Btw for the fallen soul complaints, they do actually tell you to prepare some towers with detection through the commander dialogue at the start of wave 9(pretty sure u don't know this since u play always with commander dialogue off)
At this point you should know to have some hidden detection ready after 3 easier difficulties consistently Introducing them early (Easy and Intermediate spawning them on wave 9 and Molten on wave 13). Fallen Mode Spawns them 1 wave later compared to the previous modes and even gives you a warning before rushing you to give you a chance. So I don't find It too overkill for a mode that's meant for experienced players.
Fallen Hero and Fallen Tank feel more like heavy rusher enemies (not the Fallen Rushers). They charge through the track while you’re busy with everything else in a last ditch effort to kill you. There have been times where a Fallen Tank gets far, and while it dies, the Fallen Heros that were close behind ended up getting shielded from attack while getting just as far, leading to the Fallen Heros having a straight shot to the end, which ended up killing us a few times
"Fallen squire gimmick doesn't really fit in, we didn't have anything like that before" And then Elite will talk how he hates devs for not adding new exciting features Edit: Nvm, he assumes fallen can't introduce us to new modifiers apparently, looks like only tutorial mode can do that Edit2:Wanted to point out that this is just a disagreement, I don't hate Elite or his content, and don't want u to hate him/his content either
And then he complains that fallen jester is rng, it's not rng based at all, buffs are the same at all times(bloated+nimble) and he doesn't really buff different enemies since he has smart targeting, so he always throws presents at strong enemies
A forklift is a machine operated by a human that lifts heavy weights. A forklift looks like a cube with two metal things that slide underneath the object and use the machine to lift it up. Forklifts are mainly used to lift heavy objects in which a normal person or people would not be capable of lifting. For safe operating of the forklift you must be certified to use the forklift with a license. You must wear certain clothing in order to operate the forklift safely. A hard hat is recommended as you never know when objects will fall on you head. You must also wear a jacket which people can clearly see as you might kill people by running them over. Forklifts we’re invented by Eugene Clark in 1917 first named “Tructractor”. Even though it is referred to as the first forklift invented, it did not have forks to lift anything so therefore it was more like a machine to get around with. A forklift can live up to 8 years in the right conditions. Forklifts are also killers as they make up a quarter of transport related deaths in Australia, which coincidentally has deadly snakes and fires. Forklift rodeos are a real thing that completely denies safety regulations. Thank you for listening.
5:17 technically no Commander *WARNS* you about Hidden Enemies During Wave 9, so unless you have Commander Muted, you can get Hidden Detection right before the Hiddens Appear.
I actually never knew that there was a Corrupted Fallen. How did I not notice this, I guess they are same to fallens so I don't look at them or worry about them
My favourite part of the revamped Fallen mode is that it's quite suitable for "Fallen" mode. It's now had more types of Fallen enimies that it's previous one
U can bassicaly use electro to deal with every gimmick this mode has. He has great crowd control Has a stun (stun immunity doesnt affect its slow (and yes electro also slows down for example fallen shield. He moves faster when he isnt doing the rush thing when affected by electros shock)) He has flying detection so flying enemies are barely a problem just bring a early defense with fd (crook or militant) Hes supposed to have defense melting but he doesnt for some reason???? The aggro mechanic isnt q problem anymore thanks to the bounce My loadout to solo fallen very consistently is: Mini for main dps and he has the highest dps on solo by not having a placement limit. Crook is a jack of all trades just defend with him until u got all of em to lvl 2 and place a electro. I just yapped about elecro but u might wanna get him to lvl 4 before fallens and then place some minis. Dj and commander is self explanatory i would get dj first and get him to lvl 3 to atleast get some eco goin and after that get the coa chain. Last part is that just spam minigunners. Also this might not work on other maps the main one i play on is u turn this works the best there
Upon death Elite in 8:30. Fallen Jester can also buff enemies when it dies as soon as the Present comes smashing into his face when he falls which makes hin extremely dangerous
17:28 so since defeating the templar purpose via baiting is bad, does that mean that killing the falling king you are defeating his purpose of killing you making it a bad enemy?
