Does The Thousand Year Door's Framerate Matter?

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  • Опубліковано 14 тра 2024
  • Paper Mario: The Thousand Year Door's remake is coming out in just a few days, and instead of taking up time in a full review talking about internet discourse, I decided to do that here instead!
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КОМЕНТАРІ • 158

  • @ScionVyse
    @ScionVyse  Місяць тому +31

    Hey everyone! I was pretty nervous putting this video out, I typically stay away from more "controversial" topics, but this was going to be an elephant in the room regardless, so I figured ripping the bandaid off was the best way to handle it. If you disagree with any of my opinions, that's cool! Things don't get to be controversial without a lot of differing opinions. Anyways, take care of yourselves!

  • @Gabe0823
    @Gabe0823 Місяць тому +45

    i hate the modern landscape of the internet where meaningful discussion about an aspect of a game turns into a shit flinging contest from two extreme sides

    • @Gabe0823
      @Gabe0823 Місяць тому +10

      on second thought it has probably always been like this but it's still something i hate regardless

    • @sandiego2380
      @sandiego2380 Місяць тому +1

      Ha! If you think people used to be able to debate respectfully then check the past again. It’s always been filled with people going at each other like crazy!

    • @Gabe0823
      @Gabe0823 Місяць тому +1

      @@sandiego2380 yeah i realize that but i guess it's gotten more noticeable as the internet becomes less and less expansive day after day. sites like old gaming forums where the shit flinging was common have basically gone the way of the dinosaur in the modern day so everything has moved to the more mainstream places.
      then again i'm probably just terminally online which is something i've tried to rectify as of late because of how miserable it makes me

  • @wootmasterzorsx
    @wootmasterzorsx Місяць тому +23

    If this is disappointing to people, that’s fair so long as they’re civil about it. Yes, this will affect gameplay in some regard, and there, disappointment is totally valid.
    If that disappointment extends to determining the game is literally unplayable slop made by lazy developers and you refuse to even spit on the game, then I’m not gonna have any respect for your opinion. There’s a notable thread going around made by one of the Bayonetta Origins devs diving into why developers go for 30 fps instead of 60, which is really insightful. And the main takeaway is that it’s not a decision taken lightly or born of laziness. Which, as people have said before, lazy devs is a lazy argument, and that’s really the sticking point for me.
    I want to stress, my issue is just with the radical “camp 1” crowd. If you find the decision disappointing, but still wanna get it or, heck, if you’re gonna wait and see if a Switch 2 performance upgrade can happen? More power to you, I respect your opinion entirely. And, obviously, anyone radically in camp 2 is no better, I don’t want to act like only one side has anyone being problematic.
    Like, for my money, I can’t tell the difference between this and the original in terms of this being 30 and the original being 60. This game looks like it just follows the modern art style’s method of animation making it look more like paper. If someone lied and said Color Splash was 60, for example, I would just not know it was a lie; to better explain what I mean. And… I mean, this remake look drop dead gorgeous and all the changes like the new pipe room, the battle music changing per area, the new animations and back sprites outweigh lesser frame rate for me.
    …Also, as someone who’s played Pokémon Scarlet, I will take a stable 30 FPS over a frame rate that dips any day of the week. I may not be good at telling the difference between 30 and 60 on its own, but I can tell the difference between Stable and Dipping frame rates, and I HATE when games do that.

  • @sonicboss5716
    @sonicboss5716 Місяць тому +12

    I really dont care about it being 30 fps, ive been wanting a remake or rereleased of this game for years so im super grateful to finally be getting it

  • @CherriColaV
    @CherriColaV Місяць тому +19

    I think a solution would be run the game at 30fps, but battles run at 60fps

  • @Hugonche29
    @Hugonche29 Місяць тому +10

    Superguards in the remake have been confirmed to be a 2 frames window via frame-by-frame analysis.
    I recommend checking out Kappy's video on the subject, it also shows that the timings still feel very tight.
    So as far as gameplay experience, it won't change much.

  • @nomo4u886
    @nomo4u886 Місяць тому +20

    It don’t matter to me I will happily enjoy this gorgeous remake

  • @22neptun
    @22neptun Місяць тому +4

    I pray that this doesn't impact the sales too much. The sales figures of this game will impact the future of Paper Mario as a whole.

  • @jaredpoon5869
    @jaredpoon5869 Місяць тому +26

    I know some people are very attached to a higher frame rate, so I definitely can't say that it shouldn't matter.
    I just think that looking at the frame rate alone is ignoring some pretty sizeable upgrades when it comes to the rest of the game.

  • @pinkheartgamers5007
    @pinkheartgamers5007 Місяць тому +29

    For what I heard the TTYD remake does not use the entire original source code and for this remake the devs just recreated the same environments within the engine of the modern paper Mario games (which all had a cap of 30fps if I believe) so the reasoning of why 30 was chosen instead of 60 was largely due to the graphical overall in the new engine. As for the perfect block since the game is accustomed to 30fps I think they will either do it in 2 frames with perhaps an artificial input delay to simulate the original 3 second frame input. So I really don't understand why people are fussing over the frames.

