What is the most BROKEN DND Character Build You've Ever Seen?

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КОМЕНТАРІ • 185

  • @pvt.bushmann5903
    @pvt.bushmann5903 5 днів тому +36

    *Me right now*
    "Patrick, write that down write that down!

    • @DentZilber
      @DentZilber 5 днів тому

      What kind of war crimes are we taking notes on today?

  • @Delta-sg2zq
    @Delta-sg2zq 4 дні тому +4

    I have a divine soul sorcerer 17 / hexblade warlock 3. Hexblade's Curse, Spirit Shroud cast at 9th lvl, Ring of Red Fury. Order doesn't matter, but the distance needed for Spirit Shroud means that usually gets cast last. Cast Quickened Scorching Ray at lvl 8 on turn 4 for 9 total rays and Eldritch Blast with Agonizing Blast for 4 more attacks. Total dice ends up at 18d6 + 36d8 + 108 +4d10 + 16d8 +68. Add in a Simulacrum doing the same thing and outfitted with another RoRF and double your damage output for a BBEG total wipe. The only thing saving whatever this might hit would be immunity to magic if you also have the Transmute Spell metamagic.

  • @Juggernautohyeah
    @Juggernautohyeah 5 днів тому +53

    Was in a campaign that went from 1 to 20. By the end of it, my Gloom Stalker Ranger (12 levels), Arcane Archer Fighter (8 levels) that was a blue dragonborn had an ascendant dragon longbow (Blue) and got access to the Blue Dragon Mask which gave me immunity to lightning damage. I have Close Quarters Shooter, and the long range one that let me attack at at normal rolls all the way out to the long bow's max range. I once dropped an adult green dragon to less than half hp on my first turn, and that was before the dragon wrath bow and mask. I was a menace, and it is the only time I would ever consider myself to have "power gamed"

    • @ForestBertrand
      @ForestBertrand 4 дні тому +2

      Brother you were an arcane archer you can't be power gaming.

    • @Juggernautohyeah
      @Juggernautohyeah 3 дні тому +1

      @@ForestBertrand The DM of that campaign having to balance encounters around my character specifically would beg to differ. Just because AA isn't an "optimal" choice, doesn't mean it can't be powerful in the right build/circumstances.

    • @daimos8594
      @daimos8594 3 дні тому

      @@ForestBertrand could you explain what's wrong with AA, without sarcasm or any irony, I'm really interested

    • @mattcurnell2545
      @mattcurnell2545 День тому

      @@daimos8594 it can only use its gimmick twice before needing a rest....... other wise it would be cool

  • @Lego_Sonic_The_Hedgehog
    @Lego_Sonic_The_Hedgehog 5 днів тому +31

    I used the Sonic build made by "Tulok the Barbarian" yes that is his UA-cam name. But the build allows you to bolt across multiple maps in one turn going up to over a thousand feet, with the final speed actually being calculated to be 763 mph. almost the speed of sound.

    • @door-handle-of-the-door-cow
      @door-handle-of-the-door-cow 5 днів тому +6

      Very fitting since you're Lego sonic

    • @EliCollins-h9s
      @EliCollins-h9s 5 днів тому +1

      Missed some of his builds...

    • @archmagemc3561
      @archmagemc3561 5 днів тому +4

      Make him a grappler and have a parnter with spike growth. Optimized properly he can do over 450 d4 worth of damage in a single turn from dragging something across spike growth.

    • @Godzilla763
      @Godzilla763 3 дні тому

      I used to love Tulok, but dude got crazy with the politics. Stopped watching after he doubled down on his goblin slayer tantrum and deleted his guts build. Did he chill out after that or nah?

    • @Lego_Sonic_The_Hedgehog
      @Lego_Sonic_The_Hedgehog 3 дні тому +1

      @@Godzilla763 I don't know I've only seen a few of his videos.

  • @ericb3157
    @ericb3157 5 днів тому +17

    this sort of question always makes me think of the infamous "Pun-Pun" build.
    it depends on a supplementary book, so most DMs will disallow it.
    i forget the details, but it involves a Kobold Druid with a specific obscure creature as a Familiar.

    • @jypsridic
      @jypsridic 5 днів тому +4

      kobold with sufficiently powerful wildshape ability from any source, a snake familiar or animal companion, and access to a specific splatbook with a monster the kobold can turn into and grant any of it's stats permanently to any reptile or kobold, including the ability to grant stats. Buff stat, grant to companion, debuff, companion grants stat to you, repeat until you have literally everything in the game.
      It takes 1 class level and 1 template, Divine Minion iirc. Every sane DM bans that template.

  • @celestevalteir764
    @celestevalteir764 5 днів тому +5

    I talk about this one all the time (because it's when I peaked as a powergamer), but there was a DM I had with a ton of crazy homebrew rules and sheets, and crazy encounters. When they introduced the Deck of Many Things into the world, things got out of hand. Now, this was a psuedo-PvP campaign (PvP was on the tin, but it was more "survive long enough to actually do anything to the other team, and when you do, it's usually good hammering evil because they're taking a vacation" (i was evil)) and just recently, a number of people had drawn the Moon card from the deck. One guy used it to slam evil kingdom (because of backstory stuff that actually wasn't true to the story and was retconned to be as a result of a separate wish and basically turned into "a byproduct of some wishes by complete accident") and we were bummed. Well, the one neutral player felt bad for us and, since they couldn't cast wish anymore, decided to give me, the evil team leader, the last wish.
    Well, I gave it to my horse, who used it to wish for a Deck of Many Things with only good cards. I then helped guide my DM through the possible byproducts of said wish- if they would even allow it to begin with -since it was their first time, and gave them a helluva thing to make narrative with. I then got my deck, but it had all the cards, except the bad ones only inconvenienced me based on their effect, instead of disabling me outright. I like gambling, so I eventually stacked some damage and 3 levels of exhaustion until the fateful draw. I drew Void, which would have given me 3 more levels of exhaustion, killing me instantly. However, my DM had a homebrew rule that allowed you to reroll *any* roll once per day. I used it on the roll for the card. a 22 turned into a 13, which was the Moon card. Roll a 1d3. 3. We're in.
    The first thing I do is wish for a simulacrum, who carries my stats and such. This includes the two wishes that I still have. They then make a simulacrum, then use a wish to cast greater restoration on me. This repeats with each new simulacrum until I am basically brand new, and now I have any number of simulacrums I want with a free wish per simulacrum.
    It's the infinite wish glitch. What made it infinitely worse was that I was a Hexadin, not a Wizard.
    I just told the DM I'd be drawing until I was satisfied, so they just told me to make myself level 20, pick out the magic items I wanted (a specific number of each rarity), and I got some other useless or repetitive stuff. Evil oathbreaker hexadin with Blade of Zariel, Dragon Mask, Tome of Leadership, Manual of Health, etc etc, you get it.
    I then went on to use my great power of wishes and Deck of Many Things to create a floating island held up by a mythal with an essentially infinite army of great strength. The DM found out just how busted infinite simulacrums is (not just infinite wishes) when I wiped 20 Pit Fiends in a single turn with just pact weapons, smites, and pegasi. The mythal also had some busted stuff the DM allowed, which when combined with the fact that they just didn't have a hard cap on stats made it super easy to abuse my two books for basically infinite Constitution and Charisma.
    The worst part about it was that Charisma dictated everything, and I mean everything, except ability checks and HP for me. It applies to my saving throws (Aura of Protection), my weapon modifiers (Hexblade), my bonus damage to all melee weapon attacks (Aura of Hate), my AC (Mask of the Dragon Queen), and, well, everything. Even before I knew I could go above 30, it was still utter insanity.
    I didn't get to peak the build, since I never got to complete my domain expansion that would have allowed me to autocrit any creature of my choice within my domain's open boundary of as far as I wanted it to be with the reaction attack of a Sword of Answering to just kill anything within a mile or ten with my infinitely stacking Charisma, multiplied by seemingly limitless gambles that would each double or triple the damage, and stack.
    Oh and the body I stole of a guy of a custom race that had an in-built transformation that would double damage, and then double all stats (thus quadrupling damage), which lasted until unconscious or turned off, where you'd drop to 0 HP with a number of exhaustion levels and be rolling death saves. That was fun, too, but it's a shame I never got to use that feature.
    I did get to "celebrate" my victories with the demon lord, though, so that's cool.
    The DM crashed out and ended the campaign when I punched someone for 200 damage (rightfully so). I do feel a bit bad, but at the same time, it was absolute peak and I would love to do it again with a DM who's willing, really only because it felt really good to actually feel strong after months of endless suffering at the hands of both the good team and the DM's encounters, both of which were the reason evil team went on their "vacation" (aka we just basically stopped playing until we got some kind of miracle (the suffering I put them through in turn was basically just me being spiteful)).
    Before I get any hate though, just wanna say that I told the DM multiple times they could always just tell me "no" if they wanted to, and always worked to give them options and ideas for plot points and monkey's paws as a result of my actions, and I only went through with my things after making this stuff known multiple times over. Thus, I absolve myself of all guilt and claim my innocence ❤ (I always talk things out with my DMs before doing them, this was just a "spur of the moment" chance that I took, and thus had to talk it through with them during it, hence why it ended up the way it did). Thanks ❤

