Don't forget about the training seminars for pilots AND managers, early game they can make a good bit of difference if you place a station within 2 sectors/jumps of your customers needing those resources your miners are busy grabbing. And I love The Reach and Silent Witness I for my main station building sectors. Great video series, as always RG! Keep 'em coming, Brother!
5:20 One number is the Ware amount, the other is the Volume amount, since Ore and Silicon have a Volume of 10, 100k Ore will require 1M Volume storage. Ice has volume of 6.
@@TheRuggedGamer.. balancing those sliders can get real funny during Terraforming with ridiculous high demands on specific resources and products. My HQ still has a million or so Plankton rotting in storage 😆
The reason why it shows both, and the reason why the number is different for Ice to Ore, is because everything in the game has a volume it takes up for one unit. Ore takes up 10 meters cubed. That is why one million of meters cubed gets occupied by 100.000 Ore. But Ice takes 8 meters cubed for one ice unit. That is why 333.328 meters cubed "fit" 41.666 Ice, because 333328/8=41666
Cheers for this. Used to have an awesome trade station network set up back when X4 first launched but that was years ago and I need a refresher to remind my old fart brain how the hell I managed it!
I have tried setting up distribution hubs numerous times but it always seems to break. I wish I could set a "supplier" station. So, for example, all ships wishing to get "Water" in my faction will always buy from a specific Trade/Distribution hub station. I just basically want warehouses every few sectors with a continuous stream of ships from both my faction and others going in and out of it.
Thanks for this gread guide (and all your others). Hope you continue to provide this type of content! So, at earlier game stages, the benefits are: you can start with low level captains that will not run idle, you have a fixed distance to a (almost) guaranteed buyer and you have more and centralized storage for bulky goods. But I wonder what the opportunity costs are: If you buy a miner for 1 Mio and a trading station for 1 Mio, you can buy a second miner and have both of them sit idle for 50% of the time, which they probably won't. Where do you see the break-even point and how much does a basic trading station setup actually cost (hiring a builder, buying/shipping resources, construction time, etc)?
In short - setting up a station costs quite a stack, your probs looking around the 6mil point. For a basic ship from 400k to 1mil will set you up, there really is no pro/con for idling ships as you know as soon as a job is required you can cover it... but you got money sat idling... so... (plus a potential target)
@@TheRuggedGamer Thanks! So, basically a good way to invest "extra" cash for future passive income after doing a couple of missions / recreational piracy, before getting into the money sink of buying, upgrading and modding your personal destroyer...
Thank you man for creating these guides! I learned SO much from your mining outposts video - now I am getting 30- 100 mio credits an hours - you are a godsend ! Looking forward to your videos about fleets ( would love to learn more on how you wage war in you 1000 h save ;-) that you mentiond in your interview with CEO of egosoft !
You cant add production module to a trading station, the manager will not work properly as a trading station manager. Unless this has been patched, its bugged...
Ive had it work as both before now, but I often have it as one or the other, as the manager usually tries to prioritise production over the sale of goods
It's due to the game start, this is custom game start, I cover how to do this in an earlier video, but basically when you put satellite coverage on a custom game, you get nice layout
Question: What does it mean to "buy" from your own faction? Is there any exchange of actual credits when one of your miners goes and "buys" from your trading station?
... the difference to ware exchange is, that by setting min/max prices you have the option to set thresholds rather than take the resource from the station no matter what. You could undermine the competition etc....
@@bjeber if you get scout ships and slowly order pilots to explore and set satellites in systems, they level up fast. My first scout was 4 and a half stars when I bought first carrier and gave him the job to pilot that. Now the new 1 star pilot just sits in faction capitals so I can teleport around. Scouts are great, dont use this custom thing.
If I wanted my trade station to sell to only me then I could set the sell restrictions to my faction just like the buy or would it be better to set it in the trade rules for that individual station?
How do you set your Sat's like this. They are nearly in a perfect range to each other... The other thing is, why do you not just put your miners on "mine for station". The same for selling. It makes no sense.
It makes sense as you progress through, there is a method to madness. As for the Sats. Its an option in the custom game start, covered in another video, custom game starts allow me to explain in detail specifics
You could have researched how automatic storage works, we do know, it's not a new game, we have every single detail in the game nailed down and even dev verification for it.
Fresh start and 4 years rusty for me. All the dlc missions are bogging me down and my adhd assed brain doesn't help, but damned if i don't love this instalment of the franchise. I didn't mind Rebirth after a year of debugging and patching tbf.
You have so many resource probes. I find my miners will try to find ore in empty spaces even tho there are probes on areas with a lot of ores in the same sector, wasting minutes until they make it somwhere with ore by accident. AI in this game is so dumb in about every section.
Don't forget about the training seminars for pilots AND managers, early game they can make a good bit of difference if you place a station within 2 sectors/jumps of your customers needing those resources your miners are busy grabbing. And I love The Reach and Silent Witness I for my main station building sectors. Great video series, as always RG! Keep 'em coming, Brother!
5:20 One number is the Ware amount, the other is the Volume amount, since Ore and Silicon have a Volume of 10, 100k Ore will require 1M Volume storage. Ice has volume of 6.
My brain was sore st that stage and it stumped me, I figured it afterwards lol, cheers for letting me know :)
@@TheRuggedGamer.. balancing those sliders can get real funny during Terraforming with ridiculous high demands on specific resources and products.