    • @jashi7729
      @jashi7729 Місяць тому +1

      Which sucks because that means a 60fps mod for emulators is unlikely because origami king was notoriously hard to engineer to play well at 60, along with many other switch games, which sucks but its how theyre coded 🤷

    • @delunimbus
      @delunimbus Місяць тому

      Some people were concerned as the BIS remake for the 3DS was also in 30 fps but didnt had the timing of the moves accommodated.

    • @rollrisks.
      @rollrisks. Місяць тому

      ​@delunimbus Fair worry but I think Alphadream was on it's last legs and rushed the remake of BiS out for some cash, which explains the framerate issues.

  • @megaman37456
    @megaman37456 Місяць тому +11

    I'm in Camp 3: The framerate doesn't matter if the game looks good, but if the original was 60FPS the remake should do it's damndest to match the original regardless of how difficult or not it may be.

    • @theidiotics2629
      @theidiotics2629 Місяць тому +1

      Cope

    • @megaman37456
      @megaman37456 Місяць тому +1

      @@theidiotics2629 Wow, what an unintelligent response

    • @theidiotics2629
      @theidiotics2629 Місяць тому +1

      @@megaman37456 cope

    • @rayplaysgamesrpg7233
      @rayplaysgamesrpg7233 Місяць тому +3

      Well from the devs, the choice to go 30 was a deliberate choice. They HAD the option to go 60, but they feared it would lead to staggering frame rates. So 30 they chose.
      At that point that's a problem with the Switch really...
      Additionally it appears to be running off of the new engine they have for Paper Mario Origami King, which in some cutscenes it ran at 60, but in other cutscenes or in gameplay, it ran at 30.

    • @megaman37456
      @megaman37456 Місяць тому +1

      @@rayplaysgamesrpg7233 Then they should've ported the original game instead of remaking it. If you can't match the framerate of the original, you shouldn't remake the game.

  • @IamLaTerry
    @IamLaTerry Місяць тому +4

    I would not have been able to tell that it was 30 instead of 60 if it hadn't been pointed out. I didn't know that the original was 60. So to me this debate doesn't matter in the slightest, but I do understand that there are people who are sensitive to frame rates and are really disappointed. I wish that it could have been 60 for them, but it won't affect how I feel about the game.

  • @johnclark926
    @johnclark926 Місяць тому +1

    I think another factor in the exaggerated disappointment that I’m kind of surprised hasn’t been brought up is that the Super Mario RPG Remake was 1080p60fps. In spite of being made from the ground up in Unity by a third party developer, it still aims and largely maintains its absurdly high targets. I don’t think it’s necessarily a dealbreaker, but I can see why people would be confused and a little disappointed why one Mario RPG remake performs relatively close to its original incarnation while another has been halved. Come to think of it, I’ve just been reminded of the last two Mario & Luigi games where Superstar Saga DX ran at 60 but Bowser’s Inside Story DX ran at 30; there were many more factors working against the latter so hopefully TTYD DX doesn’t suffer similar consequences.
    I feel there also needs to be a discussion on the confusing precedents and prices that Nintendo keeps setting for their remakes and remasters. For example, Metroid Prime Remastered is $40, Pikmin 1+2 is $50, but then Luigi’s Mansion 2 HD is the full $60. There are massive gulfs in quality between these remastering efforts on top of gulfs in pricing, and I feel this contributing to more unnecessary customer confusion.

  • @Technovoid
    @Technovoid Місяць тому +3

    While the game looks immaculate and I generally don't let things like frame rate get in the way of hype, I have to admit I am somewhat fearful of how the Action Commands/Guards will be handled. I would love for this to be the 100% best way to experience TTYD from now on, but as you mentioned, there's a really delicate balance with Superguarding and from Nintendo's history, it's most likely it will become easier. Really hoping the game offers some kind of challenge to people who played the original a lot - Double Pain is OK, but I would have loved a Bug Fables-esque Hard Mode badge.

  • @Twisted_Logic
    @Twisted_Logic Місяць тому +3

    Finally someone with a reasonable take on this. I can sometimes be a bit of a framerate snob, but the level to which people are freaking out about TTYD's framerate is absurd. Sure, I'm disappointed it's not 60, but I love 64 and that game struggles to maintain 30. It's not the end of the world

  • @DanielisAwesome52
    @DanielisAwesome52 Місяць тому +2

    James Cameron's Avatar 2 has shown me that locked framerate is the MOST important thing, variable is unacceptable, 30 or 60 is a secondary thing to having it locked down. I got huge headaches from the switching framerate in Way of the Water, when I was the one that didn't get those from the 3D for the first one. As long as the framerate stays consistent I'm fine with either change to the Super Guard, this isn't an action game like Nier Automata or Bloodborne, where 60 would genuinely make the game better because EVERY interaction and button press is affected by it. Having only 1 action affected by it makes it not that big of a deal to me.

