I patched up halford and told him to get lost. Instead of running up to the cave entrance,a few metres away, he decides to run to the underwater exit at the bottom of the cave. Nearly made it too
he does that to me every time and thankfully ive made it out first, so he just kind of teleported to where i was... the anxiety of that moment is intense tho
He is a deep cover operative so he needs to maintain his cover and not move so openly against the NCR, if he suddenly kept becoming a part of fiascos involving patrol ambushes and other failures then he would become suspect and no longer be able to feed them other information.
@@nomadjensen8276 but he was feeding that info to the Legion, and if the NCR is being dumb who would notice a radio call that screwed over a already failed area?
@@blackjannik9458 I mean chief Hanlon misdirects radio transmissions all the time and no one seemed to question it until a certain comm. officer decided to check up on it in detail.
Its also one of the top 3 reasons we keep loosing proxy wars just ask any Veitnam/Korea/Afghanistan/ Iraq Veterans and theyll tell you how messed up logistics can be a pain in the ass.
@@lorddeathofmurdermountain76 i mean it doesnt help but we lose because we never have a clear defined objective or plan to leave when its acheived. They just stay with the politicians embezzling and using the non stop war to continue gaining power so they dont actually want to win and purposely stalemate it
NCR: “let’s put up a fortification on this peak to monitor any potential legion movements to the north of the lake.” Also NCR: “Just ignore all of that suspicious movement down there. You guys are just getting anxious.”
@@noobplaye1218 I'm still mad that Moore steals all the credit and gets promoted because Hsu is too humble/honest to accept the praise for the courier's help.
This is a prime example of the downside of fielding large numbers of troops, in that your good leaders tend to rise to top positions as opposed to be evenly dispersed amongst you forces; this whole travesty could have been prevented if the leaders of the survey team, the logistics and planning team for the mission, and the squad itself had just been a little more diligent, or forward thinking, or at savvy enough to expect the unexpected...
The NCR is a replica of modern america so it figures it has problems modern america does with US expansionism and bureaucracy the legion is a replica of Rome and comes with all the problems of old Rome Mr House is autocratic and comes with his own set of problems and Yes Man is complete anarchy/freedom they all have their pros and cons
It’s because they’re overreaching. They need to focus on building what they already have, rather than going out to conquer more territory. They’re making the same mistakes Rome made.
I know someone has already talked about this but for me, and in my view, the NCR isn’t lacking manpower or firepower, they are lacking anyone who actually knows how to lead them, evidenced by how if you piss them off enough, they are able to send a heavily armed hit squad(who definitely aren’t push overs), after you, but can’t seem to even seem to supply their camps with basic things. In my view, it seems like only one person is in control, and that one person decides what happens, course it’s not clear who, but with how things are handled, it sounds like everything is ran through one person, who decides on a course of action, and nobody else objects to that, after all, it seems like a lot of of their “elites” are stuck in monitoring posts instead of doing the missions that you, the player, end up doing, and those who do are usually just normal troopers with bare minimum training and armor that barely protects them. The legion has multiple advisers and generals that oversee different territories, yeah they might be savages, but their command structure isn’t lacking, Caesar himself isn’t in control as much as you like to think, he issues orders, but he doesn’t leave his tent(plus has a brain tumor) yet his legionnaires are capable of wiping out ranger outposts without anyone ever noticing, running gun smuggling rings under the NCRs nose(who you are only able to uncover with the help of the van graffs and you, of course), and planting multiple spies and assassins (who are able to assassinate the NCR’s “president” if you the player don’t step in) among NCR troops. The only good planning they had was to station heavily armed troops at the dam, and even then the legionnaires are able to completely obliterated them without your help. The NCR isn’t struggling because of lack of manpower, they are struggling because their system of power is broken, and their chain of command basically falls to whoever the highest ranking person that can listen to, whether they have experience with tactical battle or not.
Chief Hanlon leads the Rangers, I'm not completely sure what Colonel Moore and Colonel Hsu do, they seem to cover General Mojave troop deployments and garrisons, General Oliver is... well, the general of the NCR military, and President Kimball- assuming their structure mirrors pre-war America- is Commander-In-Chief. Do with that what you will.