  • @Marvin-jk9jx
    @Marvin-jk9jx 5 днів тому +5

    Gloomstalker Ranger flagship multiclass build from Tabletop Builds. It has like 7 attacks on its first turn and has like an 80% chance to get a surprise round. All attacks that hit are also turned into crits because of levels in assassin rogue

    • @ChickenInTheRaw4
      @ChickenInTheRaw4 День тому

      What do you mean 80% chance to get a surprise round? Do you mean just by default when you enter combat, or when you actively set up for it (ex: setting an ambush up)

  • @imapopo2924
    @imapopo2924 5 днів тому +2

    Personal favorite of my characters was my Gunslinger Fighter with a revolver, which was infused by our Artificer to have infinite ammo.... And by the end of that campaign, I was regularly exceeding 30 on my attack rolls _without a Nat 20_ and could attack so many times with my fighter abilities, then double it with action surge... Shit got out of hand quickly and I became a DPS monster. Was even more fun with my trick shots.
    The most broken thing I've ever seen was when our Warlock hit a Tarrasque with Contagion, specifically Slimy Doom, which essentially stun locked it for the rest of combat. We beat it to death.

  • @jessesmith4350
    @jessesmith4350 3 дні тому +2

    Celestial warlock+divine soul sorc create an insanely potent healer with meta magic, as well as powerful blaster. Twin casting heal for 140 with your action and quicken spell EB for bonus action in same turn

  • @blueshellincident
    @blueshellincident 5 днів тому +12

    Pathfinder. Level 15 Samurai, Ronin. Chosen Destiny let’s you take one d20 roll per day and treat it as a natural 20. Vorpal plus any instant crit confirm like that scarab brooch magic item. Once per day you can vorpal instant kill a target.
    Simple but powerful enough to make your GM groan.

  • @varsinious477
    @varsinious477 4 дні тому +1

    18 swords bard, 2 paladin, MotM hobgoblin with the inspiring leader feat, and a some point pick up summon celestial with magical secrets. You can pass temp hp out like candy, have the ac to block most attacks, and have the spell slots to smite every turn

  • @designerwookiee
    @designerwookiee 5 днів тому +6

    5:44 Can confirm that sin rogue / gloomstalker ranger does some serious work. In BG3 on my first Durge playthrough, I had gotten the invisibility cloak from a certain... unfortunate nighttime camp event... and the titanstring bow from the zhentarim hideout. At level 5 with 1 level in rogue and 4 in gloomstalker ranger, (started as rogue for early proficiencies and expertise in skills), and the sharpshooter feat, I left the party at camp and rolled mr Durge through the goblin camp, picking everyone off 1-by-1. Every shot found it's mark, ensured a fallen foe, and returned the Durge to a turn of invisibility, where they would go undetected and could reposition and restealth. Once the trash was cleared, I called in the party to gang-up on the leaders / bosses. And my Durge was able to have a repeat performance in Moonrise towers in act 2 after progressing and leveling up more.

    • @aaronhumphrey2009
      @aaronhumphrey2009 3 дні тому +1

      That Durge Cloak that turns you invisible opon every kill - automatically - is seriously OP ..I went Rogue/ Assassin 3, Fighter 2, and Gloomstalker Ranger 7. Sharpshooter , Lucky feats.
      Most enemies don't survive your 1st Rd of Attks.
      Use Action Surge & a Haste or Bloodlust potion for truly impressive Dmg output.Joltshooter in Act 1, Dark Fire Shortbow or Titanstring longbow Act 1- 2, Gomtrael in Act 3.
      Didn't go with the Elven Accuracy feat/ race- that would've added another layer of Dmg potential .🏴‍☠️

  • @paytonjames2876
    @paytonjames2876 5 днів тому +5

    So, an update with Rezvon, he's retired, but to add on to him. we had a cult of the dragon encolunter before doing the avernus storyline, and rezvon got a certain mask, which with a few dm mods made him immune to fire damage... while in avernus

  • @quirkyauthor5378
    @quirkyauthor5378 5 днів тому +4

    In an arena game i played in years ago, I played a Dwarf Swashbuckler Rogue with a two level dip in Barbarian. I used STR for my main weapon to stack both sneak attack and rage damage, and during one encounter under the Haste spell, I one-shot four or five cockatrice in one turn.

  • @GodLoverOdin
    @GodLoverOdin 5 днів тому +9

    So what I am hearing is that some DM's give items that are wayyyy too strong

    • @flamenami
      @flamenami 3 дні тому

      Also play to the player’s strengths cuz a lot of these AC builds have the flaw of smart monsters just attacking the other players

  • @MythosLibrary
    @MythosLibrary 5 днів тому +6

    not necessarily the most broken but it was absolutely beautiful as a build. It was a Dhampir with 3 levels in Paladin for Divine Smite and Oath of Vengeance, so I could Hunter's Mark my targets. After that I went 6 levels into Bladesinger Wizard and boy the fun during combat was through the roof. I would either cast the Vow of Enmity or start my bladesong out of combat when I could, and I go to town BITING people with the Dhampir's fanged bite. If the DM agreed that a Dhampir's fangs would be worth at least 1 Silver Piece, so on my turn I would bite and smite, then cast either booming blade or flaming blade on my second attack and smite again (all at Advantage). I had a crazy high AC (Bladesong, Defense Fighting Style, Shield spell) and run around biting people to death and also healing myself occasionally. The short campaign ended around that time but from there on out the possibilites are endless. A couple levels in rogue gives cunning action to disengage, and pretty much all of the Battlemaster Fighter's manouvers work with the Fanged Bite. A friend suggested a dip in Sorcerer as well but I don't really remember what for.

  • @Zigzorark
    @Zigzorark 5 днів тому +4

    As someone who always likes to make homebrew stuff and classes (Voodoo Warlock, Plague Domain Cleric and College of Dirge Bard), the most broken stuff is always the beta builds of these classes.
    The stupidest I’ve seen was a “Pirate” Fighter that was able to do 3D12 + Weapon damage every turn and also stacked with all the extra attacks that Fighter gets.

    • @imapopo2924
      @imapopo2924 5 днів тому

      I did something similar with a homebrewed (and STUPIDLY OP) version of Excalibur that I accidentally got waaaaaaay too early. I dont remember exact numbers, but it did several d12 in slashing and radiant damage per hit and also gave me a bunch of extra attacks on top of what I already had as a fighter.
      Long story short, I solo merc'd an Ancient Gold Dragon and did almost 700 damage.... In a _single_ round of combat.

  • @MormonSwag66
    @MormonSwag66 3 дні тому

    In a game for my family, my brother's cleric got a homebrew spell that was essentially a reflavored meteor swarm that did thunder and lightning damage. He could then deal max damage for those types with his tempest Domain. Add in a spell save DC of 23 or 24, and his ability to all but end any encounter he wanted was insane.

  • @anonymouse2675
    @anonymouse2675 5 днів тому +1

    A Mark of Healing Halfling for the Race for a TON of Cleric healing spells using Int, Witherbloom Student for the Background for Revivify and Death Ward using Int, 2 levels in Artificer for Infusions, con proficiency, and a handful of spells using Int, then everything else into Bladesinger Wizard. Why? You now have an extra durable full spellcaster thats pretty decent at melee with the Wizards spell list, plus most of the Clerics healing spells, that can have up to 3 different helpers they can cast touch spells through, Spells like Spare the Dying and cure wounds from 100 feet away. The helpers are the Artificers Homunculus, the Wizards Familiar, and the Wizards Homunculus at later levels. After that then just generally follow Treantmonk's god wizard build for choosing Wizard spells... For Feats, take War Caster for concentration and Rune Shaper to get Goodberry. You are now a Wizard that can out heal a Cleric, while having the best buffs, debuffs, and battlefield control in the game.