  • @Manikandroid
    @Manikandroid Місяць тому +3

    I’m in camp 2 not really caring too much for 60fps, while it’s defo nice it’s not anything that’s required to give me a good experience. 30 fps is completely workable, and for most people the change isn’t something you’ll even notice, I’m pretty sure they’ve already mentioned making the timing for super blocks and all that more achievable because of the fps changes.
    I’m just happy TTYD is getting a wonderful recreation compared to some of Nintendos other remakes, lookin at you BDSP

  • @mr.selyumor5402
    @mr.selyumor5402 Місяць тому +2

    I’m not gonna run apologetics for nintendo themselves as they fully could have made a stronger system but chose to make a system so early it was outdated on release. Every dev has to work around that.

    • @rayplaysgamesrpg7233
      @rayplaysgamesrpg7233 Місяць тому

      Outdated on release is false.
      When it released, it was considered the most powerful handheld.
      It just wasn't until other handhelds like the Steam Deck released is when it was considered outdated.
      That's why Nintendo's making a new one. And from Nintendo giving a public statement that "our games are gonna take longer to make. Hope you're patient" tells me this will be a more powerful Switch.

  • @vdentertaiment4088
    @vdentertaiment4088 Місяць тому +2

    Actually i think TTYD is also 900P with no AA. According to DF, and given that TOK had much larger enviroments, TTYD doesn't really look as good technically. So i really don't think they made the right choice here. It's just dissapointing no matter how you slice it. They set the bar with the original game so having a remake failing to live up to it in any way is always going to frankly suck.

  • @dawsy1000
    @dawsy1000 Місяць тому +61

    I am really getting tired of framerate snobs. While it's reasonable to be unhappy with a game not being 60FPS, claiming that the game is ruined is kind of ridiculous. The game's graphics are a huge upgrade from the original, and the switch is kind of a potato, this is a reasonable trade off.

    • @johnnyknadler1157
      @johnnyknadler1157 Місяць тому +11

      People state that they’re not going to buy the game over this which in my opinion, is ridiculous

    • @eyadhani21
      @eyadhani21 Місяць тому +4

      I think it may be a engine issue as origami king was able to run at 60 fps using a patch on the switch but it still ran on 30
      I assume its the same thing here
      Its probably the same engine

    • @BBWahoo
      @BBWahoo Місяць тому

      Overclocking a mariko switch should be ideal to run this game at 60 and 900p

    • @ians_parks
      @ians_parks Місяць тому +3

      I just don't get blaming the switch for being underpowered. The job of the devs should be to optimize for the hardware. This just feels like a case of prioritizing graphical fidelity at the cost of the original game's target framerate. Which feels like the wrong decision to me personally. Ideally the visual improvement would be rained in somewhat so as to maintain 60fps. Still, it's a remake and your average consumer is going to be more impressed with reflective surfaces and shadows than overall game performance.

    • @KGKSkull
      @KGKSkull 8 днів тому

      Yeah frame rate for games really doesn’t matter unless you dip below 20 fps.

  • @brantchristy3490
    @brantchristy3490 Місяць тому +3

    When I saw the first trailer, I could tell it wasn’t at 60 fps and I was a bit disappointed, but it was never a deal breaker. Looking back, it was probably a bit unreasonable to expect too considering that most games on the switch fail to run at a consistent 60 if they're not a straight port or have a simpler style to them. Even Super Mario RPGs remake couldn't do that. This game is already a miracle for existing and the upgraded visuals are a good enough trade off, so I stopped caring about it. However, I still have a reasonable fear that the frame rate will be inconsistent. I don't think Mario specifically has had this issue yet, but it's not unordinary to see a game built for the Switch that runs poorly despite targeting 30 fps.

    • @polycube868
      @polycube868 20 днів тому

      I can't see framerates but I can feel them...like Ocarina of Time Nintendo 64 vs the 3DS remake...I can feel the difference between 20 FPS and 30...and it feels so much smoother.

  • @The_Admiral_Angel
    @The_Admiral_Angel Місяць тому +1

    I'm of the camp that just wants this remake to sell well so that Nintendo will know that there are some fans out there that aren't happy with how recent Paper Mario games have turned out, and that they want the next game to return to the series roots like the first two entries.
    I'm able to live with the remake being 30fps long as it's consistent and not like the Link's Awakening remake or Kirby Star Allies where it's 60fps, but dips to 30 in certain aspects. Plus, QoL stuff like the Pipe Room are nice additions in my book, especially since backtracking was TTYD's biggest flaw. This probably might not fix the backtracking in Chapter 4, but it'll at least make the first half of Chapter 7 and a majority of Trouble Center quests much less of a slog.

  • @Maidenless007
    @Maidenless007 Місяць тому +2

    Some really valuable information in here, very informative. I'm super disappointed by the downgrade in frames. I still own my GameCube and the game so I'm kind of torn on whether or not I even want the remake or not for a premium price. I do kind of want to buy it just to show support for the old forms of Paper Mario but also I'm not a wealthy man...

  • @jaydeng.9506
    @jaydeng.9506 Місяць тому +21

    I'd rather have a consistent 30fps then a inconsistent 60fps.

