Cammy Optimal Combos - Fatal Leg Twister (Season 2)

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  • Опубліковано 24 січ 2025
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КОМЕНТАРІ • 20

  • @Un1234l
    @Un1234l 5 місяців тому +2

    Nice share. @ 3:49, you could also go for M Cannon Spike after L Spiral Arrow for 400 more damage, at the sacrifice of oki.

  • @DatOneGuy901
    @DatOneGuy901 5 місяців тому +3

    good video..new to cammy, and ihad no clue what to do after i did hoolligan grab

  • @Un1234l
    @Un1234l 5 місяців тому +1

    5 Drive Bar combos, in the corner, same core route:
    ===
    0 SA Meter:
    ===
    *FLT, DR b+HK xx DRC b+HK,* DR HP xx H Spiral Arrow, H Cannon Spike
    Damage: 3126
    *FLT, DR b+HK xx DRC b+HK,* DR (delay) HP xx M Spiral Arrow, H Cannon Spike
    Damage: 3210
    ^Hard combo
    ===
    1 SA Meter:
    ===
    *FLT, DR b+HK xx DRC b+HK,* DR HP xx H Spiral Arrow, SA1
    Damage: 3398
    *FLT, DR b+HK xx DRC b+HK,* DR (delay) HP xx M Spiral Arrow, SA1
    Damage: 3482
    ^ Hard combo
    ===
    2 SA Meter:
    ===
    FLT, SA2, DR b+HK, DR b+HK xx DRC f+HK xx M Spiral Arrow, H Cannon Spike
    Damage: 3878
    ^More optimized version of the combo you showed @ 5:05. Same damage, 1 less Drive Bar.
    ===
    3 SA Meter:
    ===
    *FLT, DR b+HK xx DRC b+HK,* DR HP xx Charged H Cannon Spike xx SA3
    Damage: 4866 (CA: 5136)

    • @james2088
      @james2088  5 місяців тому

      Great stuff!

    • @Un1234l
      @Un1234l 5 місяців тому

      Midscreen combos for SA2, same core route.
      ===
      0 Drive Bars:
      ===
      *FLT, SA2,* L Spiral Arrow [forward dash x2]
      Damage: 2440, +4-15f advantage
      *FLT, SA2,* M Spiral Arrow [forward dash x2]
      Damage: 2510, +4-5 advantage [meaty or CH trade using meaty 6 frame moves]
      *FLT, SA2,* L Spiral Arrow, M Cannon Spike
      Damage: 3040
      ===
      1 Drive Bar:
      ===
      *FLT, DR HP xx SA2,* L Spiral Arrow [forward dash x2]
      Damage: 2726, +4-6f / 15f advantage
      *FLT, SA2,* M Spiral Arrow [forward dash x2]
      Damage: 2777, +4-5f advantage [meaty or CH trade using meaty 6 frame moves]
      *FLT, DR HP xx SA2,* L Spiral Arrow, M Cannon Spike
      Damage: 3146
      *FLT, DR HP xx SA2,* Charged H Spiral Arrow, H Cannon Spike
      Damage: 3060
      ===
      2 Drive Bars:
      ===
      *FLT, SA2, DR cr.HP,* DR cr. MK xx L Spiral Arrow [forward dash x2]
      Damage: 2884, +6f advantage [auto-timed CH trade using cr.HP]
      *FLT, SA2, DR cr.HP, DR HP xx L Spiral Arrow* [forward dash x2]
      Damage: 3037, +5f advantage [auto-timed meaty using MP/b+MP]
      *FLT, SA2, DR cr.HP, DR HP xx L Spiral Arrow,* M Cannon Spike
      Damage: 3377
      ===
      3 Drive Bars:
      ===
      *FLT, DR HP xx SA2, DR cr.HP,* DR cr.MK xx L Spiral Arrow [forward dash x2]
      Damage: 3157, +6f advantage [auto-timed meaty using cr.HP]
      *FLT, DR HP xx SA2, DR cr.HP, DR HP xx L Spiral Arrow* [forward dash x2]
      Damage: 3283, +5f advantage [auto-timed meaty using MP/b+MP]
      *FLT, DR HP xx SA2, DR cr.HP, DR HP xx L Spiral Arrow,* M Cannon Spike
      Damage: 3533
      ===
      5 Drive Bars:
      ===
      *FLT, SA2, DR cr.HP, DR HP xx DRC (delay) HP xx L Spiral Arrow* [forward dash x2]
      Damage: 3309, +3-5f / 17f advantage
      *FLT, SA2, DR cr.HP, DR HP xx DRC (delay) HP xx L Spiral Arrow,* M Cannon Spike
      Damage: 3559