Im ranking on how balanced and good they are Abnormal: Kinda basic early game annoyance, C tier Quick: A Running early game annoyance, D tier Heavy: A Damage sponge hinderance, Still easy to beat, B tier Fallen Squire: Early game Tanky annoyance, C tier Fallen soul: Early game hidden enemy, Quite basic, C tier Breakers: An annoyance, Out of place, F tier Fallens: mid game Rusher, Makes sense, A tier Fallen Necromancer: Mid game summoner, Very annoying to deal with, C tier Skeletons: Necromancer's damage sponge, Annoying and out of place, F tier Fallen Hazmat: it... Doesnt make sense... Hazmat suits are actually armourless and made of semi-thin material, And also annoying, C tier Fallen jester: The Bane of everyone's existence, Can throw further than Every basketball pro, has an overkill amount of health for midgame, If it dies IT BUFFS, if it doesn't die IT BUFFS, Buffs include: Doubling Enemy Hp, Speeding Enemies up, And this csn be given to every enemy. 'Eveyone hates you' tier Possessed armour: Honestly easy to beat for a mid game enemy, B tier Fallen rusher: Speedy enemy that has a shield in which if you break you slow it down, Not an annoyance but it also isnt something to laugh at, One of the best designs in the mode tbh, S tier Fallen Giant: Mid-Late game Tanky Unit, I hate it, D tier Fallen Hero: Mid-Late game Tanky and fast Unit, I dont hate it as much but its still annoying, B tier Fallen shield: Mid-Late Game Heavy Tanker, Will speed up if it's Shield breaks, Actually a challenge because the 8000+2000 hp is no joke, Well designed ima be honest, S tier Fallen seraph: An excuse to Bring flying detection in fallen, Weak compared to what youve just held off, But its a problem especially for challenge runners (And newer players who forgor to bring Flying detect), C tier Fallen Tank: A Fast Tanker, Focus fire on this enemy ASAP, High Hp and Fast speed is a deadly combo that has ended alot of my solo runs, Otherwise a good challenge, A tier Breaker4: Same reason as Breaker but somehow better?, B tier Boomer: Does not fit with the fallen style, Is an annoyance, But its not a tanky fast enemy, C tier Corrupted Fallen: Fallen but on steroids, Honestly i didnt notice them ever, D tier Fallen Summoner: The game devs JUST HAD to make a late game necro that can be hidden, Its not an annoyance if you have Gatling but most players don't, If this leaks, Good f--king luck, 'Everyone hates you' tier Fallen angel: basically seraph but made better, It tests your... Flying Defense... Which to be honest wasnt necessary but sure, B tier Fallen Honor guard: It serves as both a warning AND a way to prove that your defense is ready, If you cant beat this guy, Fallen king WILL wreck you., S tier Templar: Why, It doesn't make sense, It stuns so much, D tier Fallen guardian: One more Damage check for the finals, You are at the endgame, You better act like one capable defender, But the fact of 'It can be buffed' Just bumbs this guy from S tier material to B tier, B tier Fallen King: The Boss, This is it, Your final challenge so you can officially beat fallen mode, Hes the fastest of all boss (at base speed of course), Though his Abilities have been Bumped down by alot, He's still a challenge, S tier
10:19 correct me if i am wrong but 60% defense would be 40% damage taken without defense melting and 1/0.4 is 2.5 so it effectively has 4k*2.5=10k hp without defense melting, defense melting sure will reduce that a lot
Well, you might be wrong. on intermediate, when a reaver spawns, it has 100% defense, which should mean that towers did only one damage (which that was true before), but what I noticed is that towers dealt only half the damage, probably because there's already a "tank" attribute that makes any damage deal only 1 damage. So with this calculation, 60% defense will be halfed when calculated when dealing damage, equaling to 30% damage reduced (or 70% damage taken) 1/0.7 is 1.43 4k*1.43 = 5.72k health
I like how when he talks about the possessed armor he says that it’s ability to turn hidden is useless as you will already have hidden detection, and then proceeds to put the fallen summoner in F tier because it turns hidden and it’s too hard
8:15 Gatling can counter jesters easilly. Engi and pursuit can deal with most enemies and then some other towers can cleanup. But honestly this is an enemy version of the jester tower in Tower Heroes.
