Avalanche did a brilliant job bringing this castle to life in game, wasn't until my 2nd playthrough I really stopped to appreciate all the subtleties throughout Hogwarts.
@@sorntrash mixed bag, I learn the layout of hogwarts really well and fell like a student slowly learning its nooks and crannies but as such I feel might be TOO familiar with it now
Wonderful to see fans enjoying the hard work of the castle team! Also, you may want to note that the game is set in the 1890's, and so that's part of why some things are different from the movies and books. The team aimed to use only materials and technologies available to the time while still tracking carefully to all the lore requirements. Of course, some nods were made to the movies, but the team tried not to do anything anachronistic. For example, there's no whomping willow in the game because the lore says it wasn't planted until the 1970's.
Seeing Hogwarts for the first time in game was nothing short of magical. I’m on my second play through,and still discover things that I hadn’t seen before.
Except for the minor little problem of rubbish bins that look like my rolling trash can in the centaur hallway - pretty sure 1890 didn't have rubbish bins like that, but, hey, maybe they did and I just haven't seen any signs of it.
It’s pretty good but too me the corridors are too linear the most time. There should be more opportunities to turn left or right or change the level in the building. Too often you have to pick the one available route to navigate to a specific location. Especially the great staircase is such a missed opportunity for a more complex architecture.
I feel the same. Especially in the first book and the first two movies, Hogwarts is described as a very confusing place, with moving stairs, doors that don't lead anywhere, doors that lead to different rooms on some days, and a lot of secret passages. I think that they missed out on that a bit.
I saved gryffindor for last after trying out all the other houses. Gotta say, it feels like home. Previous play throughs; I rushed the game without a “ student schedule” . Now, I role play. Every morning I go to the great hall for breakfast and do classes/ side quests after that. Hogwarts legacy 2 bout to slap
Played as a Slytherin, I didn't exactly had a schedule because there aren't many lessons to attend and you can't even eat in the great hall, but after a day spent in school or outside one thing I always did was go back to the common room to sleep, one time I saw the giant squid outside the windows just chilling its tentacles at night, it was amazing
@@the_sam_strong when I played as a slytherin, a schedule didn’t work for me. Sneaking out at night; heading to the forbidden forest to level up was mandatory. I rarely got sleep, so I completely get you. Slytherin always up to no good. That squid showing up at night must be a sight to see. It’s rare.
@@Elvis-m3i yeah most nights I would do that too but before the sun came up I usually came back to the common room or to explore the castle and that's when one time I saw the squid so clearly. It usually never shows up except for one tentacle for a few seconds if you fire spells at the windows
Avalanche made an incredible castle and game that i 100%ed on both ps4 and ps5. However, I found it so weird that from all that work to create such an amazing castle, they made us leave it for soo much of the time🤷🏻♂️ I would have liked to go through a full year of classes which would have been so amazing
The castle is a masterpiece in itself. The castle is completely modeled from head to toe, with every door leading to a room. This alone is monumental task, ignoring the fact that it is filled with lore, secrets, stuff to find. The fact that they took on the task to completely model it is why it seems like it fixes so many issues from the films - Because the entire thing is freely explorable by the player, the layout and scale has to make logical sense. I'd even go as far to say that the Hogwarts Legacy castle should just be the official canon castle and that all new media should be based around it.
100% agree. It should be the canon castle. Even teh movie castle versions of it aren't "canon" because things keep changing, yet this is the first 100% complete depiction of Hogwarts, where every inch of the castle is able to be explored, and shows it in its entirety.
The castle in the films being an amalgamation of different real life castles, cathedrals and manor houses for scenes shot on location means it’s never going to completely line up geographically - one minute they could be walking through the interior of Gloucester Cathedral and in the next shot they could be on the grounds of Alnwick Castle over 200 miles away in real life. That’s not necessarily a bad thing - shooting on location is usually much preferable to shooting on studio lot, or worse a green screen. The films wouldn’t have such amazing set design and cinematography otherwise. Ultimately the most important thing is that each location has the right aesthetic qualities that each scene requires, rather than whether a door or hallway in the background correctly lines up with another room seen previously.
@@theblah12 What are you talking about? It's a fantasy castle, and saying it "wouldn't line up geographically" also makes zero sense.. There are castles over the world that take inspiration from other castles 500 miles away. So that argument alone goes out the window, which was 90% of your point just blown to pieces out of the gate. The game does a magnificent job of recreating the castle in its entirety, and it works just fine.
I basically just head-cannon all the differences as "they used magic later to change the castle/grounds for whatever reason." I mean it is set over 110 years before the events of the books after all. And some parts of the castle like to change themselves, the Grand Staircase does it constantly.
They did SUCH an amazing job with the castle. Its absolutely massive. Honestly they should have just made teh game focused on the castle, lake, hogsmeade village & station quidditch area and the forbidden forest, as I REALLY didn't care for any of the other areas. It was all generic and redundant on the flip side on my 2nd playthrough my kid was named Sebastian Sallow and he was in Slytherin. He looks and sounds EXACTLY like SS and I dressed him the same. The cut scenes are hilarious
My only nitpick is even though it's not meant to be movie Hogwarts I wish there were the Gloucester Cathedral hallways (troll Hallway scene, original fat lady location, enemies of the heir beware, Snape confronting Draco) in this just because they are beautiful
Thanks! I didn't knew what felt off with this version of hogwarts but that's definitely it! That's why it felt incomplete even thought there's tons off details, I didn't recognize it much beside the obvious rooms, it seems as if you walk in a random castle and suddenly you enter a room from the movies.
I’d agree. Those corridors are missing and I’d also love if Ravenclaw common room was in the central tower, above the central hall with the fountain. You can’t actually access that area with the big windows in game, and in the other wikis and research I did for my own Hogwarts, almost everyone assumed/agreed their common room was in that tower. Wonder why they changed it. Maybe there was something from the book I’m not remembering that made them feel it was there, idk.
The castle is so underutilized in the game it's almost a crime. You put all this massive effort into a grand castle just to have your game (which is named after the castle) mostly take place in hamlets that aren't even canon to the series. It's basically a very pretty prop.
What we all wanted was a cosy, immersive Hogwarts life sim, where you can roleplay as a Hogwarts student, following a timetable, going to lessons, earning or losing house points, playing (or watching) quidditch, and reading lore from books (like in the Elder Scrolls series). Not even joking, I would totally sit through a bunch of history of magic lessons, and write out homework essays for the AI teacher to grade, etc... Maybe since AI is getting better, an experience like this will be possible soon?
