Great video! I tend to say that it doesn’t matter what % placements are of the game because it doesn’t matter. Having good placements but also having good post placements are essential.
It's kind of you to take the time to watch. Your videos are amazing DyLighted. Perhaps it's better to say that strong initial placements can set you up to win, but they also depend heavily on how you follow up. Conversely, a poor initial placement will almost certainly lead to a loss.
Well, I agree that playing well afterwards is super important, but I also agree that good initial placement is also important. I have never won taking a coastal spot with my initial placements, so I shy away from that.
@@LegendaryTactics it's kinda like a threshold thing. if u have bad initial placements u lose. but if u are playing with other good placements, roughly good placements are a given. someone with slightly better placements initially wont win if their follow up play is poor.
I predicted 5/8 settlements exactly right (paused to think). Overall I thought white would win. And red made such a bad second settlement choice. I'd have gone for the 8 grain + 6 ore combo to build many cities. I suppose about 50% depends on initial placement. The rest is luck and good trading.
I feel like 6 of them were predictable, but I'm not sure if many players will predict blue's play. Perhaps I'm missing something on those choices though. White did seem to have a really strong early and mid game but yellow had the late game.
@@LegendaryTactics Yes blue could have done better. I've played Catan so often in the past (also online) so I still know some of the best strategies. :)
Adaptability is were is at, being able to progress even if the numbers are not in your favor. Catan depends a lot on luck, I have had games where 4 appeared more than 6 for example.
If anybody want to know why the second white placement is not the 8/11/10 more on the left/bottom, please concider also this: If he picked the left/bottom 8/11/10, he would be racing a longest road strategy that is not very good here as the higher scores are not on wood and brick but at weat. White took then the spot shown, so the player who want the 8 weat as well is forced to go with a 12 wood instead of a 3 sheep and white could also speculate to build for the 12/8/11 if the players kept it empty. That was my thoughts and I think there is a lot more of strategy in it
It’s usually the highest “seed”. Meaning, the player who did the best in qualifiers gets to choose where they want to go in placement order. So if there are two amazing spots, it’s in their benefit to go 2nd. If there’s only really one amazing spot, it’s in their benefit to go first. Them having won more qualifiers gives them the edge to choose.
Great video...even caught Dylighted's attention! I'm Canadian as well, but I have to say that was the "aboot-iest" "about" that I have heard on the web in a looooong time! Beauty!
IN my opinion, red's second placement is primarily for personal strategic reasons. Blocking blue is probably a secondary consideration. Red's strategy is likely to work toward development cards and cities by doubling down on the ore and sheep alongside red's wheat placement.
A good video, but lots of improvements possible. For example, could explain how white werent able to get a city, halting production and limiting their victory point potential.
It's worth noting that initial placements don't always play out on their statistical probabilities! I've had games where an 11 rolled more than a 9. We don't know if yellow was lucky with dice rolls, robber rolls, or other factors outside of their control.
Based on final board, this is a game where 8, 9, 5 and 4 likely rolled a lot. You can tell from blue's road and yellow's cities, which indicates a pretty expected statistical game. 11's likely rolled well too based on whites road and settlements. 10s and 3s likely rolled poorly. White and red both don't have cities. Also, yellow got largest army despite no ore and weak sheep. I assume 6s rolled well given red's builds without brick and outracing blue to the top expand. He probably also hit road building dev card. Overall, I'd conclude this game was mostly decided based on placement.
Hard decision, 1st position ended w/ 6-3-10 pointing right 2nd spot, I like the 12-6-11 using starting road to get to the 8-11-10 They really messed up their game
I actually got them all. (Reds final placement looked good at first glance). Watching Dylighted has helped me a lot in catan. I knew yellow would have come out on top because of reds final placement. He not only blocked blue but white as well for they could no longer get on the sheep port. Other wise I think White would have been able to come out on top. If I were red in this position I would not have contested the upper part of the board but pushed towards the right side against white and yellow since that was the clearest side of the board for expansion. (first player is the weakest imo) The 8/12/11 middle left would have been a better space for red for the free road and quicker access to a 3/1 port. This would have given them a pretty high wheat production to start with. There second placement in this video kept them out of 2 resources. Missing one isn't terrible depending on the quality but missing 2 resources is really bad especially since you need wood and brick for settlements and roads.
