9:03 Essence of terror is much more guttural with that added screen shake, blood effects and layering effect when he dashes, combine that with the punchier sounds and you get a OOE hact to DE done right
@@SmoahAnd it's hilarious how the reason Kiryu develops the move is he watched a saleswoman distribute pocket tissues to random people like she's the Flash.
Honestly this feels like how kiryu SHOULD'VE been in Yakuza 6 and in Kiwami 2 This really completes his style in both games since he's learned a lot of different techniques and what not from older games. Good job, definitely gonna try it out 👍
Some man that gets money from dodging people, a woman that beats up people very ferociously, a old foreigner trying to tell kiryu to invest, and THEN Komaki tells him to combine allat into one style
Ahh, Resolute Counter. Or, as I know it, failed Tiger Drop input lmao Also, the kick after 9:44 is the exact thing he tried to pull on Majima during the K2 Coliseum intro!
Actually the kick is not the exact thing though, cuz in the Coliseum Intro , he feints a punch into a roundhouse kick while in the heat action, he does a question mark kick which is a fake leg kick into a head kick
Dude that essence of disarming for Koshimizu looked and felt phenomenal, RGG should definitely have more bosses that can counter heat actions makes the fights feel more authentic
10/10, the alternate vanilla heat actions are fantastic alone, but the whole mod is a masterpiece. It feels like Yakuza style from gaiden should have had a few things from this mod.
God I wish this gets ported inyo K2. I love Y6, but man, there's just no content where we can really test combat mods out. Your only choice is to have made like save files before a boss fight, or look around for the two Troublr mini bosses. We don't got Bouncer missions or the coliseum. But I digress. Impressive update, man. Nice overall changes and additions.
At least 6 doesn't have random hyper armor, boss stun resistance, or terrible boss design coz of the Kiwami treatment Plus, this kind of mod is asking the player to re-explore Kiryu's moveset so a replay is very much encouraging
This man straight up finished Yakuza 6's combat system. Incredible. Also, is the Heat Action for the "Extreme Hooks" set _only_ for Lotus Fists of Fury? I was thinking you could keep it on the original Endless Hooks move in Extreme Heat, and instead use the Gaiden stun HAct to follow-up Lotus Fists of Fury.
just a thought but i think it will be great if essence of face grating or opportunity strike is a bit shorter, your mod make the combat fluid and fast pace so the heat action kinda mess that up.
Finishing hold thing was supposed to be like that. More variation.instead just two. Idond understand too.. like original legend style had A lot of variation finishing hold. But in new dragon engine style just have two of it. Like did they never thought of something like this.
Okay, I've found out how to fix this! You either have to lower your graphics to the max or lower your fps if low or mid graphics bug u that much. I was doing playtest and it actually works perfectly fine!
It should be XXXXXYY, Make sure you ignore the ex heat button mash for the first finisher and the second finisher lands when you’re in a more open area.
With Yakuza 6, there’s always been a little bit of trouble when converting hacts, but thanks to Jhrino’s effort with Ryuse and AuthEdit it’s much more streamlined.
You just hold the joy stick or key to shift forward from your current direction , you don’t actually have to move forward from the guard. It also depends on where the roaming camera is so if it’s behind Kiryu you hold forward, if it’s in front you hold back, etc (it’s based on the where Kiryu’s model is facing to the front).
Yes, I wanted to make it a counter instead as a personal choice. I could’ve used Komaki Fist Reversal, but in the process of trying to add it, I found out that adding the left, right, and back versions were not possible in Yakuza 6.
@@asnizabasri Gaiden said that Yakuza style is Kiryu's legendary style that he's used for years so I guess it's canonically the same even if the gameplay says otherwise
@@8BallFractured Ah sorry about that, I hadn't been following the project and I hadn't played a dragon engine game in general for a couple years. Gaiden and 6 really don't look that different to me
9:03 Essence of terror is much more guttural with that added screen shake, blood effects and layering effect when he dashes, combine that with the punchier sounds and you get a OOE hact to DE done right
Essence of terror is such a horrific heat action. I would be terrified if Kiryu starts moving at 100 Mach fuck towards me to punch my face.
@@SmoahAnd it's hilarious how the reason Kiryu develops the move is he watched a saleswoman distribute pocket tissues to random people like she's the Flash.
Oh boy, time to reinstall Yakuza 6 again to play peak mod.