The backstory is actually structured like a classic slasher horror movie. A group of people moves into a creepy place for some time, they treat everything lightly, but there is one guy who keeps pushing them to come back home because he claims he s seeing things at night when everyone is asleep, but his pleeds stay unanswered. Then some time passes and the group gets some evidence that the guy may actually be right (in this case they hear splashing themselves and find cave entrances), but still dismiss it as a probable coincidence and decide to do something about it the next morning, but before the morning comes, the evil, which has been lurking in the shadows, stalking them, learning their patterns, strikes from the night, killing them one by one untill only one lucky heavily wounded survivor against all odds manages to escape the carnage in hopes of finding help elsewhere. Camp Guardian is literally Friday The 13th in Fallout.
Question. People have moved across the country before like the Brotherhood or Kellog (still wondering how that dude got from the ncr to the Commonwealth) but how hard would it be you think to get from say the Mojave to the east coast?
Caravans are a thing in Fallout, the jet trade route is a parody of the Silk route, so basically it would a very long way, but possible. Cars are also a thing in Fallout tho
@@bioemiliano plus with Kellogg didn't he like operate on the West coast sometime before F2? Because I remember him being super old in reality like 120 or something. And he had connections so he def could've gotten a car
@@KapitainvonHass He grew up in or around Shady Sands, worked for The Shi in San Francisco, then made a transcontinental trek across the U.S from California to Massachusetts. It's not entirely unrealistic, I mean to be fair, in lore Kellogg was a walking tank, the entire fact that the Sole Survivor even managed to kill him is questionable. By foot, straight shot I'd probably say it'd take a month or two? Taking into account rest and possible scavenging ruins maybe three or four months. I couldn't see it being longer than a year.
@@ultimatepunster5850 it only takes 40 days to make that walk regularly. Taking radiation pockets that need avoided and risks it definitely wouldn’t take more than 6 or 7 months at most and ya he was a tank with legs so those risks were realistically minimal for him.
Why didnt they check up on guardian, i spawned in 10 troopers in the caves and they cleaned the place out of lake lurks. 10 troopers. Also did the same with vault 3 and 20 troopers no casualties
The problem is that the NCR is incompetent. It barely takes any effort to turn things around at Camp Forlorn Hope, but the dozens of soldiers there are sitting on their hands because their command structure is beefed.
@@inurokuwarz It's a game, don't expect a game to be the same as real life. A complete stranger coming out of nowhere couldn't fix an army like it where a small league soccer team, just because he wanted, in real life
@@bioemiliano I completely agree that player impact is exaggerated for the sake of gameplay, HOWEVER, I think all of this is v intentionally done to show the NCR’s incompetence. With the legion, for example, you don’t really see incompetence (arguably Caesar just trusting that you blew up the robots, but other than that). All of our issues with the legion come from the fact that they’re completely debased, keeping women as slaves and not allowing modern medicine. They’re essentially savages, but, they can maintain their version of “order”. While most find the NCR cause more sympathetic, the issues with that faction come from utter inability to achieve their “goals”. I use quotations because their actions often do not align with their intentions; Hanlon lying, Captain Parker murdering Kieth, Bitter Springs, and Brahmin Barons being the actual one’s controlling everything. It’s a very compelling duality as you essentially have the people who want to make the world a better place completely unable, while those that can are wholly unwilling.
Hey, N_orte, always love the content. Have you done a video regarding the difference in weapon availability across the Wasteland? Like why the Mojave has rampant energy weapons and the Commonwealth has pipe weapons, even pre-war
Seems logical to imagine high-tech weaponry in a grouping closer to design or production centres. Most nuclear testing occurred away from larger populations & facilities would be near there. Urban centres would have been gravitational draws for distribution & receive products more in demand by people. It's fiction, but it seems a normal distribution.
The legion is only a threat to the NCR if you muster every ounce of suspension of disbelief you have available and add every possible advantage they could feasibly have for good measure. Hence the NCR being portrayed as a bumbling, incompetent failing nation at every available opportunity.
They would probably be able to conquer it. The legion uses any trick in the book to get a advantage, the enemies in the sierra is direct and barely uses any tactics
This video made me realize that McCarren really isn't handling the Mojave too well. Helios One, Camp Guardian, Camp McCarren itself, Camp Searchlight and many others... I like the NCR. They will always be the good guys to me. I would love to see the NCR expand as far as maybe Texas or fuck it, Indiana, even. But they clearly have very little control of their newly acquired territory
Coz ncr stoopid. No but seriously vertibird runs on actual fossil fuel which is rare to come by and so iirc the vertibirds have decreased small arms protection to save fuel which makes them not suitable for conflict use.
