I'm hoping 13 Sentinels gets a western release. Yes they are very recognisable, it's like European folklore and mythology have gone through a Anime esque filler.
Although I was fairly critical of this one, I agree, I hope they stick around for a long time. I haven't played 13 Sentinels yet but I'm even glad they're taking another step outside the action genre, hope it turns out well. I want all their games on PC.
@Vazazell I replayed Muramasa awhile ago, and actually fount it to be really short, there is even a trophy for completing the game in under 3 hours. Even going after all three endings is not that long as you are powerful enough then to slaughter a room full of enemies, so you can rush through sections to get to the boss fights.
@@NetConsole It is available to download on the PS3, fortunately. Got it yesterday and playing through it now. store.playstation.com/en-us/product/UP9000-NPUD21604_00-0000000000000000
Nah, cult games are the likes of Snatcher, Panzer Dragoon Saga, Gitaroo Man, Terranigma, Sweet Home, etc. Game which few people have played, but is beloved by the vast majority who have. The latter clearly does not apply to this game. Earthbound, Cave Story and Nier used to be cult classics, they aren't anymore.
GrimGrimoire says more about Vanillaware's art direction abilities than their game directing. I feel like that's an underlying current of all their work. They shipped on a system that has support for usb keyboard & mouse, and didn't enable support for it. Other devs from Japan and the west didn't struggle implementing these controls just as they are in PC games of the time. If you want to make a controller RTS you abstract it to a degree - something like Docchi Mecha on the PS1 or Thousand Land by Fromsoft. Cloning starcraft and pitching it 90 degrees was far from the best way to tackle the genre. The asses on the demons are pretty nice, at least. Bouncy.
Paradox games were Desync Central for the longest time so let's not pretend the format worked out of the box. And the format would be hard to pull off in 1v1 matchmaking scenarios
@@rubenfigueiredo3458 >Paradox games were Desync Central Still are. Tried to play Stellaris with two friends a year ago, had desynch at least twice an hour.
I'm not pretending anything, just making a bit of a joke - that said, criticizing Paradox's execution of the format doesn't make it any less true. It obviously probably wouldn't transfer over to a game like Grimgrimoire since it wasn't designed around it, but the comment "realtime with pause rules out multiplayer" is a proven false premise. If anything I'd argue the format would be easier to pull off in 1v1 matchmaking, just limit the amount of pause you get to something low like 5-10 seconds and only have it re-charge at a delayed rate to avoid people trying to use it to grief. Oh, and have the framework to keep people in synch, that'd be a good one. 1-1 should always be a lot easier to manage than the sprawling web that paradox games are, arguably, at their best in. I'll stop typing my dumb essay over a throwaway joke though, just seems odd to see the notion of realtime with pause dismissed so quickly considering part of the appeal of this channel is matosis' willingness to delve into game design choices, posit alternatives and his general interest in developers doing interesting things.
There is still that glitch in paradox games if you pause in multiplayer where you get hit in the head with household objects until you unpause, they still havent fixed that one
1:11 I’m never ready for Matthew’s jokes, and they always end up killing me. They’re simple in execution but extremely elegant, and don’t quite hit you at their fullest until you pause for thought. I guess that’s just how he does everything lol
Very interesting to see this utterly obscure yet fascinating video games such GrimGrimoire receive legitimate reviews, 13 years after their release. One of the many things I enjoy about Matthew's reviews.
This is one of my favorite games. You have no idea how nice it is to see it acknowledged, because Vanillaware sure doesn't lol edit: Welp. They finally did. :')
It would be interesting to see a side-scrolling RTS like this with units focused on attacking in different directions (like bombers dropping things from above, normal troops fighting on the same level, etc). That would really help take advantage of the multi-floor approach and give more strategy than simple type advantage
Same! Long videos are nice, of course, but it's sometimes really hard to get through even when they're interesting. Shorter videos presenting byte-sized essays or quick presentations are such a great idea!
Exactly what I was thinking. Watching a MondayMatosis video about a game I've never even heard of is like jumping to a random chapter in the Silmarilion and hoping for the best, but... I kinda love it
I honestly haven't heard of many of these smaller games, but I'm very grateful for the introduction. They seem to have a lot to offer, and a lot of lessons to be learned from their designs and implementations.
