He made a classic rookie mistake. The game tricks you into thinking there are 4 main areas to play in. In reality, the weald is just a massive fuck-you disguised as an area.
I personally hate way more the cove with these fucking stress unit coupled with big bleed and the protect guys. Without mark team its a pain in the ass
I thought the Cove was honestly the worst area in game, given that in addition to being obnoxious all the time it offers garbage rewards for its difficulty (Conch and Bell) At least Weald has Matchstick and Warrens have Flag and Heart
tbf Baer had some luck: they didn't cytokinesis for 3 straight turns. If he had properly harvested and pistol shot, he would've got out. Combination of poor decision-making and awful luck.
Completely agree, it was just a new player not knowing the comp and still leaning how much you can push your heroes, that’s why it is a permadeath game, the fear of lose is the only thing that keeps you wanting to be better and not go cheap into high lvl runs
I like to call these moments "Getting Darkest Dungeon'd" like when the enemy decides to focus on a character and there is nothing you can do about it. I remember one run where Pelagic Piranhas decided to double crit my Plague doctor into death's door with Spearfishing on the first round, thankfully she didn't die. Or when the enemy decided to focus one of my Vestals making her go from 0 stress to 90 in 2-3 rounds due to crits and stress attacks. This game sometimes xD
99.9% of the time, there *is* something you can do, though, and oftentimes it's something you do before you even leave the hamlet. This is why I always bring The Tempting Goblet or another speed trinket on my PD when I do a cove run.
But sometimes you really cant . . . yesterday I lost a Vestal to fucking spiders (I was even happy as they are normaly quite easy to deal with but no): they suprised me , both green ones crited and the blight killed her before I even got a turn. Feels bad man
You just described my first death on my first play through. I was devastated. I have learned a lot since then though!! But her death makes me super nervous about that Pelagic spear dudes.
@@dismasthepenitent569 I mean there's technically something you could do, yes, but since there's also no guarantee it will happen (and you won't always have good speed trinkets lol ) the game really can spring circumstances onto you where your only option is to fail, and you couldn't see it coming
I remember my worst run. It was the champion Pig God. I had already lost the vestal when I reached the boss due to an unfortunate Collector fight earlier with bad luck against Highwayman crits and bleed. I managed to kill the monster before getting stunlocked and screamed to death by Wilbur, the true Pig God.
I make it a tradition to watch this run once every three to four months, it's just so ridiculously tragic that it gets funny. It's also cool to see someone handle getting so absolutely rekt so well, because I know that if this had happened to me I would have raged, quitted and abandoned the save for it to rot.
Cytokinesis can still be total BS. Especially when they summon the big ones. I recently had a loop where the big ones summoned small ones and the small ones big ones. No deaths, but it was a tense situation. I had a good team, but it still not quite enough to reliably kill everything before the summons. He should have retreated a lot sooner when it was apparent that he didn't have enough damage.
The slime is the only enemy where i spread the damage before killing them if they are more than 2 in a fight. I found that 4 little slimes are 20x easier to deal with than 1-2 big ones.
Honestly at this point whenever I go to this area, i always make sure my team is able to quickly kill slimes. I once had a simmiliar story where i had a sub optimal team for the situation, not a overly terrible team but it was sub optimal. To long to remember exactly what it was. But the event forever taught me, that the weald mores so then any other area is something you really need to design your party around. that and cove.
I have seen this video a couple of times..and when you think this was almost launch game build, he wasnt all that bad, mostly bad skills,still..this hurts soo much
Yeah, for EA/release he had a pretty good handle on the game. Plus streaming at the same time and having to multitask disrupts the thought process. The only big mistake was not stunning on turn 1 with vestal, because that set the entire domino effect in motion.
Sometimes this game just wants to punish you. I remember doing a few back-to-back Warrens expeditions and getting a little bit cocky (some might say... overconfident), when the game decided to throw a Swine Skiver at me for the first time ever, along with some other scary enemies. Several crits and DOTs later, my favourite Bounty Hunter died on his first turn due to blight damage. Good times.