Because Obsidian didn't think that far and realized the NCR is already the most powerful and developed faction, giving them vertibirds and salvaged Enclave tech along with their superior numbers and transport would allow them to basically become unstoppable. Obsidian realized this and decided just to make the NCR incompetent morons instead to even things out with the Legion and the Strip.
Whenever I hear the into music it makes me want to play fallout then I get home and boot up my survival and im like oh yeah no im good this is grueling and I'm to stubborn to start a new playthrough until this one is complete
I feel that the NCR would fare much better if they recruited soldiers from the local populations of their new conquests or from territories under their jurisdiction. Creating units of troopers reminiscent of Germany’s Foreign legions in WW2
I think one of the reasons for Camp Mccaran hesitancy for giving Camp Guardian a Ham radio is because there is still on going security concerns about a legion mole tapping into their comms. Could be also another reasoning why CM didn't take camp guardian way too seriously. Could be they wanted to keep it low under their priority and under the radar so that the Legion mole doesn't suspect that there's another survey area being established. There's still some incompetency involved here especially on the survey team but at least that's my theory on why the brass isn't taking this seriously
This failure reminds me of Combat Outpost Keating, horrible placement, team morale was bad (for the Afghanis at least, The Americans were the MVPs of the right) and essentially a clusterfuck that never should've happened in the first place.
Maybe but in my playthrough the leigion let me bring my guns to a meeting with Caesar himself after i had made it a point to slaughter all legionaries on sight. I mean come on i was able to kill him and escape with little issue.
It isn't depressing until you complete a genocide run. Until then, you can experience any kind of thing you'd like. You can save losers, there's even a "Doctor Who" or "pacifist" run where you don't kill a thing. I dunno what could be depressing about it, things went south but the humans do that thing they're great at; They shook it off and kept adapting until even the great war was just another thing that happened. Life's nuts, yo.
I've always found fallout to be pretty comedic. Fallout 3 is pretty depressing though. Especially the pitt DLC. New Vegas is pretty lighthearted though imo. The old world blues dlc is amazing.
I patched up halford and told him to get lost. Instead of running up to the cave entrance,a few metres away, he decides to run to the underwater exit at the bottom of the cave. Nearly made it too
he does that to me every time and thankfully ive made it out first, so he just kind of teleported to where i was... the anxiety of that moment is intense tho
Yeah that's happened to me too
>"the way is clear"
>proceeds to run the way that is definitely not clear
@@N_orte refuses to elaborate further
>gets patched up
>"get lost"
>gets lost
>drowns
problem?
If they were radioing camp Mc Caren wouldn't it make sense that the Legion spy "not gonna spoil" would dismiss the calls to make them fail on purpose?
He had to pretend to be a real ncr soldier probably would have been caught if he did that
He is a deep cover operative so he needs to maintain his cover and not move so openly against the NCR, if he suddenly kept becoming a part of fiascos involving patrol ambushes and other failures then he would become suspect and no longer be able to feed them other information.
@@nomadjensen8276 but he was feeding that info to the Legion, and if the NCR is being dumb who would notice a radio call that screwed over a already failed area?
@@blackjannik9458 I mean chief Hanlon misdirects radio transmissions all the time and no one seemed to question it until a certain comm. officer decided to check up on it in detail.
you'd be surprised how stupid smart people are, if it ain't broke...
It's an excellent commentary on US-style military logistics SNAFUs, tbh. This kind of shit happens all the time, at least in the Marines and Army....
logistics is a very important field!
Its also one of the top 3 reasons we keep loosing proxy wars just ask any Veitnam/Korea/Afghanistan/ Iraq Veterans and theyll tell you how messed up logistics can be a pain in the ass.
@@lorddeathofmurdermountain76 i mean it doesnt help but we lose because we never have a clear defined objective or plan to leave when its acheived. They just stay with the politicians embezzling and using the non stop war to continue gaining power so they dont actually want to win and purposely stalemate it
As that enclave guy said “THEY SENT THEM SOME M O R O N S.”
After years of playing I finally found this area the other day. I was shocked to have never found such a cool location
NCR: “let’s put up a fortification on this peak to monitor any potential legion movements to the north of the lake.”
Also NCR: “Just ignore all of that suspicious movement down there. You guys are just getting anxious.”
What's up with NCR and shitty leadership they got so many of them.
