While I do enjoy most changes, I think doing 20% out of tilts, 15%+ throws or killing floaties at 60% breaks the concept of Link's character. He is a slow and strong zoner, and the changes are making him more of a "Ganondorf with a Sword", dealing extreme and brutal damage without many changes to his mobility or projectile arsenal. Cool additions would be making his first jab quick enough so jab1 -> nair or jab1 -> utilt are true setups at mid~high percents, boost his dash speed slightly, lower his grab cooldown by a couple frames and reduce the cooldown of his boomerang grab animation.
That always crosses my mind when I look at fan made moveset mods for Smash games, they never keep the characters true to their original intentions. And also they add useless crap that does nothing good to the meta.
I love the changes, although I'm not a fan of the backair, I think it looks a little weird. Maybe if you took the animation of one of his regular back air hits, and took out the other it would look more natural?
For Pichu, I think it Pichu should only take damage when he DOESN'T hit his opponent. Just so the pichu player can try to whiff attacks less. And there should be less damage taken overall, but that's just my opinion.
Nah, I like the concept of Pichu being the "Dan Hibiki" of Smash Bros. So in my case I did the complete opposite, made none of Pichu's attacks do damage except for the attacks that also deal self damage, I also doubled the amount of self damage he receives and made it so all the attacks which do deal damage to the opponent only deal 1% plus also made him unable to grab at all.
His moves seem a little too powerful, 20% ftilt is a little much, though his Fsmash seems a little too weak. Revert the Late hit Up-B to melee since one of his primary edge guarding options in vMelee. I'd also suggest speeding up his Up Smash but making it weaker. And let's speed up his movement speed while we're at it.
Give him Speed Shulk's ground speed, Jump Shulk's air speed, Fox's fastfalling, but still with the 90% fastfall increase, Smash Shulk's power, Buster Shulk's damage, Shield Shulk's survivability, make Hylean Shield always active and cover his whole body, make his Up-B distance the same as the no damage one in sm4sh, and make his dair spike throughout the entire attack.
Also, I'm really excited to see what you do with Pichu! I think taking the whole, damage for strength archetype is interesting but was wasted on a joke character. Part of the problem is that Pichu not only takes damage, she's also extremely light. Maybe take more damage on moves in general, but also deal more damage and have better combo options in general? I think that some moves should be repurposed, like their side-b.
Sorry, but 21% off of a dtilt is ridiculous.
Yeah, but to be fair, this is the stronger Link, we still have young link to have less damage
It just never made sense why Link could kick the enemy in his grab like that and they would never go ANYWHERE.
Love the changes!
While I do enjoy most changes, I think doing 20% out of tilts, 15%+ throws or killing floaties at 60% breaks the concept of Link's character.
He is a slow and strong zoner, and the changes are making him more of a "Ganondorf with a Sword", dealing extreme and brutal damage without many changes to his mobility or projectile arsenal.
Cool additions would be making his first jab quick enough so jab1 -> nair or jab1 -> utilt are true setups at mid~high percents, boost his dash speed slightly, lower his grab cooldown by a couple frames and reduce the cooldown of his boomerang grab animation.
That always crosses my mind when I look at fan made moveset mods for Smash games, they never keep the characters true to their original intentions. And also they add useless crap that does nothing good to the meta.
I love the changes, although I'm not a fan of the backair, I think it looks a little weird. Maybe if you took the animation of one of his regular back air hits, and took out the other it would look more natural?
This Mod is illegal because it breaks the geneva convention
For Pichu, I think it Pichu should only take damage when he DOESN'T hit his opponent.
Just so the pichu player can try to whiff attacks less. And there should be less damage taken overall, but that's just my opinion.
Nah, I like the concept of Pichu being the "Dan Hibiki" of Smash Bros. So in my case I did the complete opposite, made none of Pichu's attacks do damage except for the attacks that also deal self damage, I also doubled the amount of self damage he receives and made it so all the attacks which do deal damage to the opponent only deal 1% plus also made him unable to grab at all.
His moves seem a little too powerful, 20% ftilt is a little much, though his Fsmash seems a little too weak.
Revert the Late hit Up-B to melee since one of his primary edge guarding options in vMelee.
I'd also suggest speeding up his Up Smash but making it weaker.
And let's speed up his movement speed while we're at it.
Cool stuff! New Mewtwo dash looks awesome.
Give him Speed Shulk's ground speed, Jump Shulk's air speed, Fox's fastfalling, but still with the 90% fastfall increase, Smash Shulk's power, Buster Shulk's damage, Shield Shulk's survivability, make Hylean Shield always active and cover his whole body, make his Up-B distance the same as the no damage one in sm4sh, and make his dair spike throughout the entire attack.
The knockback on high procent is WAY TO MUCH
Removing mewtwo's tail hurtboxes seems like a mistake. His reach is way too big
Removing mewtwo's tail hurtboxes seems like a mistake. His reach is way too big
Creative use of uthrow animation for usmash!
I like link getting attention but idk about some of these, like reworking usmash and bair
Yo that's the first time I see my comment in a UA-cam video, thanks for putting it in.
Nice back-air
Welcome back
Awesome
Ganondorf sounds tough. It's hard to make him better without making him overpowered.
Suggestion for Pichu (if your keeping in the self-damage gimmick):
Only give Pichu damage if its electric attack connects with its opponent.
Also, I'm really excited to see what you do with Pichu!
I think taking the whole, damage for strength archetype is interesting but was wasted on a joke character. Part of the problem is that Pichu not only takes damage, she's also extremely light. Maybe take more damage on moves in general, but also deal more damage and have better combo options in general? I think that some moves should be repurposed, like their side-b.
Quick question, is back air using the backthrow animation?
So Awesome! Keep up the Good work!
Balanced my ass
I like what’s been done for Link, but please...
Let him keep his semi-spike Up-B.
& nerf d-tilt damage.
Daddy noticed me!
did you put god ganon in a 20xx ucf iso you posted?
reduce the knockback a little on tilts and dash attack
instead of adding knocback on utilt maybe make it hit into itself?
wtfff bro watch someone really good play mewtwo the upb is crazy alqready