Hi all! 1) You're all welcome to join my discord server: discord.gg/PvJHmR3gYb 2) Duelist ID: 613-792-935 3) Main Deck: 1x Secret Six Samurai - Fuma 1x Fire Flint Lady 3x Legendary Six Samurai - Kageki 2x Legendary Six Samurai - Shinai 2x Legendary Six Samurai - Mizuho 1x Secret Six Samurai - Hatsume 3x Legendary Six Samurai - Kizan 2x Secret Six Samurai - Kizaru 1x Legendary Secret of the Six Samurai 1x Grandmaster of the Six Samurai 1x Monster Reborn 1x Reinforcements of the Army 1x One for One 3x Shien's Smoke Signal 1x World Legacy Succession 1x Overdone Burial 1x Living Fossil 1x "Infernoble Arms - Durendal" 1x Fleuret de Fleur 2x Temple of the Kings 3x Six Samurai United 1x Gateway of the Six 3x Shien's Dojo 2x Called By the Grave 1x The Six Shinobi Extra Deck: 1x Secret Six Samurai - Rihan 2x Legendary Six Samurai - Shi En 1x Baronne de Fleur 1x Ashura King 1x Shadow of the Six Samurai - Shien 1x Number 86: Heroic Champion - Rhongomyniad 1x Number 60: Dugares the Timeless 1x Primamathmech Alembertian 1x Isolde, Two Tales of the Noble Knights 2x Battle Shogun of the Six Samurai 1x Saryuja Skull Dread 1x Apollousa, Bow of the Goddess 1x Five-Headed Link Dragon 4) Timestamps: 00:00 Deck Overview 00:04 Six Samurai vs. Kaiju 05:44 Six Samurai vs. Blue-Eyes White Dragon 09:43 Six Samurai vs. Trickstar 16:49 Ending 5) Enjoy! ~ Emma
You can use knightmare unicorn to shuffle back saryuja and dig for the two cards and get an extra special summon. You can also use alembertian with 4 mats to search either TOTK or the trap
@@EmmaValentineox I always have less than 20 seconds with that length of combo. Surely they scoop the minute they see the beefy rhongo anyway so I always think it’s worth going full length
I really like the idea of link summons but the game has evolved into building a deck that pulls itself out and otks. I miss back and forth response games. Games where you would get atleast 1 chance every round to fight back. Oh well, just wondered how "The Six Shinobi" could be used when there's only 5 monster zones and i totally forgot about link summon zones. I only enjoy playing up to Synchros & Xyzs. Any further and games end usually in 2 rounds and last 5-10 mins. Cool video though, maybe one of these years I'll muster up the patience to withstand learning and waiting in between turns for modern yugioh. Your video has somewhat piqued my interest in learning. Lol
When Emma says to opponent that they cannot have a turn and play. Epic as always and shows how much you can do with Six Samurai. That more options. Can you be consistent with this one?
Sometimes I swear if this game is going to be like this. The funny killer says to just hide the sign that says ONE ETERNITY LATER………… card and I might as well print the numbers on how the AE86 is the coolest car ever
This is why gates should be at 2, cuts down the time by half if you manage to play 2 gates turn one. Its not like its hard to disrupt gates also. Theres so many cards that can destroy it and ruin your turn.
So is this the slot machine that says free play forever before you can cash out, you have to painfully sit here and pleasurebly wacth this loop until you almost die just so the time passes by? AE86
problem is when it gets disrupted and it does often you're out of luck. If konami would put gates to 2 not only would it would be for you but your opponent too. They wont have to wait till you get your counters up cause you'll have 2 gates reducing the time by half.
The spells (Instant Fusion, Ready Fusion etc) are an immediate LVL 4 Warrior monster. It helps the deck's versatility by not being reliant on Kageki to be the main source of your opening combos
Many spells cards people use tend to be searchers of sorts. Cards that are searchers are basically like one card less in your deck. The less cards you have in the deck the better. You get to your combo pieces quicker.
Hi all!
