Drag and Drop for Mobile & Desktop in Unity

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 52

  • @DevLeonardo
    @DevLeonardo  2 роки тому +1

    WATCH NEXT: Coding games alone is cool, but you know what's even better? Coding with the help of the OPEN SOURCE community!
    Learn all the benefits here: ua-cam.com/video/uquIcISFtwg/v-deo.html it's free!

  • @muhammedalikoc
    @muhammedalikoc 2 роки тому +7

    Don't forget to change GetMouseButtonDown(0) with the GetMouseButtonUp(0) at 04:15. If not it will work properly with mouse. Thanks for the video !

  • @surrealsnipegods3161
    @surrealsnipegods3161 4 роки тому +1

    it works perfectly thank you very much.
    instantly subscribed

    • @DevLeonardo
      @DevLeonardo  4 роки тому +1

      That's great to hear, thank you!

  • @johnwachira2662
    @johnwachira2662 3 роки тому +1

    i like how you explain concepts. Mob love

  • @DevNoob
    @DevNoob 4 роки тому +4

    Good job! Developing for mobile can be interesting sometimes and you have to get creative. I liked your explanation

    • @DevLeonardo
      @DevLeonardo  4 роки тому +2

      Welcome to my channel! That's great to hear you enjoyed the video!
      If you're into mobile Dame Dev you should have a look at my video on mistakes in my mobile game, maybe you have some suggestions :P

  • @DevLeonardo
    @DevLeonardo  2 роки тому +1

    Let's do some networking guys! :)
    We can get in touch on Twitter: twitter.com/Balastrong
    If you like reading articles, here's my dev.to profile: dev.to/balastrong
    If you're more on social networks: www.tiktok.com/@balastrong and instagram.com/devbalastrong/
    See you there!

  • @terryscissorsgameratings8588
    @terryscissorsgameratings8588 3 роки тому +2

    I like this guy

  • @phineasfacingforward3460
    @phineasfacingforward3460 3 роки тому +1

    Works perfectly! Thank you so much

    • @DevLeonardo
      @DevLeonardo  3 роки тому

      Hey Phineas! Don't look at me with those eyes! :P
      That's great to hear it works for you, have fun!

  • @demi9672
    @demi9672 2 роки тому +1

    Very good. You can also create a tag "DraggableObject", and assign it to your gameobjects instead of creating an empty script.

  • @為什麼要翻譯我的名字
    @為什麼要翻譯我的名字 2 роки тому +4

    Can I drag multiple objects at the same time with this script if I use several fingers? Thanks.

    • @legomtv7906
      @legomtv7906 2 роки тому +2

      I dont think so because he askes for touchcount == 1 and GetTouch(0)

    • @DevLeonardo
      @DevLeonardo  2 роки тому

      That's correct, this solution only works for one object at a time.

  • @guruprasanna4801
    @guruprasanna4801 2 роки тому +1

    There is a offset in it, how to eliminate it

  • @carolinebruntsechristensen5557

    I have done everything you said in this video, and there are no compile errors, but it simply wont move a inch when I try to drag the sprite, help...

  • @rogformer
    @rogformer 6 місяців тому

    Does not work in 2024.

  • @tahacap8573
    @tahacap8573 2 роки тому +1

    hi! thanks for the tutorial. how to do drag and drop in 3D?

  • @jaulloa21
    @jaulloa21 3 роки тому

    it works sort of. Only when I swipe the object fast to the red slot. It lerps back to previous position. Otherwise it just moves to the red slot when I move with my finger.

  • @aucer7904
    @aucer7904 3 роки тому

    It works well in 2d project, I try to add in the 3d project first time it doesn't work.

    • @aqueleestevao
      @aqueleestevao 2 роки тому

      I had to adjust two things. First, the size of my collider. It's not obvious, and probably not part of this content, but the default collider size is too small to trigger anything. Second, in Drag() the Vector2 was setting z to 0.0. In this case you need to use a Vector3 and set z to something like lastDraggedTransform.position.z. You can check the z of your gameObject.transform, but frequently it is not 0.

  • @gaboandres
    @gaboandres 3 роки тому +1

    Why do you use a script to mark the object as a draggable instead of a tag?