@@itsfreaktv7241 You underestimate how many Harry-Potter obsessed millennials there are, as well as how popular the cosy life-sim genre is right now. And Baldur's gate 3 proved that audiences are open to deep, complex roleplaying mechanics. Not everything has to be generic, mindless, spammy, action adventure games.
The Quidditch Pitch is only “away from Hogwarts” in the 4th movie. In the books and other movies it’s much closer to Hogwarts, as Harry can see it from his window at Gryffindor Tower in the book and in the movies it’s near the Owlery. It’s a bit far in the movies of Stone and Chamber but in Goblet it’s literally on another mountain. Rest of the movies it seems much closer though.
@@patyos2 I’m pretty sure it’s canon that Rowena Ravenclaw made the grand staircase and kinda just magic’d it into existence (if not then whatever I don’t care 😭) so I suppose Dumbledore could easily do that for all the little changes with help from McGonogall or something.
I love the exterior but hate how clean and palace/museum-like the interior looks. Maybe Im too attached to the Order of the Phoenix castle based on the movies. Great video though!
Yeah, you can definitely feel it in some parts, like the Central Hall (the room with the fountain outside of the library). It kind of feels like a train station haha
@@damgful Fair enough not everyone needs to like the same thing. There's parts of the design I don't like such as that big wood corridor below the entrance to the headmasters quarters with just one room. Just saying I think the decor is a design choice for the period and the headmaster given things like the instraments are all gone by Harry's time along with a lot of the gilt.
@@Senkoau It does make sense and I appreciate it if it's intentional. I'm just a bit tired of, just because Harry's story is over, every current adaptation of that world trying to stray as far away as possible from the setting and characters I care about. That's the reason I would prefer a readaptation of the books in videogame form. I want to see the Whomping Willow, Burrow and iconic places like that without it feeling forced.
The castle was cool, but the lack of interacting with the students was a major problem for me. I know its a lot less realistic and accurate, but the hogwarts from the first 3 pc harry potter games is for me the best (but it could be nostalgia speaking)
I agree. A significant amount of dialogue for all NPC’s would go a long way, and then the option to duel or play wizards chess with some of them. Maybe Legacy’s own card game would be cool as well.
everyone is forgetting this is not the movie Hogwarts and is based on a different time-period so things like decor and some of structure probably changed by the time the movie Hogwarts came around
Things I had issue with is you can't explore the whole castle, large parts of the castle are unexplorable or hollow behind walls. Noteably a few towers are unaccessible including one of the bell towers, the tower above the centre of hogwarts, the tower above the putrid passage area. The majority of the astronomy tower is undeveloped. There is also no sign of where the chambers used in the phelophers stone may be. I think the dungions and potions class should have had more connection and potions in the case of the potions class, felt further underground. Perhaps more classrooms would have been good, its suggested there are various unused classrooms. I think more rooms relateing to how the place works behind the scenes. The boiler room was a nice touch, obviously the kitchens. Edit: I do think Hogwarts Legacy castle is great at capturing Hogwarts. I have attempted to map out Hogwarts myself, it's not an easy task.
My biggest issue with the map is the location of the Forbidden Forest. As you pointed out, it's supposed to be next to the keeper's hut, not just outside Hogsmeade.
The castle in Hogwarts Legacy is an architectural marvel. Its simply wondrous to behold, and I so enjoy just wandering around and taking in the sights and sounds. This game is incredible.
Thank you, that means so much to me! Working on a new video, but having some trouble finding time due to real life obligations. But I’m trying to keep working on it whenever I can. Things should clear up a little bit more for me in the coming weeks though, so I should have more free time :)
The way they built this world was so well done (once you stop getting lost) Its so well done i forgot a lot about parts of the story but still have dreams about walking thru Hogwarts
Absolutely amazing video! Really liked it, great job. Hope it gets more recognition. I’ve got a couple of things to say. Hogwarts Legacy is my most anticipated game ever. I’ve been keeping up with all the new things we’ve been getting, from the early leaks in 2018 to the first launch trailer and even ASMR videos. I absolutely love this game and I can’t wait to replay it on the new PC I’m getting in April. Yeah… I’ve been playing this game on Low-Medium settings, with upscaling, usually at 24fps… I’m extremely excited about experiencing this game in its full glory. Hogwarts is the best thing Avalanche Software has done with the game. It’s perfect and it’s finally a walkable Hogwarts in a video game, and it’s crazy that it all connects when you are walking through it. My 2017 self wouldn’t believe that I now know how to walk around Hogwarts by heart without using a minimap. What I would like to point out is the common rooms. Obviously, they are amazingly done, BUT. In Hogwarts, there are 70 students for one house (5 girls and 5 boys for 1 year). That means there should be 14 dormitories in each common room. If someone counted, I don’t think there are exactly 14 dormitories. And the bathrooms. From what I know, Ravenclaw common room has bathrooms for each gender, however, Gryffindor common room has bathrooms for ONLY GIRLS. Boys can’t access the bathrooms? Hmm. Great Hall is actually bigger in the game, in my opinion. There is more room on the left and right (with the fireplaces and carpets, etc.) and there is more room in the High Table section. I love how they made the castle have sections that are from different eras. Like the dark arts tower may resemble the Renaissance era, when they were making the castle feel more modern at that time. The dungeons may resemble the Middle Ages era and so on. I love walking around Hogwarts. There’s finally a video game where you can do that. That’s amazing. 1:12 Look how massive the castle looks from this view. That is beautiful. And that is just Hogwarts, I could go on for hours about the areas surrounding Hogwarts and Hogsmeade. I look forward to more of your Hogwarts Legacy videos. Thanks if you read all of that :D
Same here, the anticipation I had for this game was insane, the most hyped I’ve ever been for a video game release! Awesome to hear that you’re getting a new PC, I can tell you that when you’re able to replay the game with the settings turned up, it’s going to be like playing it for the first time again. Of course there are some details that are a bit missing (like you described), but overall they did such a wonderful job. You can really tell that they love Hogwarts and wanted to do it justice. Appreciate the kind words a lot!
Thanks for making this video. Makes me want to dive back into the game and do a lot more of the stuff I pushed aside. The farther I got from Hogwarts, the more I lost interest in the game. However, I really enjoyed playing Hogwarts Legacy without using fast travel... learning the castle, the surrounding areas, and that cozy feeling you get while riding back into Hogwarts after an adventure really elevates the game for me.
i'm not a big harry potter fan, but the castle and the village hogsmead impressed me for how many unique objects they have. in most big games after a hundret hours you'll notice how often you came across the same building, chairs ect. and while obviosly hogwards legacy does run into this problem aswell, the amount of truly unique models and objects you see designed for specific shops or castlerooms is astounding. just run into the candy shop and count the dirrfent items your character picks up to eat. in most games you'd only get either the character eating ghostfood or have at maximum 3 diffrent fooditems.
