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Dear Gamology, if you're gonna bring professionals to react to this, then PLEASE educate them into details on what they're seeing. The exact era, the background history. The vague history makes it so that professionals sometimes give wrong remarks, they thing something else. Like RDR2 and Electric street cars. If you had explained it properly, they would have said something else.
Would it have killed you to show a video of AC Unity that _wasn't_ at the lowest possible graphic settings? I have a feeling the other games aren't looking their best either, but Unity looks unacceptable.
Can u guys please start having actual people play the games from the reviewers while there commenting instead of then dealing with badly played video game clips like if u have a person talking about architecture have thea person play the game with them so they can actually look at is smh just a suggestion
On the topic of electric streetcars in Saint Denis, it actually is time accurate. Red Dead Redemption 2 takes place in 1899, and New Orleans started using electric street cars in 1893.
@@AronTheNpc false, they had it 3D modeled for the making of the game and they sent the 3D model to the french government for rebuilding purposes. But they also donated
Well.. the devs laserscanned the entire Notre Dame for Assassin's creed, and the devs are going to use the data from the scans and 3d model for the restoration of Notre Dame.
I thought I remember reading something about using tourist images to build a model? Similar to how you can model someone’s head using pictures from multiple angles?
This is a rumor. The developers basically said they'd only help if they were asked. Ubisoft donated a lot of money to help but they made considerable changes to the cathedral for the game that the model wouldn't necessarily be that helpful even if they did use it.
@@GLMusic12, Exactly, when I first went through Saint Denis, I immediately thought, "Oh hey, New Orleans." Being in New Orleans gives you this sense of rememberance and being able to spot the simialarities from any fake location in a video game that resembles it. In example InFamous 2.
@@TheSilentFirefly the craziest part is that i havent ever been to new orleans or the usa but I instantly recognised it in Saint Dennis just from photos or movies as you say
Gotham City is traditionally depicted as being located in the U.S. state of New Jersey. Gotham's look and atmosphere was primarily influenced by New York City. Batman co-creator Bill Finger chose the name "Gotham" so that the residents of any city could identify with it.
@@thebootlegstnr2933 its got the chicago vibes but they use a lot of the NYC skyline. if you watch the batman, you'll notice they use madison square garden but just rename it to gotham square garden
@@lillianmahoney9650 just because a movie called batman gives a weak showcase of Gotham with meager attempts at adding any fictional buildings...doesn't mean it is that city. Have you all not memorized the look of Manhattan?
This is interesting. most of assassins creed are worthy of checking. one in assassins creed would be great if they synchronized since it will show the building
I’m a very skeptical person but I can 100% buy that these 2 are involved in the architectural world. They don’t seem like gamers to me but they were pretty spot on in assuming developers use mapping techniques when creating their game worlds. Really fun video, glad I watched!!
Red Dead Redemption 2 takes place in 1899 if I recall correctly, so Mr. Ball was absolutely correct about it being a bit too late for the wild west era. The fact that the game takes place during the _death_ of the wild west is very pertinent to the game.
Actually his wrong. By 1899 the Wild West era was coming to an end. From then on America started to become civilized. He was also wrong about the trolleys. That was correct period they started to become a thing in new orleans
I like that Spider-Man games you have most of NY's landmarks such as Times Square, Madison Square Garden, Central Park and even couple of the briges like Brooklyn. PS4 Spider-Man and Crysis 2 feels like a trip to New York.
Assassins' creed was allowed to scan the Notre Dame to put it into 3d model. It was actually in the news as the model was the most accurate blueprint of the Cathedral and it was something that could be used to help rebuild it.
Man if i had a time machine i would LOVE to see the pyramids back when they where filled in with white limestone, they must have looked so beautiful in the day light
Some of the stones used to make the pyramids way more than 70 tons each. That's abosutely insane. In order to lift them that high they'd have to build a stone ramp that's already the size of the pyramid it self. The stones were cut so perfect that no modern technology can replicate it. How the pyramids were built is the biggest mystery in human history.
and he said they were just "a heap". if any of the blocks were mismeasured by even a few millimeters, the whole structure would have been lopsided by the end
I have a long family tree of architects that have made several famouse and well know builds/places and never of any of them have been this vein about themselves. Like these these architects act like only 14-year-old 4 devs built RDO2, no these are multimillion/billion-dollar companies that aren't messing around. They also act like the devs didn't put any thought when creating these games, because most likely they hired a team of historians/experts to teach and maybe direct them when making the games. These architects are MID and shouldn't be critiquing these outstanding franchises.