I hate that so many people dislike breakers, they’re a good challenge, not too difficult, and the mechanic fits its design. It’s way better than mysteries ever were.
I personally think that since the fallen necromancer spawns like 3 skeletons at one that aren't very strong the devs just gave it extra health so it can spawn more skeletons while it is still alive
after rewatching this video, fallen summoner shouldn't have been f tier, while it is difficult to deal with, it takes possessed armor's gimmick but actually makes it threatening, I would've put it in D tier at least
Breaker immunity is completely justified by the fact that explosions dont last for 0.0001 nanoseconds but rather about like a quarter of second or something
Why are you hating on fallen jester so much? I just used electroshocker to slow them down, eventhe stun immune ones. And this may sound like I'm making fun of newer players but I brute force the buffed enemies with stuff like endineer or cowboy.
Jesters are only challenging on earlier waves, and on "The jester wave" when commander tells you that they are coming to buff their enemies, and its really only hard on a multiple lane map, so your mostly right, jesters are a pain in early. And hes hating because no braindead enemy that you can kill in a sec. Elite fell off so badly, hes so annoying now.
Honestly i dont like how same-ey all the reworked enemies look, i cant tell the difference between fallen, hazmats, rusher, hero, etc This video is literally how i found out that the corrupted rusher exists
Mystery should come back if it means we lose fallen jester, I prefer losing cuz mysteries spawned 3 bosses instead of losing because randomly a fallen guardian and summoner got ultra buffed and lose right before getting to the final wave, also I hope they keep mystery in the game some way, maybe as an april fools, maybe in hardcore rework, maybe in hidden wave
@@RedEyesWokeGoose All gamemodes (no events) are possible with no G towers, but it uses the mechanic "Gamble to make the game easier" which I dont like
@@RedEyesWokeGoose you can get deluxe crates for free, but it happens VERY rarely in event battlepasses/rewards, they can be getting by challange maps, but good luck with the mind-blowing randoms. Im not going to talk about spinny wheel 💀 That thing is rigged There's also daily rewards, GL for getting a SINGLE (lol) deluxe crate for 3+ WEEKS.
What if they brought back insane mode? yk 60+ waves of harder enemies BUUUUUT we have instead much stronger enemies that pose an actual threat. WITH a gameplay mechanic of commander going and saying "Comand authorized reinforcements to your location" and your placement limits going up by 1.5x which would be quite fun and interesting seeing as the only thing stopping you now is how strong and smart you are.
Ermm actually the defense on enemies is less than you think. Remember the old fallen guardians? These guys had 80% defense, so it means that 100 dps minigunner would have 20 dps on them. But it wasnt. It was like 60 or idk. Juggernaut challenge. 80% def (enemy itself) + 50% (challenge modifier) = 130% defense in total. So if the defense was like that fallen guardian wasnt be able to kill without defense melters. he was still getting damaged tho. Just so you know. Btw i think the complete dmg resistance is like 200% defense
The only thing that matters is if its about in the game, or from a non-subjective non-lineae point of view, is it on game stats or is it about player perspective
5:14
To be fair, if I remember correctly, the game warns you at Wave 9 the appearance of possible Hidden enemies.
He pointed that out already
The commander on wave 9 said that you need to get hidden detection for next wave
@@TheRectumWranglerv2.10 I'm pretty sure he meant the enemy itself not the dialogue.
@@NewbieEnthusiast 5:33 "...warns the player than they should get hidden detection...
it does
Btw for the fallen soul complaints, they do actually tell you to prepare some towers with detection through the commander dialogue at the start of wave 9(pretty sure u don't know this since u play always with commander dialogue off)
Due to bugs, dialogue is always enabled regardless of the option in the settings.
Same as another comment I saw
1 wave isn't enough to prepare for the hiddens that have the combine health of 500 or more
He pointed it out already
At this point you should know to have some hidden detection ready after 3 easier difficulties consistently Introducing them early (Easy and Intermediate spawning them on wave 9 and Molten on wave 13).
Fallen Mode Spawns them 1 wave later compared to the previous modes and even gives you a warning before rushing you to give you a chance.
So I don't find It too overkill for a mode that's meant for experienced players.