I've been debating playing this or not for a solid year now and you pretty much just summed up all my fears in one go. Shame that the summation of my fears ended up being your general thoughts after playing it, but sometimes it really just is like that.
So not that Matt has done GrimGrimoire. I really hope he eventually gets around to doing dragon's crown and muramasa the demon blade, vanillaware other games.
In retrospect, one would've thought that a game made in compilation between Vanillaware and Nippon Ichi Software would've been...more? I mean, its still a fun game and I enjoyed it, especially since you can see the those Vanilla and NIS quirks seep through the writing and presentation, but considering its pedigree one can't help but think that it could've been bigger than it was. I mean Vanillaware has made fun and memorable games like Dragon's Crown and Odinsphere, while NIS is the company known for well beloved titles like the Disgaea and Atelier franchises and their various cousin games. Plus later on in the company history we DO see the return of characters like Lujei into the greater NIS Multiverse via Soul Nomad, so they are clearly aware that people enjoyed the game. So, considering all the other NIS games that get remasters and ports to other consoles, I feel like a remake of GrimGrimoire may not be impossible sometime in the future
@@HYDEinallcaps I really don't understand why a one sentence critism of the depth of vanillaware games requires so much priof but i have no way to send images on youtube so gimme your discord and i'll send proof
Matthews great (as usual) review aside, can we just take a moment to appreciate that this man has barely any ads on his videos? Not even on the behemoth of a vid that is the 6-hour analysis of Dark Souls (and the most I've seen were single ads at the end of shorter videos such as these) So Bravo to you Mr. Matosis, for allowing us to enjoy your content on mobile without getting spammed and assaulted by Raid: Shadowlegends (Hope youre still getting food on the table though)
I hope Matt is not having trouble releasing these weekly vids. Because I love them. Keep 'em coming. (If you burn out at least make them 2 weekly or monthly :)
I had no idea this vanillaware game existed and I'm by far not a fan RTS style gameplay, but looking at this viewpoint instantly has me thinking about the FF7 Mountain minigame. Cool to hear opinions about stuff like this game that I'd actually never try myself. (Really hope the new Vanillaware game 13 Sentinels gets localized, I've heard great things about it from JP.)
There is a small list of PS2 games which are compatibles with Mouse and Keyboard and that can be any Usb mouse, I'm not sure if GrimGrimoire is one of them
Pretty please, I'd love to get an in depth video about Rain World. There is so much to unpack there and I'm sure you'd make some interesting observations
Vanillaware finally porting games to PC would be amazing, Muramasa in full HD with the art updated accordingly would be a dream come true. For now there's always emulation and some Vanillaware-esque games like The Vagrant but a man can dream.
Somehow I'm really surprised that you reviewed this even though I should have guessed you'd go through everything Vannila made. Honestly I think the closest Vanillaware came to acknowledging it is through NIS and NISA adding Lillet Blan to Disgaea related polls. Anyway, I mainly just remember doing dragon stack spam, no need to worry about anything when you just AOE spam everything to hell.
I havent played alot of Starcraft-type strategy games, so it was kinda interesting seeing some analysis on GrimGrimoire from that perspective, as I played through the whole game and loved it. Admittedly though, I still noticed some problems with the strategy. Most of my strategy boiled down to getting one the three best units in the game (Chimera, Dragon, and Titania), and figuring out which one worked best to steam roll the enemy. Theres also Chiron who was COMPLETELY useless throughout the whole campaign, even on the stage that wanted you to use him. However, it was mostly the story that got me invested. I loved the characters and story line and was interested in seeing where it was going the whole time. The gameplay wasn't terrible for me, especially being new to these types of games, so I still enjoyed myself with what strategy there was involved, and I had no problem playing a level just to see the next part of the story. I'd definitely recommend the game, but as I said, its interesting seeing someone with more experience in the genre talk about it. Also SPOILER WARNING: but I wonder how those bible-thumping idiots who think video games make people violent would think about a game where you kill the devil by making him embrace God.
Active pause isn't really anything new or unusual in RTS games. I'd say most have it. It's just that the C&C and Blizzard games don't, and they are probably the most popular in the genre.
