+SuperBeanSquad I played 3 games with control warrior yesterday, the first went to fatigue, the second I conceded because the board was flooded with murlocs by turn 3, and the third went to fatigue.
+SuperBeanSquad When you enjoy playing cards like armorsmith, death's bite, acolyte of pain and dream about playing a perfect otk grommash by planing 3 turns ahead in the game, well, 15-20 minutes can be really enjoyable. Especially when you are winning and you rope because you want to teach a lesson to a facetard. Great times.
Droplifter If you really don't understand how I hit the 'd' key instead of the 's' key, you must have a really weird keyboard layout. Or, you were just scrolling for something to nitpick at in a UA-cam video's comments. Was my instantly corrected mistype really the best you could find?
+Alex TT-zer0 its over 40 minutes. you can see it in Past Broadcast on Twitch if you wanna see the whole unedited stuff. I played Fatigue Warrior also and the avg is over 30 mins/game in mirror matches.
The longest game was where my gaylord opponent started to roap every single turn waiting me to concede. But I then started roping too, and it was veeery long and boring game.
This actually happened: I had just finished watching this video, updated my kripp reno deck, played a mirror match against a warrior, and won by doing the exact same thing that kripp did (not using the one armor up in the deck to save myself a turn of fatigue, using reno + the second coldlight to kill my opponent with 30 life and 4 armor in one turn while also surviving my own fatigue damage) and my opponent was ALSO USING KRIPP"S RENO DECK. If i hadnt just watched this video i probably would have lost that game from being impatient, thanks kripp haha
+Watta pwn It's a twitch thing, someone says commit seppuku, someone else says commit sudoku, then it's subaru, then it's toyota, etc. etc. Although it just starts with sudoku now.
+hhhhhh coldlight is bad against aggro , the milling only works against control, and you might mill your self as well and discard crucial anwers, as for reno you only need his effect once in the game. so meh on brewmasters.
+Ms Chaedi You would obviously prefer to play secret paladin, face hunter, and losing within 4 turns. I would rather have more fun and do the dailies more slowly than having no fun and earning 60 gold...whopee!
Joao Coelho I don't have fun with the really long matches that just go into like 5 turns of people passing after hero power. I hated secret paladin though (it was worse than face hunter imo) and am glad to see that go. I'm hoping that the game speeds up when all of the League of Explorer cards are released, although not to how fast it was beforehand.
I love how you timed this video with, what can be described as, the never ending Brawl. If you've played this weeks brawl, you'll know that you don't actually draw cards. The match can, because of that, last forever in the brawl.
+Mirza Ajanovic that's not what happens at all unless one of them gets a godlike draw and the other one gets like all of the AOE. Especially now with Reno Jackson these games just go into fatigue and are decided by "did you have answer to antonidas and emperor" and "who drew more cards".
To all those people complaining about the meta, I have a proposition. If your deck is usually boring when you lose, you don't have a leg to stand on. If your deck is usually still fun when you lose, yours are the comments I'm interested to hear. Games are about having fun, not about gaining ranks quicker. Wanting to reach legend is a pathetic reason to change the meta. All this means I'm quite happy about a more control type meta (since rush decks tend to be the boring ones), it actually becomes a battle of wits, as opposed to who can trip up the other player the fastest.
Is it just mindless fuckwits with the imagination of a pebble that hate on roleplay, or am I missing something? Rather, you're missing something, because apparently I enjoy roleplay and you do not. What do you play Hearthstone for sir? Before you go treading on someone else's sweet tune, lets see what kind of melody you're made of.
zlumpgod. I’m from the future, warrior has become one of the most problematic classes with 2 different Dr. Booms, in tournaments, players rope even if they play no/1 card. The most frustrating rope being when they play the Dr. Boom Hero card
I like that aggro decks are not the only thing out there anymore, its much more fun! However I'm a semi-casual hearthstone player, never made it above rank 6, and so I don't have a lot of cards to play with. Aggro decks in that sense are nice for players like myself, who may only be able to craft one or two legendaries, or maybe craft some lower cards to start a new deck. Control decks usually require higher cost cards, which makes sense, the later in the game you go, the really strong powerhouse legendaries come into play. I think making the ladder more control oriented is better for the meta no doubt. It makes the game more thoughtful and less random, but it does punish the players like myself, who aren't just hanging around the bottom 15 and up ranks, but don't really have the money to dump into a serious control deck. Just a thought, not really a complaint aha.
3:35 Skip the Kripp 4:35 Skip to first card played in the game 5:07 Kripp's hero is below 30 health 5:35 Kripp's total health is above 30 again 8:13 Kripp's actual health is at 30 (still has armor) 8:45 Kripp's actual health is back to 15 (total is still above 30) 9:17 Kripp's actual health is back to 30 (still has armor) 12:21 BOTH players have amounted more armor than health 13:14 BOTH players have reached fatigue 17:57 Game ends with a draw of 15 fatigue
People probably won't read this, but here's a response from a designer: Players don't like a very passive meta not because control decks are slow, but because control decks are very reactionary. Reactionary means that, whatever you play, they'll try to have an answer for that and usually they will. So basically you play onto an empty board, they clean you up and this continues until either they lack an answer, or you'll get grinded out. This isn't fun for the aggro, because it's an empty board - there's nothing to react to, there's very little decision making, it's just dropping cards (like Hearthstone isn't brainless dropping cards 90% of the turns), while the reactionary deck has all the fun.
