When Biffa zoomed out to talk about linking up the other islands, it really made me appreciate what an excellent build New Tealand has been so far: thank you Biffa.
I originally wanted the cargo on the same island, but your idea of repurposing the old airport is much better, particularly since the cargo will have a shorter distance to go to those big commercial centres
Hi Biffa. Just a thought, to avoid any aircraft traffic jams once the airport gets more popular...how about building some taxi way bypasses so the aircrafts don't have to go through all the stands. Ideal place would be by the round taxiway parts on both sides of the airport
Biffa should really have a close look at how airports are set up. In reality, having 2 runways not parallel to each other makes one of them unusable, while the other is in use. Normally, large airports have 2-6 runways, each facing exactly the same direction. As well as one or 2 at a 60 degree angle to them. Examples: NY - JFK, Atlanta, Washington, DTW, Pittsburgh... Well, most international airports around the world really. Some, like Philly Do not have a 60 degree crossing, but a near 90.
@@Mp57navy The angled layout is quite a bit outdated. Thats a relict when planes really struggled with crosswind. Which is basically not a big thing anymore. The modern layout for a mid to big sized Airport would be 2-4 parralel Runways, split by the Apron in the middle and then dedicate one set of runways for the for e.g. south arrivals and one for north. Also dedicate one runway of the set to arrivals, one for departures. Here in the game i would dedicate one runway to arrivals and one to departures so there's no crossing problem.
Just for the realism aspect of things, planes would never land and take off in opposite directions at the same time. You want to land and take off into the wind. At an airport, runway used is determined by the wind. Because of this you see diagonal runways at airports to allow planes to land with less crosswind and more headwind. Since the game doesn't allow this logic, the closest you can get it having both runways going the same way and assuming that's the wind direction at all times in your area.
The new airport "express" does the exact same thing as the yellow line but with 1 more stop. Perhaps consider getting rid of all the stops except glass box and airport (and maybeeee that final stop of the yellow line so people done have to go all the way in to go out, or extend the yellow line to the airport for the "slow" route and then the new line just pinging to glassbox)
I love cities skylines but for some odd reason when I jump on and play for more then 1 hour I just lose motivation. How do you have that type of motivation when playing cities skylines making big cities. Big fan of your work. Hope you get better soon!
I get the same way. I'd say maybe you should try detailing the small areas or build with a certain theme in mind. Micromanage your city and make it as realistic and beautiful as possible
What helps me is that I am not just "playing" a city as it were, I am making videos too, so I need to come up with good ideas for my cities that make interesting videos. But also mods. Just adding a mod like Realistic Population can change the whole dynamic of how you build a city. Or pick a map that is not your normal choice and embrace the challenge :-)
Hey biffa add an round airport thing in the middle, and if you can give a seperate runway for small and medium aircrafts. It seems like that there is small amount of air traffic
Name your Airline: eTEAhad airlines!!! And these models resembles the Boeing 747 3:30 I would like you to build the cargo terminal in the Meteapolitan airport and extend another concourse in the vacant area of the passenger airport, in a way it would be easier to export the goods with the cargo airport as the distance for the goods to reach the airport will be comparatively less if you would put it in place of the old airport (18:30). And get well soon !! having cold really sucks!
Your Airport build is gorgeous! Because of heavy traffic it wouldn't hurt to get a few more, perhaps slightly shorter runways, but I'm not sure that would look so great as it does now. I assume you might be loosing capacity because of connectivity. The trains traffic is not in good shape yet, so maybe that's holding people from the airport. Have you considered putting in a ferry?
30:51 I think it would be nice to have a commercial leisure district adjacent to the airport (which would be tolerant of the noise pollution) so that the passengers have a place to go, boosting ticket sales for your airline
I was thinking the same thing. Things I want to see: 1) Take or landing only runways 2) Underground concourse connections (to allow toastrack airport designs) 3) taxiway bridges, just like you get at a lot of real airports
I'm looking forward to the detailing segments. There is so much detail around real world airports. Trees, planters, flowers, fences, parking lots, services (Fire, Police, etc.), rental car facilities, other small buildings. It should be fun to see what Biffa can do.
The airport train line is crossing tracks at the elevated train station you started it on. As the yellow train line terminates there, you should either put the airport line on the center tracks or end the yellow line on one of the center tracks, your choice. As for the terminal, I'd put the train station on the other branch and extend the concourse branches around the triangle to have the stations on the INSIDE so you can add plane stands on the other to extend airport capacity. As for the possble airport passenger satellite concourse, I'd suggest you add two taxiways linking the two runways between the main terminal and the satellite concourse so any plane can chose their runway (look at real airports such as JFK, Charles de Gaulle, O'Hare and so many others, they have that "taxi highway" as I call them. Ironically, the logo with the palm tree maches your channel logo the most because it has that yellow color on the red. You've got to add hangars and parked planes everywhere to boost the overall airport attractiveness. Blasphemy Biffa, you don't revognise the Queen of the skies, the Boeing 747-400 herself? The symbol means the asset it OUTSIDE the dedicated zone it should be builf in. AKA, you moved part of the runway OUT of the airport zone.
It seems unrealistic to put water lines under runways, since they're taking *a lot* of weight from planes. The reason water lines usually go under roads is because it's relatively easy to access, but obviously the airport has quite a lot of open ground.
Woo Hoo like number 634! I thought the airport looked like a Nazca line drawing. Or a ski jumper from below till you added the plane parking between his legs.
If removing metro airport, with cargo, add a small (1-star) passenger terminal as well, wto share the runway. A lot of the commerce near the airport is tourist-centred, and without an airport, may suffer.
I think it makes sense to move the bus and train stations to the hotel side of the concourse so future plane stands could be on airplane side of things. Great video!
Loving the content! Always happy to see a new upload. As a note on airports, planes generally land on the shorter runway and take-off on the longer one as it takes more distance to take-off. Would love if the devs could add additional exits and entries onto the runway for different size aircraft. Would be more realistic. You can also add more direct taxiways past the stands so that aircraft do not interfere with the aircraft using the stands (less aircraft making smaller aircraft). Unfortunately the taxiways are narrow so not much space to move...maybe anarchy a double taxiway next to each other? Can't wait for the next video!
