Every Perk Change RANKED FROM WORST TO BEST!!! (Dead by Daylight)
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- Опубліковано 30 лис 2024
- Ranking ALL 39 Perk Changes from WORST to BEST
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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
#dbd #deadbydaylight
dbd, dead by daylight, dbd perk changes, dbd new meta, dbd new perks, dbd perk reworks, new dead hard dbd, new dead hard, dbd noed nerf, dbd perk buffs, dbd perk nerfs, dbd new patch, dbd new update, dbd new prestige, dbd new progression system, dbd perks, dead by daylight perk update, dbd perk update, dbd top 5, dbd top 10, dbd ranking, dbd tier list, dbd perk tier list, dbd best survivor perks, dbd best killer perks
Do you think any of these perks are gonna be overpowered? 🤔
Honestly botany knowledge has always been a slept on perk, and with the buff I feel it’s gonna be stupid… but then again what do I know, we’ll just wait and see
off the record, because you CAN be healed and HAVE the endurance up, so the killer must hit you 3 times to down you, so you can tank 2 FREAKIN HITS for someone else
@@Yui-999 yea, but you are wasting 80 seconds of your time
Overcharge and off the record will break the game if they go live, the DH change is stupid they buffed the best survivor perk lmao
@@snickers390 in the end game it doesnt matter, its gonna be SO OP when all gens are done
The Spine Chill nerf is the saddest thing to me, exactly for the reason you mentioned like.... I don't need to use a perk to tell me a killer is within my line of sight. And now that I don't get anything else with it I don't even have a reason to run it really
It was a super selfish perk mate... not using it is the best thing that could happen to you and your teammates.
they completely butchered Spine Chill. Now there’s not a single reason to use it :(
@@BunnyAce I mean your not honor bound to use team perks, anyone can use whatever they want but I see what you mean
@@BunnyAce I feel like it would be better for me to run Spine Chill cause half the time my teammates don't care about getting things done. Better for me to use Spine Chill to help run the killer hoping they would get gens done
@@KytoYT It could be useful for closed maps where you're doing a generator in a closed room right?
Quick misconception! Scourge hook: monstrous shrine applies the dying faster effect to /all/ scourge hooks, and not just the basement hooks! So it'll actually work throughout the game and not just in basement builds
only 4 hooks can spawn in a game and monstrous shrine forces all scourge hooks to be basement hooks (4 hooks in basement). yeah, shrine makes scourge kill faster but that can only apply to basement hooks. if scourge hooks can be anywhere WITH monstrous shrine added to it, it would be OP. The rework is great tho, it balances itself out
@@BTRshow oh ok! I guess I didn't notice that part!
@@BTRshow No, I'm pretty sure there will be the 4 normal scourge hooks AND the basement scourge hooks. Nothing in the way they described it indicates that it stops other scourge hooks from spawning. Also, I don't think it'll be THAT op since I honestly don't think speeding up entity progression is that strong, especially since the increase only happens when you are not camping the scourge hooks. It could cheese a hook state or two, but I still think it's niche at best.
Well whatever happens, I don't think it'll be enough for me to want to run monstrous shrine outside of "wouldn't it be funny if I ran only scourge hook perks?"
@@BTRshow nah i’m pretty sure it’s 8 hooks total, 4 normal and the 4 basement. Ig we’ll have to see tho
There's a small misconception with Deja Vu that I've seen a lot. Deja Vu doesn't actually reveal the three closest gens to you, but rather the three closest gens to each other, which may potentially prevent 3-gen situations. Although still not the greatest, the 5% bonus would probably now give a better reward for survivors to prevent 3-gens by running this perk without needing to keep track of the remaining gens.
Day 15 of asking kyto for a killer perks tier list
Edit: For those saying he probably doesn't want to do it: He doesn't have to do it. I am just purely asking for something I think would be interesting on his channel. He can do whatever he wants, and I will still support him. So, @Kyto, if you want to do one, please do, plenty of us would like it, but if not, that is ok.
Might as well wait for the update haha
Give it up for day 15!
