3:04 Correction: rock candy gives you higher maximum health at the cost of your speeed, and i'm pretty sure it stacks, i actually tanked rush with it once. on accident. Brittle does the same thing in reverse, become faster but having less health.
Fun fact if anyone didn’t knew: Some of the candies aren’t always the same, they’re always random. *except for Guidance, Volatile Starlight and Can-Die*
@@huh-q9r I figured out that it doesn’t. If you loose a little health and eat the candy then it takes away that same amount health that you lost. so if you have half a health bar or under then it would kill you
1:15 also whenever u eat the modifier candy or the mischievous light candy it looks like that there’s something stopping the guiding light from showing the message, cuz guiding light begins to appear then stops. My theory of this is mischievous is stopping from guiding to show when u eat it’s candy *EDIT: I forgot guiding light doesn’t show up when a modifier is activated but still this would be a cool theory applied to modifiers tho*
A few fun facts, the candy with the star is always volatile starlight, the candy with the jagged swirl is always CAN-DIE, the candy with the moon is always guidance, and CAN-DIE gives you 5 candies instead of one when you eat it
Seek candy 0:00 Gummy bear 0:11 Cookie 0:24 Green candy 0:49 Red Dot 1:00 Modifiers candy 1:12 Green candy 1:20 Red Apple stick 1:30 Green candy 1:36 Dark red apple stick 1:47 Yellow and brown candy 1:54 Seek candy 2:16 Chocolate bar 2:26 Red Dot 2:33 Guardian light candy 2:44 Cookie 2:57 Blue Dot 3:04 Strawberry candy 3:11 Black Twix 3:23 Strawberry candy 3:40 Chocolate bar 3:51 Red Twix 4:03 Yellow Dot 4:07 Chocolate bar 4:15 Green Dot 4:29 Blue Dot 4:38 Black Twix 4:47 Cookie 5:04 Reddit Twix 5:10 Red Apple stick 5:22 Blue candy 5:34 Red and violets candy 6:00 Blue gummy bear 6:11 Black Twix 6:19 Red Apple stick 6:34 Red candy 6:40 Violet Red Apple stick 6:47 Red gummy bear 6:57 Red Apple stick 7:10 Green candy 7:19 Red Twix 7:30
fun facts about can-die: - it gives you 5 candies if you eat it - if you havent opened door 1 and you eat it, it’ll only take 99 health - mischievous light is on the candy
2:43 guidance also does the following: shows you where entities, (excluding rush, ambush, timothy, jack, and other png entities) books, levers, fuses, and more.
2:51 It also gives you x-ray for the things below : grumbles, figure, books (I don't think it lights up anchor points since I kinda forgo and fuses (and the key in door 100) (I haven't tested it for door 200 since I died)
The effects but very specific. POSITIVE EFFECTS Good aftertaste: Gives a temporary health regen boost. Great aftertaste: Gives a large health regen boost, healing 50 in total. Guidance: Spawns Guiding Light in the room where the candy was eaten, doing the following: Illuminating the exit door to the next room, including any side room doors. Unlike how Guiding Light normally behaves, the candy's effects will not Illuminate any Dupe doors. Temporarily highlights Figure and Grumbles, including Room keys, fuses, generators, levers, library books, anchors (Nodes are the name I give them, its the pillar things in the grumble nest area), circuit breaker switches, electrical room keys, and gate power buttons, allowing you to see them through walls for one minute and 15 seconds, but the illumination part is permanent. Prize inside: A random item is dropped, including items that usually can't be acquired by normal means (Example: Jeff's tip jar), except for Barrels of Starlight. It is also possible for a player to get some items that do not belong in the floor they're in, one example being that a player gets a Bulklight in the Hotel. It won't drop consumables (batteries, bandages) [unless in a pack], puzzle items, or other candies either. Made with gold: Gives gold based on the current amount up to 250. (NOT CONFIRMED). Decent candy: Heals 5 hp. Good candy: Heals 10 hp. Tasty candy: Heals 20 hp. Delicious candy: Heals 40 hp. Duplication: Duplicates all items in your inventory and drops them, other candies and key items cannot be duplicated, Duplicated items share their counts and charge levels. Money walks: Gives 1 gold every tick for 30 seconds while moving, regardless of movement speed. (Climbing ladders doesn't count as walking. Therefore, you will not get gold while climbing ladders.) I can't stop: Gives a massive speed boost for 2 seconds (+50 walking speed). Energized: Sets all items in the player's inventory to full charge, this also affects the Shears. Cinnamon: Gives a small permanent speed boost, it stacks. (+1 walking speed). [Volatile starlight used to reset this boost but it doesnt anymore.] Cough Drop: Gives 30 overheal hp that doesn't decay overtime, it can stack until it covers the whole health bar. (Volatile Starlight or Starlight items will cause it to decay.) Rock candy: Become very slow for 2 seconds, but ant damage taken during this period will be negated (take 0 damage instead) [Damage taken from In the middle and brittle cannot be avoided, damage from running out of oxygen by any means will still get you killed regardless of the rock effect.] Glowing: Emit a purple light for 30 seconds similar to a glowstick, it