With the Fobidden Forest I think it’s because the Forbidden Forest area to the West of the Castle on the map other side of the mountains is not accessible ingame as it’s out of bounds which would be closer to Hagrids Hut location as all that area out of bounds on the map would also be part of the Forbidden Forest Basically if you go by Hogwarts Legacy map the Forbidden Forest area you see in the movies is mostly the forest to the West of Hagrids Hut and North of Feldcroft which is all Out Of Bounds ingame hidden by the mountains. Or it could also just be that Hagrids Hut was moved north of the castle to the West of the Forbidden Forest Flu Flame 100 years in the future where the Merlin Trial is ingame.
I do think they did a wonderful job, but if I were to have one complaint it's that I think some of the notable rooms are a bit "crammed together", like they ran out of places to put things. The worst manifestation of this is the top of the clock tower. You come out into a corridor that connects to both the hospital wing and the prefects bathroom. Those are three very different things to have right next to each other, and I think that this would have come up in the movies or books if they really were right next to each other like that.
I spend hours upon HOURS inside the castle at a time, then I suddenly remember that there is a massive map to explore outside of Hogwarts and hop on my broomstick to save the valley. Brilliant.
I am about to play this game. I got it and got bored of it after 10 hours which is unlike me because I explore everything and move through stories slowly. I can’t wait to dive back into this
i think i quite enjoy the game’s take on hogwarts’ greenhouses, they really do fit the victorian time period the game is trying to evoke. they look very crystal palace-like in my opinion, which was built for the great exhibition in london in the 1850s
I understand why they made it more like the movie version because that’s the look most people know but I was really hoping they would have done it up more like the books with more secret passages behind tapestries and such that actually go somewhere. There are hidden rooms in the game but not like the shortcuts mentioned in the books. Also the astronomy tower is in the wrong location. The main entrance as well as Hagrid’s hut can be seen from the top of the tower in the books. Also it’s described as having crenellated ramparts and is open to the sky not covered by a roof which makes zero sense on a tower meant for observing the heavens. But overall the Hogwarts Legacy castle is an amazing accomplishment. I’ve never seen a structure of such magnitude in a game that is fully explorable without noticeable load zones or black screens where you can just walk out the door into the open world. The level of detail inside the castle is really astounding.
Agree! The exploration and scenery alone makes it one of my favorite games ever. I actually liked the professors a lot. After you’ve finished all your classes you can go back and talk to them. They tell more about their backstories and they ask the player what they’d like to do in the future. I loved those bits, because I ended up relating a lot to Ronen and Sharp. Wonderfully written, lots of interesting information conveyed, despite the relatively small amount of screen time they’re given. 100% what I wanted from a HP game.
Excellent video. Although I've long finished the game I'm still continuing to play it. I'm 280 hours into it and I'm still finding things! And I am so rich!
I guess you can explain away "Hagrids" hut being moved by Hagrid closer to the forest because his love for the creatures. I mean with magic you can probably move a hut of that size fairly easy. And as far as the quiditch pitch I always imagined it being packable and moved around the area. I do agree that not enough happens in the castle mission and story wise. But also I wonder how much you can make in a castle that is narrow in a game focused around action combat with spells. Maybe they can play with that idea in the next game. I really hope it is a sequel and year 6 of our character.
I grew up playing HP2-5 on ps2, and those were such awesome memories. I'm a little bit disappointed with how few people there are wandering the corridors at a given time. I've played games like Assassins Creed unity where there are many crowds of people at a time, and i wish they'd brought some of that to this game. I also wish they'd included a morality system like in "Bully" but i heard there was a lot that got cut.
You do realize that Hogwarts Legacy takes place in the 1800s right? Meaning that this version of "Hagrid's Hut" could literally just be the old location that was probably forced to move closer to the school because the Forbidden Forest could have expanded over the many years between this game and the events of the movies.
They absolutely nailed the design of hogwarts. They had a pretty good story too (it would have been a bit silly to do all 7 years in one game and adults would struggle to identify with a 10 year old child). I do really wish they knew how big of a success it would be so theyd cut less content and worked on alternate stories. Hopefully they reuse the bulk of the castle in the second game so they can put that love and attention to detail elsewhere.
@@cc3 I believe that they will do a really good job with the 2nd game. They’ve got a great foundation now, and have had a good amount of time to look at feedback online on what to change/improve. Let’s hope they live up to the expectations! :)
Something that allways stuns me is the woping willow as where it is in chamber of secrets and prisoner of azkaban, in chambers it seems to be on leveled ground and in prisoner it seems to be on a slope. Same with hagrids hut, in Philosopher and Chambers the ground is less defined and it's next to the forest. I really think Hagrids should be next to the forest as it is in prisoner. Prisoner and forward hogwarts is just more defined and a good base for the game
I think they nailed...revelio!...sorry, I think they nailed how grand and amazing hogwarts is supposed to be, revelio!, and I was also very pleased when, revelio!, I saw the villages around as well revelio! You can truly experience the REVELIO, the hogwarts student life.
I'm still working through the story myself, but so far Hogwarts legacy seems to be one of the best games I've played in the last couple of years. I like how they take inspiration from the movies but yet they do their own thing to.
It's a good castle, but it's far from perfect. There are many interpretations (which are not necessarily mistakes) that unnecessarily enlarge some spaces, and others that reduce important areas. many corridors lead to nothing. And for game design reasons the overall space of the castle has been greatly reduced. However, the aesthetics are well done, even if I personally don't like the Victorian style of some interiors, and the division of the two wings of the castle is particularly interesting. I also appreciated some purely aesthetic details such as leaving Hagrid's hut in the schoolyard, but also adding a reference to the one in the third film. The thing that I regret most is that the castle does not offer the labyrinthine feeling it should have, and its complete exploration lasts only a few hours. I would have liked to see a school full of hidden passages and secret doors instead of straight corridors. But I also understand the important needs of a video game and most likely, a castle as I would like it would not have been as appreciated as this one.
I've only just started playing this game and I love the castle I like the fact that there are parts from the movies and then there are parts that they have actually embellished and added on which are very nice additions. Only part I cannot stand is the main central staircase.😂😂😂
The castle is amazing, but I wish it felt a bit more like Hogwarts and the world of Harry Potter. Why can’t I interact with anything? I’m a student so why aren’t there more classes even if just very simple activities. Why is potion making so simple and not at all described in the books? Why can I wander around at just with no consequences? The answer to some of these is that it’s just a game, but I want to be immersed in the world and story. I wanted to live my own Harry Potter book but all the whimsy was totally gone by a lame story. Can’t even tell you anything that happened. Biggest disappointment of the game for me.