  • @TheSaphireKatana
    @TheSaphireKatana 19 годин тому

    Had a blood domain cleric build that took the magic initiate feat to grab magic missile, causing the damage to amplify with each individual dart and drastically upscale the damage potential of the spell when upcast

  • @skarlex2646
    @skarlex2646 14 годин тому

    In a 4 Year campaign with me and my friends. We didnt really multiclass, but our dm allowed us to "train" to get new feats. Take a threshold of damage and within a week and you get Tough. Things like that. At the end. We were a Party of 3. We had a Scribe Wizard lvl 20. A Homebrew Fighter (Death Knight) and me. A Life Domain Cleric. Our combo basically fixed everything with eachothers flaws, as the scribe usually gave us spells in case of emergancy. I focused full on healing since life domain always heal max at lvl 17. And our fighter who had 8 attacks with Action surge. The only thing that managed to get close to kill us. Was the homebrew of Logic. Which we were all. An amazing campaign and we are planing to have a season 2. Cant wait

  • @prjndigo
    @prjndigo 4 дні тому +1

    dunno bout D&D but in Rifts I had a player with a Ley Line Walker of Native heritage named Running Water. Running water does massive amounts of damage to vampires on contact and I had to allow it.

  • @GlitchGhost1285
    @GlitchGhost1285 3 дні тому

    The DM, we have yet to find a weakness to that build except "Vicious Mockery"
    😂

  • @adammoore3703
    @adammoore3703 5 днів тому +3

    My Dm let me have a homebrew feat as a reward for solo killing a lich, and thus avoid a TPK.
    My barb can use his strength stat for charisma rolls...
    He instantly regrets this as
    Kronk becomes the king of all the barbarians!

  • @itsbigshoop
    @itsbigshoop 2 дні тому

    No magic items needed, 14 levels of Clockwork Sorcerer, 2 levels of Hexblade Warlock, 2 levels of fighter (2014 ruleset was in play as this was back in 2021 that I played this character), take Agonizing Blast and Repelling Blast as your invocations, concentrate on whatever you want, but the 14th level clockwork feature meant I couldn’t role under a 10, with a +11 to hit, I was guaranteed to hit against pretty much everything, fired 4 beams with eldritch blast, could action surge for an additional casting, and could use quickened spell metamagic to get yet another casting. If concentrating on hex, you deal 8d6 per turn (12d6 when you action surge), but I opted to play more of a controller roll, and concentrate on fear or hypnotic pattern or confusion or hold monster most of the time. I could solo most deadly encounters in just a handful of rounds with very little effort due to my immense damage and immense cc and was nearly unhittable in medium armor and with the defense fighting style and shield and silvery barbs spells.

  • @ShadowDude6488
    @ShadowDude6488 5 днів тому +3

    I built a Lizardfolk Path of the Beast Barbarian, having both Natural Armor and Unarmored Defense, then getting to choose an unarmed attack at 3rd level to either make 4 attacks at 5th level with claws, increase my AC further using my tail, or have a bite that heals. At 6th level, I could either get a swim speed and breathe underwater (Already covered by race), an enhanced jump (pass), or get a climbing speed without difficulty (Yes Please). Plus the attacks with natural weapons were magical to bypass resistances to non-magical damage.
    The DM then decided to use more save attacks just to handle it.

    • @DutchyNeon
      @DutchyNeon 5 днів тому +3

      natural armor and unarmored defense dont stack

  • @Okkebeltman
    @Okkebeltman 3 дні тому

    I had a game that allowed some homebrew in which I found a pretty broken combination.
    -Awakened Monkey race (with pack tactics so free advantage)
    -Rogue subclass which sort of gave champion feats, so by lvl 13 I had crits at 18
    -Throwing daggers with a magic item which gave me unlimited +2 daggers.
    -Brutal critical homerule (Crits give double damage modifier + full dice roll for crit itself. So dagger +5 would do d4+4+5+5 for 14+d4 damage on crit)
    With rogue sneak attack added in the mix I could do crazy single target damage. To finish up the campaign we did a lvl 20 oneshot where we could level our characters up the rest of the way and some fun items thrown in.
    Went with Rogue 17 - gloomstalker ranger 3
    Ascendant dragons wrath dagger (d4+3d6 damage, which with brutal crits meant d4+3d6+22 damage).
    with advantage and the lower crit threshold I could almost guarentee a crit each round (17-20 with advantage is pretty low bar), so use my sneak attack in that attack
    Had throwing weapon fighting style from the fighting inniate feat
    First round of combat I did
    First attack, hit not crit: d4+3d6 + 6 (22dex) + 2 = 25 damage
    Second attack, crit: d4+3d6 + d8 (gloomstalker) + 9d6 (Sneak attack) + 6 + 2 + 4 + 18 + 8 + 54 + 6 + 2 = 165 damage (rolled pretty good)
    3rd attack, also crit: d4+3d6 + 6 + 2 + 4 + 18 + 6 + 2 = 50 damage (rolled a bit low)
    245 damage on the BBEG that had like 500HP
    That was fun

  • @zealous944
    @zealous944 3 дні тому

    3.5 charge shock trooper leap attack plunging attack fairy on the back of a swallow. It's dagger dealt 1 damage with a bonus of like 10,000 or some shit. It edged out the cleric with knight sticks using turn attempts to meta magic a 24 hour duration buff to change shape into a titan which used it's innate ability to alter self back into my original state but with 20d8 hit dice, full base attack, and a base strength of 43. God I miss the good ole days of 3rd edition.

  • @TheSimbaman
    @TheSimbaman 5 днів тому

    I was an astral elf twilight cleric. I became a flying tank that would give the other PCs dark vision of 300 feet and use my cleric domain to create a dark aura that gave them temp hp and allowed me to fly. Pare that with spiritual guardian and magic weapon, my dm hated me and loved it at the same time. After that campaign he told me I can never play that class again. Said I was to good lol

  • @oscarbooth6679
    @oscarbooth6679 16 годин тому

    Absorb elements, fireball/ acid splash, shocking grasp
    Only counterbalanced by a lack of dexterity.
    Also note that the reason acid splash is there was because i was a draconic sorcerer, acid was my element, and i would often use quickened spell, removing transmuted spell

  • @The_Collectionist
    @The_Collectionist 4 дні тому

    the radiant damage and illusory wizard combo is so frickin´ kewl

  • @Mr.CheeseyPoof
    @Mr.CheeseyPoof 5 днів тому +1

    Ecco from Ecco knight+ ancestral guardian+ haste+ action surge+ fury of blows= blender.

  • @skeepodoop5197
    @skeepodoop5197 5 днів тому +1

    Seen? Moon Knight (Tabaxi Moon Druid/Monk/Beast Barbarian/Gloomstalker Ranger. Turn into Moorbounder which has a claw attack that deals 4d4+4 slashing damage each claw attack. Tabaxi causes claws to be unarmed strikes (in 2014 Druid Wildshape could use racial features). Monk allows you to unarmed strike twice as a BA, Beast Barbarian allows you to gain claws while raging, which, rules as written allow you to make a 'claw attack' as a part of your attack action. The Gloomstalker gives you ANOTHER attack during a surprise round. With extra attack, that's a total of 6 attacks on turn 1, each dealing 4d4+4 slashing damage).
    Thought of? Ketamine-lock: (Mark of the Storm Half Elf, Sorcerer + Warlock (subclass doesn't matter, so just pick Divine Soul and Genie or whatever idk). Basically a slandered Coffee-lock with a twist. There is of course the infamous Coke-lock, which sno- I mean CONSUMES diamonds to cast greater restoration through Divine Soul Sorcerer, to remove exhaustion levels gained from staying up short rest chaining. However, the catch if of course the costly material component. Some argue that features that say you don't need to sleep like aspect of the moon, or races that don't need to sleep don't get exhaustion from not taking long rests, but that's unfortunately wrong, since you gain exhaustion from not taking LONG RESTS, not, not sleeping. Thus there's no way to bypass the exhaustion from not long resting without greater restoration, which always costs a material component to cast... Or does it?
    If you were to cast Greater Restoration through a magic item or charm, the rules say you don't require a material component when you cast a spell in this way... Hence, the "Mark of the Storm Half Elf". With Mark of the Storm, we add a little silly spell called Conjure Minor Elementals: A seemingly innocent and unimpressive spell that lets you conjure some weak elementals. Of course, one of which includes the extremely unassuming CR 0 fellows called Chwingas. Chwingas have a silly ability to give creatures 'charms' 1/day, one of which includes the Charm of Restoration: letting you cast Greater Restoration for FREE. Considering the Chwingas follow your commands, you can just tell them to give you the specific charm you want).

  • @sentientcoffeebean
    @sentientcoffeebean 5 днів тому

    I played as a paladin with a two level dip in fighter, and took polearm and greatweapon master.
    Attack 3 times, smiting for each one, action surge, then repeat. If i can spare the spell slots, divine favor just for the lols. At 18 strength and no magic weapons you average 180 damage. With a +2 magic polearm and improved divine smite i was able to kill a purple wyrm at full health in one turn. Though i guess that still doesnt compare to the time another player's character "died" only to be revealed as a literal god who was immortal and also the key to the whole campaign. Yes they were dating the dm.