Prismata is another strategy game where workers have a secondary function. Each turn a Drone can produce 1 gold, or it can block with 1 HP. Using Drones to block is inefficient, but it's often better than letting the opponent breach your defense. Prismata is currently free, so give it a try if you think it looks interesting.
Vanillaware = My aesthetic. The side view of a tower? Wow that's rather eccentric, consider the pillars and floors are straight up blocking those beautiful sprites they are known for.
I actually like this game a bunch in spite of the obvious shortcomings. There’s a tangible charm to every single unit design that makes it a joy to look at. Which is par for the course with Vanillaware I suppose.
Irishtube is best youtube No matter the topic, Irish youtubers seem to be the best. Matthew here, OSW Review for wrestling, Tantacrul for music, and so on
May I recommend removing the black borders on the left and right so that iPad users can watch full screen with the entire device? iPads have 4:3 aspect ratio screens. Love your videos.
Keen to hear your thoughts on 13 sentinels. The battle system and story are well connected through a plot conceit but ... it’s not enough to make them gel together. And the story is incredible, but rather dependent on twists. The lack of gameplay moments makes this an incredible title to rent and play once, rather than buy.
There's a good tactic with only a Titania and fairy rings Titania max it out so all glamour characters are slightly cheaper,better health,attack and speed Call fairies and use them to attack enemies Note the reason why fairies are good is that they cannot be attacked by their weakness or sleep effect when they can Astralize using the skill they have this mean glamour is immune to its weakness and can be resistant to another branch sorcery. It's better to have some spare elves and obelisks Elves to heal the fairies when in normal form and obelisks when in astral form. Only weakness is psychic shock from homunculus
Warcraft 3 had a variety of mechanics tied to their workers. If there are so many copycats in the RTS genre, surely some of them would notice the improvement that gives in a variety of strategies.
Warcraft 3 is the next best example I'm aware of but I would say only ghouls and peasants have enough complexity to them. It's cool that acolytes, peons and wisps all gather resources in a slightly different way but there's not much to them. In GrimGrimoire elves, blobs and imps can all be worth building even if you don't plan on using them to mine at all.
@@Matthewmatosis I think you forgot that Peons can be put in huts to throw spears at enemies. Apart from mining another reason to build workers is to repair units and buildings and there's also the difference in how they build buildings (especially cultists and peasants). In DawnOfWar the workers are only used for building and repair. But of course there's always space for innovation and different approaches.
@@Matthewmatosis also wisps can disspell and deal deal massive damage to summoned units, and peasants with their ability to build collectively can be used to tower rush enemy, or quickly arrange a secondary base
I'm almost certain that in single player Company of herores lets you pause and give orders whenever you want, so if you want to see how that can work in a very good RTS have at.
"But Matthew what about FF7R, the most important thing since World War 2?" And Matthew is like "Fuck that noise. I actually want to have fun and not feel miserable by Nomuras hackwriting." Good on you Matthew. Good on fucking you. Thumbs up!
Hey Matt, love the frequent uploads as of late. I was wondering if yo have played a game called "The Void", it was developed by Ice Pick Lodge, same devs as Pathologic. I think The Void bares quite a few similarities to Rain World, to the point where I think the Rain World devs took direct inspiration from The Void. I know Pathologic wasnt really for you, but I think you would like The Void.
I never managed to finish that game but I admit The Void has been one of the most surreal and memorable games I've played. Its strong atmosphere paired well with the mechanics, as far as I remember, so I would also like to see a deep dive into it now, so many years later.
i was having an ok time with the gameplay, but i definitely stuck around for the story and the art. I was captivated by the visual novel aspect of the whole thing
I love how Matthew will just randomly drop a commentary video about a seven-year-old game. I need more of your content man. You introduced me to zachtronics so I'm curious what else you've been playing lately, or if you're going to review the new zachtronics releases.
I've got to agree with this review. I still like the game though. Albeit mostly as a curio for my collection. Being a game most people haven't heard of.
@@LN.2233 yeah, and there's many more. Many games include active pause just because of the complexity of game mechanics - Paradox grand strategy games and various city building / economic games and the aforementioned infinity-engine rpgs. Bad North had a cool approach with slowdown instead of pause.