Hagrid's Hut is close to the forest, well... A forest. There are 2 huts in the game. One smaller one close to the lake, then a larger one closer to the woods and Quidditch Pitch. The ONLY thing I don't like in this Hogwarts is the Grand Staircase.
They are probably developing a sequence for Hogwarts Legacy since we didn't get any dlcs, but I really don't know how they intend to make a better Hogwarts
I would say that EA did a reasonably good job with OOP as well. I remember being lost in that castle like it never happened in previous games. HL is super nice as well imo, and some of the differences it has from movies or books can be sort of justified. I see you, as many of others and me included, seem to have a nostalgic/belonging feeling just by walking in this digital world.
I mean, as much as I wanted this game to have and be as far as an immersive take on the Wizarding World, I haven't really the knowledge of game programming to really know fully what I'm asking for. Like for example, if a programmer sees this video, and sees this comment, what does it take to create say... the House Point system, and integrate it into the Storyline in a meaningful way. Do you make it a sidequest, or another part of the Main Story so the game doesn't progress until youve engaged with the missions? Or do you just implement a random outcome if the player doesn't engage with it? Does it effect the story/end-game content, or just redecorates the Main Hall? I feel like, this game is a great start, if I get the feeling like I want to walk around Hogwarts listening to music that, lets be real, might as well have just been ripped out of the movie, I can do that.
that's the thing. the grand staircase area doesn't even exist in the books. there were moving staircases but they weren't all in one place, connecting all parts of the castle like in the movie (or the game.) that's probably why he didn't even talk about it a lot in this video
I think they did an absolute amazing job but unfortunately the school is too small and underdeveloped inside as you can tell they tried compensating by just making big rooms. The placement of some things like the forbidden forest and landscape around the quidditch pitch was just a massive miss. The moving staircase sucks absolute ass with the spiral design
Hogwarts and Hogsmeade is where this game shines. You can tell that they put a lot of love into it. My only complaint is that the game forces you away from Hogwarts to explore an open world that has little to nothing to offer. It’s a generic open world game dressed up under the Harry Potter IP. It’s better than the HP games we all grew up on, but it’s far from what I was expecting.
“The school is meant to house a huge amount of students”. Nonsense, there are only 210 students. The castle is FAR too big for the size of the student base.”
HL hogwarts while awesome does have some things you need to take into account: it doesent represent the hogwarts as we know it this was 100 years before harry potter the layout in the back of hogwarts (in the direction of hogsmeade if im not wrong) is innacurate should be on the opposite side of the bridge to hagrids hut aka if you would jump off the bridge connecting the viaduct entrance and the great hall the ruins dont match up with the hp hogwarts and they are fully intact and 100 years for something like that to break down? it should have been one third broken already but well id love to see a game with a mostly accurate to the time of harry potter hogwarts however since that wont happen anytime soon im making my own :D
The biggest problem I have is that despite it feeling alive it's not really yeah its full of students but you can't really interact with them sure there are some moments when you press a button but the general feeling is they are just there to fill the space ... Also I fell like they put to mutch into places outside Hogwarts and not in Hogwarts there are only two 2 secrets in Hogwarts castle also classes fell boring would it not be nicer if its not more like the old game .... its definitely not a perfect game but castle wise they did a great job
Hogwarts should be a blend of the movies. It’s just way to big and way to recognizable to make it not look like the movies. It should be at least 50/50. I was slightly disappointed with some of the changes. The great hall comes to mind. I was so looking forward to running around the changing stair cases like how they were depicted in the movies
Avalanche did a brilliant job bringing this castle to life in game, wasn't until my 2nd playthrough I really stopped to appreciate all the subtleties throughout Hogwarts.
I played without mini map specifically to get the feeling of learning the halls of hogwarts
@@XxGamer42069xX how’d that go? I always ended up lost. 😅
@@sorntrash mixed bag, I learn the layout of hogwarts really well and fell like a student slowly learning its nooks and crannies but as such I feel might be TOO familiar with it now
If only the characters weren't 1 dimensions and had more personality
@@There_Is_No_War_In_Ba_Sing_Se Yeah agreed, that is a bit of a let down actually.
Wonderful to see fans enjoying the hard work of the castle team! Also, you may want to note that the game is set in the 1890's, and so that's part of why some things are different from the movies and books. The team aimed to use only materials and technologies available to the time while still tracking carefully to all the lore requirements. Of course, some nods were made to the movies, but the team tried not to do anything anachronistic. For example, there's no whomping willow in the game because the lore says it wasn't planted until the 1970's.
Seeing Hogwarts for the first time in game was nothing short of magical. I’m on my second play through,and still discover things that I hadn’t seen before.
Thanks for sharing, it’s awesome getting some insight into the castle teams’ minds! They did an absolutely great job, such a beautiful Hogwarts.
Except for the minor little problem of rubbish bins that look like my rolling trash can in the centaur hallway - pretty sure 1890 didn't have rubbish bins like that, but, hey, maybe they did and I just haven't seen any signs of it.
Yall guys didn’t get OP is the game developer lol
What avout Grindlewald?
It’s pretty good but too me the corridors are too linear the most time. There should be more opportunities to turn left or right or change the level in the building. Too often you have to pick the one available route to navigate to a specific location. Especially the great staircase is such a missed opportunity for a more complex architecture.
I feel the same. Especially in the first book and the first two movies, Hogwarts is described as a very confusing place, with moving stairs, doors that don't lead anywhere, doors that lead to different rooms on some days, and a lot of secret passages. I think that they missed out on that a bit.
I saved gryffindor for last after trying out all the other houses. Gotta say, it feels like home. Previous play throughs; I rushed the game without a “ student schedule” .
Now, I role play. Every morning I go to the great hall for breakfast and do classes/ side quests after that.
Hogwarts legacy 2 bout to slap
Played as a Slytherin, I didn't exactly had a schedule because there aren't many lessons to attend and you can't even eat in the great hall, but after a day spent in school or outside one thing I always did was go back to the common room to sleep, one time I saw the giant squid outside the windows just chilling its tentacles at night, it was amazing
@@the_sam_strong when I played as a slytherin, a schedule didn’t work for me. Sneaking out at night; heading to the forbidden forest to level up was mandatory. I rarely got sleep, so I completely get you. Slytherin always up to no good.