I think where red went wrong is they should’ve settled in the 12/11/6, they would’ve had a free road out to gate to guarantee cutting off blue and it provides them access to some brick and wood (albeit not a lot). That being said, very surprised to see red didn’t get a single city, I would’ve assume with their set up and such strong pressure they’d be a city building machine. Could’ve just gotten unlucky with dice rolls.
Fun insight I had to pause for the palcements but got like half of them to match with the players which I find as a decent sign. For sure learned something from yellow I tend to go inland for more resource but maybe having some more play with the ports should be higher on my priority list when placeing/playing
If there is an extremely high production spot on the board that compliment each other like 8 ore 6 wheat and 4 sheep, I think going first it going to be a huge advantage
I can understand why 2nd player placement has a high chance of winning. I personally think playing 3rd has a high chance as well. Although it depends on the level of the players, I've noticed that by going 3rd you risk losing out on a better spot to 2nd BUT it's still not as bad as 4th and you still get to choose a second settlement complimentary to your first. Whereas placing 4th you get good complimentary placements since you place twice BUT the best spots have already been taken; and placing 1st or 2nd you can take an optimal spot but your other settlement might not be optimal and neither the pickups. But who knows, maybe you take the best 2 spots and the dice never roll a 9... It's happened to me before...
I thought white, yellow, red and then blue. I guess white and yellow were both in a good spot. red and blue might have wasted resources on contesting eachother
this version of the game makes it really hard to tell apart clay, wheat, and desert. It's also really hard to tell which ports are which. Try Catan Universe instead. you pay $15 dollars or so once ,but everything is so much better. better for videos too.
Thanks Truce. I've been really trying to improve my own initial placement skills, and I often find myself making videos that I would want to watch as a UA-cam consumer. This one fits that bill. It's a great chance to study other people's approaches.
I thought red made the correct pick in 1st, but I agree with you otherwise. I couldn’t figure why yellow didn’t take that spot in the first pick, and then everyone afterwards.
you should not grab the settlement placements before going into 10 second quizzes. where you drag and hover them is tipping the answer off. It also does you no good whatsoever to grab and drag them beforehand. Just do it after the 10 seconds is over.
It may hint at where these players chose, but in Catan, there isn't just one single right answer. But in watching this again with some perspective, I agree that it's distracting to have the cursor hovering around.
I think it's funny that this digital board is emulating the fact that Catan tiles quality control is horrible, and they don't fit together very well at all.
For sure. No worries. The Pips are the dots that appear under each of the number circles. They represent the number of different ways that a particular number can be rolled. For instance, the only way to roll a 2 is for both dice to be a 1. So a 2 gets 1 pip. Whereas there are 5 different ways to roll a 6 or an 8, so they each get 5 pips. The more pips you have, the higher your chances of getting your roll. We made a video on the Odds in Catan if you check out our Catan playlist. Good luck!
He's trying to monopolize the ore production and likely hoping for good trades. It's risky, especially at high level play, because there's no guarantee that anyone will trade with you.
I disagree with a lot of the analysis is this video. 1. White placement was terrible. He should've taken the 8-11-10 wheat and 8-9 wheat port. this would've completely shut down Yellow as she loses access to brick, which was mandatory given her start. Yellow's intention was also obvious the moment she placed her initial settlement. Based on the final board, 8 rolled a ton and white would've run away with the game rather than have 4 points. Going variety is fine if you strong number which is not the case here. His placements gave him an okay (not strong) start with a terrible end game. 2. 8-4-2 brick was blue's only second choice. Any other choice would've been incompatible, too limited in resources/numbers, or becoming trapped. Not questionable at all. 3. Yellow's second pick was not questionable at all. She needed brick and it also gives two strong wheat tiles on wheat port. Contesting 5-6 to block blue wouldve lost her the game. The moment white placed, i knew yellow won before the video went further as blue would never choose to block the port in this situation. 4. Imo, 6-5-12 sheep was the best pick. Sheep is super rare and there are plenty of wheat 2nd picks to complement. Despite having a 12, it's still 10 pits, the most you can start with on this board. If red picked that spot, he coudlve potentially ended with the 8-wheat + free road, giving him an extremely strong city/dev build. However, prioritizing the 6 stone over sheep forced him to be in a postion with weak wheat. He likely had a useless hand most of the game, ending up with 3 points and no cities. 5. While blocking 5-6 from blue is necessary, it's not because of the ore port. He likely would never have utilized it as he'd be building cities/dev. The danger is giving him the 6 sheep and potentially sheep port. Having that expansion would've put him in a strong city/dev strategy.
