Yes, many people underestimate unigine. In fact, it may seem lacking compared to Unreal or Unity for game production. However, the potential scope of what unigine can achieve is much greater. When it comes to providing specialized simulation and solutions in industries other than games, unigine cannot be surpassed.
i use unigine and unreal at the same time. and I like unigine more, but everything (except for compiling, compiling is so fast with unigine) takes a little longer in it, which is unfortunate. but i really enjoy seeing it get more game focused
I think its issue is the licensing, a ton of features are hidden behind monthly licenses instead of royalties. a lot of people wont pay upfront before even trying the features
@@christophernoneya4635 Community version is free, but you will have to pay $1,5k if your income has exceeded $100k last year. No monthly licenses, no pay-per-install. The "hidden features" is basically industrial stuff, not a single gamedev feature is hidden at all.
If I ever dump Unity, this is probably where I'll end up. I looked at them during the great ding dong debacle that was the runtime fee and liked what I saw. Especially since on the c# side they have a similar API.
It's been a minute since this channel showcased another engine and now I know why. I'm seriously considering moving from cry engine to either this one or flax engine, but I don't know if any of those can match the performance of cry engine.
I tried both Flax and Unigine, the later seemed more stable and it also has visuals on par with UE if not better (except for Nanite/Lumen), so I think Unigine is better if you don't plan to take advantage of Flax being source-available. Their sample projects all don't do justice to the engine though so you will have to play around yourself to figure out if it's good or not.
These are all great features but... Unigine is already the C# Unreal. I would switch to it in an instant if it only had a UI editor, the most requested feature on their forums since 2016.
The Community license is free. You need to be making over $100K in revenue a year to need the Pro license, and at that point you can probably afford the $1500.
this might be the closest to a Unity replacement. I still feel Studios would benefit from either Unreal or Godot, but this just might be the 3rd Competitor.
Hmm, I'm curious why? (Not agreeing or disagreeing, just wondering for my own projects) I've been learning a lot of C++, and also learned how to embed a .NET Runtime in my native C++ process to be able to run C# code, but am staying in C++, myself, for now for speed and small executable size.
Links
gamefromscratch.com/unigine-2-19-released/
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Beyond an improvement on the animation! Gotta retutorial on that after a few more videos, but every update just makes it better
unigine is so underrated, should be up there with unity and unreal. It's also the number one for serious stuffs like simulations
Yes, many people underestimate unigine. In fact, it may seem lacking compared to Unreal or Unity for game production. However, the potential scope of what unigine can achieve is much greater. When it comes to providing specialized simulation and solutions in industries other than games, unigine cannot be surpassed.
i use unigine and unreal at the same time. and I like unigine more, but everything (except for compiling, compiling is so fast with unigine) takes a little longer in it, which is unfortunate. but i really enjoy seeing it get more game focused
I think its issue is the licensing, a ton of features are hidden behind monthly licenses instead of royalties. a lot of people wont pay upfront before even trying the features
@@christophernoneya4635 Community version is free, but you will have to pay $1,5k if your income has exceeded $100k last year. No monthly licenses, no pay-per-install. The "hidden features" is basically industrial stuff, not a single gamedev feature is hidden at all.
University jeans - uni jean - unigine
@@user-qq4wb4rz7q Logic! 👉🙂.....trying to make Einstein's meme image
Hope you have enjoyed your vacation!
If I ever dump Unity, this is probably where I'll end up. I looked at them during the great ding dong debacle that was the runtime fee and liked what I saw. Especially since on the c# side they have a similar API.
It's been a minute since this channel showcased another engine and now I know why.
I'm seriously considering moving from cry engine to either this one or flax engine, but I don't know if any of those can match the performance of cry engine.
Yay finally someone else who knows cryengine
I tried both Flax and Unigine, the later seemed more stable and it also has visuals on par with UE if not better (except for Nanite/Lumen), so I think Unigine is better if you don't plan to take advantage of Flax being source-available. Their sample projects all don't do justice to the engine though so you will have to play around yourself to figure out if it's good or not.
I loved Unigine, even though I haven't used it in a long time!
Happy Janmashtami ❤
Thanks for the video.
you should give this engine a try! Their documents is excellent!
Great Engine, would be great if they port it to macOS :
Wowie
Hey. When review for s&box? It is open beta now so anyone can get access to it.
It's on "the list".
Mostly it had the misfortune of launching just before I went on vacation.
Meh, its underwhelming
I'd rather see Valve just release source 2 engine
These are all great features but... Unigine is already the C# Unreal.
I would switch to it in an instant if it only had a UI editor, the most requested feature on their forums since 2016.
will they provide a lifetime license for free
The community version is free with no royalties up to $100K per in revenue. Beyond that the Pro license is $1.5K a year.
3:02 🤣🤣
licensing issues will be there as their pricing is too high
The Community license is free. You need to be making over $100K in revenue a year to need the Pro license, and at that point you can probably afford the $1500.
DUde your awesome , what is your normal day job?>
All I know is they call him the Heisenberg
@@user-qq4wb4rz7q goddamn right
@@noname2031-w5r What is his awesome? ☠️
Floppy drives manufacturer.
@@sicfxmusic 🙂.......😂😂
Neato... What's a game engine?¿
An application made for the purpose to make games
A framework for naming games
Normal people: "uni gen"
This dude over and over for 10 minutes: "uni JEAN"
this might be the closest to a Unity replacement. I still feel Studios would benefit from either Unreal or Godot, but this just might be the 3rd Competitor.
It's 0 for 2d, same stupid management as Unity and it's russian. Bad choice.
Not even close to 3rd. 0 for 2d, bad management and the worse its russian.
@@guidoopossum what's the problem being russian?
It is really like Unity except not for 2d and no mobile platform support.
@@leezhieng they bring war to the neighbor country. Come at foreign land for killing people for money.
Pretty sure Unigine is pronounced like Engine.
These russians have not commented on current events, better to pass by
Better to pass by "current events" and use this excellent engine.
@@Krylov95 it's always easier to turn away
Excellence doesn’t outweigh principals
LOL grow up
@@void9853 I don't have to turn away, don't worry.
Product tiers are a such a scam.
At the very least, a paid addon platform is better.
Will not support them.
what's the difference? they also aren't allowed to compete with third-parties in their store because they own it
It looks like a straight up copy of Unreal, but with less features... Personally it would take a lot more to consider adopting it.
uhhhhhh.......... no..
i'm tired of these c# engines.
You can use C++ API :)
Hmm, I'm curious why? (Not agreeing or disagreeing, just wondering for my own projects)
I've been learning a lot of C++, and also learned how to embed a .NET Runtime in my native C++ process to be able to run C# code, but am staying in C++, myself, for now for speed and small executable size.