@Oh yeah yeah At that time, I don't know that. Well, now I know. But still, the idea that someone refused to meet you because you had make such a big mistake that the person might never forgive you hurts me so much. And the fact that he makes Davey (metaphorically?) destroyed his own creation (something I will NEVER DO) because Davey shared his game to other people broke me so much. He would go that far only because someone broke their trust...
Maybe I looked to surface level but I always thought that one of themes of the beginners guide was about the harmful effects of projecting your own feelings and assumptions onto others.
Just now realizing after having played those games a bunch and seeing people discuss whether or not Sekiro should have an easy mode or something like that; Really shows how The Begginer's Guide was dealing with the same feelings way before they came to be relevant, one side who wishes that all games should be playable by everyone no matter how much you have to change it (The Narrator) and people who just want their work or the work of others to be respected for what they are both in a design perspective and creative endeavour (CODA) and how those opinions can fluctuate so much they could easily come from the same person (Davey Wreden)
I was fairly emotional towards Stanley Parable, the art styles, the choices, the writing, and the excellent voice delivery all made it so impactful. Some of the choices you made had some.. dark implications that made me tear up at times. The game sure did cover a variety of topics and philosophies.
L16htW4rr10r the “non” ending made me tear up for sure.. the pure loneliness and fear in the narrator’s voice alone made me tear up, but once he knew the player was gone and Stanley just stood there at 2 doors, it was upsetting.
There is another game similar to these two. It's called "When the Darkness Comes" If you have depression or anxiety and don't want to make it worst, I recommend not to play it. But if you don't mind the depression and anxiety, then by all means.
*Narrator:* "Oh! Oh dear... That... That is the wrong Stanley. Well I suppose you'll have to do. Ahem... When Stanley found a set of two open doors, he entered the one on his left. *Stanley:* "Great, another interdimensional egomaniac. One should've been enough..."
@@bluesbest1 It was at this moment that Stanley realized he couldn't remember waking up this morning, or ever going to sleep in the first place. Had he ever?
@@RenessanceFilms It was also at this point in which Stanley realized he could not prove anything that had happened before this very moment, had actually transpired.
@@TheNarwhalGal It was at this point in time, Stanley asked himself, “What is this life? Pressing buttons over and over again. I’m a pawn to the machines. I can’t escape. I do not have liberty in my actions. But I can do one thing that can save me.” He picked up a pencil, and thrusted into his chest, killing himself. Yeah. I know this is deep. ALMOST DEEPER THAN ME IN YOUR MOM, GOTTEM.
Me too. I pretty much saw all the endings on youtube before i finally bought the game. Managed to play undertale after minor yt spoilers though and still enjoy the game
See, I have not played beguinners guide yet, so I had not compared those two before... Thing is, this analisys kinda requires both games to be paired with as intances of a statement... I do believe tough, that it does not end at philosophy of art alone...
Rachel Try Spec Ops The Line. But if you dislike shooters, be patient with the mechanics. It'll be worth it. Can't say much so not to spoil it but I will say it is not what you expect in the beginning...
I have never had a game so deeply affect me than The Beginners Guide. Whether it's Ryan Roth's incredible soundtrack that I listened to every day for months, or how I'd replay the cleaning game over and over just in the comfort of the atmosphere, or how the idea of Coda helped me seek help for my feelings. I can't describe it. If you haven't played it, play it.
The Beginners Guide legit made me cry, I loved every second of it, it’s a great example of an artistic experience, sometimes I felt like I was walking on an installation in an art museum.
See, this is what I tried to tell my wife when I first took the job, but she wouldn't listen! It's not slaving away as a mindless corporate drone, it's understanding the world through art! I still love her though... I miss her. Maybe while they're renovating the office this year, I can take a vacation with her, make up for lost time.
Stanley hoped to rekindle his love with his wife, but failed to understand that she needed space. Which led Stanley to a depression and a need for a simple work, which he could have at the work place. Now that tou are here Stanley, could you please press 'F'
Oh man, this really hits the right spot for me. I have been without real inspiration the last months due to some personal stuff but getting in touch with the things i love and value really helps bringing me back on track, even if just a little. Great video, and thank you.
as an anxious person who doesn't play video games there's nothing that terrifies me more than walking aimlessly while I feel that something is going to jump scare me
Been playing The Stanley Parable for just over a year now, and so far, I have found 3 ways to realy break the game. 1. instead of going upstairs to the boss's office, go down towards the "crazy ending" follow the story there till the narator make you close your eyes. When your eyes are fully closed, restart the game ... you can hear yourself walk and touch things, but it keeps dark because you did not open your eyes. You can even close the door to get that ending, but your eyes will not open after restarts. 2. Keep going upstairs to the boss's office and try the doors to the left ( executive bathroom ) and opposite of the office ( the elevator ) till you can open them... Open both these doors, then enter the office but step out again ( this is normaly to get to the escape pod ending ), then walk back towards your office, but the door to the decision room closes in front of you, so you get stuck in hallways with on both sides closed doors. 3. Follow the narators lead through the boss's office till you get to the "room with all the monitors".... here you can climb onto a table and over the railing around the platforms and you jump down to the bottom underneat the platforms with no way to get out. [edit] Had a few typos to correct.
