BriteN - spatial cognition game -

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  • Опубліковано 8 бер 2021
  • This virtual spatial cognition game was developed by GreenDino (Wageningen, The Netherlands), in collaboration with the Donders Institute (Radboud University Nijmegen, The Netherlands). In this game, navigation and object-relocation were combined to test the spatial cognition of 9 to 11-year-old Dutch children in a scientific experiment. In this video, one complete trial of the preliminary version of the balloon game is demonstrated. In the encoding phase, the player collects the target object (puppy, with balloons attached to enhance visibility from afar). In the testing phase, the player replaces the object as close as possible to the original location of the target in the encoding phase. In the feedback phase, players see both their chosen location in the test phase (semi-transparent), and the correct location of the object (highlighted), while the camera moves towards the correct location. In addition, players receive points, based on the distance between the original location of the target in the encoding phase and the chosen location of the target in the testing phase. A minimum of 10 points per trial was always obtained to maintain motivation, which increased linearly to a maximum of 100 points per trial, depending on the distance. The testing phase would start either from the same position as the encoding phase (level 1) or from a different starting position (level 2). Players could make use of proximal cues (two trees on the green field; one with green leaves and one with orange leaves), and of distal cues (four distinct large buildings surrounding the city, of which the mill and church are visible in this video).

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