2:56: "Kiryu-kun~" *Gets skull caved in with potted plant*
Man basically almost added every single Kiryu heat action from the entire series. 🔥🔥
kiryu finally living up to his name now, thank you
Honestly this feels like how kiryu SHOULD'VE been in Yakuza 6 and in Kiwami 2
This really completes his style in both games since he's learned a lot of different techniques and what not from older games.
Good job, definitely gonna try it out 👍
oh hey toma
2:33 EWWWW OUCH OUCH OUCH YOU MADE THIS ONE EVEN LONGER THAN Y5
It is as long as the first time you use it in Y5
Kiryu is truly Komaki's best student
Majima being Komaki's best sparring partner
I’d ask about the raging demon at 9:27 but I’m 90% sure Komaki has pulled that shit in pre Dragon Engine games
yakuza 0 i think in majima's thug training
really succeeded the komaki with this one
7:50 The car honking got me laughing
Some man that gets money from dodging people, a woman that beats up people very ferociously, a old foreigner trying to tell kiryu to invest, and THEN Komaki tells him to combine allat into one style
"HOLD UP!! HIS MOD IS THIS FIRE???"
2:56 only ONE person calls him something similar, and its not him
Bro was NOT him.
Ahh, Resolute Counter. Or, as I know it, failed Tiger Drop input lmao
Also, the kick after 9:44 is the exact thing he tried to pull on Majima during the K2 Coliseum intro!
or yknow, just a kick, not everything gotta be a reference
@@EvilMightyTrash I didn't intend for it to come off as a "ooh reference" comment; I was merely mentioning the similarity between the two feint kicks.
Actually the kick is not the exact thing though, cuz in the Coliseum Intro , he feints a punch into a roundhouse kick while in the heat action, he does a question mark kick which is a fake leg kick into a head kick
8BALL THANKN YOU SO MUCH THIS LOOKS PHENOMENAL OH MY GOOOOOD. im so glad youre the one yakuza 6 modder this shit is SO FUCKING COOOOOL
insane stuff, attacks and heat actions from the whole series, essence of drunken thrust was too clean 💯
animation mixes looking sexy af
Makes you realise how much crazy heat actions rgg have come up with over the years if only we got them all in one game
You had me at essence of drunken thrust. 100%.
I am beyond excited to download this mod!!!
Dude that essence of disarming for Koshimizu looked and felt phenomenal, RGG should definitely have more bosses that can counter heat actions makes the fights feel more authentic
I think that there will be nothing more satisfying than using the heat actions of this mod against Tsuneo Iwami.
9:26 did kiryu used Akuma's Ashura Senku?
Did Kiryu just do a fuckin raging demon
10/10, the alternate vanilla heat actions are fantastic alone, but the whole mod is a masterpiece. It feels like Yakuza style from gaiden should have had a few things from this mod.
Goated mod asf
I love the extra additions of new stun setups
thank you for doing what RGG should be doing already ❤️
this is what de dragon style shouldve been from the start holy shit
So good honestly, one of the best Yakuza combat mods.
9:27 Essence of Raging Demon
God I wish this gets ported inyo K2. I love Y6, but man, there's just no content where we can really test combat mods out. Your only choice is to have made like save files before a boss fight, or look around for the two Troublr mini bosses. We don't got Bouncer missions or the coliseum.
But I digress. Impressive update, man. Nice overall changes and additions.
Yeah the biggest downside of y6 is no coliseum or bouncers
At least 6 doesn't have random hyper armor, boss stun resistance, or terrible boss design coz of the Kiwami treatment
Plus, this kind of mod is asking the player to re-explore Kiryu's moveset so a replay is very much encouraging
Sexy af audio design for the hacts
the Yakuza youtuber
If they make Kiwami 3 this would be a great idea to add.
9:53 idk why but I love that Kiryu voice line. I wished it got rgg reused for Gaiden or IW
goddamn this mod really just lets you pulp everyone
just the way god intended
Actual good mod. Keep up the great work man.
The blur effects remind me of the PS2 games, nice
succesor of peak!!🗣
let him cook 🙏🔥
1:56 Whose finishing hold is that?
Taichi Suzuki awakened beast style in Infinite Wealth
This mod is hella good when a kiwami 2 version
Wonderfully done.
This man straight up finished Yakuza 6's combat system. Incredible.