I remember getting stuck a few times too. It's been a while since I played, but it's possible the game developers couldn't keep up with all of the branching possibilities.
I didn't think that both of my favorite games would be placed in a video together... I THOUGHT IT WAS ONLY ME WHO FOUND THESE GAMES WERE MORE THAN JUST AMAZING
I’m reminded of a story I heard on the radio a couple of years ago. A school child was asked to write about the themes and motives behind a certain book (I think it was Philip Pullman’s Dark Materials Trilogy - will stick to that as my memory is a bit hazy). This child was actually a relative of the author so asked him what it was all about. To no one’s surprise, the essay got a rubbish mark. The essay showed very poor insight into the author’s REAL intent even though the author himself was asked. The moral I learned from that anecdote was that what the author actually intended has, at best, only passing similarity with what the reader interprets. (Will add a source later if I can find it)
I needed this video after I finished the Beginner's Guide. At the very least it def a game that leaves an impression and makes you think. I instantly wanted to see discussion on it but could only find a bit on the steam community page. This is what I was really hoping to find.
This might have been something you've all already thought of and discarded. But I think The Legend of Korra has a lot that can be drawn from it on the place of a absolute holy figure in modern society. Basically, the avatar represents a absolute good holy figure that the world looks to to keep balance. Throughout the series there is a lot of commentary and conflict come from the idea of whether or not the world actually needs the avatar.
Old video but this game seems to have borrowed a lot from a contemporary era play called Rosencrats and Guildenstein are dead In the play the two hamlet characters begin to realize they are in a woven narrative with it breaking it down until eventually they get to the scene in Hamlet in which someone proclaims their death The main theme is questioning whether they are alive to begin with. And if they are not alive since they are a product of the narrative then are we alive as we are a product of the environment I assume similar Stanley or games are so limited in choices is because we as players are not used to one
Thank you for giving some spotlight to the Beginner's guide! I haven't even watched the video yet but this is one of my favorite games and I feel it got overlooked comparatively to it's originality and Sister game. Makes me glad to see.
The beginners guide broke my heart lmao. I've cried during video games before cuz of like sad shit or whatever. But all I could do after playing the beginners guide was sit in stunned silence. For such a short game it changed my world views immensely.
The Stanley Parable and the Beginners guide are two of my all time favorite games, and as a long time fan of wisecrack, I’m so happy you guys chose to analyze these two. Thank you so much for this!
I spent a whole semester studying The Stanley Parable, so it was exciting to see this video! Granted, I focused my studies on the issues of Free Will vs. Determinism, and how the relationship between the Narrator(s), Stanley, and the Player portrayed them. It didn't even occur to me that this was a commentary on gaming, and honestly I feel kinda dumb not realizing it for as long as I studied it, but that made this watch all the more interesting, I may just pick up The Beginner's Guide next.
Hey wanted to let you guys know that the videos you make are so incredibly insightful and the value you birth into this world with your work is something that I marvel at. The critical thinking and meaning beyond the superficial are both things we need more of in all of our lives and I appreciate the all the work and love you put into your videos
I'm so glad i paused this video and watched a playthrough of The Beginners Guide before returning to this video. I hadn't even heard of the game before this video :0
@@TheNarwhalGal it's an unnecessary and wholly stupid message. While saying that you should go outside and see the real world by saying 'you're just pushing buttons and nothing has really changed' takes away from the fact that games provide entertainment and joy and also provide interesting and well done stories, there are some games that are literally just 'go to building and shoot thing' or 'press x to take ball from other player and score.', the point of the game is redundant if those pushing button simulatore provide somebody with joy.
You've successfully blown my mind! I've always thought that there are no reasons to say that games cannot be art, and your analogy to me is just the boldest proof of it.
Dude... BH? I used them a few years ago and it's not good. No help, poor response time. I'd say it's potentially harmful if it delays actual psychiatric services.
Just want to talk about your podcast for a second. I held off for awhile when you first introduced it as I was concerned that I wouldn't be able to follow it without the visual queues to help better explain complex themes. Then I one day tried it out by first listening to your star wars vs star trek debate and I was surprisingly blown away , you guys have an actual gift to better explain things that I wouldn't ever be able to do while adding the fun to it. Before that episode , I was an only star wars fan and didn't even want to look at star trek but afterwards I am the biggest fan and Captain John Luke Picard is #bestwaifu
Thank you for this. There are so many people who play through The Beginners Guide and simply chalk it up as a “pretentious walking simulator” because they cannot see context and just take everything at its face value
It's not really a scam, as far as I am caught up. Basically it says in their terms of service that they can't guarantee that you'll actually get better and so on. People took that as Betterhelp admitting to being useless, but it's just something every company puts in their to cover their butts in case of a law suit.
