Something I recently discovered by my usual UESP page reading is that there was early text in the Creation Kit suggesting that the Skyrim Dark Brotherhood Questline would have required you to kill a friend of yours' instead of one of the three random whoever characters. Both Astrid and Babette have leftover dialogue text referencing it. I think this would have made for a much more impactful intro quest and caused more people to innately side against the Dark Brotherhood because they wouldn't want to kill any of their friends.
the biggest problem with Morrowind combat isn't the dice rolls, it's the complete lack of feedback. nobody complainst about baldur's gate 3's combat despite it being basically the same system, because you can clearly understand why your attack didn't do damage
Does MW even explain how hitchance is calculated or is it up to the player to figure out why he can't hit a rat with his sword? A tutorial message, a tooltip in the settings...anything?
@@jokai1179 no, except that it clearly says the higher your skill level with a weapon, the higher the chance to hit. at around 80 skill in any weapon skills, that weapon will hit in 99% of all encounters, because of how game is designed. all other stats that are taken into account, like your agility, luck and the enemy's agility, are so miniscule that you can pretty much ignore them.
7:29 - its funny hearing you call a Dunmer face "baked" ('i mean, ALL Dunmer have Red Eyes, but his eyes are Actually Red'), when just a few minutes ago, you were asking Which Race had an advantage in BLUNT...
On the topic of funny names, in Oblivion there's a character whos name is Ita Rienus or something like that, and it's pronounced like Eatery Anus, which I often rename her to with console commands in my playthroughs.
@@lambosnicko 😯 your spear skill is 90 you say, well I can polish your spear and help you grind to 100, a few hours of intensive play should get us where we need to be🤤
modlist link says it doesn't exist btw also I recommend you try out "Mercy - Combat AI Overhaul", alongside "Take Cover (OpenMW)" and "Fair Care (OpenMW)". haven't watched the full video yet (obviously) but some sort of reactive guards and NPCs mod also would go well with those. edit: "Protective Guards (OpenMW)" and "No More Indifferent Actors to Combat (OpenMW)" are recommended. "NPC Faction Affiliation Corrector" is also nice. if you wanna "modernize" Morrowind by making it more dynamic and reactive, there are tooooooons of great mods. I also recommend the mods that deal with NPC disposition to go alongside. edit2: super recommend using the Real Dispositions mod, alongside all the FMI and LDM mods. edit3: also I recommend setting magicka and health regen to the same rate they regen when resting, it's more balanced imo
two cool builds I've done recently are: - High Crusader: Altmer focused on supplementing their physical and racial weaknesses using extreme amounts of Restoration buffs and Conjuration weapons. Using two handed axes and medium armor. - Artificer: no Magicka (literally set to 0), but using copious amounts of Enchantment and Alchemy - basically a scholar of magic that has no innate Magicka disposition and compensates by making utility and offensive scrolls, protective armor and robes, and buffing potions. uses Medium Armor, and scrolls and Marksman for its offensive capabilities. I'm using a mod that adds enchanting paper (paper with high enchantment capacity) to the game.
The NPC that takes you to Cyrodiil moves to old ebonheart when you have TR installed. Also there is a quest that spans both TR and PT iirc, they recently added in a quest in Firewatch that's basically a "Cyrodiil starter" quest to give an RP reason to visit Cyrodiil.
The blocking mod i use (for mwse though) is Defensive Stance...it also increases your block chance while sneaking but also reduces your move speed while "blocking" What i like about it is that both the speed penalty and block buff are customizable in the Config Menu
If you have oblivion, you can go through the data files and find the music folder. Then it's about as easy as copying the mp3s into Morrowind's music folder.
I would watch a Diablo 2 video of yours, especially if you haven't really played it before. Anybody that makes videos about it now has probably already been playing for 20 years. Would be nice to get a fresh perspective
Since you mentioned Lunacid (KIRA mentioned it's pronounced "Loona-Cid"), do you think you'll eventually try to get the other endings? There are 5 and almost all of them have a decent amount of work and gameplay you have to do to get there.
I don't see why openmw would make a serious game mechanic change like that, shouldn't they aim to keep it similar to the original unless it doesn't make sense or is a bug?
You're referring to the whole attack dodging thing? Apparently that's how the original engine was. It was OpenMW that made it possible to dodge between attacks, so their plan is to return to a system more aligned with the vanilla engine.
