How to Detect Users Microphone in Unity | Microphone Don't Scream Detection Tutorial
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- Опубліковано 2 лис 2023
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Massive thanks to @ValemTutorials video helping me figure out how to detect microphone loudness: • How to Use Your Voice ...
@markiplier video: • DON'T SCREAM (literally)
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Don't Scream game: store.steampowered.com/app/24...
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Nice one Dan!
This is a reupload due to the old version having very quiet audio !
Can you recreate the mechanisems from fears of fathom ironbark lookout ?
How do you make the 'scream detected' into jumpscare/trigger?
Where you turn the text on youd instead want to use some sort of event to fire off which your trigger can listen for
@@DanPos can you give me the time stamp for the script part?
@@soulist8224 around the 50:00 mark
@@DanPos thank you so much 🙌
Sound detection has been made, now how do you do it so that when the sound detection exceeds the threshold limit, the player dies? I don't understand how to add the script so that the player dies when it detects screaming. Pleasee bro i need it that script, where script C# can i add and what should i add?
In the place where the threshold is met you'd want an event that fires, then whatever needs to listen out for it can do. For example your player script listen for it then dies
@@DanPos OK, I'll try, because I'm working on a project for my thesis. but I made a mobile version. thanks bro
Do u have short tutorial? I need ur help pls for my college thesis @@DanPos
Hi, I rewrote all the scripts exactly as shown in the video, but there were errors in Unity. 1 error; Assets\Scripts\MicrophoneSilektor.cs(11,19): error CS0246: The type or namespace name 'UnityAction' could not be found (are you missing a using directive or an assembly reference?) 2 error; Assets\Scripts\FillFrom Microphone.cs(20,19): error CS0246: The type or namespace name 'UnityAction' could not be found (are you missing a using directive or an assembly reference?) please help me fix these errors. Thank you in advance.
You're likely missing a using statement for unity action. Need to put using UnityEngine.Events at the top of your script
After adding UnityEngine.Events an error appeared in the upper part of the code in the editor: Assets\Scripts\FillFromMicrophone.cs(20,19): error CS0246: Could not find the type or name of the namespace 'UnityAction' (are you missing the using directive or assembly reference?)@@DanPos
@@4zzzzzzaaa it's the same error. If you read the error it says what's wrong, the namespace can't be found
OK thanks @@DanPos