That squid showing up at night must be a sight to see. It’s rare.
appearently Hogwarts Legacy 2 will be in line with the HBO show, don't know what that means exactly but I still can't wait for it to come out
@@Elvis-m3i yeah most nights I would do that too but before the sun came up I usually came back to the common room or to explore the castle and that's when one time I saw the squid so clearly. It usually never shows up except for one tentacle for a few seconds if you fire spells at the windows
Avalanche made an incredible castle and game that i 100%ed on both ps4 and ps5. However, I found it so weird that from all that work to create such an amazing castle, they made us leave it for soo much of the time🤷🏻♂️ I would have liked to go through a full year of classes which would have been so amazing
The castle is a masterpiece in itself. The castle is completely modeled from head to toe, with every door leading to a room. This alone is monumental task, ignoring the fact that it is filled with lore, secrets, stuff to find. The fact that they took on the task to completely model it is why it seems like it fixes so many issues from the films - Because the entire thing is freely explorable by the player, the layout and scale has to make logical sense. I'd even go as far to say that the Hogwarts Legacy castle should just be the official canon castle and that all new media should be based around it.
Completely agree!
100% agree. It should be the canon castle. Even teh movie castle versions of it aren't "canon" because things keep changing, yet this is the first 100% complete depiction of Hogwarts, where every inch of the castle is able to be explored, and shows it in its entirety.
The castle in the films being an amalgamation of different real life castles, cathedrals and manor houses for scenes shot on location means it’s never going to completely line up geographically - one minute they could be walking through the interior of Gloucester Cathedral and in the next shot they could be on the grounds of Alnwick Castle over 200 miles away in real life.
That’s not necessarily a bad thing - shooting on location is usually much preferable to shooting on studio lot, or worse a green screen. The films wouldn’t have such amazing set design and cinematography otherwise. Ultimately the most important thing is that each location has the right aesthetic qualities that each scene requires, rather than whether a door or hallway in the background correctly lines up with another room seen previously.
@@theblah12 What are you talking about? It's a fantasy castle, and saying it "wouldn't line up geographically" also makes zero sense.. There are castles over the world that take inspiration from other castles 500 miles away. So that argument alone goes out the window, which was 90% of your point just blown to pieces out of the gate.
The game does a magnificent job of recreating the castle in its entirety, and it works just fine.
theres literally NOTHING to do in the entire castle 😂 enjoy your walking sim and interact with globe object slop you npcs
Lots of well made game observations. For me the castle itself is easily worth the entire price on it's own.
Can't wait for the sequel ❤
I totally agree, the castle is just magnificent :)
I basically just head-cannon all the differences as "they used magic later to change the castle/grounds for whatever reason." I mean it is set over 110 years before the events of the books after all. And some parts of the castle like to change themselves, the Grand Staircase does it constantly.
They did SUCH an amazing job with the castle. Its absolutely massive. Honestly they should have just made teh game focused on the castle, lake, hogsmeade village & station quidditch area and the forbidden forest, as I REALLY didn't care for any of the other areas. It was all generic and redundant
on the flip side on my 2nd playthrough my kid was named Sebastian Sallow and he was in Slytherin. He looks and sounds EXACTLY like SS and I dressed him the same. The cut scenes are hilarious
My only nitpick is even though it's not meant to be movie Hogwarts I wish there were the Gloucester Cathedral hallways (troll Hallway scene, original fat lady location, enemies of the heir beware, Snape confronting Draco) in this just because they are beautiful
Thanks! I didn't knew what felt off with this version of hogwarts but that's definitely it! That's why it felt incomplete even thought there's tons off details, I didn't recognize it much beside the obvious rooms, it seems as if you walk in a random castle and suddenly you enter a room from the movies.
I’d agree. Those corridors are missing and I’d also love if Ravenclaw common room was in the central tower, above the central hall with the fountain. You can’t actually access that area with the big windows in game, and in the other wikis and research I did for my own Hogwarts, almost everyone assumed/agreed their common room was in that tower. Wonder why they changed it. Maybe there was something from the book I’m not remembering that made them feel it was there, idk.
@@misterrider19it's obvious you just saw the movies, this Hogwarts is more accurate to the books
@@misterrider19 its book accurate hogwarts
The castle is so underutilized in the game it's almost a crime.
You put all this massive effort into a grand castle just to have your game (which is named after the castle) mostly take place in hamlets that aren't even canon to the series. It's basically a very pretty prop.
Yeah, I agree, that’s one of the major issues with this game. They spent so much time on making the castle and then barely included it sadly.
What we all wanted was a cosy, immersive Hogwarts life sim, where you can roleplay as a Hogwarts student, following a timetable, going to lessons, earning or losing house points, playing (or watching) quidditch, and reading lore from books (like in the Elder Scrolls series). Not even joking, I would totally sit through a bunch of history of magic lessons, and write out homework essays for the AI teacher to grade, etc...
Maybe since AI is getting better, an experience like this will be possible soon?
@@OceanGateEngineer4HireWell, it definitely would be boring for 80% of the audience
@@itsfreaktv7241 You underestimate how many Harry-Potter obsessed millennials there are, as well as how popular the cosy life-sim genre is right now. And Baldur's gate 3 proved that audiences are open to deep, complex roleplaying mechanics.
Not everything has to be generic, mindless, spammy, action adventure games.
@@OceanGateEngineer4Hire Baldurs Gate is not comparable to a fucking school simulation.
very underrated video! keep up the good work
this must've been a lot of work. thanks for the great video!
I probably spent 80% of my playtime just walking around Hogwarts. It was perfect.
The Quidditch Pitch is only “away from Hogwarts” in the 4th movie. In the books and other movies it’s much closer to Hogwarts, as Harry can see it from his window at Gryffindor Tower in the book and in the movies it’s near the Owlery. It’s a bit far in the movies of Stone and Chamber but in Goblet it’s literally on another mountain. Rest of the movies it seems much closer though.
I feel like the Hogwarts staff and Dumbledore just likes moving things around each year which is the excuse for things changing locations
@@patyos2 I’m pretty sure it’s canon that Rowena Ravenclaw made the grand staircase and kinda just magic’d it into existence (if not then whatever I don’t care 😭) so I suppose Dumbledore could easily do that for all the little changes with help from McGonogall or something.
I love the exterior but hate how clean and palace/museum-like the interior looks. Maybe Im too attached to the Order of the Phoenix castle based on the movies. Great video though!