I remember my first skiver, I was 20 hours into a campaign and never saw a single one. Until I went for Swine God. First room and I see him I thought it was from a mod. Dude critted my Leper twice in a row and proceeded to dodge all my attacks.
The cost of running is far less than the cost of losing a team. This is classic sunk cost fallacy, combined with a focus on one single strategy that would not work for the enemies, led by the cruelty of the randomness in darkest dungeon. There's almost nothing that could have been done about the first death. That was something I started focusing more once I got past the starting half or so of my darkest dungeon run. Having teens that could still be reasonably effective with only three members, and having attacks for all positions in a battle in case of movement skills.
My biggest fears were always the battles where four Pelagic Groupers would just come out and Spearfish my backlines out of position, moving my tanks out of range, and just every hit would fucking crit. I lost too many good heroes to them. I just learned to always have Bounty Hunter or Highwayman to make those long range hits and keep that damage going so I could maybe nuke one of them to buy me some time.
They're just doing damage. It's not like they secure their kills with DOT/stuns, etc. The shuffles can be pain in the ass, but most backliners have at least something to do in pos2. Or it's an arbalest so she can move back in 1 turn instead of 2. The real horror begins with a critical arterial pinch when you have no bandages.
Lifetime story: i went into first room in warrens, it was fight. It contained two carron eaters, swine drummer and swine wretch. I had vestal with 45% bonus healing, helion with 10% bonus stun, maa and pd. The first thing that happened was my maa got marked and debuffed to 0 dodge. I tried to stun as helion, both resisted. pd stunned the backline, maa bolstered (or tried to stun and got res I can't remember). Vestal went before eaters and tried to stun one eater, also res. Two eaters attacked, both high rolled for 8. Second turn, both eaters went first, one high rolled for 8, second crit. maa on death's door with blight, goes next, dies. maa had 32 hp, if one wasn't max roll and no crit he would've survived and vestal could bring him back because she had her head. I almost uninstalled, good thing it was around first ten weeks.
@@KonoGufo thb that was extraordinary unlucky, with absolutely fucked up turn order where maa with 3 spd (or even 2 I can't remember his trinkets but it's in my habit to slow his spd for other bonuses like hp or scout) and both eaters with 4 went before pd with 7 spd and vestal with 4. Not even mention the previous turn and every stun res. If it was one thing I could've changed in DD I would've tightened the random spd variation, to probably from -2 to +2. Because holy shit.
If you haven't watched Baer, what's wrong with you? Twitch: www.twitch.tv/baertaffy YT: ua-cam.com/users/BaerTaffyfeatured Looks like this is also from release and not EA, but it's only a couple weeks after release. I thought the game officially released in February 2016, not January.
Reminds me of how I lost my vestal (and subsequently my MAA) on the last boss on level 2 of The Darkest Dungeon. They one cycled my vestal, Double back to back crits and instant deathblow on blight tick.
This makes me think of that time when I was in a medium veteran dungeon and I ran out of torches so went into pich black and next hallway fight was a shambler and I got party wiped.
I can confirm that deathblow resist is not a myth because I was fighting thing from the stars and my vestal survived 7 consecutive deathblows while also having bleed and being hopeless and being marked and being basically permastunned. Suffice it to say I won but by a very small margin.
I lost a hero to a spider gank on the first turn of the first room of my first torchless run. I did rage quit and I deleted my save...I feel the pain man...
I think honestly it comes down to team comp. He just had no-one that could roll up front with the highwayman. Only having 2 people that can work the first 2 slots is always risky and isn't going to go well if you lose someone. The losing someone first off, eh it happens.
Yo, Shuff, you gotta see how happy he was when he encountered the Collector and killed him before he could even "Collect Call". Not that it's surprising, it's just fun to watch how happy and overconfident his statements got on thereafter. 😄
Mistakes when he lost Hellion: didn't allow for Highwayman or vestal to skip turn. Didn't move Jester to rank 2 and Vestal to rank 3. Didn't set up for duellist advanced with moving and skipping turns to set them right.