Col.Hsu > General Oliver
@@noobplaye1218 I'm still mad that Moore steals all the credit and gets promoted because Hsu is too humble/honest to accept the praise for the courier's help.
This is a prime example of the downside of fielding large numbers of troops, in that your good leaders tend to rise to top positions as opposed to be evenly dispersed amongst you forces; this whole travesty could have been prevented if the leaders of the survey team, the logistics and planning team for the mission, and the squad itself had just been a little more diligent, or forward thinking, or at savvy enough to expect the unexpected...
Sad that the NCR has been in the Mojave for about ten years at the time that New Vegas takes place, yet still has so many problems there.
The NCR is a replica of modern america so it figures it has problems modern america does with US expansionism and bureaucracy the legion is a replica of Rome and comes with all the problems of old Rome Mr House is autocratic and comes with his own set of problems and Yes Man is complete anarchy/freedom they all have their pros and cons
It’s because they’re overreaching. They need to focus on building what they already have, rather than going out to conquer more territory. They’re making the same mistakes Rome made.
I know someone has already talked about this but for me, and in my view, the NCR isn’t lacking manpower or firepower, they are lacking anyone who actually knows how to lead them, evidenced by how if you piss them off enough, they are able to send a heavily armed hit squad(who definitely aren’t push overs), after you, but can’t seem to even seem to supply their camps with basic things.
In my view, it seems like only one person is in control, and that one person decides what happens, course it’s not clear who, but with how things are handled, it sounds like everything is ran through one person, who decides on a course of action, and nobody else objects to that, after all, it seems like a lot of of their “elites” are stuck in monitoring posts instead of doing the missions that you, the player, end up doing, and those who do are usually just normal troopers with bare minimum training and armor that barely protects them.
The legion has multiple advisers and generals that oversee different territories, yeah they might be savages, but their command structure isn’t lacking, Caesar himself isn’t in control as much as you like to think, he issues orders, but he doesn’t leave his tent(plus has a brain tumor) yet his legionnaires are capable of wiping out ranger outposts without anyone ever noticing, running gun smuggling rings under the NCRs nose(who you are only able to uncover with the help of the van graffs and you, of course), and planting multiple spies and assassins (who are able to assassinate the NCR’s “president” if you the player don’t step in) among NCR troops.
The only good planning they had was to station heavily armed troops at the dam, and even then the legionnaires are able to completely obliterated them without your help.
The NCR isn’t struggling because of lack of manpower, they are struggling because their system of power is broken, and their chain of command basically falls to whoever the highest ranking person that can listen to, whether they have experience with tactical battle or not.
Chief Hanlon leads the Rangers, I'm not completely sure what Colonel Moore and Colonel Hsu do, they seem to cover General Mojave troop deployments and garrisons, General Oliver is... well, the general of the NCR military, and President Kimball- assuming their structure mirrors pre-war America- is Commander-In-Chief.
Do with that what you will.
The backstory is actually structured like a classic slasher horror movie. A group of people moves into a creepy place for some time, they treat everything lightly, but there is one guy who keeps pushing them to come back home because he claims he s seeing things at night when everyone is asleep, but his pleeds stay unanswered. Then some time passes and the group gets some evidence that the guy may actually be right (in this case they hear splashing themselves and find cave entrances), but still dismiss it as a probable coincidence and decide to do something about it the next morning, but before the morning comes, the evil, which has been lurking in the shadows, stalking them, learning their patterns, strikes from the night, killing them one by one untill only one lucky heavily wounded survivor against all odds manages to escape the carnage in hopes of finding help elsewhere. Camp Guardian is literally Friday The 13th in Fallout.
Pretty cool seeing nv sprout up again
Question. People have moved across the country before like the Brotherhood or Kellog (still wondering how that dude got from the ncr to the Commonwealth) but how hard would it be you think to get from say the Mojave to the east coast?
Caravans are a thing in Fallout, the jet trade route is a parody of the Silk route, so basically it would a very long way, but possible. Cars are also a thing in Fallout tho
@@bioemiliano plus with Kellogg didn't he like operate on the West coast sometime before F2? Because I remember him being super old in reality like 120 or something. And he had connections so he def could've gotten a car
@@KapitainvonHass He grew up in or around Shady Sands, worked for The Shi in San Francisco, then made a transcontinental trek across the U.S from California to Massachusetts.
It's not entirely unrealistic, I mean to be fair, in lore Kellogg was a walking tank, the entire fact that the Sole Survivor even managed to kill him is questionable.
