Fun cheats: -In Bioshock, when the player recieves lethal damage, he gets a few seconds of god mode, leading to more "barely survived" moments. -In Gears of War, the last bullet in a magazine deals 3x damage, leading to more "barely defended myself" moments.
@@jangohemmes352 in some games the health bar of the player empties faster when you're at full health and slower when you're almost dead to give you the same feeling of barely survived
*...along with 200 employees of course!* LOL That's a really good point I just want to tell those who come up like *hey so im basically making gta 5 in unity, and ill release it on steam next week*
I love how when he was talking about the importance of the player's role, that when he said "just running around doing tasks for the sake of it" he showed CoD footage.
When I was 10 I began learning c++ and when I got into high-school I acquired java and SQl after attempting to learn game development I realised that it's not even the coding that's hard. It's making your own assets and visuals. Unlike software development which is just mostly pure code, game development requires much more than just scripting
Well, you can easy download many materials/models for free. Main hard thing is engine - what takes your 3D model and manages all it's triangles, textures, collision, light, etc. That's why good engine costs millions! Practically impossible to write by loner.
I have the exact opposite problem… I have lots of artistic ideas that I consider a solid 5/10 but I’ve got no coding experience. And when I did get to go to an online class to learn Python, I got lost and absolutely confused and didn’t learn ANYTHING. Nevertheless, I cried 90% during (and after!) those classes
I like the three pillars.. I made 200 original games in the past 35 years. Possibly 30 I´d consider good ones. And it is very easy to think of exceptions. It might be part of the appeal not to communicate something clearly (for instance in a hacker game or an alice in wonderland game), the player might start thinking differently halfway through the game (or actually learn something), maybe this was what you intended etc etc. Others say the holy grail of gamedesign is to get an emotional response from the player (any response, so hate or fear works too..) I have watched a flood of things people say about games, gamedesign etc appear. Even the vocation of game-designer and the seperation of design/art/development. I have yet to figure out one thing you can truly say for all games. Even for all games I made myself. Like most of these lists of rules for gamedesign, this is mostly true for most games. Still useful, because 9 out of 10 games you'll make, there is some truth in this. And it´s always good to know which rules you are breaking now. GameDesign has changed a lot in the last 35 years and one of the things that changed is that people overthink making games. It´s like with all the rules of fillm making. Great guidelines.. But follow them and you end up with something soulless, that might make you money, but... Games just happened for me, most of the time. If I have one advice, it´s: be curious, be original, but don´t try to be original. If you can do that, you figured it out. If you are succesful, doing that.. that´s a nice bonus. I was moderately succesful for a while, but when I started to second guess myself, lots of the fun drained out of it. So take it from a hasbin :) Just make a few games and see where it leads you, then you can write a book about it later.
My whole family says how good I am at drawing and said I should put it to use, that’s how I got the idea to try game design. I don’t have any equipment yet, I’m only 14. But my dad it’s helping me slowly to get to my goal Edit: ok so I’m now 15 and Ik what the reply r on about, some of your are saying it’s about ideas and others are saying you have to be really good at art. I agree about the having good ideas and that and I’m currently thinking of ideas that would be good and fun to play, I’m also getting much better with my art. I’m doing my GCSES soon and once I do them I’m off to college. The college I want to go to has a course all on Game Design which is perfect 👍. If I do get to do this course it would give me a lot more ideas on what I need to work on, I’m also gonna take an art course to improve my art whilst doing game design bc Ik that will help me.
I'm doing ict in highschool and our teacher showed us this video in class. I find game design very interesting and I wish to pursue it in the future. I just wanted to thank you for making informative and entertaining content like this. You're inspiring people to take up game making.
Heres a tip on Graphic Design Themming is Important!, Keep One Theme all the time, mix and Matching will cause you and the Player to not understand anything :>
@North Remembers coding isn't that hard, but there isn't as much as in.. programming. Game design is also a very broad thing, and it isn't just one single block
It's so great to see you talk about game design, I really think you should make a separate video about each one of those themes. I see a lot of developers that know how to make games but don't really know how to make them fun, and if you can teach them that, you'll be one step ahead of pretty much every channel like yours.
GOAL OF PLAYER THE JOURNEY THE EXPERIENCE COMMUNICATION PURPOSE APPEAL KEEP THINGS HAPPENING ANTICIPATION LOGICS MORE SOUND CONSISTENT PHYSICS PROGRESSION MULTIPLE CHOICES
Never skip an advertisement when its on brakeys videos..i don't why i watch ur vids during my unviersity exams while i take break from study...Just keep teaching/entertaining us
Responsiveness, Oyuncunun oyuna etkisi var, İletişim kurmak, oyuncuya göstermek Anticipation, bir şey olmadan animasyonla filan oyuncunun fark etmesini sağlamak Zorluk: öğrenilebilir olmalı Dinamiklik ve Progression.