He didnt. I quote "THE ENEMY warns you that you should get hidden detection..."@@justadudeonYT.
What they should add to towers is when you can select first,last,closest,furthest enemy etc. they should add flying and hidden target lock
For once i found a comment that isnt about fallen jester YEAAAAA and fr
Yea
Fr
It would also be nice if there were a hidden target lock
Make it too easy
Fallen Hero and Fallen Tank feel more like heavy rusher enemies (not the Fallen Rushers). They charge through the track while you’re busy with everything else in a last ditch effort to kill you. There have been times where a Fallen Tank gets far, and while it dies, the Fallen Heros that were close behind ended up getting shielded from attack while getting just as far, leading to the Fallen Heros having a straight shot to the end, which ended up killing us a few times
isn't that already obvious?
well... unless you've got plenty of dps like ranger and pursuit combos you will die.
"Fallen squire gimmick doesn't really fit in, we didn't have anything like that before"
And then Elite will talk how he hates devs for not adding new exciting features
Edit: Nvm, he assumes fallen can't introduce us to new modifiers apparently, looks like only tutorial mode can do that
Edit2:Wanted to point out that this is just a disagreement, I don't hate Elite or his content, and don't want u to hate him/his content either
And then he complains that fallen jester is rng, it's not rng based at all, buffs are the same at all times(bloated+nimble) and he doesn't really buff different enemies since he has smart targeting, so he always throws presents at strong enemies
aggro attribute is the best thing tds devs have ever added and you cannot convince me otherwise
aggro is super annoying and it feels like its there to encourage having defence in the back. 10/10 attribute
@@Kris-ce1poexactly, spawner towers have actual use after the agro modifier (NECROMANCER WAS MADE SO GOOD FOR NEW FALLEN)
hi
fallen became so much harder for newer players
yeah fr
Wen i wana do fallen i always are with new players
@@TorbacatMusic-tb4us you can do it solo nst on certain maps
Woah it’s as if that was the point 😅
Is there a problem with that? Just play the other modes if you think it's too hard.
The jester fallen combo sometimes catches me off guard the fallen just started sprinting so fast
A forklift is a machine operated by a human that lifts heavy weights. A forklift looks like a cube with two metal things that slide underneath the object and use the machine to lift it up. Forklifts are mainly used to lift heavy objects in which a normal person or people would not be capable of lifting. For safe operating of the forklift you must be certified to use the forklift with a license. You must wear certain clothing in order to operate the forklift safely. A hard hat is recommended as you never know when objects will fall on you head. You must also wear a jacket which people can clearly see as you might kill people by running them over. Forklifts we’re invented by Eugene Clark in 1917 first named “Tructractor”. Even though it is referred to as the first forklift invented, it did not have forks to lift anything so therefore it was more like a machine to get around with. A forklift can live up to 8 years in the right conditions. Forklifts are also killers as they make up a quarter of transport related deaths in Australia, which coincidentally has deadly snakes and fires. Forklift rodeos are a real thing that completely denies safety regulations. Thank you for listening.
man, i’m not forklift certified 😢
Sorry. However, you can obtain your forklift certificate if you search up where to get a forklift certificate
@@CrispyCrispsCrepes yeah but i dont know where to get a forklift once i get my certificate
@@alexandrolamy9645your nearby grocery store should have them
@@CrispyCrispsCrepes last time i checked, they were selling tractors instead of
Bro.. I didn't even know that a "Corrupted Fallen" even existed lol
Honestly, whether he's in the game or not, it just doesn't change lol
fr
yeah, due to his size, no one really notices him cuz everyone's gonna be focusing on the big tanky enemies
Im level 200... i didnt know either.