    • @paulgilbert5278
      @paulgilbert5278 Місяць тому +1

      This. Stable vs Teeter Totter

    • @TheNuts1225
      @TheNuts1225 Місяць тому

      I'd rather have 60 fps but I already bought two copies.

    • @jashi7729
      @jashi7729 Місяць тому +1

      UA-cam comments try to not have the most cookie cutter opinions (impossible challenge)

    • @jaydeng.9506
      @jaydeng.9506 Місяць тому

      @@jashi7729 The point of my comment was to show that the framerate discussion really isn't as complex or as important as people make it out to be. Unless you have a new perspective you'd like to share?

    • @dave9515
      @dave9515 Місяць тому

      @@jaydeng.9506 Framerate can imnprove an already great game by giving player feedback faster and make already great cutscenes look even better cause of smoother animations. FPS improves games in more ways than graphics ever could. Faster response time=more control=better time playing=more fun. Smoother animations=better looking cutscenes and such= a significantly better experience watching cutscenes. Shooting for consistent 60 would improve games far better than graphics especially since smoother animations would allow one to create more expressive characters as well which would not work as well below 60fps due to the fact some moments of an animation get cut out making some or many actions look super janky and awful when below 60 in general.

  • @Solargress
    @Solargress Місяць тому +1

    I appreciate this take. It’s a respectable middle ground.

  • @kaiminus
    @kaiminus Місяць тому +3

    Probably a dumb question, but could a game run at 30FPS, but still check input at 60FPS specifically for the super block? I feel like this should be possible but could lead to spaghetti code.

    • @JoseViktor4099
      @JoseViktor4099 Місяць тому +1

      For this question, not. You can apply 30 FPS logic for 60 FPS, but not viceversa. More when the frame window on the GameCube superguard were 3 frames, translating on a 1.5 frame window.
      The question is, have you seen half of an FPS?
      What I Heard though is that the frame window is now gonna be two frames, which is surprinsingly slighty buffed on the 30 FPS context.

    • @TimepieceMaster
      @TimepieceMaster Місяць тому +2

      You can, but it's not common. Mario Kart 64 is such an example though, running visually at 30 FPS but updates the game simulation at 60 FPS.

    • @hi-ougidemonfang
      @hi-ougidemonfang Місяць тому

      There’s nothing that ties the back end of the game to the visual front end except the choices the developers make. So yes. It can absolutely do that. I believe the collision on Mario 64 is running at a different speed than the visuals and many modern games don’t tie game physics to the frame rate if they don’t have to since that’s adjustable in a menu many times and doing otherwise would trigger glitches and in cases make challenges impossible on lower frame rate due to frames unintentionally affecting things like run speed or jump height.

  • @ChairyCrasher
    @ChairyCrasher 27 днів тому +1

    How did Mario Odyssey get 60fps, when paper mario is less intensive?

  • @josegabrielsanabria1344
    @josegabrielsanabria1344 18 днів тому

    on Ryujinx in some fights most at the final the game start going for any reason at 20-30fps even with the 60fps mod on, idk why

  • @MelodicLemons
    @MelodicLemons 26 днів тому

    This might seem unrelated but I gotta know man are you a sonic fan? I've been watching your reviews lately and I love the way you analyze and deconstruct stuff and I think that you'd make some really good Sonic content

    • @ScionVyse
      @ScionVyse  25 днів тому +1

      To be honest, I've tried to get into the Sonic series many times over the years, and it never clicked with me. The only Sonic game that I can say that I really enjoyed was Mania.

    • @MelodicLemons
      @MelodicLemons 25 днів тому

      @@ScionVyse That's fair honestly. It's a series that really takes a lot of different paths and never really sticks to one thing sonI understand. Out of curiosity how do you feel about games like Unleashed and Generations?

    • @polycube868
      @polycube868 20 днів тому

      ​@ScionVyse if you like Sonic Mania you'll probably like the OG trilogy, I prefer the 2D Sonic myself.

  • @Thatguy-tm8xh
    @Thatguy-tm8xh Місяць тому

    imo i just hope that they use an internal 60hz tick rate for superguard timing, if thats the case then i don't really care personally

  • @ChairyCrasher
    @ChairyCrasher 27 днів тому

    The difference between movie fps and game fps, is that one is a static image. Aka you watch the protaganist. while the other one is that you control the protaganist. The reason it feels sluggish on games and not movies, is that you feel like it is going to slow and cant' react fast enough.

  • @pikapower98
    @pikapower98 Місяць тому

    What a very nuanced perspective of this discourse love to see it

  • @slayerstarx7109
    @slayerstarx7109 Місяць тому +1

    I kind of always tune out whenever the internet starts the whole 30fps vs 60fps because both sides are fucking stupid and lack any sort of nuance anyways. I would of much rather this game be 60fps, but i guess i kind of gotten over it mainly because i am hoping since the switch 2 will be a stronger system. Hopefully the game can get a 60fps boost patch lmao.