0:22 Geez, I always forget you looked like that popular dude in a typical high school film/series just a few years ago... :D Keep it up! Your videos are both helpful *and* entertaining. I watch all of them even though I'm absolutely not interested in a topic just for the lulz :D
I have played all Half-Life games but finished none. Last week I decided to finally re-play all of them, to the end this time. I have spent years without getting spoilers to the end scenes of them. Till now...
Great video! It may be overwhelming for someone just starting out. But actually, you are not saying that we have to be expert on all of these, but mentioning important aspects of each. For example, the part of rules and the events in the game was great, and even though it seems obvious, i never thought about that. I don't make games myself though, but i find game making incredibly interesting, and difficult.
Hey brackeys please upload videos we want to see you make a multiplayer game please don't stop uploading video you are our unity god of tutorials please
Great video! You touched on some really good general design principles. I'm just getting deep into programming for games with a focus on the Unity engine. Can't wait to check out the rest of your channel
You give great tips and info that are worth so much more than the time you spend making them. Please keep up the great work and we will all keep watching.
the fact that he censor the word bomb is so sad. Just look what our world has become. when you not even can say the word bomb. Just because you have to fear that someone feels offended..
@@PumpReactivationProject we are slowly getting there. Just look at the recent "child p*rn" fiasco because one moron claimed that there are pedophile rings or what not what and that caused many advertisers pull away from youtube (again) bringing the addpocalipse 2. That made youtube decide to demonotize videos or maybe even take them down (I'm not sure about the later one) based on the comment sections as a temporary solution. I wonder how temporary it will be.
Good beginners guide to coding/gaming, lays out a great rough draft of what to expect and contemplate....but nothing new if you already know game theory and such.
Brackeys you are my idol and I like your videos and it inspired me to start an Indie game studios and make a channel to keep track of my progress give me a feedback of my games and Unity tutorials
Interesting you have a decent tutorial and you've a good games for indie game standards wastelander is the best of all of your games! Thank you Notchmods you have inspired me to code!
@Brackeys , I purchased the course you mentioned in your intro! So far it is pretty great and I would highly recommend the course to beginners and someone like me who has some prior knowledge but is looking to refresh/grow their knowledge on C# and Game Development. They also have a Discord channel which is great for connecting with other people who are looking to learn and advance their skills in this field. Feel free to reach out to me as well with any questions you might have! I love to help out others and learn as much as I can.
I really think that 'machinirium' was the best storyline type based game I have ever played. I have completed it 2-3 times and still think that it really is a great game to play even compared to any other high graphics game. I have not yet played GTA 5 or anything, but I definitley think that except graphics any game needs a purpose/storyline or else, it becomes just less appealing to play.
From my point of view I consider almost a Game is simply/mainly about THE GAME which is mainly made of gameplay and game-feel, to be always constrained by 3 layers almost equivilant to the foundation pillars you mentioned, which are Mechanics, Dynamics, and Aesthetics noting that Mechanics are the core base of such pyramid. Aesthetics indeed are important but note that as much as they should look/feel good, they also must function good as a layer which add more depth to the mechanics layer throughout game dynamics layer: for instance, check Splatoon a great game made by Nintendo, or Minecraft as a more known case here, the mechanics + aesthetics merge to generate a very dynamic game experience and set a unique well themed game tonality. In my openion, GAME DESIGN is about the process as any other kind of design and not only the objective, yet I agree that to do so an objective is mostly required but note a game like Tremble Run or Piano Tiles: I hate the fact such games being mainly dependent on Skinner boxes, and lacking a gameplay depth but still are defined as games with no defined winning condition, yet only losing condition. Game objectives aren't everything, yet are important in many cases; however, I appreciate the way you conducted the topic. !HERE IS A CHALLENGE! Can you design/develop a game in which losing is winning, while winning is losing; in other words, can you make a game which you must win to lose and vice versa!!? Doing so maybe illustrate my point that a game is not as much about the objective as it is about process to be defined by the three layers I mentioned earlier!!