This is kinda what I figured. Luckily Dragon's Crown is still really good. I wish they put out Muramasa Rebirth on something besides the Vita - it doesn't seem as good, but it'd probably still be fun to play.
This is weird. I know I played and completed this PS2 game when they released it on the PS3 store but there was quite a bit of unfamiliar stuff in the video. I think I exclusively went with the red faction because that's the color I most associate with the game.
I've only been playing Vanilaware since Muramasa. And Vanilaware doesn't make it easy to buy their games. I hope this leads up to a look at Dragon's Crown. If I understand correctly, PS4, PS3 and PSVita can play together?
For all it's faults, GrimGrimoire is one of those games that I repeatedly return to almost entirely because of how much I enjoy its aesthetics and narrative, though I've played it enough times that by now I don't really have a problem with how it controls. A PC release would be fantastic though, and I'd pick it up in a heartbeat if it ever did come out. I'd expect a rerelease of Muramasa Rebirth before seeing them acknowledge the existence of GrimGrimoire or entertain the thought of localizing Princess Crown though. granted i'd really love to see muramasa rebirth get released on the switch, that game's been trapped on the vita for far too long
"upgraded from cult to niche" I get the distinction but I still chuckled at how precisely you split hairs
Mathew "If i was a salary man" Matosis
Matthew "technically perfect level of control" Matosis
サラリーマン
Saturday Night Big Video Salary Man
I love how Vanillaware games are instantly recognisable, regardless of their genre. I hope they can keep making games for many years to come
I'm hoping 13 Sentinels gets a western release. Yes they are very recognisable, it's like European folklore and mythology have gone through a Anime esque filler.
Although I was fairly critical of this one, I agree, I hope they stick around for a long time. I haven't played 13 Sentinels yet but I'm even glad they're taking another step outside the action genre, hope it turns out well. I want all their games on PC.
@@CornishCreamtea07 It is supposed to release in the west in 2020.
@Vazazell I replayed Muramasa awhile ago, and actually fount it to be really short, there is even a trophy for completing the game in under 3 hours. Even going after all three endings is not that long as you are powerful enough then to slaughter a room full of enemies, so you can rush through sections to get to the boss fights.
Hopefully when 13 sentinels comes out in the west it gets a proper translation, unlike what happend with say nihon falcom's ys 8.
“Although you’ll still be wasting time in real life, which hopefully is a lot more valuable.”
"...I'm probably leaving this grimoire, on the shelf".
Love your punchy concluding lines.
All these years later, still the best game analysis channel on UA-cam.
Matthewmatosis is the only reviewer who would choose to review a niche RTS game from 2007.
Which has never gotten a re-release, no less.
and thanks for that.
@@NetConsole It is available to download on the PS3, fortunately. Got it yesterday and playing through it now.
store.playstation.com/en-us/product/UP9000-NPUD21604_00-0000000000000000
I believe it's a "cult'" game, not a niche one. or at least according to ChadthewPhimosis
Nah, cult games are the likes of Snatcher, Panzer Dragoon Saga, Gitaroo Man, Terranigma, Sweet Home, etc. Game which few people have played, but is beloved by the vast majority who have. The latter clearly does not apply to this game. Earthbound, Cave Story and Nier used to be cult classics, they aren't anymore.
GrimGrimoire says more about Vanillaware's art direction abilities than their game directing. I feel like that's an underlying current of all their work. They shipped on a system that has support for usb keyboard & mouse, and didn't enable support for it. Other devs from Japan and the west didn't struggle implementing these controls just as they are in PC games of the time. If you want to make a controller RTS you abstract it to a degree - something like Docchi Mecha on the PS1 or Thousand Land by Fromsoft. Cloning starcraft and pitching it 90 degrees was far from the best way to tackle the genre.
The asses on the demons are pretty nice, at least. Bouncy.
"So-called Realtime with pause rules out multiplayer"
Meanwhile, at Paradox.
I was thinking this exact thing
Paradox games were Desync Central for the longest time so let's not pretend the format worked out of the box. And the format would be hard to pull off in 1v1 matchmaking scenarios
@@rubenfigueiredo3458 >Paradox games were Desync Central
Still are. Tried to play Stellaris with two friends a year ago, had desynch at least twice an hour.