    • @DevLeonardo
      @DevLeonardo  3 роки тому

      Hello and welcome to the channel! That's indeed a valid question :)
      You can also use a Tag and things works perfectly. In this case I did that in preparation of the additional features I described in part 2 of the tutorial. You can give it a look on my channel ;)

  • @MeowKotyaKotik
    @MeowKotyaKotik 2 роки тому +2

    error CS0246: The type or namespace name 'Draggable' could not be found (are you missing a using directive or an assembly reference?)

  • @JMMedinaDev
    @JMMedinaDev 4 роки тому

    Are you avoiding the singleton pattern for the controller to evade xplaining it?

    • @DevLeonardo
      @DevLeonardo  3 роки тому +2

      Hey! Welcome to the channel :)
      It wasn't strictly required here, but if you're interested in the Singleton pattern I can make a video about it, with pros and cons, and best practices on how to use them. In case you're not subscribed yet, just hit that red button so you're notified when the video will be out.

    • @JMMedinaDev
      @JMMedinaDev 3 роки тому

      I think It would be something interesting to see

    • @joansebastianaguilarjimene1464
      @joansebastianaguilarjimene1464 3 роки тому

      @@DevLeonardo Hi, I know about singleton pattern, but i think that would be interesting a video explanen "pros and cons, and best practices on how to use them".
      P.S: Your video really helped me, thanks!. Like and Suscribe

  • @joonseopark3480
    @joonseopark3480 3 роки тому

    In a project made with NGUI, I needed a function to move an object by touch, so I tried to get help, but Raycast hit does not hit at all. I need advice. thank you.

    • @joonseopark3480
      @joonseopark3480 3 роки тому +1

      Sorry. I asked a question and thought about it, so I solved it. It was a simple problem that was not recognized well because the size of the collider was smaller than expected. Thanks, it worked out well. thank you.:)

  • @lora6938
    @lora6938 3 роки тому +1

    Hello!
    How to make sprites move smoothly?
    When you release the mouse, make them roll a little more (like curling or a puck on ice)

  • @mextrix1450
    @mextrix1450 3 роки тому +1

    Hey now someone what is Assets/UI drag.cs(14,10): error CS0246: The type or namespace name `Draggable' could not be found. Are you missing an assembly reference? bycouse i dont know

    • @JMA_unofficial
      @JMA_unofficial 3 роки тому +1

      you probably named the first script draggable without capital letter

  • @AyshanRza
    @AyshanRza 10 місяців тому

    it doesn't work(

  • @BrentTapes
    @BrentTapes 3 роки тому +1

    pls Notice me, i need to fix this
    Assets\Scripts\Game\DragController.cs(46,33): error CS0117: 'Camera' does not contain a definition for 'main'

    • @tahacap8573
      @tahacap8573 2 роки тому

      you probably have another camera or do not set your camera as the main.

  • @Diertstarr
    @Diertstarr 3 роки тому +1

    Dang, I'm getting an error:
    "Assets/Scripts/drag_controller.cs(58,25): error CS0119: 'draggable' is a type, which is not valid in the given context"
    Any thoughts?

    • @Diertstarr
      @Diertstarr 3 роки тому

      Ok, fixed it; forgot some script!
      Is there supposed to be some code in Draggable.cs?

    • @Diertstarr
      @Diertstarr 3 роки тому

      Ok, compiled fine, but no drag & drop for me. =(

    • @Diertstarr
      @Diertstarr 3 роки тому

      Have colliders on Prefab, added Draggable script; no go.

  • @Skaski107
    @Skaski107 2 роки тому +3

    it doesnt work

  • @sugargamerr
    @sugargamerr 2 роки тому

    how to fix this error Cannot implicitly convert type 'DragController' to 'DragController[]'

  • @guy5767
    @guy5767 2 роки тому +1

    i get error when i write line 14 in your code: DragController[ ] controller = FindObjectOfType();
    the erros is because the array you make and set it into a script which is not an array, what do i miss in the video?

    • @DRRTrsa
      @DRRTrsa 2 роки тому +4

      Hi, Just Change FindObjectOfType(); for FindObjectsOfType(); , you are missing the "s"

    • @guy5767
      @guy5767 2 роки тому +1

      @@DRRTrsa thank you, it worked :)

    • @GGamess
      @GGamess 2 роки тому +1

      @@DRRTrsa tnx