does not attract gloombats, it does fade. Regurgitate: Spawns the last candy the player ate, if this candy is the first one eaten, it will spawn a random one, another Regurgitate cannot be regurgitated, and will instead spawn the same candy the other Regurgitate spawned. NEUTRAL EFFECTS In the middle: Sets the player to exactly 50% of their hp. It's useful at Low health as it will heal, but not useful when over half health as it will deal damage. (This used to destroy all overheal hp, but now it just ignores it completely, only affecting the real hp of the player). Brittle: Permanently lowers the max hp of the player by 20 (Player's maximum health will not decrease below 20, meaning you won't lose any max hp when it's at 20), but also gives a permanent small speed boost, can stack. (+2 walking speed). Hard candy: Increases max hp by 20 but lowers base speed, can stack. (-2 walking speed) [The speed reduction can be removed by some items like vitamins or Starlight items, you keep the health increase.] You finally turn green: The player's screen & avatar skin will get a green tint and turn green respectively, also gives an incredibly small chance of finding the shakelight inside of containers or being sold at Jeff's shop. The screen turning green can also be used for seeing in the dark, but only with low graphics. Not crazy: Starts playing more ambience sounds in quick succession. Nothing?: Jack is guaranteed to spawn once for each time the candy is eaten (spawns at random), also increases the chance for Dupe to spawn slightly. (NOT CONFIRMED) Volatile starlight: Gives a speed boost and either the starlit 1 or starlit 2 effects, alongside one of three effects: Gives a varying amount of overheal (and/or health, if player's hp is under 100%), that decays over time. Damages the player for a random amount. Causes the player to explode for (approximately) 100 damage, similar to a firedamp leak explosion. [This explosion can also happen when you are low on health, dealing fatal damage]. Nausea: Gives a speed boost for 20 seconds but causes the camera to rotate wildly for 30 seconds. Terminal velocity: Flings the player who ate it in the direction they are facing at a fast speed, making them ragdoll for a few seconds. (If a player uses this candy, they can get stuck outside the map or in areas the player can't get out of, soft-locking them. Investment: The first use removes all gold, but the second use will give you all the gold it took from you while also multiplying it by 1.5x or 2x. NEGATIVE EFFECTS Can-die: Deals 100 damage to the consumer and produces a loud bang, similar to the sound of a firedamp leak explosion. Counts as 5 candies instead of 1. (Having any overheal or over 100 hp thanks to candies that increase max hp or using a rock candy right before eating it would sustain a player from dying, consuming it before opening door 1 won't kill a player, as Hp will never go under 2 if the first door was never opened (except for instakill entities, like Dread). Bad aftertaste: Deals 5 damage per second, causing 25 damage in total. Horrible aftertaste: A stronger, but slower version of Bad aftertaste, Deals 5 damage every 3 seconds, amounting to 40 damage in total. I spy: Spawns two sets of Eyes, they can teleport. Earmuffs: Muffles most sounds for 30 seconds (Coins, eating other candies, jumpscares, taking damage, etc. Will not be muffled.) Psst...: 4 Screeches will spawn for the next 15 seconds, which also makes it possible for more than 1 screech to be active at the same time. (Sometimes, if one said screeches plays its damage animation, it will not deal any damage and/or not play the animation at all.) [PATCHED] Lights out: Breaks all lights in the current room it was eaten in, and all lights in rooms behind it. Run from it: Spawns dread, setting the time to 12:00. (The effects can stack, if multiple are consumed in one room, the surplus will spawn dread in the next rooms instead of having multiple in the same room.) No hiding for you: Activates Hide's effect, which Deals 40 damage and prevents hiding for 10 seconds. Look, man: Spawns the Lookman in the current room, it also allows it to appear in the next 2 rooms, before disappearing. Infested: Spawns a swarm of Gloombats, regardless of the floor. (If the gloombats are spawned in the first floor, they will struggle with/not be able to break sources of lights. If spawned in the library [Door 50], the figure will automatically kill all of them before they can do anything.) Butterfingers: All droppable items will drop from the inventory, this effect lasts just a few seconds, making the player drop the items again and again until the effect runs out. Expired candy: Deals 20 damage. Jinkies!: Greatly blurs vision for 30 seconds (Outlines and non-HUD icons will not be blurred). Silky smooth: Spawns timothy, dealing 10 damage (or less if player has less than 10 hp). Room for more?: Spawns A-90 after a random time of 1 to 30 seconds, however, it can only deal 40 damage, other A-90 spawns deal 90 damage. Out of battery: Sets all item charges to 1% except the lighter, whose charge is set to 5%, this affects the candle, but not the Shears. Tax deductions: Takes away 30% of gold. Bad candy: Deals 10 damage.