May be your airport should have a runway more or less perpendicular to the other runways, to be used when the wind shifts. Looks more natural that way. Otherwise: it looks fantastic! I love your streams!
Also so they wouldn't have the Heathrow issue, for airspace safety reasons Heathrow cannot have two planes landing at the same time because of the parallel runways
I think a satellite (insert Star Trek joke here) terminal at the end there between the runways would be nice. Make use of the built in metro to move from terminal to terminal.
Fun fact: at 21:47 when the plane went in reverse that is (almost always) impossible because plane engines don’t have a reverse gear. When they need to go backwards into the gates they are usually pulled in or pushed.
Biffa: "What do you think about repurposing our old airport for a cargo one?" *Me, seeing all the backed up cargo trains...again...* "Well, I guess that answers that question. lol"
Loving your airport so far. I'm sure people have commented this like a hundred times by now. Your roads coming into you arrivals and departures are two-way roads as the built-in ones are one-way. Quick questions: Why didn't you use the big concourse in the middle of your airport? Do you plan on giving New Tealand a military base? With navel ships and an air base. "Realism" ideas: Passengers from the bus and train platforms can get off and just walk on to the run ways haha Airport usually have their own fire and security systems. I believe there are some workshop items to give you those big fire trucks and airport police. Keep up the good work Biffa, you are a true inspiration to us all.
Repurposing the old airport and turning it into a cargo airport is a good idea... Though I'd love to see what'd happen if you build a cargo airport over at the Enteaprise aswell...😁
The Queen of the Skies! She's slowly going to become a thing of the past - together with its Airbus counterpart (The A380) - making way for the new era of aviation. Will be sad seeing these icons go, though the future is as exciting, if not more.
just a thought, at 38:29 you have empty spaces of land to the top right and top center, maybe use the top right for the more pedestrian of airport needs, because your garbage is going off the whole time and your sims would appreciate a police , fire, and hospital presence. in the top center, I would add some residential and commercial zoning, and with commercial have both the leisure and tourism types, and with the residential put it next to the water and there are a whole lot more of different buildings in the airport dlc! use them all within the theme of course
To prevent planes landing and taking off on the same runway, at the same time, try placing to parallel runways going in the same direction, but have your taxiways set so that one runway is connected at the start and the other connected at the end. In theory, this should allow one runway to be used for departures and one for arrivals.
Given the fact that the runways/taxiways are all one way only, you have done a really nice job of getting this organized. Obviously, in the real world, runways and taxiways aren't one direction only. This new Airport DLC is great, but it does make you think more about layout. And I think the separate cargo hub at the other airport is a great idea. The road network near the old airport is much larger and more accessible. Should work just fine.
Biffa, if you look at actual airports in real life, you will see that taxiways tend to be highly interconnected networks to minimize waiting time while taxiing. Maybe you want to do the same with your airport so planes don't end up waiting for other planes on the taxiways? Just something to improve efficiency :)
With respect to realism, i think taxiways should be connected to both runways in case one is closed. So i suggest adding a cross taxiway connecting both sides of the terminals stretching to both runways. Also, i think adding jet fuel tankers between runways is not a good idea as if an explosion occurred, both runways will be closed due to fumes etc. i suggest adding them to the corner of the airport. Also, i dont remember if it was added, but to add a fire station between runways is a good idea. All in all, this is just my opinion if you’d like to make it more realistic:). Thank you so much for your efforts biffa. Really enjoying the series
“I hate you trains!” Same Biffa, same. I can never fix the train traffic unless I just make a big train-a-round with limiting the trains only to one direction… at least it helped with fixing the commercial issues not receiving things to sell, when I set that train about.
I really think you should connect your island rail lines all the way around the map so it’s circular and connected to the main island. Right now your citizens who are at the base of The PG Tips in Primrose Hill (where the Funicular rail ends) have to go all the way around the whole island to get to the airport when they are actually not that far away from it!!
I think that the planes take off on the taxiways when the games decision system determine that the plane is unable to reach the gates. When Biffa added the taxiway leading to the fuel storage and hangers planes would go into that area and then not have a way to reach the gates. Instead of having the plane continue taxiing to the other runway the game has it take off after a certain amount of time. If the despair option was turned on then the plane would probably just disappear. Perhaps just have the first part of the taxiway go in the opposite direction and prevent any planes from entering the section as it's meant to boost attractiveness. This probably happens with small and medium planes that enter the path for the large gates. It would be ideal if one could force only large planes taking that path. Otherwise, a path for small and medium planes leading back to the original taxiway, or to the gates for them, is required. Thanks for the great videos.
Hello Biffa, I would suggest making 2 runways for small and medium planes and other two for bigger planes. "Comb style" taxiways would be great to avoid planes going through every single stand.
Have you considered making a road that goes completely around all of New Tealand? Completing the train lines and possibly connecting the metro to the new airport?
Thanks for the tip of marking the runway ends before attempting the rebuilding. I also love your choice of airline logo. It sort of reminds me of the Amtrak logo.
Hi biffa, in my opinion I feel as if New Tealand should have 2 airports in the region with both cargo and passenger. Maybe use the current airport as the bigger one for international, and you could use the second airport as a smaller domestic airport with a main focus for cargo. It’s just that the current airport is far from the other side of the island
Can I suggest something that I think is missing from every airport build out there? A postal service sorting facility, I mean international postage is mainly sent by plane.
Also, from experience doing this back in the old SimCity days, if you're gonna build one large international airport like that, best have that one as the only airport serving the entire city! Remove all other airports you have so that the denizens completely use the largest airport as the only one. I usually do that and just do one cargo and one cruise ship terminal so that those who want to leave or enter by sea can still do that.
