@@JulienKaspart Oh I see, thanks for reply :) Yeah, I've noticed that sub 100k polygons it works just fine but then it starts lagging more and more, which sucks because it's a good feature..
@@JulienKaspart I really wish there was a way to fix the lag issue because I still think Dyntopo is far better for conceptualizing than the voxel remesher. do you feel the same or has voxel remeshing really changed your mind about dyntopo all together?
@@DarrinNoNAME I was also skeptical but after using it for a while it really turned me around. If soon there will be the addition of the voxel based object type then dyntopo will basicly just be a corner case tool instead of an important part of the sculpting workflow.
i love it ♥
thanks for sharing. its helping a lot!
When I use dyntopo in blender it gets laggy real fast, but when I check on CPU or GPU it only uses like 33% at max. Any idea what could be the issue?
It's known that dyntopo is inherently slow. I can recommend to now mostly rely on the Voxel Remesher instead.
@@JulienKaspart Oh I see, thanks for reply :)
Yeah, I've noticed that sub 100k polygons it works just fine but then it starts lagging more and more, which sucks because it's a good feature..
@@JulienKaspart I really wish there was a way to fix the lag issue because I still think Dyntopo is far better for conceptualizing than the voxel remesher. do you feel the same or has voxel remeshing really changed your mind about dyntopo all together?
@@DarrinNoNAME I was also skeptical but after using it for a while it really turned me around. If soon there will be the addition of the voxel based object type then dyntopo will basicly just be a corner case tool instead of an important part of the sculpting workflow.