+Yagi Here's a response from a different designer: Players don't like aggressive decks since so often their turn translates to "play the most efficient minion(s), push for damage," which is boring for both players since one doesn't get to make many interesting decisions and the other might as well be playing an AI opponent (except that most single-player games attempt to make the AI more interesting than blind rushing anyway so it's often even worse than that). This issue of turns with negligible entertainment value is exacerbated by the decks being designed to reduce the number of turns in the game in the first play, meaning that even though similarly dull turns occur in other games a larger percentage of the overall playtime is uninteresting there. When both players play a slower deck (not even necessarily control vs control, most proper midrange decks qualify as well) then they both get to make significantly more decisions over the course of the game and thus have a more rewarding gameplay experience.
+The Message's Movies Here's the logical conclusion of your respective tirades Mr. Designer 1 and 2 : People want Midrange. Midrange has everything. It can push for face when needed, it can control when needed, it can include strong tempo swing combos and finisher combos. It's the one deck type that's build around the idea of winning the board to win the game. And also it's the deck type that can bring about the greatest variety in your games. I strongly believe it's the most enjoyable way to play hearthstone, the way it was designed to be played. But in the current meta, Midrange lacks the speed of Aggro or the Resilience of Control, and thus only the polarized decks that are boring to play/watch dominate and the game is significantly less enjoyable as a result. Armoring up for 30 mins or facing for 4 minutes are both retarded. The control matches do need more brain power, more knowledge and planning, and the aggro matches are quicker, which is important for people with limited free time, but in the end, both play styles are dull to me. Hearthstone is a game about board presence. The best games are those where you play minions, they play minions, and people go for the slight edges on trades and card efficiency. Where they go for value and squeeze the win out of the jaws of defeat. A game where combos are meant to draw cards and bring you back on the board strong, not OTK your opponent from 20+ health. It's a game where every little point of damage you can spare to the face while also keeping a decent board presence should matter. And Reno just says "FUCK YOU MIDRANGE" to ALL of your edge plays. When you are down to 2 cards on turn 9, one of them is a big minion and the other is a direct damage spell. You opponent is down to 7. You can't quite kill him, so you go for the minion. He removes that minion with an execute and slams down the Reno on the same turn. He still has 5 cards in hand an all you have is a fireball and whatever else you just drew, which doesn't matter anymore because you lost the game when you decided to log in and play midrange in the Reno Jackson era of Hearthstone today. Reno is so OP he catapulted the entire meta from Hyper Aggro to Hyper Control BY HIMSELF. No card should be this powerful in a game that pools over 600 now.
LiwenDiamond Midrange shaman is actually my favorite archetype and still seems perfectly viable since you usually try to win with 20+ damage at once anyway, Reno changes nothing about the deck other than making your control opponents less consistent in their ability to contest the board. My statements were strictly anti-dumb-fast-games and not necessarily pro-glacial-control.
+LiwenDiamond Midrange is by far the most enjoyable and it becomes harder to play than control depending on the class, shaman and priest take the most skill to pilot a midrange deck with in my opinion because of the overload factor for shaman preventing him from playing some cards on some turns or alternatively allowing him to alter the mana of the next turn so that he is playing on curve( e.g fire guard destroyer turn 4 into a 4 drop the following turn because you didn't have a 5 drop in hand and fireguard can contest with if not straight up destroy most five drops) while with priest you can take the most efficient trades and use your hero power to salvage a bad situation Personally i love mid range because there is no card that can't be included in it, sure some cards might simply be outclassed by others that function in the same way but usually the reason you don't include a card in your deck isn't because it doesn't work but because you had better options, the decks also tend to not cost too much dust and can usually function without needing any legendaries or epics sometimes allowing newer players a fair chance to play the game instead of needing 9000 dust to make one deck for one class where most of the cards end up being useless without the rest of the deck or being class specific cards The extremely polarized decks are also one of the many factors as to why people prefer playing arena over constructed
you don't understand man. he knew krip have shield bash, and execute. so he waited until he can't deal damages which when krip loses all his shield. its still well played, he just don't expect kripp have draw card on
my longest game was against a troll control warrior that always played his turn at the last possible second for the whole game. It took 1 hour and ended in a draw
I thought the legendary that restores your health would only work if you deck only has one of each card in it when made, not when he is played, based of the text :P Bug?
+eh dollet It does what is written in the text. Where do you see any word that refers to the original deck? It's battlecry just says you need to have one copy of any card in your (current) deck.
You just know who plays Secret Paladins and Face Hunters, when someone say a control vs control Warrior matchup is boring, when they're only like armoring up. I think that games like that, is one of the most awesome.
+Alexander Forsman You have to consider that he's taking the VOD's from his Stream. Where he's currently living, he doesn't have super high speed internet like most streamers. He can't stream ridiculously high quality without latency issues and frame drops. Also, after compressing and rendering the video, there is quality drop. As it is with any form of rendering.
I went into fatigue 18 last night and lost by one turn against this exact same guy lmao. It's crazy how much Kripp can influence the meta just as one person.
Tried such deck in EU ladder today. Out of 10 games: 1 aggro token druid, 2 secret paladins, 4 face hunters, 2 face rogues. Last one was the only non-faceroll deck (mill warrior, won with reno+coldlight on 10+ fatigue)
Why do people always want to skip kripp? I actually love it when he talks, I learn about stuff and it really prepares me for what I'm going to see....people here are so mean and only want to have free time, no wonder they all play face hunter or secret paladin...
