Hi! As an experienced player (I have played for more than 820 hours) I wanted to give my opinion on some of the changes you said 3. Leadership: It should only work when you are not being chased, that should solve the problem. 4. Not being able to drop a specialist: Why?? If I see a player while I'm carrying one, I want to drop them and hit the other one. That change would make the game worse, in my opinion. 6. Vent nerf: Yeah we need it 8. Roll timer: When the game released, it took 5 seconds, I think that would be OK 9. Endgame feature 2.0: Not needed in my opinion, I don't like the change that you suggested, but buffing the monster a little bit might be good 10/11. Longer train call and both hands: I like it 12. Small call radius: Making that you have to use both hands should solve that, it's not necessary. Thank you for reading :D Btw, new subscriber (I though I was subscribed but it seems I wasn't)
With nerfing vents there has to be 2 things done: 1) Fixing Mommy jump tech and Boxy charge jump tech so they can’t pass vents so easily, cuz rn even vents rarely help against these 2 (only Huggy feels the most miserably) 2) Nerfing „No Escape” sabotage. Players choose vents cuz it is safer than going to doors cuz of this specific sabotage. It gives too much value for a very long time and cooldown seems too fast as well. Like for example, make this sabotage active for 15 seconds and have a 50 second cooldown to prevent a guarantee kill for the monster with those 45 seconds of use💀
As a competitive player, here's another take on this. 1: I feel like one of the reasons this happens is because people want to have someone that doesn't just walk in a straight line to play with. Also, changing your region changes who you queue with. 2: This used to exist. Idk why they removed it ): 3: Complaint is valid, but maybe if it couldn't stack with other people's/if it were a capped rate? 4: Not sure how to feel about this. It's useful being able to drop them if you need to take care of something else right away. 5: No Escape helped with this (literally every monster I played with used it), but they combined it and Total Lockdown which kinda defeats the purpose. 6: Boxy can launch through, and Mommy could originally web (now she just Bhops), so this is only really a problem with Huggy. I'd prefer if he weren't slowed down by the vents like in Chapter 1. 7: I already don't look at the sabotage timer, so this doesn't really affect me lol 8: Eh, I wouldn't mind. 9: God no. The point of the game is to prevent the Specialists from getting to this point, so basically rewarding the Monster for allowing them to isn't a good idea. If it were a sabotage, and it did something other than make survivors 1 hit that'd be pretty cool. 10: That's ok I guess, but I miss the old train mechanic. If there were a penalty for letting your teammates die, that could be interesting.
As a guy with 700 hours played, there's just one complain about one of these changes you said: the hide monster's name is weird, and if the monster is my friend, how i will know if im matching with him?
that's why I said if the current match-making system stays, that should be implemented. And Mob took out the lobbies for whatever reason so they had to have known that playing with your friends would be difficult so I idk what to say.
No It isn't good. monsters already so strong. atleast bring back dash handles or increase player's speed and jump range like phase 1. give us host system ( specialists )
Hello! So iv been playing since phase one! And I wanted to say what I like about these suggestions! 1#: the vent is so overpowdered it’s ridiculous! They NEED to nerf it! 2#: the door camping is kinda useless, I mean it might be useful but I haven’t seen any on abuse it yet.. 3# hiding a monsters name? Oh well that just seems useless! I mean who stream snipes in this game?? 4#: monster is unable to drop a specialist? Well yes I seen tons of monster doing this, but I don’t think it will really help tbh, you SHOULD be able to drop a specialists! Your first part has better suggestions! But this is just my opinion! Anyway great video! And also thanks for reading this!
Nized Theres A Big Problem. Your suggestions for just monsters. Wheres Specialists?? Increase Roll Power Increase Movement Speed Brıng dash handles back if no more bhopping. Already monsters are so strong why we can't escape? They're Camping They're Already So Fast. Boxy Boo is so strong. Huggy and mommy has one hit kill skill. and then we cannot escape. WHY?!!?! Increase Player's Speed and Jump Range Atleast!!!!!!!!!
Watch the full video and my part 1 like I said in this one to see what I have suggested. There's a perk that allows you 2 rolls if you have an issue with the roll not being strong enough already. Dash handles were abused and they will be abused again somehow. People always find a way. If the monster camps a player, do puzzles. Simple. Boxy can get nerfed in the future. That isn't off the table. Mommy doesn't have a one-shot ability. Only Huggy does and I have a suggestion about his charge attack on my part 1 video. Players are already strong with the vents, the current speed boosts you get, and Comms if you're playing with a friend. I say to nerf everyone. My first suggestions video had 30 ideas for it.