This is a classic example of how continuing to make small mistakes can snowball into an unwinnable situation. Of course this was when the game was still in Early Access and virtually no one knew what perfect play was.
Alright I'll wall of text my thoughts, thought I don't know what exactly is and isn't in that old a version: - Overall I don't think his comp is very good. Jestle lacks serious damage, HWMs PBS + Grape Shot forces him to spend turns putting shots into the tankiest enemies (or corpses lol), and Hellion doesn't have Yawp to crowd control or Adrenaline Rush to cure dots/take her off DD. - This heal at 4:30 is terrible. He could have tried to stun the mushroom guy so it wouldn't fuck up Hellion, or maybe judgement the cultist to see if bleed will kill next turn. He also didn't bandage HWM when he had the chance so the heal is less effective anyway. He then tries to damage control heal the attack he let through, allowing both enemies to attack again. - 8:05 third pointless heal lol. Could have put that 1 hp of damage on the shroom guy. And yeah everything after that is the guy wasting chances to run or deal damage, allowing the slimes to multiply.
What level were these heroes? The highwayman was level 5. How about the others? I noticed they had armor level 3 and 4. Just based on that they were pretty weak to be in a champion dungeon.
I recently was getting ready to fight the Baron and wanted to bring a flagellant, he got critted into bleed into insta death. Started training another one and the exact thing happened to him 🥲. By week 35 these two deaths are the only ones that happened to me and I got zero flagellants in my team
The biggest mistake was to embark in the first place with underleveled moves and underequipped heroes. With more damage and healt he probably would have survived
OMG! i was just remembering early access and lemme go thru the memory lane: it was quite the other thing! automatic death at 200 stress? stacking buffs like tracking shot like no one's business? less penalties on certain items and skills? Geez! It was worth the laugh and the trip from this game's humble beginnings into the thing we love (and tear our hair at, at times!)
I had a run like this where I went into the warrens just to level up my resolve level 5 characters, I forget who I brought except for a Crusader. On the very first fight like bear here, turn after turn, just kept getting crit after crit after crit and unfortunately died. After that I just retreated, goodbye Ancestor scroll. I just stopped playing after that, that was my first quest of the day too, sometimes this game just doesn't want you to play it, lol.
Using iron swan instead of killing cultist. Almost always prioritize kills over worthless damage. Offense=Defense especially in higher ranked dungeons. By killing an enemy that means they cant kill or crit you the next round. When there 4 whole ass enemies its not that unlucky to get 2 of them to stack into one hero. If an enemy isnt dead round one i can tell you your future. It might not happen that fight but you will get double or triple stacked into one hero with crits or high rolls and thatll be it.
Been a long time since I watched this. If I remember right, Baer really did not play poorly or do anything really dumb. Just some really really bad rng all at once.
There were a couple of things that lead to this big issue, Vestal not going for the Stun in turn 1 and also Jester not using Ballat in turn 1, after that it was rng snoball sure, but those 2 things could have prevented this mess.
I feel like Dodge just doesn't exist in this game, literally. One of my characters (hellion I think, ironically given baer's run) with 23 Dodge would not only continuously get hit, but would continuously miss the enemy with something like 14 or 18 Dodge
Huh. Early access had enemy corpses? Early releases of the full game definitely didn't. So they removed the corpses for the full release and added them again later?
Corpses was definitely an early access update (no corpses => corpses => toggle => 1.0). When the corpses update hit, a lot of people got mad about them to the point where they eventually added the toggle for corpses, which was in the full release. That was the big controversy of the early access. That suddenly there were corpses and people had to drastically change their playstyle to account for them, but people don't like change. I've watched some videos of the devs talking about the corpses update specifically, since it was so polarizing. I never actually got to play without the corpses, but I can't even imagine doing it. Afaik the no corpse gameplay boiled down to heavy frontline damage (no PROT at that point either) where the backline enemies just ended up being funneled forward with each kill, which made backline attacks a lot less universally useful, since those would get disabled after 1-2 combat turns. Movement abilities, like the occultists pull, would also be kind of useless, since you could just as easily just kill one of the frontliners.