4:10 no, basically when u eat the candy for the 1st time it takes some or all of ur coins, then when u eat the same candy with sme effect it gives back all of that coins
You also forget to say that we can use guidance candy on door 50 and 100, it's like a script because we can see figure throught the walls and also see all the books, also all the books start to grow
Let me say something- in the Halloween update. When you have the Starlight candy and you are on low health, you actually DIE.. (Just letting you know 😊) hopefully this helps!
the curious light candy already killed me, i exploded like when u uses a lighter in a "fire" room in floor 2, iforgot that room names, but yall know what i mean
My favorite candies from best to worst Prize inside Rock candy Terminal Velocity Cinnamon Guidance Energized Hard Candy (op with cinnamon and/or brittle) Cough Drop Duplication Regurgitate Glowing I spy Made with Gold Delicious Candy Great Aftertaste Volatile Starlight I can’t stop Run from It Nothing? Tasty Candy Brittle Money Walks Decent Candy Nausea Silky Smooth You Finally Turn Green Not Crazy Infested Bad Candy Expired Candy Investment Look, man Earmuffs Psst… Room for more? Butterfingers Horrible Aftertaste Lights out Jinkies! No Hiding For You In the Middle Out of Battery Can-die
You got Investment wrong, it actually takes all your candy the first time you eat it, eating eat the second time then multiplies all the taken candy by about 1.3x and gives you back that amount.
I once died of candy because it's poisonous in the doors. But still on floor 2, starlight and guiding light candies are useful in some tasks. Starlight candies can boost you up just like the vitamins during seek chases and Guiding Light Candies can reveal any items to find a generator in Figure's room. If you ate screech candy, I could look over them 4 times in a row without a Psst! Warning
While Brittle does increase your moving speed, it also decreases max health. And Hard Candy is the exact opposite, which it increases max health but also decreases your moving speed.
7:27 I got this candy in room 50 on floor 2, I got so disoriented by fearing I might get killed by dread, that I lost my path towards the exit of the upperfloors and seeing queen grumble going so fast with the guidance candy, it was not helping😭😭 I also died to dread after getting stuck at a dead end
Important:not all candies have the same effect they will always change their effects except from volatile starlight guidance and can-die Edit:brittle might give you more speed but makes you more weaker and fragile so you take more damage the more you eat brittle effect candy Edit 2:volatile starlight could also kill you or damage you and guidance is very op in door 50 100 and 150
All of them are random exuse of the guiding onces so Guiding=guidance Mischievous= -99 hp Curious= the effect of the starlight potion,heals and speed with yellow glow around you
I believe when you eat investment for the first time it will invest your money and the second time you eat it it will give back the money you invested plus a little bit
brittle doesn't only makes you faster, it also reduces your max health by 20. i ate 4 of them, i was indeed much faster, but everything was dealing much more damage, normally the horrible aftertaste candy deals 5 damage per second, but in my game, it dealt a quarter of my health each second, and a single band aid could fully heal me, it normally heals 15hp volatile starlight can also damage you instead of healing and lighting
INVESTMENT IS NOT RANDOM it takes your money then after eating it again you get 150% of your money back and it increases by 50% every time it takes your money
i had a run where i got a lot of brittle, regurgitate, and cough drop candies. i was able to eat about 10+ brittle candies in that run and oh my god i was SO fast. much faster than the maximum overdrive modifier. although i got Dupe and he removed like 190 of my 200 health (from the cough drops)
i also got another run where i got quite a bit of Prize Inside candies. I just found it hilarious how i just threw up 2 skeleton keys and a pair of shears
The candy is mostly randomized btw. So no matter what you pick (except for the Guiding, curious and mischievous light ones) It is random.
