Thank you for posting in the description the changelogs, a lot of youtubers dont do that and it piss me off trying to find it on the website. Youre the goat
@@zekalfra ``` Pasture Area of effect: point → cross of size 1 Glyph Duration: 1 turn → 2 turns Melee damage bonus is replaced by final damage bonus: 15% → 10% Dispels the previously placed glyph ````
@@zekalfraThat glyph and its damage increase to melee damage is really important. It allows you to deal huge damage. It's also a core component of melee teams. This change just throws that out the window but at least now cra get a free 10% dmg for free I guess... Probably the single worst change on the feca. It completely gutted air feca current playstyle...
Pff I don't like the Huppermage changes at all, and most of them seem unnecessary. If it's not broken don't fix it. But it is what it is I guess. Good video, thanks for sharing
@@yandan9499 what evolution at 1 ap is crazy!!! They need to release those changes as soon as possible. Im not rly happy what the increase in AP. I ll get to the beta once I can to check that out. Thanks
Makes him more assassin for the fact that you need to be more precise on your invisibility, but you also have it more often. The two biggest earth spells, do more damage when hp is lower than 50% (assassin like) while the it was 25% before. Also, the fact that you lower your CD once you kill someone, makes it also assassin like. I know it may seem like a nerf on the invisiblity, but in my opinion is actually a buff since you can use it more often and really when you need it, while the other one, you always had to have 2 turns in a row invisibility. Besides that you get one more movement point for just 2 AP, which is huge. Also mortuary mark besides giving a lot of erosion, also increases damage suffered on the enemy, its huge While your invi is down, you can just cast evasion which is quite broken now
It got execution damage and a boon for securing kills, how is that not assassin like? You know what's not assassin like? Killing people very slowly while stalling for 3492832 turns in invisibility
@@ryoujiarisato7308 i dont know which game ur talking about that sram has 3492832 turns, he only has 2 turns so he can setup his traps and reach his opponent specially in 1v1, and the cooldown between the invisibility is 6 turns
for sure could increase a bit, its better for sure, mainly the fire and air way seem way more interesting. Still some things are still not that good, and they mainly increased the damages (and critical dmg) of higher levels, making so that the progression would not really benefit from that.
@@zekalfrabecause I am thinking on create ether a hupper feka or cra for the upcoming unity one account server that is upon us 😅. But I wonder which one is mor affordable?
@@paklo7766 no really, now u the invi is more precise. And after u use it, you need to wait less time of cooldown to use it again. So in my opinion its actually way better even if you do not use the passive
Nah, they buffed evasion like crazy, better than the best Feca shields and cant be unbew, so you use it in invis downtime which is really short now too
@@oirelzair9119 i understand, this one is a different video, this is mostly showcasing the new changes and giving my opinion about the new changes. Nevertheless, in the video I gave for each class a summary of the changes either in the beggining or the end of the class changelog Later on, once I have all classes updated. I ll start doing guides
Eliotrope wasnt overpower, elio has been nerfed sinced they come to the game, nerf and nerf and nerf and more nerfs... Ecaflip, sadidas are really op and cra like always the Favourites in Ankama 😂
It's definetly a dmg nerf for elio, imo if they wanted to tune down the portal damage for other classes they should have done the changes but increase all the base spell damages by 5% aswell. Don't really see the dmg nerf in solo play as justified. Not even talking about reducing reflect from 50% to 30%
Carrying the english community lately, keep up the great job
Thanks a lot mate
Thank you for posting in the description the changelogs, a lot of youtubers dont do that and it piss me off trying to find it on the website. Youre the goat
thank you so much :)
Solid breakdown, as per usual :)
thank you :)
Thanks!
you welcome !
As a main hupper i didnt like these changes, but it is what it is
nice video as aways!
im also main hupper and i honestly like them, why did u not ?
im so proud to see english spoker talkin bout dofus as french guy u can't even imagine good wipe on unity guys
@@robinbiffin i am so glad :)
RIP feca Distrust
Why ?
Feca glyph changes from % melee damage increase to % final damage is pretty important imo.
Where did you see that? Cannot find it in the changelog
@@zekalfra
```
Pasture
Area of effect: point → cross of size 1
Glyph Duration: 1 turn → 2 turns
Melee damage bonus is replaced by final damage bonus: 15% → 10%
Dispels the previously placed glyph
````
@@jimmiebtlr Ah true indeed !!! thats honestly huge and very must needed, never rly made sense the melee damage bonus !
@@zekalfraThat glyph and its damage increase to melee damage is really important. It allows you to deal huge damage. It's also a core component of melee teams.
This change just throws that out the window but at least now cra get a free 10% dmg for free I guess...