Ah, but as he says right after, just keep it consistent! Most games deviate from physics one way or another, which is fine, as long as the player knows what to expect :)
I live in the us where we use "." instead of "," for decimals so when I read the description I read it as Get The Complete C# Masterclass for only nine hundred and ninety-nine dollars LOL
Yesterday i was searching for game designing videos on your channel and you do not have that video and found it uploaded just a couple of hours it's coincidence
One thing I've always been puzzled about and I could never find good info about is how to create units and how to balance them for a game: For example: a game that has a powerful but slow fighter vs a long ranged fragile one and a fast but also fragile one, etc. One with gimmicks, like minelaying, healing, fixing, etc, and how to balance these things well. To really begin with, how to choose the atributes for the units and what to avoid... That's pretty hard...
@@umaryusuf12 that's awesome. Glad you're making games. Please seriously consider making something simpler than a sandbox game. Brackeys isn't kidding when he says it takes 200 workers.
Thanks for the advice @Chemtrail Dreams but I'm just trying stuff out for the experience and i believe that if i can take the training in the future i can start my own Rockstar Games
Hey Brackeys , I know it's not the right video to ask you this question. But can you give me a tutorial for how to use Unity Remote 5 with android. I tried all tutorials but nothing happens when I press play. I enabled dev options and Usb debugging but nothing happens.
Hey Tracomi, Try this... go to edit>Project Setting>Storage.. and change that to force Internal By default it is external. Hope this will work because I know how it feels when you are not able to play your game in your phone.
but bear in mind that brackeys is not a game dev, but a game dev tutorial creator. those "tips" are not even basics, but generalizations. i strongly suggest to either work on a bigger game, take game design lectures, or study game design books if you want to become a good game designer. 4 tips: 1) most game devs/artists do not know how to design games, which is due to specialization. the more you work in aaa and with very good game designers, the more humble you get. 2) secondly, watch your game list. what are you playing, and why? those game types/genres should be your first game. a major reason why almost all indie games are crap and fail is because the devs do not play those game types themselves. if you are not into your own game genre, you do not get the details, i.e. that make bf5 different to cod, right? or the difference between rimworld, prison architect and, uh, dwarf fortress. 3) a theme is not a game. a sci-fi game with aliens and spaceships is not a game, it is just a theme. a game has mechanics that work like a clockwork, that must by engaging, rewarding (or not), and fun. fun can be painful, hurting, disturbing, but it has to be fun. 4) do not listen to people that did not finish commercially successful games before. the last point is crucial. why did no man's sky fail? it did not fail in sales, but it failed in its potential and among fans. so, why? if you solve this question for everybody, you are a good game designer. if not, you are likely to fail. nms is a good example because everything mentioned in this video was there -- just not a good game design.
i realy love games and programming but i cant get in to design and im not much of a person with a lot of designer friends ya know but i realy want to develop my game but without the design ability or people to help me with that i get stuck. What would be your advise to someone like me?
I bought a book about basic level design, it helps me a lot. "Level Design dla początkujących" - Jacek Wesołowski But i don't know if other language versions exist, beside Polish. Maybe you will find a good alternative. Ask some Dev communities what do they recommend.
No way around it bro. Can't really give substantial advice bc I was particularly better at design and really bad at logic. But I learned how to be good at designing by literally copying copying copying. Until I got better. Here's a little outline on how you should practice: 1. Find a unique piece of artwork/game/UI/concept art everyday(if you want to practice everyday) 2. Copy 3. Rinse and repeat. There's some wonder about copying and I think it should be studied more with pedagogy too. You get a lot of insights from just literally copying. It's like not knowing how to solve a math problem and when you write it down your brain usually catches up and gets how things went where. Best of luck!
I'm currently reading Level Up! by Scott Rogers (second edition). I'm still towards the beginning but iti does look interesting. There are plenty of other good books about Game Design but this one is apparently more pratical and less theoretical. You can read, for starters, but will come a time you will have to go and design/make a game. You will fail, of course, but as in IT, the good thing is to fail fast and often, you will eventually end up with something not too crass. But the first one is hard, for sure, still stuck there myself. :P
A huge open world with stunning graphics won't be fun by itself. You'd need countless enjoyable mechanics to go with it... all needing to be prototyped.
Ur content is really evolving too be great, really enjoyed this type of video, mayby do more about like basic principles of game design in general instead of only unity tuts (dont stop with the tuts though :P)
1) download Chris Taylors game design doc template 2) don't touch your tools (unity, blender, ue4, PS, whatever) until you've written your gdd. Alternative: set up a local wiki server and build your gdd there.
well that's not really true. with a course you've got interaction and you learn in steps from the beginning in stead of learning from a random youtuber with a random video..
Dude you are awesome love your videos alot. I know you already know this but still going to say you are helping so many people in achieving their dreams. You rock...!!
Fun cheats:
-In Bioshock, when the player recieves lethal damage, he gets a few seconds of god mode, leading to more "barely survived" moments.