Yeah, you can definitely feel it in some parts, like the Central Hall (the room with the fountain outside of the library). It kind of feels like a train station haha
Different era/aesthetic. The design fits in with the whole height of the British Empire extravagance in the 19th century.
@@Senkoau That's fine. I still don't like it.
@@damgful Fair enough not everyone needs to like the same thing. There's parts of the design I don't like such as that big wood corridor below the entrance to the headmasters quarters with just one room. Just saying I think the decor is a design choice for the period and the headmaster given things like the instraments are all gone by Harry's time along with a lot of the gilt.
@@Senkoau It does make sense and I appreciate it if it's intentional. I'm just a bit tired of, just because Harry's story is over, every current adaptation of that world trying to stray as far away as possible from the setting and characters I care about.
That's the reason I would prefer a readaptation of the books in videogame form. I want to see the Whomping Willow, Burrow and iconic places like that without it feeling forced.
The castle was cool, but the lack of interacting with the students was a major problem for me. I know its a lot less realistic and accurate, but the hogwarts from the first 3 pc harry potter games is for me the best (but it could be nostalgia speaking)
I agree. A significant amount of dialogue for all NPC’s would go a long way, and then the option to duel or play wizards chess with some of them. Maybe Legacy’s own card game would be cool as well.
everyone is forgetting this is not the movie Hogwarts and is based on a different time-period so things like decor and some of structure probably changed by the time the movie Hogwarts came around
I'm looking forward to the sequel game so much. I can't wait to see how they expand on the castle's secrets.
I feel that you can actually talk more about just Hogwarts there, it’s so nice to listen to all the lore from u
Splendid video, you've done justice to the title!
Thank you man, really appreciate the support!
Things I had issue with is you can't explore the whole castle, large parts of the castle are unexplorable or hollow behind walls. Noteably a few towers are unaccessible including one of the bell towers, the tower above the centre of hogwarts, the tower above the putrid passage area. The majority of the astronomy tower is undeveloped.
There is also no sign of where the chambers used in the phelophers stone may be. I think the dungions and potions class should have had more connection and potions in the case of the potions class, felt further underground.
Perhaps more classrooms would have been good, its suggested there are various unused classrooms.
I think more rooms relateing to how the place works behind the scenes. The boiler room was a nice touch, obviously the kitchens.
Edit: I do think Hogwarts Legacy castle is great at capturing Hogwarts. I have attempted to map out Hogwarts myself, it's not an easy task.
Да, я тоже заметил что не все башни доступны изнутри.
Such a well-made video, thanks for sharing your insight!
Thank you for watching! :)
great video, loved the vibe
This was the kind of video I was looking for at 2 AM in the night 😂.
Thanks for the nostalgic trip ❤
Glad to hear you enjoyed it! :)
My biggest issue with the map is the location of the Forbidden Forest. As you pointed out, it's supposed to be next to the keeper's hut, not just outside Hogsmeade.
The castle in Hogwarts Legacy is an architectural marvel. Its simply wondrous to behold, and I so enjoy just wandering around and taking in the sights and sounds. This game is incredible.
great video man, excited to see your future vids
note to future self: been here since 147 subs
Thank you, that means so much to me!
Working on a new video, but having some trouble finding time due to real life obligations. But I’m trying to keep working on it whenever I can. Things should clear up a little bit more for me in the coming weeks though, so I should have more free time :)
The way they built this world was so well done (once you stop getting lost) Its so well done i forgot a lot about parts of the story but still have dreams about walking thru Hogwarts
I thought that was a really great point about the forest being moved. Great video! 👍
Absolutely amazing video! Really liked it, great job. Hope it gets more recognition.
I’ve got a couple of things to say. Hogwarts Legacy is my most anticipated game ever. I’ve been keeping up with all the new things we’ve been getting, from the early leaks in 2018 to the first launch trailer and even ASMR videos. I absolutely love this game and I can’t wait to replay it on the new PC I’m getting in April. Yeah… I’ve been playing this game on Low-Medium settings, with upscaling, usually at 24fps… I’m extremely excited about experiencing this game in its full glory.
Hogwarts is the best thing Avalanche Software has done with the game. It’s perfect and it’s finally a walkable Hogwarts in a video game, and it’s crazy that it all connects when you are walking through it. My 2017 self wouldn’t believe that I now know how to walk around Hogwarts by heart without using a minimap.
What I would like to point out is the common rooms. Obviously, they are amazingly done, BUT. In Hogwarts, there are 70 students for one house (5 girls and 5 boys for 1 year). That means there should be 14 dormitories in each common room. If someone counted, I don’t think there are exactly 14 dormitories. And the bathrooms. From what I know, Ravenclaw common room has bathrooms for each gender, however, Gryffindor common room has bathrooms for ONLY GIRLS. Boys can’t access the bathrooms? Hmm.
Great Hall is actually bigger in the game, in my opinion. There is more room on the left and right (with the fireplaces and carpets, etc.) and there is more room in the High Table section. I love how they made the castle have sections that are from different eras. Like the dark arts tower may resemble the Renaissance era, when they were making the castle feel more modern at that time. The dungeons may resemble the Middle Ages era and so on.
I love walking around Hogwarts. There’s finally a video game where you can do that. That’s amazing. 1:12 Look how massive the castle looks from this view. That is beautiful. And that is just Hogwarts, I could go on for hours about the areas surrounding Hogwarts and Hogsmeade.
I look forward to more of your Hogwarts Legacy videos. Thanks if you read all of that :D
Same here, the anticipation I had for this game was insane, the most hyped I’ve ever been for a video game release! Awesome to hear that you’re getting a new PC, I can tell you that when you’re able to replay the game with the settings turned up, it’s going to be like playing it for the first time again.
Of course there are some details that are a bit missing (like you described), but overall they did such a wonderful job. You can really tell that they love Hogwarts and wanted to do it justice.
Appreciate the kind words a lot!
Thanks for making this video. Makes me want to dive back into the game and do a lot more of the stuff I pushed aside. The farther I got from Hogwarts, the more I lost interest in the game. However, I really enjoyed playing Hogwarts Legacy without using fast travel... learning the castle, the surrounding areas, and that cozy feeling you get while riding back into Hogwarts after an adventure really elevates the game for me.
You presented the castle in a really insightful way, thank you!