@@noname-rj7dx no I think it was more something like they stated to be an alternative to therapy but in the terms of service they say they don't check if their therapist are real therapist and also they were paying actors to make fake reviews
I didn't even know I wanted this episode but when I saw it on my subscription feed I was so hyped! I really love both of those games and there are no better than wisecrack to talk about their philosophy
The whole "video games cannot be art" thing always made me laugh. Mostly because that's literally the exact same logic that has shown up at every major event in human history where conventional wisdom was turned on its head (i.e. heliocentrism.) Video games are great because you can create impossible physics while still placing constraints of reality on the audience. But we all know that video games do have some very insurmountable limitations that cannot simply be overcome with technological developments. In any case, games can have some extremely deep and emotional impacts on their audience because they attain a level of emotional investment while also having the ability to be as directed or spontaneous as the creator desires. How anyone can say that doesn't qualify is art completely beyond me.
I'm only halfway through the video but I have to say this is an excellent analysis. Seriously the person or people responsible for this work, if you're reading this, I appreciate the effort and thought put into this. You're literally practicing what you're preaching here by thinking about games more critically.
Neither of these are games. To the extent that they are art, they aren't games. Games require winstates and/or failstates, they require structure and challenge. The experience of "playing" The Stanley Parable is the exact same as watching a YT video of it. When Meier talked about a game being a series of decisions he was talking about gameplay decisions, decisions which impacted your success or failure (e.g. which units you're going to move next in Sid Meier's Civilisation), not the cosmetic choice of which dialogue clip you want to hear next. Davey acts like he's too good for videogames, but he's yet to make one. The Beginner's Guide is definitely more interesting than The Stanley Parable because it involves characters and has a few interesting visuals, but it's got all the same problems too. Also, a BetterHelp ad read in 2019? You're still doing those? I thought we all agreed it was fucked up to charge depressed people extortionate rates to access "help" from under-qualified therapists.
Jared can you please make a Wisecrack Video about The promised neverland I'm curious to know about the theories, historical background and why it's such a great anime
10:22 I feel like The Stanley Parable, Portal, The Talos Principle, AntiChamber, The Witness, Manifold Garden, Superliminal and a few other games all kind of came together as a major life experience for me, and taught me to think critically of all media. After playing these games, I simply never felt the same with all games again. These games are life-changing if you take the message to heart. After you reach a high enough level of meta, it becomes hard or impossible to enjoy regular, vapid games. I don't get the adrenaline rush or dopamine high from FPS games anymore. I never liked fighting games or sports games either. I can still enjoy racing games, because they require a meditative mind. Later I might replay the puzzle games I named earlier, or play new puzzle games. I searched for meaning and I found enough for me to last a long time. There's possibly no more games to fill the gaps of meaning in my heart. My heart is full of the meaning of life. These games helped give my life meaning.
I am really really looking forward to watching this after I finally played The Beginner's Guide. But I can't have a game spoiled of which the expectations you go into it with are such a big part of the experience.
When I played "The Beginner's Guide" I approached it on a very simple level. It was a story of two guys. One who made these games, and the other who told me. Almost like a book or a movie. All of my expectations were on some kind of ending along the lines of "Coda had died, and this was a tribute." But to reach the end and to find out that Coda was pissed at the narrator at the breach of trust, and the fact that you had been invited into that violation got a pretty strong emotional reaction out of me. It was like being involved in couples fight, and you just want to leave, but they demand you stay. Yeah I knew they were both characters, hence the movie thing. A solid use of interactive media.
Great video, thanks for your interpretation of the games. I loved The Stanley Parable, but was never fully able to understand what The Beginner's Guide tried to tell me.
@@jesusstaccato8448 No evidence. Ebert wasn't right about everything he said; I'm not denying that he popularized film criticism, but he was far from an unbiased source. Video games can be art; the difference between that and movies is the interactivity of videogames.
Davey Wreden once gave a talk at a college (I don't remember when or where, but the video is somewhere here on UA-cam) where he explained that Coda was a stand-in for a friend of his as Davey was going through the worst of his post-Stanley Parable depression. The quote "When I am around you I feel physically ill" was something that friend actually said to Davey.
Whatever makes you feel the way you want to feel, be that angry, happy, sad, scared, or whatever else, without harming others is a worthwhile endeavor in my opinion.
Have you tried his other game Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist ? It has a similar theme, exploring subversion of player expectation through meta narration and gameplay. It seems to invite the player into the mind of a game developer, designing a player experience and encountering real time obstacles along the way.
I rewatched this 2 seconds ago and came here to see if my interpretation of The Beginner's Guide was off. Looks like I'm not alone, Coda is very real and Reedan(?) is putting his sadness and insecurities and self on someone else's art. And it's also comforting to know that I'm not the only one who cried at the end. Beautiful game... I mean walking simulator.
stanley parable blew my mind
beginner's guide broke my heart
stanley parable blew my mind
betterhelp broke my heart
I cried in the Beginner's Guide near ending, when Davey said sorry to Coda.
