I love the idea of a cleric who acts like a chief safety officer in an industrial plant. Ensuring everyone has the proper "PPE" and a full equipmed medical pack at all times. Your helmet made me think about that.
Sadly you can actually do this even faster by getting all proficiencies at level 3 as a Human Warlock 2/Anything that gives you a skill for multi-classing. Take any background that gives you Skilled, then take Skilled again for your Human feat for a total of 11 proficiencies at level 1. At level 2 you get to choose 2 more Invocations, which will both be Lessons of the First Ones for two more Origin Feats (because it is also repeatable) and taking Skilled with both of them leaving us only missing a single skill. I would recommend Rogue for your multiclass so you also get Expertise with that last skill.
@NoobSawseGamez If you reverse it and do level 1 rogue/human/charlatan you get 13 skill proficiencies at level one. Take the 2 levels in warlock after gaining skilled twice through the invocations like you said and you have all the proficiencies at three with none missing.... I am laughing so hard at this silly game right now 😂 *reached for vlogging camera.*
If fleshing this particular build out to Level 20 how would you split the levels and what subclasses would you choose? Particularly if you're trying for two epic boons 👀
Human with skilled origin feat is 4 skills. Background with skilled origin feat is 5 more. Lore bard lvl 3 has 6 skills (3 bard + 3 subclass). Lvl 4 feat take skilled for last 3 skills. So lvl 4 human, lore bard, and background of charlatan/noble/scribe. Has all skill prof. Then you have all your lvls to play with along with nice support abilities just from bard.
So In 5.14 (the 5e PHB released in 2014) you could take a half-elf with a background, 1 level rogue (take rogue first), 1 level ranger, 1 level knowledge cleric & 4 levels in Lore bard picking up the skilled feat which would grant you all the skills at 7th level & half-proficiency in initiative plus expertise in several skills (I think 6 but it has been a minute & I am doing this from memory.)
I did it for my own sake back then and that was exactly it, I showed it to my dm but never used it, every expertise went into charisma skills for rp and in detail it went : -half-elf : 10 str, 14 dex, 8 con, 14 int, 14 wis, 16 cha (just for full optimization and multiclassing prerequisites) backround : artist (rp) -skills : acrobatics, performance, sleight of hand, deception -rogue 1 : intimidation, perception, persuasion, stealth ; expertise in deception and persuasion -bard 4 : investigation, [college of lore] insight, medecine, survival ; expertise in intimidation and deception, [feat : skilled] animal handling, arcana, religion -knowledge cleric 1 : history, nature -and finally ranger dip for athletics as if someone cared
If I can use feats from previous books, such as Tasha's, then I would play a wizard and at level 4 take the Eldritch Adept feat. This feat allows you to take an Eldritch Invocation so long as it doesn't have any prerequisites. Back in the 2014 rules there were a lot more choices but now in the 2024 rules there are only 5 options. One allows you to cast Mage Armor at will, another to make concentration checks at advantage, and the final 3 are what used to be the Pact Boons but are now invocations. The Pact of the Chain is now an invocation and has changed to where you can cast Find Familiar as a magic action instead of the regular hour long casting time, or hour and 10 minutes if cast as a ritual, and without expending a spell slot. There are also now 8 special types of familiars instead of the 4 there used to be. This seems like it would be a lot of fun. Being able to switch familiars every round if needed or bring one back that has disappeared from dropping to 0 hp. The only limitation to how many times you can cast it is the 10 gp material cost.
There’s been a lot of interesting changes to warlocks! I’m working on another rebuild video now for my 5e pact of the blade/bladesinger build… you can just HAVE true sight now as a higher level invocation. It’s so silly 😂 I’m waiting to see if it gets nerfed by day one eratta or something.
This is cool, but I’m curious what you can do here that wasn’t an option before the 2024 rules. If anything, that might’ve been better because you only need a 1 level Knowledge Cleric dip for 2 more expertises.
The truly broken part (using this method of a faster one, is that if you stay Soul Knife then you get reliable talent. Basically you are magic world MacGuyver with all your rolls less the. En boated up to ten become 10 and you have expertise and all skills at full bonus and it you miss you add the die. Even high difficulty tasks are easy enough that you may not need to use your Heroic Inspiration at all - but you still have it is you need. It doesn’t break the game but it makes the non-combat parts far easier!