Tbh, this is far more similar to the meta that was developing in the closed and open beta's; the meta that actually attracted all of the high-levels players and drew people into the game to begin with. And playing control definitely involved far more thought than damn-near any aggressive deck, there's few decks, plays, or even cards that justify trying to argue otherwise. Whereas control decks are literally built out of situational cards and run off of making the correct and most efficient choices.
+Garethaxz although control is relatively difficult it is far from being hard to play or requiring too much decision making as it is very hard to punish especially in the case of warrior due to armor stacking, playing a mid-range shaman is much more interactive than a control warrior while still retaining the make correct choices part, a game like this where the first 6 turns involve nothing being played are far from enjoyable because this entire game was based on who plays justicar first which in this case was kripp (#Neverlucky) while in midrange you need to make efficient trades while still playing around board clears and taking care that you don't drop too low to die to combos or late game finishers such as oil and blade flurry from rogues or force of nature into savage roar from the druid, compare that to control warrior where you got at least 35 health putting you out of any combo's kill range while having 1-2 card answers to any minion played regardless of its stats or effect
The interactive aspect of playing against a Warrior is mostly being aware of what is in their deck and playing card in a way that allows you to deal with their major threats, while keeping yourself from getting punished on the board or with grommash finishers. The only reason this game went the way it did was because,in the beginning the warrior he was facing seemed to think it was a mirror, in which case it is fine to wait until the later-turns and trade threats to try to get ahead. But after he figured out what was going on he realized that he put himself into a position in which the game was guarenteed to go to fatigue and tried his best to get ahead of kripp, he almost did. That may not be entertaining to watch, but it involved far more conscious decisions, and changes in how and what one plays than aggro in hearthstone is actually capable of providing. Mid-range is fine, and mid-range pally has a huge advantage over control warrior and is likely still favored against this variant, so long-story-short I'm not sure what you're getting at, seeing as nobody here is attacking mid-range decks.
I might be wrong, but wouldnt replacing shield block by dancing sword be a good idea for this deck? You never seem to use shield block, and since you go into fatigue that only seems to create a bad card differential for you, whereas dancing swords gives your opponent 1 card, effectively milling them 1 turn faster and putting a 4/4 body for 3 mana which is pretty good. And I dont think that, with the amount of remouval you have, giving your opponent a card is really a big deal. Does anyone think that too?
I actually like games that goes beyond fatigue like these. Seems boring at first, but when you´re trying to survive those last damage points, each and every move counts.
I agree with you, the feeling that you need to do the right moves every single turn, you need to think every resource you wasted in what, you need to know your opponent resource
Guilherme Ballardini Exactly. The card you end up choosing wrong now, might cost you dearly against an unexpected trump card from your opponent. We need more videos with endings like these. :)
+Mike L I think control is WAY more viable now that loe is beginning is impact on the meta. I'm running into less face and secret decks than even a week ago
+theonebutcher Wait, why did I think it worked on the face? Sorry, just reread the card... I really thought I was shield slammed to the face once... probably missed a nerf...
I've got to say running a dreadsteed deck has given me great success against control warriors recently. I just image the Pokemon text coming out and saying control warrior used brawl, it's not very effective.
@Kripparrian fatigue 15 is the highest I went in the warrior mirror as well it is pretty sick if you think about it 120 dmg cumulative (that is equivalent of a mage hitting you 10 turns in a row with fireballs - given there are no sorcerers apprentice in play and of course antonidas in play duh)
I think the CW would have won had he dropped Ysera on the turn directly after Kripp killed his last boom bot. If Ysera draws dream, emerald drake, or laughing sister, the CWs odds go way up. Kripp has to use shield slam on Ysera. If CW gets Laughing or Emerald, he plays it next turn and gets free damage the turn after. If he gets dream, CW plays Gromm and can kill off coldlight, dream, then play gromm again.
I've actually teched out one bgh for dr. boom. I think it gives you more of a board presence than just clearing the board running 2 health 3 health creatures.
also didn't put in abomination. to be honest I just think it is too situation. especially when like I said reno warrior is running a lot of low health creatures.
+Freedfg if you run dr boom you will have a bgh target. having dead cards in your opponents hand is more important in this deck cuz you are trying to mill him some times and if you have only one bgh target you are just giving your opponent value
Ali Eren I have since switched out dr, boom for ysera. and one of my healbots for refreshment. Still dont run abomination. I just dont think it is a good card if you have a board.
This is like 2 metapods that only have learned harden playing against eachother and the one that dies first is the one who ran out of hardens and started fatiguing first.
Warrior is like, the "hope your opponent concedes out of boredom" class. Every Warrior game takes bloody ages.
+SuperBeanSquad I played 3 games with control warrior yesterday, the first went to fatigue, the second I conceded because the board was flooded with murlocs by turn 3, and the third went to fatigue.
+AscendedFish Rank 26 i assume?
+AscendedFish thanks for telling us
people complain about face
people complain about combo
people complain about control
WHAT THE FUCK DO YOU WANT?
+SuperBeanSquad When you enjoy playing cards like armorsmith, death's bite, acolyte of pain and dream about playing a perfect otk grommash by planing 3 turns ahead in the game, well, 15-20 minutes can be really enjoyable. Especially when you are winning and you rope because you want to teach a lesson to a facetard. Great times.
Don't skip the kripp - kripp is love, kripp is life.
This game was so long that I forgot to skip the kripp FeelsBadMan
+Henrik Kämmerling same
+loser It doesn't have to, viewers are hearthstone players. Spam meaningless dank memes for free likes.
+teckelred Uhhh... Tuck Frump?
This game's summary could be a porn title:
2 men harden for hours
+Lethanial "Would you slam that?"