Yes that is what I was gonna say
He mean is every candy effect do not all candy do
Maybe he shows what do they look like, too
Actually,curious light candy has 4 different effects you can get by eating it,so its also random
Guiding candy is random btw
3:04
Correction: rock candy gives you higher maximum health at the cost of your speeed, and i'm pretty sure it stacks, i actually tanked rush with it once. on accident.
Brittle does the same thing in reverse, become faster but having less health.
That’s hard candy tho
No brittle heals you
And you become faster
And more Attack
@@Viv-d2zit actually reduces your maximum HP to give you the illiousion of healing
Fun fact if anyone didn’t knew: Some of the candies aren’t always the same, they’re always random. *except for Guidance, Volatile Starlight and Can-Die*
Can anyone please tell me why I ate the starlight candy and killed me like how can-die works?
It has a chance to deal damage if I’m correct
@@huh-q9r I figured out that it doesn’t. If you loose a little health and eat the candy then it takes away that same amount health that you lost. so if you have half a health bar or under then it would kill you
@@YeshuaRJ-we1eo the volatile starlight has a 50% chance of giving you bad stuff and also a 50% on good stuff
@@brentleybergonia6341 I’m pretty sure that it does what I said and gives the starlight power
6:52 u can get Jeff’s jar(VERY RARE)
Yeah I got it today but it does nothing
@@flicogonesorry I got it twice
@@flicogonesorry I think it can pick up candy?
@@A-678THEORANGESCRIBLE Nah
I got it yesterday
1:15 also whenever u eat the modifier candy or the mischievous light candy it looks like that there’s something stopping the guiding light from showing the message, cuz guiding light begins to appear then stops. My theory of this is mischievous is stopping from guiding to show when u eat it’s candy
*EDIT: I forgot guiding light doesn’t show up when a modifier is activated but still this would be a cool theory applied to modifiers tho*
Are you talking about the game or the video's transition
it does that everytime when you die to any candy
Nah, every time you die to any candy it does that
@@Rookie-f9m ye
Bc there is no death message for dying to candy like dread when he was for an hour to make him spawn
A few fun facts, the candy with the star is always volatile starlight, the candy with the jagged swirl is always CAN-DIE, the candy with the moon is always guidance, and CAN-DIE gives you 5 candies instead of one when you eat it
There's also another variant of the Volatile starlight one which can explode you and kill you instantly (happened to me)
@@st4rdyyYeah, volatile has 3 effects: overheal + spd, 10 dmg + spd, and 100 dmg
@@Felix048 not 10, it's random (for the damage one)
Seek candy 0:00
Gummy bear 0:11
Cookie 0:24
Green candy 0:49
Red Dot 1:00
Modifiers candy 1:12
Green candy 1:20
Red Apple stick 1:30
Green candy 1:36
Dark red apple stick 1:47
Yellow and brown candy 1:54
Seek candy 2:16
Chocolate bar 2:26
Red Dot 2:33
Guardian light candy 2:44
Cookie 2:57
Blue Dot 3:04
Strawberry candy 3:11
Black Twix 3:23
Strawberry candy 3:40
Chocolate bar 3:51
Red Twix 4:03
Yellow Dot 4:07
Chocolate bar 4:15
Green Dot 4:29
Blue Dot 4:38
Black Twix 4:47
Cookie 5:04
Reddit Twix 5:10
Red Apple stick 5:22
Blue candy 5:34
Red and violets candy 6:00
Blue gummy bear 6:11
Black Twix 6:19
Red Apple stick 6:34
Red candy 6:40
Violet Red Apple stick 6:47
Red gummy bear 6:57
Red Apple stick 7:10
Green candy 7:19
Red Twix 7:30
They are all random
fun facts about can-die:
- it gives you 5 candies if you eat it
- if you havent opened door 1 and you eat it, it’ll only take 99 health
- mischievous light is on the candy
You can use guidance in rooms 150 I tried it and it shows the grumble locations and anchor locations
Ikr so op
I did that and I beat it in like 3-5 minutes thx guiding light 😊
It is not permament it goes away
SAME!!!
@@KingEhThirtyits permanent ini one room
1:12 When EXR-P swims off the beaten path
lol
@@idkwhattonamemyselfsad frfr
4:36 thats clearly lights out
Thank you for letting me know.
@@CranoYT no problem!
You mean the modifier?