Maybe its a dumb idea but i think that you can make better use of that airport area in the middle by turning it into a small hotel/business zone. In my opinion its a better use of space, would look better, and would remove a big chunk of that "airport cells", thereby reducing maintainance cost. I would recommend connecting it to the island just ahead with roads, rail, and bus. So, on one side, the area would be connected to the island ahead, and on the other side I'd have another entrance/terminal to the main airport. Just an idea. Thank you for all the effort Biffa. I don't even play this game but I throughly enjoy every minute of every video.
Love the new airport DLC! It's funny how the lights of all the airplanes blink at the same time! I hope they make that small change to make it look more realistic
For large international airports like that, with a huge metropolis that's at least over a couple hundred people living near it, I would also make sure the roads and transport lines going there aren't clogged with too much traffic. Ergo, making sure large enough roads, enough bus and metro lines are all well connected through out the major terminals in this DLC. That matters too! Because once you're done building that massive airport, it's going to get affected by the adjacent expansion of all of your other zoning in the city itself around it.
Suggestions: - only one-way for your big planes. they must come in on the one runway and takeoff at the other. Make it able to them to use both runways. I wonder if this has effect on your budget!? - make short-cuts on taxiways to shorten the distance to/from runways. This is very very common on airfields. Also this might influence budget. (I wonder again)
Can't wait for the cargo episode!! Be careful tho, in my game I don't know why but I spawn an infinite amount of cargo planes and they just use 2/3 terminals and block all the airways...
You should remove the taxiway around the Fuel Storage and put a road with tree line. Fuel depots are used only by trucks in real life so just suggesting.
Some things I've learned about how airports work: - "Great Maintenance" is basically useless. It's only function is if you have zoned buildings near by that need higher land value to level up. Since you have none on the airport island then no point. Also I imagine Monuments that boost land value basically do this much cheaper. - Ticket income will fluctuate often. Just keep attractiveness decently high and it should be fine. As long as your weekly budget is in the green you should be good.
Not sure if anyone told you. You've used two way three lane bus roads leading into the airport terminals. However the build in terminal roads are one way three lane bus roads. Maybe changing this would benefit later on when traffic starts to build
I think you should repurpose the old airport into a cargo terminal and create a sort of cargo hub at the new terminal using the boats, planes and trains. You have an amazing infrastructure right there and I feel it would be cool to see the airport working in that way. You could even go as far as making a separate tarmac for the cargo planes if you wanted to keep the passenger planes separated from the cargo planes. That isn't to say you should shut down the old shipping terminal's but rather give yourself more options for shipping which could only help.
To my honesty, I'd demolish old airport and turn that area into tremendous nature reserve. If you look farther past airport island, there are 4 islands: shark, bird, bull and dolphin. Bull island fits for cargo airport, if you ask me. You can connect them with bridges and dolphin island is rather close to complete the loop around the city, so cargo will going in both directions. Barges will help also, that's my point of view.
Since you mention the airport looks like the Enterprise, I once again propose a reference to the best tea drinking Captain around, Captain Picard. We can call the location "Earl Grey Island" and have it the home of the "Jean-Luc Picard Int'l Airport". Man sure loved his Earl Grey tea, hot of course
Love the idea of repurposing the original airport into the cargo airport, very interested to see how you do that! Great build today, feel better Biffa!
The best way to stop trains backing up is to grade separate your junctions (or at least the most congested branches of a junction). That way trains can't be blocked/cause blockages from crossing moves
Now I wonder is he going to make a new district for the cargo airport or does he have to link it up like he does university districts. If he has to link it up he'll have to draw a district line that levels land all the way to the new site. Should be interesting. Plus you have to keep in mind airplane sky lanes. This new dlc seems to affect them which may be why the planes are taking off in the middle now. Maybe a mod that shows and changes plane routes is needed.
Don't know if anyone else has said it but you were onto something with your analogy of what your airport looked like the USS EN-TEA-Prise or some such like that I like it
I'd like to see some kind of service area for the airport, like firefighters, police, medical and garbage. Maybe even bring some commercial zoning with tourism specifications so actual hotels would be built (not only probs). Not sure about the zoning though, since the island is pretty tight. But I hope services can be build inside the airport zone? Would add realism too, since every airport has their own firefighters, police and medical clinic close!
Personally I don’t think a cargo airport would be a good at the Metreapolitan Airport, given the place is built up and touristy. It would be better at the international airport or in an industrial zone Maybe Metreapolitan Airport could act as a smaller regional airport
It would be nice if you added a third middle runway for cargo planes, and the associated infrastructure. Maybe have a shipping yard on the same island, to ship the cargo to the places in the city which want flown-in goods. And it could be perpendicular to the middle line of the two existing runways. Maybe even have multiple such cargo runways. Maybe have 2 tiny airports and a medium airport on the opposite side of the current (big) airport, so the big airport acts more like a hub. *Airport name suggestion: Aerial Tea Port.*
Hey, Biffa, get to feeling better. I have an idea for you, when you add the aviation museum, why not add a blimp hangar near it? I think that could be really cool. I really like the way you laid out the hangars in the center of your airfield! Don't forget to connect your metro to the airport, I'm sure it will boost your numbers. I like the idea of the freight airport where the old airport was.
21:40 it's a Boeing 747 :) but very close though! The A380 is the only other double-decker aircraft; Airbus' version of the 747, just bigger. Awesome work Biffa! Been watching you since your Sunset Harbor era of TeaVille, love your content! Also, name suggestion: Enteaprise International
I'd suggest putting your control tower right smack in the middle of the 2 planes in between the 2 concourses housing the large stands. And if possible add a few commercial areas like shopping malls near your train and bus stations plus parking options. For the name, I'd suggest Montgomery Scot-Tea Scott International Airport if you want a Star Trek name. Or you can for Teaberius Kirk to go along with James Tea Kirk. Tiberius was the paternal grandfather of James and the source of the T within James's name.
A must for the airport: to look realistic make the two runways parallel, right now they look ridiculous because such a layout would never be allowed to work in the real world. Just move them touch and you'll be all set
That's not true, there are weird layouts all over the place. While most airports do have parallel runways, a lot in tight places (like the island Biffa's using) have to use the spaces they have.
