7:25 there’s a worm joke here, I just can’t think of a good one. Something like “me when I’m asked why I won’t be breaking it down on the dance floor”, not actually that because that isn’t funny but something like that, please someone come up with a funny one, thank you
But.. but... You dont have to keep the toy pets... Its effect is on buy and the toy doesn't go away if yoy sell the pet. How has he still not realized this and how has noone commented that before?
I have some time while my dinner cooks, so I can give it a quick shot, sure: This is Super Auto Pets, a 1-plane auto-battler, meaning that it is a game based on the idea of tactically positioning units with various abilities, health, attack, and equipment, so that they can win a following battle that is resolved without player input (aka "automatically", hence, "auto-battler") Most games in teh genre use a grid of positions not unlike a chess board (leading to another name fot the genre, "auto-chess"), but here, there's only a single row of battling animals/pets. In SAP, you are attempting to win 10 battles before losing 5 (represented by the hearts in the top left of the screen during pet selection, and in the bottom of the screen post battle), with a conditional reprieve of one loss in the first 2 rounds being forgiven. (This helps ameliorate early losses/bad early shop luck.) You do this by assembling and empowering a team of up to 5 pets through choices you make at the shop phase at the beginning of each turn, by selling pets you no longer need, buying new ones, or buying new foods. Sometimes, you will also buy pets you alread have, as, like with most auto-battlers, there is a "level up" mechanic, where stacking a new copy of an existing pet will increase the stats of the pet, and, after a certain number of copies, the pet will 'level' up, typically increasing their special ability. Pets have an attack (the number on the left under their icon), representing the amount of defense they knock off an enemy when they hit, and defense (the number on the right), representing how much damage they can take before they faint. Almost every pet also has a special ability, which can have a variety of triggers. In addition to pets, there are Foods and Toys. Foods are found in the bottom right during the shop phase, and either add an extra special ability to a pet, or alter (typically by increasing) the stats of one or more pets. Toys are generated by certain pets, and work as either delayed or temporary foods: a toy might give a special ability, but only work for 2 turns, or it will give a permanent buff, but you have to wait two turns to get it. There's a lot of overlap in these categories because the game consists of several modular "packs" of animals, with different packs focusing on different mechanics and options. NL is playing the Weekly Pack, which consists of a changing mixture of packs, week to week, meaning that every week, different strategies will be more or less powerful based on the pets allowed. So, that's the fundamentals. Let's try some specifics.
at 22:40, NL starts his second round of a new run. He has a 2/3 Fish, a 3/2 Mouse, and a 2/1 Ferret. The fish's special ability is that it permanently buffs other pets when it levels. The Mouse's ability is, when you sell it, it creates a specific, cheaper food in the shop. And the ferret's ability is to spawn a toy, which NL has chosen the Tennis Ball for. Now, as NL hovers over animals or items, you can pause the video to read what they do, but over time, you'll also just learn them. So his first move is to buy another fish, then to re-roll the shop, changing the selection of pets and foods available at the cost of 1 gold. (I breezed over this before, but during the shop phase, you start with 10 gold, buying a pet or food costs 3, and re-rolling costs 1, with varying pet abilities messing with any or all of those numbers.) He then buys a second ferret, which allows him to choose a new toy at 22:48. As you can read if you pause, the choices are "give the pet in the front position +1/+1 in two turns" or "Deal 1 damage to two random enemy bets at the start of battle." He takes a copy of pets he already has so he can potentially level them up later. He then buys a jar of honey, giving it to his second ferret. Honey is a held food that gives the special ability "When this pet faints, summon a 1/1 Bee pet." Now, let's watch the fight. The enemy team has a 1/2 Cone snail (a pet that buffs the defense of the pet behind it), a 3/2 Ferret (stronger than usual because it has had one ferret stacked onto it, as the yellow bar above its head but under its level shows), a 2/2 snail, a 2/1 Ferret, and a 2/1 Bird (a pet that permanently gives +1 attack to a random other pet at the end of the shop phase.) NL's Tennis Ball deals 1 damage to two random pets, hitting the 3/2 Ferret and 2/2 cone snail. The OPPONENT'S Tennis ball deals 1 damage to one of NL's fish, and to his ferret with the honey, causing it to faint, and summon the Bee. The two cone snails give the increased defense to the units behind them, and thus all start of battle effects end. (IT doesn't matter here, but in general, if two or more pets would do something at "the same time", they go in order of Most attack to least. Thus, the pets start hitting each other. A 2/1 ferret hits a 2/1 snail, both get knocked out. A 1/1 Bee hits a 3/3 ferret, and gets knocked out, while knocking the fetter down to 3/2. A 3/2 Mouse and 3/2 ferret take each other out. A 2/2 fish and 2/1 Cone Snail take each other out. A 2/3 fish and a 2/3 Ferret hit each other, knocking them both down to 2/1, then hit each other again, knocking them both out. The enemy has a bird, NL has nothing, NL loses.