Depends on the DM probably but it’s definitely a build you want to talk about with the table beforehand 😂 The DM who ran the campaign I was in and the rest of the table had a lot of fun with the build but it was the kind of group that likes to futz with game mechanics anyway 🤷🏼♀️😂
I think as a DM I would be okay with you doing this, but I would question why you are doing this. (Though I also had an entire game session without a single dice being rolled so...) I'm more you cannot seduce the dragon, because the dragon just isn't into that more than roll and if you get a 20 you succeed.
Once I saw that rogues get reliable talent at 7 instead of 11th level, and humans get two origin feats, I went scribe background for a total of 1+2+3+3+4= 13 skills at level 1. The problem with the adept build (that's what I call it) is that even if you have proficiency in everything, that doesn't guarantee that you will succeed on every skill check. And honestly, if you don't have a decent ability score for certain skills, you will be pretty average. But if you don't care about maxing Dex or another primary ability, you can get it by level 4. You have to use Scout Rogue from Xanthar's. But if you go human scribe Scout Rogue and take the skilled feat again at level four, you can get proficiency in everything. Then, at level 6, you get two more expertises. Use those for the ones you want to auto-succeed on. At level 7, you can't roll lower than a 10 on any skill check. But if you didn't put any numbers into every ability, that's only 13. If Scout is unavailable for some reason, then lore bard is your best bet. 13+1+3= 17 and by taking the skill expert feat, you can get that last elusive proficiency at 4 again. Rogue1/Bard 3(Lore). Huh. I mean level 5 (Rogue 1/Bard 4). After this, you can go back to Rogue to get Reliable Talent or stick with Bard and pick ability increases for the rest of your feats.
I've been thinking about this very topic recently because my next character was going to be a skill monkey, but I ended up going in a slightly different direction. Instead of being proficient in ALL skills, I focused on WIS, DEX and most of the INT skills. I will start as a rogue, but then take 5 level ranger (one skill and one expertise, as well as extra attack and weapon proficiency) as a subclass I will take hunter, because I think Hunter's Lore fits thematically very well. I will be proficient in 12 out of 18 skills and I will have expertise in Insight, Perception and Investigation. I'm just not quite sure how I want to design the progression yet... 1 level rogue and then immediately 5 level ranger to get extra attack quickly, or first 3 level rogue (soulknife) for Psi-Bolstered Knack and Psychic Whispers. Whispers in particular will be really good if I can use my insight expertise to whisper to the party face paladin that he's getting screwed ;) in the end, I'll probably have a really good balance between a lot of knowledge-sense skills but also quite reasonable damage with the build. plus the Psy dice as a bonus to my skills and at some point, of course, Reliable Talent at level 12 (if we get that far...). As for spells i will have a few from my species (woodelf -> path without trace for free, once per day) and from the ranger also mainly supporting out of combat spells like detect magic or locate object
This has been an interesting video, that's why it's funny, because no matter how good your score is you can always get a 1, or the DM just sets the score higher...I wanna try this
Even more fun is trying for Expertise in as many skills as possible. I got 15 out of 18 permanent and 1 floating assuming Skill Empowerment spell is cast on us, potentially as a Self-cast from bard, quite fun
Potentially yes! I’m interested to see if they amend that feature with eratta day one. Several things have already changed in the digital release since I got access to it on the 3rd. That you don’t lose a die unless you succeed feels off imo, but then again it might be necessary depending on how monster abilities have been altered 🤷🏼♀️
@@TheHypeGoblin given it's a direct reprint from Tasha's, I dunno if they plan to modify it at all. I played a soul knife for about a year, and while it's certainly good, it's not disruptive :)
These builds aren't broken at all. Sure, they have proficiency on every skill, and once Reliable Talent kicks in, they won't be failing many skill checks. But they aren't particularly optimized for combat, and their spellcasting is quite limited. Even the never failing skill checks thing isn't necessarily all that impactful, depending on the table and the composition of the rest of the table. For example, being able to pass every skill check may help in the exploration pillar, but in some situations they will still be outperformed by the Druid with Wild Shape, the Pact of the Chain Warlock with an invisible familiar, or the Wizard with Arcane Eye, Clairvoyance, or Scrying. In addition, to the extent that skill checks can often be repeated without consequence other than wasting time, the value of never failing a check may be diminished.