@@atiszvirgzdins6964 I've seen a video where the devs talk about that insane time. It also showed comments. So completely ridiculous to freak out about that change. Lots of screaming and review bombing. It indeed had nothing to do with what is good gameplay or design. It was entirely about getting used to something and not liking change. The controversy was soon forgotten about release and most players never knew anything else.
@@atiszvirgzdins6964 Oh, I guess I must've played the early access version then. Pre-corpses, I still found sniping the back row with Iron Swan and skills that could hit rank 3 to be the ideal approach. Mowing through the enemy's frontline was viable, but gave the enemy more opportunity to disrupt you. So when corpses were added it just seemed like nerfing an already sub-optimal strategy into the abyss.
to be honest, I have had worse rng, and looking back I don't believe I made a single mistake (it was DD2 so it was kind of expected but I got crit so many times that it was just unfair) though that was "slightly" bs but it is darkest dungeon the game is more fun when you don't always win now I want to play early access and challenge myself... wait that would be a great video :D
These skill selections are awful. On Hellion Yawp or Adrenaline would survive this, stunning the fungal when you out speed with vestal was the play. Cleaves were a lot better in early DD a ton better. That grapeshot with camping skill Clean Guns and those 2 trinkets (+shrines, tracking shot, optional MoA Weapons Training) would clean house because mobs had no PROT. If that's the plan why is Advance/Point Blank there?
He made a classic rookie mistake. The game tricks you into thinking there are 4 main areas to play in. In reality, the weald is just a massive fuck-you disguised as an area.
Honestly, I think the warrens are worse
I personally hate way more the cove with these fucking stress unit coupled with big bleed and the protect guys. Without mark team its a pain in the ass
I thought the Cove was honestly the worst area in game, given that in addition to being obnoxious all the time it offers garbage rewards for its difficulty (Conch and Bell)
At least Weald has Matchstick and Warrens have Flag and Heart
@@aloe7794 so i take it ruins rewards are in the middle for you?
@@raden1287 Collar is okay sometimes
Eye is good tho
So I guess
You can't even double camp here. That fight was in the first room.
Can't camp in entrance room?
@@lc7173 Nope. You have to complete at least one non-entrance room before you can camp.
I have learned this the hard way.
I am pretty sure it used to be different in the beta. Correct me if I am wrong but they made that change to nerf "backyard camping" antiquarians.
@@Verbose_Verbatim Maybe. It has been a while since I played DD beta though, so I don't really remember.
@@williamwright4813 oooof
tbf Baer had some luck: they didn't cytokinesis for 3 straight turns. If he had properly harvested and pistol shot, he would've got out. Combination of poor decision-making and awful luck.
Completely agree, it was just a new player not knowing the comp and still leaning how much you can push your heroes, that’s why it is a permadeath game, the fear of lose is the only thing that keeps you wanting to be better and not go cheap into high lvl runs
I like to call these moments "Getting Darkest Dungeon'd" like when the enemy decides to focus on a character and there is nothing you can do about it.
I remember one run where Pelagic Piranhas decided to double crit my Plague doctor into death's door with Spearfishing on the first round, thankfully she didn't die.
Or when the enemy decided to focus one of my Vestals making her go from 0 stress to 90 in 2-3 rounds due to crits and stress attacks.
This game sometimes xD
99.9% of the time, there *is* something you can do, though, and oftentimes it's something you do before you even leave the hamlet. This is why I always bring The Tempting Goblet or another speed trinket on my PD when I do a cove run.
The spiders man
But sometimes you really cant . . . yesterday I lost a Vestal to fucking spiders (I was even happy as they are normaly quite easy to deal with but no): they suprised me , both green ones crited and the blight killed her before I even got a turn. Feels bad man
You just described my first death on my first play through. I was devastated. I have learned a lot since then though!! But her death makes me super nervous about that Pelagic spear dudes.