"You have architects on and ONLY show them architecture from games that stole from real life? " I mean every fictional location takes elements from real world places, applies to Night City as well. Morro Bay and Baywood-Los Osos, geographically speaking is the location of the city while in layout Night City closely resembles the street grid of downtown San Francisco. CD Projekt Red has cited Blade Runner, Akira, and Ghost in the Shell as inspirations for the city which themselves took ideas from real world cities. Gotham in the Arkham Knight is as original and unique as Night City in Cyberpunk 2077 doesn't matter if they took idea's from real world landmarks and cities. Would argue that Gotham is far more unique as there's far few gothic art deco 1930s mixed 1980s and modern day cities in media compared to futuristic retro Cyberpunk settings like Cyberpunk, Bladerunner, Judge Dredd, Akira, and Ghost in the Shell.
Non of these games stole anything from real life lol Since when was being inspired by something stealing? Even Cyberpunk takes idea's from fictional and real settings.
In Red Dead Redemption 2 the story says that the day of the cowboys had finally ended and we were stepping it up so that is why it seems 30 years in the future.
"this looks like a les miserables version of revolutionary times" lol the first time I played AC unity, when I saw notre dame I immediately started singing "do you hear the people sing" from les mis. lol
I mean outlaws and gangs in read dead redemption were getting weeded out, so i understand why electric buses would be mistaken for a younger time. they probably thought it in the wild west stage of history
Well, yes it is Manhattan, but he was mainly talking about the fact that the freedom tower is NOT really the freedom tower in game, but a mashup of several buildings. That's why he mentioned it looking like a modern skyscraper in Shanghai. We all know it's meant to represent the freedom tower, but the devs couldn't use the actual building for obvious legal reasons.
The first electical tram trollies were introduced in the 1870s/80s, st Denis in rdr2 is supposed to be modeled of New Orleans, which had 2 funtioning electrical tram trollies for the 1884 world cotton centinnial worlds affair. So yes, its defenitely accurate and not a a 30 year jump into the future.
You should have just had the character standing on top of a building and slowly spinning the camera around. Fight scenes and traveling the city took away from the ability to be able to just look at the buildings. Other than that great video as always👍👍
0:55 I soon realized these two are terrible architects when they don’t realize this isn’t a “mash-up”, it’s literally Manhattan. I mean, literally, almost building by building with the exception of Oscorp building and the Avengers building. It’s literally New York City.
That's a bad New York City, they didn't even model the north of Manhattan. Play True Crime New York City, almost 1:1 map. Red Dead Redemption is set late in the wild west thing, there's an actual car in it.
I was starting to slip when she said pyramids aren't architecture, and then homie didn't recognize the world trade center and im lost... one of the most famous buildings of this century.
I could agree with the year, but thats it. Giving any other info, would end up leading the conversation. The organic conversations are always more entertaining imo.
RDR2 setting is in a very late era of the wild west. Arthur would be young enough to take part in WWI and Jack would be young enough to be fighting in WWII. In fact, Jack would be around the age of Tommy Angelo in Mafia I.
@@Utonian21 Nope. That's a myth. France REJECTED offers to use the model, because the game is actually NOT very accurate. There's a lot of hidden shortcuts and changes made to the in-game model that aren't on the real thing.
@@davididiart5934 they offered the original 1:1 scale laser model they took, not the in-game model. And didn't they refuse because they are "modernizing" it?
Glad the artist wanted to see inside, was really feeling like a missed opportunity to only show the outside of the Pyramids when there is the interior + so many other beautiful temples and palaces in the game. As cool as they are, like she said... they are also about as boring, architecturally, as you can get.
The game developer did created GIza interior to explore as well, drawing upon the explored passageway with some liberty taken to create a secret treasure room that was never mapped previously. And much to everyone's surprise, that secret room do actually exist, exactly where they were made in game, when they do penetration scan months after the game released.