@@Nizedyes they can find ways but we cannot escape. Atleast increase player speed and jump range. For players parkour. Already monsters are overpowered. Players need run or do parkours. Because this game not for just doing puzzles. Pvp. Specialists needs buffs and more interactive tools example jetpack or can grab the models in the map for more fun features. Dont forget they cant get ultra speed without bhopping atleast give dash handles back.
@@Dhi_-vd1wd ye pjpt qllthough id never gonna friend tho because why? Secondly gh everytime cheats and hacks and i just rarely farm and i get treated shit in thr group both ofnit
@@Nized i can show you bro. Increase movement speed and jump range. Needs to be like phase 1. And they should bring more puzzles example chapter 3 puzzles batteries etc... and specialists atleast needs interact with their hands. Pull models which in the map. And Its Very Important give us infinity time. For neverending and we need save our mates so this suggestion is very important : when monster puts the survivor please i wish we would save our mates from all sewers. Open all sewer doors. Please make part 3 too
Well if the game gets revived they could add it to consoles
I wish they would port it to console now
@@EldritchXD well they need to announce phase 4 to revive the game
@williamafton145 if they ported it to console rn, it will bring some new players to the game
@@williamafton145 that would revive ir a bit
@@EldritchXD Ik but it can’t stay the same phase
Hi! As an experienced player (I have played for more than 820 hours) I wanted to give my opinion on some of the changes you said
3. Leadership: It should only work when you are not being chased, that should solve the problem.
4. Not being able to drop a specialist: Why?? If I see a player while I'm carrying one, I want to drop them and hit the other one. That change would make the game worse, in my opinion.
6. Vent nerf: Yeah we need it
8. Roll timer: When the game released, it took 5 seconds, I think that would be OK
9. Endgame feature 2.0: Not needed in my opinion, I don't like the change that you suggested, but buffing the monster a little bit might be good
10/11. Longer train call and both hands: I like it
12. Small call radius: Making that you have to use both hands should solve that, it's not necessary.
Thank you for reading :D
Btw, new subscriber (I though I was subscribed but it seems I wasn't)
quien diria que me encontre a mi jugador favorito de project playtime en un video ramdon
With nerfing vents there has to be 2 things done:
1) Fixing Mommy jump tech and Boxy charge jump tech so they can’t pass vents so easily, cuz rn even vents rarely help against these 2 (only Huggy feels the most miserably)
2) Nerfing „No Escape” sabotage. Players choose vents cuz it is safer than going to doors cuz of this specific sabotage. It gives too much value for a very long time and cooldown seems too fast as well. Like for example, make this sabotage active for 15 seconds and have a 50 second cooldown to prevent a guarantee kill for the monster with those 45 seconds of use💀
Phase 2 was the most fun.
If an update is coming, I want dash handle back.
As a competitive player, here's another take on this.
1: I feel like one of the reasons this happens is because people want to have someone that doesn't just walk in a straight line to play with. Also, changing your region changes who you queue with.
2: This used to exist. Idk why they removed it ):
3: Complaint is valid, but maybe if it couldn't stack with other people's/if it were a capped rate?
4: Not sure how to feel about this. It's useful being able to drop them if you need to take care of something else right away.
5: No Escape helped with this (literally every monster I played with used it), but they combined it and Total Lockdown which kinda defeats the purpose.
6: Boxy can launch through, and Mommy could originally web (now she just Bhops), so this is only really a problem with Huggy. I'd prefer if he weren't slowed down by the vents like in Chapter 1.
7: I already don't look at the sabotage timer, so this doesn't really affect me lol
8: Eh, I wouldn't mind.
9: God no. The point of the game is to prevent the Specialists from getting to this point, so basically rewarding the Monster for allowing them to isn't a good idea. If it were a sabotage, and it did something other than make survivors 1 hit that'd be pretty cool.
10: That's ok I guess, but I miss the old train mechanic. If there were a penalty for letting your teammates die, that could be interesting.
It’s rare to actually get into a match nowadays
As a guy with 700 hours played, there's just one complain about one of these changes you said: the hide monster's name is weird, and if the monster is my friend, how i will know if im matching with him?
that's why I said if the current match-making system stays, that should be implemented. And Mob took out the lobbies for whatever reason so they had to have known that playing with your friends would be difficult so I idk what to say.
@@Nized idk it would be cool if they re-added the lobbies again or smth
all we need is remove speedboost, add dash handles back OR powerwalker perk from phase 1, lobbys and huggy pit
man every youtuber be releasing a podcast 😭
I also support your suggestions and those of the last video and it's a pleasure to be able to appear in the video in some games, good video bro!!