If he doesn't answer he doesn't want to do it
@@Sadkidbandit he did one for survivor perks, but no killer perks? Make that make sense. Also few people do killer perk tier list for some reason
@@BillOverbeck223 probably because he plays survivor… just like killer mains make killer tier lists
Monstrous shrine is now a scourge hook
And transforms every basement hook into a scourge hook
yep... forgive him, reading is not his strong suit !
I don’t even know why they turned them into scourge hooks? When it just changes the basement hooks into scourge hooks. Does it pair with other scourge hook perks?
@@dr.eggsucc1026 Yes
@@BunnyAce L
@@dr.eggsucc1026 so basically if you combo it with pain resonance, basement hooks now activate pain resonance
I think they should've kept the 100% value of Iron Will but, kinda in line with the immersion aspect of the exhausted effect, you should only be 100% silent when crouched, walking, or performing an action. While running you're at 75% or even 50% of the volume of the sounds.
Also I think the spine chill changes were well intentioned because it completely counters the entire power of some killers, which, for a single perk is a LOT. Removing the vault speed bonus was odd though they should've just changed it to action bonus other than vaulting (as if you're rushing to complete an action because the killer is approaching) while the killer has a clear line of sight.
Yes
Spine Chill losing vault speed is a bit of a bummer, but I agree whole-heartedly that it needed some kind of change so it didn't just hard-counter *every* stealth killer unless they did this really awkward tech of looking away from the direction they're moving.
Good killers could already outright negate Spine Chill's detection effect, so now the tech isn't necessary unless you're approaching in the open, at which point the survivor could see you anyway.
@@Avoncarstien see the this is good it helps lower skill players just like the hex: noed change. Unless of course the noed changes was also bad
@@lostchan2189 noed in it's current state just wasn't healthy for the game period. The counterplay was weird and the punishment was brutal. This at least makes the noed endgame terrifying but playable.
@@Avoncarstien and the iron will nerf makes mid game more tolerable. Yeah I can deal with it but its annoying. Also it's such a strong effect its basically a must run therefore it got nerfed rightly so as it does help newer players to the game
Honestly, for a survivor who often times plays with his friends, Distortion is an amazing perk. For starters, you can let your teammates know when you were detected and what you were doing, letting them know what to avoid and even what perk it was. You also couldn’t be detected (obviously) for however many tokens you had left, so you’re really good to do generators when your friends are getting hit by Barbecue and Chilli, for example (which allows it to help more against certain killers like Dredge with B&C). It sucked when your tokens got drained though, because you were just out of a perk usually near the end of the game. But now that you’ll be able to recharge those tokens just by being in the killer’s terror radius, which is amazing for those times when the killer actually finds you. And this change goes great on multi-level maps like the Saw warehouse, since the terror radius goes through floors. I know I typed a lot, but Distortion really is a great perk if you give it a chance! (Also I don’t see enough Jeffs running around, which also makes me sad 😔)
Jeff Mains Rise Up! Distortion os honestly a sleeper perk.
i just wish they gave it a cool down, not tokens
I am Jeff main and against a killer i'm like: BY THE POWER OF UNDERRATED SURVIVORS I DESTROY YOU (seriously aftercare is not that bad.) I remember once i made an "undetectable survivre build (distorsion+diversion+deception+Quick and quiet)
Jeff is considered to be one of the worst survivors (based on perks) but i totally disagree, one of his perks totally counter insidious users and campers (both proxy and face camping). And distortion just counters B&C completely.
Technically the slowdowns wont add like that because thanatophobia is when survivors are injured and gift of pain is when you heal after being hooked and pop goes the weasel wont be better on higher gens if it's on 99% now the kick takes it to 74% the new would put it down to somewhere around 80%
I think they’re more saying it’ll be more effective on higher progressed gens *compared* to lower ones.
@@jdirksen It will always be less slowdown than before though bc it will never be 25% of a gen, but you’re right I think he meant in this case it’ll be more effective on more progressed gens.
Well for pop as it is now would be 25% of 80 seconds which is 20 seconds. With the new changes it'll be 22.5% for a 99'd gen of 90 seconds which comes down to around 20 seconds as well.
@@stryker9745 If you use New Pop on a gen above 86% it will cause more seconds of progress lost than old pop.