@Oh yeah yeah At that time, I don't know that. Well, now I know.
But still, the idea that someone refused to meet you because you had make such a big mistake that the person might never forgive you hurts me so much. And the fact that he makes Davey (metaphorically?) destroyed his own creation (something I will NEVER DO) because Davey shared his game to other people broke me so much. He would go that far only because someone broke their trust...
Coda...
@Ohsew Well, Coda is fictional but in essence he is real, he's Davey, or a junior version of himself, isn't he?
Man I wish I could play the Stanley Parable again.
But I'm still working on the "Go Outside" achievement.
Same here. I still have about 6 months to go.
2 months left😀😀
Just change the date on your computer.
Just UA-cam it you get the same experience
Oh man, I forgot about that. Time to cash in on my achievement.
You found the broom closet ending? That ending is my favorite!
Dude sammeee!
It's truely the best ending. It's my favorite by far.
I find it very concerning
It's the true canon ending.
I find that quite concerning
Unplugging the phone in the Stanley Parable was like my top gaming experience.
do hwat now?...
Mine was clicking on door 430 five times. Literally the most fun I have ever had getting an achievement in a game ever
Agreed. A big fight between Mariella's ending though
When you found a secret feature in a game*
... God, you sneaky artist
Did you get the broom closet ending? That one was my favourite.
Maybe I looked to surface level but I always thought that one of themes of the beginners guide was about the harmful effects of projecting your own feelings and assumptions onto others.
That's what I got from it, too.
Completely agree with you.
Yeah that's essentially the main theme
Definitely.
No you’re actually way more perceptive than wisecrack here
My favorite is the Broom closet ending
Oh man, the broom closet ending is the best
Did you get the broom closet ending?! Oh I love the broom closet ending!
Is the broom closet ending any good?
@@ZeroKage69 I member.
I'm concerned
Just now realizing after having played those games a bunch and seeing people discuss whether or not Sekiro should have an easy mode or something like that; Really shows how The Begginer's Guide was dealing with the same feelings way before they came to be relevant, one side who wishes that all games should be playable by everyone no matter how much you have to change it (The Narrator) and people who just want their work or the work of others to be respected for what they are both in a design perspective and creative endeavour (CODA) and how those opinions can fluctuate so much they could easily come from the same person (Davey Wreden)
I have wanted a video about the Stanley Parable for so long. I'm so glad you finally did it!
cant be helped, they wanted to get the "Go Outside" achievement. That's why it took so long XD
I was fairly emotional towards Stanley Parable, the art styles, the choices, the writing, and the excellent voice delivery all made it so impactful. Some of the choices you made had some.. dark implications that made me tear up at times. The game sure did cover a variety of topics and philosophies.
I almost cried (or did I cried?) at the ending with credits...
L16htW4rr10r the “non” ending made me tear up for sure.. the pure loneliness and fear in the narrator’s voice alone made me tear up, but once he knew the player was gone and Stanley just stood there at 2 doors, it was upsetting.
Ghosty the zending? Yeah, when I heard the narrators voice it made me want to tear up
Thank you! Finally another person who sees the game as it is and not as a game with ‘cool’ endings
never played stanley Parable...
But the beginner's guide was one of the most intense gaming experiences I ever had.
Great video, couldn't agree more.
Never played beginner's guide but Stanley parable was one of the most intense gaming experiences I've ever had.
Never played any of these games, but it was one of the most intense gaming experiences I ever had.
You could watch it as a UA-cam video and have the exact same "gaming experience".
@@justiceleaguefanclips3356 😂😂
There is another game similar to these two. It's called "When the Darkness Comes" If you have depression or anxiety and don't want to make it worst, I recommend not to play it. But if you don't mind the depression and anxiety, then by all means.
Stanley parabole makes me miss disembodied British voice and eight-bit philosophy
ikr... 8-bit philosophy was awesome!
How do you misspell a word that's in the title of the video...
Disembodied British voices are the best, makes me wish I was also non-corporeal!
@@IridescentW pair-ah-bole-ee its like hyperbole :)
Portal 2. Hopefully Portal 3...but Valve can't count to three.
*Narrator:* _This is the story about the man named Stanley..._
*Stanley:* DON'T MAKE ME COME DOWN THERE YOU PUNK!!!
*Narrator:* "Oh! Oh dear... That... That is the wrong Stanley. Well I suppose you'll have to do. Ahem... When Stanley found a set of two open doors, he entered the one on his left.
*Stanley:* "Great, another interdimensional egomaniac. One should've been enough..."
You mean Stan Lee? Cause it's actually two names. :)
@@darkflame728 his real name is Stanley. He cut it in half to use as a pen name.
*Narrator:* This is a story about a whale... No! This a story about being happy!
Sai Prime Stan Lee: Ha! I’ll go to the one on the right.
I just realized I can get the "Go outside" achievement in 12 days...