Great video!❤
i'm not a big harry potter fan, but the castle and the village hogsmead impressed me for how many unique objects they have. in most big games after a hundret hours you'll notice how often you came across the same building, chairs ect. and while obviosly hogwards legacy does run into this problem aswell, the amount of truly unique models and objects you see designed for specific shops or castlerooms is astounding.
just run into the candy shop and count the dirrfent items your character picks up to eat. in most games you'd only get either the character eating ghostfood or have at maximum 3 diffrent fooditems.
hey thanks for acknowledging how good they did do. vs what they didn’t do.
so tired of the negative
With the Fobidden Forest I think it’s because the Forbidden Forest area to the West of the Castle on the map other side of the mountains is not accessible ingame as it’s out of bounds which would be closer to Hagrids Hut location as all that area out of bounds on the map would also be part of the Forbidden Forest
Basically if you go by Hogwarts Legacy map the Forbidden Forest area you see in the movies is mostly the forest to the West of Hagrids Hut and North of Feldcroft which is all Out Of Bounds ingame hidden by the mountains.
Or it could also just be that Hagrids Hut was moved north of the castle to the West of the Forbidden Forest Flu Flame 100 years in the future where the Merlin Trial is ingame.
I do think they did a wonderful job, but if I were to have one complaint it's that I think some of the notable rooms are a bit "crammed together", like they ran out of places to put things. The worst manifestation of this is the top of the clock tower. You come out into a corridor that connects to both the hospital wing and the prefects bathroom. Those are three very different things to have right next to each other, and I think that this would have come up in the movies or books if they really were right next to each other like that.
I spend hours upon HOURS inside the castle at a time, then I suddenly remember that there is a massive map to explore outside of Hogwarts and hop on my broomstick to save the valley. Brilliant.
Here before the video blows up!
Big xOna fan
Taklampan the GOAT!
I am about to play this game. I got it and got bored of it after 10 hours which is unlike me because I explore everything and move through stories slowly. I can’t wait to dive back into this
I’ve spent like 6 hours just walking through it 😭
i think i quite enjoy the game’s take on hogwarts’ greenhouses, they really do fit the victorian time period the game is trying to evoke. they look very crystal palace-like in my opinion, which was built for the great exhibition in london in the 1850s
I understand why they made it more like the movie version because that’s the look most people know but I was really hoping they would have done it up more like the books with more secret passages behind tapestries and such that actually go somewhere. There are hidden rooms in the game but not like the shortcuts mentioned in the books. Also the astronomy tower is in the wrong location. The main entrance as well as Hagrid’s hut can be seen from the top of the tower in the books. Also it’s described as having crenellated ramparts and is open to the sky not covered by a roof which makes zero sense on a tower meant for observing the heavens. But overall the Hogwarts Legacy castle is an amazing accomplishment. I’ve never seen a structure of such magnitude in a game that is fully explorable without noticeable load zones or black screens where you can just walk out the door into the open world. The level of detail inside the castle is really astounding.
I had goosebumps when golden stairs came down for divination class.
Agree! The exploration and scenery alone makes it one of my favorite games ever. I actually liked the professors a lot. After you’ve finished all your classes you can go back and talk to them. They tell more about their backstories and they ask the player what they’d like to do in the future. I loved those bits, because I ended up relating a lot to Ronen and Sharp. Wonderfully written, lots of interesting information conveyed, despite the relatively small amount of screen time they’re given. 100% what I wanted from a HP game.
I'm no emotional person, but got emotional the moment I got to the castle.
Very nice video. Will you be doing other HP related videos?
@@ignatiusmungulus Yes, there should be some more HP related videos in the future :)
@@xonagg Im looking forward to it :3
i like the think that since legacy takes place before the movies, that the world might’ve looked a bit different from when we see it in the movies
This game really is what I wished for ever since playing the lego games back in the day
I loved the room of requirement!!
Excellent video. Although I've long finished the game I'm still continuing to play it. I'm 280 hours into it and I'm still finding things! And I am so rich!
I guess you can explain away "Hagrids" hut being moved by Hagrid closer to the forest because his love for the creatures. I mean with magic you can probably move a hut of that size fairly easy. And as far as the quiditch pitch I always imagined it being packable and moved around the area. I do agree that not enough happens in the castle mission and story wise. But also I wonder how much you can make in a castle that is narrow in a game focused around action combat with spells. Maybe they can play with that idea in the next game. I really hope it is a sequel and year 6 of our character.
Its perfect perfect down to the minute details
Finally seeing a full map was awesome
I grew up playing HP2-5 on ps2, and those were such awesome memories. I'm a little bit disappointed with how few people there are wandering the corridors at a given time. I've played games like Assassins Creed unity where there are many crowds of people at a time, and i wish they'd brought some of that to this game.
I also wish they'd included a morality system like in "Bully" but i heard there was a lot that got cut.
It's in the running for the definitive Hogwarts. Everything is so lovingly crafted.
I have a feeling the owlery in your game is larger than it is on mine.
You do realize that Hogwarts Legacy takes place in the 1800s right? Meaning that this version of "Hagrid's Hut" could literally just be the old location that was probably forced to move closer to the school because the Forbidden Forest could have expanded over the many years between this game and the events of the movies.
Great video. Hopefully the show will have a similar layout
I really hope they do where you can export your harry potter legacy story and import it to the new game
I enjoyed the game so much more than I thought that i might try to get all achievements because I just want to run around and do stuff in this world
They absolutely nailed the design of hogwarts. They had a pretty good story too (it would have been a bit silly to do all 7 years in one game and adults would struggle to identify with a 10 year old child). I do really wish they knew how big of a success it would be so theyd cut less content and worked on alternate stories. Hopefully they reuse the bulk of the castle in the second game so they can put that love and attention to detail elsewhere.
@@cc3 I believe that they will do a really good job with the 2nd game. They’ve got a great foundation now, and have had a good amount of time to look at feedback online on what to change/improve. Let’s hope they live up to the expectations! :)
Something that allways stuns me is the woping willow as where it is in chamber of secrets and prisoner of azkaban, in chambers it seems to be on leveled ground and in prisoner it seems to be on a slope.
Same with hagrids hut, in Philosopher and Chambers the ground is less defined and it's next to the forest. I really think Hagrids should be next to the forest as it is in prisoner.
Prisoner and forward hogwarts is just more defined and a good base for the game
One of the main issues I have is the map, especially for Hogwarts. They could’ve totally made a Marauders-style map.
I think they nailed...revelio!...sorry, I think they nailed how grand and amazing hogwarts is supposed to be, revelio!, and I was also very pleased when, revelio!, I saw the villages around as well revelio! You can truly experience the REVELIO, the hogwarts student life.
Jokes aside it's a good game, it's the right path for sure, next time just don't make it so "revelio-dependent" it kills the vibe a bit.
Now this video warrants a sub. 😁👍
I'm still working through the story myself, but so far Hogwarts legacy seems to be one of the best games I've played in the last couple of years. I like how they take inspiration from the movies but yet they do their own thing to.