"Nah I'm savin' it"
+Lethanial gachiGASM
Marcel Krebs what?
+Widg3t's Widgets it's a meme from twitch... Kappa
+Marcel Krebs Who's the babe in your profile pic mate ? She's gorgeous.
Playing Justicar early won him the game.
+Jokeritu he got so much extra armor over the other warrior
+Jokeritu Warrior vs Warrior is that. Whoever plays Justicar first wins.
+Jokeritu And that Boom didn't win Brawl.
+Patrick Wienhöft If boom wins, then he'd have to task + execute and then he still has shield slam for another big threat eg ysera
+mrawesomexyz then grom comes out. he couldn't use the other execute
Coldlight Oracle: 3 mana, 2 attack, 2 health. Battlecry: Deal 27 damage to your hero. Deal 42 damage to the opposing hero.
Bro get on my level, once i was playing solo adventures and i went afk and forgot to go back for 2 days. 2 day game!!
...i could do that for 83827289years
1. There is no way an IA can't kill you in that time.
2. There is fatigue.
3. There is a max of 60 or 100 turn.
+Prism wooow, its an adventure ur turn doesnt end lol
+Prism Turns dont end in adventure bro
+Prism HAHAHA GET REKT
0:04
+Watcherino Kripperino This is so funny.
+Watcherino Kripperino How about Listenino Kripperino?
+Watcherino Kripperino 0:03 **
+Meitti Suddenly, a third Kripperino appears...
+Meitti But...But... HIS FACE! It is the most important thing on the video! Wtf is wrong with you!?!?
My longest game in last 1 month was probably to turn 7, where Secretcancerladins drew their Mysterious Challenger and next turn killed me.
+DrSandwich You clearly haven't played any games this last week, then...
Droplifter If you really don't understand how I hit the 'd' key instead of the 's' key, you must have a really weird keyboard layout. Or, you were just scrolling for something to nitpick at in a UA-cam video's comments. Was my instantly corrected mistype really the best you could find?
+Forrest Kayson ' instead of ' is pretty hard to do y'know
+Forrest Kayson
F.K... In the coffee! It's s sign. What do you think, Zach?
+E Du some phones change ' to that xd
Coldlight Oracle 3mana 2/2 Battlecry: Deal 27 damage to the opponent face.
Still more balanced than a 4 mana 7/7 make opponent concede
"Starcoins" & "Stardollars"
"That was actually my first 40 minute game ever" But the video's only 18:37 long. Kappa
Dum bass
+ktktktktktktkt Remember that he does some editing too so it last longer for sure...maybe about half an hour
+Alex TT-zer0 its over 40 minutes. you can see it in Past Broadcast on Twitch if you wanna see the whole unedited stuff. I played Fatigue Warrior also and the avg is over 30 mins/game in mirror matches.
+ktktktktktktkt the bits between turns are cut
+ktktktktktktkt Your sarcasm is lost it seems. I'm sorry.
The longest game was where my gaylord opponent started to roap every single turn waiting me to concede. But I then started roping too, and it was veeery long and boring game.
+Peter Pan hahahaha
+Peter Pan fatigue warrior mirror and both players are intentionally roping douchebags = the pinnacle of hearthstone.
Who won?
+Zak Asis Lifecoach.
+Peter Pan Same, I fucking hate that shit.
it was like the episode of pokemon where metapods battled with their carapace...
well... he noticed it too...
+Attila Tímár "Harden." "Harden." "Metapod, use Harden." "Use Harden, Metapod." "Go ahead and use Harden." "Metapod, Harden." "Harden." "Metapod, return."
+Attila Tímár more like Metapod vs Kakuna, since they are not both playing Garrosh
+Zukkor Fool! My Metapod is immune to other Metapods' Harden attacks.
+KlatchianVampire But Kakuna has Poison Sting, whose Poison damage can't be reduced by Harden!
Metapod wins xD
XDXDXDXDXD Hilarious joke friend of friends
Hilarious joke XDXD
+fritt wastaken nice joke right xDDDDDDD
+fritt wastaken perfect pun
+Juffa toot "pun"
All hail Chemo Jackson
+KJH He saves from cancer or he prolongs the misery Kappa
+BrosephLUka best description ever!
+BrosephLUka that's actually pretty clever
How can he use that card if he does not have One of each in his decks???????
+Christopher Petrovic in your deck.... your deck being where the cards you draw come from
The meta is warriors stacking 30 armor?
Is it time to break out the ExodiaMage deck?
It might be. I played one and it fucking rekt me.
Exodiamage?
+Agent K9MI67 You try to have Antonidas and 4 Apprentices on board. This allows you to use infinite Fireballs.
+Agent K9MI67 antonidas + sorceres aprentice x2 + echo + 2more aprentices = infinite fireballs
+Agent K9MI67 socerers aprentice x 4 (duplicate/echo)+andi+randomspell0infinite damage. exodia is a 5 card piece combo in yugioh where u win directly
Shield up, End Turn, Shield up, End Turn, Shield up, End Turn ResidentSleeper
Turn 5: Shieldmaiden ResidentSleeper
Turn 6: Justicar Trueheart ResidentSleeper
This actually happened: I had just finished watching this video, updated my kripp reno deck, played a mirror match against a warrior, and won by doing the exact same thing that kripp did (not using the one armor up in the deck to save myself a turn of fatigue, using reno + the second coldlight to kill my opponent with 30 life and 4 armor in one turn while also surviving my own fatigue damage) and my opponent was ALSO USING KRIPP"S RENO DECK. If i hadnt just watched this video i probably would have lost that game from being impatient, thanks kripp haha
"Garrosh I choose you!"