@@frenchfriar Never like this. It's okay to have runways which are perpendicular or offset by a lot, but here they're almost parallel but not quite. This is dangerous because there conflict points in the approach pattern. If you wanted a layout it would either be parallel or more offset (like 30 degrees between the two)
As always fantastic content! I personally think putting the cargo Airport as a part of the Larger airport makes more sense then having it all the way on the other side of the city.
The idea about the smaller airport to be cargo is I think reasonable. Air cargo is still just one type of cargo, so it won't need a super massive space specially for one ''city''. And having the cargo away from passengers specially if this game doesn't use passenger planes to deliver something cargo, even though just a small portion of it. AND TRAFFIC NOT JUST IN ONE PLACE OR RUTE IS A HUGELY AMAZING THING!!
35:10 - Did Harrison Ford pay your Airport a visit (He once landed his plane on a Taxiway (In 2017, Ford mistakenly landed on a taxiway at John Wayne Airport in Orange County, California, while piloting his yellow single-engine Aviat Husky. Ford flew over the top of an American Airlines 737 with 110 passengers onboard that was preparing to taxi into position for takeoff.)
Personally think the taxiways need a complete rethink - planes wouldn't be going around the entire airport only to get back to the last space. Maybe divide the stands into clusters with their own bypasses onto a main 'collector' taxiway?
Placing water pipes under the runways is probably the wrong place to put them. If a pipe breaks, the runway becomes useless. HENCE NO MONEY and/or LOSS of MONEY! Airports would want to place pipes where they could be accessed/fixed without a serious impact to the planes taking off and landing. Best place would be little off the side of each runway and/or taxi. They could still be used by planes and repair crews would have access. Sometimes it will impact a taxi area, but if done right that gate would be shut down without too much interference.
I thought it (airport) looked more like some sort of alien shaman before you added the hangars and stuff in the center. If you eliminate the long taxiways then each strip will not be trying to take off and land planes at the same time. The planes will follow the directional taxiway to the concourses from the landing strip and then from their concourse to the take off strip. You get to save all the taxiway maintenance fees you are paying now and the traffic flow will look more realistic. EDIT: I forgot to mention, the lower level for passenger loading/unloading to enter the airport is not connected to a road- not sure if that matters or not...
Hey that airport does look the Enterprise! ... "Scottea International" perhaps? 😁 Oh, noticing trash is piling up icon are the airport terminal. Does that possibly affect the number of passengers?
Loving the airport location and the build! I think it's a good idea to move the cargo airport somewhere else. Not sure if the old airport location is best as this would cause lots of trucks and trains going there? Do you have a location closer to the factories? I would have moved the hotels. Now they block completely the view to the airport when coming up the main road. The luxury hotel could be by the beach, and have some boats, a park, maybe a prop from the amusement park (the space shot?) and a shuttle bus (or even subway) going right to the airport doors. Also maybe connect the main road under the rails, going straight out to the nearest way in? The use the square in front of the airport for priority parking and some park features. And add cheaper parking away from the airport, huddled next to the highway and trains. Maybe also make the taxiways go straight along the whole length of the runway, and change the round turns at the end of the piers, so planes can go straight out to the main taxiway when departing?
BTW, the planes take off by the fuel tanks, because they can't get to the runway. I think you have a bug on the runway closest to the ocean, as it lacks the three stripes at the end. Try drawing it up again with anarchy off.
When Biffa zoomed out to talk about linking up the other islands, it really made me appreciate what an excellent build New Tealand has been so far: thank you Biffa.
Thank you :-)
agreed. I really hope we get several goodbye drive-byes and ride-throughs and build recaps as we go along.
Does anyone else think that underground power lines would be a good idea for airport zones?
We should have underground powerlines just in the whole game, in all honestly.
@@PerfectAlibi1 Facts though
@@PerfectAlibi1 mods
@@minnumseerrund
I know, but that's something that should've been in the base game.
@@PerfectAlibi1 just wait bro, paradox will add them as a 20 dollar dlc
I originally wanted the cargo on the same island, but your idea of repurposing the old airport is much better, particularly since the cargo will have a shorter distance to go to those big commercial centres
Yes but also have some cargo movement on the main land for the views and for train movements.
Given the cost per square on the policies it might be worthwhile to trim the zoned area as much as possible to reduce costs
Hi Biffa. Just a thought, to avoid any aircraft traffic jams once the airport gets more popular...how about building some taxi way bypasses so the aircrafts don't have to go through all the stands. Ideal place would be by the round taxiway parts on both sides of the airport
For more "realism" you might want to add taxi way bypasses around the gates so your 1st planes can just skip all the other gates .
Biffa should really have a close look at how airports are set up. In reality, having 2 runways not parallel to each other makes one of them unusable, while the other is in use. Normally, large airports have 2-6 runways, each facing exactly the same direction. As well as one or 2 at a 60 degree angle to them. Examples: NY - JFK, Atlanta, Washington, DTW, Pittsburgh... Well, most international airports around the world really. Some, like Philly Do not have a 60 degree crossing, but a near 90.
@@Mp57navy Litteral Heathrow syndrome
@@Mp57navy The angled layout is quite a bit outdated. Thats a relict when planes really struggled with crosswind. Which is basically not a big thing anymore. The modern layout for a mid to big sized Airport would be 2-4 parralel Runways, split by the Apron in the middle and then dedicate one set of runways for the for e.g. south arrivals and one for north. Also dedicate one runway of the set to arrivals, one for departures. Here in the game i would dedicate one runway to arrivals and one to departures so there's no crossing problem.
35:18 "Possible pilot deviation, I have a number for you to take down when you have a moment."
**sigh** "OK, go ahead."
Just for the realism aspect of things, planes would never land and take off in opposite directions at the same time. You want to land and take off into the wind. At an airport, runway used is determined by the wind. Because of this you see diagonal runways at airports to allow planes to land with less crosswind and more headwind. Since the game doesn't allow this logic, the closest you can get it having both runways going the same way and assuming that's the wind direction at all times in your area.