-In Gears of War, the last bullet in a magazine deals 3x damage, leading to more "barely defended myself" moments.
That's awesome. Anyone have more of those?
@@jangohemmes352 in some games the health bar of the player empties faster when you're at full health and slower when you're almost dead to give you the same feeling of barely survived
@@peoduction6068 neat!
Games Cheat! :O
In Portal when don't shoot the portal in the precise spot, it changes its position for you of a bit 👌
*...along with 200 employees of course!* LOL
That's a really good point I just want to tell those who come up like *hey so im basically making gta 5 in unity, and ill release it on steam next week*
Hello Sykoo
Don't you dare tell me that I can't do better than gta 5 in 2 weeks! J.K.
Guys, keep it simple and finish it.
Also with multiplayer, extra weapons, zombie mod of course, New mechanics, and battle royal mod.
if one person would try to make all the props form GTA 4, he will need at least 5 year of hard work...
It's possible to make AAA games in terms of graphics and scope with a solo or small team. Though 200 employees helps it go faster, for sure.
I love how when he was talking about the importance of the player's role, that when he said "just running around doing tasks for the sake of it" he showed CoD footage.
😂
Honestly COD games were at their peak during the first few modern warfare and black ops titles. before and after just arent the same
0:12 Dies in a video game.
*I can do this better*
this should become a meme
LOL. The thing is, he never realised he died, he turned around before.
@@yaseenkhattak1845 absolutely
And then the Dark Souls series were born
classic every game developer motivation
Coding your own games is easier than you think... skip ad
Toto Ze its taught by a software engineer and a game developer who are both expert instructors
I even reported that ad for repetivity and ITS STILL SHOWING UP!!!
Why the fuck they don't understand its not!! Or may be coding is but the designing art testing are also required and that fucks u up....
That ad is annoying
I got this ad also whenever I watch a GameMaker tutorial :pp
When I was 10 I began learning c++ and when I got into high-school I acquired java and SQl after attempting to learn game development I realised that it's not even the coding that's hard. It's making your own assets and visuals. Unlike software development which is just mostly pure code, game development requires much more than just scripting
Well, you can easy download many materials/models for free. Main hard thing is engine - what takes your 3D model and manages all it's triangles, textures, collision, light, etc. That's why good engine costs millions! Practically impossible to write by loner.
true the art/aesthetic is what sells not the mechanics
Game design is broken into steps just the same as any coding.
I have the exact opposite problem… I have lots of artistic ideas that I consider a solid 5/10 but I’ve got no coding experience. And when I did get to go to an online class to learn Python, I got lost and absolutely confused and didn’t learn ANYTHING. Nevertheless, I cried 90% during (and after!) those classes
@@Sireingtonsame I can perfectly 3d model but have no idea about coding lmao
Don't tell ME that I can't make an open world MMO RPG fantasy game on my own in two weeks!!!!
Hi Ferret! :)
Ohh, hi Cool Man! It's a nice surprise to see you here! ;)
@@ericpug9154 NPCs*
CouchFerret makes Games q
CouchFerret makes Games you can
I like the three pillars.. I made 200 original games in the past 35 years. Possibly 30 I´d consider good ones.
And it is very easy to think of exceptions. It might be part of the appeal not to communicate something clearly (for instance in a hacker game or an alice in wonderland game), the player might start thinking differently halfway through the game (or actually learn something), maybe this was what you intended etc etc.
Others say the holy grail of gamedesign is to get an emotional response from the player (any response, so hate or fear works too..) I have watched a flood of things people say about games, gamedesign etc appear. Even the vocation of game-designer and the seperation of design/art/development.
I have yet to figure out one thing you can truly say for all games. Even for all games I made myself. Like most of these lists of rules for gamedesign, this is mostly true for most games.
Still useful, because 9 out of 10 games you'll make, there is some truth in this. And it´s always good to know which rules you are breaking now.
GameDesign has changed a lot in the last 35 years and one of the things that changed is that people overthink making games. It´s like with all the rules of fillm making. Great guidelines.. But follow them and you end up with something soulless, that might make you money, but...
Games just happened for me, most of the time. If I have one advice, it´s: be curious, be original,
but don´t try to be original. If you can do that, you figured it out.
If you are succesful, doing that.. that´s a nice bonus. I was moderately succesful for a while, but when I started to second guess myself, lots of the fun drained out of it.