I would love to know their opinion on Night City from Cyberpunk. Like I wanna know what they think about Cali looking like that in the future or Cali taking heavy influence from Tokyo in the future.
@@diogo763 Most likely a combo of game design, visual designers, architects, and interior designers, and the final result is what all parties agreed on was the best result. I mean, it *is* for a game after all, and for a game where parkour is the focus, you'd have to sacrifice some for better gameplay, some for visuals, you get the point. Architects also get away with quite a bit of stuff because they don't exactly need to focus on gravity, and such can be more lenient in things like supports, complex structures. As long as it doesn't break suspension of disbelief. I noticed quite a bit of weird room/interior structures when I played the game, so I get what you're pointing at (like someone having a... Cherry Blossom tree in their living room), but as someone who touches game design from time to time, it's pretty hard for me personally to make something like a building make sense if I'm only focusing on the level design. And honestly, seeing enough crazy structures in the world makes me think a lot of the overall building designs are plausible, especially when things like the Lucas Museum, or the Harbin Opera House exist.
Nice video, I think you guys should show them Cyberpunk 2077 and in my opinion Night City one of the most complex and good looking city design i ever saw in a videogame.
@@nimajneb6650 whoa there, at least they keep on fixing their game, not like that one very popular game company that never fixed their 8 years old online game session, but they keep on releasing new stuff.
Yeah, I think most New Yorkers that are at least in their 30s or above still call it the Pan Am because that's just what it was known as for the longest time. I can't look at it without thinking of it as the "Getalife" building, because that's what Rockstar called it in GTA IV lol.
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Dear Gamology, if you're gonna bring professionals to react to this, then PLEASE educate them into details on what they're seeing. The exact era, the background history. The vague history makes it so that professionals sometimes give wrong remarks, they thing something else. Like RDR2 and Electric street cars. If you had explained it properly, they would have said something else.
Watch dogs
Red Dead?? Should've done Cyberpunk...
Would it have killed you to show a video of AC Unity that _wasn't_ at the lowest possible graphic settings?
I have a feeling the other games aren't looking their best either, but Unity looks unacceptable.
Can u guys please start having actual people play the games from the reviewers while there commenting instead of then dealing with badly played video game clips like if u have a person talking about architecture have thea person play the game with them so they can actually look at is smh just a suggestion
On the topic of electric streetcars in Saint Denis, it actually is time accurate. Red Dead Redemption 2 takes place in 1899, and New Orleans started using electric street cars in 1893.
Vienna and had them as early as 1870 if I remember right
THANK YOU
Yup Rockstar did do a ton of research.
U
@Isabella yup. For more on RDR2 and Saint Denis this goes into a lot more detail -
m.ua-cam.com/video/S_aIVuzjeqA/v-deo.html
The cathedral is so well made in the Assassin's Creed game, they actually had to use it as reference when it was destroyed
ua-cam.com/video/9Ruf1MvAo6A/v-deo.html
false. ubisoft offered to let them use it, but it was never really used. they donated money tho
@@OJ_prod false. fans wanted ubisoft to help but they donated instead.
@@AronTheNpc false, they had it 3D modeled for the making of the game and they sent the 3D model to the french government for rebuilding purposes. But they also donated
@@martinlilleengen6636 that's bs, tell me where you heard that.
Well.. the devs laserscanned the entire Notre Dame for Assassin's creed, and the devs are going to use the data from the scans and 3d model for the restoration of Notre Dame.
Yep
I thought I remember reading something about using tourist images to build a model? Similar to how you can model someone’s head using pictures from multiple angles?
@@Sindraelyn Photogrammetry, yes but they alse used laserscans so it would be more accurate: ua-cam.com/video/dQQ7DHbMI2I/v-deo.html&ab_channel=IGN
This is a rumor. The developers basically said they'd only help if they were asked. Ubisoft donated a lot of money to help but they made considerable changes to the cathedral for the game that the model wouldn't necessarily be that helpful even if they did use it.
ua-cam.com/video/9Ruf1MvAo6A/v-deo.html
Trams were invented in the late 19th century. So, having them in RDR2’s Saint Dennis in about 1899 is pretty accurate.