@TheRevivedONE862 no i mean the candy effect
2:43 guidance also does the following:
shows you where entities, (excluding rush, ambush, timothy, jack, and other png entities) books, levers, fuses, and more.
May be expect?
It makes sense why the rift is disabled. Just imagine getting the barrel of starlight from the cookie😂 I got the possessed candle from it
Well you can also gets Jeff's Tip Jar possibly soo....i doubt they want people getting the tip jar
And they will probably put Jeff’s tip jar or a free crucifix so that’s maybe that’s why the rift isn’t available
I got a barrel of starlight and a laser pointer and a crucifix
2:51 It also gives you x-ray for the things below : grumbles, figure, books (I don't think it lights up anchor points since I kinda forgo and fuses (and the key in door 100) (I haven't tested it for door 200 since I died)
yeah, it works on door 100
You don’t need it for door 200, the wheels already have guiding light shining then
It shows anchor points too. i've tried it.
The effects but very specific.
POSITIVE EFFECTS
Good aftertaste: Gives a temporary health regen boost.
Great aftertaste: Gives a large health regen boost, healing 50 in total.
Guidance: Spawns Guiding Light in the room where the candy was eaten, doing the following: Illuminating the exit door to the next room, including any side room doors. Unlike how Guiding Light normally behaves, the candy's effects will not Illuminate any Dupe doors. Temporarily highlights Figure and Grumbles, including Room keys, fuses, generators, levers, library books, anchors (Nodes are the name I give them, its the pillar things in the grumble nest area), circuit breaker switches, electrical room keys, and gate power buttons, allowing you to see them through walls for one minute and 15 seconds, but the illumination part is permanent.
Prize inside: A random item is dropped, including items that usually can't be acquired by normal means (Example: Jeff's tip jar), except for Barrels of Starlight. It is also possible for a player to get some items that do not belong in the floor they're in, one example being that a player gets a Bulklight in the Hotel. It won't drop consumables (batteries, bandages) [unless in a pack], puzzle items, or other candies either.
Made with gold: Gives gold based on the current amount up to 250. (NOT CONFIRMED).
Decent candy: Heals 5 hp.
Good candy: Heals 10 hp.
Tasty candy: Heals 20 hp.
Delicious candy: Heals 40 hp.
Duplication: Duplicates all items in your inventory and drops them, other candies and key items cannot be duplicated, Duplicated items share their counts and charge levels.
Money walks: Gives 1 gold every tick for 30 seconds while moving, regardless of movement speed. (Climbing ladders doesn't count as walking. Therefore, you will not get gold while climbing ladders.)
I can't stop: Gives a massive speed boost for 2 seconds (+50 walking speed).
Energized: Sets all items in the player's inventory to full charge, this also affects the Shears.
Cinnamon: Gives a small permanent speed boost, it stacks. (+1 walking speed). [Volatile starlight used to reset this boost but it doesnt anymore.]
Cough Drop: Gives 30 overheal hp that doesn't decay overtime, it can stack until it covers the whole health bar. (Volatile Starlight or Starlight items will cause it to decay.)
Rock candy: Become very slow for 2 seconds, but ant damage taken during this period will be negated (take 0 damage instead) [Damage taken from In the middle and brittle cannot be avoided, damage from running out of oxygen by any means will still get you killed regardless of the rock effect.]
Glowing: Emit a purple light for 30 seconds similar to a glowstick, it does not attract gloombats, it does fade.
Regurgitate: Spawns the last candy the player ate, if this candy is the first one eaten, it will spawn a random one, another Regurgitate cannot be regurgitated, and will instead spawn the same candy the other Regurgitate spawned.
NEUTRAL EFFECTS
In the middle: Sets the player to exactly 50% of their hp. It's useful at Low health as it will heal, but not useful when over half health as it will deal damage. (This used to destroy all overheal hp, but now it just ignores it completely, only affecting the real hp of the player).
Brittle: Permanently lowers the max hp of the player by 20 (Player's maximum health will not decrease below 20, meaning you won't lose any max hp when it's at 20), but also gives a permanent small speed boost, can stack. (+2 walking speed).
Hard candy: Increases max hp by 20 but lowers base speed, can stack. (-2 walking speed) [The speed reduction can be removed by some items like vitamins or Starlight items, you keep the health increase.]
You finally turn green: The player's screen & avatar skin will get a green tint and turn green respectively, also gives an incredibly small chance of finding the shakelight inside of containers or being sold at Jeff's shop. The screen turning green can also be used for seeing in the dark, but only with low graphics.
