Thank You Substance team! I've been working and study graphic design for years and this is the first time I've found any relevant content about blending modes... 🙌🏾
Hi just a silly doubt when I open the grayscale image in photoshop it still has RGB channels how? I asked chatgpt as well but the answer was not satisfactory!
Hey Aneeq, we actually have a video on this node now, as we now include Cross Section by default in Substance Designer: ua-cam.com/video/J1nADQYT4fo/v-deo.html
01:47 Nope.. I don't know what is color 😅 I think I'll struggle for rest of my life in color concepts.. The more one dives in the more is found.. There's color models, spaces, spectrum (may be they mean same thing?).. in some cases Two terms can be interchangeable in other cases they are different.. For video there's some different concept of color, There are different representation of colors, RGB, HSL, HSV, Lab.. In printing color is different.. There are different standards ACES being the newest (?).. There's color depth and conversion b/w them.. There's so much 😖
You're getting confused by looking too far into it. RGB is the default in Substance tools, and is how textures are stored digitally. Color management standards like ACES don't have to come into play unless you need them. For doing core stuff in Designer just knowing RGB and maybe HSL when needed is totally fine.
i even dont know how to appreciate you for these contents! wish all the 3d softwares out there had some great tutorials like substance!
Glad you like them!
This is fantastic and what a great practical angle to take on something that is very confusing!
this is the series ive been looking for!!! thank you substance!!!!!!!
this is great for beginners as for pros as a quick reminder of the blend modes that you maybe don't use as much as others
Thank You Substance team! I've been working and study graphic design for years and this is the first time I've found any relevant content about blending modes... 🙌🏾
Easy to understand tutorial series. These information is needed to build a good foundation.
This is really a good simple and understandable explanation for a beginner, great thanks !
Glad it was helpful!
Very easy to undestand. Love it!
Glad it was helpful!
This will be helpful in more than just substance.
That's the goal ;) 3D can be hard, we want to help you all the way.
It would be pretty rad if you could have English subtitles... So yeah you should fix that
Much needed and very helpful
keep going the good work! GREATE CONTENT!
Hi just a silly doubt when I open the grayscale image in photoshop it still has RGB channels how? I asked chatgpt as well but the answer was not satisfactory!
Hey, can anyone explain me about the last topic at cross section and greyscale?
Can you kindly explain the last point about cross-section and grayscale?
Hey Aneeq, we actually have a video on this node now, as we now include Cross Section by default in Substance Designer: ua-cam.com/video/J1nADQYT4fo/v-deo.html
Great introduction, well done (y)
Great!!! thanks!!!!!
01:47 Nope.. I don't know what is color 😅
I think I'll struggle for rest of my life in color concepts.. The more one dives in the more is found.. There's color models, spaces, spectrum (may be they mean same thing?).. in some cases Two terms can be interchangeable in other cases they are different..
For video there's some different concept of color, There are different representation of colors, RGB, HSL, HSV, Lab.. In printing color is different.. There are different standards ACES being the newest (?).. There's color depth and conversion b/w them.. There's so much 😖
You're getting confused by looking too far into it. RGB is the default in Substance tools, and is how textures are stored digitally. Color management standards like ACES don't have to come into play unless you need them. For doing core stuff in Designer just knowing RGB and maybe HSL when needed is totally fine.
На русском бы.