@@dismasthepenitent569 I mean there's technically something you could do, yes, but since there's also no guarantee it will happen (and you won't always have good speed trinkets lol ) the game really can spring circumstances onto you where your only option is to fail, and you couldn't see it coming
I remember my worst run. It was the champion Pig God. I had already lost the vestal when I reached the boss due to an unfortunate Collector fight earlier with bad luck against Highwayman crits and bleed. I managed to kill the monster before getting stunlocked and screamed to death by Wilbur, the true Pig God.
Getting rocked by wilbur is a right of passage imo
I make it a tradition to watch this run once every three to four months, it's just so ridiculously tragic that it gets funny. It's also cool to see someone handle getting so absolutely rekt so well, because I know that if this had happened to me I would have raged, quitted and abandoned the save for it to rot.
Comedy is tragedy plus time, epitomised in a single 12 minute video.
It's the "Ectoplasmic profusion? What does that do?" that always makes me laugh
Cytokinesis can still be total BS. Especially when they summon the big ones. I recently had a loop where the big ones summoned small ones and the small ones big ones. No deaths, but it was a tense situation. I had a good team, but it still not quite enough to reliably kill everything before the summons.
He should have retreated a lot sooner when it was apparent that he didn't have enough damage.
Its a good idea to bring some form of aoe to the weald to deal with the stupid slimes.
Slimes' multiplying ability is very smart. You can end a single fight having killed 30 Enemies at a time.
The slime is the only enemy where i spread the damage before killing them if they are more than 2 in a fight.
I found that 4 little slimes are 20x easier to deal with than 1-2 big ones.
Honestly at this point whenever I go to this area, i always make sure my team is able to quickly kill slimes. I once had a simmiliar story where i had a sub optimal team for the situation, not a overly terrible team but it was sub optimal. To long to remember exactly what it was. But the event forever taught me, that the weald mores so then any other area is something you really need to design your party around. that and cove.
I have seen this video a couple of times..and when you think this was almost launch game build, he wasnt all that bad, mostly bad skills,still..this hurts soo much
Yeah, for EA/release he had a pretty good handle on the game. Plus streaming at the same time and having to multitask disrupts the thought process. The only big mistake was not stunning on turn 1 with vestal, because that set the entire domino effect in motion.
Sometimes this game just wants to punish you. I remember doing a few back-to-back Warrens expeditions and getting a little bit cocky (some might say... overconfident), when the game decided to throw a Swine Skiver at me for the first time ever, along with some other scary enemies. Several crits and DOTs later, my favourite Bounty Hunter died on his first turn due to blight damage. Good times.
“Overconfidence is a slow and insidious killer”
I remember my first skiver, I was 20 hours into a campaign and never saw a single one. Until I went for Swine God. First room and I see him I thought it was from a mod. Dude critted my Leper twice in a row and proceeded to dodge all my attacks.
I have yet to experience to skiver "cripple them" multi crit and I just single them out before anything else in order to avoid that
The cost of running is far less than the cost of losing a team. This is classic sunk cost fallacy, combined with a focus on one single strategy that would not work for the enemies, led by the cruelty of the randomness in darkest dungeon.
There's almost nothing that could have been done about the first death.
That was something I started focusing more once I got past the starting half or so of my darkest dungeon run.
Having teens that could still be reasonably effective with only three members, and having attacks for all positions in a battle in case of movement skills.
My biggest fears were always the battles where four Pelagic Groupers would just come out and Spearfish my backlines out of position, moving my tanks out of range, and just every hit would fucking crit. I lost too many good heroes to them.
I just learned to always have Bounty Hunter or Highwayman to make those long range hits and keep that damage going so I could maybe nuke one of them to buy me some time.
4 Pelagic groupers are to be feared, for sure.
They're just doing damage. It's not like they secure their kills with DOT/stuns, etc. The shuffles can be pain in the ass, but most backliners have at least something to do in pos2. Or it's an arbalest so she can move back in 1 turn instead of 2.
The real horror begins with a critical arterial pinch when you have no bandages.
