entities, open S0000016.NSF in Crash Edit and add what you want. This is what I added iron crates and the yellow gem. 1drv.ms/u/s!AnLf2i1MwZFKrye4Mvmm-lkBfwfK?e=sPkKOd To create bins from those ripped files, you can use Crash Edit or Crash Hacks. Also, you can find those tools on Crash Bandicoot Hacking server. discord.gg/eXfJFU4
Wow, very thanks. I want to fix the levels without crystals or gems if possible and fix the box count and maybe if possible add ski crazed and Eggippus Rex from the retail. Thank you.
@@airumu Thanks to you I made improved files for a lot of levels to obtain the gems and the crystals. I have only some issues, with the last 4 levels: TOMB TIME SECRET GEM BONUS GONE TOMORROW DEATH ROUTE WITH GREEN GEM BONUS BUG LITE AND ADD THE SECRET GEM I tried to add the secret gem in Tomb Time like other gems from the retail version but didn't work, don't appear in the level, not even fixing the coordinates. And I currently skipped the gone tomorrow bonus with the counter to obtain the crates's gem but should be a placeholder bonus, there is a way to visit a placeholder bonus? In the Flaming passion should be the death route to obtain the green gem, right? In the bug lite bonus the fire bug make the dark instead of the light... And the part with the secret gem is totally missing... Could you maybe fix these last things? Also adding place holder routes but with the elements to obtain the gems?
Christian Lorentz Perez in the completed game, you have to access a secret warp room by way of Time Relics. 10 for hang ‘em high, 20 for Future Frenzy. I’m sure it’s the same with the alphas, though the only way you’d be doing that early is levels without being on foot like the Jet Skis and Underwater sections
Christian Lorentz Perez frankly, I didn’t even know peeps found a way to access the alpha or that this even was a thing until now, I’m just pointing out what I thought to be true because that’s how it was in the final product, sense that’s how you BEAT the game 102% in the original without going for everything that doesn’t net you that 102 but cranks it up to 103%. Lookin at you Hot Coco and the secret level in the yellow path of the second Dino level that I can never recall the name of XD. I dunno why, I never really bothered learning most level names as a kid. Still, back to the point, maybe don’t act like an entitled prick when someone knows less about something than you do. I don’t dabble in alpha builds and mods, so of course not. I’m only telling what I know based off of my experience with the actual GAME. I didn’t say I was right. Even though I am, because it’s the final game, but this is the alpha build so I could only be 50/50 without prior knowledge of this thing even existing nor how it works outside of peeps modding things.
@@HikaruBaskerville well this video is about the Alpha, in which i've found over 400 differences. It's only natural that there's nothing you can tell me that i didn't already know about about the final product, which i've played all 3 region versions. I find it offensive, it's on you to realize to whom you can say those things.
@@HikaruBaskerville The final game goes up to 105% not 103% like you said and this is an example why i don't need replies telling me the most erroneous or obvious statements.
1:01 two of the same enemies stuck inside each other.
1:08 thats kinda troll putting the gem behind the platform xd, i would liked if they keep this in the original
Holy bandicoots! I thought these didn't exist yet in levels but they do. Good job!
The Crash Bandicoot 3: Warped demo promo music, nice. 👍🏾
I'm new and I really apreciate your videos. You have a new sub bro
Thanks :)
Level's theme is AWESOME
Oh you added an iron crate, and i spent 30 minutes trying to make that jump!
This Alpha is wonderful I just want to see the differences from the final version when I play it
AresanBandicoot I don’t think u can finish or earn some of the gems in the alpha, lots of missing stuff
@@Rashed1255 Sure. Me levels have differences to get the clear gems. Also, the level Flaming Passion is called Crash Kabob, Orange Asphalt has an U (Asphault), N Gin is not working in this alpha and more.
@Crash Bandicoot 3: Beta King boy I think only exists Crash Bandicoot 3 Alpha, not more. Also Crash Bandicoot 2 Beta and Crash Bandicoot E3 Beta. And if you want a prototype there is Crash Bandicoot Prototype 👌
@@ItsMeAresan Crash Kabob sounds like a better level name than Flaming Passion XD
The ost from the background is unused in the game it's used to be in the water bouns level
I suppose those 2 TNT crates at the end of the regular level (Hang'em high) were deleted, if I remember correctly
Great video, airumu!