The new airport "express" does the exact same thing as the yellow line but with 1 more stop. Perhaps consider getting rid of all the stops except glass box and airport (and maybeeee that final stop of the yellow line so people done have to go all the way in to go out, or extend the yellow line to the airport for the "slow" route and then the new line just pinging to glassbox)
I love cities skylines but for some odd reason when I jump on and play for more then 1 hour I just lose motivation. How do you have that type of motivation when playing cities skylines making big cities. Big fan of your work. Hope you get better soon!
I get the same way. I'd say maybe you should try detailing the small areas or build with a certain theme in mind. Micromanage your city and make it as realistic and beautiful as possible
@@matthewdeane4860 thanks! I’ll take that into consideration
What helps me is that I am not just "playing" a city as it were, I am making videos too, so I need to come up with good ideas for my cities that make interesting videos. But also mods. Just adding a mod like Realistic Population can change the whole dynamic of how you build a city. Or pick a map that is not your normal choice and embrace the challenge :-)
@@BiffaPlaysCitiesSkylines thanks I’ll let you know in the future what city I created :)
I am exactly the same as you.
Hey biffa, what if you create an airport ferry? So that those that are on the main island can probably get to the airport quicker than a train maybe?
Great idea. An airport ferry connected by a bus shuttle with the airport bus terminal would be amazing.
I think Venice Airport actually has a ferry alongside a road connection, so it is logical
Yes. And just two stops shuttle. ! 😁
@@bowlerstuff9589 Toronto Billy Bishop Airport is solely connected by ferry to the city btw
I was thinking ferry where the station is and put the station the otherside
The Train backup is coming from changes from the new "patch" made in how trains move to locations off the map
Hey biffa add an round airport thing in the middle, and if you can give a seperate runway for small and medium aircrafts. It seems like that there is small amount of air traffic
3:50 that plane on the left is doing some amazing piloting ;D
Name your Airline: eTEAhad airlines!!!
And these models resembles the Boeing 747 3:30
I would like you to build the cargo terminal in the Meteapolitan airport and extend another concourse in the vacant area of the passenger airport, in a way it would be easier to export the goods with the cargo airport as the distance for the goods to reach the airport will be comparatively less if you would put it in place of the old airport (18:30).
And get well soon !! having cold really sucks!
Your Airport build is gorgeous! Because of heavy traffic it wouldn't hurt to get a few more, perhaps slightly shorter runways, but I'm not sure that would look so great as it does now.
I assume you might be loosing capacity because of connectivity. The trains traffic is not in good shape yet, so maybe that's holding people from the airport. Have you considered putting in a ferry?
30:51 I think it would be nice to have a commercial leisure district adjacent to the airport (which would be tolerant of the noise pollution) so that the passengers have a place to go, boosting ticket sales for your airline
It would be nice if we could set runways at the Airport for Take-Off Only, Landing Only or Both
I'd imagine you can by not connecting a runway to the start of one track for landings, and not connecting to the end of another for only take-offs
@@KyleMck Thanks! I’m going to try that! ❤️
I was thinking the same thing.
Things I want to see:
1) Take or landing only runways
2) Underground concourse connections (to allow toastrack airport designs)
3) taxiway bridges, just like you get at a lot of real airports
I’m my opinion you really need to split those runways into shorter ones so more planes can get in and out more quickly
I'm looking forward to the detailing segments. There is so much detail around real world airports. Trees, planters, flowers, fences, parking lots, services (Fire, Police, etc.), rental car facilities, other small buildings. It should be fun to see what Biffa can do.
The airport train line is crossing tracks at the elevated train station you started it on. As the yellow train line terminates there, you should either put the airport line on the center tracks or end the yellow line on one of the center tracks, your choice.
As for the terminal, I'd put the train station on the other branch and extend the concourse branches around the triangle to have the stations on the INSIDE so you can add plane stands on the other to extend airport capacity.
As for the possble airport passenger satellite concourse, I'd suggest you add two taxiways linking the two runways between the main terminal and the satellite concourse so any plane can chose their runway (look at real airports such as JFK, Charles de Gaulle, O'Hare and so many others, they have that "taxi highway" as I call them.
Ironically, the logo with the palm tree maches your channel logo the most because it has that yellow color on the red.
You've got to add hangars and parked planes everywhere to boost the overall airport attractiveness.
Blasphemy Biffa, you don't revognise the Queen of the skies, the Boeing 747-400 herself?
The symbol means the asset it OUTSIDE the dedicated zone it should be builf in. AKA, you moved part of the runway OUT of the airport zone.
It seems unrealistic to put water lines under runways, since they're taking *a lot* of weight from planes. The reason water lines usually go under roads is because it's relatively easy to access, but obviously the airport has quite a lot of open ground.
Woo Hoo like number 634! I thought the airport looked like a Nazca line drawing. Or a ski jumper from below till you added the plane parking between his legs.
If removing metro airport, with cargo, add a small (1-star) passenger terminal as well, wto share the runway. A lot of the commerce near the airport is tourist-centred, and without an airport, may suffer.
I think it makes sense to move the bus and train stations to the hotel side of the concourse so future plane stands could be on airplane side of things. Great video!
Loving the content! Always happy to see a new upload.
As a note on airports, planes generally land on the shorter runway and take-off on the longer one as it takes more distance to take-off. Would love if the devs could add additional exits and entries onto the runway for different size aircraft. Would be more realistic.
You can also add more direct taxiways past the stands so that aircraft do not interfere with the aircraft using the stands (less aircraft making smaller aircraft). Unfortunately the taxiways are narrow so not much space to move...maybe anarchy a double taxiway next to each other?
Can't wait for the next video!
May be your airport should have a runway more or less perpendicular to the other runways, to be used when the wind shifts. Looks more natural that way. Otherwise: it looks fantastic! I love your streams!
Also so they wouldn't have the Heathrow issue, for airspace safety reasons Heathrow cannot have two planes landing at the same time because of the parallel runways
I think a satellite (insert Star Trek joke here) terminal at the end there between the runways would be nice. Make use of the built in metro to move from terminal to terminal.
you mean sat "tea" lite....