Lifetime story: i went into first room in warrens, it was fight. It contained two carron eaters, swine drummer and swine wretch. I had vestal with 45% bonus healing, helion with 10% bonus stun, maa and pd. The first thing that happened was my maa got marked and debuffed to 0 dodge. I tried to stun as helion, both resisted. pd stunned the backline, maa bolstered (or tried to stun and got res I can't remember). Vestal went before eaters and tried to stun one eater, also res. Two eaters attacked, both high rolled for 8. Second turn, both eaters went first, one high rolled for 8, second crit. maa on death's door with blight, goes next, dies. maa had 32 hp, if one wasn't max roll and no crit he would've survived and vestal could bring him back because she had her head. I almost uninstalled, good thing it was around first ten weeks.
Sometimes you can play as optimally as is possible and the game will still find a way to screw you via bad rolls lol
@@KonoGufo thb that was extraordinary unlucky, with absolutely fucked up turn order where maa with 3 spd (or even 2 I can't remember his trinkets but it's in my habit to slow his spd for other bonuses like hp or scout) and both eaters with 4 went before pd with 7 spd and vestal with 4. Not even mention the previous turn and every stun res. If it was one thing I could've changed in DD I would've tightened the random spd variation, to probably from -2 to +2. Because holy shit.
That's why I never use stun attacks and just go straight for the throat.
Just think of killing them as permanently stunned.
Baer is such a good guy, hearing him scream is so sad lol
Loved Baer's run and Admiral Bahroo's Deathless run.
Bahroo's deathless run had some hilarious memes and I think I actually learned a bit about the game from it lol
Bahroos playthrough was top notch
@@hollowbagoogiesboy8740 It's pretty much a tie between RooG's model and the Brigand Cannon for mods in my opinion.
@@ehoffart529 his lil 15mim edits on yt are hilarious with his "ooooh noooo" vestal!
Ah yes admiral bahroo
If you haven't watched Baer, what's wrong with you?
Twitch: www.twitch.tv/baertaffy
YT: ua-cam.com/users/BaerTaffyfeatured
Looks like this is also from release and not EA, but it's only a couple weeks after release. I thought the game officially released in February 2016, not January.
Reminds me of how I lost my vestal (and subsequently my MAA) on the last boss on level 2 of The Darkest Dungeon. They one cycled my vestal, Double back to back crits and instant deathblow on blight tick.
That's what we like to call "garbage"
It's kinda strange to the see the Estate without the gate to the Courtyard or the shattered mill.
Now, for the opposite side of the spectrum: "The Collector is a hard fight".
the problem is when it randomly appears at a time you're already surviving trough machines
Too be fair collector is pretty much a "no in between" difficulty the only time i had middle was just one time
You either take out half of his health on the first round or you get bodied
This makes me think of that time when I was in a medium veteran dungeon and I ran out of torches so went into pich black and next hallway fight was a shambler and I got party wiped.
I can confirm that deathblow resist is not a myth because I was fighting thing from the stars and my vestal survived 7 consecutive deathblows while also having bleed and being hopeless and being marked and being basically permastunned. Suffice it to say I won but by a very small margin.
Heroes either die on one DoT tick turn 1 or live forever, no other options
I lost a hero to a spider gank on the first turn of the first room of my first torchless run. I did rage quit and I deleted my save...I feel the pain man...
Spiders are very lethal in torchless.
you always fight a spider with the lights on, no matter what
they get super powers from the dark stg
After you suggested it shuffle ive been in love with position 2 vestal, bonk vestal is great and still a competent healer and dmg dealer
Now this is an iconic one
I am about to do a champion Weald run and the only reference I have for how it is going to go is this video…
Lmao this is from 6 years back though. Game is much different now
I think honestly it comes down to team comp. He just had no-one that could roll up front with the highwayman. Only having 2 people that can work the first 2 slots is always risky and isn't going to go well if you lose someone.
The losing someone first off, eh it happens.
I honestly forgot reinforcements existed until I saw them pop in, and holy shit if I was drinking tea it would have shot out my nose
Yo, Shuff, you gotta see how happy he was when he encountered the Collector and killed him before he could even "Collect Call". Not that it's surprising, it's just fun to watch how happy and overconfident his statements got on thereafter. 😄
Mistakes when he lost Hellion: didn't allow for Highwayman or vestal to skip turn. Didn't move Jester to rank 2 and Vestal to rank 3. Didn't set up for duellist advanced with moving and skipping turns to set them right.