It's hidden wave
fallen jester on his way to hit the fallen with double nimble and bloated
Istg it always hits the fallen 😭
bro I saw some guy die to a jester giving a fallen hero nimble like halfway thru the yrack
Nimble+bloated in fallen guardian 💀
nimble + bloated + fallen RUSHER + 5 fallen squires = no more run
@@evanhanchett893struggling with rushers is crazy even normal fallens are deadlier
5:17 technically no
Commander *WARNS* you about Hidden Enemies During Wave 9, so unless you have Commander Muted, you can get Hidden Detection right before the Hiddens Appear.
you cant turn it off anyway since the Dialogue option in the settings doesn’t work with the new dialogue system
@@Kris-ce1poyeah, but who listens to COMMANDER? (I think he is working against us due to how he just knows everything)
Same as another comment I saw
1 wave isn't enough to prepare for the hiddens that have the combine health of 500 or more
@@OhItsPara bro doesn’t he collect intels and report that to us
@@simplythatclown dude you literally have 9 waves to prepare
Lets gooo! The Abnormal fans would be happy to see this
I actually never knew that there was a Corrupted Fallen. How did I not notice this, I guess they are same to fallens so I don't look at them or worry about them
agro enemies: "Now you will attack us", accel: "nuuh"
i liked this video a lot because instead of it just being a ranking units by fun, its a ranking of their usage
Hot take: electroshocker is the best seraph/angel defense
Yeah 4 max electroshockers are all you need for flying detection
...Until Fallen Angel gets Bloated+Nimble. Add some Rangers, or perhaps Golden Soldier, YOU COOK ANY FLYING ENEMY 🔥🔥
@@EpikNub_22 im too broke for gold crates
@@EpikNub_22 i do have ranger tho
Also ranger has explosive shots and ESSENTIAL HC usefulness and big lead damage
Congrats on 400k subs Elite!!! 🥳
2:54 nullscapes!?!?!!
Omg
OH GOD NOT THAT LEVEL GET OUT MY HEAD
I fr jawdropped
9:34 also :0
GD REFERENCE
GD!!!
My favourite part of the revamped Fallen mode is that it's quite suitable for "Fallen" mode. It's now had more types of Fallen enimies that it's previous one
The video is great
Hope more videos like this
I saw a Jester giving a enemy some buffs and they went gas gas into the base in like 10 seconds. Its the Circuits all over again
U can bassicaly use electro to deal with every gimmick this mode has.
He has great crowd control
Has a stun (stun immunity doesnt affect its slow (and yes electro also slows down for example fallen shield. He moves faster when he isnt doing the rush thing when affected by electros shock))
He has flying detection so flying enemies are barely a problem just bring a early defense with fd (crook or militant)
Hes supposed to have defense melting but he doesnt for some reason????
The aggro mechanic isnt q problem anymore thanks to the bounce
My loadout to solo fallen very consistently is:
Mini for main dps and he has the highest dps on solo by not having a placement limit. Crook is a jack of all trades just defend with him until u got all of em to lvl 2 and place a electro.
I just yapped about elecro but u might wanna get him to lvl 4 before fallens and then place some minis.
Dj and commander is self explanatory i would get dj first and get him to lvl 3 to atleast get some eco goin and after that get the coa chain.
Last part is that just spam minigunners.
Also this might not work on other maps the main one i play on is u turn this works the best there
Congrats on 400k subs :-)
Been weeks since I last watched Elite and now he has 400k already?! Congrats 🍾
Upon death Elite in 8:30. Fallen Jester can also buff enemies when it dies as soon as the Present comes smashing into his face when he falls which makes hin extremely dangerous
17:28 so since defeating the templar purpose via baiting is bad, does that mean that killing the falling king you are defeating his purpose of killing you making it a bad enemy?