Great video! I tend to say that it doesn’t matter what % placements are of the game because it doesn’t matter. Having good placements but also having good post placements are essential.
It's kind of you to take the time to watch. Your videos are amazing DyLighted. Perhaps it's better to say that strong initial placements can set you up to win, but they also depend heavily on how you follow up. Conversely, a poor initial placement will almost certainly lead to a loss.
Well, I agree that playing well afterwards is super important, but I also agree that good initial placement is also important. I have never won taking a coastal spot with my initial placements, so I shy away from that.
@@LegendaryTactics it's kinda like a threshold thing. if u have bad initial placements u lose. but if u are playing with other good placements, roughly good placements are a given. someone with slightly better placements initially wont win if their follow up play is poor.
good players*
I predicted 5/8 settlements exactly right (paused to think). Overall I thought white would win. And red made such a bad second settlement choice. I'd have gone for the 8 grain + 6 ore combo to build many cities.
I suppose about 50% depends on initial placement. The rest is luck and good trading.
I feel like 6 of them were predictable, but I'm not sure if many players will predict blue's play. Perhaps I'm missing something on those choices though. White did seem to have a really strong early and mid game but yellow had the late game.
@@LegendaryTactics
Yes blue could have done better. I've played Catan so often in the past (also online) so I still know some of the best strategies. :)
10 Wheat alone is not sufficient to support a city or dev strat. Would’ve been better off there with 81112 to 823
I would think 4th position is best for beginners because it’s simpler to make a solid placement decision
the whole time i was looking at that wheat port, so i'm glad a pro vindicated me.
Haha, looks like you're ready for the big leagues now!
Adaptability is were is at, being able to progress even if the numbers are not in your favor. Catan depends a lot on luck, I have had games where 4 appeared more than 6 for example.
There are definitely no guarantees in this game.
Glad I picked yellow's spot.
If anybody want to know why the second white placement is not the 8/11/10 more on the left/bottom, please concider also this: If he picked the left/bottom 8/11/10, he would be racing a longest road strategy that is not very good here as the higher scores are not on wood and brick but at weat. White took then the spot shown, so the player who want the 8 weat as well is forced to go with a 12 wood instead of a 3 sheep and white could also speculate to build for the 12/8/11 if the players kept it empty. That was my thoughts and I think there is a lot more of strategy in it
Those are some great points! Thank you!
Can you please explain why the highest rolling start position got to choose their placement position? Eg if how come yellow got to chose to go second?
It’s usually the highest “seed”. Meaning, the player who did the best in qualifiers gets to choose where they want to go in placement order. So if there are two amazing spots, it’s in their benefit to go 2nd. If there’s only really one amazing spot, it’s in their benefit to go first. Them having won more qualifiers gives them the edge to choose.
Great video...even caught Dylighted's attention!
I'm Canadian as well, but I have to say that was the "aboot-iest" "about" that I have heard on the web in a looooong time!
Beauty!
Lol. It's bad if a Canadian hears my aboot. You must be from BC.
@@LegendaryTactics Nailed it! Van City in the house!
For sure, eh.
IN my opinion, red's second placement is primarily for personal strategic reasons. Blocking blue is probably a secondary consideration. Red's strategy is likely to work toward development cards and cities by doubling down on the ore and sheep alongside red's wheat placement.
Solid premise
A good video, but lots of improvements possible. For example, could explain how white werent able to get a city, halting production and limiting their victory point potential.
Good call. Hopefully you think the sequel videos I made were more thorough.
It's worth noting that initial placements don't always play out on their statistical probabilities! I've had games where an 11 rolled more than a 9. We don't know if yellow was lucky with dice rolls, robber rolls, or other factors outside of their control.
For sure
Based on final board, this is a game where 8, 9, 5 and 4 likely rolled a lot. You can tell from blue's road and yellow's cities, which indicates a pretty expected statistical game.