I really want project playtime in console but is probably revive when they end the main story and im forward for it
this channnel is very good i dont know why its not very poppular
What about the feeding pit
Awesome and amazing video 🤩
Hey, pretty good ideas! Might be takin some notes
No It isn't good. monsters already so strong. atleast bring back dash handles or increase player's speed and jump range like phase 1. give us host system ( specialists )
GIVE US HOST SYSTEM BACK ATLEAST GIVE US OLD PHASE 2 SYSTEMS BACK!!!
and huggy should be faster while in vents (faster that walking speed)
Hello! So iv been playing since phase one! And I wanted to say what I like about these suggestions!
1#: the vent is so overpowdered it’s ridiculous! They NEED to nerf it!
2#: the door camping is kinda useless, I mean it might be useful but I haven’t seen any on abuse it yet..
3# hiding a monsters name? Oh well that just seems useless! I mean who stream snipes in this game??
4#: monster is unable to drop a specialist? Well yes I seen tons of monster doing this, but I don’t think it will really help tbh, you SHOULD be able to drop a specialists!
Your first part has better suggestions! But this is just my opinion! Anyway great video! And also thanks for reading this!
Appreciate your honest feedback!
@@Nized thanks! These suggestions aren’t too bad! Like to see project still has some people loving it!
Nerf vents: Meanwhile tunneling
No but seriously vents even in current state are almost no problem to skilled monster
this why hes the goat the G.O.A.T
Yes catnap is go to be in project playtime
Nized Theres A Big Problem. Your suggestions for just monsters. Wheres Specialists?? Increase Roll Power Increase Movement Speed Brıng dash handles back if no more bhopping. Already monsters are so strong why we can't escape? They're Camping They're Already So Fast. Boxy Boo is so strong. Huggy and mommy has one hit kill skill. and then we cannot escape. WHY?!!?! Increase Player's Speed and Jump Range Atleast!!!!!!!!!
Watch the full video and my part 1 like I said in this one to see what I have suggested. There's a perk that allows you 2 rolls if you have an issue with the roll not being strong enough already.
Dash handles were abused and they will be abused again somehow. People always find a way.
If the monster camps a player, do puzzles. Simple.
Boxy can get nerfed in the future. That isn't off the table.
Mommy doesn't have a one-shot ability.
Only Huggy does and I have a suggestion about his charge attack on my part 1 video.
Players are already strong with the vents, the current speed boosts you get, and Comms if you're playing with a friend.
I say to nerf everyone. My first suggestions video had 30 ideas for it.
@@Nizedyes they can find ways but we cannot escape. Atleast increase player speed and jump range. For players parkour. Already monsters are overpowered. Players need run or do parkours. Because this game not for just doing puzzles. Pvp. Specialists needs buffs and more interactive tools example jetpack or can grab the models in the map for more fun features. Dont forget they cant get ultra speed without bhopping atleast give dash handles back.
@@Nizedor give phase 2 systems back. Host system too
monsters are weak asf in phase 3 skill issue
@@wddd3674 maybe but specialists too. They cannot escape with these camps or these situations.
And we need project playtime ported
to PS5 Xbox and the Nintendo Switch, not mobile, that will be lagging as frick
Love the video
BRING IT BACK MOB AND ADD PS5 XBOX MOBILE AND CROSSPLAY
Maybe not mobile 👀
Don't forget about we need project playtime for switch as well
@@EldritchXD if they add it to switch the switch will just explode when you get into a match
Can This Fix PROJECT: PLAYTIME? Yes, if they update this game... which they didn't do that for like 10 months
1 month i think
@@ohajjar13 you are the guy that doesn't like to have friends on steam?
@@Dhi_-vd1wd ye pjpt qllthough id never gonna friend tho because why? Secondly gh everytime cheats and hacks and i just rarely farm and i get treated shit in thr group both ofnit
Backup to phase 2 or 1 its better. These suggestions are enough for monsters need buffs for specialist.
Specialists are already too strong if you know what you're doing
@@Nized i can show you bro. Increase movement speed and jump range. Needs to be like phase 1. And they should bring more puzzles example chapter 3 puzzles batteries etc... and specialists atleast needs interact with their hands. Pull models which in the map. And Its Very Important give us infinity time. For neverending and we need save our mates so this suggestion is very important : when monster puts the survivor please i wish we would save our mates from all sewers. Open all sewer doors. Please make part 3 too
I love please mention the feeding pin
lol
Bro is really make monster op
I recommend to watch my Part 1 as I mentioned in the video to see what I had to say for Monster
Hey nized
that shit was way *to* personal💀0:15
But but the one minute or 20 minute thing where it's called The penalty don't really like it
Woo❤❤
Camping is bad but you might ruin this game if you nerf everything you said 😢😢😢
good
im sowwy if i was cringe
Erm
pin this comment :3
First+Pin?
Love the video