"Garrosh use harden!"
Garrosh is confused.
Garrosh hit himself in the confusion with the Gorehowl.
Garrosh committed sudoku.
It's super effective!
what does sudoku mean in gaming context?
+Yami -chan i thought it was supposed to be seppuku or harakiri?
+Watta pwn its intentional. ya thats the original words
+Watta pwn It's a twitch thing, someone says commit seppuku, someone else says commit sudoku, then it's subaru, then it's toyota, etc. etc. Although it just starts with sudoku now.
put some brewmasters for reno and coldlight!
Not a bad idea actually
+hhhhhh Already have a deck like this. you really don't need the brewmaster that often but most people concede if you return reno to your hand :D
+hhhhhh the 2 mana cost card that gets over-looked because it's considered a loss of tempo
+hhhhhh coldlight is bad against aggro , the milling only works against control, and you might mill your self as well and discard crucial anwers, as for reno you only need his effect once in the game. so meh on brewmasters.
17:58 The best thing kripp has ever said.
Honeslty I think this is worse than aggro meta. Goodbye wanting to quickly do dailies when I am busy and don't have a lot of time.
stfu
Play casual. There are less control decks and more aggro or random decks there.
+Ms Chaedi You would obviously prefer to play secret paladin, face hunter, and losing within 4 turns. I would rather have more fun and do the dailies more slowly than having no fun and earning 60 gold...whopee!
Joao Coelho
I don't have fun with the really long matches that just go into like 5 turns of people passing after hero power. I hated secret paladin though (it was worse than face hunter imo) and am glad to see that go.
I'm hoping that the game speeds up when all of the League of Explorer cards are released, although not to how fast it was beforehand.
Taj Mahal
I'm a lesbian. Awkward.
I love how you timed this video with, what can be described as, the never ending Brawl. If you've played this weeks brawl, you'll know that you don't actually draw cards. The match can, because of that, last forever in the brawl.
Almost more boring than freeze mage vs freeze mage
not rly, mages just Alex each other and die in next 2-3 turns, this shit goes 10 dmg into fatigue
+Mirza Ajanovic that's not what happens at all unless one of them gets a godlike draw and the other one gets like all of the AOE. Especially now with Reno Jackson these games just go into fatigue and are decided by "did you have answer to antonidas and emperor" and "who drew more cards".
+rrrrragequit this is much more fun!
+rrrrragequit winning as a Freeze mage is about a lot of things, this match-up is all about drawing Justicar first :/
Like The part when he get hit by fatigue
LOVE the idea of losing a game because it's longer than my lunch break.
the glory days of fat warrior... i miss thoose days
Lifecoach Fatigue Warrior vs Lifecoach Fatigue Warrior....how long would this Match take....
To all those people complaining about the meta, I have a proposition. If your deck is usually boring when you lose, you don't have a leg to stand on. If your deck is usually still fun when you lose, yours are the comments I'm interested to hear. Games are about having fun, not about gaining ranks quicker. Wanting to reach legend is a pathetic reason to change the meta.
All this means I'm quite happy about a more control type meta (since rush decks tend to be the boring ones), it actually becomes a battle of wits, as opposed to who can trip up the other player the fastest.
It's still wizard poker, not battle of the wits you fucking roleplayer
Is it just mindless fuckwits with the imagination of a pebble that hate on roleplay, or am I missing something? Rather, you're missing something, because apparently I enjoy roleplay and you do not.
What do you play Hearthstone for sir? Before you go treading on someone else's sweet tune, lets see what kind of melody you're made of.
+L33tImagination But I need my digital validation points or I will be a nobody!!!1!
NatsuhikoMiroku Go play cookie clicker. I hear the numbers are in the millions there, that must be satisfying. :P
+L33tImagination what region are you on?and what's your battletag? .3. i wouldn't mind to play for some fun
Rope every turn? You mean lifecoache's steam?
there was only rope for 2 turns
zlumpgod. I’m from the future, warrior has become one of the most problematic classes with 2 different Dr. Booms, in tournaments, players rope even if they play no/1 card. The most frustrating rope being when they play the Dr. Boom Hero card
I like that aggro decks are not the only thing out there anymore, its much more fun! However I'm a semi-casual hearthstone player, never made it above rank 6, and so I don't have a lot of cards to play with. Aggro decks in that sense are nice for players like myself, who may only be able to craft one or two legendaries, or maybe craft some lower cards to start a new deck. Control decks usually require higher cost cards, which makes sense, the later in the game you go, the really strong powerhouse legendaries come into play. I think making the ladder more control oriented is better for the meta no doubt. It makes the game more thoughtful and less random, but it does punish the players like myself, who aren't just hanging around the bottom 15 and up ranks, but don't really have the money to dump into a serious control deck. Just a thought, not really a complaint aha.
What if ... Watcherino and Skipperino are actually the same person .. Kappa
O.o
They are both Kripp, according to profile pics
+angel39255 FIGHT CLUB
+Yami -chan Kripp has dissociative identity disorder confirmed kappa
No, Kripp's brain has clearly been split in half by Rexxar's bow.
3:35 Skip the Kripp
4:35 Skip to first card played in the game
5:07 Kripp's hero is below 30 health
5:35 Kripp's total health is above 30 again
8:13 Kripp's actual health is at 30 (still has armor)
8:45 Kripp's actual health is back to 15 (total is still above 30)
9:17 Kripp's actual health is back to 30 (still has armor)
12:21 BOTH players have amounted more armor than health
13:14 BOTH players have reached fatigue
17:57 Game ends with a draw of 15 fatigue
"More enjoyable game, where there are alot more interactions" First 5 turns = armor up. Yes.... very interactive indeed.
that doesn't mean shit
+Dedpewl l Actually it does. It means there was no interaction.