So take it from a hasbin :) Just make a few games and see where it leads you, then you can write a book about it later.
wow
My whole family says how good I am at drawing and said I should put it to use, that’s how I got the idea to try game design. I don’t have any equipment yet, I’m only 14. But my dad it’s helping me slowly to get to my goal
Edit: ok so I’m now 15 and Ik what the reply r on about, some of your are saying it’s about ideas and others are saying you have to be really good at art. I agree about the having good ideas and that and I’m currently thinking of ideas that would be good and fun to play, I’m also getting much better with my art. I’m doing my GCSES soon and once I do them I’m off to college. The college I want to go to has a course all on Game Design which is perfect 👍. If I do get to do this course it would give me a lot more ideas on what I need to work on, I’m also gonna take an art course to improve my art whilst doing game design bc Ik that will help me.
Mate not to dissapoint but you need a none biased oppinion, ofcourse your family will tell you that you are good.
If you're looking for a project, im solo doing a tank game atm
Hey i think i met me but older by 3 years
Just get computer and mouse, not that hard
piranhaboy 47 ah yes cos I can afford that🙄,
I'm doing ict in highschool and our teacher showed us this video in class. I find game design very interesting and I wish to pursue it in the future. I just wanted to thank you for making informative and entertaining content like this. You're inspiring people to take up game making.
How are u now?
@@letzbi9487 ded
How's that going? Or have your interests changed?
I'm also curious how you've come along.
Problem: bombs make your videos non-ad friendly
Solution: *exploding pineapples*
sonicjason255 Bloons tower defense has entered the chat
or combustible lemons!
"Aha, I got it!"
* proceeds to make the Goat Simulator *
Yeah, you *goat* it
Heres a tip on Graphic Design
Themming is Important!, Keep One Theme all the time, mix and Matching will cause you and the Player to not understand anything :>
how much coding is there in game design??
@@northremembers5455 i honestly don't know,
@North Remembers coding isn't that hard, but there isn't as much as in.. programming. Game design is also a very broad thing, and it isn't just one single block
It's so great to see you talk about game design, I really think you should make a separate video about each one of those themes. I see a lot of developers that know how to make games but don't really know how to make them fun, and if you can teach them that, you'll be one step ahead of pretty much every channel like yours.
ua-cam.com/video/27O-kgf9p_k/v-deo.html
At 6:05 you were not smiling.
0/10 literally unwatchable.
disgusting. How can he not smile throughout every moment of this video
Funny how even when he forces a scared face he still can't help half-smiling, too lol
06:06
"RULES ARE RULES!"
*Npc that ate 150 bullets gets killed in the cutscene with one round*
GOAL OF PLAYER
THE JOURNEY
THE EXPERIENCE
COMMUNICATION
PURPOSE
APPEAL
KEEP THINGS HAPPENING
ANTICIPATION
LOGICS
MORE SOUND
CONSISTENT PHYSICS
PROGRESSION
MULTIPLE CHOICES
ARJUN MEHTA thanks a lot
When did I get so many likes 🤯. Thanks guys. Feels good :)
but... is coDinG YoUR GAmeS EaSieR tHan yOu ThINk?
If only you take the online course XD
yEs It Is.
Division Zero i would say yes
made me laugh hard
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tru xD
From the thumbnail I thought this was a Mark Brown video XD
Pretty much an inspired thumbnail
Guilhem Ané I *wish* my beard looked like that
@@GMTK wow the man the myth the legend lol
@@GMTK So you just comment on random videos? That's good to know
Well Thank you I was searching that exact channel but couldn't remember it.your comment was very helpful!
Never skip an advertisement when its on brakeys videos..i don't why i watch ur vids during my unviersity exams while i take break from study...Just keep teaching/entertaining us
8:27 Who's a good boye!? Great video as always Brackeys!
That was so damn cute
bruh
XD
"He forgot the part about pre-order bonuses and day-one dlc." - All Game Publishers
I know I'm writing this 2 years after the release, but dude! Your first game - Awake looks cooler than any idea I've had so far! :D
Pineapples has been planted
Farmers win
Lmao
If only that is the sound FX, then I can play CS in an airplane without worrying my headphones plugged out when the "pineapple" is planted.
have*
Comment of the day!
@@thessalonikiosmusv you play with bots?
omg now we have the coding your game is easier than you think infecting brackeys
Thank you for making game design simple. I am looking to start my own company and investing in some courses
Responsiveness,
Oyuncunun oyuna etkisi var,
İletişim kurmak, oyuncuya göstermek
Anticipation, bir şey olmadan animasyonla filan oyuncunun fark etmesini sağlamak
Zorluk: öğrenilebilir olmalı
Dinamiklik ve Progression.
Thank you brackeys ive had so much trouble with designing my own games thanks for sharing your knowledge with everyone.