Missed the entire point...congrats
@@kingsosa6493 Missed the joke indicated by the presence of the ellipsis indicating an unpleasant realization. Congrats.
@@5680009 sure
king sosa yeah actually
@@8888BALL WHAT, really OMGGG
Ironically, sharing your own interpretations is part of the game.
So this video is part of the game? Are we still playing it? Are we Stanley? Why do I hear a British man narrating my actions?
@@bluesbest1 It was at this moment that Stanley realized he couldn't remember waking up this morning, or ever going to sleep in the first place. Had he ever?
@@RenessanceFilms It was also at this point in which Stanley realized he could not prove anything that had happened before this very moment, had actually transpired.
@Mr Temporal Maybe they meant coincidentally; people confuse those two a lot.
@@TheNarwhalGal It was at this point in time, Stanley asked himself, “What is this life? Pressing buttons over and over again. I’m a pawn to the machines. I can’t escape. I do not have liberty in my actions. But I can do one thing that can save me.” He picked up a pencil, and thrusted into his chest, killing himself. Yeah. I know this is deep.
ALMOST DEEPER THAN ME IN YOUR MOM, GOTTEM.
The Stanley Parable was a great game but The Beginner's Guide... just beautiful. One of my favorite experiences throughout 26 years of gaming.
Hmm... My entire experience with The Stanley Parable, was watching Let's Plays.
I want you to sit and think about how dark that idea is.
Oh frick
What?
Same but I do it bc my pc is too old to play it.
Me too.
I pretty much saw all the endings on youtube before i finally bought the game.
Managed to play undertale after minor yt spoilers though and still enjoy the game
You took forever to get to it... but im still glad you got to it in the end :)
They were waiting to unlock the "Go Outside" achievement.
11:32 *The Beginner’s Guide*
13:06 “Email me”
15:29 Level Modification
17:43 Dealing with Criticism
19:10 Critical Analysis
20:31 Interpretation
21:13 _BetterHelp_
See, I have not played beguinners guide yet, so I had not compared those two before... Thing is, this analisys kinda requires both games to be paired with as intances of a statement... I do believe tough, that it does not end at philosophy of art alone...
The Beginners Guide convinced me that walking simulators had worth
The stream series talking simulator by loadingreadyrun is all about games as art, if you want more of this topic of discussion
Lmk if you have a suggestion for a game that can convince me that shooter games have worth
@@Rachel-og8jy Beginner's guide =)
Rachel Try Spec Ops The Line. But if you dislike shooters, be patient with the mechanics. It'll be worth it. Can't say much so not to spoil it but I will say it is not what you expect in the beginning...
It also shows that video game can be a form of fine art, and a way to express feelings and emotions.
I have never had a game so deeply affect me than The Beginners Guide. Whether it's Ryan Roth's incredible soundtrack that I listened to every day for months, or how I'd replay the cleaning game over and over just in the comfort of the atmosphere, or how the idea of Coda helped me seek help for my feelings. I can't describe it. If you haven't played it, play it.
The Beginners Guide legit made me cry, I loved every second of it, it’s a great example of an artistic experience, sometimes I felt like I was walking on an installation in an art museum.
I play The Beginner's Guide about every year. Something about it just speaks to me, and it never fails to make me emotional.
See, this is what I tried to tell my wife when I first took the job, but she wouldn't listen! It's not slaving away as a mindless corporate drone, it's understanding the world through art!
I still love her though...
I miss her.
Maybe while they're renovating the office this year, I can take a vacation with her, make up for lost time.
Stanley hoped to rekindle his love with his wife, but failed to understand that she needed space. Which led Stanley to a depression and a need for a simple work, which he could have at the work place.
Now that tou are here Stanley, could you please press 'F'
Oi mate one question:
_HOW BLOODY MASSIVE IS YOUR WORKPLACE_
The Beginner's Game is the only game to actually make me cry from the ending.
Same, me too... I never even once cried from a game until I watched Beginner's Guide...
Wisecrack is on fire! I'm loving the latest stint of videos.
"Tell him Wisecrack sent you", further instructions for real life gameplay: Very meta! Well done Wisecrack, well done.
If you’re going to do it anyway... but then someone tells you to do it... is it still your decision or that persons command?
The broom closet ending is my favorite ending.
I find this concerning.
@@leovk5779 but it's the best ending hands down.
To be honest, I liked the bookstore ending that littlebit more. There were So many book you can not read, just great writing....
7:39 It's also implied in the "Go Outside" achievement,which can be obtained by not playing the game for 5 years straight.
Oh man, this really hits the right spot for me. I have been without real inspiration the last months due to some personal stuff but getting in touch with the things i love and value really helps bringing me back on track, even if just a little. Great video, and thank you.
I loved Stanley Parable. I didn't know Beginner's Guide was a thing until I watched this video. That dude just made another $10 thanks to you!
"Wisecrack" + "The Stanley Parable" = today is a good friday
For those that are not aware Crows Crows Crows is developing a new Stanley parable expansion that is about doubling the size of it
got any sources or links of that?
stanleyparable.com/
@@ThePandaclash
Okay
gotta admit
I did not expected such a thing at all.