Fun fact: at 21:47 when the plane went in reverse that is (almost always) impossible because plane engines don’t have a reverse gear. When they need to go backwards into the gates they are usually pulled in or pushed.
Biffa: "What do you think about repurposing our old airport for a cargo one?"
*Me, seeing all the backed up cargo trains...again...* "Well, I guess that answers that question. lol"
Loving your airport so far. I'm sure people have commented this like a hundred times by now. Your roads coming into you arrivals and departures are two-way roads as the built-in ones are one-way.
Quick questions:
Why didn't you use the big concourse in the middle of your airport?
Do you plan on giving New Tealand a military base? With navel ships and an air base.
"Realism" ideas:
Passengers from the bus and train platforms can get off and just walk on to the run ways haha
Airport usually have their own fire and security systems. I believe there are some workshop items to give you those big fire trucks and airport police.
Keep up the good work Biffa, you are a true inspiration to us all.
Repurposing the old airport and turning it into a cargo airport is a good idea... Though I'd love to see what'd happen if you build a cargo airport over at the Enteaprise aswell...😁
"Enteaprise" airport sounds like a good name
Or you could use "Consteatution airport"
any of those will work
Hey Biffa, the plane you talked about not knowing its type was a Boeing 747 Jumbo-Jet. The most known airplane in the universe. :-)
The Queen of the Skies! She's slowly going to become a thing of the past - together with its Airbus counterpart (The A380) - making way for the new era of aviation. Will be sad seeing these icons go, though the future is as exciting, if not more.
@@the_andrewgrech The Queen is dead, Long live the Queen? Before the 747 there was the 707. And before that the Lockheed SuperConstellation.
Actually the jumbo adjective is pretty a bad adjective for the 747
The Universe! So the Aliens on planet Zaarg know all about the Boeing 747?
@@swordofdanu For sure. But who told you about planet Zaarg? Did not know you had alpha prime clearance.
just a thought, at 38:29 you have empty spaces of land to the top right and top center, maybe use the top right for the more pedestrian of airport needs, because your garbage is going off the whole time and your sims would appreciate a police , fire, and hospital presence. in the top center, I would add some residential and commercial zoning, and with commercial have both the leisure and tourism types, and with the residential put it next to the water
and there are a whole lot more of different buildings in the airport dlc! use them all within the theme of course
To prevent planes landing and taking off on the same runway, at the same time, try placing to parallel runways going in the same direction, but have your taxiways set so that one runway is connected at the start and the other connected at the end. In theory, this should allow one runway to be used for departures and one for arrivals.
Given the fact that the runways/taxiways are all one way only, you have done a really nice job of getting this organized. Obviously, in the real world, runways and taxiways aren't one direction only. This new Airport DLC is great, but it does make you think more about layout.
And I think the separate cargo hub at the other airport is a great idea. The road network near the old airport is much larger and more accessible. Should work just fine.
Please Biffa change the triangle in front of the airport into a tear drop. I do not know why but the surrealism is kind of freaking me out.
18:27 cargo airport next to industries and commerce is great.
repurpose it.
Biffa, if you look at actual airports in real life, you will see that taxiways tend to be highly interconnected networks to minimize waiting time while taxiing. Maybe you want to do the same with your airport so planes don't end up waiting for other planes on the taxiways? Just something to improve efficiency :)
21:40 Thats a 747, you can see that because its not always a second level, on the A380 it is
32:50 in that space you should put the Concourse hub out there with stands and connect it to the entrance with the built in metro line.
Yes, Biffa use the old airport for the cargo airport is a great idea.
With respect to realism, i think taxiways should be connected to both runways in case one is closed. So i suggest adding a cross taxiway connecting both sides of the terminals stretching to both runways. Also, i think adding jet fuel tankers between runways is not a good idea as if an explosion occurred, both runways will be closed due to fumes etc. i suggest adding them to the corner of the airport. Also, i dont remember if it was added, but to add a fire station between runways is a good idea. All in all, this is just my opinion if you’d like to make it more realistic:). Thank you so much for your efforts biffa. Really enjoying the series
“I hate you trains!” Same Biffa, same. I can never fix the train traffic unless I just make a big train-a-round with limiting the trains only to one direction… at least it helped with fixing the commercial issues not receiving things to sell, when I set that train about.
I really think you should connect your island rail lines all the way around the map so it’s circular and connected to the main island. Right now your citizens who are at the base of The PG Tips in Primrose Hill (where the Funicular rail ends) have to go all the way around the whole island to get to the airport when they are actually not that far away from it!!
Looks like the Enterprise, that's exactly what I was thinking. I'm sure someone else made this suggestion, but: Enteaprise International Airport.
I think that the planes take off on the taxiways when the games decision system determine that the plane is unable to reach the gates. When Biffa added the taxiway leading to the fuel storage and hangers planes would go into that area and then not have a way to reach the gates. Instead of having the plane continue taxiing to the other runway the game has it take off after a certain amount of time. If the despair option was turned on then the plane would probably just disappear. Perhaps just have the first part of the taxiway go in the opposite direction and prevent any planes from entering the section as it's meant to boost attractiveness.
This probably happens with small and medium planes that enter the path for the large gates. It would be ideal if one could force only large planes taking that path. Otherwise, a path for small and medium planes leading back to the original taxiway, or to the gates for them, is required.
Thanks for the great videos.
Hello Biffa, I would suggest making 2 runways for small and medium planes and other two for bigger planes. "Comb style" taxiways would be great to avoid planes going through every single stand.
The vids are super helpful keep up the great work biffa
Glad you think so! Thanks :-)
@@BiffaPlaysCitiesSkylines I think If you make buslines from the airport to "tourist areas" it ups the attractiveness of the airport as well
Have you considered making a road that goes completely around all of New Tealand? Completing the train lines and possibly connecting the metro to the new airport?
Thanks for the tip of marking the runway ends before attempting the rebuilding. I also love your choice of airline logo. It sort of reminds me of the Amtrak logo.