+Aspartem when he said more interactive he was referring to the entire game. not the first five turns
+Dedpewl l first 5 turns are part of the game tho
+Italo Viturino and...?
People probably won't read this, but here's a response from a designer:
Players don't like a very passive meta not because control decks are slow, but because control decks are very reactionary. Reactionary means that, whatever you play, they'll try to have an answer for that and usually they will. So basically you play onto an empty board, they clean you up and this continues until either they lack an answer, or you'll get grinded out.
This isn't fun for the aggro, because it's an empty board - there's nothing to react to, there's very little decision making, it's just dropping cards (like Hearthstone isn't brainless dropping cards 90% of the turns), while the reactionary deck has all the fun.
This is why I find Hearthstone fun :P
+Yagi Here's a response from a different designer:
Players don't like aggressive decks since so often their turn translates to "play the most efficient minion(s), push for damage," which is boring for both players since one doesn't get to make many interesting decisions and the other might as well be playing an AI opponent (except that most single-player games attempt to make the AI more interesting than blind rushing anyway so it's often even worse than that). This issue of turns with negligible entertainment value is exacerbated by the decks being designed to reduce the number of turns in the game in the first play, meaning that even though similarly dull turns occur in other games a larger percentage of the overall playtime is uninteresting there. When both players play a slower deck (not even necessarily control vs control, most proper midrange decks qualify as well) then they both get to make significantly more decisions over the course of the game and thus have a more rewarding gameplay experience.
+The Message's Movies Here's the logical conclusion of your respective tirades Mr. Designer 1 and 2 : People want Midrange. Midrange has everything. It can push for face when needed, it can control when needed, it can include strong tempo swing combos and finisher combos. It's the one deck type that's build around the idea of winning the board to win the game. And also it's the deck type that can bring about the greatest variety in your games. I strongly believe it's the most enjoyable way to play hearthstone, the way it was designed to be played.
But in the current meta, Midrange lacks the speed of Aggro or the Resilience of Control, and thus only the polarized decks that are boring to play/watch dominate and the game is significantly less enjoyable as a result. Armoring up for 30 mins or facing for 4 minutes are both retarded. The control matches do need more brain power, more knowledge and planning, and the aggro matches are quicker, which is important for people with limited free time, but in the end, both play styles are dull to me.
Hearthstone is a game about board presence. The best games are those where you play minions, they play minions, and people go for the slight edges on trades and card efficiency. Where they go for value and squeeze the win out of the jaws of defeat. A game where combos are meant to draw cards and bring you back on the board strong, not OTK your opponent from 20+ health. It's a game where every little point of damage you can spare to the face while also keeping a decent board presence should matter. And Reno just says "FUCK YOU MIDRANGE" to ALL of your edge plays. When you are down to 2 cards on turn 9, one of them is a big minion and the other is a direct damage spell. You opponent is down to 7. You can't quite kill him, so you go for the minion. He removes that minion with an execute and slams down the Reno on the same turn. He still has 5 cards in hand an all you have is a fireball and whatever else you just drew, which doesn't matter anymore because you lost the game when you decided to log in and play midrange in the Reno Jackson era of Hearthstone today.
Reno is so OP he catapulted the entire meta from Hyper Aggro to Hyper Control BY HIMSELF. No card should be this powerful in a game that pools over 600 now.
LiwenDiamond
Midrange shaman is actually my favorite archetype and still seems perfectly viable since you usually try to win with 20+ damage at once anyway, Reno changes nothing about the deck other than making your control opponents less consistent in their ability to contest the board. My statements were strictly anti-dumb-fast-games and not necessarily pro-glacial-control.
+LiwenDiamond Midrange is by far the most enjoyable and it becomes harder to play than control depending on the class, shaman and priest take the most skill to pilot a midrange deck with in my opinion because of the overload factor for shaman preventing him from playing some cards on some turns or alternatively allowing him to alter the mana of the next turn so that he is playing on curve( e.g fire guard destroyer turn 4 into a 4 drop the following turn because you didn't have a 5 drop in hand and fireguard can contest with if not straight up destroy most five drops) while with priest you can take the most efficient trades and use your hero power to salvage a bad situation
Personally i love mid range because there is no card that can't be included in it, sure some cards might simply be outclassed by others that function in the same way but usually the reason you don't include a card in your deck isn't because it doesn't work but because you had better options, the decks also tend to not cost too much dust and can usually function without needing any legendaries or epics sometimes allowing newer players a fair chance to play the game instead of needing 9000 dust to make one deck for one class where most of the cards end up being useless without the rest of the deck or being class specific cards
The extremely polarized decks are also one of the many factors as to why people prefer playing arena over constructed
Turns out its preeeeeetty good
"Nooo, I don't want to loose against ANOTHER Control Warrior" I wish that was my problem... NOPE! PIRATES IN YOUR BOOTY!
ResidentSleeper
i dont play hearthstone anymore, but for some reason I still love watching kripp play
did anyone notice how well he played that ysera? he waited until it couldn't be shield slammed.
he waited until opponent had lethal basically so not so smart
you don't understand man. he knew krip have shield bash, and execute. so he waited until he can't deal damages which when krip loses all his shield. its still well played, he just don't expect kripp have draw card on
Still, he already seen one oracle. Should've expected a second.
