I was hoping this would be the next series. I playtested it (though I'm still not 100% complete) but I love the level design. Feels like they're so tightly constrained that you can easily remove the impossible but you still need to figure out some clever insight to figure out the levels. Good luck, there are some real stumpers in here.
aleph is pronounced ah lef :) the real explanation for aleph's existence is that Hebrew in principle has no vowel letters. it's constructed so that the consonants indicate the meaning, and vowels communicate grammatical information. for example, KTV is a root meaning writing, and can be realized as katav = "wrote," or kotev = "write," or "katuv" = "written." in a root containing aleph, such as KAV, we would get kaav koev and kauv for hurt (verb), hurting, and hurt (adj.) respectively. the aleph is critical here because, for one, it's necessary to write down the two vowels in a row, but also because it tells you the etymology through spelling - all Hebrew conjugations and grammar respect aleph, as if it had a full consonantal sound. that is, aleph is not the e in "koev" but it's rather the nothingness between the o and the e. and for example, we can reverse engineer words like "goodbye," להתראות, as actually being from the root ראה, "to see," because of the aleph content! as for niqqud: yes, vowel info is critical to understanding hebrew. niqqud was invented in the middle ages to aid reading when Hebrew was going extinct. but nowadays in practice for native speakers, because of all the vowel patterns, people just memorize how the vowels go on a word-by-word basis, and niqqud pretty much only survives in texts for children/nonnative speakers, or in texts where literal transcription is important like dictionaries and religious texts. sound shifts also don't help niqqud's case at all. src: am learning Hebrew
I was hoping this would be the next series. I playtested it (though I'm still not 100% complete) but I love the level design. Feels like they're so tightly constrained that you can easily remove the impossible but you still need to figure out some clever insight to figure out the levels.
Good luck, there are some real stumpers in here.
aleph is pronounced ah lef :)
the real explanation for aleph's existence is that Hebrew in principle has no vowel letters. it's constructed so that the consonants indicate the meaning, and vowels communicate grammatical information. for example, KTV is a root meaning writing, and can be realized as katav = "wrote," or kotev = "write," or "katuv" = "written."
in a root containing aleph, such as KAV, we would get kaav koev and kauv for hurt (verb), hurting, and hurt (adj.) respectively. the aleph is critical here because, for one, it's necessary to write down the two vowels in a row, but also because it tells you the etymology through spelling - all Hebrew conjugations and grammar respect aleph, as if it had a full consonantal sound. that is, aleph is not the e in "koev" but it's rather the nothingness between the o and the e.
and for example, we can reverse engineer words like "goodbye," להתראות, as actually being from the root ראה, "to see," because of the aleph content!
as for niqqud: yes, vowel info is critical to understanding hebrew. niqqud was invented in the middle ages to aid reading when Hebrew was going extinct. but nowadays in practice for native speakers, because of all the vowel patterns, people just memorize how the vowels go on a word-by-word basis, and niqqud pretty much only survives in texts for children/nonnative speakers, or in texts where literal transcription is important like dictionaries and religious texts. sound shifts also don't help niqqud's case at all.
src: am learning Hebrew
Thanks for all the info. And yeah, I double checked the pronunciation so I'll get it right from the next video, haha.
This game looks really cool will have to give it a go