  • @IRONNINJA453
    @IRONNINJA453 5 днів тому

    * sigh * Uru the unkillable turtle tank/war god... So a few years ago, my friend group ran a campaign themed around Anubis and a plague where one of the players wanted to play a certain turtle race as a Druid and Barbarian multi class.They had somehow (through some combination of feats, class, and racial abilitys) ended up with resistance to literally everything except psychic damage... which was THEN COVERED BY THE ARTIFICER!!! They then ended up with a +3 living halberd as a weapon, pole arm mastery, then sentenal feat, and even MORE CLASS STUFF that made them pretty dang close to untouchable and with the levels in druid, they had circle of spores and zombies that literally melted anything and everything. That however meant that the DM had to try harder to make an even fight for this min-maxed behemoth without trying to TPK the rest of the party. The only time that they were countered even slightly was when they were banished for a few rounds of combat but even then, that dang turtle only lost temp hit points through out the entire rest of the campaign. Since then, the player responsible for that monstrosity said that they would "try" to not create something like that again in the next campaign... I am the DM of the current "That campaign" oof

  • @brandonrus7567
    @brandonrus7567 39 хвилин тому

    I once had a player that loved powerful builds which is good for the types of games I run but when they showed up with a duergar rune knight fighter with maxed out strength using a maul, he could turn huge and the maul's damage TRIPPLED from 2D6 to a whopping 6D6 + 5 for an average dpr of 19 + 5 x3 (72) with Action Surge and Extra Attack. And this was just at fifth level. Needless to say, I keep my dungeons having low ceilings now and much more careful about what I say "yes" to.

  • @DistendedPerinium
    @DistendedPerinium 5 днів тому

    In 3.0e I had a few broken characters that were in some way nerfed in 3.5e. My favorite was the Wolverine build. Anyone else remember the shenanigans of bladed gauntlets combined with Keen and Improved Critical? My party hated my fighter because every attack roll was getting rolled twice because I kept threatening crits...and I had a LOT of attacks per round.
    I also remember playing a halfling fighter in 3.5e who had an AC of 22 at level one character creation...using only PHB material, no supplements.

  • @kaylebbrower1540
    @kaylebbrower1540 18 годин тому

    I used a autognome paladin of redemption, causing me to be able to heal outside of combat basically free with how my group ignored short rests existence. I would use death ward and have my companion be a hand of god, falling onto enemys from 120 feet in the air. I took the damage for my allies and then survive because of death Ward

  • @sterlinggecko3269
    @sterlinggecko3269 5 днів тому

    I had a 3.5 Chameleon, I was the melee and ranged dps, magical transport, tank, healer, and support caster (it was only a 3 person party). same group, different campaign, a backup character I had ready to go could kill the rest of the party with melee in the same round, without criticals. 3.5 Master Transmogrifist and I was the only player who had Shapechange banned from my characters, because my other character's progression was delayed one level, so the others got Shapechange and then it got banned, right before I could get it. so, my Transmogrifist ran endrun around that to get enough of the effects of Shapechange at certain times and forms. pyrohydra headed war troll was the easy form.

  • @Telawin
    @Telawin 4 дні тому

    A former friend convinced me to play a SorLocAdin. It was powerful, but I prefer playing utility or RP heavy characters so I played her as a runaway princess who's family got their titles of nobility through her grandfather "Isla the scorpion" a warrior who's claim to fame was "he was called the scorpion because he only had to strike once" (before anyone says it. This was long before I'd ever heard of one punch man) and she idolized him and wanted to become a warrior as powerful as he was. Thus I felt much more comfortable with my crit fishing triple smite build

  • @dwaynewrighton8547
    @dwaynewrighton8547 5 днів тому

    Simple half orc (investment lvl 1) fighter with great axe.
    Your a fighter becaue of hit die, access to heavy armour, and weapon proficiency. Savage blows paired with a great axe gives you that sweet triple crit, which your almost guaranteed to land, as your going sorcerer for the rest of your adventure, and picking up hold person (eventually hold creature)
    You can double up on your survive death with 1 hp features as well, and maybe imvest additonal levels into fighter for action surge, and a specialisation into either echo/rune knight for extra laughs

  • @charlietonner5648
    @charlietonner5648 4 дні тому +1

    The best build I’ve ever seen is a beautiful ranger build of 5 gloomstalker/5 hexblade/4 assassin/4 battle master/1 life domain/1 divine soul
    It is a masterpiece and if anyone is curious I’ll explain how the build works or give the video link

  • @KBgamer2010
    @KBgamer2010 5 днів тому

    So I was in a dark souls themed campaign for pathfinder 1e.
    I played a Damphir weretouched shifter that became a werebat. Due to my hybrid form, I had a stupidly high bonus to stealth of a +30, even if I somehow rolled a nat 1 on stealth, I still have a minimum of a 31.
    Play style was precision damage, adding dex to damage and utilizing blind fight feats and smoke sticks to generate my own smokescreens indoors. Coupled with natural flight and my absurd stealth, and I just menacingly toyed with my foes.

  • @andrewbernal9957
    @andrewbernal9957 5 днів тому

    This character was very heavily holebrewed but I played in a game where the DM had made a system for cybernetic implants that you could get so I decided to make a fully chromed out cyborg monk whose power came entirely from being so heavily modified and even made a homebrew subclass for him called the Way of the Cybermonk. Pairing that with the magic items I had and a homebrew feat which could give me a temporary power up by sacrificing a magic item, I was able to land the finishing blow on the final boss of the campaign by dealing 177 damage in a single turn at level 13. At that point I had 21 AC, 24 dexterity, 132 hit points, +15 to dex saves, and six attacks in a turn all with +11 to hit at advantage. Let this be a cautionary tale for the overuse of homebrew.

  • @JohnSWeekley
    @JohnSWeekley 4 дні тому

    Lizardfolk Gloom Stalker Ranger 3 (with Blind Fighting), Zealot Barbarian for the rest. I was in an Underdark campaign, and the apex predator. Can't see me in the dark but I can see you, advantage on my attacks while the enemy has disadvantage. Put Rage and Radiant damage on top of that...

  • @thenerdlog1602
    @thenerdlog1602 4 дні тому

    Any swords bard with shield is impossible to hit if they choose defensive flourish. Once bardic inspiration refreshes on a short rest they have 4 turns of having 18 +1d8+5 AC, or silvery barbs/counterspell if they are targetted by spells

  • @Asnerlicious
    @Asnerlicious 5 днів тому +1

    Its that moment when you realize you have the "support character," the "rp lovers," and they are joined by the multiclassing min-maxxer. How do you design encounters when the threatening monsters will insta kill the other players?

    • @mattcurnell2545
      @mattcurnell2545 День тому

      target weak points, no dnd build is perfection

  • @RowbotMaster
    @RowbotMaster 5 днів тому

    So I have once played a goliath warlock1/abjuration wizard X using armour of agathys, arcane ward and stone's endurance to be insanely tanky.
    I didn't get to be a tank much because I'm a people pleaser and there were 2 martial characters that could only be useful in melee while I could use magic to fight from range, but when I did end up getting into a fight with a 2nd level armour of agathys my DM was shocked at how well my build worked.
    For anyone who doesn't know as long as you have any temp hp remaining from armour of agathys any time you're hit by a melee attack the attacker takes cold damage equal to the initial amount of temp hp you got from the spell, important to not is that you don't actually need to have your temp hp reduced just get hit, also there's no roll it's just when you get hit the attacker automatically takes cold damage, so when I got hit I would use stone's endurance to reduce the damage potentially to 0 and do an automatic 10 cold damage, if it wasn't reduced to 0 the remaining damage would be absorbed by my arcane ward, which regained 2 hp any time I cast shield or 4 if I recast armour of agathys, even if I had 1 temp hp left any hit would immediately trigger 10 cold damage, I even intentionally provoked opportunity attacks on my turn because what were the enemies gonna do? Not attack me?
    I have since realised that vengence Paladin also gets armour of agathys or at least did in 2014 so that may be better than warlock for this kind of build, especially since I found the biggest threat to the character was the strength draining shadows

  • @HylianSwordsman1
    @HylianSwordsman1 5 днів тому

    That first one is what I did for my build too, except I multiclassed into barbarian, with maxed con and dex, and mage armor. So with mage armor on but not actually wearing armor, with my shield that's 25 AC before even using the shield spell for an effective 30 AC, plus danger sense to make my already high dex saves even easier, evasion so I don't take damage when I make those dex saves. And I'm ancestral guardians barbarian, so when I hit the big bad, it gets harder for him to hit my friends, and if he does, they resist all his damage, forcing him to go after me, and fail. And if he is good enough to hit me, I have blur to give him disadvantage. If he's not good enough to hit me, I can combine blur with reckless attack to give myself advantage but not give him advantage, and thereby get sneak attack each turn. To top it off, I have mirror image. I'll never forget the time a boss got two nat 20s to hit me through my blur, then hit my mirror image instead. DM was so pissed. Also, all this is by level 11.

