Also can you alter the camera on this stage. Notice that that the cart is 60% towards the right of the stage. If you could keep the camera so that the cart is riding much more to the left side of the screen you will be able to see the jumps coming more clearly
Amazing mate love it. Having an enemy spawn behind and allowing you to duck would be awesome. What about being able to jump to another track. To kinda dodge the enemy. Or be able to spin the kart and have the ability to shoot back as you up jump gapes.
The game looks like it's coming along really well. I can tell this is going to be great when you finish it and I have faith you will finish this one. As far as the mine cart portion of the game, I haven't had a chance to play it yet but I can tell you if the developer is struggling the player is definitely going to struggle. You have to ask yourself, how accessible do you want the game to be or are you more focused on delivering a challenging experience? If it's the accessible route I would suggest putting in some form of visual cue before a jump is coming up. It could be the track showing deteriorating or the guy in the cart playing a different animation like he's getting scared. Just my ideas
I think my physics is off which is why I'm struggling but I do like the idea of adding a visual cue when the jump is coming, this will be really helpful. Thanks 😁
man......... those are lot, and I mean a lot. you didn't even put them in "Family" that's pretty ballsy haha! good luck on this one I'm excited how will this turns out!
I'd say autosave with some screen animation ("Escapee detected. Saving report.") Perhaps when not saving show feedback on screen "! Not saved" (after passing in front of "monitor"). The question would be why a player could choose not to save at this point. Maybe something happens at every save that the player has to consider if saving is worth it or not?
As for the save. Definitely make it automatic starting at the mine cart area. You want the person to keep playing your game not getting frustrated and saying why did I pay for this?
Also can you alter the camera on this stage. Notice that that the cart is 60% towards the right of the stage. If you could keep the camera so that the cart is riding much more to the left side of the screen you will be able to see the jumps coming more clearly
I was going to post the same thing. Also, the game looks great so far!
Yes good point. I'll move the camera back.
❤️👍
Amazing mate love it. Having an enemy spawn behind and allowing you to duck would be awesome. What about being able to jump to another track. To kinda dodge the enemy. Or be able to spin the kart and have the ability to shoot back as you up jump gapes.
Jumping to another track is a great idea. Thanks 😁
Looks great buddy cool getting the explanation of your mechanics.
Thanks. Thanks for watching.
The game looks like it's coming along really well. I can tell this is going to be great when you finish it and I have faith you will finish this one. As far as the mine cart portion of the game, I haven't had a chance to play it yet but I can tell you if the developer is struggling the player is definitely going to struggle. You have to ask yourself, how accessible do you want the game to be or are you more focused on delivering a challenging experience? If it's the accessible route I would suggest putting in some form of visual cue before a jump is coming up. It could be the track showing deteriorating or the guy in the cart playing a different animation like he's getting scared. Just my ideas
I think my physics is off which is why I'm struggling but I do like the idea of adding a visual cue when the jump is coming, this will be really helpful. Thanks 😁
man......... those are lot, and I mean a lot. you didn't even put them in "Family" that's pretty ballsy haha! good luck on this one I'm excited how will this turns out!
Haha thanks. I'm terribly unorganised, this is probably why as my games get bigger I start losing focus on them.
I'd say autosave with some screen animation ("Escapee detected. Saving report.")
Perhaps when not saving show feedback on screen "! Not saved" (after passing in front of "monitor").
The question would be why a player could choose not to save at this point. Maybe something happens at every save that the player has to consider if saving is worth it or not?
That's a great idea. I like how I can add it into to game to show that the escapee has been detected in a new area. Great comment.
As for the save. Definitely make it automatic starting at the mine cart area. You want the person to keep playing your game not getting frustrated and saying why did I pay for this?
Yeah that is what I was thinking.