i answer myself - i used the super evolved version, you need to non SE. And if you are like me, best way to do on the last stage is to kill luffy and law first, don't touch kid. Then use opera special (yes save it for the last stage, you don't need it earlier) and kill kid
@@ZZ-yw4xf It's because you didn't have TND slots, very likely. Germa's boost is lower if you got PSY slots. Anyway, the solution is simple. Just kill Blackbeard in 2 turns, rather than 1. Also useful if you didn't LB+ Law, like me.
Nice team! One of the 2 rogers needs to be LB+ if you want to use the special in stage 2, or you can clear with normal attacks. Opera is not needed, any cant be blown away PSY is good. I used Ambush WB
I have no idea why but I don't have enough damage to kill Luffy on the last turn, trying to rework it to take him out in two turns (using 6+ Germa instead of regular but not sure if that makes a difference)
Yeah still not sure why it didn't work for me but I stopped right after killing Kid since attacking Luffy at all triggered his ATK Boost and killed me but Law's remaining Orb Boost and Chain Boundary was enough to take out Luffy on turn 2
Hmm i will have to rerun this team with 6+ germa next time to find out. On paper it should be the same cause the captain and orb boost have the same value. But ye, a 2 turn solution is also viable. GJ!
@@flobenz Yup! Just tried this team again this month and that was it, I did it with Nostra Castello Amphibious and didn't use Roger on Stage 2 to save him for the last stage, worked just fine, thanks!
what's a good sub for opera?
Any replacement for Rayleigh? I don't have that version
Why do your dex tnd slots have matching slots effect?
Great team, thank you sir!
Thanks! :)
on the last stage, my roger is not swapped back, germa remains as captain, why?
i answer myself - i used the super evolved version, you need to non SE. And if you are like me, best way to do on the last stage is to kill luffy and law first, don't touch kid. Then use opera special (yes save it for the last stage, you don't need it earlier) and kill kid
Having germa or roger as captain gives the same result.
Yeah I thought so, cuz their cap ability is both x5. But I cannot kill all of them in one turn, maybe it's cc, or attack order...
@@ZZ-yw4xf It's because you didn't have TND slots, very likely. Germa's boost is lower if you got PSY slots.
Anyway, the solution is simple. Just kill Blackbeard in 2 turns, rather than 1. Also useful if you didn't LB+ Law, like me.
You sir are a genius.... Well done
Worked flawlessly even though I choked on burst turn. Boosts and orbs were still there and I beat Luffy in turn 2 ftw.
Gj! :)
Good video! Keep it up 👍
Thanks for the support! :)
Nice team! One of the 2 rogers needs to be LB+ if you want to use the special in stage 2, or you can clear with normal attacks. Opera is not needed, any cant be blown away PSY is good. I used Ambush WB
You can stall one more turn against capone or on zoro/killer stage etc.
Do I need to LB and CC all characters for the damage to work?
Lb is needed for some potential abilities like Opera, but no need to rainbow or max cc
Thanks, its a great team
Ty!
Great team. I use your team but i use friend captain vs shanks.
I used germa 6+ without CC and not fully LB and the merry and only had to tap with 4 units to kill, great team
Yepp damage is plenty
thanks
:) np
no roger what can i change
The team
i only miss the psy challenge but don't have roger.I guess I'll have to sit this one out this time
I’ll try to figure something out :)
I have no idea why but I don't have enough damage to kill Luffy on the last turn, trying to rework it to take him out in two turns (using 6+ Germa instead of regular but not sure if that makes a difference)
Yeah still not sure why it didn't work for me but I stopped right after killing Kid since attacking Luffy at all triggered his ATK Boost and killed me but Law's remaining Orb Boost and Chain Boundary was enough to take out Luffy on turn 2
Hmm i will have to rerun this team with 6+ germa next time to find out. On paper it should be the same cause the captain and orb boost have the same value. But ye, a 2 turn solution is also viable. GJ!
with Germa 6+, you don't have the boost of the ship at the last turn, that's why you don't have enought damage i think
@@flobenz oh ye, that is correct! For 6+ germa we gotta change the ship to megalo then
@@flobenz Yup! Just tried this team again this month and that was it, I did it with Nostra Castello Amphibious and didn't use Roger on Stage 2 to save him for the last stage, worked just fine, thanks!