Reprints were for the adventure league. they wanted to let players access the new hotness but they wanted to control power creep. They have a rule for character creation of PHB+1. So you can use PHB and Xanathar to make your character and get all those skills. Downside is if you are a Assimar you can’t be a Divine Soul in adventure league.
Scout is one of my favorite subclasses. It makes for a really neat and fun to play magic-less ranger. Also I'm surprised Zorro wasn't mentioned as a Swashbuckler here
Well he isnt wrong! One long enough blade at the ring angle, down the ribs. Pierce a lung or two, spear the heart. Or if you are feeling like a bad person, armpit through armpit. Or worse, up a armpit and to the throat, its a tight angle but not hitting vital organs but causing major internal bleeding that cannot be immediately treated.
i play an inquisitive rogue wich is extremely reckless (and/or stupid) and i find insightful fighting to be the most useful skill for that play style since it allows me to always have that edge in battle everytime i run ahead or away of the group, i can get that for most rogues is not a big deal, but for some play styles it is extremely valuable
Well, the video is old, but I am watching all of them in order. I took a different aproach to an inquisitive rogue. I was a lizardfolk named Rahimus, I wanted to play something like a ranger, but with no magic and more "flavorful", so I went with rogue. My take was being the apex predator. I wanted to be the crocodile that lurks in the water, and kills you in single bite (even if IRL they hold you down and spin you like a washing machine). The creature constantly aware of all of it's enviroment, that kind of stuff. The sneak attack feature was reading where the monster or person was weaker, where the terrain was less firm and how I could use it to make them less balanced or something like that, and straight up smashing that single point of weakness in every attack. There was no hate, and no mercy. Prey was eaten, friends were cared for, aquaintances were ignored and enemies were slain. Eventually, my keen senses tuned up to hear and notice the alterations of hearth rate and breathing rates of the people I talked to. I smelled their sweat and I noticed the shapes of their pupils altering. I pretty much was a lie detector. If they lied about something that I knew the truth about, I just asumed they were wrong, and if they insisted in their lie, I assumed they were stupid. Lying was an odd concept, as missinforming the tribe would never mean the survival of more people, it made no sense acording to my only moral value, so I never thought of others trying to do that, But if had no clue about how the lie was actually a lie, I had no idea what was transpiring either. When someone would lie to us, I'd turn around to my partners and ask if they noticed how the liar seemed sick. How his breathing was wrong or something like that. Usually then I asked if, in the case they died of sickness later and we happened to find the body, I could eat their remains or not. Really fun to play.
Actually it's half speed for climbing. (See Thief subclass and Athlete feat) Not sure on swimming. Probably the same. Fits the general rule of specialty movement. (Sneaking is usually half speed as well)
I did 3 icons of mine into dn'd sheets Eddart Stark= Fighter (Battle master) 15. Ranger (Hunter) 3. Link (woodelf)= fighter (battle master) 3. paladin (oath of vengance ) 3. Sherlock holmes= You know this one.
@@RatchildUK oath of vengance was to represent navy locking up han enemy with vow of enmity and hunters mark we agree on that , but i choose battle master because he uses mainly the sword and shield with parrys, blocking and that long distance slice so thats the reason i went that way. But link is most likely a Fighter , ranger , rouge , bard , paladin. So i didn't want to go wild* on that XD still your its really cool
I just played a level 8 Swashbuckler for a one-shot and it was so much fun! I took magic initiate to get booming blade and mage armor for a little bit of bard/arcane trickster flavor, but the fancy footwork feature was such a boon in combat. We were in a large ballroom with a lot of cover, so I stayed in the shadows taking out the folks that were most isolated before anyone (including the other PCs) knew I was there. Having the freedom to dash or hide with my bonus without having to worry about opportunity attacks was awesome.
I really want to make a High Level Mastermind and use Soul of Deceit on a Solar: “Who are you Mortal?” “I’m a platypus who was trained in the art of knife juggling on the planet Neptune. Roll insight.” And then when the Solar fails it insight check it goes through a massive existential crisis.
steelersespn Good point, why would anyone want to lie to a solar, anyways? But, just in case it isn't a solar, and a pretender, may wanna check, I guess? Sort of a verification technique.
steelersespn based on the wording of the trait and the trait should supersede the Solar’s ability to detect a lie, that’s why I picked a Solar for the example, you’re a being that has never been remotely fooled once in your life, then suddenly some rando walks up to you and says the most bold faced fucking lie, ad you’re super natural ability to detect lies doesn’t activate, it’d probably fuck with your head.