Also, is the Heat Action for the "Extreme Hooks" set _only_ for Lotus Fists of Fury? I was thinking you could keep it on the original Endless Hooks move in Extreme Heat, and instead use the Gaiden stun HAct to follow-up Lotus Fists of Fury.
It's for both don't worry
@@8BallFractured Awesome, thanks man.
Really really love it
Awesome Work!
Goated mod
Could you add an “Ora Doushita?” To the head press heat action?
Looks like I’m reinstalling & streaming Yakuza 6 again 😤
oh my god
just a suggestion, can you increase the timing window for the komaki knockback skill? cause it feels like I have to spam the prompt for it to activate
just a thought but i think it will be great if essence of face grating or opportunity strike is a bit shorter, your mod make the combat fluid and fast pace so the heat action kinda mess that up.
goated
Awesome
nice joryu gameplay
fire mod
hey just just to remind you...
these are all new skills that you need too learn in the game,you can't just do them directly anymore
Really good shit! Were any of these custom? I don't recall seeing some of these before
Almost everything shown in this video is custom, most of these don’t exist in Yakuza 6.
So that's why you've been playing 6 lately
Finishing hold thing was supposed to be like that. More variation.instead just two. Idond understand too.. like original legend style had A lot of variation finishing hold. But in new dragon engine style just have two of it. Like did they never thought of something like this.
This is great! Would you ever consider porting it to K2?
Yes
Hello, just downloaded your mod. I got no idea how to install it. Any help for a newbie?
Peak
Some of these honestly feel unnecessarily long
cool!
BRO JUST PEAKED KIRYU DE MOVESET BEFORE GTA 6
Now implement this into Y8 Brawler soou next
Great mod! Although had trouble when playing the story just like with Legend Remix 6, if I skip a cutscene, the game automatically crash
Okay, I've found out how to fix this!
You either have to lower your graphics to the max or lower your fps if low or mid graphics bug u that much. I was doing playtest and it actually works perfectly fine!
Did u mean set the graphics to the lowest option?
shame that there aren't any Beast abilities in this mod
Question: How to do Essence of Finishing Blow in this game? I do the XXXXYY Rush Combo, but the prompt doesn't show up.
It should be XXXXXYY, Make sure you ignore the ex heat button mash for the first finisher and the second finisher lands when you’re in a more open area.
Which one is essence of finishing blow? Is it the one where kiryu sends his foe flying with his fist?
@@iyobakti9964 it’s after the unlockable kick finisher for the dragon rage combo
hey, how did you port in hacts from older games, supposedly its difficult since its the new Dragon engine right?
With Yakuza 6, there’s always been a little bit of trouble when converting hacts, but thanks to Jhrino’s effort with Ryuse and AuthEdit it’s much more streamlined.
how do moves like the komaki lancer and karate combo work? i can't seem to use them cuz whenever i try it just has me guard instead of using the move
You just hold the joy stick or key to shift forward from your current direction , you don’t actually have to move forward from the guard. It also depends on where the roaming camera is so if it’s behind Kiryu you hold forward, if it’s in front you hold back, etc (it’s based on the where Kiryu’s model is facing to the front).
@@8BallFractured thanks! turns out i was just angling the camera wrong lol
Isn’t Essence of Fist Reversal Ultimate Essence?
Yes, I wanted to make it a counter instead as a personal choice. I could’ve used Komaki Fist Reversal, but in the process of trying to add it, I found out that adding the left, right, and back versions were not possible in Yakuza 6.
How to do Dashing Tornado.
kiwami 2?
Possibly, I’m thinking of doing Gaiden first.
Basically Yakuza Style but with better movesets
Yea but sadly it's still yakuza 6 so it doesn't play as good
I wonder what happened to kiryus dragon style?
@@asnizabasri Gaiden said that Yakuza style is Kiryu's legendary style that he's used for years so I guess it's canonically the same even if the gameplay says otherwise
@@Giovfunny i would agree, just that his age is finally getting to him.
not to his body, of course.
Hadn't played Gaiden but I don't like how these moves being shown in a mod showcase implies they aren't in the unmodded game
Bro this is Yakuza 6
@@8BallFractured Ah sorry about that, I hadn't been following the project and I hadn't played a dragon engine game in general for a couple years. Gaiden and 6 really don't look that different to me
Peak