Yeah, this isn't really something that's broken. The most impressive thing about the "build" is that someone decided to minmax a character who's just OK at every out of combat skill for a game that [check notes] about killing monsters and looting dungeons (i.e. mostly combat).
Loooong time DM. Not gonna lie, this build seems fun but usually when I get an optimizer player I just toughen the encounters. It's like an arms race. Really unfair for non-optimized players. Then I just focus on non-combat/ non-skill check resolutions for encounters so the other players can shine. Still, I don't wanna knock your hard work! This is a perfect kinda character for solo side games.
I played this build in 5e for a campaign and the whole table had a good time with it tbh. It was fun to come up with the oddball reasons my character was good at certain skills as she filled in gaps in the party’s abilities. Sometimes it was my idea, other times it was another players 😂
As an experienced DM from the 2nd edition, no player can break me or the game I run, as my job is to fix the exploits as they come up so the game can not be broken. Players have tried and failed each time in my games and have lost, if you are a player trying to do this then you are playing the game wrong as it is not meant to be done like this. This is why a DM is needed to run a fair and balanced game so all can have fun playing and one play doesn't ruin it for the rest of the table.
I think you will be more hated by your fellow players than by the DM with this build, because you don't give them any room to shine. A better idea would be to make a PC that covers all the skills that the other party members don't have.
Like I said in the video, it’s a build that should be discussed with the whole table. When I played it my fellow players in a level 4 to 10 campaign we had a great time with it. ✌🏻
@@TheHypeGoblin Just a suggestion for others that want a character with a lot a skills - try to supplement the party instead of overlapping the proficiencies of the other PCs. Even if you know all the skill you can of course still leave room for the other players to use their skills.
Taking the Skilled Feat twice feels like cheating. More importantly, I feel like save proficiencies are much more relevant to strong gameplay, especially when you have Jack of All Trades. Note: Reliable Talent is a bit weird, mathematically. It only actually benefits you if the DC is low enough for it to come into play. If the DC is high enough that you need an 11 or more to beat it, Reliable Talent is irrelevant. I learned this the hard way, with an extremely mean DM, when he objected to my player trying to change his very precisely crafted world. >:(
Oh no, they have proficiency in every skill, wow that means I don't have to pull my punches. You can do nearly anything so that means that even if most of your party goes down, you're fine right? Of course since you took skilled, you gave up your ASI...hmmm...how about a DC25 dexterity saving throw to avoid a razor wire pulling across the floor. Oh you survived, wonderful...make a medicine check to stop the bleeding....
no, this is true, but then this is considered the DM being adverserial to the players... Even though the start of it, the player is being adverserial to the DM first. Which is why rule 0.1 is "don't be a dick and try to break the game". (Rule 0 is that the GM can always "win" but then there's no real game. and rule -1 which is that the game isn't really a game and just a lot of pretend)
I don’t worry about character builds. I quadruple the monster’s HP, add 5 to all ACs and double the damage a monster does. There you go players, make your best build and let’s see what happens.
Who said anything about upsetting their DM 😂 I think you missed the part where I explicitly said to discuss this with your DM and fellow players before trying it in a game
a) this is to show off how the new updates can jack your character up super early b) a DM shouldn't be upset because a player used the system as it stands to build a character c) she said to talk about it with your DM before you drop it into a game Did you just read the title and respond? Was the video too long? I know it's not a TikTok.
@@TheHypeGoblinyou infer this with your choice of titles and the emphasis of all caps on the word HATE. 🤷🏻♂️ I get it, it clickbaitrey drama titles get more clicks.