Do people feel that most rogues have to be mischievous or evil? I love playing rogues, and most rogues I’ve played have been good. But I mainly see semi evil rogues running around, have I interpreted rogues wrongly? :)
No, it's just most people are into the fantasy dream of breaking the rules, especially if they are playing a rogue, so they end up tending towards "break all the rules"! But Han Solo, Aladdin, Robin Hood, Sam and Dean Winchester, and basically the entire cast of Firefly are rogues that (at least in the end) are unquestionably "good" in terms of wanting to help everyone even if they aren't "lawful" in terms of playing by the rules of society. So I totally agree with you that it's well established in stories that "rogues" don't need to avoid being "good", but I think it's a consequence of the most straightforward assumption on getting all these mechanics for circumventing societal norms that most people just assume, "Well obviously if I'm doing illegal things I'm not really a good guy"... It takes another step of complexity to go beyond that in terms of, "What society expects as 'legal' is not actually the same thing as 'moral'." So keep being philosophically complex!
I'm not sure the best way to ask so I guessed your most recent video is worth a shot. I have a request: I am a new DM and I created a campaign where the players (instead of fighting good versus evil) are fighting for law versus chaos. I have a series of campaigns where each set of levels looks like they are closing random portals bleeding different planes into the material plane (they just closed one where the water plane had been draining into the material plane). The end "Big Bad Guy" is Cthulhu, and the misguided cultists who summed him (or just some giant Chaotic Neutral monster like Godzilla if they stop the cultists). My request is can you do a video of how chaotic neutral (like most monstrosities) can be at odds with lawful neutral creatures (like Modrons)? - Reasonidrink
Jonathan Luoto I have a projector aasimar that keeps her angelic nature a secret because the cults are normally after her and is inspired by The Four Winged Hero (Paladin Brandis) Just an idea...
If you mean "how do I play a chaotic good rogue?", just reference lots of stories where the good guys are under an evil, corrupt, or oppressive government... If the government isn't bad, say you're in a small town and the government itself isn't the problem, think of all the stories you've seen where someone has to be clever to handle a greedy rich antagonist or subvert a misguided person who holds a grudge because of a misunderstanding and the protagonist needs to be sneaky and clever to fix things... Or think of all the young adult shows where protagonists have to fight monsters but try to hide it from the innocent, normal people who would be traumatized by the knowledge of the supernatural under belly of their world... If you're in a straight up idyllic setting, perhaps you are a magician or run a haunted house attraction where you can use your stealth and deception and dexterity for accepted means. 😛 Specifically for an angelic Aasimar rogue, *watch the TV show Supernatural* or maybe Buffy the Vampire Slayer or various superhero shows. Plenty of options for sneaky and/or anti-establishment good and/or supernatural characters.
The inquisitor rouge would pair nicely with a race that has sunlight sensitivity, like a Drow or Kobol, because at best in sunlight they would just make a flat roll. The insightful fighting would allow them to make a sneak attack if they had a flat roll in daylight.
Please go back to the Races of the Realms series as you have not done an episode on Humans. Yes they may be "vanilla" but they are the most prominent and varied race in the game.
Ironically enough, halflings are one of the worst races for rogues because they don't have the most important ability for rogues, which is Darkvision, doesn't matter how good you are at sneaking in the dark if you can't see anything yourself.
Reprints were for the adventure league. they wanted to let players access the new hotness but they wanted to control power creep. They have a rule for character creation of PHB+1. So you can use PHB and Xanathar to make your character and get all those skills. Downside is if you are a Assimar you can’t be a Divine Soul in adventure league.
Scout is one of my favorite subclasses. It makes for a really neat and fun to play magic-less ranger.
Also I'm surprised Zorro wasn't mentioned as a Swashbuckler here
"Most humanoids weak points, I found, are in the armpit, stabbing there is really effective :)" - Brian
Is Brian a retired assassin?
Well he isnt wrong! One long enough blade at the ring angle, down the ribs. Pierce a lung or two, spear the heart. Or if you are feeling like a bad person, armpit through armpit.