The dark souls world is like watching your parents grow old, knowing that your generation has to replace theirs, wondering if you'll reach their splendor, and then finding cracks all over the seemingly perfect things they built
Most of FromSoft's games are Ruined Majesty incarnate. Demon Souls, Dark Soul (1 2 and 3) and Elden Ring are set at the end of an era for a kingdom where you are alone in your wanderings either to put back together the shattered pieces or piss on the smoldering remains. Every single Armored Core is basically the fall of mankind via "Capitalism, Ho!" but AC6 shows this off in a huge way since you're on a planet that was burned of almost all of its life, leaving derelict facilities and ruined cities everywhere with you being a mute slave whose only company that truly cares for them is a sentient fuel source. Bloodborne Is Gothic Fantasy that's set in a City that's rapidly crashing due to its... hobbies the same way that an ancient civilization died and you're here searching through the rubble alone for a cure for your disease until you get sucked into the madness and depravity of Blood. Sekiro is set on the fall of Ashina Clan where the Wolf alone stands against an army to serve his duty to the end. Final Fantasy VI does this WONDERFULLY at the second half of the game. You find out some terrible secrets and the party is shattered and scattered to the wind, and you have to rebuild the team to try and save the remaining ashes of a world that will never come back. Dragon Quest XI does the exact same story beat, but it doesn't land as impactfully, because even after it happens, people are still too happy go lucky. It's why even though every single Fallout Game is set after the end, instead of struggling, you have wacky funny Torture porn caves, not-zombies just living the second class citizen life, Evil Soda companies that make Nestle look like saints, 1950s aesthetics and jazz, swing and rock-n-roll everywhere. Even at its arguably most somber point, New Vegas Dead Money, whose theme sets the stage for the entire game and DLC list of "Let go of the past and begin again," you can boil it down to Ocean's 5 with a Mail Carrier, Funny Palindrome named DID Mutant puppy-kicking puppy, Mute lesbian Mathematician with most of her screws not loose but put into the wrong holes, Greedy Pervert Frank Sinatra (So Frank Sinatra if he was Sober), and Grampa Chronic McPsychobackstabber. Anyways... Perhaps, what you're looking for is revelry in pathos, or somehow the exact opposite of ennui (instead of boredom and Listlessness in tedium of the situation, you're seeking engrossment in the spectacle of lonesomeness). Not a lot of media lets you do that properly nowadays.
I want it a bit more active than just dice rolls. I'm looking into some mods that improve enemy AI as well. And I think I got the unpause mod to function properly, so that should make things a bit more dynamic. I guess that's what I'm trying to do. Make Morrowind's combat more dynamic.
@@justbackgroundvods Sorry my comment comes across a bit aggressive :/ I was in a different mind when i made it. Idk, it just seems a whole lot easier with all the mods on. Active blocking i especially found heathenous 🤭Not being able to pause is legit though. that was one of my favourite aspects of playing on a self hosted TES3MP server. And good luck finding AI mods, I couldn't. Ive been experimenting with mods to make combat a bit more exciting myself. giving all races a small starting fortify attack, some fortified block, and several tiered spells that are gated by magicka costs but always succeed. things like giving argonians a long ticking weakness to poison + poison spell, or dunmer a weakness to fire + fire spell, or khajiit a high sanctuary and restore fatigue spell. Also giving different races small touches of restore fatigue/magicka/health depending on the race, its quite challenging but taking some tweaks to sit just right. And of course it hits the morrowind power problem where innevitably the game becomes a cakewalk.
Interwsting to hear you talk about the vibe of DS1 as comfortable. For me it's the exact opposite. Everything in the game feels so unsettlingly empty. There is little to no ambient noise. Enemy models and animations look so floaty and odd. Everything you do seems to be too echoey. All the characters you talk to seem to whisper at you like they're in a library or church. It all feels so unnatural to me, but not in any way that I could enjoy or appreciate. Never in a way that made me think "wow this is so eery and melancholic" like, say, the towns in Diablo 1 feel like. More like walking around an old Counter-Strike map with no other players. Just so empty and lacking a sense of physicality in a way that I could never get past. One of the biggest things that kept me from enjoying the Souls franchise while everyone else seems to herald it as a masterpeice.
Something I recently discovered by my usual UESP page reading is that there was early text in the Creation Kit suggesting that the Skyrim Dark Brotherhood Questline would have required you to kill a friend of yours' instead of one of the three random whoever characters. Both Astrid and Babette have leftover dialogue text referencing it.
I think this would have made for a much more impactful intro quest and caused more people to innately side against the Dark Brotherhood because they wouldn't want to kill any of their friends.
Aw man... that would have been awesome. But, as we know, Bethesda can't commit to any consequential writing now
I randomly skipped an hour and thirty minutes into the vid to hear him suddenly talk about morbid finality and loneliness. Awesome
Do you comment on nexus a lot
what morrowind does to a nwah
the biggest problem with Morrowind combat isn't the dice rolls, it's the complete lack of feedback. nobody complainst about baldur's gate 3's combat despite it being basically the same system, because you can clearly understand why your attack didn't do damage
Does MW even explain how hitchance is calculated or is it up to the player to figure out why he can't hit a rat with his sword? A tutorial message, a tooltip in the settings...anything?