Theory crafting is one thing but implementing so called ‘broken’ builds at the table is another. If it’s fun and everyone is on board then fine, but the moment a character’s build starts impacting the enjoyment of others, including the DM, then I would question why would anyone want to do that? You only have to point out to a player how they are spoiling the game for others and (hopefully) it stops being fun for them. Problem solved. With regards to this particular build I would really like to know why you always want to succeed on skill check? I am genuinely curious as to why you would find this appealing. Personally if I don’t have a chance of failing I quickly become bored and move on to something less certain and (for me) more exciting. I have a gaming philosophy that is ‘the greater the chance of failing the more pleasure you get from succeeding.’ Of course failing all the time is even worse than always succeeding so a player will want to find their own balance that they find most enjoyable and hope the rest of the players at the table agree. I think this difference in player expectations is one of the biggest reasons so many campaigns fail to reach a conclusion and why session zeros are so important. PS I don’t think this build is that bad. As a DM I know what my players can do and tailor the game around them. Adding +5 to ability check DCs to account for a skill monkey is no problem 😉
When I played this build in a game it allowed me to fill the gaps in the part’s skill set. My table had a lot of fun with it and we look back on that campaign fondly. And don’t worry there was still PLENTY for me to fail like half my attach trolls and my saving throws 😂
@@TheHypeGoblin just as an aside, because this build concentrates on skills I thought I would mention a house rule that is proving popular at my table. Rather than expertise doubling your proficiency bonus I instead have my players add an expertise dice to the roll based on their proficiency bonus. 2=1d4 3=1d6 etc. This has the effect of players doing better on average and possibly hitting really high DCs which would normally be beyond them even with expertise in the skill. But what I like most is it also has the effect of potentially rolling worse, with the bigger the expertise dice the bigger the chance of rolling less than your PB.
To be fair, some DMs break when a player takes something as simple as the Observant Feat in 5E. Bless their hearts.
I've broken DM's using a mediocre 2nd level spell exactly how it was written. It doesn't take much.
I love the idea of a cleric who acts like a chief safety officer in an industrial plant. Ensuring everyone has the proper "PPE" and a full equipmed medical pack at all times. Your helmet made me think about that.
Omg that would be such a fun concept to role play. 😂
Sadly you can actually do this even faster by getting all proficiencies at level 3 as a Human Warlock 2/Anything that gives you a skill for multi-classing. Take any background that gives you Skilled, then take Skilled again for your Human feat for a total of 11 proficiencies at level 1. At level 2 you get to choose 2 more Invocations, which will both be Lessons of the First Ones for two more Origin Feats (because it is also repeatable) and taking Skilled with both of them leaving us only missing a single skill. I would recommend Rogue for your multiclass so you also get Expertise with that last skill.
👀 literally booting up my PC now to go test this at 5:30 am. 2024 PHB is WILD.
@NoobSawseGamez If you reverse it and do level 1 rogue/human/charlatan you get 13 skill proficiencies at level one. Take the 2 levels in warlock after gaining skilled twice through the invocations like you said and you have all the proficiencies at three with none missing.... I am laughing so hard at this silly game right now 😂 *reached for vlogging camera.*
😂 Indeed
If fleshing this particular build out to Level 20 how would you split the levels and what subclasses would you choose? Particularly if you're trying for two epic boons 👀
The funny thing to me is that despite the focus on skills, you still have sneak attack and magic to make you useful in a fight.
Human with skilled origin feat is 4 skills. Background with skilled origin feat is 5 more. Lore bard lvl 3 has 6 skills (3 bard + 3 subclass). Lvl 4 feat take skilled for last 3 skills. So lvl 4 human, lore bard, and background of charlatan/noble/scribe. Has all skill prof. Then you have all your lvls to play with along with nice support abilities just from bard.
So In 5.14 (the 5e PHB released in 2014) you could take a half-elf with a background, 1 level rogue (take rogue first), 1 level ranger, 1 level knowledge cleric & 4 levels in Lore bard picking up the skilled feat which would grant you all the skills at 7th level & half-proficiency in initiative plus expertise in several skills (I think 6 but it has been a minute & I am doing this from memory.)
I did it for my own sake back then and that was exactly it, I showed it to my dm but never used it, every expertise went into charisma skills for rp and in detail it went :
-half-elf : 10 str, 14 dex, 8 con, 14 int, 14 wis, 16 cha (just for full optimization and multiclassing prerequisites) backround : artist (rp)
-skills : acrobatics, performance, sleight of hand, deception
-rogue 1 : intimidation, perception, persuasion, stealth ; expertise in deception and persuasion
-bard 4 : investigation, [college of lore] insight, medecine, survival ; expertise in intimidation and deception, [feat : skilled] animal handling, arcana, religion
-knowledge cleric 1 : history, nature
-and finally ranger dip for athletics as if someone cared
If I can use feats from previous books, such as Tasha's, then I would play a wizard and at level 4 take the Eldritch Adept feat. This feat allows you to take an Eldritch Invocation so long as it doesn't have any prerequisites. Back in the 2014 rules there were a lot more choices but now in the 2024 rules there are only 5 options. One allows you to cast Mage Armor at will, another to make concentration checks at advantage, and the final 3 are what used to be the Pact Boons but are now invocations.