Or worse, up a armpit and to the throat, its a tight angle but not hitting vital organs but causing major internal bleeding that cannot be immediately treated.
i play an inquisitive rogue wich is extremely reckless (and/or stupid) and i find insightful fighting to be the most useful skill for that play style since it allows me to always have that edge in battle everytime i run ahead or away of the group, i can get that for most rogues is not a big deal, but for some play styles it is extremely valuable
and rogues have 9d6 of sneak damage at lvl17 wich make it 12d6 for this archetype
They didn’t reprint the more setting specific stuff to my knowledge. Bladesinger and battlerager were considered too Sword coast specific.
Ah i didn't realize this but it makes sense. Purple Dragon Knight as well.
@@Thedungeoncast Not to be confused with Purple Dragonites.
Well, the video is old, but I am watching all of them in order.
I took a different aproach to an inquisitive rogue.
I was a lizardfolk named Rahimus, I wanted to play something like a ranger, but with no magic and more "flavorful", so I went with rogue. My take was being the apex predator. I wanted to be the crocodile that lurks in the water, and kills you in single bite (even if IRL they hold you down and spin you like a washing machine). The creature constantly aware of all of it's enviroment, that kind of stuff.
The sneak attack feature was reading where the monster or person was weaker, where the terrain was less firm and how I could use it to make them less balanced or something like that, and straight up smashing that single point of weakness in every attack. There was no hate, and no mercy. Prey was eaten, friends were cared for, aquaintances were ignored and enemies were slain.
Eventually, my keen senses tuned up to hear and notice the alterations of hearth rate and breathing rates of the people I talked to. I smelled their sweat and I noticed the shapes of their pupils altering.
I pretty much was a lie detector.
If they lied about something that I knew the truth about, I just asumed they were wrong, and if they insisted in their lie, I assumed they were stupid. Lying was an odd concept, as missinforming the tribe would never mean the survival of more people, it made no sense acording to my only moral value, so I never thought of others trying to do that,
But if had no clue about how the lie was actually a lie, I had no idea what was transpiring either. When someone would lie to us, I'd turn around to my partners and ask if they noticed how the liar seemed sick. How his breathing was wrong or something like that. Usually then I asked if, in the case they died of sickness later and we happened to find the body, I could eat their remains or not.
Really fun to play.
Actually it's half speed for climbing. (See Thief subclass and Athlete feat) Not sure on swimming. Probably the same. Fits the general rule of specialty movement. (Sneaking is usually half speed as well)
Yes when i wanted to make a sherlock dnd character it was the inquisitor rogue
Look at that i am first view and first like for the first time in my live , it matters not , not rlly.
You guys do a nice job.
I did 3 icons of mine into dn'd sheets
Eddart Stark= Fighter (Battle master) 15. Ranger (Hunter) 3.
Link (woodelf)= fighter (battle master) 3. paladin (oath of vengance ) 3.
Sherlock holmes= You know this one.
@@RatchildUK oath of vengance was to represent navy locking up han enemy with vow of enmity and hunters mark we agree on that , but i choose battle master because he uses mainly the sword and shield with parrys, blocking and that long distance slice so thats the reason i went that way. But link is most likely a
Fighter , ranger , rouge , bard , paladin. So i didn't want to go wild* on that XD still your its really cool
I just played a level 8 Swashbuckler for a one-shot and it was so much fun! I took magic initiate to get booming blade and mage armor for a little bit of bard/arcane trickster flavor, but the fancy footwork feature was such a boon in combat. We were in a large ballroom with a lot of cover, so I stayed in the shadows taking out the folks that were most isolated before anyone (including the other PCs) knew I was there. Having the freedom to dash or hide with my bonus without having to worry about opportunity attacks was awesome.
Stabby stab! Who among us does not enjoy the stabby stab class!
Stabiest of stabing staber
I made a battle master fighter mastermind rouge, I help my allies, then use my maneuver to allow them to attack. It’s really good
I really want to make a High Level Mastermind and use Soul of Deceit on a Solar:
“Who are you Mortal?”
“I’m a platypus who was trained in the art of knife juggling on the planet Neptune. Roll insight.”
And then when the Solar fails it insight check it goes through a massive existential crisis.
I believe the lie has to be feasable, not some ultra rare claim. Like: you still have to try...
Solars cannot be lied to however.
steelersespn
Good point, why would anyone want to lie to a solar, anyways? But, just in case it isn't a solar, and a pretender, may wanna check, I guess? Sort of a verification technique.
steelersespn based on the wording of the trait and the trait should supersede the Solar’s ability to detect a lie, that’s why I picked a Solar for the example, you’re a being that has never been remotely fooled once in your life, then suddenly some rando walks up to you and says the most bold faced fucking lie, ad you’re super natural ability to detect lies doesn’t activate, it’d probably fuck with your head.