But thank you!
Fuck yeah let's go. Hopefully some of the cut endings from the museum will be added in
I NEED THIS GAME
as an anxious person who doesn't play video games there's nothing that terrifies me more than walking aimlessly while I feel that something is going to jump scare me
Exactly 😂 luckily I can watch OTHER people play games for me haha
Been playing The Stanley Parable for just over a year now, and so far, I have found 3 ways to realy break the game.
1. instead of going upstairs to the boss's office, go down towards the "crazy ending" follow the story there till the narator make you close your eyes. When your eyes are fully closed, restart the game ... you can hear yourself walk and touch things, but it keeps dark because you did not open your eyes. You can even close the door to get that ending, but your eyes will not open after restarts.
2. Keep going upstairs to the boss's office and try the doors to the left ( executive bathroom ) and opposite of the office ( the elevator ) till you can open them... Open both these doors, then enter the office but step out again ( this is normaly to get to the escape pod ending ), then walk back towards your office, but the door to the decision room closes in front of you, so you get stuck in hallways with on both sides closed doors.
3. Follow the narators lead through the boss's office till you get to the "room with all the monitors".... here you can climb onto a table and over the railing around the platforms and you jump down to the bottom underneat the platforms with no way to get out.
[edit] Had a few typos to correct.
I remember getting stuck a few times too. It's been a while since I played, but it's possible the game developers couldn't keep up with all of the branching possibilities.
I didn't think that both of my favorite games would be placed in a video together... I THOUGHT IT WAS ONLY ME WHO FOUND THESE GAMES WERE MORE THAN JUST AMAZING
Oh, did you get the broom closet ending? The broom closet ending was my favorite!
"The struggle itself ... is enough to fill a gamer's heart.
One must imagine Stanley happy"
Have you seen the broom closet ending? The broom closet ending is my favorite.
Thanks for also covering the beginner’s guide! It’s my favourite game ever
A good taste youve got.
I’m reminded of a story I heard on the radio a couple of years ago. A school child was asked to write about the themes and motives behind a certain book (I think it was Philip Pullman’s Dark Materials Trilogy - will stick to that as my memory is a bit hazy). This child was actually a relative of the author so asked him what it was all about.
To no one’s surprise, the essay got a rubbish mark. The essay showed very poor insight into the author’s REAL intent even though the author himself was asked.
The moral I learned from that anecdote was that what the author actually intended has, at best, only passing similarity with what the reader interprets.
(Will add a source later if I can find it)
I needed this video after I finished the Beginner's Guide. At the very least it def a game that leaves an impression and makes you think. I instantly wanted to see discussion on it but could only find a bit on the steam community page. This is what I was really hoping to find.
This might have been something you've all already thought of and discarded. But I think The Legend of Korra has a lot that can be drawn from it on the place of a absolute holy figure in modern society. Basically, the avatar represents a absolute good holy figure that the world looks to to keep balance. Throughout the series there is a lot of commentary and conflict come from the idea of whether or not the world actually needs the avatar.
Old video but this game seems to have borrowed a lot from a contemporary era play called Rosencrats and Guildenstein are dead
In the play the two hamlet characters begin to realize they are in a woven narrative with it breaking it down until eventually they get to the scene in Hamlet in which someone proclaims their death
The main theme is questioning whether they are alive to begin with. And if they are not alive since they are a product of the narrative then are we alive as we are a product of the environment
I assume similar Stanley or games are so limited in choices is because we as players are not used to one
The Beginners Guide is one of the greatest ever. It's so mind blowing and should be played by all.
Thank you for giving some spotlight to the Beginner's guide! I haven't even watched the video yet but this is one of my favorite games and I feel it got overlooked comparatively to it's originality and Sister game. Makes me glad to see.
After a lot of time and dedication, I'm proud to say that I've almost got the "Go outside" achievement!
People who enjoyed The Beginner's Guide could also enjoy reading Nabokov's Pale Fire. Similar concept but more complex.
I don't need to read that because I've watched noblbrowski.
Thanks for the recommendation! I'll check it out !
UA-cam: This video you watched a year ago when it first came out - how about you watch it again?
The beginners guide broke my heart lmao. I've cried during video games before cuz of like sad shit or whatever. But all I could do after playing the beginners guide was sit in stunned silence. For such a short game it changed my world views immensely.
Thanks for giving a nod to Better help. I have a few friends that are paranoid about counseling. I'm glad you and BH are trying to help.
*Davey* "Games can be an art form and more than point a to point b steps"
*Hideo Kojima with Death Stranding* "I agree"
Activision: "The what now?
Nvm, *Bravo Six, going dark.*
The game is not even out yet
The Stanley Parable and the Beginners guide are two of my all time favorite games, and as a long time fan of wisecrack, I’m so happy you guys chose to analyze these two. Thank you so much for this!