My HQ still has a million or so Plankton rotting in storage 😆
The reason why it shows both, and the reason why the number is different for Ice to Ore, is because everything in the game has a volume it takes up for one unit. Ore takes up 10 meters cubed. That is why one million of meters cubed gets occupied by 100.000 Ore. But Ice takes 8 meters cubed for one ice unit. That is why 333.328 meters cubed "fit" 41.666 Ice, because 333328/8=41666
Cheers for this. Used to have an awesome trade station network set up back when X4 first launched but that was years ago and I need a refresher to remind my old fart brain how the hell I managed it!
I have tried setting up distribution hubs numerous times but it always seems to break. I wish I could set a "supplier" station. So, for example, all ships wishing to get "Water" in my faction will always buy from a specific Trade/Distribution hub station. I just basically want warehouses every few sectors with a continuous stream of ships from both my faction and others going in and out of it.
Thanks for this gread guide (and all your others). Hope you continue to provide this type of content!
So, at earlier game stages, the benefits are: you can start with low level captains that will not run idle, you have a fixed distance to a (almost) guaranteed buyer and you have more and centralized storage for bulky goods. But I wonder what the opportunity costs are: If you buy a miner for 1 Mio and a trading station for 1 Mio, you can buy a second miner and have both of them sit idle for 50% of the time, which they probably won't. Where do you see the break-even point and how much does a basic trading station setup actually cost (hiring a builder, buying/shipping resources, construction time, etc)?
In short - setting up a station costs quite a stack, your probs looking around the 6mil point. For a basic ship from 400k to 1mil will set you up, there really is no pro/con for idling ships as you know as soon as a job is required you can cover it... but you got money sat idling... so... (plus a potential target)
@@TheRuggedGamer Thanks! So, basically a good way to invest "extra" cash for future passive income after doing a couple of missions / recreational piracy, before getting into the money sink of buying, upgrading and modding your personal destroyer...
Thank you man for creating these guides! I learned SO much from your mining outposts video - now I am getting 30- 100 mio credits an hours - you are a godsend !
Looking forward to your videos about fleets ( would love to learn more on how you wage war in you 1000 h save ;-) that you mentiond in your interview with CEO of egosoft !
Which video about mining are you referring to?
You cant add production module to a trading station, the manager will not work properly as a trading station manager. Unless this has been patched, its bugged...
Ive had it work as both before now, but I often have it as one or the other, as the manager usually tries to prioritise production over the sale of goods
Isn't there an auto loop for you're traders to setup the same amount of buying and selling things?
How did you get all the sattelites placed so nicely? Manually or is there a method?
It's due to the game start, this is custom game start, I cover how to do this in an earlier video, but basically when you put satellite coverage on a custom game, you get nice layout
Question: What does it mean to "buy" from your own faction? Is there any exchange of actual credits when one of your miners goes and "buys" from your trading station?
No, just the action of taking resources, credits remain as they are (last time I checked)
... the difference to ware exchange is, that by setting min/max prices you have the option to set thresholds rather than take the resource from the station no matter what.
You could undermine the competition etc....
@Mondfischli ware exchange doesnt exist anymore, its just trading now, own faction technically ignore pricing when buying from yourself
@@TheRuggedGamer ...I sometimes forget how much this game has changed/improved since 2.0 when I started 🥴
How do you get that perfect satellite coverage in your systems?
Custom game start :) fully explained here: ua-cam.com/video/KxoBqR_MjL4/v-deo.html
Great video! one question i have: how do you perfectly align all the satelites in a system?
Its an option for custom game start, known regions can have satellite coverage which deploys like that
@@TheRuggedGamer thanks a lot for the reply!
@@bjeber if you get scout ships and slowly order pilots to explore and set satellites in systems, they level up fast. My first scout was 4 and a half stars when I bought first carrier and gave him the job to pilot that. Now the new 1 star pilot just sits in faction capitals so I can teleport around. Scouts are great, dont use this custom thing.
If I wanted my trade station to sell to only me then I could set the sell restrictions to my faction just like the buy or would it be better to set it in the trade rules for that individual station?
You can set the stations trade restrictions, setting a global trade restriction makes it default for all stations
How do you set your Sat's like this. They are nearly in a perfect range to each other... The other thing is, why do you not just put your miners on "mine for station". The same for selling. It makes no sense.
It makes sense as you progress through, there is a method to madness.
As for the Sats. Its an option in the custom game start, covered in another video, custom game starts allow me to explain in detail specifics
@@TheRuggedGamerWould you explain why it makes sense please.
@@Tattvadarzin. amazingly I did, in the various videos I covered in 6.0 :)
@@TheRuggedGamer Ok I will watch them since it sounds as though there is no simple answer!
@@Tattvadarzin. its more, actions speak louder than words, if that makes sense
You could have researched how automatic storage works, we do know, it's not a new game, we have every single detail in the game nailed down and even dev verification for it.
Fresh start and 4 years rusty for me. All the dlc missions are bogging me down and my adhd assed brain doesn't help, but damned if i don't love this instalment of the franchise. I didn't mind Rebirth after a year of debugging and patching tbf.
You have so many resource probes. I find my miners will try to find ore in empty spaces even tho there are probes on areas with a lot of ores in the same sector, wasting minutes until they make it somwhere with ore by accident. AI in this game is so dumb in about every section.
They are satellites from the custom game start