Not crazy: Starts playing more ambience sounds in quick succession.
Nothing?: Jack is guaranteed to spawn once for each time the candy is eaten (spawns at random), also increases the chance for Dupe to spawn slightly. (NOT CONFIRMED)
Volatile starlight: Gives a speed boost and either the starlit 1 or starlit 2 effects, alongside one of three effects: Gives a varying amount of overheal (and/or health, if player's hp is under 100%), that decays over time. Damages the player for a random amount. Causes the player to explode for (approximately) 100 damage, similar to a firedamp leak explosion. [This explosion can also happen when you are low on health, dealing fatal damage].
Nausea: Gives a speed boost for 20 seconds but causes the camera to rotate wildly for 30 seconds.
Terminal velocity: Flings the player who ate it in the direction they are facing at a fast speed, making them ragdoll for a few seconds. (If a player uses this candy, they can get stuck outside the map or in areas the player can't get out of, soft-locking them.
Investment: The first use removes all gold, but the second use will give you all the gold it took from you while also multiplying it by 1.5x or 2x.
NEGATIVE EFFECTS
Can-die: Deals 100 damage to the consumer and produces a loud bang, similar to the sound of a firedamp leak explosion. Counts as 5 candies instead of 1. (Having any overheal or over 100 hp thanks to candies that increase max hp or using a rock candy right before eating it would sustain a player from dying, consuming it before opening door 1 won't kill a player, as Hp will never go under 2 if the first door was never opened (except for instakill entities, like Dread).
Bad aftertaste: Deals 5 damage per second, causing 25 damage in total.
Horrible aftertaste: A stronger, but slower version of Bad aftertaste, Deals 5 damage every 3 seconds, amounting to 40 damage in total.
I spy: Spawns two sets of Eyes, they can teleport.
Earmuffs: Muffles most sounds for 30 seconds (Coins, eating other candies, jumpscares, taking damage, etc. Will not be muffled.)
Psst...: 4 Screeches will spawn for the next 15 seconds, which also makes it possible for more than 1 screech to be active at the same time. (Sometimes, if one said screeches plays its damage animation, it will not deal any damage and/or not play the animation at all.) [PATCHED]
Lights out: Breaks all lights in the current room it was eaten in, and all lights in rooms behind it.
Run from it: Spawns dread, setting the time to 12:00. (The effects can stack, if multiple are consumed in one room, the surplus will spawn dread in the next rooms instead of having multiple in the same room.)
No hiding for you: Activates Hide's effect, which Deals 40 damage and prevents hiding for 10 seconds.
Look, man: Spawns the Lookman in the current room, it also allows it to appear in the next 2 rooms, before disappearing.
Infested: Spawns a swarm of Gloombats, regardless of the floor. (If the gloombats are spawned in the first floor, they will struggle with/not be able to break sources of lights. If spawned in the library [Door 50], the figure will automatically kill all of them before they can do anything.)
Butterfingers: All droppable items will drop from the inventory, this effect lasts just a few seconds, making the player drop the items again and again until the effect runs out.
Expired candy: Deals 20 damage.
Jinkies!: Greatly blurs vision for 30 seconds (Outlines and non-HUD icons will not be blurred).
Silky smooth: Spawns timothy, dealing 10 damage (or less if player has less than 10 hp).
Room for more?: Spawns A-90 after a random time of 1 to 30 seconds, however, it can only deal 40 damage, other A-90 spawns deal 90 damage.
Out of battery: Sets all item charges to 1% except the lighter, whose charge is set to 5%, this affects the candle, but not the Shears.
Tax deductions: Takes away 30% of gold.
Bad candy: Deals 10 damage.
Yeah Like that Prize Inside
8:21 it also turns you green
nah im already green
7:56 Bro teleported To Jeff's Shop
Volatile Starlight: Speed upping you for a few seconds and Damages you, Mades Firedamp Leak's Explosion Effect
Speed upping you for a few seconds
4:10 no, basically when u eat the candy for the 1st time it takes some or all of ur coins, then when u eat the same candy with sme effect it gives back all of that coins
Really? I don’t eat this candy effect because I believe it has a 50% Chance to either double your gold or take it away. So gamble candy.
What it does is take some of your coins and (invest it) and when you eat it again you get more depending on how long it’s been since you ate one
02:41 Correction: guidance candy also gives you x-ray vision and highlights figure at door 50 and 100.