  • @lisner15
    @lisner15 5 днів тому

    It was unintentional and took a few turns to set up.
    3 Blood hunter/3 barbarian, aarockra (bird person). Blood boon, crimson rite, rage for the set up. I was hitting for 60+ dmg and flying around the battlefield. DM helped and knew how broken it was, and if I took out too many enemies too quickly, I was the CLEAR target.

  • @twinsen1949
    @twinsen1949 3 дні тому

    Barbarian rogue. With 1-5 you can reduce damage to a quarter via rage and uncanny dodge reaction. Always triggers sneak attack too.

  • @eliecc
    @eliecc 3 дні тому

    I played in a campaign where I started as the ultimate skill monkey.
    We started at level 3, I was a custom lineage Rogue 1 / Bard 1 / Cleric (Knowledge).
    We started with a free level 1 feat: I took Skilled: 3 Skills (Athletics, Performance, disguise kit)
    Custom Lineage - 1 skill (insight) + free feat
    - Skill Expert: 1 skill (Perception) + 1 expertise (Perception)
    Background - 2 skills (Arcana, Medicine)
    Level 1 - Rogue: 4 skills (Stealth, Sleight of Hand, Deception, Investigation) + 2 expertise (Investigation, Arcana)
    Level 2 - Bard: 1 skill: (Intimidation)
    Level 3 - Cleric: 2 skills (History, Religion) + 2 expertise (History, Religion)
    this gave me 13 out of the 18 skills - with 5 of them being expertise.
    I then took 2 levels in rogue and took the scout subclass, giving me 2 more skills and 2 more expertise. (Nature, Survival) + (Nature, Survival)
    finishing with 15 / 18 skills with 7 being expertise.
    In the end I retired this character as the DM was making skill checks 30+ specifically for me.
    But i would of taken the next 2 levels in Bard and taken College of Lore for 3 more skills and 2 more expertise.
    Leaving me with all 18 skills and 9 of them with expertise.
    ---------------------------
    The next character was a little simpler, but far stronger. It was brought in at level 6 and made it to level 10 before the DM quit :(
    By the end I was a 2 Druid (Circle of Stars) / 7 Wizard (Divination) / 1 Cleric (Peace)
    Main features of note:
    - Skill Expert - grants expertise with a skill (I chose Arcana).
    - Starry Form (Dragon): 2nd-level Circle of Stars feature - can't roll below a 10 on Intelligence or a Wisdom checks or a Constitution saving throw to maintain concentration.
    - Portent: 2nd-level School of Divination feature - roll 2 dice to replace rolls with later.
    - Emboldening Bond: 1st-level Peace Domain feature - concentration less bless.
    It's a fun oracle type character, but what broke it was an uncommon magic item named the Mizzium Apparatus.
    For those of you who don't know. The Mizzium Apparatus lets you attempt to cast a spell that you do not know or have prepared. As long as it's on any one of your class lists and you have a spell slot of the correct level. The catch is you have to make an Arcana check. The DC is 10 + twice the level of the spell slot.
    So at level 10, I'm a 10th level spellcaster, giving me access to 4th level spells. I can then make arcana checks to cast for example a 4th level cleric spell even though I'm only a level 1 cleric. This gives me access to every spell available to Clerics, Druids and Wizards, without caring for prepared spells / spells known.
    But the arcana check is a risk! right....?
    Not really.... at level 10 my Arcana is at +13 (20 intelligence), so when Starry form is running. I can't roll below a 23 arcana, with the highest DC being 18 ... I can literally never fail this check.
    To those who read all of this ... Have fun tormenting your DM's with these ideas. (I highly recommend you discuss builds like these with your DM before playing them!!!!!)

  • @redacted606
    @redacted606 5 днів тому

    My system is basically running off of rule of cool when it comes to skills, as it basically doesn't restrict you to class abilities, with class skills usually just being there to flavor a class.
    Im really hoping for impossible precentile damage builds, or unlimited status effect builds, or FULL COUNTER builds that make everything just deal no damage to the players characters.
    This would also encourage exploring the world, as you can get skills in many ways.
    (Also im gonna be running the setting like botw/totk/elden ring or adjacent open world game, so it'll be fun to explore and maybe find something you couldn't before.)

  • @DeMuypr
    @DeMuypr 5 днів тому

    Dragonborn Rogue Duelist, our DM allowed me to have proficiency in whips, otherwise I'd dip one level in Fighter. Strength and Charisma as primary stats, Sentienel feat, whip in my hands, and whoever tries to approach me is stopped withing whip's range, while I am dancing around. And whoever reaches me takes sneak attack on my turn, and can't attak me due to Duelist skills, so I continue moving undistracted. Fly like a dragon, sting like a dragon.

  • @poseidon_pc
    @poseidon_pc День тому

    Ooooh i got i good one. In 3.5, playing a pixie sorcerer is an AMAZING glass cannon. You get improved invisibility from the get go, and my dm let me keep the pre-errata polymorph version for a bigger level penalty.
    Took spells like knights move and bening transposition to control the battlefield, phantom blade for a summoned weapon, and a silvered dagger.
    Basically all you need to do is get the high ground bonus, and the flank bonus from summoned creatures/objects while being invisible.. You are effectively untouchable. Add a ring of protection and a ring of evasion, and you really WERE untouchable. Dm found a way to kill me though, i used bening transposition to save my ally who was drowning in the river styx, and i ended up drowning insted, since pixies cant swim.
    Oh, my AC was 55 at full power. (Ring of evasion gives plus 20, 3 times a day. We ended up calling it the NOPE ring, cause you can NOPE out of dying)
    If you ever do another one of these, ill tell yalls about my Aranea Ultimate Magus/Red mage 3.5 to 5 convert.

  • @codymoore6313
    @codymoore6313 5 днів тому

    Evasive tank 5e monk. With sage (magic initiative wizard) and bracers of defense, as apart of my background. (took shield because of usually low AC and health, everything ok'd by DM.) Then proceeded to roll a 14, 18, 15, 15, 13, 18. (Nothing under 15 after +2, +1. My DM? Instant regret.) 20 AC at lvl 1, 25 when casting shield and enemy disadvantage thanks to the dodge action. Not to mention patient defense and step of the wind at lvl 2 for more options. You can't kill what you can't touch.

  • @f145hr3831jr
    @f145hr3831jr 5 днів тому

    I have a few really strong builds I created for dangerous enemies in a Pathfinder campaign I planned to DM with friends (you will notice that I like early firearms and small races):
    - gnome brawler (construced pugilist) 17/wizard (clocksmith) 3: a magic weapon and clockwork construct creator who also dabbles in gunsmithing, with remarkably high Constitution, a clockwork armor, firearms with special ammo and a constructed limb made to be as much of a nuisance as possible, a few clockwork minions, but his true magnum opus is his custom clockwork familiar: decent HP from its master's high Constitution and HD, several combat enhancements from the Mauler familiar archetype, the Steam-Powered Clockwork and Commando templates, extra integrated weapons (a spear, a longbow with endless ammo and two pepperbox pistols) and combat feats, and the Spontaneous Immolation spell it generally uses on itself to boost its steam engine even more, and you have a terrifying killing machine with titanic strenght, insane mobility and combat options at any range, that can strike nearly anywhere at any time.
    - goblin ranger (trophy hunter) 20: a sneaky sniper specialized in long-ranged shots and big guns, equipped with a +5 distance thundering double hackbut fit for a human (see Goblin Gunslinger feat) among other guns, combining the Named Bullet spell and Dead Eye and Dead Shot deeds to fire guaranteed critical shots that pretty much never miss for 32d12 + 3d8 + 20 damage at targets 500 feet away, leaving no clue to his location.
    - halfling rogue (acrobat) 7/wizard (spellslinger) 3/arcane trickster 10: a remarkably flexible assassin who dual-wields silent dragoon pistols to deadly effect, she enjoys sneaking up on unsuspecting victims under the cover of Greater Invisibility before unleashing hell, wiping out entire batallions before anyone has any idea what hit them. Even when she's detected, she can still use her magic and acrobatics to escape and remains a serious threat thanks to her impromptu sneak attack ability and offensive spells.