This is a classic example of how continuing to make small mistakes can snowball into an unwinnable situation. Of course this was when the game was still in Early Access and virtually no one knew what perfect play was.
Level 3 and 4 armor and weapons into a champion dungeon.....oh no.
Alright I'll wall of text my thoughts, thought I don't know what exactly is and isn't in that old a version:
- Overall I don't think his comp is very good. Jestle lacks serious damage, HWMs PBS + Grape Shot forces him to spend turns putting shots into the tankiest enemies (or corpses lol), and Hellion doesn't have Yawp to crowd control or Adrenaline Rush to cure dots/take her off DD.
- This heal at 4:30 is terrible. He could have tried to stun the mushroom guy so it wouldn't fuck up Hellion, or maybe judgement the cultist to see if bleed will kill next turn. He also didn't bandage HWM when he had the chance so the heal is less effective anyway. He then tries to damage control heal the attack he let through, allowing both enemies to attack again.
- 8:05 third pointless heal lol. Could have put that 1 hp of damage on the shroom guy.
And yeah everything after that is the guy wasting chances to run or deal damage, allowing the slimes to multiply.
Hearing tne pain in baers voice is irreplaceable
Ah the good old darkest dungeon. Infinitely stunlocking a spider to make a 100% recovery
old Darkest Dungeon looks so weird to me.
What level were these heroes? The highwayman was level 5. How about the others? I noticed they had armor level 3 and 4. Just based on that they were pretty weak to be in a champion dungeon.
I recently was getting ready to fight the Baron and wanted to bring a flagellant, he got critted into bleed into insta death. Started training another one and the exact thing happened to him 🥲. By week 35 these two deaths are the only ones that happened to me and I got zero flagellants in my team
The biggest mistake was to embark in the first place with underleveled moves and underequipped heroes. With more damage and healt he probably would have survived
This is why you battle ballad 😢
OMG! i was just remembering early access and lemme go thru the memory lane: it was quite the other thing! automatic death at 200 stress? stacking buffs like tracking shot like no one's business? less penalties on certain items and skills? Geez! It was worth the laugh and the trip from this game's humble beginnings into the thing we love (and tear our hair at, at times!)
Thanks for the great DD content!
1:52 and also when maa can still solo dungeon
he still can tho smh
for some reason i remember this being a tpk from when i saw it forever ago
True darkest dungeon experience.
Very interesting! I like professional coaching type of videos about video games
I had a run like this where I went into the warrens just to level up my resolve level 5 characters, I forget who I brought except for a Crusader. On the very first fight like bear here, turn after turn, just kept getting crit after crit after crit and unfortunately died. After that I just retreated, goodbye Ancestor scroll. I just stopped playing after that, that was my first quest of the day too, sometimes this game just doesn't want you to play it, lol.
The early access was brutally hard
The guy 100% should have retreated as soon as he lost Helion
If he skipped one turn of buffing with jester and just moved him up to 2 and vestal back to 3 he would've been alright against the slimes.
Using iron swan instead of killing cultist. Almost always prioritize kills over worthless damage. Offense=Defense especially in higher ranked dungeons. By killing an enemy that means they cant kill or crit you the next round. When there 4 whole ass enemies its not that unlucky to get 2 of them to stack into one hero. If an enemy isnt dead round one i can tell you your future. It might not happen that fight but you will get double or triple stacked into one hero with crits or high rolls and thatll be it.
All my time playing this game idk if I’ve ever survived a shot on deaths door like does the stat actually do anything??
Fuck man I bought this game, and then a pig centaur came out
This is just a norm in Darkest Dungeons
He should have switched the jester and vestal it would’ve made the vestal useable
Been a long time since I watched this. If I remember right, Baer really did not play poorly or do anything really dumb. Just some really really bad rng all at once.