Brittle + Cinnamon gives you a massive speed boost
2:41
Using the Guidance candy, it can show you where the books are in door 50
I use it every time and it works perfectly
You also forget to say that we can use guidance candy on door 50 and 100, it's like a script because we can see figure throught the walls and also see all the books, also all the books start to grow
Thank you this is really help me
Cinnamon 5x + Brittle 2x = MAXIMUM OVERDRIVE
Tip: You can use the guiding light candy if you ever reach door 50 it lights up all the books from the shelves making it easier for you to find.
3:20 i got 3 eyes from this candy
Volatile Starlight cannot always provide you a buff and some afterheal, but can sometimes can deal damage or even kill you.
0:24 oh dats why I get bloodroom all the time
I got the blood room at Door 50 and I was freaking out because I thought it was rare but it was that candy that made him spawn
During the rock candy's effect you become invulnerable aswell.
Let me say something- in the Halloween update. When you have the Starlight candy and you are on low health, you actually DIE.. (Just letting you know 😊) hopefully this helps!
The Candy is just random.
Thank you so much. How low health does it have to be?
@@YeshuaRJ-we1eoI tried and I died at 50% instantly, but if u over 50% but not full like 75% u will get dmged, cuz that not enough for shield
@ I think it’s like if you lose 20% of your health and eat it, it takes away another 20% so if you have 50% or under, then you die
I was looking for this comment, I always wondered why everyone say it's a good candy, but the ONE time I ate it, I died😅
Guys he didnt say that all the effects of the candies will always be the same he just want to show all the possible effect😊
Volatile starlight 1/3 : give you effect of small or big bottle of starlight; give you effect but damage you; explode you
extended candy notes:
brittle lowers your max hp.
and ive got a strong feeling that hard or rock candy might increase your max hp.
Rock makes you immune to everything for a short bit and hard increases hp by a lot
the curious light candy already killed me, i exploded like when u uses a lighter in a "fire" room in floor 2, iforgot that room names, but yall know what i mean
My favorite candies from best to worst
Prize inside
Rock candy
Terminal Velocity
Cinnamon
Guidance
Energized
Hard Candy (op with cinnamon and/or brittle)
Cough Drop
Duplication
Regurgitate
Glowing
I spy
Made with Gold
Delicious Candy
Great Aftertaste
Volatile Starlight
I can’t stop
Run from It
Nothing?
Tasty Candy
Brittle
Money Walks
Decent Candy
Nausea
Silky Smooth
You Finally Turn Green
Not Crazy
Infested
Bad Candy
Expired Candy
Investment
Look, man
Earmuffs
Psst…
Room for more?
Butterfingers
Horrible Aftertaste
Lights out
Jinkies!
No Hiding For You
In the Middle
Out of Battery
Can-die
I eat the prize inside and i got crucifix
You got Investment wrong, it actually takes all your candy the first time you eat it, eating eat the second time then multiplies all the taken candy by about 1.3x and gives you back that amount.
I once died of candy because it's poisonous in the doors. But still on floor 2, starlight and guiding light candies are useful in some tasks. Starlight candies can boost you up just like the vitamins during seek chases and Guiding Light Candies can reveal any items to find a generator in Figure's room. If you ate screech candy, I could look over them 4 times in a row without a Psst! Warning
Bro I got so hyped O MY GOSH I GOT BLOOD ROOM 3 TIMES IN A ROW but it's actually just the candy😂😂
Also the guidance candy is very useful for door 150 because it shows you all the anchors and Grumbles. But it wares off eventually
Did you get a bulklight using the rift?
While Brittle does increase your moving speed, it also decreases max health. And Hard Candy is the exact opposite, which it increases max health but also decreases your moving speed.
also 1 clhard candy is 100% death on first seek (I was literally 2 steps from safety from seek)
Ccrano changed his profile picture!?!?
6:25 The Nausea effect is basically Seek Chase effect
Investment removes all your gold the first time you eat it, but every other time you’ll get even more gold back.
2:50 did you know it helpd you to search all books from the library
7:27 I got this candy in room 50 on floor 2, I got so disoriented by fearing I might get killed by dread, that I lost my path towards the exit of the upperfloors and seeing queen grumble going so fast with the guidance candy, it was not helping😭😭
I also died to dread after getting stuck at a dead end
At the Nothing? candy,the description should be ,,Spawns earraping Jack"
Fun fact in figure you could guiding candy so it could show you where are the books
all candies are randomized except for can-die, guiding light, and that starlight one.