By foot, straight shot I'd probably say it'd take a month or two? Taking into account rest and possible scavenging ruins maybe three or four months. I couldn't see it being longer than a year.
It would be a miracle that you don't get swarmed by the entire Californiaj population of Death laws
@@ultimatepunster5850 it only takes 40 days to make that walk regularly. Taking radiation pockets that need avoided and risks it definitely wouldn’t take more than 6 or 7 months at most and ya he was a tank with legs so those risks were realistically minimal for him.
Why didnt they check up on guardian, i spawned in 10 troopers in the caves and they cleaned the place out of lake lurks. 10 troopers. Also did the same with vault 3 and 20 troopers no casualties
The problem is that the NCR is incompetent. It barely takes any effort to turn things around at Camp Forlorn Hope, but the dozens of soldiers there are sitting on their hands because their command structure is beefed.
@@inurokuwarz It's a game, don't expect a game to be the same as real life. A complete stranger coming out of nowhere couldn't fix an army like it where a small league soccer team, just because he wanted, in real life
@@bioemiliano I don't know bout that mane, the greatest conquerors are basically that. I think it's more about the will and power to do it.
@@bioemiliano but yeah, it's goofy how the courier makes everything work with some pretty words, caps and drugs🤣
@@bioemiliano I completely agree that player impact is exaggerated for the sake of gameplay, HOWEVER, I think all of this is v intentionally done to show the NCR’s incompetence. With the legion, for example, you don’t really see incompetence (arguably Caesar just trusting that you blew up the robots, but other than that). All of our issues with the legion come from the fact that they’re completely debased, keeping women as slaves and not allowing modern medicine. They’re essentially savages, but, they can maintain their version of “order”. While most find the NCR cause more sympathetic, the issues with that faction come from utter inability to achieve their “goals”. I use quotations because their actions often do not align with their intentions; Hanlon lying, Captain Parker murdering Kieth, Bitter Springs, and Brahmin Barons being the actual one’s controlling everything. It’s a very compelling duality as you essentially have the people who want to make the world a better place completely unable, while those that can are wholly unwilling.
Hey, N_orte, always love the content.
Have you done a video regarding the difference in weapon availability across the Wasteland? Like why the Mojave has rampant energy weapons and the Commonwealth has pipe weapons, even pre-war
hmm that sounds like a pretty interesting idea, i'll add it to the list!
Seems logical to imagine high-tech weaponry in a grouping closer to design or production centres. Most nuclear testing occurred away from larger populations & facilities would be near there. Urban centres would have been gravitational draws for distribution & receive products more in demand by people. It's fiction, but it seems a normal distribution.
@@robertsaylor9541 not to mention the Van Graffs having a huge presence in the area
Or bethesda being bethesda and wanting to keep their wasteland a wasteland
The pipe weapons pre war were just regular old zip guns
The legion is only a threat to the NCR if you muster every ounce of suspension of disbelief you have available and add every possible advantage they could feasibly have for good measure. Hence the NCR being portrayed as a bumbling, incompetent failing nation at every available opportunity.
The real mistake they made was attacking me on sight in one of their locations, extinction would be considered kind compared to what I did to them lol
Do you mean the el dorado energy station at helios one?
Great intel
thanks boss
What if the NCR knew about The Sierra Madre?
They would probably be able to conquer it. The legion uses any trick in the book to get a advantage, the enemies in the sierra is direct and barely uses any tactics
@@hidan407 found out the legion deemed it impenetrable and the NCR won’t go through it
@@l3gacy779 whered you find this?
This video made me realize that McCarren really isn't handling the Mojave too well. Helios One, Camp Guardian, Camp McCarren itself, Camp Searchlight and many others... I like the NCR. They will always be the good guys to me. I would love to see the NCR expand as far as maybe Texas or fuck it, Indiana, even. But they clearly have very little control of their newly acquired territory
You deserve way more viewers bro it's good content
Oh yeah just remembered this camp... I remember that by the time the courier shows up there's only one member of the camp left alive...
Everyone out here debating the morality of this event sandwich guy just wants to know good sandwiches
I love your channel so much
thank you!
Huh, and here I thought their biggest failure was existing in the first place…
Ncr have a few vertibirds. I still wonder why ncr didn't use them to do some air raids or strategic bombing on legion territory.
Coz ncr stoopid. No but seriously vertibird runs on actual fossil fuel which is rare to come by and so iirc the vertibirds have decreased small arms protection to save fuel which makes them not suitable for conflict use.