That second run 🙏
A man only needs a Mosasaurus and a library of Letourneau
the character arc of the poodle getting salted at 2-2 to destroying that juiced up kangaroo was incredible
Oh my god the cockatoo gambit.......
14:00 My reaction when my restaurant that serves dog is surprisingly successful
Hahaha +2
+2
Lvl 2 cockatoo with zero faint pets. The absolute madman
Edit: That salt seemed like more mad lad behavior, until it became genuinely pog
SAP has gone to Grapital City to live out the rest of it’s days
Me laughing at the 2-2 salt poodle only for it to have the greatest comeback of all time.
NL running another stego team: We're cooking up something different!
7:25 there’s a worm joke here, I just can’t think of a good one.
Something like “me when I’m asked why I won’t be breaking it down on the dance floor”, not actually that because that isn’t funny but something like that, please someone come up with a funny one, thank you
That one is NL good for sure, stand proud, you are strong
@@justanordinaryguy658 is he the strongest because he's andrewhickman-moore7646, or is he andrewhickman-moore7646 because he's the strongest?
me when I can breakdance but I'm at a funeral
Losing twice to a 1/1 scorpion and never adjusting. Classic
Everything about this video is the definition of NL playing SAP... I still cant comprehend the level 2 cockatoo without any faint pets
When issac cant satisfy the NL itch so you come back to comment on past pog
NL on 1 life and 1 win: "but what we really need is to get some SCALING going... (buys dragon with last 3 gold)
why does he never take the boar when he has stegosaurus 😭
because that would be a synergy, we don't do that around here
Let this 33 yr old bald guy play a game bruh
To be fair, if I woke up to either a rat or a penguin in my house, I would react the same way.... so they're pretty close.
The cockatoo badge hunter play is too pogged for this world
title is me after watching Godzilla Minus One
"The Half Sailors"
when you only have one sea leg
Is it over?
A half sailor is a pirate.
NL is my garden and my library
I'd love to see NL play some Dota 2 😂 POG
He is so back 🎉
this is really immature, but it'd be funny if peach had +hp (like it already has) and eggplant +att as a not so subtle wink wink nudge nudge
But.. but... You dont have to keep the toy pets...
Its effect is on buy and the toy doesn't go away if yoy sell the pet. How has he still not realized this and how has noone commented that before?
egg
Chrimeve SAPapalooza
Can anyone explain to me what in the fuck is going on
Nobody knows, just strap yourself in for the ride, friend
I have some time while my dinner cooks, so I can give it a quick shot, sure:
This is Super Auto Pets, a 1-plane auto-battler, meaning that it is a game based on the idea of tactically positioning units with various abilities, health, attack, and equipment, so that they can win a following battle that is resolved without player input (aka "automatically", hence, "auto-battler") Most games in teh genre use a grid of positions not unlike a chess board (leading to another name fot the genre, "auto-chess"), but here, there's only a single row of battling animals/pets.
In SAP, you are attempting to win 10 battles before losing 5 (represented by the hearts in the top left of the screen during pet selection, and in the bottom of the screen post battle), with a conditional reprieve of one loss in the first 2 rounds being forgiven. (This helps ameliorate early losses/bad early shop luck.) You do this by assembling and empowering a team of up to 5 pets through choices you make at the shop phase at the beginning of each turn, by selling pets you no longer need, buying new ones, or buying new foods. Sometimes, you will also buy pets you alread have, as, like with most auto-battlers, there is a "level up" mechanic, where stacking a new copy of an existing pet will increase the stats of the pet, and, after a certain number of copies, the pet will 'level' up, typically increasing their special ability.