  • @theryter1361
    @theryter1361 День тому

    One of my players has a tendency to massacre everything in his path
    His 1st Character was a Grung Ranger Rouge w/ undetectable Stealth
    His next was A Thri-kreen Moon Druid who was Cannotically from League of Ledgends and got feebleminded INSTANTLY but still managed to destroy everything in his path
    Next was a British Diviner Wizard and a Giff Barbarian (both of which fucked everything up)
    After that was SEVERAL eldritch abominations
    He currently plsys as a Gerbeen dragon monk in dragonlance

  • @jaosobno6493
    @jaosobno6493 17 годин тому

    Had many fun caracters, but the latest that anoyed my DM:
    Playing Fighter 1/ Rogue 9, with high con and Tough feat, have 115 HP on lvl 10. Mix that with 23 base AC (have Cloak of Protection and +1 shield), and evasion, Silvery Barbs from Archane Trickster, am a bit hard to hit. Also, with Sentinal feat and Artificer casing Haste on me, i often get to do 3 attacks that apply sneak attack (+2 of them Booming blade), i also do a bit of dmg. Also Steady aim for advantage and having sneak attack. Also have utility from Archane Trickster and am playing Three-Kreen, so can keep watch when everybody is sleeping.

  • @koboldking7153
    @koboldking7153 4 дні тому

    Tortle Bladesinging/Kensi Monk, with Defensive Duelist and duel wielding feats. He would use Blur and rush into combat

  • @CyrusdVulture
    @CyrusdVulture 5 днів тому

    PF2 I did a nigh unkillable half-orc fighter with wizard dedication. High damage output, the ability to knock things prone on a hit, and I could cast spells in full plate with Shield, Mirror Image, and Blur being my go tos to prevent people from actually hitting me.

  • @erikwillis2181
    @erikwillis2181 5 днів тому

    A high elf swashbuckler was the deadliest duelist I've ever played. Booming blade not only added extra damage but punished enemies for moving and because of a swashbuckler ability I could avoid attack of opportunity, so I'd hit melee enemies with booming blade and walk away forcing them to choose between taking more damage or waisting their turn.

  • @Blaidd8
    @Blaidd8 5 днів тому

    Currently playing one my DM absolutely hates in combat encounters. A Wildhunt Shifter, Path of the Beast barbarian, with a naginata (fantasy edo japan setting, japanese polearm/glaive weapon). 10ft reach, with sentinel.
    Wildhunt shifter: advantage on wisdom checks, and unable to be critically hit while shifted.
    Path of the beast barbarian: d12 hit die, half damage from non magical piercing, slashing and bludgeoning. And either a bite augment that gives you temporary hp, claw augment that gives you 2 unarmed claw attacks, or tail augment that gives you a defensive reaction.

  • @shaden489
    @shaden489 5 днів тому

    One I've always wanted to try for travel utility was just a pure genie lock doesn't matter which one but I'd probably go dao just so you get access to the eldritch cheese grader set up for combat via spike growth and 3ldritch invocations letting you push and pull people with eldritch blast but for me that's not the main appeal the main appeal is at level 9&10 cause at ninth level you finally get access to 4th level spells and this means you can get galders speedy courier a spell that let's you summon a box and send it to any person you know assuming there isnt magic protecting there location and when you combine this with the genie seller class feature or the 10th level sanctuary vessel it's easy to combine the 2 along side use of a flying familiar also easily ovtain3d as a warlock to travel to pretty much anywhere you know someone.
    Mind you certain rules headaches can arise if the sender refuses the package although personally if I was the dm I'd just have everything fall out at the original summon location for the courier.
    Anyway who doesn't love the idea of pulling a quick emergency escape to somewhere as fsr away as possible

  • @johnscarborough9627
    @johnscarborough9627 5 днів тому

    Currently running a few characters, but my favourite character is my Human Rogue 8 (Arcane Trickster)/ Wizard 3 (Bladesong) from a homebrew Wildemount Campaign. I managed to roll 5 15’s and a 9 for my core stats, and after my +1 Human racial bonus thats 16’s across the board.
    Here’s the gear
    The Infiltrators Key (Dormant)
    +1 Studded Leather
    +2 Vicious Dagger crafted from a Manticore’s tail Spikes/claws
    A Cloak of Displacement
    A Bad News Rifle
    Main spells
    Shield
    Booming blade
    Silvery barbs
    Invisibility
    With the Steady Aim rogue feature, i have advantage on most attacks, the Cloak of Displacement and Silvery Barbs helps ensure i avoid getting hit, and with Bladesong/shield active i have a max AC of 24. All my weapons can trigger sneak attack, and have managed to deal damage into the 60’s from a crit with my Vicious dagger and booming blade in the past

  • @pyromania2667
    @pyromania2667 3 дні тому

    3.5e, the healer class adds their charisma modifier to all healing spells.
    Augment Healing feat adds +2 to all healing dealt with spells per spell level
    Darts of Life, 5th level, conjure 10 darts that heal 1d8 at up to 60ft range
    Assuming you have a 20 in charisma
    Each dart heals 1d8+15
    Or
    10d8+150 divided up to 10 targets within 60ft range as a 5th level spell

  • @robertsilvermyst7325
    @robertsilvermyst7325 5 днів тому

    My Tabaxi Oath of the Open Sea Paladin 8
    12/Aberrant Mind Sorcerer 8: Byakko D Blackstripe. This pirate Paladin of mine easily wrecked most anything that wasn't immune to psychic damage. Shadow Blade, paired with Improved Smiting, immunity to being grappled and restrained, having Blindsense Fighting Style and 7th level spell slot, on top of general Smiting power. This character and his party took on Tiamat, a Tiamat that WON in the Discord group's last campaign against another party, and we were BODYING her! 7th level Shadow Blade, advantage with Darkness, quickened spells of synaptic static, smites. We defeated her within ten rounds, and this was an upgraded Tiamat, reflecting her prior victory. He now has her red head mounted in his galley ship, The Endless Dawn.

  • @IlstrawberrySeed
    @IlstrawberrySeed 5 днів тому

    For a reasonable table: 6 lvls UA bard/warlock sstrixhaven subclass: lorehold, 6 lvls bladesinger. You get 1 attack, 1 cantrip, and 1 attack at +1d8 damage. You can even benifit from haste by casting a cantrip which doesn't make an attack roll, then using the +1d8 attack rather than the regular attack. Lots of race options, but tortle for AC could make sence, though you still need dex to hit unless you have an item. Like the flavor of a dampir/vampire who just repeatedly bites you by casting GFB/BB on their teeth. If your going for damage though, you really need to use Eldritch Blast for your cantrip attack, and benifit from a BA in one way or another. Do keep in mind that your getting better versions of extra attack 1 level after a fighter would for each of the first 2 extra attacks, with the out-of-combat utility of spellcasting.|
    My favorite build though is a build where you try to lower your str attack as low as possible as a Chronurgy wizard so that you can use your lvl 14 ability to force a 20 on the attack roll with your vorpal sword.

  • @Elder-Gød-666
    @Elder-Gød-666 5 днів тому

    Funnest character I have is a dhampir warlock (flavored as a dragonborn/mind flayer hybrid), Patron: Lurker of the Deep and Sea Sorcerer.
    Currently have a mimic sword gained through a high persuasion role to prevent it from killing the rest of a gnome kingdom and 3rd party Pact of Symbiosis (Ebberon Miscellany?). Currently level 4 and I've become the unintentional tank when I was originally focused on battlefield control 😅

  • @sarahdale9968
    @sarahdale9968 3 дні тому

    I played a Necromancer in Curse of Strahd once. I essentially one shotted poor Strahd (which was the CR 30 variant).

  • @Lucinium
    @Lucinium 5 днів тому

    3.5e Living Greyhawk world wide campaign
    Dwarf - Fighter - Ranger - Order of the Bow Initiate. By level 8 was hitting with a +20 with a bow from 300 metres away at 4 attacks a round. By level 12 (dex 24) I was hitting at +27 (+29 favoured enemy) at 5 attacks a round all on horseback. AC of 26 to top it all off. All I needed was Arcane archer for the added spells. Good ole 3.5 broken builds.

  • @PTerpo
    @PTerpo 5 днів тому

    Currently playing with someone that is a mutliclass Gloomstaker-Soulknife-Barbarian. During combat he is an absolute killing machine and I haven't seen a session where he wouldn't crit atleast twice per session in combat. When it to skill checks though, it's a complete 180

  • @archellothewolf2083
    @archellothewolf2083 5 днів тому

    Human to take Magic Initiate: Wizard to get a Familliar. 3 levels of rogue with proficiency in Charisma and expertise in stealth as well as taking the Mastermind subclass. Then everything else into Divine Sorcerer for a wide variety of heal/buff spells that can be agumented by metamagic. The build was made specifically so I'd be rolling dice as little as possible, and when I did I'd be doing it only for skills I was insanely good at.
    Out of combat I was the party's face, but in combat I didn't do anything except buff the party and hide in bushes for basically every encounter. But lemme tell ya, buffing the Fighter or Warlock and then handing out 2-3 instances of advantage every turn (Help: Action, Bonus Action, Familliar Action) made my party fight like they were 3 levels higher than they were. Our GM was having a hard time throwing regular monsters at us for boss fights and after a while ended up making Videogame gimmicks just to give us a challenge. (see: you need to destroy the 4 alters of power before you can hit the boss) My character did basically nothing but cheer on the sidelines but everyone admitted the party would probably fall apart without him.