lmao
Im ranking on how balanced and good they are
Abnormal: Kinda basic early game annoyance, C tier
Quick: A Running early game annoyance, D tier
Heavy: A Damage sponge hinderance, Still easy to beat, B tier
Fallen Squire: Early game Tanky annoyance, C tier
Fallen soul: Early game hidden enemy, Quite basic, C tier
Breakers: An annoyance, Out of place, F tier
Fallens: mid game Rusher, Makes sense, A tier
Fallen Necromancer: Mid game summoner, Very annoying to deal with, C tier
Skeletons: Necromancer's damage sponge, Annoying and out of place, F tier
Fallen Hazmat: it... Doesnt make sense... Hazmat suits are actually armourless and made of semi-thin material, And also annoying, C tier
Fallen jester: The Bane of everyone's existence, Can throw further than Every basketball pro, has an overkill amount of health for midgame, If it dies IT BUFFS, if it doesn't die IT BUFFS, Buffs include: Doubling Enemy Hp, Speeding Enemies up, And this csn be given to every enemy. 'Eveyone hates you' tier
Possessed armour: Honestly easy to beat for a mid game enemy, B tier
Fallen rusher: Speedy enemy that has a shield in which if you break you slow it down, Not an annoyance but it also isnt something to laugh at, One of the best designs in the mode tbh, S tier
Fallen Giant: Mid-Late game Tanky Unit, I hate it, D tier
Fallen Hero: Mid-Late game Tanky and fast Unit, I dont hate it as much but its still annoying, B tier
Fallen shield: Mid-Late Game Heavy Tanker, Will speed up if it's Shield breaks, Actually a challenge because the 8000+2000 hp is no joke, Well designed ima be honest, S tier
Fallen seraph: An excuse to Bring flying detection in fallen,
Weak compared to what youve just held off, But its a problem especially for challenge runners (And newer players who forgor to bring Flying detect), C tier
Fallen Tank: A Fast Tanker, Focus fire on this enemy ASAP, High Hp and Fast speed is a deadly combo that has ended alot of my solo runs, Otherwise a good challenge, A tier
Breaker4: Same reason as Breaker but somehow better?, B tier
Boomer: Does not fit with the fallen style, Is an annoyance, But its not a tanky fast enemy, C tier
Corrupted Fallen: Fallen but on steroids, Honestly i didnt notice them ever, D tier
Fallen Summoner: The game devs JUST HAD to make a late game necro that can be hidden, Its not an annoyance if you have Gatling but most players don't, If this leaks, Good f--king luck, 'Everyone hates you' tier
Fallen angel: basically seraph but made better, It tests your... Flying Defense... Which to be honest wasnt necessary but sure, B tier
Fallen Honor guard: It serves as both a warning AND a way to prove that your defense is ready, If you cant beat this guy, Fallen king WILL wreck you., S tier
Templar: Why, It doesn't make sense, It stuns so much, D tier
Fallen guardian: One more Damage check for the finals, You are at the endgame, You better act like one capable defender, But the fact of 'It can be buffed' Just bumbs this guy from S tier material to B tier, B tier
Fallen King: The Boss, This is it, Your final challenge so you can officially beat fallen mode, Hes the fastest of all boss (at base speed of course), Though his Abilities have been Bumped down by alot, He's still a challenge, S tier
5:10 technically, the commander warns you to get hidden detec in wave 9, but even then, 1 wave is too little too late
The player is level 30, THEY SHOULD ALREADY BE WARY OF HIDDENS
Congratulations to 400k
10:19 correct me if i am wrong but 60% defense would be 40% damage taken without defense melting and 1/0.4 is 2.5 so it effectively has 4k*2.5=10k hp without defense melting, defense melting sure will reduce that a lot
Well, you might be wrong. on intermediate, when a reaver spawns, it has 100% defense, which should mean that towers did only one damage (which that was true before), but what I noticed is that towers dealt only half the damage, probably because there's already a "tank" attribute that makes any damage deal only 1 damage.
So with this calculation, 60% defense will be halfed when calculated when dealing damage, equaling to 30% damage reduced (or 70% damage taken)
1/0.7 is 1.43
4k*1.43 = 5.72k health
@@RedangerAT defense probably just means +x% hp with x being defense
I hate math I'll ask a dps tower to solve the problem for me 💀
@crazykanwar3012
Minigunner: "eh I just shoot, and if it's not dead, I'll shoot more boolets"
Ha ha my golden pryo go thwoosh
I like how when he talks about the possessed armor he says that it’s ability to turn hidden is useless as you will already have hidden detection, and then proceeds to put the fallen summoner in F tier because it turns hidden and it’s too hard
8:15
Gatling can counter jesters easilly. Engi and pursuit can deal with most enemies and then some other towers can cleanup.
But honestly this is an enemy version of the jester tower in Tower Heroes.