Pets have an attack (the number on the left under their icon), representing the amount of defense they knock off an enemy when they hit, and defense (the number on the right), representing how much damage they can take before they faint. Almost every pet also has a special ability, which can have a variety of triggers.
In addition to pets, there are Foods and Toys. Foods are found in the bottom right during the shop phase, and either add an extra special ability to a pet, or alter (typically by increasing) the stats of one or more pets. Toys are generated by certain pets, and work as either delayed or temporary foods: a toy might give a special ability, but only work for 2 turns, or it will give a permanent buff, but you have to wait two turns to get it.
There's a lot of overlap in these categories because the game consists of several modular "packs" of animals, with different packs focusing on different mechanics and options. NL is playing the Weekly Pack, which consists of a changing mixture of packs, week to week, meaning that every week, different strategies will be more or less powerful based on the pets allowed.
So, that's the fundamentals. Let's try some specifics.
at 22:40, NL starts his second round of a new run. He has a 2/3 Fish, a 3/2 Mouse, and a 2/1 Ferret.
The fish's special ability is that it permanently buffs other pets when it levels. The Mouse's ability is, when you sell it, it creates a specific, cheaper food in the shop. And the ferret's ability is to spawn a toy, which NL has chosen the Tennis Ball for.
Now, as NL hovers over animals or items, you can pause the video to read what they do, but over time, you'll also just learn them.
So his first move is to buy another fish, then to re-roll the shop, changing the selection of pets and foods available at the cost of 1 gold. (I breezed over this before, but during the shop phase, you start with 10 gold, buying a pet or food costs 3, and re-rolling costs 1, with varying pet abilities messing with any or all of those numbers.) He then buys a second ferret, which allows him to choose a new toy at 22:48. As you can read if you pause, the choices are "give the pet in the front position +1/+1 in two turns" or "Deal 1 damage to two random enemy bets at the start of battle."
He takes a copy of pets he already has so he can potentially level them up later.
He then buys a jar of honey, giving it to his second ferret. Honey is a held food that gives the special ability "When this pet faints, summon a 1/1 Bee pet."
Now, let's watch the fight.
The enemy team has a 1/2 Cone snail (a pet that buffs the defense of the pet behind it), a 3/2 Ferret (stronger than usual because it has had one ferret stacked onto it, as the yellow bar above its head but under its level shows), a 2/2 snail, a 2/1 Ferret, and a 2/1 Bird (a pet that permanently gives +1 attack to a random other pet at the end of the shop phase.)
NL's Tennis Ball deals 1 damage to two random pets, hitting the 3/2 Ferret and 2/2 cone snail. The OPPONENT'S Tennis ball deals 1 damage to one of NL's fish, and to his ferret with the honey, causing it to faint, and summon the Bee. The two cone snails give the increased defense to the units behind them, and thus all start of battle effects end. (IT doesn't matter here, but in general, if two or more pets would do something at "the same time", they go in order of Most attack to least.
Thus, the pets start hitting each other. A 2/1 ferret hits a 2/1 snail, both get knocked out. A 1/1 Bee hits a 3/3 ferret, and gets knocked out, while knocking the fetter down to 3/2. A 3/2 Mouse and 3/2 ferret take each other out. A 2/2 fish and 2/1 Cone Snail take each other out. A 2/3 fish and a 2/3 Ferret hit each other, knocking them both down to 2/1, then hit each other again, knocking them both out. The enemy has a bird, NL has nothing, NL loses.
Never mind that guy knows
Hi NL
how do you live in a house with someone that is constantly screaming
SPOILER:
....
....
Insane badge. Useless pet.
ME ME ME ME IM FIRST
Not one person cares
@@shesmydaily no that's not true, I care IMMENSELY
@@shesmydailymany people are saying this
Can confirm, syd1440 cares, and shesmydaily cares enough to say they don't care so that's 2.
Plus me with the expletive makes 3
Oops missed coeplis24, that's 4