I knew this guy was full of shit and Rockstar got it right. They couldnt even tell Saint Dennis was based on New Orleans for at least a couple minutes
@@GLMusic12,
Exactly, when I first went through Saint Denis, I immediately thought, "Oh hey, New Orleans." Being in New Orleans gives you this sense of rememberance and being able to spot the simialarities from any fake location in a video game that resembles it. In example InFamous 2.
@@TheSilentFirefly the craziest part is that i havent ever been to new orleans or the usa but I instantly recognised it in Saint Dennis just from photos or movies as you say
@@GLMusic12,
New Orleans really is quite a recognizable city. Whether or not one has been there.
Hes not wrong. They just keep thinking the game took place in somewhere 1870 which is golden age of wild west
Gotham City is traditionally depicted as being located in the U.S. state of New Jersey. Gotham's look and atmosphere was primarily influenced by New York City. Batman co-creator Bill Finger chose the name "Gotham" so that the residents of any city could identify with it.
Yea because metropolis is New York
Gotham always gave me Chicago vibes over New York tbh
@@thebootlegstnr2933 its got the chicago vibes but they use a lot of the NYC skyline. if you watch the batman, you'll notice they use madison square garden but just rename it to gotham square garden
@Ruaidhrí Ryan yup
@@lillianmahoney9650 just because a movie called batman gives a weak showcase of Gotham with meager attempts at adding any fictional buildings...doesn't mean it is that city. Have you all not memorized the look of Manhattan?
Such a tease to not do the viewpoint syncs on the AC games
For real.
And their reaction to a Leap of Faith
Control could have a whole episode just to itself with it's unique brutalist architecture
This is interesting. most of assassins creed are worthy of checking. one in assassins creed would be great if they synchronized since it will show the building
I’m a very skeptical person but I can 100% buy that these 2 are involved in the architectural world. They don’t seem like gamers to me but they were pretty spot on in assuming developers use mapping techniques when creating their game worlds. Really fun video, glad I watched!!
Red Dead Redemption 2 takes place in 1899 if I recall correctly, so Mr. Ball was absolutely correct about it being a bit too late for the wild west era. The fact that the game takes place during the _death_ of the wild west is very pertinent to the game.
Actually his wrong. By 1899 the Wild West era was coming to an end. From then on America started to become civilized. He was also wrong about the trolleys. That was correct period they started to become a thing in new orleans
I like that Spider-Man games you have most of NY's landmarks such as Times Square, Madison Square Garden, Central Park and even couple of the briges like Brooklyn. PS4 Spider-Man and Crysis 2 feels like a trip to New York.
I’d really love them to check out assassins creed syndicate, that game just blew me away, I loved the atmosphere it gave off
Assassins' creed was allowed to scan the Notre Dame to put it into 3d model. It was actually in the news as the model was the most accurate blueprint of the Cathedral and it was something that could be used to help rebuild it.
Man if i had a time machine i would LOVE to see the pyramids back when they where filled in with white limestone, they must have looked so beautiful in the day light
Some of the stones used to make the pyramids way more than 70 tons each. That's abosutely insane. In order to lift them that high they'd have to build a stone ramp that's already the size of the pyramid it self. The stones were cut so perfect that no modern technology can replicate it. How the pyramids were built is the biggest mystery in human history.
and he said they were just "a heap". if any of the blocks were mismeasured by even a few millimeters, the whole structure would have been lopsided by the end
both of them really expert. invite them again, please. they both entertaining us.
Its so fullfilling to listen two expert talking about what they mastered. Dang!
I have a long family tree of architects that have made several famouse and well know builds/places and never of any of them have been this vein about themselves. Like these these architects act like only 14-year-old 4 devs built RDO2, no these are multimillion/billion-dollar companies that aren't messing around. They also act like the devs didn't put any thought when creating these games, because most likely they hired a team of historians/experts to teach and maybe direct them when making the games. These architects are MID and shouldn't be critiquing these outstanding franchises.
Gamology not giving context to anyone is a puzzling move
the statues at notre dame are the saints and apostles that some believe keep watch over the citizens of paris
Good video, keep up whit the good work😁😁😁👍
I'd love to see them react to the architecture in Dark Souls 3 and Bloodborne. These games have beautiful gothic cities.