I'm not pretending anything, just making a bit of a joke - that said, criticizing Paradox's execution of the format doesn't make it any less true.
It obviously probably wouldn't transfer over to a game like Grimgrimoire since it wasn't designed around it, but the comment "realtime with pause rules out multiplayer" is a proven false premise.
If anything I'd argue the format would be easier to pull off in 1v1 matchmaking, just limit the amount of pause you get to something low like 5-10 seconds and only have it re-charge at a delayed rate to avoid people trying to use it to grief. Oh, and have the framework to keep people in synch, that'd be a good one.
1-1 should always be a lot easier to manage than the sprawling web that paradox games are, arguably, at their best in.
I'll stop typing my dumb essay over a throwaway joke though, just seems odd to see the notion of realtime with pause dismissed so quickly considering part of the appeal of this channel is matosis' willingness to delve into game design choices, posit alternatives and his general interest in developers doing interesting things.
There is still that glitch in paradox games if you pause in multiplayer where you get hit in the head with household objects until you unpause, they still havent fixed that one
1:11 I’m never ready for Matthew’s jokes, and they always end up killing me.
They’re simple in execution but extremely elegant, and don’t quite hit you at their fullest until you pause for thought.
I guess that’s just how he does everything lol
Very interesting to see this utterly obscure yet fascinating video games such GrimGrimoire receive legitimate reviews, 13 years after their release. One of the many things I enjoy about Matthew's reviews.
This is one of my favorite games. You have no idea how nice it is to see it acknowledged, because Vanillaware sure doesn't lol
edit: Welp. They finally did. :')
It’s coming to switch.
@@Delivery-Witch-Express Yeah, I saw the news! Very exciting.
Vanillaware!!! I love Odin Sphere and Dragons Crown. Haven't played Grimoire, it doesn't look like I'd enjoy it. Keep up the good work Mr.Matosis.
I love these Monday videos. Obviously a big meaty in-depth video is great, but there's something to be said for a nice little weekly thing as well.
It would be interesting to see a side-scrolling RTS like this with units focused on attacking in different directions (like bombers dropping things from above, normal troops fighting on the same level, etc). That would really help take advantage of the multi-floor approach and give more strategy than simple type advantage
There was an NDS game like this: Glory Days. It was hella fun especially if you had someone to play with!
ua-cam.com/video/ZnF_DULisfg/v-deo.html
I'm loving these short videos every monday.
Same! Long videos are nice, of course, but it's sometimes really hard to get through even when they're interesting. Shorter videos presenting byte-sized essays or quick presentations are such a great idea!
Speaking from experience: Spawn grimalkin, cast sleep, win
This looks like the Fort Condor minigame from FF7 made into a full game
Exactly what I was thinking. Watching a MondayMatosis video about a game I've never even heard of is like jumping to a random chapter in the Silmarilion and hoping for the best, but... I kinda love it
If more short reviews means I don't have to wait months for your videos I'm cool with that.
these bite sized videos are a good start to my working week, especially in these times.
With HD remaster being recently announced I wonder how much will they polish the gameplay for it. They did a great job with Odin Sphere remake.
If you choose games like this, which I like the art so much, I must watch!
comment for the youtube algorithm bla bla you know the drill
Keep doing your thing, Matt!
Algorithm comment part 477
I honestly haven't heard of many of these smaller games, but I'm very grateful for the introduction. They seem to have a lot to offer, and a lot of lessons to be learned from their designs and implementations.
well, there's hundreds of new games realeased each month on steam alone, and if you include all platforms and regions...
These dainty little mini Matthewmatosis videos are so cute.
I love Vanillaware and wonky experimental Japanese game design. It may not pan out commercially for the devs but it gives us something to talk about.
so hyped for the remake. was happy to see someone had a video on the original, thank you
I've been debating playing this or not for a solid year now and you pretty much just summed up all my fears in one go. Shame that the summation of my fears ended up being your general thoughts after playing it, but sometimes it really just is like that.
Enjoying these short-form reviews, keep it up
Always wondered what this game was like. Thanks for showing it off and talking about it.
So not that Matt has done GrimGrimoire. I really hope he eventually gets around to doing dragon's crown and muramasa the demon blade, vanillaware other games.