I spent a whole semester studying The Stanley Parable, so it was exciting to see this video! Granted, I focused my studies on the issues of Free Will vs. Determinism, and how the relationship between the Narrator(s), Stanley, and the Player portrayed them.
It didn't even occur to me that this was a commentary on gaming, and honestly I feel kinda dumb not realizing it for as long as I studied it, but that made this watch all the more interesting, I may just pick up The Beginner's Guide next.
one month left and i can go inside.
last played stanley parable on 2.6.16
I was waiting for this day. And Wisecrack done did it. Thank you.
Hey wanted to let you guys know that the videos you make are so incredibly insightful and the value you birth into this world with your work is something that I marvel at. The critical thinking and meaning beyond the superficial are both things we need more of in all of our lives and I appreciate the all the work and love you put into your videos
I'm so glad i paused this video and watched a playthrough of The Beginners Guide before returning to this video. I hadn't even heard of the game before this video :0
If games are "walking simulators" then passive visual arts are "looking simulators."
@LightNessITA Wait, movies can have a message, and games cant? Did you not watch the video at all, or are you just being rude for the sake of it?
@@TheNarwhalGal I was just thinking of art in museums when he said that: the art we often just stare at.
@@TheNarwhalGal it's an unnecessary and wholly stupid message. While saying that you should go outside and see the real world by saying 'you're just pushing buttons and nothing has really changed' takes away from the fact that games provide entertainment and joy and also provide interesting and well done stories, there are some games that are literally just 'go to building and shoot thing' or 'press x to take ball from other player and score.', the point of the game is redundant if those pushing button simulatore provide somebody with joy.
You've successfully blown my mind! I've always thought that there are no reasons to say that games cannot be art, and your analogy to me is just the boldest proof of it.
Dude... BH? I used them a few years ago and it's not good. No help, poor response time. I'd say it's potentially harmful if it delays actual psychiatric services.
Because Wisecrack makes $200 for every person that they sign up.
Just want to talk about your podcast for a second. I held off for awhile when you first introduced it as I was concerned that I wouldn't be able to follow it without the visual queues to help better explain complex themes. Then I one day tried it out by first listening to your star wars vs star trek debate and I was surprisingly blown away , you guys have an actual gift to better explain things that I wouldn't ever be able to do while adding the fun to it. Before that episode , I was an only star wars fan and didn't even want to look at star trek but afterwards I am the biggest fan and Captain John Luke Picard is #bestwaifu
Thank you for this. There are so many people who play through The Beginners Guide and simply chalk it up as a “pretentious walking simulator” because they cannot see context and just take everything at its face value
I needed a Stanley Parable fix while I work on the Go outside achievement.
I'm so close to getting it
Wasn’t better help exposed to be a scam, a while back?
It's not really a scam, as far as I am caught up. Basically it says in their terms of service that they can't guarantee that you'll actually get better and so on.
People took that as Betterhelp admitting to being useless, but it's just something every company puts in their to cover their butts in case of a law suit.
@@noname-rj7dx no I think it was more something like they stated to be an alternative to therapy but in the terms of service they say they don't check if their therapist are real therapist and also they were paying actors to make fake reviews
I didn't even know I wanted this episode but when I saw it on my subscription feed I was so hyped! I really love both of those games and there are no better than wisecrack to talk about their philosophy
The beginners guide is a masterpiece of art
Thank you guys, you really made me appreciate these games even more.
The whole "video games cannot be art" thing always made me laugh. Mostly because that's literally the exact same logic that has shown up at every major event in human history where conventional wisdom was turned on its head (i.e. heliocentrism.) Video games are great because you can create impossible physics while still placing constraints of reality on the audience. But we all know that video games do have some very insurmountable limitations that cannot simply be overcome with technological developments. In any case, games can have some extremely deep and emotional impacts on their audience because they attain a level of emotional investment while also having the ability to be as directed or spontaneous as the creator desires. How anyone can say that doesn't qualify is art completely beyond me.
I'm only halfway through the video but I have to say this is an excellent analysis. Seriously the person or people responsible for this work, if you're reading this, I appreciate the effort and thought put into this. You're literally practicing what you're preaching here by thinking about games more critically.
I saw someone say this before, and I agree: the philosophy of Neil Gaiman!
I’m guessing you’re watching Good Omens !! I’m on episode 5 and I need to sleep
Been waiting a while for this
Please make a video about Jonathan Blow's The Witness and/or Braid. Both games have a huge phylosophical weight to pull and are aesthetically awesome.
I must have missed the philosophy part of Braid. What did you get from it?
It is interesting the author had some depression and isolation issues he expressed through art. Game development may facilitate that mindset.
Neither of these are games. To the extent that they are art, they aren't games. Games require winstates and/or failstates, they require structure and challenge. The experience of "playing" The Stanley Parable is the exact same as watching a YT video of it. When Meier talked about a game being a series of decisions he was talking about gameplay decisions, decisions which impacted your success or failure (e.g. which units you're going to move next in Sid Meier's Civilisation), not the cosmetic choice of which dialogue clip you want to hear next. Davey acts like he's too good for videogames, but he's yet to make one.