The only times new pop will be superior to old pop is if the gen is above 97% complete, otherwise at 97% it will be even and it will actually be worse when it is lower than that.
Example: A generator at 25% with old pop would go to 0. However a generator at 25% with new pop will take away 25% of that 25%. .25 times .25 is equal to .0625. Add the 2.5 maximum progress taken with each kick and its 8.75%. Which means that new pop on a generator with 25% will take 16.25% less progress than old pop.
I disagree with what you said about Dead Hard being a buff. I find it nowhere near a buff. When you look at it from a killers perspective and think about the old dead hard. You could always easily wait it out and hit the survivor right after, what you couldn’t properly wait out was the survivor using the dash to go to a loop. That was in my opinion was the most annoying part of dead hard which just isn’t there anymore. It’s way way worse now
EDIT: Dead Hard no longer counters Trappers traps, Doctors shocks, and maybe Deathslinger as well?
Maybe you could activate Dead Hard before a vault, giving you a free vault, but we are not sure yet how it would work.
We don’t know how it will work exactly, but it can almost do the same exact thing at a pallet. You just DH if you don’t think you’re gonna make it to a pallet and you have an extra second. We’ll see how it is in game tho
yeah but the first situation you described is the way most noobish survivors use dead heard like just dashing into nowehre basically. competent survivors will still, after the midchapter patch, use it as they did so in a way its not really counterable. for those survivors that are aware of what they're doing this change won't make much of a difference. even though it should imo
agreed. i think it would’ve been better if they just reduced the distance dh went or killer mains stopped crying every time a survivor perk is useful
@@presiado11 grabs
It sounds silly but I hate being jump scared, and spine chill always made me love DBD because it's a "horror" game without jump scares that way, but that's now basically been completely removed which is a big shame.
It was fantastic Intel perk
I used spine chill a lot when i was newer to the game but I don’t as much anymore but one of the biggest jump scares in my opinion is a teir 1 myers just standing behind u while doing a gen because they dont have no terror radius and no red stain.
Just use premonition
@@Popcornnugget No where near as good as spine chill. Has a cooldown, and only tells you if you're looking at the killers direction, doesn't tell you if they're looking at you.
As a sneaky hunter main, I am selfishly happy for the first part of the “Spine Chill” nerf but the 2 others were far too much
Iron Will deserved a nerf tho. People complain about strong passive effects but that perk is so unfun to go against. Now it doesn’t pair well with other meta perks and it leaves a tiny bit of sound so you don’t completely lose the survivor. Much needed change.
@@xornedge8204 I kinda agree. When I play Sadako and try to sneak on a survivor, the time I need to appear they are long gone if they have Spine Chill
I’m uninstalling, spine chill gave me hope against tunneled
@@JakeStarz. let alone hope against spirit lol
@@JakeStarz. it’s not even related to tunnelling… plus it invalidated stealth killers and stealth killer perks which is BS bc you’re only using one perk slot to do all that.
Something you forgot to mention with Off The Record, is that Conspicuous Actions includes healing yourself and others, but it does not include being healed by others or gaining a health state. This means that after being healed, you will still keep the Endurance until you take a hit while injured. In the end-game, Id imagine this being super strong since you are basically walking around with 3 total health states
imagine off the record with borrowed time, soul guard, mettle of man, decisive strike, and off the record 💀 u get unhooked, take a bt, 2 more hits, off then record , then you get downed, hit decisive strike then they need to hit you AGAIN 😭💀
@@deadinside44123 BT is also basekit right now.
Endurance effect wont apply to healthy survivors. It shows the effect is still up, but wont apply after you take a hit, so you won't be walking around with 3 health states.
Ohhh cry more 1 fcking good perk for surv like everyshit got buffed for killers, soooon killers gonna play against each other cuz no surv gonna play this game anymore..
@@Nukeyboyify ... Are you okay?
I don’t think you realize how much pop got nerfed. Even if the gen is 99.9% done, the most you would get from a pop kick would be 22.5%. At 75% it’s a 19% regression. And at 50% the regression is only 13.75%.