The music has a bit of a jak II vibe mixed in it
There are some other changes about Future Frenzy you didn't mention. Namely that the colour of the stage is different AND that the sections where that would end up having the tilting platforms have conveyor belts and Nitro crates instead.
And also, obviously, the Death Route platform is present here.
(There are other smaller difference, but these are the most substantial ones that I noticed.)
@Clok-Roo, The Primordial Yeah I know but the overall placement is mostly the same, so I just wanted to say about this.
That death route platform is just a regular one with a model of the death route platform, so it won't switch to the outline even if you die.
Yes
Some had the build where the warp buttons were just green basic ones or even the build with the beta warproom only seen in the level spheres?
Interesting. Perhaps the code could be changed to allow the future frenzy platform to remain in that space? Maybe try dying after a checkpoint to see if it will spawn?
He confirmed in a discord server that it will never despawn.
From a gameplay perspective it makes pure sense, as you’d be softlocked jn the level if you died.
Fascinating... so i was right about Yellow Gem being incomplete.
As for Future Frenzy im stumped.
I thought it also doesnt exist, i guess i was wrong.
But just like Level 4 DIno Might!, cant get the box gem.
Also does anybody knows what does the "SVR" stand for?!
Every boss rooms required time has a name of a boss shortened "CTX - Cortex"
So who is "SVR"?! 6th boss in the secret warp room that was meant to be perhaps?!
It would had made more sense to say ctx, uka or crs for crash or something like that but that is posdible
Someone guessed it would be "server".
@@airumu Server eh? interesting...
my best guesses are... Secret V? Room (Vortex maybe?) or a boss named Silver, S-i-l-V-e-R for some odd reason.
@@ChrisLP25 Actually... you're right (i know this reply is super late...) SVR stands for Silver as you say... given... Silver relic is the lowest rank of relic you can get.
EDIT: Also insert "its no use" jokes here lol
Hey Airumu, Today I will start with My Modifications of Crash 3 Alpha (August, 15th 1998) in CrashEdit, I have a Question, 1:08 How do I change the normal platform that is at the end of the death route of the Future Frenzy level for a unused future levels death route platform , and I can only see the unused future levels death route platform landing on the main path.
2:33 - 2:43 And Also I will add the iron crate in last two difficult jumps in a empty death route.
This song sounds familiar! It sounds like the same song from the defunct Crash 3 site.
Is the same music, LoL...I remember that...
how can I enter the Future Frenzy and Hang'em High's secret routes??
アラビアのあついぶらさがりの左ってやっぱり没エリアだったんか
子供の頃竜巻で左に行って乗ってたわ
In the alpha version I downloaded, alternate routes of Future Frenzy and Hang'em High are not accessible... when I choose the level from che bottom area, the game just bring me to the original level and not their alternate routes... why?
Because this is the alpha, the game will make you spawn to the same point as the normal entrance. So you have to change the spawn points.
@@airumu how do you change them?
@Antonino Costa See the conversation with CruisnEma, it's in the comment section of this video.
I don't remember the ufo enemies have their ufos with a glowy effect in the final version. They look pretty cool in the alpha version, where's in the final seems they were orange coloured.
Also wonder if its possible to reuse some of the the things from the alpha, like the differently coloured platforms etc.?
Yeah it's possible to reuse them. It's even possible to port to CB2, actually I did it.
I hope the skull platform made it in the custom levels pack.
Could you please tell us how fix the 6th warp room entrance to enter in these levels?
And if you added the metal crate you could also add the yellow gem maybe?
I don't know how to fix it, also I don't even know anyone who knows it.
I just swapped the spawn points.
Yes, I can place anything that can be added.
Ok, how I could swap the points please? :) Will be however fine. Could you please tell us also how add at least the metal crate and the yellow gem? A simple tool for official Crash 3 could works to add these things also like the missing crystals in the 5th warp room?
@@CruisnEma Use the ripping tool to rip game files from the bin and change the points with the hex editor.