The Pact of the Chain is now an invocation and has changed to where you can cast Find Familiar as a magic action instead of the regular hour long casting time, or hour and 10 minutes if cast as a ritual, and without expending a spell slot. There are also now 8 special types of familiars instead of the 4 there used to be.
This seems like it would be a lot of fun. Being able to switch familiars every round if needed or bring one back that has disappeared from dropping to 0 hp. The only limitation to how many times you can cast it is the 10 gp material cost.
There’s been a lot of interesting changes to warlocks! I’m working on another rebuild video now for my 5e pact of the blade/bladesinger build… you can just HAVE true sight now as a higher level invocation. It’s so silly 😂 I’m waiting to see if it gets nerfed by day one eratta or something.
This is cool, but I’m curious what you can do here that wasn’t an option before the 2024 rules. If anything, that might’ve been better because you only need a 1 level Knowledge Cleric dip for 2 more expertises.
In the 2014 rules, you couldn't take Skilled more than once, and you also didn't get a free feat at level one from your background.
The truly broken part (using this method of a faster one, is that if you stay Soul Knife then you get reliable talent. Basically you are magic world MacGuyver with all your rolls less the. En boated up to ten become 10 and you have expertise and all skills at full bonus and it you miss you add the die. Even high difficulty tasks are easy enough that you may not need to use your Heroic Inspiration at all - but you still have it is you need.
It doesn’t break the game but it makes the non-combat parts far easier!
Fun builds, thank you. Obviously, my DM would beat me if I showed up with this, but it's still fun to think about.
Depends on the DM probably but it’s definitely a build you want to talk about with the table beforehand 😂 The DM who ran the campaign I was in and the rest of the table had a lot of fun with the build but it was the kind of group that likes to futz with game mechanics anyway 🤷🏼♀️😂
I think as a DM I would be okay with you doing this, but I would question why you are doing this. (Though I also had an entire game session without a single dice being rolled so...) I'm more you cannot seduce the dragon, because the dragon just isn't into that more than roll and if you get a 20 you succeed.
Once I saw that rogues get reliable talent at 7 instead of 11th level, and humans get two origin feats, I went scribe background for a total of 1+2+3+3+4= 13 skills at level 1. The problem with the adept build (that's what I call it) is that even if you have proficiency in everything, that doesn't guarantee that you will succeed on every skill check. And honestly, if you don't have a decent ability score for certain skills, you will be pretty average. But if you don't care about maxing Dex or another primary ability, you can get it by level 4. You have to use Scout Rogue from Xanthar's. But if you go human scribe Scout Rogue and take the skilled feat again at level four, you can get proficiency in everything. Then, at level 6, you get two more expertises. Use those for the ones you want to auto-succeed on. At level 7, you can't roll lower than a 10 on any skill check. But if you didn't put any numbers into every ability, that's only 13. If Scout is unavailable for some reason, then lore bard is your best bet. 13+1+3= 17 and by taking the skill expert feat, you can get that last elusive proficiency at 4 again. Rogue1/Bard 3(Lore). Huh. I mean level 5 (Rogue 1/Bard 4). After this, you can go back to Rogue to get Reliable Talent or stick with Bard and pick ability increases for the rest of your feats.
I've been thinking about this very topic recently because my next character was going to be a skill monkey, but I ended up going in a slightly different direction. Instead of being proficient in ALL skills, I focused on WIS, DEX and most of the INT skills. I will start as a rogue, but then take 5 level ranger (one skill and one expertise, as well as extra attack and weapon proficiency) as a subclass I will take hunter, because I think Hunter's Lore fits thematically very well. I will be proficient in 12 out of 18 skills and I will have expertise in Insight, Perception and Investigation. I'm just not quite sure how I want to design the progression yet... 1 level rogue and then immediately 5 level ranger to get extra attack quickly, or first 3 level rogue (soulknife) for Psi-Bolstered Knack and Psychic Whispers. Whispers in particular will be really good if I can use my insight expertise to whisper to the party face paladin that he's getting screwed ;) in the end, I'll probably have a really good balance between a lot of knowledge-sense skills but also quite reasonable damage with the build. plus the Psy dice as a bonus to my skills and at some point, of course, Reliable Talent at level 12 (if we get that far...).