  • @vincent207
    @vincent207 Місяць тому

    I’m kind of a mix between camps 1 and 2. On the one hand, as long as it’s largely consistent, I tend to be fine with either 30 or 60 fps. On the other hand, if the initial release has 60 fps, it’s annoying when a remake/remaster/etc on a stronger console can’t reach that same level. Though thankfully it’s not as big a deal breaker as every version Tales of Symphonia post Gamecube.

  • @Umi_______
    @Umi_______ Місяць тому

    what game is that from 1:25 i recognise it but dont remember its name

    • @ScionVyse
      @ScionVyse  Місяць тому +2

      Cris Tales! I kinda just had the footage lying around and decided to use it.

    • @Umi_______
      @Umi_______ Місяць тому

      @@ScionVyse quick response tyvm!

  • @KirbyCoder
    @KirbyCoder Місяць тому

    Well, that helps clear things up. I’m in camp 3, “I own the original, and am not getting the remake” but this video really helped to clear up the controversy. Now hopefully we can all get along! Oh who am I kidding people are still going to be pissed.

    • @chigginnuggie7681
      @chigginnuggie7681 5 днів тому

      I own the original myself and got the remake so I could play it on the go. The game was great and I didn’t notice any slow downs or low frame rates. The music was great(loved Vivian’s theme). All the partners have their own themes, I was able to practice and master moves, backtracking was much easier, etc. the remake is definitely worth it.

  • @AKWLMath
    @AKWLMath Місяць тому +1

    I don't get it. While I do maybe get smoothness (I can't personally tell but I'm sure some people can), superguarding would've been made easier anyways (you know, for "modern audiences" or whatever).

  • @spamton2743
    @spamton2743 Місяць тому

    If this sells good. No more toads and bowsers minions as the only npcs

  • @toma.7065
    @toma.7065 Місяць тому

    Wait, is the game on display a Rom? 😀

  • @Vincentvondoom
    @Vincentvondoom Місяць тому

    I honestly cant tell the difference between 30fps and 60fps.

  • @GrumpySylveon
    @GrumpySylveon Місяць тому +2

    Twewy logo!!!!

  • @justinluc2572
    @justinluc2572 Місяць тому

    What matters most is how the devs adapt the gameplay to 30fps.
    From what we've seen so far, they seemed to have made the guarding and superguarding success window a bit larger, and from gameplay footage and reviews, it seems as if it was adapted with the original game's 60fps in mind as well.
    Though it would have been ideal to have 60fps, it ultimately matters most if the game is PLAYABLE, and so far, it is.

    • @HappyYummmy
      @HappyYummmy 25 днів тому

      A remake costing the same as the original running worse is plain disrespect. Keep supporting abusive companies.

    • @justinluc2572
      @justinluc2572 25 днів тому

      @@HappyYummmy I can't hear you over how much fun I'm having. lol

    • @HappyYummmy
      @HappyYummmy 24 дні тому

      @@justinluc2572 yet you reply while waiting on the menus to load 😂

    • @justinluc2572
      @justinluc2572 24 дні тому

      @@HappyYummmy Nope, I've been too busy having fun playing it with my little brother to be bothered with what little downtime there was.
      Why don't you go touch grass instead of being a little FPS warrior?
      Maybe then you wouldn't be such a salty, jealous snowflake.

    • @justinluc2572
      @justinluc2572 24 дні тому

      @@HappyYummmy Seriously reaching far for an actual insult, huh?

  • @CrobatmanIamthenight
    @CrobatmanIamthenight Місяць тому +1

    I give absolutely zero fucks about fps

  • @Jaxter0987
    @Jaxter0987 9 днів тому

    I don't care about 30 vs 60 FPS as long as its stable and as long as it doesn't affect gameplay. Based on this video, the only point that supports camp 1 is how the remake will handle Super Guarding. None of the other points should matter (but they unfortunately matter to some people).
    I will say though that I'm also disappointed that they chose high graphical fidelity at the cost of 60 FPS. 30 or 60 FPS literally doesn't matter to ME but knowing that one potential reason it's 30 instead of 60 is because they prioritized graphical updates disappoints me to no end.
    Gameplay > Graphics
    Stable FPS > High FPS
    Always and forever.

  • @Taylor-ig3qu
    @Taylor-ig3qu Місяць тому

    In practice, no. In principal it’s absurd to re-release a 20 year old game with lower frame rate.

  • @superfrankytien
    @superfrankytien 14 днів тому

    The game suffers absolutely NOTHING from it. They adjusted everything around it so it wouldn't be an issue.

  • @sjakkalul
    @sjakkalul Місяць тому

    Yes

  • @sausage5488
    @sausage5488 Місяць тому

    Yes is does

  • @VOLATILEVOXELS
    @VOLATILEVOXELS Місяць тому +19

    Does the frame rate matter in the sense of this being playable? No.
    Does it matter in the sense of normalizing outdated console hardware? Yes.