11's likely rolled well too based on whites road and settlements.
10s and 3s likely rolled poorly. White and red both don't have cities. Also, yellow got largest army despite no ore and weak sheep.
I assume 6s rolled well given red's builds without brick and outracing blue to the top expand. He probably also hit road building dev card.
Overall, I'd conclude this game was mostly decided based on placement.
For Yellow's 2nd placement I like the 8-9 pointing towards the ore for my 5th resource
Hard decision, 1st position ended w/ 6-3-10 pointing right
2nd spot, I like the 12-6-11 using starting road to get to the 8-11-10
They really messed up their game
I actually got them all. (Reds final placement looked good at first glance). Watching Dylighted has helped me a lot in catan. I knew yellow would have come out on top because of reds final placement. He not only blocked blue but white as well for they could no longer get on the sheep port. Other wise I think White would have been able to come out on top. If I were red in this position I would not have contested the upper part of the board but pushed towards the right side against white and yellow since that was the clearest side of the board for expansion. (first player is the weakest imo)
The 8/12/11 middle left would have been a better space for red for the free road and quicker access to a 3/1 port. This would have given them a pretty high wheat production to start with. There second placement in this video kept them out of 2 resources. Missing one isn't terrible depending on the quality but missing 2 resources is really bad especially since you need wood and brick for settlements and roads.
Dylighted is great. Nice work getting all their picks.
I think where red went wrong is they should’ve settled in the 12/11/6, they would’ve had a free road out to gate to guarantee cutting off blue and it provides them access to some brick and wood (albeit not a lot). That being said, very surprised to see red didn’t get a single city, I would’ve assume with their set up and such strong pressure they’d be a city building machine. Could’ve just gotten unlucky with dice rolls.
not an option though
Fun insight I had to pause for the palcements but got like half of them to match with the players which I find as a decent sign. For sure learned something from yellow I tend to go inland for more resource but maybe having some more play with the ports should be higher on my priority list when placeing/playing
I predicted 7/8 settlements correct and the winner as well. Not bad
Not bad at all!
In the end I liked Yellow's position the most
Awesome! I think I agree with you
If there is an extremely high production spot on the board that compliment each other like 8 ore 6 wheat and 4 sheep, I think going first it going to be a huge advantage
I believe 6 and 8 are never paired
At least not online
@@marcogijsen5508 correct. @DanDee 8 & 6 should never be placed next to each other
i can't help but notice lack of understanding the principle "no wheat = defeat"
I liked the 3-8-11 4-6 spots better for 4th position, still all 5, but high ore wheat is city making machine & extremely strong if can get on the 8-4
Get luck is very important in Catan too. Very interesting final, although I though yellow had good chances to win.
This was a very helpful video!! thanks!!
You're welcome! Thanks for watching!
I can understand why 2nd player placement has a high chance of winning. I personally think playing 3rd has a high chance as well. Although it depends on the level of the players, I've noticed that by going 3rd you risk losing out on a better spot to 2nd BUT it's still not as bad as 4th and you still get to choose a second settlement complimentary to your first. Whereas placing 4th you get good complimentary placements since you place twice BUT the best spots have already been taken; and placing 1st or 2nd you can take an optimal spot but your other settlement might not be optimal and neither the pickups.
But who knows, maybe you take the best 2 spots and the dice never roll a 9... It's happened to me before...
Trying to understand where are my mistakes, so I could increase my win rate.
That's what we are all trying to do! I hope this helped!
I thought white, yellow, red and then blue. I guess white and yellow were both in a good spot. red and blue might have wasted resources on contesting eachother
Yes, I see how you were approaching it. This is why we like to do these little puzzles, as they help us to improve our play!
this version of the game makes it really hard to tell apart clay, wheat, and desert.
It's also really hard to tell which ports are which.
Try Catan Universe instead. you pay $15 dollars or so once ,but everything is so much better.
better for videos too.
In my newer puzzles, I went to live shooting with an original board. I agree that we can do better on visuals.
I predicted 7/8 placements but predicted white would win. Almost!
Not bad!
I thought this video had a great idea but I couldn't see the ports at all, which was quite frustrating.
I am fixing this issue in all the subsequent placement puzzles. Thanks for the feedback.
