I found a strategy for Guile vs JP. You walk him down in sonic boom flashkick range and stay in that range. JP will have to jump, di, or use an OD move. Just counter him at that point. JP players will always try and get out of the corner so don't even rush in. Just stay mid range and chuck sb and wait for fk. You're also far enough to di after sb
Tsk tsk JP really owns Guile. You would have to play near perfect to stand a chance
I found a strategy for Guile vs JP. You walk him down in sonic boom flashkick range and stay in that range. JP will have to jump, di, or use an OD move. Just counter him at that point. JP players will always try and get out of the corner so don't even rush in. Just stay mid range and chuck sb and wait for fk. You're also far enough to di after sb