Usually there are key elements to distinguish tye depictions of saints, for example, St. Peter holds keys and St. Paul holds a sword.
They should react to Doom Eternal! I wonder what they would think of Argent D'nur and Urdak?
Ubisoft scanned Notre Dame for the game. Then it was used for the start of, etc for the cathedral's renovation planning.
The Notre Dame in Unity is accurate enough that they are using it to recreate portions of the real deal
You have architects on and ONLY show them architecture from games that stole from real life? Why did they not react to Cyberpunk for example?
Night City is LA mixed with Hong Kong.
you have to aclimate them first
Control also interesting, since the building is considered as one of the character.
"You have architects on and ONLY show them architecture from games that stole from real life? " I mean every fictional location takes elements from real world places, applies to Night City as well. Morro Bay and Baywood-Los Osos, geographically speaking is the location of the city while in layout Night City closely resembles the street grid of downtown San Francisco. CD Projekt Red has cited Blade Runner, Akira, and Ghost in the Shell as inspirations for the city which themselves took ideas from real world cities. Gotham in the Arkham Knight is as original and unique as Night City in Cyberpunk 2077 doesn't matter if they took idea's from real world landmarks and cities. Would argue that Gotham is far more unique as there's far few gothic art deco 1930s mixed 1980s and modern day cities in media compared to futuristic retro Cyberpunk settings like Cyberpunk, Bladerunner, Judge Dredd, Akira, and Ghost in the Shell.
Non of these games stole anything from real life lol Since when was being inspired by something stealing? Even Cyberpunk takes idea's from fictional and real settings.
I just LOVE Notre Dame structure, when i played unity for 1st time i was blown away with visual details of the game.
In Red Dead Redemption 2 the story says that the day of the cowboys had finally ended and we were stepping it up so that is why it seems 30 years in the future.
Trams were invented in 1875 and were used in a few major cities by 1881 for commercially for passengers...
Could you ask them react to The Sims and Minecraft House buildings?
"this looks like a les miserables version of revolutionary times" lol the first time I played AC unity, when I saw notre dame I immediately started singing "do you hear the people sing" from les mis. lol
Benjamin reminds me of the villain from moon knight
I mean outlaws and gangs in read dead redemption were getting weeded out, so i understand why electric buses would be mistaken for a younger time. they probably thought it in the wild west stage of history
I really want them to review cyberpunk 2077 because the design was awesome
In the game set in ancient Egypt you can actually go into the pyramid
Benjamin saying pyramids weren't built by aliens... *laughs in Daniel Jackson*
The assassins creed unity was based on French Revolution so I think its 1793? Idk i forgot
Them reacting to Anor Londo And Irithyl of the Boreal Valley from Darksouls should be interesting.
Seeing spiderman… reminds me of Shanghai…. What?
"what city is this? is this is a mash-up of-" No. That's literally Manhattan.
Well, yes it is Manhattan, but he was mainly talking about the fact that the freedom tower is NOT really the freedom tower in game, but a mashup of several buildings. That's why he mentioned it looking like a modern skyscraper in Shanghai. We all know it's meant to represent the freedom tower, but the devs couldn't use the actual building for obvious legal reasons.
Need a part 2 with them with games like Breath of the Wild, GTA 5, Ghost of Tsushima & The Witcher 3.
Next ep: Musicians react to music apps!!
I saw an old recording a video on youtube of a city from 1900. it looked allot like Saint denis even people walking out in front of horses.
AC Unity still the most beautiful AC ever made.
Mirrors Edge reaction would be cool
Saint Denis IS New Orleans, damn! These people know their stuff. It's pretty cool
The first electric tram was testing in 1875 💀
Have the architects or interior designers reacted to the Deus Ex games yet? (The newer Adam Jensen ones)
You should have slowed Athens. It looks stunning
Gotham was actually based to towns and cities in England
Wonder if Kamurocho would work?
“That tower there on the right” this guy must not be an architect if he don’t know what one World Trade Center looks like
The first electical tram trollies were introduced in the 1870s/80s, st Denis in rdr2 is supposed to be modeled of New Orleans, which had 2 funtioning electrical tram trollies for the 1884 world cotton centinnial worlds affair. So yes, its defenitely accurate and not a a 30 year jump into the future.