The legion also probably has anti air capabilities since they have a howitzer
@@mccoytheboy3858 Although it seems to just be the one howitzer. It also remains broken if you don’t side with the Legion.
Because Obsidian didn't think that far and realized the NCR is already the most powerful and developed faction, giving them vertibirds and salvaged Enclave tech along with their superior numbers and transport would allow them to basically become unstoppable. Obsidian realized this and decided just to make the NCR incompetent morons instead to even things out with the Legion and the Strip.
@@autonomous_trash that is true if they had more howitzers than they would be all pointed to Hoover dam
In my last game halford get ambushed by lakelurk i didn't kill, poor guy.
good job ncr
Love your vids man 😄👍🏻
thanks Cody!
Whenever I hear the into music it makes me want to play fallout then I get home and boot up my survival and im like oh yeah no im good this is grueling and I'm to stubborn to start a new playthrough until this one is complete
I feel that the NCR would fare much better if they recruited soldiers from the local populations of their new conquests or from territories under their jurisdiction. Creating units of troopers reminiscent of Germany’s Foreign legions in WW2
They do. One of the misfits at Camp Golf was mentioned to be a former Vegas gang member.
I truly loved this location aftet i discovered it
Hey N_orte, what’s your favorite sandwich?
im not n_orte, but I'd say turkey and bacon on focaccia bread with lettuce tomato mayonnaise onion and avocado. perfection.
@@idkbro6195 bro that sounds delicious. I’m a chicken parm guy myself, but I enjoy all types of sandwich’s.
Mr Sandwich have you tried gabagool with vinegar peppers?
Kimchi, sardines(tin), grated mature cheddar and lettuce in thick cut rye bread spread with sweet mustard. Toasted to medium rare
For me, I'm tied between a good ol' tuna sandwich and a roast beef with honey mustard, lettuce, tomatoes, onions, and jalapenos.
Dang you ncr
What song is being played around 1:07? It sounds familiar…
the legion must win the battle for the hoover dan
Never knew about it
I think one of the reasons for Camp Mccaran hesitancy for giving Camp Guardian a Ham radio is because there is still on going security concerns about a legion mole tapping into their comms.
Could be also another reasoning why CM didn't take camp guardian way too seriously. Could be they wanted to keep it low under their priority and under the radar so that the Legion mole doesn't suspect that there's another survey area being established. There's still some incompetency involved here especially on the survey team but at least that's my theory on why the brass isn't taking this seriously
This failure reminds me of Combat Outpost Keating, horrible placement, team morale was bad (for the Afghanis at least, The Americans were the MVPs of the right) and essentially a clusterfuck that never should've happened in the first place.
Smoke signals or flares
*laughs in the divide*
i loved the storytelling in this location, kind of a fallout: slenderman LOL
true, never made that connection lmao collect all the notes!
I like to make Halford a companion
So…how did he manage to get the knife in the mirelurks back?
While being dragged away by his foot
Is there anyone u can talk to bout camp guardian?
How about the life of danse and dog meat! :)
ONE of the many mistakes and failures.
The legion never would’ve tolerated such incompetence
Maybe but in my playthrough the leigion let me bring my guns to a meeting with Caesar himself after i had made it a point to slaughter all legionaries on sight. I mean come on i was able to kill him and escape with little issue.
But they would have gotten involved in delivering such incompetence unto the NCR.
they constantly do.
well the legion are a bunch of cringe rapists soo..
@@NoBop2000I feel like that was just a game mechanic because you’ve gotta go through the legion camp to get to the bunker
That’s not true it’s themselves
👍
I wanna get into fallout, but it’s a little too depressing for my liking. What do you think?
It isn't depressing until you complete a genocide run. Until then, you can experience any kind of thing you'd like. You can save losers, there's even a "Doctor Who" or "pacifist" run where you don't kill a thing. I dunno what could be depressing about it, things went south but the humans do that thing they're great at; They shook it off and kept adapting until even the great war was just another thing that happened. Life's nuts, yo.
the games are way less depressing then the lore
I've always found fallout to be pretty comedic. Fallout 3 is pretty depressing though. Especially the pitt DLC. New Vegas is pretty lighthearted though imo. The old world blues dlc is amazing.
You give the NCR to much credit lol they aren’t soldiers who are well trained and disciplined
You should slow this down by like 12% to hit that 10-minute mark.