There were a couple of things that lead to this big issue, Vestal not going for the Stun in turn 1 and also Jester not using Ballat in turn 1, after that it was rng snoball sure, but those 2 things could have prevented this mess.
I feel like Dodge just doesn't exist in this game, literally.
One of my characters (hellion I think, ironically given baer's run) with 23 Dodge would not only continuously get hit, but would continuously miss the enemy with something like 14 or 18 Dodge
23 dodge is low tho. Of course they got hit.
@@commiecomrade2644 Then it's even MORE ridiculous considering the enemy's EVEN lower Dodge
Try jester dodge builds, or dual antiquarians.
Literally every run I make. I'm the "Will Wheaton" of this game
Huh. Early access had enemy corpses? Early releases of the full game definitely didn't. So they removed the corpses for the full release and added them again later?
Corpses was definitely an early access update (no corpses => corpses => toggle => 1.0). When the corpses update hit, a lot of people got mad about them to the point where they eventually added the toggle for corpses, which was in the full release. That was the big controversy of the early access. That suddenly there were corpses and people had to drastically change their playstyle to account for them, but people don't like change. I've watched some videos of the devs talking about the corpses update specifically, since it was so polarizing.
I never actually got to play without the corpses, but I can't even imagine doing it. Afaik the no corpse gameplay boiled down to heavy frontline damage (no PROT at that point either) where the backline enemies just ended up being funneled forward with each kill, which made backline attacks a lot less universally useful, since those would get disabled after 1-2 combat turns. Movement abilities, like the occultists pull, would also be kind of useless, since you could just as easily just kill one of the frontliners.
@@atiszvirgzdins6964
I've seen a video where the devs talk about that insane time. It also showed comments. So completely ridiculous to freak out about that change. Lots of screaming and review bombing. It indeed had nothing to do with what is good gameplay or design. It was entirely about getting used to something and not liking change. The controversy was soon forgotten about release and most players never knew anything else.
@@atiszvirgzdins6964 Oh, I guess I must've played the early access version then. Pre-corpses, I still found sniping the back row with Iron Swan and skills that could hit rank 3 to be the ideal approach. Mowing through the enemy's frontline was viable, but gave the enemy more opportunity to disrupt you. So when corpses were added it just seemed like nerfing an already sub-optimal strategy into the abyss.
How can i send you a run? do you have some sort of rules for a runs to be acceptable?
Send me a YT link either on discord or twitter. I prefer vanilla runs, though speed mods and skins are fine.
it goes wrong when Vestal does that healing instead of Stunning(controlling)
to be honest, I have had worse rng, and looking back I don't believe I made a single mistake (it was DD2 so it was kind of expected but I got crit so many times that it was just unfair)
though that was "slightly" bs but it is darkest dungeon the game is more fun when you don't always win
now I want to play early access and challenge myself... wait that would be a great video :D
These skill selections are awful. On Hellion Yawp or Adrenaline would survive this, stunning the fungal when you out speed with vestal was the play. Cleaves were a lot better in early DD a ton better. That grapeshot with camping skill Clean Guns and those 2 trinkets (+shrines, tracking shot, optional MoA Weapons Training) would clean house because mobs had no PROT. If that's the plan why is Advance/Point Blank there?
Especially when Advance gets so many negative with gunslinger belt
Not using ballad and stun...... Might as well not have Jestal
This run is the reason have the 1 hp o shit button on hell
Oh yeah...I remember this one!
This game's RNG makes XCOM's look fair and balanced. lol
Did adrenaline not exist? That was mistake number one. Not having adrenaline even a level one would work.
I though thats bear in top left corner xD i'm new dont blame
Also his equipment was not full upgraded
I love Baer's videos
Early Darkest Dungeon was a fuckin mess oml.
He fu up by not stunning
>tfw no mace GF
Still looking for where is the fun in this game.
This was bad play with bad luck
Pistol shot is a naive useless ability.
Why pause?
It is logical. Hellion gets marked. So "Rend the marked". Nothing to do with misfortune.
Classic LULW
This dude is just bad. No excuses.
Agreed. He prepared poorly and played poorly.
You two are just cringe