    • @Thatguy-tm8xh
      @Thatguy-tm8xh Місяць тому +1

      i don't know how this can be considered normalizing when the successor to the switch is going to release in around a year, and is likely going to be very powerful and modern for its portability (according to leaks, much more powerful than the steam deck which is really its only competition). I do agree that being forced into weak portable hardware to play nintendo games sucks though. It would be nice if they made a more powerful system that was not portable and could play all their games at higher framerate/res

    • @Thatguy-tm8xh
      @Thatguy-tm8xh Місяць тому +2

      even the switch itself was a very powerful handheld for its time, and yes it's outdated now but that's why theyre making a new one

  • @2nkf
    @2nkf Місяць тому +3

    When the remake has less (half of the) FPS than the original game which is 2 decades older.

  • @Xmanant03_Mr03
    @Xmanant03_Mr03 Місяць тому +1

    I think the frame rate issue is nothing to worry about. I don’t understand why it’s such a problem. It’s annoying hearing this everywhere. I’ll take 30 frames rather that almost 60 any day! Keep up the good work with the videos!

    • @rouge939
      @rouge939 Місяць тому +3

      60 is objectively superior and a deal breaker for shooters and fighting games. Just because you’re too ignorant to know the difference doesn’t mean there is none

    • @Kennosuke88
      @Kennosuke88 Місяць тому +1

      Lol 60fps is amazing 😂 I'd happily take locked 60fps anyday! It's unlocked framerates that suck ass & 30fps is just ridiculous slow & shit I'd rather take the framerate then graphics anyday. The switch is just a shit piece of console.

    • @Xmanant03_Mr03
      @Xmanant03_Mr03 Місяць тому

      I do wish the switch was more powerful than what we got even when released it was not good but dealt with it. I do agree though yes I would love 60 frames but in my opinion I’m fine with 30 frames it’s not a deal breaker for me.

    • @Kennosuke88
      @Kennosuke88 Місяць тому

      @@Xmanant03_Mr03 it's just nintendo selling us outdated hardware at premium prices & Nintendo fans just don't see the bigger picture. Even the newest console from nintendo will be super outdated when it releases its really pathetic & just greedy on Nintendo's end!

  • @boredbales12345
    @boredbales12345 Місяць тому +3

    Its a friggin miracle that we are even getting this game. It was infinitely more likely we would get more trash in the shape of color splash or sticker star. I would have liked it to be 60, but Im not complaining because I get to play TTYD WITHOUT HAVING TO DIG OUT MY GAMECUBE!!!! It being 30 means it likely wont chug, which would have been significantly worse than the lower framrate. Also, this game could mean more Paper Mario like the originals(PM, TTYD, and SPM) So...... STFU and buy the game.

    • @chigginnuggie7681
      @chigginnuggie7681 5 днів тому +1

      Not buying the game would make Nintendo think we want more Sticker Star.

  • @dr.morrisadman7802
    @dr.morrisadman7802 Місяць тому +1

    I get why people want everything to be at 60, but that isn’t always possible/practical for one reason or another.
    However, limitations breed creativity so I think that any problems created from having a lower frame rate can be solved with a little thinking outside the box.

  • @TwilightWolf032
    @TwilightWolf032 Місяць тому +1

    Here's hoping the Switch 2 will run it at 60fps.

  • @Derpalon
    @Derpalon Місяць тому +3

    Theres a difference between calling it "unacceptable" and "unplayable". Of course the game is playable at 30 fps, but that doesnt make it ok. I mean you could still do a film in black and white for no actual stylistic reason other than perhaps some cost saving measure and it would be "watchable" but that obviously would never fly in the film industry. Also considering that ttyd's original ran at 60 fps on even older hardware kinda just reinforces that the switch shouldve been able to do it regardless of its current limitations. Whether that affects your buying decisions is another matter of course.

  • @homiepikachu8707
    @homiepikachu8707 Місяць тому +3

    I'm getting the game asap i don't care about the frame rate and dialogue changes

  • @dave9515
    @dave9515 Місяць тому +1

    Is that a reaper's game pin in your PFP? Another TWEWY fan? Okay twewy mention aside the og was 60 and teh devs prioritizing graphics over performance was stupid and we should care more about performance than graphics in games. Cereza devs had no choice but to do 30 since their artstyle was very intensive with teh brushstrokes done but nothing in TTYD looks that demanding on switch that says i cannot run at 60. Anyone citing the article really doesn't get how vastly different the games are so the devs should stop trying to be an apologist for IS who we all know probably didn't care which sucks cause the og IS and devs did care when making TTYD for gamecube. The arguments defending this hold little weight and sometimes contradict themselves.

    • @JoseViktor4099
      @JoseViktor4099 Місяць тому

      My answer is depending of the appeal the Game itself is trying to do.
      When we are talking about a weak hardware, these kind of choices does exists, and come the debate of what should be first.
      That idea you are proposing is overall putting framerate over graphics.
      More frames on a second doesnt really Matter if what those frames show are unappealling graphically wise.
      Gameplay wise though,which is more important, is what I mentioned comes into action, as this decision come if the framerate actually affects on a great or a lesser way gameplay wise if the Game is faster or slower paced.
      On a Game like Bloodblorne no deny, the movements are pretty fast and any slow decision could spell a Lost. On a Game like a visual novel...Well, not really.
      On a Game like this? Well, depends of how they actually manage the attack and defense Windows.
      So resumed answer, graphics or framerate?
      In my opinion :Depends.