  • @Plasmawarrior
    @Plasmawarrior 5 днів тому +1

    Pathfinder/D&D 3.5
    There was a guy who used a slingshot that he said 'Always does one point of damage.' I of course knew way better as the GM. He would hit a target, and then it would ricochet a few times and topped out around 50 points of damage. And I'm hear thinking 'Yes, that's how the game works.' The only problem with this game was that the boss at the end was only weak to certain spells, so although it was overpowered, it was essentially useless against the BBEG.

  • @tazman2253
    @tazman2253 5 днів тому

    the fighter crossbow build I can make even nastier by changing out the level 4 feat to dual wielder. Now the fighter is a machine gun when using handcrossbows.

  • @pitafish
    @pitafish День тому

    Played a alchemist artificer-peace cleric. When I got everything out I could be giving 3d4 to hit to most of my friends.

  • @musicalmaniac2901
    @musicalmaniac2901 5 днів тому

    Never played it, but Halfling Champion Fighter with the Lucky feat. You're never rolling a one. Maybe multiclass into bard to give yourself inspiration. Or cleric to deny others their crits.

  • @Czarro672
    @Czarro672 5 днів тому +1

    Lizardfolk Monk with the Mobile feat. By level 4 you have 50 feet of base movement or 100 feet with Step of the Wind, your AC is 13 + Dex + Wisdom, and (assuming a Dexterity modifier of +2, wielding a Quarterstaff and using Flurry of Blows) you can deal up to 26 damage and then move up to the aforementioned 50 feet movement without triggering opportunity attacks in a single turn.

    • @DutchyNeon
      @DutchyNeon 5 днів тому +1

      Ac calc is wrong, natural armor and unarmored defense dont stack.

  • @ajh22895
    @ajh22895 4 дні тому

    Swiss. Owlin barbarian (wild magic) with levels in Warlock. Had Great Weapon Master and would usually hit both attacks in a turn for 34-50 damage in a round.

  • @styxriverr5237
    @styxriverr5237 4 дні тому

    Half elf fighter.
    Archery, sharpshooter, and truestike.
    It's hilarious the kind of damage you can do even with just a sling. I was basically a sniper aim, chose the -5 to hit for extra damage, roll with advantage. I was going into Arcane Archer but the game fell through before I could start doing stupid things.
    But my truly most disgustingly powerful build was the one time I got to play a Gestalt character in pathfinder, what that is, is pick two classes and take levels in both each time you level up if something overlaps like hp, take the better one.
    I combined Empiricist Invesitgator, and Constructed Pugilist Brawler, with the goal of making steampunk Sherlock Holmes... I was very successful in that, although some James Bond got mixed in too. Slap that into a pathfinder 1E Aasimar and you have quite possibly the most lethal thing to all things evil, and outsider. I never hit anything more then twice out of a total of nine attacks by the end. But that was due to my party also being throughly built. I miss the character.

  • @Comrade2261
    @Comrade2261 5 днів тому

    My favorite I ever made is one of the strongest/broken characters in all of my DM's games. Also cause my DM leans very, very heavily into high fantasy, and gives really powerful items he's created.

  • @coldwave101
    @coldwave101 4 дні тому

    Made a goliath grappler in 5e. Artificer, rune knight. Grappled with advantage most of the time, and has a natural +13 to athletics checks. He has shield master and can knock most enemies prone with ease for a bonus action and grapples them completely. If a big boss is here or I roll like shit, after I can add +5 or double to +10 due to AoMS and Flash of Genius. Plus I can grow to Huge..... There is litterally nothing that cannot be grappled and forced to submission with ease. And if Im still anxious I pop my frost rune for a further +2. So in total, advantage on str checks(x2, only useful for when i have disadvantage) Huge, Powerful build for extra carry weight, and at max a +25 to athletics.... on a lvl 11.

  • @XephosUltran
    @XephosUltran 5 днів тому

    Rolled on dnd beyond GOD luck on a wood elf Druid.
    Talking lowest stat was 12

  • @flyryguyhi
    @flyryguyhi 2 дні тому

    My favorite build - fighter 3 (champion), Paladin 2, Warlock 5 (hexblade), and the rest whisper bard.
    Paladin has smite, hexblade has smite, whisper bard has smite. I had elven accuracy and devil's sight - casting darkness on myself I would walk into combat and have triple advantage against everything with three types of smites.
    EDIT - and crit on a 19-20... yep.

  • @matthewporter7871
    @matthewporter7871 4 дні тому

    There’s two, one with normal rules one with UA. The normal one was a classic gloomstalker ranger+fighter. Actions surge = 6 attacks on the first round of combat. That was in CoS. Against Strahd my cleric used holy weapon, and we used wish to cast simulacrum on myself. I think I dealt like 400 damage before Strahd got a turn.
    The UA thing was loremaster wizard. Holy cow is that shit broken. Being able to just change spells to 1 mile range, add 2 to your spell save DC, and change the spell save for any spell. Between a number of magical items because my DM was rather generous, by the end of the campaign, I was slinging out DC 29 spells, that I could CHOOSE the save for once per fight. DM sent a super powerful rogue after us. Because of my super high passive perception, he got paralyzed first turn and just couldn’t save. I don’t think our DM realized how bad he saved himself by making most enemies in that game constructs or undead.

  • @itharim5884
    @itharim5884 4 дні тому

    i'll leave the name Pun Pun the Mighty Kobold here.

  • @WyattNErdy
    @WyattNErdy 4 дні тому

    Half Orc battle master Fighter. 20 Con, Durable, Tough, Full Plate that negates need to breathe and resistance to me Necrotic damage, Belt of Giant Strength 23, Boots of Speed. At 8th level I have 4 attacks with action surge, but my strength is Commander Strike, so most of my Battle master dice is giving our Rogue extra sneak attacks. Plus I specialized in Unarmed Fighting Style and Tavern Brawler and Specialize in grappling first for advantage, then dragging the enemy wherever I want on the battlemap.

  • @Storm-p7n
    @Storm-p7n 5 днів тому

    Pathfinder 1e. Half-elf paladin, level 5. Not multiclassed, no special super legendary artifacts.
    +2 breastplate, +2 shield, +2 ring of protection, +1 amulet of natural armour.
    Her AC with shield up and defence stance is 36.
    And if something, somehow, put her HP below 0, she have Hero Defiance which, as reaction, immediately heals her up by using her paladin lay of hands ability as many uses as she want to stay further against all odds.
    At the end of campaign at level 16 she had above 50 AC and saves higher than some adult dragons.

  • @dancortese7960
    @dancortese7960 4 дні тому

    Broken in spells : pact of genie/twilight cleric with magic initiate druid.
    Broken in kit: way of ascended dragon monk/wildfire druid

  • @erictoncray966
    @erictoncray966 5 днів тому

    DnD 2024. Playing a Drow Shadow Monk/ Gloomstalker Ranger. Casting Darkness I can see through with the Gloomstalker Invisibility means low level enemies can’t see me, and with goggles of night, I have 240ft dark vision.

  • @Cookieboi658
    @Cookieboi658 5 днів тому +2

    Thought up a good build for hexblade that is good on paper, e-blast, hexblade curse, and spirit shroud, level 11 damage with +5 charisma is 175 average damage, not counting crits

    • @mattcurnell2545
      @mattcurnell2545 День тому

      2 paladin or fighter lets you be a asburd spellblade

    • @Cookieboi658
      @Cookieboi658 День тому

      @ I have refined it and went 2 fighter, 9 warlock, 9 divine sorcerer. Sorcerer can get glyph of warding from cleric to stack concentration at higher levels for truly crazy damage. My estimates, with crits, scorching ray, bonus quickened e-blast, and action surge scorching ray again ( both 5th level) with the vital sacrifice feat places damage upwards of 600 in one round

  • @lukasz88888888
    @lukasz88888888 5 днів тому

    Yeah... Sorlock in our campaign tanked something like 250 fire dmg from dragons breath and had 5 hp left... On lvl 7... And then took no fall dmg... And then came along ANOTHER dragon... It was good to know this character xd

  • @ERBanmech
    @ERBanmech 5 днів тому

    I have a few.
    1. “ dronelock” 10 levels genie pact of the chain warlock for sanctuary vessel, 3 levels echo knight and 7 levels sorcerer. You can essentially live in your bottle taking 10 minute short rests to generate tons of spell slots without having to coffeelock. Because you can see through your familiar’s eyes and make weapon attacks through your echo you can still participate in stuff without actually being physically there. You can get away with fewer warlock levels but the rests begin to take much longer and you have a much lower yield in spell slots.
    2. I had a verdan who was an armorer artificer order of the mutant blood hunter build that had an impressive +17 to hit, nearly a 30AC before shield, and an intelligence of 24.