+Inquisitor Thomas
Would be more epic if you could lie to a devil that specializes in lying.
ITS HERE!!!
Do people feel that most rogues have to be mischievous or evil? I love playing rogues, and most rogues I’ve played have been good. But I mainly see semi evil rogues running around, have I interpreted rogues wrongly? :)
No, it's just most people are into the fantasy dream of breaking the rules, especially if they are playing a rogue, so they end up tending towards "break all the rules"!
But Han Solo, Aladdin, Robin Hood, Sam and Dean Winchester, and basically the entire cast of Firefly are rogues that (at least in the end) are unquestionably "good" in terms of wanting to help everyone even if they aren't "lawful" in terms of playing by the rules of society.
So I totally agree with you that it's well established in stories that "rogues" don't need to avoid being "good", but I think it's a consequence of the most straightforward assumption on getting all these mechanics for circumventing societal norms that most people just assume, "Well obviously if I'm doing illegal things I'm not really a good guy"... It takes another step of complexity to go beyond that in terms of, "What society expects as 'legal' is not actually the same thing as 'moral'."
So keep being philosophically complex!
I'm not sure the best way to ask so I guessed your most recent video is worth a shot. I have a request: I am a new DM and I created a campaign where the players (instead of fighting good versus evil) are fighting for law versus chaos. I have a series of campaigns where each set of levels looks like they are closing random portals bleeding different planes into the material plane (they just closed one where the water plane had been draining into the material plane). The end "Big Bad Guy" is Cthulhu, and the misguided cultists who summed him (or just some giant Chaotic Neutral monster like Godzilla if they stop the cultists).
My request is can you do a video of how chaotic neutral (like most monstrosities) can be at odds with lawful neutral creatures (like Modrons)?
- Reasonidrink
One of these days we will do a video on Alignment in general and detail their interactions and examples.
The funny thing about Soul of Deceit is that it does not offer you any protection against a plain-old-vanilla insight check.
Have they ever done the races form the Magic stuff Wizards released. You know like the guilds of ravnica races or whatever
Cole Phelps from LA Noire, seems to be an inquisitive rogue/champion fighter multi class
Rouge, woo hoo!
It's "pan-nosh." Ah, four years of High School French.
Hey can anyone answer me this... How can you play an aasimar rogue.
Infiltrate the bad places...
Play an inquisitor rouge hunting down a thieves guild or something.
Be a Fallen Aasimar if you want to be rogue of the darker kind.
Jonathan Luoto I have a projector aasimar that keeps her angelic nature a secret because the cults are normally after her and is inspired by The Four Winged Hero (Paladin Brandis)
Just an idea...
If you mean "how do I play a chaotic good rogue?", just reference lots of stories where the good guys are under an evil, corrupt, or oppressive government... If the government isn't bad, say you're in a small town and the government itself isn't the problem, think of all the stories you've seen where someone has to be clever to handle a greedy rich antagonist or subvert a misguided person who holds a grudge because of a misunderstanding and the protagonist needs to be sneaky and clever to fix things... Or think of all the young adult shows where protagonists have to fight monsters but try to hide it from the innocent, normal people who would be traumatized by the knowledge of the supernatural under belly of their world... If you're in a straight up idyllic setting, perhaps you are a magician or run a haunted house attraction where you can use your stealth and deception and dexterity for accepted means. 😛
Specifically for an angelic Aasimar rogue, *watch the TV show Supernatural* or maybe Buffy the Vampire Slayer or various superhero shows. Plenty of options for sneaky and/or anti-establishment good and/or supernatural characters.
The inquisitor rouge would pair nicely with a race that has sunlight sensitivity, like a Drow or Kobol, because at best in sunlight they would just make a flat roll. The insightful fighting would allow them to make a sneak attack if they had a flat roll in daylight.
Please go back to the Races of the Realms series as you have not done an episode on Humans. Yes they may be "vanilla" but they are the most prominent and varied race in the game.
We will be doing an episode on humans and quite soon.
The Dungeoncast You're both amazing. I've watched most all of the episodes in a row. Currently up to the Aasimir episode.
Ironically enough, halflings are one of the worst races for rogues because they don't have the most important ability for rogues, which is Darkvision, doesn't matter how good you are at sneaking in the dark if you can't see anything yourself.