Probably the single worst change on the feca. It completely gutted air feca current playstyle...
@@rouxix its not such a big difference even for melee playstyle, just 5% difference, and u have more versatility
Pff I don't like the Huppermage changes at all, and most of them seem unnecessary. If it's not broken don't fix it. But it is what it is I guess. Good video, thanks for sharing
what u do not like in particular?
The real nerf of this patch is them removing the swimsuit cosmetic everyone was wearing :{
What do you think about the steamer changes ?
@@yandan9499 did steamer got any changes this patch?
@@zekalfra yep evolution is 1ap now but two str spells need more ap now and some changes to the fire line, maybe they added it later ?
@@yandan9499 what evolution at 1 ap is crazy!!! They need to release those changes as soon as possible. Im not rly happy what the increase in AP. I ll get to the beta once I can to check that out. Thanks
@@yandan9499 just checked, fire way will now be the way to play it to clear out mobs
Yeah str kinda nerfed tho, that 2 AP pushback str spell was usefull for pb builds@@zekalfra
so basically sram 1v1 is dead, also how nerfing his signature spell and adding regen in some spells making sram more assassin ?
Makes him more assassin for the fact that you need to be more precise on your invisibility, but you also have it more often. The two biggest earth spells, do more damage when hp is lower than 50% (assassin like) while the it was 25% before. Also, the fact that you lower your CD once you kill someone, makes it also assassin like. I know it may seem like a nerf on the invisiblity, but in my opinion is actually a buff since you can use it more often and really when you need it, while the other one, you always had to have 2 turns in a row invisibility. Besides that you get one more movement point for just 2 AP, which is huge.
Also mortuary mark besides giving a lot of erosion, also increases damage suffered on the enemy, its huge
While your invi is down, you can just cast evasion which is quite broken now
It got execution damage and a boon for securing kills, how is that not assassin like?
You know what's not assassin like? Killing people very slowly while stalling for 3492832 turns in invisibility
@@ryoujiarisato7308 i dont know which game ur talking about that sram has 3492832 turns, he only has 2 turns so he can setup his traps and reach his opponent specially in 1v1, and the cooldown between the invisibility is 6 turns
A nerf for elios portals, is also a nerf for my iops damage, cmon man, I need more damage with all the hardest dungs
@@samiraguirre9387 eheh, reinvent yourself
Do you think woth the changes on the huppermage this class could raise on the tier list you did a couple of weeks ago?
for sure could increase a bit, its better for sure, mainly the fire and air way seem way more interesting. Still some things are still not that good, and they mainly increased the damages (and critical dmg) of higher levels, making so that the progression would not really benefit from that.
@@zekalfrabecause I am thinking on create ether a hupper feka or cra for the upcoming unity one account server that is upon us 😅. But I wonder which one is mor affordable?
@@zekalfra I can not decide among cra, feka and huppermage.
@@leonardopenagos951 feca
@@zekalfra many thanks, are you goin to play in the one account server?? So I may join you?
You mentioned "good changes in unity."
Was it not 🫣
Sram invis change with the passive looks nice in pve but in pvp the sram is pretty much dead no?
much needed. the gameplay was super boring .
@@paklo7766 no really, now u the invi is more precise. And after u use it, you need to wait less time of cooldown to use it again. So in my opinion its actually way better even if you do not use the passive
Nah, they buffed evasion like crazy, better than the best Feca shields and cant be unbew, so you use it in invis downtime which is really short now too
@@jsjsjsster ohh I see! Thanks for the reply, i'll look into it. Seems interresting
do this changes apply to normal dofus or just dofus 3.0?
Just the beta. Which will only come to the live servers in demceber with the unity release
Really like all the videos that you put out. However for this video I would've liked a general summary rather than you just reading the changelog
@@oirelzair9119 i understand, this one is a different video, this is mostly showcasing the new changes and giving my opinion about the new changes.
Nevertheless, in the video I gave for each class a summary of the changes either in the beggining or the end of the class changelog
Later on, once I have all classes updated. I ll start doing guides
Eliotrope wasnt overpower, elio has been nerfed sinced they come to the game, nerf and nerf and nerf and more nerfs...
Ecaflip, sadidas are really op and cra like always the Favourites in Ankama 😂
@@melycmart1331 for some reason is one of the most necessary classes in end game pvm, and very strong in pvp
@@zekalfra mhmmhm
So you think this is a nerf for the Eliotrope ?
@@loyd1192yes, I think that its a nerf
It's definetly a dmg nerf for elio, imo if they wanted to tune down the portal damage for other classes they should have done the changes but increase all the base spell damages by 5% aswell. Don't really see the dmg nerf in solo play as justified. Not even talking about reducing reflect from 50% to 30%