Enjoyed this so much
Architects react to the Mega Pizzaplex from Security Breach?
Architects react to bloodborne please
Hope he was being sarcastic when he suggested the notre dame was no big feat
Benjamin Ball looks like he'd be played by Ethan Hawke in a movie adaptation
You must going to reaction architecture for the night city town in Cyberpunk 2077 😁
Leyndell from Elden Ring, Anor Londo from Dark Souls or Yharnam from Bloodborne would be good for them to view
the epilogue is set in 1907 in rd2 just saying
How accurate is that nottre dam model? Well they used it for some parts of the reconstruction IRL because it’s so accurate, gotta love ac unity.
bring them back
1:05 "Smacks of Shanghai"? Isn't that OWT?
You should have just had the character standing on top of a building and slowly spinning the camera around. Fight scenes and traveling the city took away from the ability to be able to just look at the buildings. Other than that great video as always👍👍
Ben kind of reminds me of Bill from kill bill
The disrespect to the pyramids made me leave 😤
Game designers must hire architects to help design maps anyway right?
Why does the black spider-man have chimp like arms?
Is twinmotion the future??
ugh architects we engineers part of the rce army know what architects are like😁
Clowns?
Damn I wish the person playing the games wouldn't do combat encounters and would slow down for the architects to get a better look at their maps.
Wish they did inFamous Second Son
Should choose some older games, like Bioshock Infinite.
0:55 I soon realized these two are terrible architects when they don’t realize this isn’t a “mash-up”, it’s literally Manhattan. I mean, literally, almost building by building with the exception of Oscorp building and the Avengers building. It’s literally New York City.
Spider-Man the wayward Speedskater
Didn't they use AC: Unity's Notre Dame to rebuild the ACTUAL Notre Dame after it got burnt?
React to Novigrad from Witcher 3
Assassin's creed odyssey should be in here😔 they captured ancient Greek architecture really well
Is it just me or audio is gone?
That's a bad New York City, they didn't even model the north of Manhattan. Play True Crime New York City, almost 1:1 map.
Red Dead Redemption is set late in the wild west thing, there's an actual car in it.
I was starting to slip when she said pyramids aren't architecture, and then homie didn't recognize the world trade center and im lost... one of the most famous buildings of this century.
Gta 5 and Forza horizon 5 should have been on this list since the cities are almost identical to the real cities
I feel like in cases such as Red Dead Redemption 2 you should tell them the year it takes place, and that Saint Denis is allegorical to New Orleans.
I could agree with the year, but thats it. Giving any other info, would end up leading the conversation. The organic conversations are always more entertaining imo.
Especially when the game explicitly states the years.
@@ElMountainMan it gives them a time frame to critique better.
RDR2 setting is in a very late era of the wild west. Arthur would be young enough to take part in WWI and Jack would be young enough to be fighting in WWII. In fact, Jack would be around the age of Tommy Angelo in Mafia I.
@@sonmaianh7686 jack is old enough to participate in WW1. its one of the classic ideas of what he mightve done after RDRs epilogue
Loving seeing them react to them all especially the Assassin's Creed
I think I heard Ubisoft actually said they would help with the Notre Dame Cathedral after the fire because they modeled it so accurately!
@@LegitGamer21 that's awesome, was explaining Assassin's Creed as a whole to my friend and the Notre Dame as it was shown and remembered the fires
@Bzake odyssey isn't even in the vid and lunden doesn't even look nice, Paris for Valhalla and whatever for origins
@@LegitGamer21 Unity was free for some time when this Notre dame incident happened
3:46 He knows the difference between 1899 to 1910-1920 architecture, jesus... Man knows his craft
Yeah he missed it a little with saying pre 1890 but still
Yeah he didn't know when the game took place- which was in late 1890s and he knew what architecture it was.
Jesus is king
@@mrridiculous4896girl bye
@@Audreyana I'm a boy, wdym?
It's wholesome to not only have them react to the games' settings and environments, but also complimenting and critiquing them as well 🙏😊
That's all you get in architecture school lol... you get critiqued 24/7 lmao
They seem kinda smug
@@yme3267 00
0
@@RollingxBigshot yeah the man
3:51 Actually Red Dead Redemption takes place during the turn of the century, 1899!