The Beginner's Guide is definitely more interesting than The Stanley Parable because it involves characters and has a few interesting visuals, but it's got all the same problems too.
Also, a BetterHelp ad read in 2019? You're still doing those? I thought we all agreed it was fucked up to charge depressed people extortionate rates to access "help" from under-qualified therapists.
my bachelos thesis was about how games can be qualified as art, should have had this video back then :'((( you guys are amazing!
Philosophy. Of. Neil. Gaiman.
Jared can you please make a Wisecrack Video about The promised neverland
I'm curious to know about the theories, historical background and why it's such a great anime
Agreed
Played both of these games. Really really great experiences!
10:22 I feel like The Stanley Parable, Portal, The Talos Principle, AntiChamber, The Witness, Manifold Garden, Superliminal and a few other games all kind of came together as a major life experience for me, and taught me to think critically of all media. After playing these games, I simply never felt the same with all games again. These games are life-changing if you take the message to heart.
After you reach a high enough level of meta, it becomes hard or impossible to enjoy regular, vapid games. I don't get the adrenaline rush or dopamine high from FPS games anymore. I never liked fighting games or sports games either. I can still enjoy racing games, because they require a meditative mind. Later I might replay the puzzle games I named earlier, or play new puzzle games.
I searched for meaning and I found enough for me to last a long time. There's possibly no more games to fill the gaps of meaning in my heart. My heart is full of the meaning of life. These games helped give my life meaning.
Have you gotten the broom closet ending? The broom closet ending is my favourite ending!
I am really really looking forward to watching this after I finally played The Beginner's Guide.
But I can't have a game spoiled of which the expectations you go into it with are such a big part of the experience.
2:55 all this time i never realized Stanley was literally another’s perspective of gamers.
When I played "The Beginner's Guide" I approached it on a very simple level. It was a story of two guys. One who made these games, and the other who told me. Almost like a book or a movie. All of my expectations were on some kind of ending along the lines of "Coda had died, and this was a tribute." But to reach the end and to find out that Coda was pissed at the narrator at the breach of trust, and the fact that you had been invited into that violation got a pretty strong emotional reaction out of me. It was like being involved in couples fight, and you just want to leave, but they demand you stay.
Yeah I knew they were both characters, hence the movie thing. A solid use of interactive media.
Are you still supporting betterhelp? Why?
I really enjoy both of these games, so I'm happy to see you guys covering them! I would love to see you guys cover "Presentable Liberty."
When I hear 'Stanley' I can think of only one man. He used to work for Dunder Mifflin in Scranton, PA, and he is a legend
Great video, thanks for your interpretation of the games.
I loved The Stanley Parable, but was never fully able to understand what The Beginner's Guide tried to tell me.
Did you guys miss all the shit that went on with “Better Help” a few months ago? That seems like a dubious business decision.
God I just started playing Ultra Deluxe and every bit of New Content(tm) I find is just so good ❤ big bucket fan
This game damaged me so much it took me 3 years to start playing games again.
Hey, if you waited 2 more years you could’ve gotten an achievement
10:22 omfg all my thinking like fell into place after this segment. ty wisecrack.
I bet Broadway critics said something similar to Roger Ebert on video games when film came around.
Exactly. Anything based in design can have art to it. Aesthetics 101.
Ebert later changed his stance btw
@@jlupus8804 Having an aspect of art to the work does not make the work art itself. Games are not art. Ebert was right.
@@jesusstaccato8448 No evidence. Ebert wasn't right about everything he said; I'm not denying that he popularized film criticism, but he was far from an unbiased source. Video games can be art; the difference between that and movies is the interactivity of videogames.
Davey Wreden once gave a talk at a college (I don't remember when or where, but the video is somewhere here on UA-cam) where he explained that Coda was a stand-in for a friend of his as Davey was going through the worst of his post-Stanley Parable depression. The quote "When I am around you I feel physically ill" was something that friend actually said to Davey.
I actually closed the game when the female narrator told me it was an option... but then ran it again because I wanted to know what would happen :P
Awesome! More video game philosophies please!
*Yes! I long waited for this.*
Whatever makes you feel the way you want to feel, be that angry, happy, sad, scared, or whatever else, without harming others is a worthwhile endeavor in my opinion.
Have you tried his other game Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist ? It has a similar theme, exploring subversion of player expectation through meta narration and gameplay. It seems to invite the player into the mind of a game developer, designing a player experience and encountering real time obstacles along the way.
I really appreciate your choice of sponsors
You guys should do philosophy of The Maxx!
I rewatched this 2 seconds ago and came here to see if my interpretation of The Beginner's Guide was off. Looks like I'm not alone, Coda is very real and Reedan(?) is putting his sadness and insecurities and self on someone else's art. And it's also comforting to know that I'm not the only one who cried at the end. Beautiful game... I mean walking simulator.