    • @DaftBrian1
      @DaftBrian1 5 днів тому +1

      >30AC BEFORE shields
      Holy f*ck

    • @ERBanmech
      @ERBanmech 3 дні тому

      @ more like 27 AC prior to using the shield spell but yeah, being an armorer artificer and having access to +3 plate armor and a +3 shield and artificer infusions does lots for the AC game. I couldn’t fit bladesinger wizard in there or else it would be even more broken being able to add an extra +7 to AC when in a bladesong.

  • @originalShorai
    @originalShorai 2 дні тому

    Playing 3.5/Pathfinder I had a Human Werewolf Lord Fighter/Monk/Warshaper with a racial feat from Dragon Magazine for Darksun that allowed human's to gain lesser Regeneration from Troll ancestry, a 3rd party feat that leaned on that first feat lore to claim Giant heritage i.e. playing as a large but counting as a medium. Later I took a feat based on that second one that let me stomp Earthquakes within 10ft and all my other fighter feats and Monk class feats went into a Cleave/Reaction chain to get another feat from the same 3rd party book that let me hit anything within 30ft of me once per round. Warshaper allowed for Fast Healing each round, +10ft reach, arms that grew like Reed Richards or Monkey D Luffy, and any kind of natural weapon I wanted.
    By the time I had it all set up at Lvl 15 I was punching as a Gargantuan creature that could focus down one enemy in 20-25ft or hit every enemy for like 6d8, ignore most damage reductions, and was either immune or resistant to most forms of damage myself. I started just walking through trapped hallways because it couldn't kill me and after a short rest, literally minutes, I'd be back at full HP without external healing.

  • @DentZilber
    @DentZilber 5 днів тому

    Ok, so it's not so much the character build itself but what I did with it.
    I have a Warforged Juggernaut (UA) Necromancy Wizard/Twilight Cleric and I used Iron Golems, Demiplane, Glyph of Warding, Delayed Blast Fireball and Dimension Door to HILARIOUS effect.
    I named it "The Carpet Bomb Surprise".

    • @DentZilber
      @DentZilber 5 днів тому

      That same build has another combo that uses Spell Gems, set into rings, holding Demiplane for another purpose.
      Inside each Demiplane are hundreds of skeletons, with armor and weapons, on racks, right up to the ceiling. Each skeleton has a Spellbook next to it and if I stick my head in and yell "STER-NO-CLY-DO-MAS-TOID" each syllable activates the first Glyph in every spellbook for a corresponding level of the Demiplane, firing off the rest in a cascade. Starting with Awaken Dead, then Haste (only for the first few), Fly, Stoneskin, Magic Weapon and finally Dragons Breath. Upcast to the max where applicable.
      I got this idea when I was separated from my group and almost had to fight a Beholder by myself. I wanted an ace up my sleeve.

  • @abrahamsorby8193
    @abrahamsorby8193 5 днів тому

    Machiavelli the Mage, is aware that he is a character in a game and has direct communication with the player and therefore with the DM. Has found and attuned to Dorian Grey's painting, and has a circlet that triples his spell memorization and adds half again as much power into every aspect of any spell he casts. I should be saying she because Machiavelli was turned female by his God. But he'll always be a he to me. He and two others went through the plane of portals and became God's on my D&D world.

  • @omegadragonRandom
    @omegadragonRandom 4 дні тому

    8th level 2014 Gloomstalker reborn Owlin, with an extra feat. Piercer, sharpshooter, tough, Dex 20, Con 16. And a +1 Longbow that also raises my crit range by 1. The results is I hit 95% of the time if I’m in darkness and crit almost every other turn normal shots doing about 20-25 damage and crits doing a wild up to 45. Currently playing this in dragon Lance. Gonna take 2 levels of fighter before the end of the campaign for action surge
    Oh and I’m tough as nails most health in the party and decent AC also if I’m hidden i straight up can’t be targeted

  • @boogienightsmarkwahlberg6011
    @boogienightsmarkwahlberg6011 4 дні тому

    Other than any 9th level spellcaster with access to wish, these are the two most busted toons I have ever built.(and I intentionally dont try to over do it too much either lol)
    1st. Any elf with Elven Accuracy feat. Illusionist Bracers(epic Wonderous item, lets you bonus action cast a cantrip if you spent your action casting one) a couple levels in Warlock, to get Eldrich Blast, Agonizing Blast, Eldrich Spear and Repelling Blast. Get Spell Sniper feat, then any thing else you want is fine. Also pick up the Rare Staff of Ivory Claw for extra 3d6 on a crit. Find a way to get advantage and it's gg
    You cast Hex on a target, Hexblade's Curse(crit on 19), then wait a round and you have(having advantage) you get to roll 8 Eldritch Blasts with 3d20 each for 1d10+1d6+5(+3d6 on a crit) at a range up to 600ft that pushes your target back up to 80ft per turn. Pretty nasty lol, and almost unbeatable if you are caught out in the open with no ability to port out.
    2nd. Dont wanna get into too much detail, but essentially a lvl 3 Paladin(Devotion)/lvl 1Warlock(Hexblade)/lvl 5 Fighter(Echo Knight)/Any full spellcaster(I picked Sorc but any suffice, we need spell slots)
    Max Con and Cha. We haste ourselves, or someone else does. Then, we get 2 attacks from lvl 5 fighter, 2 more from action surge, 1 from haste, then double(5 from our Con) from Echo Knight Unleash Incarnation(10 total hits, 10 Divine Smite's) We have plenty of spell slots from Sorc, Channel Divinity from Devo Paladin adds Cha mod to our hit, and we use Cha as a Hexblade. With max Cha, our hit is 16(6 prof +5 Cha + 5 Cha)....more if you have a magic weapon.
    There are so many variations of this. You will roll over 40d8's from Smite, your weapon dice x10, if you have Flame Tongue thats 20d6, if you use Holy Weapon thats 20d8, Elemental Weapon is 2d4, or someone else can cast them on you if your party plans well....
    There are still ways to squeeze more damage and ridiculousness out of this combo(with Sorc Twinned Spell/etc), also variations for multiple targets, but if you make it to 20 with this build, and you want something dead in one turn, this one will most likely do it lol.

  • @jettblade
    @jettblade 5 днів тому

    I haven't played much DnD but I've made some pretty strong characters, wouldn't call them broken except for possibly one depending on rule interpretation. It was this Barbarian build that could actually be very flexible and use whatever sub-class desired but worked very well with Wild Magic Barb. It all comes down to being a Wild Hunt Shifter and getting your hands on Ever-smoking bottle. See Barbarians can do Reckless Attack where you gain advantage on attack but have advantage against you. Wild Hunt Shifters while shifted don't allow creatures to attack with advantage against them. This is where the rule interpretation comes in: it doesn't clearly state that they can't gain advantage at all or that they only can't use advantage. This is busted if you can't gain advantage. If they can gain it but not use it then advantage/disadvantage rules come in and its just strong. It also matters how you do advantage/disadvantage. If one advantage can cancel multiple different sources of disadvantage or vice-versa then this isn't that strong. See while in heavy obscured(from the Ever-smoking bottle) you have disadvantage against you but if you attack while in heavy obsurement you have advantage, these cancel each other out. With WH Shifter they can never attack you at advantage so at best enemies attack at normal but if you say they can't gain advantage then all enemies attacks will be at disadvantage unless they have Blindsight or Tremor sense, not even Truesight or Dark Vision can work. Permanent disadvantage against a Barbarian while they have permanent advantage is pretty broken but as I said it comes down to rule interpretation.

  • @Joit_Voitege
    @Joit_Voitege 5 днів тому

    i got one! A multiclass; 5 in astral self monk and the rest in whatever cleric of choice (for me? preferably a light cleric). If you do so? Congratulations: by 21th level, you can cast spirit shroud to deal an 2d8 damage on your unarmed strikes (of which you can use with your wisdom modifier), to do consistent damage. Movement? You're a monk, and with the levels you have now you can dash or disengage as a bonus action, so you're suitable as a skirmisher. Utility? Cleric! And if you do light cleric, you'll have decent defensive spells to boot.
    alternatively if you don't feel like being the punchy guy; just go 2 levels in fighter and the rest in light cleric! spirit shroud deals additional damage to creatures within 10ft of you when you damage them, and close quarters isn't until 5 ft, so instead of whatever you were doing before.. you can instead cast spirit shroud at 6th level, cast scorching ray at 8th level, then action surge to cast it again at 9th level!
    what's that, a 2d6 fire damage + 3d8 cold/radiant/necrotic?? and in one turn you shoot 19 beams!