Also, AC did such a gret job recreating Notre Dame, that the in game model is being used for reconstruction of the real thing! Insane
Depends on where you are in the story. You play the epilogue in 1907.
@@Utonian21 Nope. That's a myth. France REJECTED offers to use the model, because the game is actually NOT very accurate. There's a lot of hidden shortcuts and changes made to the in-game model that aren't on the real thing.
@@davididiart5934 they offered the original 1:1 scale laser model they took, not the in-game model. And didn't they refuse because they are "modernizing" it?
Why modernize it? That's disgusting, they gonna just make it a square?
Glad the artist wanted to see inside, was really feeling like a missed opportunity to only show the outside of the Pyramids when there is the interior + so many other beautiful temples and palaces in the game. As cool as they are, like she said... they are also about as boring, architecturally, as you can get.
The game developer did created GIza interior to explore as well, drawing upon the explored passageway with some liberty taken to create a secret treasure room that was never mapped previously. And much to everyone's surprise, that secret room do actually exist, exactly where they were made in game, when they do penetration scan months after the game released.
Mirror's Edge and its sequel next! They hired extremely talented architects for both.
Seriously they should add mirror's edge + mirror's edge catalyst and detroit become human city architecture
I would love to know their opinion on Night City from Cyberpunk. Like I wanna know what they think about Cali looking like that in the future or Cali taking heavy influence from Tokyo in the future.
They hired Architects for Catalyst? Most of those buildings make 0 sense
@@diogo763 Most likely a combo of game design, visual designers, architects, and interior designers, and the final result is what all parties agreed on was the best result.
I mean, it *is* for a game after all, and for a game where parkour is the focus, you'd have to sacrifice some for better gameplay, some for visuals, you get the point.
Architects also get away with quite a bit of stuff because they don't exactly need to focus on gravity, and such can be more lenient in things like supports, complex structures. As long as it doesn't break suspension of disbelief.
I noticed quite a bit of weird room/interior structures when I played the game, so I get what you're pointing at (like someone having a... Cherry Blossom tree in their living room), but as someone who touches game design from time to time, it's pretty hard for me personally to make something like a building make sense if I'm only focusing on the level design. And honestly, seeing enough crazy structures in the world makes me think a lot of the overall building designs are plausible, especially when things like the Lucas Museum, or the Harbin Opera House exist.
Missed the biggest chance to show them Night City. I really want to know what they think of that.
Gotta leave something for next time!
@@SirCaco Yeah, I'm sure next time they'll do things like Midgar, Night City, Solitude, etc...
Night city looks incredible. But idk playing cyberpunk for a little long gives me weird felling like fatigue
@Druid its not even impressive or distinct. Just a series of 80 story, 800 foot wide blocks of concrete with neon over it and weak 3d holographs
@Druid You are high or dont understand what arhitect do?
Nice video, I think you guys should show them Cyberpunk 2077 and in my opinion Night City one of the most complex and good looking city design i ever saw in a videogame.
hell yea
You've got to be joking. Everything about that game is a disaster
@@nimajneb6650 whoa there, at least they keep on fixing their game, not like that one very popular game company that never fixed their 8 years old online game session, but they keep on releasing new stuff.
@@nimajneb6650 it's one of the best looking games out rn
@@nimajneb6650night city one of the best designed cities in gaming
1:57 he called Metlife the "Pan-Am bulding", that's old school
Yeah, I think most New Yorkers that are at least in their 30s or above still call it the Pan Am because that's just what it was known as for the longest time. I can't look at it without thinking of it as the "Getalife" building, because that's what Rockstar called it in GTA IV lol.
You could make entire hour video of them just reacting to All the Assassin Creed games.
For real.
Would be cool to have the architects, or medieval experts react to the huge castles from the souls games and elden ring and bloodborne.
ua-cam.com/video/WVdVHk4WtS0/v-deo.html
Should have included Mirror's Edge (both Original and Catalyst)
*I think the gun expert should react to Wolfenstein or Far Cry New Dawn.*
I love how every time architects react to assassins creed unity, theyre blown away. That game looks amazing