I'm sad you go rid of the train tunnel / ridge. That looked really cool :(
Hi biffa, in my opinion I feel as if New Tealand should have 2 airports in the region with both cargo and passenger. Maybe use the current airport as the bigger one for international, and you could use the second airport as a smaller domestic airport with a main focus for cargo. It’s just that the current airport is far from the other side of the island
Can I suggest something that I think is missing from every airport build out there? A postal service sorting facility, I mean international postage is mainly sent by plane.
Also, from experience doing this back in the old SimCity days, if you're gonna build one large international airport like that, best have that one as the only airport serving the entire city! Remove all other airports you have so that the denizens completely use the largest airport as the only one. I usually do that and just do one cargo and one cruise ship terminal so that those who want to leave or enter by sea can still do that.
Maybe its a dumb idea but i think that you can make better use of that airport area in the middle by turning it into a small hotel/business zone. In my opinion its a better use of space, would look better, and would remove a big chunk of that "airport cells", thereby reducing maintainance cost. I would recommend connecting it to the island just ahead with roads, rail, and bus. So, on one side, the area would be connected to the island ahead, and on the other side I'd have another entrance/terminal to the main airport.
Just an idea. Thank you for all the effort Biffa. I don't even play this game but I throughly enjoy every minute of every video.
Just now watching all of these videos because I just got Cities running again a few days ago and got a computer issue sorted. Loving this 👌👌
Love the new airport DLC! It's funny how the lights of all the airplanes blink at the same time! I hope they make that small change to make it look more realistic
I love your sound effects when something goes wonky with the AI. It gives me such a great laugh!
For large international airports like that, with a huge metropolis that's at least over a couple hundred people living near it, I would also make sure the roads and transport lines going there aren't clogged with too much traffic. Ergo, making sure large enough roads, enough bus and metro lines are all well connected through out the major terminals in this DLC. That matters too! Because once you're done building that massive airport, it's going to get affected by the adjacent expansion of all of your other zoning in the city itself around it.
Suggestions:
- only one-way for your big planes. they must come in on the one runway and takeoff at the other. Make it able to them to use both runways. I wonder if this has effect on your budget!?
- make short-cuts on taxiways to shorten the distance to/from runways. This is very very common on airfields. Also this might influence budget. (I wonder again)
3:50 anyone seeing this plane being backed out all the way down the taxiway before turning onto the green?
If you remove the airport area from in between the two runways (so they’re on long spits of land), you will decrease the cost of improved maintenance.
Can't wait for the cargo episode!! Be careful tho, in my game I don't know why but I spawn an infinite amount of cargo planes and they just use 2/3 terminals and block all the airways...
You should remove the taxiway around the Fuel Storage and put a road with tree line. Fuel depots are used only by trucks in real life so just suggesting.
Some things I've learned about how airports work:
- "Great Maintenance" is basically useless. It's only function is if you have zoned buildings near by that need higher land value to level up. Since you have none on the airport island then no point. Also I imagine Monuments that boost land value basically do this much cheaper.
- Ticket income will fluctuate often. Just keep attractiveness decently high and it should be fine. As long as your weekly budget is in the green you should be good.
Not sure if anyone told you. You've used two way three lane bus roads leading into the airport terminals. However the build in terminal roads are one way three lane bus roads. Maybe changing this would benefit later on when traffic starts to build
I think you should repurpose the old airport into a cargo terminal and create a sort of cargo hub at the new terminal using the boats, planes and trains. You have an amazing infrastructure right there and I feel it would be cool to see the airport working in that way. You could even go as far as making a separate tarmac for the cargo planes if you wanted to keep the passenger planes separated from the cargo planes. That isn't to say you should shut down the old shipping terminal's but rather give yourself more options for shipping which could only help.
Biffa put bypass for the plane to taxi….you will have a traffic jam if one of the plane is waiting for a bay to be free for it to unload passengers
To my honesty, I'd demolish old airport and turn that area into tremendous nature reserve. If you look farther past airport island, there are 4 islands: shark, bird, bull and dolphin. Bull island fits for cargo airport, if you ask me. You can connect them with bridges and dolphin island is rather close to complete the loop around the city, so cargo will going in both directions. Barges will help also, that's my point of view.
Since you mention the airport looks like the Enterprise, I once again propose a reference to the best tea drinking Captain around, Captain Picard. We can call the location "Earl Grey Island" and have it the home of the "Jean-Luc Picard Int'l Airport". Man sure loved his Earl Grey tea, hot of course
Would you consider doing 4 runways so there are 2 for takeoff and 2 for landing?
Maybe ;-)
The will use all 4 to land and depart , mine has 4 runways lol
What does the game do when there's only a one way taxi at the end of a runway going to the terminal? Technically you can only land on that runway.
@@jameslong3058 try connecting your runways so that there is either a taxiway at the start or the end of the runway, but not both.
Love the idea of repurposing the original airport into the cargo airport, very interested to see how you do that! Great build today, feel better Biffa!
The best way to stop trains backing up is to grade separate your junctions (or at least the most congested branches of a junction). That way trains can't be blocked/cause blockages from crossing moves
I've been looking forward to this forever!
Now I wonder is he going to make a new district for the cargo airport or does he have to link it up like he does university districts. If he has to link it up he'll have to draw a district line that levels land all the way to the new site. Should be interesting. Plus you have to keep in mind airplane sky lanes. This new dlc seems to affect them which may be why the planes are taking off in the middle now. Maybe a mod that shows and changes plane routes is needed.
I think you should quey wall the island. Make it look better all around. Loving the series so far, really excited about yet another train traffic fix.
Could you deselect a lot of the area not being used to decrease the number of cells you are maintaining? Then reclaim it as needed for expansion?
Don't know if anyone else has said it but you were onto something with your analogy of what your airport looked like the USS EN-TEA-Prise or some such like that I like it
The needs to be called the “EnTeaprise InTeanational Airport Tea.”