1) You're all welcome to join my discord server: discord.gg/PvJHmR3gYb
2) Duelist ID: 613-792-935
3) Main Deck:
1x Secret Six Samurai - Fuma
1x Fire Flint Lady
3x Legendary Six Samurai - Kageki
2x Legendary Six Samurai - Shinai
2x Legendary Six Samurai - Mizuho
1x Secret Six Samurai - Hatsume
3x Legendary Six Samurai - Kizan
2x Secret Six Samurai - Kizaru
1x Legendary Secret of the Six Samurai
1x Grandmaster of the Six Samurai
1x Monster Reborn
1x Reinforcements of the Army
1x One for One
3x Shien's Smoke Signal
1x World Legacy Succession
1x Overdone Burial
1x Living Fossil
1x "Infernoble Arms - Durendal"
1x Fleuret de Fleur
2x Temple of the Kings
3x Six Samurai United
1x Gateway of the Six
3x Shien's Dojo
2x Called By the Grave
1x The Six Shinobi
Extra Deck:
1x Secret Six Samurai - Rihan
2x Legendary Six Samurai - Shi En
1x Baronne de Fleur
1x Ashura King
1x Shadow of the Six Samurai - Shien
1x Number 86: Heroic Champion - Rhongomyniad
1x Number 60: Dugares the Timeless
1x Primamathmech Alembertian
1x Isolde, Two Tales of the Noble Knights
2x Battle Shogun of the Six Samurai
1x Saryuja Skull Dread
1x Apollousa, Bow of the Goddess
1x Five-Headed Link Dragon
4) Timestamps:
00:00 Deck Overview
00:04 Six Samurai vs. Kaiju
05:44 Six Samurai vs. Blue-Eyes White Dragon
09:43 Six Samurai vs. Trickstar
16:49 Ending
5) Enjoy!
~ Emma
Imagine being able to pull this off consistently and going 1st more often, this would be so op.
Awesome vid as always Emma 👍🧀
Getting The Six Shinobi off is like getting to use Mystery Flare Dragon's effect in vanguard
Yup! Really difficult to resolve this turn 1
Brilliant, love your videos, please keep up with your amazing work
Thank you!
You can use knightmare unicorn to shuffle back saryuja and dig for the two cards and get an extra special summon. You can also use alembertian with 4 mats to search either TOTK or the trap
Yup! The only issue with that is time. I was trying my best to turbo these combos so my opponent didn't quit lol
@@EmmaValentineox I always have less than 20 seconds with that length of combo. Surely they scoop the minute they see the beefy rhongo anyway so I always think it’s worth going full length
Hey Emma Valentine
Excellent video
Thanks!
I forgot this card was in the game 😯
That's because it was unplayable until the extra monster zone became a thing
It's very rare + difficult to pull off!
I really like the idea of link summons but the game has evolved into building a deck that pulls itself out and otks. I miss back and forth response games. Games where you would get atleast 1 chance every round to fight back. Oh well, just wondered how "The Six Shinobi" could be used when there's only 5 monster zones and i totally forgot about link summon zones. I only enjoy playing up to Synchros & Xyzs. Any further and games end usually in 2 rounds and last 5-10 mins. Cool video though, maybe one of these years I'll muster up the patience to withstand learning and waiting in between turns for modern yugioh. Your video has somewhat piqued my interest in learning. Lol
Hey Emma, how are you dealing with Spright & Runick?
I only played against 1 of them and it wasn't very difficult thankfully!
When Emma says to opponent that they cannot have a turn and play. Epic as always and shows how much you can do with Six Samurai. That more options. Can you be consistent with this one?
I think it could be improved, but The Six Shinobi is generally too slow to set up! It's still a fun/niche idea though
Sometimes I swear if this game is going to be like this. The funny killer says to just hide the sign that says ONE ETERNITY LATER………… card and I might as well print the numbers on how the AE86 is the coolest car ever
Imagine waiting for that long for your turn and then you don't have a turn lol
I was doing every summon + effect activation as quick as I could so they wouldn't quit! lol
This is why gates should be at 2, cuts down the time by half if you manage to play 2 gates turn one. Its not like its hard to disrupt gates also. Theres so many cards that can destroy it and ruin your turn.
So is this the slot machine that says free play forever before you can cash out, you have to painfully sit here and pleasurebly wacth this loop until you almost die just so the time passes by? AE86
That gateway is insane, i guess it's at 1 like in tcg
problem is when it gets disrupted and it does often you're out of luck. If konami would put gates to 2 not only would it would be for you but your opponent too. They wont have to wait till you get your counters up cause you'll have 2 gates reducing the time by half.
why did everyone keep bringing less and less monster cards and play more spell cards? I can't understand spell card players deck choice 😅
The spells (Instant Fusion, Ready Fusion etc) are an immediate LVL 4 Warrior monster. It helps the deck's versatility by not being reliant on Kageki to be the main source of your opening combos
Many spells cards people use tend to be searchers of sorts. Cards that are searchers are basically like one card less in your deck. The less cards you have in the deck the better. You get to your combo pieces quicker.