When fallen revamp released, fallen king had 175k hp and did not get defense at all, making him a really weak boss
12:37 dude I remember the old tank enemies, they legit intimated me when I was a kid
13:20 you can use gatling (if you're in fps mode) it can shred breaker 4s because it has pierce and spread
Sadly i couldn't do as much as others player due to my fps drop on fallen mode (laggiest mode i ever solo)
@@ปูเปรี้ยว-ฐ6ฉnight 3 will be your new friend
I love when creators use creo as background music, makes the videos super enjoyable
Old tank was a favorite
Finally an actual hard gamemode (apart from special ones) All the modes used to be so easy and just farming, fallen became an actual challenge
"no enemy in tds is super annoying!"
Fallen Jester:Let me Introduce myself first young lad.
I hate that so many people dislike breakers, they’re a good challenge, not too difficult, and the mechanic fits its design. It’s way better than mysteries ever were.
Imagine being a fallen shield (easier than a possessed armor)
No
I think u mean a possessed armor
I heard flow from creo W vid
Wake up elite finally uploaded
Huge fan of this, could you do the other modes?
3:56 IS ELITE USING FLOW BY CREO??? IS THAT A NULLSCAPE REFERENCE??? GD REFERENECE????
NOOO! HOW COULD YOU DO THIS TO MY BOY?!? FALLEN JESTER DESERVES S+ TIER! 😠😠😠
Great vid btw!
Congrats on 400k
W video, I finally beat fallen 😭and im still waiting for your skin to be in the shop
Amazing video
i love the fallen jester it's my favourite fallen enemy it has such a cool design + bonus points for jester
I personally think that since the fallen necromancer spawns like 3 skeletons at one that aren't very strong the devs just gave it extra health so it can spawn more skeletons while it is still alive
I think the most annoying part is at wave 39 many fallen jester appear and start buffing the fallen guardian and summoner
after rewatching this video, fallen summoner shouldn't have been f tier, while it is difficult to deal with, it takes possessed armor's gimmick but actually makes it threatening, I would've put it in D tier at least
Does anyone know what song plays at 14:35 ? It seems familiar I just don’t know where I’ve heard it
Bro was such in a rush that he didn’t even have a intro but awesome video in total
nullscapes goes hard
I saw you using megaladon cowboy.
Is there are way to get it besides shop rng?
No, and probably it will be at the shop forever. I think they're trying to improve the shop hopefully.
One thing i noticed is that when fallen necromancer spawns, the amount of skeletons are like 1/4 its hp( i think)
until now i knew what the aggro modifier does, thanks elite.
W creo music!!
amazing video
Breaker immunity is completely justified by the fact that explosions dont last for 0.0001 nanoseconds but rather about like a quarter of second or something
thought you'd cover hidden wave stuff. agree with almost everything tho
awakened fallen king is the only new enemy
@@breadbear9491very uncool. I would've liked some of the glitched enemies' return
@@Sunny_chips i would have liked like "corrupt" enemies, so it actually fits with the fallen army
@@Sunny_chips like, "corrupted guardian"
60k hp and sword slash
I didn’t even know there was a corrupted fallen😊
S++ for the original Fallen King
Why are you hating on fallen jester so much? I just used electroshocker to slow them down, eventhe stun immune ones. And this may sound like I'm making fun of newer players but I brute force the buffed enemies with stuff like endineer or cowboy.
Jesters are only challenging on earlier waves, and on "The jester wave" when commander tells you that they are coming to buff their enemies, and its really only hard on a multiple lane map, so your mostly right, jesters are a pain in early. And hes hating because no braindead enemy that you can kill in a sec. Elite fell off so badly, hes so annoying now.
On wave 31 he can be a hell
@@Cinderblock420Wave 39 where there's fallen jesters at the back and guardians in the front:
Honestly i dont like how same-ey all the reworked enemies look, i cant tell the difference between fallen, hazmats, rusher, hero, etc
This video is literally how i found out that the corrupted rusher exists
Fr the scariest enemys of all time was the tank. I could never defeat it until one day i got ranger for high dps
im so sad that templar fell off so hard, it was such a good enemy until the devs just turned into the minecraft warden
If you were talking about fallen, you should’ve also probably mentioned awakened fallen king as their own individual character
Elite yeah!