@@jokai1179 no, except that it clearly says the higher your skill level with a weapon, the higher the chance to hit. at around 80 skill in any weapon skills, that weapon will hit in 99% of all encounters, because of how game is designed. all other stats that are taken into account, like your agility, luck and the enemy's agility, are so miniscule that you can pretty much ignore them.
@@jokai1179 I agree that it is strange. They clearly knew that feedback is good, since they did it for spells.
7:29 - its funny hearing you call a Dunmer face "baked" ('i mean, ALL Dunmer have Red Eyes, but his eyes are Actually Red'), when just a few minutes ago, you were asking Which Race had an advantage in BLUNT...
On the topic of funny names, in Oblivion there's a character whos name is Ita Rienus or something like that, and it's pronounced like Eatery Anus, which I often rename her to with console commands in my playthroughs.
Cough raminus polus cough 😂
@@lambosnicko 😯 your spear skill is 90 you say, well I can polish your spear and help you grind to 100, a few hours of intensive play should get us where we need to be🤤
@@andriagoins5811sounds like the perfect companion to Titus Atticus.
had a friend in high school with a punk band named Collywobbles ... I think it jus means stomach cramps/pain
Next Generation Combat, PvP, and the mod that adds combos are my favorites.
modlist link says it doesn't exist btw
also I recommend you try out "Mercy - Combat AI Overhaul", alongside "Take Cover (OpenMW)" and "Fair Care (OpenMW)". haven't watched the full video yet (obviously) but some sort of reactive guards and NPCs mod also would go well with those.
edit: "Protective Guards (OpenMW)" and "No More Indifferent Actors to
Combat (OpenMW)" are recommended. "NPC Faction Affiliation Corrector" is also nice.
if you wanna "modernize" Morrowind by making it more dynamic and reactive, there are tooooooons of great mods. I also recommend the mods that deal with NPC disposition to go alongside.
edit2: super recommend using the Real Dispositions mod, alongside all the FMI and LDM mods.
edit3: also I recommend setting magicka and health regen to the same rate they regen when resting, it's more balanced imo
two cool builds I've done recently are:
- High Crusader: Altmer focused on supplementing their physical and racial weaknesses using extreme amounts of Restoration buffs and Conjuration weapons. Using two handed axes and medium armor.
- Artificer: no Magicka (literally set to 0), but using copious amounts of Enchantment and Alchemy - basically a scholar of magic that has no innate Magicka disposition and compensates by making utility and offensive scrolls, protective armor and robes, and buffing potions. uses Medium Armor, and scrolls and Marksman for its offensive capabilities. I'm using a mod that adds enchanting paper (paper with high enchantment capacity) to the game.
Getting me through my workday JBN
The Imperious Racials and Andromeda Standing Stones mods on top of Precision and Ordinator make playing even the Enderal mod tough.
You can use Dynamic Actors mod to get unpaused during dialogues!
The NPC that takes you to Cyrodiil moves to old ebonheart when you have TR installed. Also there is a quest that spans both TR and PT iirc, they recently added in a quest in Firewatch that's basically a "Cyrodiil starter" quest to give an RP reason to visit Cyrodiil.
You might like to try Fair Care so npcs can heal themselves and each other and Mercy which also makes their combat ai smarter.
I'm not a fan of mods that make the game harder. I like my video games easy, I already have enough challenges in real life without virtual ones.
Perfect magic system for ES is where they would take all the best things of Morrowind, Oblivion, and Skyrim and combined them together.
The blocking mod i use (for mwse though) is Defensive Stance...it also increases your block chance while sneaking but also reduces your move speed while "blocking"
What i like about it is that both the speed penalty and block buff are customizable in the Config Menu
Holy shit the slowmo bit was so funny!
The NPC talking in slowmo was great
How do you get oblivion music in the game?
It's not in-game. I just have a playlist of TES music playing while streaming.
If you have oblivion, you can go through the data files and find the music folder. Then it's about as easy as copying the mp3s into Morrowind's music folder.
Oho, Duda cave shares a name with the dev of xfer serum audio synthesiser. Coincidence?
Also, Bodrum is a real place in Turkey.
Slowmotion of the game is a bug of Unpause mod. You need to go to mod's ini file and change world slowdown parameter to 1.0 to fix it
I would watch a Diablo 2 video of yours, especially if you haven't really played it before. Anybody that makes videos about it now has probably already been playing for 20 years. Would be nice to get a fresh perspective
Since you mentioned Lunacid (KIRA mentioned it's pronounced "Loona-Cid"), do you think you'll eventually try to get the other endings? There are 5 and almost all of them have a decent amount of work and gameplay you have to do to get there.
this ought to be good
Will you stream on youtube sometime?