In retrospect, one would've thought that a game made in compilation between Vanillaware and Nippon Ichi Software would've been...more?
I mean, its still a fun game and I enjoyed it, especially since you can see the those Vanilla and NIS quirks seep through the writing and presentation, but considering its pedigree one can't help but think that it could've been bigger than it was. I mean Vanillaware has made fun and memorable games like Dragon's Crown and Odinsphere, while NIS is the company known for well beloved titles like the Disgaea and Atelier franchises and their various cousin games. Plus later on in the company history we DO see the return of characters like Lujei into the greater NIS Multiverse via Soul Nomad, so they are clearly aware that people enjoyed the game.
So, considering all the other NIS games that get remasters and ports to other consoles, I feel like a remake of GrimGrimoire may not be impossible sometime in the future
Sums the game up very well. Vanillaware does have a way about making things looks so nice but a lot of their games tend to lack depth.
Do you know how I can tell you only played this propaganda piece and nothing else?
@@HYDEinallcaps Do you want me to show you my copies of Dragon Crown, Odin Sphere, and this game?
@@HYDEinallcaps I really don't understand why a one sentence critism of the depth of vanillaware games requires so much priof but i have no way to send images on youtube so gimme your discord and i'll send proof
@@HYDEinallcaps why is grimgrimoire a propaganda piece
@@fabulousknight1960 he's just butthurt and spouting buzzwords
Matthews great (as usual) review aside, can we just take a moment to appreciate that this man has barely any ads on his videos? Not even on the behemoth of a vid that is the 6-hour analysis of Dark Souls (and the most I've seen were single ads at the end of shorter videos such as these)
So Bravo to you Mr. Matosis, for allowing us to enjoy your content on mobile without getting spammed and assaulted by Raid: Shadowlegends
(Hope youre still getting food on the table though)
I hope Matt is not having trouble releasing these weekly vids.
Because I love them. Keep 'em coming.
(If you burn out at least make them 2 weekly or monthly :)
I had no idea this vanillaware game existed and I'm by far not a fan RTS style gameplay, but looking at this viewpoint instantly has me thinking about the FF7 Mountain minigame. Cool to hear opinions about stuff like this game that I'd actually never try myself.
(Really hope the new Vanillaware game 13 Sentinels gets localized, I've heard great things about it from JP.)
I love this game in everything but the gameplay. The story, music, and visuals are all incredible. Even the English dub is pretty good.
There is a small list of PS2 games which are compatibles with Mouse and Keyboard and that can be any Usb mouse, I'm not sure if GrimGrimoire is one of them
Sometimes I get disappointed to see a video this short then just get shocked at how dense and engaging those 5 minutes are.
Was not expecting to see this game reviewed. What a pleasant surprise
I don't even care what you're talking about, I know it's going to be great and informative. Thanks!
Pretty please, I'd love to get an in depth video about Rain World. There is so much to unpack there and I'm sure you'd make some interesting observations
I'm enjoying the more frequent, shorter videos. They complement the longer videos well, often just making one or two points succinctly.
Vanillaware finally porting games to PC would be amazing, Muramasa in full HD with the art updated accordingly would be a dream come true. For now there's always emulation and some Vanillaware-esque games like The Vagrant but a man can dream.
Somehow I'm really surprised that you reviewed this even though I should have guessed you'd go through everything Vannila made.
Honestly I think the closest Vanillaware came to acknowledging it is through NIS and NISA adding Lillet Blan to Disgaea related polls.
Anyway, I mainly just remember doing dragon stack spam, no need to worry about anything when you just AOE spam everything to hell.
I havent played alot of Starcraft-type strategy games, so it was kinda interesting seeing some analysis on GrimGrimoire from that perspective, as I played through the whole game and loved it.
Admittedly though, I still noticed some problems with the strategy. Most of my strategy boiled down to getting one the three best units in the game (Chimera, Dragon, and Titania), and figuring out which one worked best to steam roll the enemy. Theres also Chiron who was COMPLETELY useless throughout the whole campaign, even on the stage that wanted you to use him.