Many of his statements and logic are bogus when it comes to killers. Killer perks got gutted and maybe 2 perks got buffed that might be worth considering. If you look at survivor 2 perks got gutted and then tons of perks got buffed. The amount of brain power people put into this is almost 0. Although, I did really like his thoughts on the last handful of survivor perks. He seems to understand the survivor side a lot more than the killer.
This whole video is from survivor point of view, when he mentioned Iron will and what he told about that I thought that it is a joke. "Oh no, devs finally removed something that was ultra strong for surv, boo, bad change!" And even watching those trials in background how toxic he behaves. Honestly I regret I watched that video.
@@ASADAL0912 Yeah
@@ASADAL0912 I'm a Killer main, almost never do I find Iron Will to be all that useful, it makes chases require a bit more focus, that's it.
Iron will was far from being a very strong perk. It's stupid to remove it, only to make another perk do the exact same thing, but MUCH better.
@@ASADAL0912 I’m literally a killer main. And I’m about the least toxic player that you’ll meet. The only time I will be toxic is when the opposing side is being toxic first. Like that Legion (which I’m assuming you’re referring to) was being toxic the entire match, so I was toxic back when he failed to kill literally anybody lmfao
Random observation, the perks Kyto was using in the clip while talking about them were:
Corrupt, Lethal Pursuer, Pop, Iron Will, Spine Chill, Saboteur, BT, and DH
All of them are tryhard perks that are getting changed :)
I don’t understand nerfing Self-Care but leaving Boon: Circle of Healing as it is. Self-care can only help one person but Boon: Circle of Healing can help an entire team reset in like 15 second.
I think the absolute worst effect on this is going to be when rank reset happens.
Also people were only rarely using self care to heal. Otherwise abusing it for medkit efficiency. It's ironic they nerfed medkits but not circle of healing.
They explained that stats wise self-care is used a lot in high skill games
I personally still find the Dead Hard change to be a nerf overall. When it was used for distance, it was used to avoid a hit entirely and to extend a loop on command. Now that the distance gained is attached to taking a hit while using the Endurance, it is no longer as good at extending loops.
Since it also no longer gives i-frames, it no longer counters entire Killers powers, such as Bear Traps or Doctor's Shock. Some Killers will even be able to outright counter it with their powers now, such as Deathslinger.
My question is can you use dead hard right before deathslinger swings at you while being reeled in
@@escamunicha4276 they could wait it out
@@escamunicha4276 no
Good. It requires skill rather than just pressing it to extend loops by 15 seconds
Good, it requires some sort of bloody skill and you can't simply negate certain killers powers with it like trappers. The absolute mind fuckery that goes through your head when playing trapper as you have funnelled multiple survivors into your heavily trapped area inly for them to deadhead over the traps you have most cunningly placed and for the chase to almost immediately end is just not fun and completely unfair.
I am very excited to try the new lethal pursuer. It says it extends the duration of "all aura reading effects" not just perks
That one is one of the ones I am VERY excited for. It was already a perk I liked, but now I can pair it with other aurareading effects, including ones that only lasted a couple seconds and thus werent reliable, so it becomes a pretty nifty support perk.
There are a bunch of addons I want to try this with on Demo, Pinhead, Clown, and I'm sure some others I'm forgetting.
@@Avoncarstien Ghost face has both the perk and add on that show auras
@kyto déjà vu doesn't show you the 3 most closest gens to you, it shows the 3 closest gens to eachother (i.e the 3-gen-strat), if you always do the déjà vu gens, the last gens will be cross map, the buff is really good to make sure that you prevent 3-gen situations
It pains me how little people know about this perk. Everyone that calls it an awful perk just doesn’t actually know what it does
@@WillowTheGremlin It’s not a good perk for people who aren’t beginners. Yes, it’s good at preventing a 3 gen situation, but players with lots of experience on this game know where the gens spawn
@@KytoYT Yes and no. It's actually a good perk for both beginners and intermediate players. Yes, by the time you get 100-200 hours into the game, you know the spawn points, but you wouldn't know how close they each are without having to check each time.