  • @jessepinkman5702
    @jessepinkman5702 Місяць тому +1

    Being able to see more movement and take advantage of that better clarity doesn't only apply to super guard it applies to every action command, I think it's very unreasonable to believe you didn't know that
    Every Paper Mario since SPM being at 30fps genuinely does not matter. Games should change for the better, I have no clue why you thought "let's settle for what was used in 2007 even though better options exist" was a genuine reason
    A 2024 remaaster of a 2004 game from 3 generations back having a feature that is only half as good as what was originally available is a flaw, there shouldn't be any argument with that
    Please do not support Nintendo pricing a remaster of a 20-year old game with any lesser capabilities whatsoever at $60. Please experience a different version of this great game

  • @AAAGamesMaster
    @AAAGamesMaster Місяць тому +1

    Hi, game dev here to let you know, games don't process imput by frames anymore and they haven't for a long time so the frame imput argument doesn't really work in 2024, games now process imput on the back, as if...
    Imagine the same game running faster on the background but what you see is the same game running slower, is hard to explain, all you need to understand is, fps doesn't impact imput lag anymore, just your reaction time

    • @polycube868
      @polycube868 20 днів тому

      Interesting, thanks for the info.

  • @cornellbannister4012
    @cornellbannister4012 Місяць тому +3

    I think the frame works thing is dumb

  • @FloofPuppy
    @FloofPuppy Місяць тому +1

    Considering this is the new way for me to catch up and play this game I missed out on and the fact people are acting like whiny babies about this "issue" is downright making me want the game even more.
    Both cuz like I said I missed out and it's funny to piss people off by saying it's going to be good.

  • @ivanzoneBR
    @ivanzoneBR Місяць тому +7

    I'm very annoyed at this critiscism of the game, while I understand people have different opinions about framerate, people are blowing out of proporsions and even worse are finding more way to bitch about this game, talking about censorship, music differences, dialogue changes etc petty stuff in general. I guess people want to reciprocate the bitter feelings the fans of older Paper Mario had about the new games when Origami King released, fucking hell this feel like a war, why can't people just be happy a TTYD remake is happening in the first place?

    • @rouge939
      @rouge939 Місяць тому +3

      Sounds like you’re just terminally online. Get off twitter and Reddit. Those aren’t the real world. Most people are just disappointed and maybe won’t buy the game at worst. Stop attributing idiots online to everyone else’s views

    • @trunguss
      @trunguss Місяць тому

      ​@@rouge939One thing I've noticed is when communicating complaints online, they always come across as a big deal.
      Whereas if I said I didn't like the framerate to my friend in person, I'm pretty sure they'd understand that it may not affect my overall opinion on the game.

    • @JoseViktor4099
      @JoseViktor4099 Місяць тому

      Yes, this is something that always Will happen on the Internet. I mean, there Will be a good percentage that just enjoys to dish games like BoTW, RDR2, Doom Eternal, Hollow Knight, Elden Ring or whatever Game for any little reason that doesnt have really that much relevante on the long run.
      And if you copypaste enough from comment to comment gives a more relevant feeling than It should. There aren't many people, just that the people you are talking about in question are very vocal.

    • @ivanzoneBR
      @ivanzoneBR Місяць тому

      @@rouge939 I am mainly talking about UA-cam, not X and Reddit. I use those two but aside from one occasion I never engaged in a toxic conversation about Paper Mario TTYD. UA-cam is the problem, I Just type Paper Mario and see the vídeos from today or this week, and a lot of negative vídeos appear. That sucks a lot.

  • @Tneal78
    @Tneal78 Місяць тому +2

    The game will objectively look and feel inferior to the original, but at least the graphics are pretty, I guess.

  • @baxterbunny4403
    @baxterbunny4403 Місяць тому +1

    I like 30fps

  • @MasterStacona
    @MasterStacona Місяць тому

    the game would look bad in 60 fps because it would look fake and take you out of the experience of it being a believable world
    when videos are at 48 frames, it looks like a stage play and now looks fake and take people out of a believable world and into it is just a show and people want to watch a movie to escape reality and not be reminded of it
    now with paper mario TTYD and the modern art style, how the art style is done, and the modern lighting would create a fakeness to it and take people out of the created world
    and for a turn based RPG, you don't need a precision controls, and usually nintendo games still run at 60 even though the animations are running at a lower framerate.
    but timing things are most skewed by the difference of HDMI delay vs analog delay, and the delay of the screen you play on

    • @rouge939
      @rouge939 29 днів тому +1

      Stop lying. Why do you Nintendo fans have to lie and say 60 FPS looks bad? The original game was 60 FPS you genius. 60 looks and plays better no matter what the genre. You guys are just making excuses. You can simply buy the game and enjoy it you don’t need to shield Nintendo from all criticism. They’re not your friend

    • @MasterStacona
      @MasterStacona 29 днів тому

      @@rouge939 Modern lighting and an art style that looks like a pop up book, they couldn't do stuff like this back in the gamecube days so it will look like a game no matter what for the original.