However, it was mostly the story that got me invested. I loved the characters and story line and was interested in seeing where it was going the whole time. The gameplay wasn't terrible for me, especially being new to these types of games, so I still enjoyed myself with what strategy there was involved, and I had no problem playing a level just to see the next part of the story. I'd definitely recommend the game, but as I said, its interesting seeing someone with more experience in the genre talk about it.
Also SPOILER WARNING: but I wonder how those bible-thumping idiots who think video games make people violent would think about a game where you kill the devil by making him embrace God.
Active pause isn't really anything new or unusual in RTS games. I'd say most have it. It's just that the C&C and Blizzard games don't, and they are probably the most popular in the genre.
Prismata is another strategy game where workers have a secondary function.
Each turn a Drone can produce 1 gold, or it can block with 1 HP.
Using Drones to block is inefficient, but it's often better than letting the opponent breach your defense.
Prismata is currently free, so give it a try if you think it looks interesting.
I'm really happy to see that you're uploading every now and then.
Vanillaware = My aesthetic. The side view of a tower? Wow that's rather eccentric, consider the pillars and floors are straight up blocking those beautiful sprites they are known for.
"Which is hopefully more valuable"
I actually like this game a bunch in spite of the obvious shortcomings. There’s a tangible charm to every single unit design that makes it a joy to look at. Which is par for the course with Vanillaware I suppose.
Irishtube is best youtube
No matter the topic, Irish youtubers seem to be the best. Matthew here, OSW Review for wrestling, Tantacrul for music, and so on
May I recommend removing the black borders on the left and right so that iPad users can watch full screen with the entire device? iPads have 4:3 aspect ratio screens. Love your videos.
they turned the staircase sections in Ghostbusters NES into a stand alone game
Keen to hear your thoughts on 13 sentinels. The battle system and story are well connected through a plot conceit but ... it’s not enough to make them gel together. And the story is incredible, but rather dependent on twists. The lack of gameplay moments makes this an incredible title to rent and play once, rather than buy.
There's a good tactic with only a Titania and fairy rings
Titania max it out so all glamour characters are slightly cheaper,better health,attack and speed
Call fairies and use them to attack enemies
Note the reason why fairies are good is that they cannot be attacked by their weakness or sleep effect when they can Astralize using the skill they have this mean glamour is immune to its weakness and can be resistant to another branch sorcery.
It's better to have some spare elves and obelisks
Elves to heal the fairies when in normal form and obelisks when in astral form.
Only weakness is psychic shock from homunculus
If nothing else, seeing this game instantly makes me want to go play Odin's Sphere L and Dragon's Crown Pro again
If I was a Japanese salaryman I would take the train every day
Warcraft 3 had a variety of mechanics tied to their workers.
If there are so many copycats in the RTS genre, surely some of them would notice the improvement that gives in a variety of strategies.
Warcraft 3 is the next best example I'm aware of but I would say only ghouls and peasants have enough complexity to them. It's cool that acolytes, peons and wisps all gather resources in a slightly different way but there's not much to them. In GrimGrimoire elves, blobs and imps can all be worth building even if you don't plan on using them to mine at all.
@@Matthewmatosis I think you forgot that Peons can be put in huts to throw spears at enemies.
Apart from mining another reason to build workers is to repair units and buildings and there's also the difference in how they build buildings (especially cultists and peasants). In DawnOfWar the workers are only used for building and repair.
But of course there's always space for innovation and different approaches.
@@Matthewmatosis also wisps can disspell and deal deal massive damage to summoned units, and peasants with their ability to build collectively can be used to tower rush enemy, or quickly arrange a secondary base
Aegis Rim got me hyped
This game is "Okay! Okay fine!"
I'm almost certain that in single player Company of herores lets you pause and give orders whenever you want, so if you want to see how that can work in a very good RTS have at.
"But Matthew what about FF7R, the most important thing since World War 2?"
And Matthew is like "Fuck that noise. I actually want to have fun and not feel miserable by Nomuras hackwriting."
Good on you Matthew. Good on fucking you. Thumbs up!
Wow, I actually played this a while ago though didn't recognise the name. It was pretty neat.
Youve been rolling em out lately Matt. That rona got you stuck at home making videos? I'm certainly benefiting.. keep em coming.
I hope Mathew does another long review series. Preferably persona.