This was great idea. Fresh for board game content
Thanks Truce. I've been really trying to improve my own initial placement skills, and I often find myself making videos that I would want to watch as a UA-cam consumer. This one fits that bill. It's a great chance to study other people's approaches.
Got 7/8 right, Red really sacrificed himself there...
Nicely done
Right from the outset I thought the wheat port was the strongest pick - 9 pips in a game packed with wheat.
I thought red made the correct pick in 1st, but I agree with you otherwise. I couldn’t figure why yellow didn’t take that spot in the first pick, and then everyone afterwards.
you should not grab the settlement placements before going into 10 second quizzes. where you drag and hover them is tipping the answer off. It also does you no good whatsoever to grab and drag them beforehand. Just do it after the 10 seconds is over.
It may hint at where these players chose, but in Catan, there isn't just one single right answer. But in watching this again with some perspective, I agree that it's distracting to have the cursor hovering around.
I think it's funny that this digital board is emulating the fact that Catan tiles quality control is horrible, and they don't fit together very well at all.
So incredibly true
i only play for fun 2 times a week, and discovered this game months ago, i predicted about 5 settlements positions , but i thought red would win lol
Well done.
1:02 uh, more explanation please? why ore and brick? why do you need them quicker?
wheat is required for everything except roads. why not wheat?
In what version of the rules are you allowed to place your 2nd initial settlement at a harbor?
There's no rule against this outside of house rules....
i had yellow winning!
Nice! It's fun to do these, I think!
Hello, may i ask what does peps mean? Im still learning this game
For sure. No worries. The Pips are the dots that appear under each of the number circles. They represent the number of different ways that a particular number can be rolled. For instance, the only way to roll a 2 is for both dice to be a 1. So a 2 gets 1 pip. Whereas there are 5 different ways to roll a 6 or an 8, so they each get 5 pips. The more pips you have, the higher your chances of getting your roll. We made a video on the Odds in Catan if you check out our Catan playlist. Good luck!
When you do surprisingly well lol
Thanks for watching!
What is this simulator that is used in this video to play Catan?
This is tabletop simulator on Steam
You definitely don't want to be ootmanuevered from the ootset
Lol. You should hear how the UA-camrs from Newfoundland sound if you think I've got a strong Canadian accent! Think aboot that!
What’s PiPs?
The dots on the tiles that represent the frequency that those numbers will get rolled.
30-40%
Great!
Red has no brick or wood, how would he even get his game going?
He's trying to monopolize the ore production and likely hoping for good trades. It's risky, especially at high level play, because there's no guarantee that anyone will trade with you.
What game version is this ? Is this the one on steam ?
This is a workshop in tabletop simulator. Indeed it is on steam.
I disagree with a lot of the analysis is this video.
1. White placement was terrible. He should've taken the 8-11-10 wheat and 8-9 wheat port. this would've completely shut down Yellow as she loses access to brick, which was mandatory given her start. Yellow's intention was also obvious the moment she placed her initial settlement. Based on the final board, 8 rolled a ton and white would've run away with the game rather than have 4 points. Going variety is fine if you strong number which is not the case here. His placements gave him an okay (not strong) start with a terrible end game.
2. 8-4-2 brick was blue's only second choice. Any other choice would've been incompatible, too limited in resources/numbers, or becoming trapped. Not questionable at all.
3. Yellow's second pick was not questionable at all. She needed brick and it also gives two strong wheat tiles on wheat port. Contesting 5-6 to block blue wouldve lost her the game. The moment white placed, i knew yellow won before the video went further as blue would never choose to block the port in this situation.
4. Imo, 6-5-12 sheep was the best pick. Sheep is super rare and there are plenty of wheat 2nd picks to complement. Despite having a 12, it's still 10 pits, the most you can start with on this board. If red picked that spot, he coudlve potentially ended with the 8-wheat + free road, giving him an extremely strong city/dev build. However, prioritizing the 6 stone over sheep forced him to be in a postion with weak wheat. He likely had a useless hand most of the game, ending up with 3 points and no cities.
5. While blocking 5-6 from blue is necessary, it's not because of the ore port. He likely would never have utilized it as he'd be building cities/dev. The danger is giving him the 6 sheep and potentially sheep port. Having that expansion would've put him in a strong city/dev strategy.
These players are horrible at placement.