Holy shit, Kripp was a happy person those days.
I wish games still lasted this long. Now it's just zoo or cthun
I don't even know how I got C'Thun and his allies.
Lupu Daniel you got them for free when old gods came out. That's why you can't disenchant them
You can dust cthun actually I think
Nope
He played the ysera in such a way that it wouldn't get shield slammed
my longest game was against a troll control warrior that always played his turn at the last possible second for the whole game. It took 1 hour and ended in a draw
yeah, it happens when we both die from the same effect, e.g. hellfire, baron geddon, etc.
ResidentSleeper HEH GREETINGS ResidentSleeper ARMOR UP ResidentSleeper IM OUT OF CARDS ResidentSleeper
+1998SIMOMEGA Its a thing on twitch when they think something is really boring to watch, they type, ResidentSleeper in chat.
+1998SIMOMEGA Its an emote in twitch.
+1998SIMOMEGA ResidentSleeper is the name of Kripps balls.
I thought the legendary that restores your health would only work if you deck only has one of each card in it when made, not when he is played, based of the text :P Bug?
+eh dollet
It does what is written in the text. Where do you see any word that refers to the original deck? It's battlecry just says you need to have one copy of any card in your (current) deck.
xxvalakixx Yeah but when I read it I can't help but think it is talking about your deck without any cards drawn :P
You just know who plays Secret Paladins and Face Hunters, when someone say a control vs control Warrior matchup is boring, when they're only like armoring up. I think that games like that, is one of the most awesome.
low quality blurry video, 720p my ass
UA-cam is late
+weissnicht01 | Nicky_Zocking i thing he is referring to how bad kripparian is at capturing hearthstone (graphically) compared to other youtubers.
+Alexander Forsman lmao
+Alexander Forsman How high quality do you need to capture a shitty graphics card game? Do you need some 4k hearthstone?
+Alexander Forsman You have to consider that he's taking the VOD's from his Stream. Where he's currently living, he doesn't have super high speed internet like most streamers. He can't stream ridiculously high quality without latency issues and frame drops. Also, after compressing and rendering the video, there is quality drop. As it is with any form of rendering.
All I'm hearing is how Reno Jackson is super amazing, and super popular, and totally changing the meta. But I've yet to see him once on ladder.
Anyone complaining about control meta hates playing Hearthstone.
I went into fatigue 18 last night and lost by one turn against this exact same guy lmao. It's crazy how much Kripp can influence the meta just as one person.
I love long games :)
3:10 kripperino always leaving the wisdomerinoooooooooo
11:00 just double shield slam to do 72 damage face and kill him
+Owen Patton shield slam is minions only
+AmazingSpriter97 Thanks captain obvious now gtfo
matix676 thats uncalled for
Tried such deck in EU ladder today. Out of 10 games: 1 aggro token druid, 2 secret paladins, 4 face hunters, 2 face rogues. Last one was the only non-faceroll deck (mill warrior, won with reno+coldlight on 10+ fatigue)
How is armoring up first 6 turns fun? This is boring AF. Games shouldn't end on turn 5, but neither should they take 20 mins to finish.
+Hagbard Well it's a hell of a lot more fun than playing against Secret Pally or Face Hunter.
+Hagbard
My games end at turn 5.
Fucking cancerladins.
Waaaa aggressive decks!!
Waaaa control decks!!
+Hagbard good games where u need a brain to play should last this long, its planning for the turns ahead, not just hero power spamming
+Hagbard And because of the cut, we only see 20 mins of that game. He said it took 40 mins!
Why do people always want to skip kripp? I actually love it when he talks, I learn about stuff and it really prepares me for what I'm going to see....people here are so mean and only want to have free time, no wonder they all play face hunter or secret paladin...
i saw it was an 18 minute video and thought "This cant be that long of a game..."
Thank you based Kripp for that edit
ResidentSleeper oh look, another warrior game ResidentSleeper
"Metapod wins"-Kripp 2015
That made me laugh though, so good on you.
Tbh, this is far more similar to the meta that was developing in the closed and open beta's; the meta that actually attracted all of the high-levels players and drew people into the game to begin with. And playing control definitely involved far more thought than damn-near any aggressive deck, there's few decks, plays, or even cards that justify trying to argue otherwise. Whereas control decks are literally built out of situational cards and run off of making the correct and most efficient choices.
+Garethaxz although control is relatively difficult it is far from being hard to play or requiring too much decision making as it is very hard to punish especially in the case of warrior due to armor stacking, playing a mid-range shaman is much more interactive than a control warrior while still retaining the make correct choices part, a game like this where the first 6 turns involve nothing being played are far from enjoyable because this entire game was based on who plays justicar first which in this case was kripp (#Neverlucky) while in midrange you need to make efficient trades while still playing around board clears and taking care that you don't drop too low to die to combos or late game finishers such as oil and blade flurry from rogues or force of nature into savage roar from the druid, compare that to control warrior where you got at least 35 health putting you out of any combo's kill range while having 1-2 card answers to any minion played regardless of its stats or effect
The interactive aspect of playing against a Warrior is mostly being aware of what is in their deck and playing card in a way that allows you to deal with their major threats, while keeping yourself from getting punished on the board or with grommash finishers. The only reason this game went the way it did was because,in the beginning the warrior he was facing seemed to think it was a mirror, in which case it is fine to wait until the later-turns and trade threats to try to get ahead. But after he figured out what was going on he realized that he put himself into a position in which the game was guarenteed to go to fatigue and tried his best to get ahead of kripp, he almost did. That may not be entertaining to watch, but it involved far more conscious decisions, and changes in how and what one plays than aggro in hearthstone is actually capable of providing. Mid-range is fine, and mid-range pally has a huge advantage over control warrior and is likely still favored against this variant, so long-story-short I'm not sure what you're getting at, seeing as nobody here is attacking mid-range decks.