I just realized that 4:17 has the gd nullscapes music aka flow by creo
5:03 just place an ace pilot because it'll give hidden detention to nearby towers
You need it at level 4 by this point, costing a total of 8k cash
@M0gicus I was talking about giving Ranger hidden detection
Peak tutorial and introduction to tds
Mystery should come back if it means we lose fallen jester, I prefer losing cuz mysteries spawned 3 bosses instead of losing because randomly a fallen guardian and summoner got ultra buffed and lose right before getting to the final wave, also I hope they keep mystery in the game some way, maybe as an april fools, maybe in hardcore rework, maybe in hidden wave
15:25 the conjured from this event is just a reskin of the summoner
FLOW SONG AT THE BACKGROUND IS SO FIRE DAAAAAAAAAAAAAAAAAMN
Luckily ,fallen hazmat doesn’t have no bleed!😂😂😂😂😂
"The game is not supposed to be based on RNG!"
Golden crates: 😈
Deluxe crates 👹
If u need gold skins to beat fallen then you have a bigger issue (it may be skill related)
ramdom roulette: 🥵
@@RedEyesWokeGoose All gamemodes (no events) are possible with no G towers, but it uses the mechanic "Gamble to make the game easier" which I dont like
@@RedEyesWokeGooseDeluxe crates are even worse, visual improvement for the money worth of a day lasting food.
@@RedEyesWokeGoose you can get deluxe crates for free, but it happens VERY rarely in event battlepasses/rewards, they can be getting by challange maps, but good luck with the mind-blowing randoms.
Im not going to talk about spinny wheel 💀 That thing is rigged
There's also daily rewards, GL for getting a SINGLE (lol) deluxe crate for 3+ WEEKS.
What if they brought back insane mode?
yk 60+ waves of harder enemies BUUUUUT we have instead much stronger enemies that pose an actual threat.
WITH a gameplay mechanic of commander going and saying "Comand authorized reinforcements to your location" and your placement limits going up by 1.5x which would be quite fun and interesting seeing as the only thing stopping you now is how strong and smart you are.
Fallen jester is giving me a migraine everytime
pls do hardcore next
The fallen giant is technically worth 6,400 hp
Ermm actually the defense on enemies is less than you think. Remember the old fallen guardians? These guys had 80% defense, so it means that 100 dps minigunner would have 20 dps on them. But it wasnt. It was like 60 or idk. Juggernaut challenge. 80% def (enemy itself) + 50% (challenge modifier) = 130% defense in total. So if the defense was like that fallen guardian wasnt be able to kill without defense melters. he was still getting damaged tho. Just so you know. Btw i think the complete dmg resistance is like 200% defense
I didn't even know that corrupt fallen exists 😂😂 always when i see him i thought that he was a fallen rusher
For the jester,I think the jester is very strong cuz they can let the fallen guard (32k) become 64k hp,which is double their HP
Ohhh so I understand now why I lost on wave 39 in a quad even though we all had high DPS towers...
been wondering when u gonna post again
Fallen Summoner does not summon its enemies randomly, it always alternates between Possessed Armors and Necrotic Skeletons
I swear, Wave 19/22 are the worst waves ever. You finally got a good defense then Fallen Jester just throws a gift at Fallens.
Funnily enough
I havent seen honor guard stunning towers in like 3 updates
Just to let u know, commander mentions hidden enemies coming before wave 10
The only thing that matters is if its about in the game, or from a non-subjective non-lineae point of view, is it on game stats or is it about player perspective
Awakened fallen king and fallen swordmaster crying in the corner knowing they aren't real fallen enemies XD! 🐢🔥🔥
fallen rusher and fallen reaper from hc too
insane disrespect to my goat fallen sword master
@@green-gj6xs fr
@@green-gj6xsfallen soul too
I remember i was doing solo fallen and got to wave 39 and a fallen jester buffed a 35k hp enemy to 75k hp and made it nimble
Why do you have fallen mode with a hidden wave voting preview? And how?
Crook boss, milt base, eng and farm. I duo’d with someone and this were the only units we had to use
The fallen rework was a huge W
it was great but fallen jester definitely wasn’t the best addition
The fallen summoner is basically that one zombie in Night 2 hard mode
Fallen mode without fallen jester:😊
Fallen mode with fallen jester:☠️
even if enemies have no stun, stunning towers can still slow it down
Thank you for putting my brother in S😂