Mixer Fundamentals 2: Curvature

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  • Опубліковано 3 жов 2024
  • The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.
    We can't wait to see your mixes! #MadewithMixer
    Download Mixer 2020 for FREE: bit.ly/2ZDJFHT
    See the intro to this series here: • Mixer Fundamentals: Ma...
    Position gradient: • Mixer Fundamentals 1: ...
    Normal: • Mixer Fundamentals 3: ...
    Gradient Remap: • Mixer Fundamentals 4: ...
    Posterize: • Mixer Fundamentals 4: ...
    Projection: • Mixer Fundamentals 7: ...
    Pattern: • Mixer Fundamentals 8: ...
    Noise: • Mixer Fundamentals 9: ...
    Scatter: • Mixer Fundamentals 10:...
    Circular Transform: • Mixer Fundamentals 11:...
    Learn more from the Mixer documentation: docs.quixel.com...

КОМЕНТАРІ • 40

  • @MZONE3D
    @MZONE3D 4 роки тому +24

    These bite-sized tutorials are exactly what we need. Thanks Josh.

  • @felipealbuquerque6309
    @felipealbuquerque6309 4 роки тому +8

    Awesome tutorial series! Amazing what can be done with some creative approaches.
    But would like to seize the oportunity to say a few things:
    We need is a better way to fine tune the handles!
    For example in Blender, when you want to fine tune settings you can hold shift and the handle will move much more slowly.
    Something like this in Mixer would be awesome.
    Another thing I find annoying is that if you are testing some values and still with mouse clicked you stop moving It counts as an action.
    So if you are testing the handles move from 0.2 to 0.5 to 0.8 to 1.0 even without releasing the mouse button, if you want to get back to 0.2 you need undo 1.0, 0.8 and 0.5.
    Other than that support to multiple material FBX so we don't have to create and use ID Maps as masks, pls!

  • @jorge0018
    @jorge0018 4 роки тому +5

    Thanks !! I’m really learning better with this !

  • @secondfavorite
    @secondfavorite 4 роки тому +3

    Thank you for these! They make it very easy to understand and get going quick.

  • @planetofeffects5422
    @planetofeffects5422 4 роки тому +1

    These bite size tutorial are actually quite usefull for a lot of other softwares aswell...

  • @jackmorton7406
    @jackmorton7406 4 роки тому +3

    Glad this got re-uploaded. I thought that ending seemed weird.

    • @CGSiino
      @CGSiino 4 роки тому

      Same here. It cut so abruptly I wasn't sure if it was me or UA-cam.

  • @iesdise
    @iesdise 4 роки тому +2

    *I can't express my love for those!*

  • @maschinelab8598
    @maschinelab8598 4 роки тому +5

    This minituts are awesome! Thank you very much!

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 роки тому +12

    we needs a tutorial in painting too

  • @fari7s
    @fari7s 4 роки тому +6

    Thank you , that was great tutorial , you helped me a lot :)

  • @elk_h
    @elk_h 4 роки тому +1

    Great format. Keep em coming, Quixel.

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 роки тому +16

    im glad i switched from substance

    • @magedhussen6381
      @magedhussen6381 4 роки тому +2

      same here pal, mixer is simpler and free also

    • @AlexiosLair
      @AlexiosLair 4 роки тому +5

      I wonder how you are doing with no symmetry painting, no support for multiple materials and bad painting performance

    • @omariparris9953
      @omariparris9953 4 роки тому +1

      @@AlexiosLair It's still in Beta

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 роки тому +3

    Great explanation

  • @magedhussen6381
    @magedhussen6381 4 роки тому +1

    very powerful tool and features overall

  • @nivellemendiola5039
    @nivellemendiola5039 4 роки тому +2

    awesome new tutorial

  • @tomoprime217
    @tomoprime217 4 роки тому

    this one is better Josh, the rock cliff could have shown the mask layers between each curvature mask as youtube compression makes it harder to see but I get the idea. Well done.

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 4 роки тому +1

    Nice!
    Thanks again!

  • @mohsenalbo5533
    @mohsenalbo5533 4 роки тому +1

    Wonderful

  • @lz4090
    @lz4090 4 роки тому +1

    If this was an exported mesh, I have to bake the normals first right? so that the curvature will blend with the normals. Thank you

  • @zine-ed2181
    @zine-ed2181 4 роки тому +1

    good job

  • @ermanproductions
    @ermanproductions 4 роки тому +1

    good job

  • @kmanL3G3N3D
    @kmanL3G3N3D 2 роки тому

    How can curves be used when making more organic materials

  • @MarkOfArgyll
    @MarkOfArgyll 4 роки тому +1

    Lovely :)

  • @石间杂谈
    @石间杂谈 3 роки тому

    Thanks!and what's mean “the curvature map itself that‘s used in the base material”?“the base material” mean the material in the current layer?

  • @zhuchuan007
    @zhuchuan007 4 роки тому

    This tool is very good!! Please add subtitles
    , I have hearing impairment ,Thank you!!

  • @olli3008
    @olli3008 4 роки тому +1

    thanks :)

  • @googlehatesme1247
    @googlehatesme1247 4 роки тому +1

    Oh yeah

  • @michabednarski5555
    @michabednarski5555 4 роки тому

    Again directorial cut and @ 6.00 I dont know what materials are used :(

  • @vadim_gamer_syper_minekraf3833
    @vadim_gamer_syper_minekraf3833 4 роки тому +1

    Top

  • @KingcoolSam
    @KingcoolSam 4 роки тому

    Next step: Generate a mesh incl. texture out of it. Thanks to ue5, tris count don’t slow down anymore. 😍

  • @xhieleyx
    @xhieleyx 4 роки тому +1

    Eureca !.

  • @ahmedrizkala3820
    @ahmedrizkala3820 3 роки тому

    يعني زي vray dirt

  • @sabrango
    @sabrango 4 роки тому

    I've got an electronic microscope !

  • @paranormalgamesstudios
    @paranormalgamesstudios 4 роки тому

    Has Mixer replaced DDO? Havent seen any updates for it for a year or more.

    • @AlexiosLair
      @AlexiosLair 4 роки тому

      Technically yes, but Mixer still can hardly compete with DDO, a lot of features are still missing.

  • @keterbinah3091
    @keterbinah3091 Рік тому

    just came from substance painter 5 yrs , good tut , wont be using substance painter anymore
    , substance painter wont be getting my money because there are no so called clients out there in the world its all lies, so im going to stick with this none convoluted user friendly free software ( makes sence i spose allready using unreal 5 and mega scans)