Hey Matt, love the frequent uploads as of late.
I was wondering if yo have played a game called "The Void", it was developed by Ice Pick Lodge, same devs as Pathologic.
I think The Void bares quite a few similarities to Rain World, to the point where I think the Rain World devs took direct inspiration from The Void.
I know Pathologic wasnt really for you, but I think you would like The Void.
I never managed to finish that game but I admit The Void has been one of the most surreal and memorable games I've played. Its strong atmosphere paired well with the mechanics, as far as I remember, so I would also like to see a deep dive into it now, so many years later.
And now it's been re-released
Dear reader,
Please have a fortuitous day!
🤗😀
i was having an ok time with the gameplay, but i definitely stuck around for the story and the art. I was captivated by the visual novel aspect of the whole thing
enjoying these quick reviews! Keep em coming :)
I love how Matthew will just randomly drop a commentary video about a seven-year-old game. I need more of your content man. You introduced me to zachtronics so I'm curious what else you've been playing lately, or if you're going to review the new zachtronics releases.
I've got to agree with this review. I still like the game though. Albeit mostly as a curio for my collection. Being a game most people haven't heard of.
Heck, just some modern application of UX would improve it dramatically _with_ a controller. Still a gem.
You sound like saiki k (anime) in English dub, very cool
this guy is sooooo on fire
Baldur's Gate had real time with pause and it wasn't a game with controller inputs in mind.
Stronghold does as well.
@@John-jr6bi after watching farther, I believe he was speaking in context of this specific game.
@@LN.2233 yeah, and there's many more. Many games include active pause just because of the complexity of game mechanics - Paradox grand strategy games and various city building / economic games and the aforementioned infinity-engine rpgs. Bad North had a cool approach with slowdown instead of pause.
This is kinda what I figured. Luckily Dragon's Crown is still really good. I wish they put out Muramasa Rebirth on something besides the Vita - it doesn't seem as good, but it'd probably still be fun to play.
“Although you’ll be wasting time in real life which is hopefully more valuable”
I honestly loved this game and it bummers me that i cant play it no more
Great video as always Matt!
I knew the name, but never knew the game, and then rewrote that statement to rhyme.
Anyways, good work.
This is weird. I know I played and completed this PS2 game when they released it on the PS3 store but there was quite a bit of unfamiliar stuff in the video. I think I exclusively went with the red faction because that's the color I most associate with the game.
Well never heard of this game before.
Seeing as the map is divided in floors and columns, it's odd that you can't navigate between them using the d-pad.
I hope you can review Knights In The Nightmare someday.
So apparently this is getting remastered and put on the Switch soon? I wonder if theyll fix any of the issues mentioned
Great video thanks Matt
I hope one of these Thoughts on video's is about Dark Messiah.
I wonder what his opinion was on the revised Grimoire.
Cute ending to the video, there.
Hey man, love your vids. Would be cool to see something on 'Okami' - it's an amazing Zelda type game, I think you'd love it!
Never knew this game was an RTS, the name made me think it's some type of RPG
Excellent Review
Keep up the grind man
Abd after that they made Odin Sphere which is a *mwah* MASTERPECE
I've only been playing Vanilaware since Muramasa. And Vanilaware doesn't make it easy to buy their games. I hope this leads up to a look at Dragon's Crown. If I understand correctly, PS4, PS3 and PSVita can play together?
I think that's the case. At the very least, I've been able to upload my ps4 save to my ps4 game, and then play with a vita player.
@@Kriss_ch. Nice nice. I was waiting for a release on Steam, but that's not happening. DC looks incredible on the Vita's OLED.
If you like RTS games check out Supreme Commander Forged Alliance (at best with the FAF modification)
For all it's faults, GrimGrimoire is one of those games that I repeatedly return to almost entirely because of how much I enjoy its aesthetics and narrative, though I've played it enough times that by now I don't really have a problem with how it controls. A PC release would be fantastic though, and I'd pick it up in a heartbeat if it ever did come out. I'd expect a rerelease of Muramasa Rebirth before seeing them acknowledge the existence of GrimGrimoire or entertain the thought of localizing Princess Crown though.
granted i'd really love to see muramasa rebirth get released on the switch, that game's been trapped on the vita for far too long