For Hang'Em High, open S0000016.NSD and overwrite
'7B CB 07 18 00 00 00 00 00 00 00 00 00 10 27 00
99 AA 03 00 00 70 9B 03' with
'7B CB 07 14 00 00 00 00 00 00 00 00 00 90 33 00
00 C0 2B 00 00 E0 6D 02'.
For Future Frenzy, open S000001B.NSD and overwrite
'FB CD 57 00 00 00 00 00 00 00 00 00 00 F0 B9 00
00 C8 19 00 00 50 E9 02' with
'FB CD 07 22 00 00 00 00 00 00 00 00 00 20 BE FE
00 C0 12 00 00 B0 24 03'.
To add entities, open S0000016.NSF in Crash Edit and add what you want.
This is what I added iron crates and the yellow gem.
1drv.ms/u/s!AnLf2i1MwZFKrye4Mvmm-lkBfwfK?e=sPkKOd
To create bins from those ripped files, you can use Crash Edit or Crash Hacks.
Also, you can find those tools on Crash Bandicoot Hacking server. discord.gg/eXfJFU4
Wow, very thanks. I want to fix the levels without crystals or gems if possible and fix the box count and maybe if possible add ski crazed and Eggippus Rex from the retail. Thank you.
@@airumu Thanks to you I made improved files for a lot of levels to obtain the gems and the crystals. I have only some issues, with the last 4 levels:
TOMB TIME SECRET GEM
BONUS GONE TOMORROW
DEATH ROUTE WITH GREEN GEM
BONUS BUG LITE AND ADD THE SECRET GEM
I tried to add the secret gem in Tomb Time like other gems from the retail version but didn't work, don't appear in the level, not even fixing the coordinates.
And I currently skipped the gone tomorrow bonus with the counter to obtain the crates's gem but should be a placeholder bonus, there is a way to visit a placeholder bonus?
In the Flaming passion should be the death route to obtain the green gem, right?
In the bug lite bonus the fire bug make the dark instead of the light... And the part with the secret gem is totally missing...
Could you maybe fix these last things? Also adding place holder routes but with the elements to obtain the gems?
It's not "alpha". The game is too, well, finished for alpha statement. By judjing of gameplay one can assume it's "beta" version.
However, the disc was called "alpha demonstration". And compared to the Crash 2 beta, this one is more suitable to be called alpha.
Reminds Future Tense from NST
OMG, how did you managed to play the secondary course of those two levels? In the Alpha i have they are just the same as main path.
Christian Lorentz Perez in the completed game, you have to access a secret warp room by way of Time Relics. 10 for hang ‘em high, 20 for Future Frenzy. I’m sure it’s the same with the alphas, though the only way you’d be doing that early is levels without being on foot like the Jet Skis and Underwater sections
@@HikaruBaskerville don't say what you have zero knowledge about. The Alpha needs to be modded to access Hang'Em High
Christian Lorentz Perez frankly, I didn’t even know peeps found a way to access the alpha or that this even was a thing until now, I’m just pointing out what I thought to be true because that’s how it was in the final product, sense that’s how you BEAT the game 102% in the original without going for everything that doesn’t net you that 102 but cranks it up to 103%. Lookin at you Hot Coco and the secret level in the yellow path of the second Dino level that I can never recall the name of XD. I dunno why, I never really bothered learning most level names as a kid.
Still, back to the point, maybe don’t act like an entitled prick when someone knows less about something than you do. I don’t dabble in alpha builds and mods, so of course not. I’m only telling what I know based off of my experience with the actual GAME. I didn’t say I was right. Even though I am, because it’s the final game, but this is the alpha build so I could only be 50/50 without prior knowledge of this thing even existing nor how it works outside of peeps modding things.
@@HikaruBaskerville well this video is about the Alpha, in which i've found over 400 differences. It's only natural that there's nothing you can tell me that i didn't already know about about the final product, which i've played all 3 region versions. I find it offensive, it's on you to realize to whom you can say those things.
@@HikaruBaskerville The final game goes up to 105% not 103% like you said and this is an example why i don't need replies telling me the most erroneous or obvious statements.
Crazy
Как ты в них попал ?
Did this version even have box count?
yes
Interesante...
Music?
ua-cam.com/video/8Nfx2aUl4Fw/v-deo.html
@@SpyroPS1iscool thanks
Pole alpha