In Depth: Verticality in Fallout 4 - Rooftops and Ladders

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  • Опубліковано 28 вер 2024
  • Fallout 4 has you up and running over the roofs of Boston, I take a closer look and compare it to how the previous games played. This is the first ever episode of the series, enjoy!
    We're looking for people to join in with Space League series 1 (Rocket League inside Space Engineers) so if you're interested give us a message or add me on steam (links are everywhere).
    Previous (sort of) In Depth episode: • Rocket League guide to...
    Chiptune music is from:
    • (Fallout 3 Soundtrack)...
    • Fallout New Vegas - [8...
    A full transcript is available on the show website: localcontent.we...

КОМЕНТАРІ • 9

  • @Communist-Doge
    @Communist-Doge 3 роки тому +2

    Fantastic video - I've always been disappointed with how Fallout 4 does heights. I'd *love* a rooftop settlement, and it absolutely would exist IRL; heights are always the safest place to be, and the gunners in Fallout 4 demonstrate this very well by taking bridges and motorways. I wish Fallout 4 had made better use of rooftops and towers and high areas in general. :(

  • @empty5013
    @empty5013 8 років тому +2

    Your videos are informative and of good quality.
    Keep it up, (and don't be afraid to post them around a bit more)
    You'll get there!

  • @TheWiiGuyGold
    @TheWiiGuyGold 8 років тому +2

    You need to make more content, this stuff is amazing

    • @LocalContentShow
      @LocalContentShow  8 років тому +1

      Thanks a lot. My main problem, and why it takes so long for me to make new videos, is that it just takes forever to find something to get properly interested in. The actually making of the videos only takes 4 or 5 days each but the last game/topic that properly grabbed me was Hyper Light Drifter and that was months ago.

  • @Communist-Doge
    @Communist-Doge 3 роки тому

    Why aren't there more videos about exploring roofs in Fallout 4?

  • @thinreaper
    @thinreaper 8 років тому +2

    Good video! I haven't played Fallout 4 yet but I liked the points you were making. Considering how much more dynamic combat can become when just a little bit of thought goes into verticality, it's kinda weird how many developers seem to totally overlook it.

  • @comyuse9103
    @comyuse9103 4 роки тому +1

    the engine is actually over 20 years old now

    • @Communist-Doge
      @Communist-Doge 3 роки тому +1

      No, it's from 2010. The Creation Engine isn't Gamebryo; it's Gamebryo's successor. Skryim (2011) was the first Creation Engine game.

    • @comyuse9103
      @comyuse9103 3 роки тому +1

      @@Communist-Doge the creation engine is just a slightly modified gamebryo