That's my favorite kind of Control Warrior game.
“...where my opponent ropes every single turn” *ropes every single turn*
The Frost Giant value is strong.
I thought this would be jade druid mirror until I saw the upload date.
I might be wrong, but wouldnt replacing shield block by dancing sword be a good idea for this deck? You never seem to use shield block, and since you go into fatigue that only seems to create a bad card differential for you, whereas dancing swords gives your opponent 1 card, effectively milling them 1 turn faster and putting a 4/4 body for 3 mana which is pretty good. And I dont think that, with the amount of remouval you have, giving your opponent a card is really a big deal.
Does anyone think that too?
First 5 turns was the best part of this match
What a true battle between warriors!
do you skip the krip or do you dip the chip
Control Warrior exists as the antithesis to the idea that a long game is a fun game.
Pretty convincing.
I actually like games that goes beyond fatigue like these. Seems boring at first, but when you´re trying to survive those last damage points, each and every move counts.
I agree with you, the feeling that you need to do the right moves every single turn, you need to think every resource you wasted in what, you need to know your opponent resource
Guilherme Ballardini Exactly. The card you end up choosing wrong now, might cost you dearly against an unexpected trump card from your opponent. We need more videos with endings like these. :)
+Mau Menzori totally agree, at the moment i am testing a frost giant control warrior, all matches against CW we went to fatigue
Metapod is evolving!
*Le wild control warrior appears.
Kripp Warrior used armor up.
Control Warrior used armor up.
...
When you saw this game on stream FeelsGoodMan
Brian Kibbler just posted a 20min game...
Luv ur vids
I had a Priest Mirror like 6 months back that lasted almost 27 minutes. :(
I'm surprised how Kripp missed lethal on 16:36. I mean Shield Slam + Oracle = 30 + 9 + 10 + 11(fatigue) = 60!!!
thank god for reno jackson. i played 8 games against aggro decks in a row today, and reno healed for at least 25 in every game.
+Mike L I think control is WAY more viable now that loe is beginning is impact on the meta. I'm running into less face and secret decks than even a week ago
There's control decks and then there's Fatigue Warrior
DUUUDE!!! 11:11 You had lethal!!!! Double shield slam to the face for 72 Damage!!!!
+theonebutcher Wait, why did I think it worked on the face?
Sorry, just reread the card... I really thought I was shield slammed to the face once... probably missed a nerf...
+theonebutcher The old card used to remove all your armor and give you attack based on the armor you removed , I think Noxious made a video on that.
I've got to say running a dreadsteed deck has given me great success against control warriors recently. I just image the Pokemon text coming out and saying control warrior used brawl, it's not very effective.
@Kripparrian fatigue 15 is the highest I went in the warrior mirror as well
it is pretty sick if you think about it 120 dmg cumulative (that is equivalent of a mage hitting you 10 turns in a row with fireballs - given there are no sorcerers apprentice in play and of course antonidas in play duh)
armor up...armor up...armor up
ResidentSleeper
+Hugh Janus tank up tank up tank up :3
Damn after all those 4 turn games this game gave me hope!
40min?! Thanks for the nice edit.
I like the new meta, personally. If I want to play fast games, Tavern Brawl is still a thing for most of the week.
I think the CW would have won had he dropped Ysera on the turn directly after Kripp killed his last boom bot. If Ysera draws dream, emerald drake, or laughing sister, the CWs odds go way up. Kripp has to use shield slam on Ysera. If CW gets Laughing or Emerald, he plays it next turn and gets free damage the turn after. If he gets dream, CW plays Gromm and can kill off coldlight, dream, then play gromm again.
To sum up this game play something when you are about to go over your hand size on the next draw and armor up every single turn.
Riveting stuff Kripp!
It's like when the metapods run out of hardens and just use struggle, although one gets a critical hit.
That was like Metapot vs Metapot :-D Well played :D
METAPOD WINS..... best phrase ever
"Yeah let's leave that 1-1 alive, it's not like the damage adds up over 36 turns."
control Warrior VS control Warrior = at least 1 hour game
Kripparrian has no more PP left! Kripparrian used Struggle.
Kripparrian is hit with recoil.
I watched the 3 hour dota 2 game of ScaryFacezzz vs C9 from start to finish and this was more grinding to watch than that
I still cant undertand how Reno Jackson works
I've actually teched out one bgh for dr. boom. I think it gives you more of a board presence than just clearing the board running 2 health 3 health creatures.
also didn't put in abomination. to be honest I just think it is too situation. especially when like I said reno warrior is running a lot of low health creatures.
+Freedfg if you run dr boom you will have a bgh target. having dead cards in your opponents hand is more important in this deck cuz you are trying to mill him some times and if you have only one bgh target you are just giving your opponent value
Ali Eren I have since switched out dr, boom for ysera. and one of my healbots for refreshment. Still dont run abomination. I just dont think it is a good card if you have a board.
12:50 Now thats what I call a sexyrino Kripperino
This is like 2 metapods that only have learned harden playing against eachother and the one that dies first is the one who ran out of hardens and started fatiguing first.
this weeks brawl a priest healing for around 80 HP, with reno and three of life