You're the best. I'm up to develope my own game, and this gave me the right inspiration
Show da gaem
0:22 Geez, I always forget you looked like that popular dude in a typical high school film/series just a few years ago... :D
Keep it up! Your videos are both helpful *and* entertaining. I watch all of them even though I'm absolutely not interested in a topic just for the lulz :D
Also, 8:32 I'm shipping Brackey's and the guy with the watch standing in the side of the screen now
Sometimes I forget if I come here for game dev knowledge or Brackeys' eyes
@@nxt_tim I think that's his wife at 8:32
Really good example of user experience in games design, thank you!
The Stanley Parable was one of the most unique games I've played in a long time! Glad to see it made a cameo in the video :D
Mark Brown has a new competitor?
This was by far my favorite video! Really well made and quite interesting :D
I have played all Half-Life games but finished none. Last week I decided to finally re-play all of them, to the end this time. I have spent years without getting spoilers to the end scenes of them. Till now...
Man, I love this guy. 10/10. Thanks for all the help you have given us!
I'm going to rewatch this so many times
Same xD
try to make games instead of rewatch this
@@muratcanagic I will, but will come back to it to remember the rules
Great video!
It may be overwhelming for someone just starting out. But actually, you are not saying that we have to be expert on all of these, but mentioning important aspects of each. For example, the part of rules and the events in the game was great, and even though it seems obvious, i never thought about that. I don't make games myself though, but i find game making incredibly interesting, and difficult.
Hey brackeys please upload videos we want to see you make a multiplayer game please don't stop uploading video you are our unity god of tutorials please
U always smile , I like that!!!!
This is actually my favourite channel on youtube right now
Great video! You touched on some really good general design principles. I'm just getting deep into programming for games with a focus on the Unity engine. Can't wait to check out the rest of your channel
we miss you Brackeys ...
0:37 my heart skipped a beat, i have not seen that screen for years :(
MY GOD, YOUR VIDEOS LOOK SO GOOD, IT LEGIT LOOKS LIKE SOMETHING FROM A HIGH LVL PRODUCTION STUDIO
6:00 only me that gets a uncanny vally feel when the lights go dark, like he looks like a video game character :,D
0:08 so Brackeys invented Battle Royale?
At 6:49, Duck was the MVP for successfully planting the pineapple
You give great tips and info that are worth so much more than the time you spend making them. Please keep up the great work and we will all keep watching.
the light (evil a.i.) going off was the best little joke youve done in a video yet lol! 😅🤣😂
"Oh my god he just said "Bomb" I now feel the urge to explode" is this what youtube think could happen?
i've only been using unity for 3 days and m about to publish my first game all because of brackeys so watching brackeys is obviously a principle
the fact that he censor the word bomb is so sad. Just look what our world has become. when you not even can say the word bomb. Just because you have to fear that someone feels offended..
He also avoided saying "Terrorists" and said "attacking team". Honestly, UA-cam is still a thing only because there's no decent competition rn.
When did he talk about a bomb?
I feel offended by your comment, sorry but i have to report you
YT should also start demonetizing videos in which comments contains prohibited words.
@@PumpReactivationProject we are slowly getting there. Just look at the recent "child p*rn" fiasco because one moron claimed that there are pedophile rings or what not what and that caused many advertisers pull away from youtube (again) bringing the addpocalipse 2. That made youtube decide to demonotize videos or maybe even take them down (I'm not sure about the later one) based on the comment sections as a temporary solution. I wonder how temporary it will be.
brackeys headpats is what we always needed but feared to ask for
Listening him say "pineapple" instead of bomb gives a sad vibe in 2020☹️🐘
Good beginners guide to coding/gaming, lays out a great rough draft of what to expect and contemplate....but nothing new if you already know game theory and such.
Brackeys you are my idol and I like your videos and it inspired me to start an Indie game studios and make a channel to keep track of my progress give me a feedback of my games and Unity tutorials
NICE! You and brackeys have the best Unity tutorials and your games "Wastelander " IS THE BEST!!!
Interesting you have a decent tutorial and you've a good games for indie game standards wastelander is the best of all of your games! Thank you Notchmods you have inspired me to code!
Notchmods your video is the BEST!!! Watch the channel now Notchmods inspired me to make games with Unity
Hmmm how can I put this to a word INSPIRATIONAL Notchmods you are inspiring!!!
@Brackeys , I purchased the course you mentioned in your intro! So far it is pretty great and I would highly recommend the course to beginners and someone like me who has some prior knowledge but is looking to refresh/grow their knowledge on C# and Game Development. They also have a Discord channel which is great for connecting with other people who are looking to learn and advance their skills in this field. Feel free to reach out to me as well with any questions you might have! I love to help out others and learn as much as I can.