As for spells i will have a few from my species (woodelf -> path without trace for free, once per day) and from the ranger also mainly supporting out of combat spells like detect magic or locate object
This has been an interesting video, that's why it's funny, because no matter how good your score is you can always get a 1, or the DM just sets the score higher...I wanna try this
Finally! Someone gets it 🤣
Reliable Talent...
Time for the helmet to become a thing that you wear to cons.
😂 I’m gonna need a better sticker…
You only need 3 levels to be maxed out. Human Rogue level 1. Warlock at level 2 and take the eldritch invocation Lessons of the First Ones.
Even more fun is trying for Expertise in as many skills as possible. I got 15 out of 18 permanent and 1 floating assuming Skill Empowerment spell is cast on us, potentially as a Self-cast from bard, quite fun
I've said it once, I'll say it a 100 times more: D&D is just plain goofy 😂
It's interesting to think of what Psi Bolstered Knack would do on this build...no failing anything...ever....forever ;)
Potentially yes! I’m interested to see if they amend that feature with eratta day one. Several things have already changed in the digital release since I got access to it on the 3rd. That you don’t lose a die unless you succeed feels off imo, but then again it might be necessary depending on how monster abilities have been altered 🤷🏼♀️
@@TheHypeGoblin given it's a direct reprint from Tasha's, I dunno if they plan to modify it at all. I played a soul knife for about a year, and while it's certainly good, it's not disruptive :)
Don't forget your great shorts as well. Since you are a good and silly bean
😂😊
These builds aren't broken at all. Sure, they have proficiency on every skill, and once Reliable Talent kicks in, they won't be failing many skill checks. But they aren't particularly optimized for combat, and their spellcasting is quite limited.
Even the never failing skill checks thing isn't necessarily all that impactful, depending on the table and the composition of the rest of the table. For example, being able to pass every skill check may help in the exploration pillar, but in some situations they will still be outperformed by the Druid with Wild Shape, the Pact of the Chain Warlock with an invisible familiar, or the Wizard with Arcane Eye, Clairvoyance, or Scrying. In addition, to the extent that skill checks can often be repeated without consequence other than wasting time, the value of never failing a check may be diminished.
Yeah, this isn't really something that's broken. The most impressive thing about the "build" is that someone decided to minmax a character who's just OK at every out of combat skill for a game that [check notes] about killing monsters and looting dungeons (i.e. mostly combat).
Definitely a pair of fun and crazy builds. 🥰Thanks for taking us along on the builds! 🥰
You’re welcome! Im looking forward to posting more of this silliness 😂
Loooong time DM. Not gonna lie, this build seems fun but usually when I get an optimizer player I just toughen the encounters. It's like an arms race. Really unfair for non-optimized players. Then I just focus on non-combat/ non-skill check resolutions for encounters so the other players can shine. Still, I don't wanna knock your hard work! This is a perfect kinda character for solo side games.
I played this build in 5e for a campaign and the whole table had a good time with it tbh. It was fun to come up with the oddball reasons my character was good at certain skills as she filled in gaps in the party’s abilities. Sometimes it was my idea, other times it was another players 😂
Faster? No, more efficent? Yes. You can just level up to 19 in any class with wish and wosh to change your level 1 skilled feat with the epic boon.
😂
As an experienced DM from the 2nd edition, no player can break me or the game I run, as my job is to fix the exploits as they come up so the game can not be broken. Players have tried and failed each time in my games and have lost, if you are a player trying to do this then you are playing the game wrong as it is not meant to be done like this. This is why a DM is needed to run a fair and balanced game so all can have fun playing and one play doesn't ruin it for the rest of the table.
😂 okay, missed the part where I said this was all for silly willy funzies huh?
Tbf, you can break d&d 2024 by level 1 - 3
Yup 😂
I think you will be more hated by your fellow players than by the DM with this build, because you don't give them any room to shine. A better idea would be to make a PC that covers all the skills that the other party members don't have.