  • @MasterStacona
    @MasterStacona Місяць тому

    If you are counting pixels and frames, you lost why you fell in love with gaming and need to rethink your life choices

  • @y345vash9
    @y345vash9 Місяць тому +5

    The remake is going to censored anyway so who cares about the framerate 🙄

    • @crackergamer-oq5ot
      @crackergamer-oq5ot Місяць тому +6

      its just a mario game i dont think censorship is like that insanely horrible but thats just me as a casual player idk

    • @rairinekoine
      @rairinekoine Місяць тому +2

      So was the original, which makes it a funny argument to use

  • @sandiego2380
    @sandiego2380 Місяць тому

    No t does not matter for a game like this! It shouldn’t bother you that Mario jumps a litte bit slower than he does in the original game. This is not a game with constant sudden and quick movements like in Zelda games, this is a slower paced game! Don’t Mario 64 and sunshine on the switch only run on 30 fps? These are games that require constant quick movements and they run very good!

  • @Kennosuke88
    @Kennosuke88 Місяць тому +1

    I bet it wont even be a locked 30 fps & it'll still even see dips in fps as the switch sucks ass anyway.

  • @teruienages962
    @teruienages962 Місяць тому

    Frame rate has never mattered in any video game ever, and it never will.

    • @ness1278
      @ness1278 Місяць тому +1

      Maybe not to you. But thats a subjective claim, it matters to different people to varying degrees. Im sure you wouldnt say the same if it ran at 5 fps

    • @kerm7657
      @kerm7657 Місяць тому +1

      Your objectively wrong there is a chasm of game smoothness between 30 and 60
      Plus input response times are quicker with 60 which in a rpg that demands precision timing matters a lot actually
      Also do I need to bring up competitive games where every fps matters not for the visuals but for the ultra quick response times?
      Or Charater action games where if the game ran at 30 you would not be able to tell wtf Is even happening

    • @rayplaysgamesrpg7233
      @rayplaysgamesrpg7233 Місяць тому

      @@kerm7657I mean the team has stated inputs are being readjusted to accommodate the 30 fps.

    • @kerm7657
      @kerm7657 Місяць тому +1

      @@rayplaysgamesrpg7233 you missed the point 30fps is categorically less responsive than 60 becuase there are literally less frames that can be responded to it doesn’t matter if they “adjusted” it

    • @Xf3rnaPlays
      @Xf3rnaPlays 29 днів тому

      ​@@kerm7657 solution: don't buy the game and stop caring about It, you bucko

  • @Kennosuke88
    @Kennosuke88 Місяць тому +1

    Not possible or practical 😂 Nintendo should of released the next console by now instead of leeching sales for the Switch & just made the game for the next console. Nintendo being greedy as fuk again I say!

    • @johnmehlman5195
      @johnmehlman5195 Місяць тому +1

      The fuck kinda drugs are you on? Greedy would be a straight port job for $60, this has care and love being put into it,

  • @rouge939
    @rouge939 Місяць тому +3

    I think it matters. After playing so many 60 FPS games on PS5, the fact that the Switch can’t run a remake of a 60 FPS GameCube game is embarrassing. I get that it’s a turn based RPG so it’s not a deal breaker but the remake is still objectively inferior to the original in that regard. Which is pretty disappointing because this won’t be the definitive version then. It seems Nintendo fans are the only fanbase so willing to defend 30 FPS because they’re simply ignorant and don’t understand the difference so they assume there is none

    • @dave9515
      @dave9515 Місяць тому +1

      Going back to 30fps after 60 is so painful. Performance modes should be required for all games nowadays. 60fps should be required to release a game bare minimum.

    • @Tneal78
      @Tneal78 Місяць тому +2

      ​@@dave9515You are beginning to take the PC pill.

    • @johnmehlman5195
      @johnmehlman5195 Місяць тому +1

      Its not that we dont notice, we just arent snobs like you

    • @dave9515
      @dave9515 Місяць тому +3

      @@Tneal78 Well you either die a hero or live long enough to see yourself become the villain.

    • @rairinekoine
      @rairinekoine Місяць тому

      60 FPS is almost useless for TTYD HD honestly, if it only affects a couple things in any noticeable way (superguard, multibonk/powerbounce... That's probably mostly it?) and the 30 is actually consistent throughout moments where tons of entities are on the screen without huge dips in quality, then we're clearly getting the best reasonable outcome they can offer with however much time they could give it, plus... Things like superguard should force a player to master the timings if they want to use it a lot anyway (I certainly did in the original, but I don't mind if it becomes 4/60 so 2/30 in this case, different controllers and buttons plus it's possible that it might allow some adjustment for GCN controller like 3D All Stars which might make it even better too, it's basically a miracle we're getting TTYD officially at all again so if it doesn't have a huge bug or something... There should be nothing wrong with 30 as a minor trade-off imo

  • @vixenoreos
    @vixenoreos Місяць тому

    easy answer no not at all