I'd like to see some kind of service area for the airport, like firefighters, police, medical and garbage. Maybe even bring some commercial zoning with tourism specifications so actual hotels would be built (not only probs). Not sure about the zoning though, since the island is pretty tight. But I hope services can be build inside the airport zone? Would add realism too, since every airport has their own firefighters, police and medical clinic close!
Personally I don’t think a cargo airport would be a good at the Metreapolitan Airport, given the place is built up and touristy. It would be better at the international airport or in an industrial zone
Maybe Metreapolitan Airport could act as a smaller regional airport
It would be nice if you added a third middle runway for cargo planes, and the associated infrastructure. Maybe have a shipping yard on the same island, to ship the cargo to the places in the city which want flown-in goods. And it could be perpendicular to the middle line of the two existing runways. Maybe even have multiple such cargo runways. Maybe have 2 tiny airports and a medium airport on the opposite side of the current (big) airport, so the big airport acts more like a hub. *Airport name suggestion: Aerial Tea Port.*
Hey, Biffa, get to feeling better.
I have an idea for you, when you add the aviation museum, why not add a blimp hangar near it? I think that could be really cool.
I really like the way you laid out the hangars in the center of your airfield!
Don't forget to connect your metro to the airport, I'm sure it will boost your numbers.
I like the idea of the freight airport where the old airport was.
21:40 it's a Boeing 747 :) but very close though! The A380 is the only other double-decker aircraft; Airbus' version of the 747, just bigger. Awesome work Biffa! Been watching you since your Sunset Harbor era of TeaVille, love your content!
Also, name suggestion: Enteaprise International
I'd suggest putting your control tower right smack in the middle of the 2 planes in between the 2 concourses housing the large stands. And if possible add a few commercial areas like shopping malls near your train and bus stations plus parking options. For the name, I'd suggest Montgomery Scot-Tea Scott International Airport if you want a Star Trek name. Or you can for Teaberius Kirk to go along with James Tea Kirk. Tiberius was the paternal grandfather of James and the source of the T within James's name.
At first the airport looked like a stick figure when you view it from above :D
But yeah, Enterprise works too :D
Repurposing old airport into cargo is a great idea
The triangle concourse by the airport is not one way it seems. It should be, because the connected roads are. Maybe it's a traingle-about.😅
A must for the airport: to look realistic make the two runways parallel, right now they look ridiculous because such a layout would never be allowed to work in the real world. Just move them touch and you'll be all set
That's not true, there are weird layouts all over the place.
While most airports do have parallel runways, a lot in tight places (like the island Biffa's using) have to use the spaces they have.
@@frenchfriar Never like this. It's okay to have runways which are perpendicular or offset by a lot, but here they're almost parallel but not quite. This is dangerous because there conflict points in the approach pattern.
If you wanted a layout it would either be parallel or more offset (like 30 degrees between the two)
As always fantastic content! I personally think putting the cargo Airport as a part of the Larger airport makes more sense then having it all the way on the other side of the city.
Thanks!
The idea about the smaller airport to be cargo is I think reasonable. Air cargo is still just one type of cargo, so it won't need a super massive space specially for one ''city''. And having the cargo away from passengers specially if this game doesn't use passenger planes to deliver something cargo, even though just a small portion of it. AND TRAFFIC NOT JUST IN ONE PLACE OR RUTE IS A HUGELY AMAZING THING!!
35:10 - Did Harrison Ford pay your Airport a visit (He once landed his plane on a Taxiway (In 2017, Ford mistakenly landed on a taxiway at John Wayne Airport in Orange County, California, while piloting his yellow single-engine Aviat Husky. Ford flew over the top of an American Airlines 737 with 110 passengers onboard that was preparing to taxi into position for takeoff.)
Personally think the taxiways need a complete rethink - planes wouldn't be going around the entire airport only to get back to the last space. Maybe divide the stands into clusters with their own bypasses onto a main 'collector' taxiway?
Lol... Thanks kids...I picture you as an amazing dad with lots of laughter in your home. Your family is definitely blessed to have you.
Placing water pipes under the runways is probably the wrong place to put them. If a pipe breaks, the runway becomes useless. HENCE NO MONEY and/or LOSS of MONEY! Airports would want to place pipes where they could be accessed/fixed without a serious impact to the planes taking off and landing. Best place would be little off the side of each runway and/or taxi. They could still be used by planes and repair crews would have access. Sometimes it will impact a taxi area, but if done right that gate would be shut down without too much interference.
I thought it (airport) looked more like some sort of alien shaman before you added the hangars and stuff in the center. If you eliminate the long taxiways then each strip will not be trying to take off and land planes at the same time. The planes will follow the directional taxiway to the concourses from the landing strip and then from their concourse to the take off strip. You get to save all the taxiway maintenance fees you are paying now and the traffic flow will look more realistic. EDIT: I forgot to mention, the lower level for passenger loading/unloading to enter the airport is not connected to a road- not sure if that matters or not...
Hey that airport does look the Enterprise! ... "Scottea International" perhaps? 😁
Oh, noticing trash is piling up icon are the airport terminal. Does that possibly affect the number of passengers?
Loving the airport location and the build!
I think it's a good idea to move the cargo airport somewhere else. Not sure if the old airport location is best as this would cause lots of trucks and trains going there? Do you have a location closer to the factories?
I would have moved the hotels. Now they block completely the view to the airport when coming up the main road. The luxury hotel could be by the beach, and have some boats, a park, maybe a prop from the amusement park (the space shot?) and a shuttle bus (or even subway) going right to the airport doors.
Also maybe connect the main road under the rails, going straight out to the nearest way in? The use the square in front of the airport for priority parking and some park features. And add cheaper parking away from the airport, huddled next to the highway and trains.
Maybe also make the taxiways go straight along the whole length of the runway, and change the round turns at the end of the piers, so planes can go straight out to the main taxiway when departing?
BTW, the planes take off by the fuel tanks, because they can't get to the runway. I think you have a bug on the runway closest to the ocean, as it lacks the three stripes at the end. Try drawing it up again with anarchy off.