Like I said in the video, it’s a build that should be discussed with the whole table. When I played it my fellow players in a level 4 to 10 campaign we had a great time with it. ✌🏻
@@TheHypeGoblin Just a suggestion for others that want a character with a lot a skills - try to supplement the party instead of overlapping the proficiencies of the other PCs.
Even if you know all the skill you can of course still leave room for the other players to use their skills.
Yay Delilah! ❤
Her first build was so silly, I wanna play her again this way so bad 😭
Taking the Skilled Feat twice feels like cheating. More importantly, I feel like save proficiencies are much more relevant to strong gameplay, especially when you have Jack of All Trades.
Note: Reliable Talent is a bit weird, mathematically. It only actually benefits you if the DC is low enough for it to come into play. If the DC is high enough that you need an 11 or more to beat it, Reliable Talent is irrelevant. I learned this the hard way, with an extremely mean DM, when he objected to my player trying to change his very precisely crafted world. >:(
Taking the feat more than once without a cap is RAW in this edition 🤷🏼♀️ it’s a silly build, my next one is even sillier 😄
Oh no, they have proficiency in every skill, wow that means I don't have to pull my punches. You can do nearly anything so that means that even if most of your party goes down, you're fine right? Of course since you took skilled, you gave up your ASI...hmmm...how about a DC25 dexterity saving throw to avoid a razor wire pulling across the floor. Oh you survived, wonderful...make a medicine check to stop the bleeding....
no, this is true, but then this is considered the DM being adverserial to the players...
Even though the start of it, the player is being adverserial to the DM first.
Which is why rule 0.1 is "don't be a dick and try to break the game". (Rule 0 is that the GM can always "win" but then there's no real game. and rule -1 which is that the game isn't really a game and just a lot of pretend)
I don’t worry about character builds. I quadruple the monster’s HP, add 5 to all ACs and double the damage a monster does. There you go players, make your best build and let’s see what happens.
lol
D&D is already a broken game. And what kind of toxic player wants to upset their DM? 🤷🏻♂️
Who said anything about upsetting their DM 😂 I think you missed the part where I explicitly said to discuss this with your DM and fellow players before trying it in a game
a) this is to show off how the new updates can jack your character up super early
b) a DM shouldn't be upset because a player used the system as it stands to build a character
c) she said to talk about it with your DM before you drop it into a game
Did you just read the title and respond? Was the video too long? I know it's not a TikTok.
@@TheHypeGoblinyou infer this with your choice of titles and the emphasis of all caps on the word HATE. 🤷🏻♂️
I get it, it clickbaitrey drama titles get more clicks.
Theory crafting is one thing but implementing so called ‘broken’ builds at the table is another. If it’s fun and everyone is on board then fine, but the moment a character’s build starts impacting the enjoyment of others, including the DM, then I would question why would anyone want to do that? You only have to point out to a player how they are spoiling the game for others and (hopefully) it stops being fun for them. Problem solved.
With regards to this particular build I would really like to know why you always want to succeed on skill check? I am genuinely curious as to why you would find this appealing. Personally if I don’t have a chance of failing I quickly become bored and move on to something less certain and (for me) more exciting.
I have a gaming philosophy that is ‘the greater the chance of failing the more pleasure you get from succeeding.’
Of course failing all the time is even worse than always succeeding so a player will want to find their own balance that they find most enjoyable and hope the rest of the players at the table agree.
I think this difference in player expectations is one of the biggest reasons so many campaigns fail to reach a conclusion and why session zeros are so important.
PS I don’t think this build is that bad. As a DM I know what my players can do and tailor the game around them. Adding +5 to ability check DCs to account for a skill monkey is no problem 😉
When I played this build in a game it allowed me to fill the gaps in the part’s skill set. My table had a lot of fun with it and we look back on that campaign fondly. And don’t worry there was still PLENTY for me to fail like half my attach trolls and my saving throws 😂
@@TheHypeGoblin just as an aside, because this build concentrates on skills I thought I would mention a house rule that is proving popular at my table. Rather than expertise doubling your proficiency bonus I instead have my players add an expertise dice to the roll based on their proficiency bonus. 2=1d4 3=1d6 etc. This has the effect of players doing better on average and possibly hitting really high DCs which would normally be beyond them even with expertise in the skill. But what I like most is it also has the effect of potentially rolling worse, with the bigger the expertise dice the bigger the chance of rolling less than your PB.