I use adblocker, so I don't feel your pain lol sorry
I really think that 'machinirium' was the best storyline type based game I have ever played. I have completed it 2-3 times and still think that it really is a great game to play even compared to any other high graphics game. I have not yet played GTA 5 or anything, but I definitley think that except graphics any game needs a purpose/storyline or else, it becomes just less appealing to play.
From my point of view I consider almost a Game is simply/mainly about THE GAME which is mainly made of gameplay and game-feel, to be always constrained by 3 layers almost equivilant to the foundation pillars you mentioned, which are Mechanics, Dynamics, and Aesthetics noting that Mechanics are the core base of such pyramid.
Aesthetics indeed are important but note that as much as they should look/feel good, they also must function good as a layer which add more depth to the mechanics layer throughout game dynamics layer: for instance, check Splatoon a great game made by Nintendo, or Minecraft as a more known case here, the mechanics + aesthetics merge to generate a very dynamic game experience and set a unique well themed game tonality.
In my openion, GAME DESIGN is about the process as any other kind of design and not only the objective, yet I agree that to do so an objective is mostly required but note a game like Tremble Run or Piano Tiles: I hate the fact such games being mainly dependent on Skinner boxes, and lacking a gameplay depth but still are defined as games with no defined winning condition, yet only losing condition.
Game objectives aren't everything, yet are important in many cases; however, I appreciate the way you conducted the topic.
!HERE IS A CHALLENGE!
Can you design/develop a game in which losing is winning, while winning is losing; in other words, can you make a game which you must win to lose and vice versa!!?
Doing so maybe illustrate my point that a game is not as much about the objective as it is about process to be defined by the three layers I mentioned earlier!!
looking into becoming a designer so this was very helpful, thank you!
I never thought I could I always thought I was more creative a add by idea in especially sport i would create what does not exist.
I love your videos! And that's why it's so heartbreaking to realize that I can't support you guys in Patreon even if I want to :
5:25 events occurring in game should follow physics.
*MANIAC MINECRAFT CRIES IN CORNER*
Ah, but as he says right after, just keep it consistent! Most games deviate from physics one way or another, which is fine, as long as the player knows what to expect :)
I live in the us where we use "." instead of "," for decimals so when I read the description I read it as Get The Complete C# Masterclass for only nine hundred and ninety-nine dollars LOL
Lmao, you have to have 3 digits before "." XD
Lol the end-scene was awesome, the look on your face, and the hand just reaching out like "that'll do, pig"
Half-Life 3 confirmed!! Thank you Brackeys!
Yesterday i was searching for game designing videos on your channel and you do not have that video and found it uploaded just a couple of hours it's coincidence
Do Professional scripting tutorial
One thing I've always been puzzled about and I could never find good info about is how to create units and how to balance them for a game: For example: a game that has a powerful but slow fighter vs a long ranged fragile one and a fast but also fragile one, etc. One with gimmicks, like minelaying, healing, fixing, etc, and how to balance these things well. To really begin with, how to choose the atributes for the units and what to avoid... That's pretty hard...
Pls can we have one on sandbox game creation
Ask your 200 employees
@@gameworkerty I'm still in secondary school I work alone
@@umaryusuf12 that's awesome. Glad you're making games. Please seriously consider making something simpler than a sandbox game. Brackeys isn't kidding when he says it takes 200 workers.
@@gameworkerty Some sandbox games can be simple
Thanks for the advice @Chemtrail Dreams but I'm just trying stuff out for the experience and i believe that if i can take the training in the future i can start my own Rockstar Games
Really helpful especially for beginners.
rip pineapple.
I love this video the more you see it and the more times passes the better it gets
Hey Brackeys , I know it's not the right video to ask you this question. But can you give me a tutorial for how to use Unity Remote 5 with android. I tried all tutorials but nothing happens when I press play. I enabled dev options and Usb debugging but nothing happens.
Tracomi edit > project settings > enable any device.
I did that nothing happens.
close Unity> close unity remote> open unity remote> open Unity
make sure adb drivers are installed
Look if the phone is connect by PTP mode and dont for MTP
Hey Tracomi, Try this... go to edit>Project Setting>Storage.. and change that to force Internal By default it is external. Hope this will work because I know how it feels when you are not able to play your game in your phone.