It's a good castle, but it's far from perfect. There are many interpretations (which are not necessarily mistakes) that unnecessarily enlarge some spaces, and others that reduce important areas. many corridors lead to nothing. And for game design reasons the overall space of the castle has been greatly reduced. However, the aesthetics are well done, even if I personally don't like the Victorian style of some interiors, and the division of the two wings of the castle is particularly interesting. I also appreciated some purely aesthetic details such as leaving Hagrid's hut in the schoolyard, but also adding a reference to the one in the third film. The thing that I regret most is that the castle does not offer the labyrinthine feeling it should have, and its complete exploration lasts only a few hours. I would have liked to see a school full of hidden passages and secret doors instead of straight corridors. But I also understand the important needs of a video game and most likely, a castle as I would like it would not have been as appreciated as this one.
Really makes you feel like Harry
I've only just started playing this game and I love the castle I like the fact that there are parts from the movies and then there are parts that they have actually embellished and added on which are very nice additions. Only part I cannot stand is the main central staircase.😂😂😂
I wish they made a 1st person option to really appreciate the castle.
The biggest thing I didnt like about the design is Hagrids hut.
I wish they took huge inspiration from the third movie.
The castle is amazing, but I wish it felt a bit more like Hogwarts and the world of Harry Potter. Why can’t I interact with anything? I’m a student so why aren’t there more classes even if just very simple activities. Why is potion making so simple and not at all described in the books? Why can I wander around at just with no consequences? The answer to some of these is that it’s just a game, but I want to be immersed in the world and story. I wanted to live my own Harry Potter book but all the whimsy was totally gone by a lame story. Can’t even tell you anything that happened. Biggest disappointment of the game for me.
Yeah the student experience is definitely lacking, hoping they change that for the next game.
Hagrid's Hut is close to the forest, well... A forest. There are 2 huts in the game. One smaller one close to the lake, then a larger one closer to the woods and Quidditch Pitch.
The ONLY thing I don't like in this Hogwarts is the Grand Staircase.
They are probably developing a sequence for Hogwarts Legacy since we didn't get any dlcs, but I really don't know how they intend to make a better Hogwarts
I would say that EA did a reasonably good job with OOP as well. I remember being lost in that castle like it never happened in previous games. HL is super nice as well imo, and some of the differences it has from movies or books can be sort of justified. I see you, as many of others and me included, seem to have a nostalgic/belonging feeling just by walking in this digital world.
I mean, as much as I wanted this game to have and be as far as an immersive take on the Wizarding World, I haven't really the knowledge of game programming to really know fully what I'm asking for.
Like for example, if a programmer sees this video, and sees this comment, what does it take to create say... the House Point system, and integrate it into the Storyline in a meaningful way.
Do you make it a sidequest, or another part of the Main Story so the game doesn't progress until youve engaged with the missions? Or do you just implement a random outcome if the player doesn't engage with it?
Does it effect the story/end-game content, or just redecorates the Main Hall?
I feel like, this game is a great start, if I get the feeling like I want to walk around Hogwarts listening to music that, lets be real, might as well have just been ripped out of the movie, I can do that.
My only issue is how they did the grand staircase otherwise it's a very beautiful castle
1,2 babyyyyy!!!
Let's hope they just build upon the map and don't try to remake what already is perfect
great review
Appreciate it!
I’ve got 200 hours in the game and this is the first I’ve seen of the burning witch.
Loved it but I hated their “moving” staircase which they don’t exactly do.
that's the thing. the grand staircase area doesn't even exist in the books. there were moving staircases but they weren't all in one place, connecting all parts of the castle like in the movie (or the game.) that's probably why he didn't even talk about it a lot in this video
I think they did an absolute amazing job but unfortunately the school is too small and underdeveloped inside as you can tell they tried compensating by just making big rooms. The placement of some things like the forbidden forest and landscape around the quidditch pitch was just a massive miss. The moving staircase sucks absolute ass with the spiral design
Do what you do, do well 👏👏
Hogwarts and Hogsmeade is where this game shines. You can tell that they put a lot of love into it. My only complaint is that the game forces you away from Hogwarts to explore an open world that has little to nothing to offer. It’s a generic open world game dressed up under the Harry Potter IP. It’s better than the HP games we all grew up on, but it’s far from what I was expecting.
I don’t care that it doesn’t fully embrace the lore… I only care about quidditch being excluded😅
Still a childhood dream coming true!🫶🏼
it's absolutely incredible
where are the changing stair cases?
“The school is meant to house a huge amount of students”.
Nonsense, there are only 210 students. The castle is FAR too big for the size of the student base.”
HL hogwarts while awesome does have some things you need to take into account:
it doesent represent the hogwarts as we know it this was 100 years before harry potter
the layout in the back of hogwarts (in the direction of hogsmeade if im not wrong) is innacurate
should be on the opposite side of the bridge to hagrids hut aka if you would jump off the bridge connecting the viaduct entrance and the great hall
the ruins dont match up with the hp hogwarts and they are fully intact and 100 years for something like that to break down? it should have been one third broken already
but well id love to see a game with a mostly accurate to the time of harry potter hogwarts however since that wont happen anytime soon im making my own :D
I didn't get to experience the grandiose of the graphics because i played on my switch lite but i had a blast nonetheless
one thing OotP did better was the interactions with students. After you complete everything its seems kinda lifeless especially at night
I think the interiors are way better than the movies. It feels much more how I imagined it. In the movies it feels like a somewhat empty stone castle.
The biggest problem I have is that despite it feeling alive it's not really yeah its full of students but you can't really interact with them sure there are some moments when you press a button but the general feeling is they are just there to fill the space ... Also I fell like they put to mutch into places outside Hogwarts and not in Hogwarts there are only two 2 secrets in Hogwarts castle also classes fell boring would it not be nicer if its not more like the old game .... its definitely not a perfect game but castle wise they did a great job
Just bought this game for Black Friday & I must say I don’t know how I didn’t buy this game months ago…
Watch this space. This video will have 2k views by the end of the week. If not more 💪
Sadly not true 😅
@@Bro77248Half way there tho
@@Bro77248 Check again, Eric
😂😂😂@@SebOrderandChaos
@@Bro77248check now bro
it's super good. It's literally perfect.
Hogwarts should be a blend of the movies. It’s just way to big and way to recognizable to make it not look like the movies. It should be at least 50/50. I was slightly disappointed with some of the changes. The great hall comes to mind. I was so looking forward to running around the changing stair cases like how they were depicted in the movies