I got that before😭💀🙏 7:28
Terminal velocity once got me bugged inside a wall, so dont crouch near a wall when using it
8:10 and did it can explode and giving you speed(while exploding you do not get extra health)
Wait what if lookman killed
Us in floor 1 will it be the curios light death?
4:01 i also got it but i got the achievement i don't belive my eyes
Me too
AND I HAVEN'T BEAT FLOOR ONE💀💀💀
Volatile starlight can also harm or kill you in an instant when you eat that candy too much
I swear brittle candy got removed bc when i was playing it was still in the game but after i quit playing for 2 hours i dont see brittle ever again
Important:not all candies have the same effect they will always change their effects except from volatile starlight guidance and can-die
Edit:brittle might give you more speed but makes you more weaker and fragile so you take more damage the more you eat brittle effect candy
Edit 2:volatile starlight could also kill you or damage you and guidance is very op in door 50 100 and 150
every candy except, guiding light, curious light, and mischievous light has a different effect ever run.
3:20 ISpyWithMyLittleEye
6:53 I've got guiding candle, rooms flashlight and red laser pointer once
Wdym you loose a little life from expired candy? Thats a ton of life lost!
2:38 btw the glow gets weaker every time
Ohh, I thought I just got lucky by getting 2 Jacks in one run lol, but it was just the "Nothing" one
I thought the curious light candy made you explode. Last time i tried it, it just explodes me.
It can do that or gives extra health and speed or damages you and gives speed
actually the candies all have different effects when you start a new run
The candies abilities are randomised because when I got the seek candy, I got the hide ability
All of them are random exuse of the guiding onces so
Guiding=guidance
Mischievous= -99 hp
Curious= the effect of the starlight potion,heals and speed with yellow glow around you
Sometimes the ✨ candy can also bring you to half health sometimes.
If u reading this u ain't first
Ik
What if the first commenter did read this?
Don’t care
Who cares?! (-)
Im not reading this im first
3:57 i got the badge for some reason even tho i never played floor 2
How the hell did you get a bulk Light in floor 1
I believe when you eat investment for the first time it will invest your money and the second time you eat it it will give back the money you invested plus a little bit
Also volatile starlight can damage you instead of overshield
What's terminal velocity?
1:12😂😂
I thought the candy room for more? Was gonna call A-60 or A-120
Jack also appaered to me in door 49 and during seek chase, during the event
1:36 brittle also debuff that lower ur max health
Sua vida é reduzida ou aumentada para ficar saudável
It is possible to dodge lookman?
Wait nvm i alr discovered
Is it possible to dodge eyes?
Fun fact volatile star light can kill you sometimes
This is very helpfull
rock candy makes you slow but you can survive ambush rush etc
Fun fact: Sometimes you could explode with Violotaille starlight (that happened to me)
5:48 el goblino bangs on walls and falls off of stool (real)
brittle doesn't only makes you faster, it also reduces your max health by 20. i ate 4 of them, i was indeed much faster, but everything was dealing much more damage, normally the horrible aftertaste candy deals 5 damage per second, but in my game, it dealt a quarter of my health each second, and a single band aid could fully heal me, it normally heals 15hp
volatile starlight can also damage you instead of healing and lighting
can anyone tell me what not crazy does? 5:33
it does nothing
If you get two regurgitate candies and eat both one after the other you could get endless candies
;)
wait hold on
you're actually right
I tested it but it gives You the one before the first regurgitate :(
@@SebastianGonzalez-i1l After eating the second regurgitate?
INVESTMENT IS NOT RANDOM it takes your money then after eating it again you get 150% of your money back and it increases by 50% every time it takes your money
i had a run where i got a lot of brittle, regurgitate, and cough drop candies. i was able to eat about 10+ brittle candies in that run and oh my god i was SO fast. much faster than the maximum overdrive modifier. although i got Dupe and he removed like 190 of my 200 health (from the cough drops)
i also got another run where i got quite a bit of Prize Inside candies. I just found it hilarious how i just threw up 2 skeleton keys and a pair of shears
@@MysticMoonlight10120 I had gotten the nothing one and ended up getting jack but lucky for me there was no noise, so it didn't get me
Brittle also permanently decreases your hp.
I’m here to note all of the candy for da knowledge
2:48 also includes the books in door 50
Theres also a chance you can get jeffs tip jar and idk what it does tbh
Bro got teleported to Jeff shop 💀 7:55
How in the world did bro get the bulk light in floor 1
Hard candy: slows you; give you much more heal
Btw rock candy can save you from entities.
I survived the "Can-die" somehow. lol