  • @Un1234l
    @Un1234l 5 місяців тому +1

    There's a more optimal combo @ 5:30.
    FLT, DR b+HK xx DRC b+HK, DR b+HK xx DRC (slight delay) f+HK xx Charged H Cannon Spike xx SA3
    Damage: 5134 (CA: 5384)

    • @james2088
      @james2088  5 місяців тому

      @@Un1234l ah very nice!!! Thanks for that! Will add it to the notes with your credit.

    • @Un1234l
      @Un1234l 5 місяців тому +1

      @@james2088
      No problem, happy to help. Your video got my brain working on FLT ideas, so thanks for that.

    • @james2088
      @james2088  5 місяців тому

      @@Un1234l this was always one of my objectives funnily enough. There are so many combo possibilities in this game, just sharing things that are possible can so often spark other ideas from other people, then once you have that one new core route it can open up lots of other things. So now sharing information has lead to learning new information, get stronger together and all that!

  • @alant7799
    @alant7799 6 місяців тому +2

    dude you are the goat

    • @james2088
      @james2088  6 місяців тому

      @@alant7799 haha thanks man! Glad you’re enjoying em!

  • @symphonyinrose
    @symphonyinrose 6 місяців тому +1

    Thank you 🎉

  • @itstomis
    @itstomis 5 місяців тому +2

    Can I suggest DI crumple next? I feel like that's where I see the most cammy players (or at least Punk, consistently) do suboptimal combos, especially just the basic no drive gauge BnBs.

    • @james2088
      @james2088  5 місяців тому +1

      @@itstomis hey mate, great minds think alike haha, that will be the next video. I’m away for a couple of weeks though so will just a bit of a wait

  • @Nostalgiaforinfi
    @Nostalgiaforinfi 6 місяців тому +1

    This is corner only right?

    • @james2088
      @james2088  6 місяців тому +1

      @@Nostalgiaforinfi the combos that are demonstrated in the corner only work in the corner/close enough to the corner. But the midscreen combos are demonstrated too.

  • @Limit5482
    @Limit5482 5 місяців тому

    Too gimmicky for my gameplay but I’ve been hit with this a few times that’s for sure

    • @james2088
      @james2088  5 місяців тому

      @@Limit5482 the beauty of hooligan in sf6 is that with the right set ups it’s not gimmicky at all. It is an outright rps guessing situation. There is no “lab the answer”, it’s a guess of block high/blocklow/reversal. The set ups pretty much make cammy Gief in terms of how you have to act to defend against it.

    • @Limit5482
      @Limit5482 5 місяців тому

      @@james2088 yeah but most of the time they guess right. Not my cup of tea and I’ll stay away no matter how good it is. I don’t need it in my game tbh. Well not like that. I use it in one way where it is 90% safe and can only be DI’ed on reaction of jabbed out. I’ll test it in the beginning of the first round to see if they know. I play more like punk and more safe. With her walk speed and buttons you don’t need much else

    • @james2088
      @james2088  5 місяців тому +1

      Okay, so the one you use is quite specially a gimmick, since you’re testing their knowledge, and whether they know that they can just jab. The set ups I share in the beginning of the video, you can’t even jab out of, there is no special knowledge to deal with it, you guess right or not. Like fighting a grappler. Obviously use whatever you like and enjoy, but I just want to make clear about the set ups for other readers, so that misinformation isn’t encouraged. People also certainly do not guess right most of the time, the guessing is in the attacker’s favour because you limit the defender’s options so much.