🎉
I don't see why openmw would make a serious game mechanic change like that, shouldn't they aim to keep it similar to the original unless it doesn't make sense or is a bug?
You're referring to the whole attack dodging thing? Apparently that's how the original engine was. It was OpenMW that made it possible to dodge between attacks, so their plan is to return to a system more aligned with the vanilla engine.
The dark souls world is like watching your parents grow old, knowing that your generation has to replace theirs, wondering if you'll reach their splendor, and then finding cracks all over the seemingly perfect things they built
Try Mercy mod PLS!
Most of FromSoft's games are Ruined Majesty incarnate. Demon Souls, Dark Soul (1 2 and 3) and Elden Ring are set at the end of an era for a kingdom where you are alone in your wanderings either to put back together the shattered pieces or piss on the smoldering remains. Every single Armored Core is basically the fall of mankind via "Capitalism, Ho!" but AC6 shows this off in a huge way since you're on a planet that was burned of almost all of its life, leaving derelict facilities and ruined cities everywhere with you being a mute slave whose only company that truly cares for them is a sentient fuel source. Bloodborne Is Gothic Fantasy that's set in a City that's rapidly crashing due to its... hobbies the same way that an ancient civilization died and you're here searching through the rubble alone for a cure for your disease until you get sucked into the madness and depravity of Blood. Sekiro is set on the fall of Ashina Clan where the Wolf alone stands against an army to serve his duty to the end.
Final Fantasy VI does this WONDERFULLY at the second half of the game. You find out some terrible secrets and the party is shattered and scattered to the wind, and you have to rebuild the team to try and save the remaining ashes of a world that will never come back. Dragon Quest XI does the exact same story beat, but it doesn't land as impactfully, because even after it happens, people are still too happy go lucky. It's why even though every single Fallout Game is set after the end, instead of struggling, you have wacky funny Torture porn caves, not-zombies just living the second class citizen life, Evil Soda companies that make Nestle look like saints, 1950s aesthetics and jazz, swing and rock-n-roll everywhere. Even at its arguably most somber point, New Vegas Dead Money, whose theme sets the stage for the entire game and DLC list of "Let go of the past and begin again," you can boil it down to Ocean's 5 with a Mail Carrier, Funny Palindrome named DID Mutant puppy-kicking puppy, Mute lesbian Mathematician with most of her screws not loose but put into the wrong holes, Greedy Pervert Frank Sinatra (So Frank Sinatra if he was Sober), and Grampa Chronic McPsychobackstabber.
Anyways... Perhaps, what you're looking for is revelry in pathos, or somehow the exact opposite of ennui (instead of boredom and Listlessness in tedium of the situation, you're seeking engrossment in the spectacle of lonesomeness). Not a lot of media lets you do that properly nowadays.
"modernize" is a weird way to say "make piss easy"
I want it a bit more active than just dice rolls. I'm looking into some mods that improve enemy AI as well. And I think I got the unpause mod to function properly, so that should make things a bit more dynamic.
I guess that's what I'm trying to do. Make Morrowind's combat more dynamic.
@@justbackgroundvods Sorry my comment comes across a bit aggressive :/ I was in a different mind when i made it.
Idk, it just seems a whole lot easier with all the mods on. Active blocking i especially found heathenous 🤭Not being able to pause is legit though. that was one of my favourite aspects of playing on a self hosted TES3MP server. And good luck finding AI mods, I couldn't.
Ive been experimenting with mods to make combat a bit more exciting myself. giving all races a small starting fortify attack, some fortified block, and several tiered spells that are gated by magicka costs but always succeed. things like giving argonians a long ticking weakness to poison + poison spell, or dunmer a weakness to fire + fire spell, or khajiit a high sanctuary and restore fatigue spell.
Also giving different races small touches of restore fatigue/magicka/health depending on the race, its quite challenging but taking some tweaks to sit just right. And of course it hits the morrowind power problem where innevitably the game becomes a cakewalk.
Interwsting to hear you talk about the vibe of DS1 as comfortable. For me it's the exact opposite.
Everything in the game feels so unsettlingly empty. There is little to no ambient noise. Enemy models and animations look so floaty and odd. Everything you do seems to be too echoey. All the characters you talk to seem to whisper at you like they're in a library or church. It all feels so unnatural to me, but not in any way that I could enjoy or appreciate. Never in a way that made me think "wow this is so eery and melancholic" like, say, the towns in Diablo 1 feel like. More like walking around an old Counter-Strike map with no other players. Just so empty and lacking a sense of physicality in a way that I could never get past.
One of the biggest things that kept me from enjoying the Souls franchise while everyone else seems to herald it as a masterpeice.