Tbh I never thought this channel will reach 600k
but bear in mind that brackeys is not a game dev, but a game dev tutorial creator. those "tips" are not even basics, but generalizations. i strongly suggest to either work on a bigger game, take game design lectures, or study game design books if you want to become a good game designer. 4 tips: 1) most game devs/artists do not know how to design games, which is due to specialization. the more you work in aaa and with very good game designers, the more humble you get. 2) secondly, watch your game list. what are you playing, and why? those game types/genres should be your first game. a major reason why almost all indie games are crap and fail is because the devs do not play those game types themselves. if you are not into your own game genre, you do not get the details, i.e. that make bf5 different to cod, right? or the difference between rimworld, prison architect and, uh, dwarf fortress. 3) a theme is not a game. a sci-fi game with aliens and spaceships is not a game, it is just a theme. a game has mechanics that work like a clockwork, that must by engaging, rewarding (or not), and fun. fun can be painful, hurting, disturbing, but it has to be fun. 4) do not listen to people that did not finish commercially successful games before. the last point is crucial. why did no man's sky fail? it did not fail in sales, but it failed in its potential and among fans. so, why? if you solve this question for everybody, you are a good game designer. if not, you are likely to fail. nms is a good example because everything mentioned in this video was there -- just not a good game design.
5:53 get a load of that reload/pump. nice.
i realy love games and programming but i cant get in to design and im not much of a person with a lot of designer friends ya know but i realy want to develop my game but without the design ability or people to help me with that i get stuck. What would be your advise to someone like me?
worldofleveldesign.com
I bought a book about basic level design, it helps me a lot.
"Level Design dla początkujących" - Jacek Wesołowski
But i don't know if other language versions exist, beside Polish. Maybe you will find a good alternative. Ask some Dev communities what do they recommend.
No way around it bro. Can't really give substantial advice bc I was particularly better at design and really bad at logic. But I learned how to be good at designing by literally copying copying copying. Until I got better.
Here's a little outline on how you should practice:
1. Find a unique piece of artwork/game/UI/concept art everyday(if you want to practice everyday)
2. Copy
3. Rinse and repeat.
There's some wonder about copying and I think it should be studied more with pedagogy too. You get a lot of insights from just literally copying. It's like not knowing how to solve a math problem and when you write it down your brain usually catches up and gets how things went where.
Best of luck!
take some examples from games that u've enjoyed, and make a small game based on that
i guess? :v
I'm currently reading Level Up! by Scott Rogers (second edition). I'm still towards the beginning but iti does look interesting. There are plenty of other good books about Game Design but this one is apparently more pratical and less theoretical.
You can read, for starters, but will come a time you will have to go and design/make a game.
You will fail, of course, but as in IT, the good thing is to fail fast and often, you will eventually end up with something not too crass.
But the first one is hard, for sure, still stuck there myself. :P
Can you guys make a video on level/ player selection, that would be really cool. Amazing video as always.
Pineapple has been planted
Farmers win
Congrats on a million subs!
You play csgo
Who doesn't ? i mean it's probably the most famous FPS competitve game out there
RULES ARE RULES! Couldn't agree more! Great video! 👍😄
Please do more coding stuff!
A huge open world with stunning graphics won't be fun by itself. You'd need countless enjoyable mechanics to go with it... all needing to be prototyped.
Half-Life 3 confirmed!
Thank you so much for this. I really needed to know what makes a game fun.
This is nowhere near Extra Credits, eh?
Different approaches to the talk about the same subject imo, nothing bad about it.
Ur content is really evolving too be great, really enjoyed this type of video, mayby do more about like basic principles of game design in general instead of only unity tuts (dont stop with the tuts though :P)
Am I the only one hearing weird vibrations from time to time? It's very annoying
ikr, its like the sound gets too loud...
Yeah the mic needs to be better buffered. Clamp was turned off or something
1) download Chris Taylors game design doc template
2) don't touch your tools (unity, blender, ue4, PS, whatever) until you've written your gdd.
Alternative: set up a local wiki server and build your gdd there.
bought the course! really exited to learn c#!
well that's not really true. with a course you've got interaction and you learn in steps from the beginning in stead of learning from a random youtuber with a random video..
Dude you are awesome love your videos alot. I know you already know this but still going to say you are helping so many people in achieving their dreams. You rock...!!
Thanks for always helping people!
Great Tips. Thanks From India!
HE HAS THIS EXCELLENT COURSE...
No thanks, bruv. I have you and Derek Banas to hold hands with in my journey. Keep up the goood work.
Cheers
Thank you for making this video. It was really informative and I know more about game design now.
8:26 heart touching scene in games.
one of the most usefull video for me(at least) right now,thanks!
Something to add to the appeal pillar: nostalgia