Monstrous shrine is a Scourge Hook perk Kyto. This makes basement hooks activate pain res, and the other Scourge Hooks make the entity progress 20% faster. This change is actually insane
Actually, I think (and I could totally be wrong) that monstrous shrine makes the 4 scourge hooks all spawn in the basement, and that is that. Even prior to these dev notes, there are always 4 scourge hooks regardless of the number of scourge perks you brought. All monstrous shrine will do is that it will make them always all 4 spawn in the basement, so you have to hook people there to get any value out of pain res, floods of rage, etc. Again, I could be wrong but I’m pretty sure that this is what is going to happen… guess we’ll just have to wait for the ptb 🤷♂️
@@drpepper7018 you're wrong
@@drpepper7018 basically other than the 4 scourge hooks around the map monstrous shrine makes the basement hooks into additional scourge hooks for a total of 8 if I recall correctly
@@Wter-oy1dh oh mb, thanks for letting me know!
@@ashkankiafard4493 mb! I was wrong… guess this really will be a bit OP. 🤷♂️
Monstrous shrien is really good now. You failed to mention that every Scourge hook gets faster progression and making the basement scourge hooks let it Synergize very well with other scourge perks
I think you’re wrong about the Iron Will Nerf. The whole point of the change was to nerf Iron Will’s power in chases, for mindgames and such. As a stealth perk its still good as crouching reduces your grunts of pain by around 25%. Most survivors when they’re trying to stealth will crouch so this isnt going to change much.
Which is stupid. Survivors are loud asf when theyre injured. Literally it can completely guide a killer to where u r in chase. How tf is that fair
@@dazai2734 its fair because if you are in chase or you're in the killer vision or you're in a loop that have pallets or windows which can be used as protection by survs of course
@@geni4261 trash killer needs the devs to hold his hand. Really crying about iron will lmaoo
@@mikejohn9138 dawg if you can’t mind game without iron will than just gtfo the game
@@DaddyShlong if you can't track a survivor with iron will ( blood, scratch marks) just gtfo the game
SH: Gift of Pain doesn't really stack with Thana as the action speed penalty only applies when your healthy and it goes away when you get hit. I also see a lot of people who can't do math and think that the new Overcharge + Call of Brine gives 600% regression for some reason when its actually 500%, because they forgot to take out the base 100% from CoB lol
Yeah, that comment on Eruption aged like fine milk...
I feel really sad for the nerf of spine chill. I saw some dbd’s deaf community get really upset, bcs they said that was the number one perk that helped them know the killer was coming their way.
I think They should change that one back, to make the game more accessible.
Just use premonition as a substitute
@@Popcornnugget I don't think premonition makes sense for what Nicole said. Spine chill is always active when the killer is looking at you which can help if you're not looking at the killer whereas premonition comes with a cool down and it only helps when u are looking at the killer.
I'm a zarina main and I'm so happy her perks are getting love!!!!! I loved zarina and main her because of her perks and off the record was the one I ran the most. So I'm so happy it's getting a buff and rightfully so
It's not a buff, that thing is getting the first place in the podium of all surv perks 💀
9:26
“Jolt allows the Killer to regress generators by simply downing a survivor”
Basic attack huh Kyto?
Edit: This isn’t me talking Sh*t to Kyto
It’s just me pointing something out
and 8% not 15% lol
Yes by a basic attack, I don’t script my videos so sometimes I make mistakes while I’m talking, or I assume that you guys understand what I’m saying
@@KytoYT Oh my God you saw this comment…
Cool
I would be happy if they changed corrupt Intervention to this:
It deactivates if you hook a survivor.
I mean. Just downing one is just a down. Between down and hook could happen anything
And i think it is a bit unfair that Barbecue dont get something but the Surv one(don't know the name) get another effect
The survivor one already got people up from dying faster. But I actually think WGLF was killed. No more BP bonus, and it deactivates the new soul guard buff thing after the first time.
BBQ & Chilli should have gotten a little something though, I agree
Honestly (this is my opinion) I think you're a little wrong about spine chill. That's one of my favorite perks and it's still my favorite since the Update. With spine chill it glows when the killer is near you and it turns red when he is like 5 feet from you. I think it's really helpful because even when it turns red you can turn your camera to find out exactly where the killer is without being able to see them.
u got the part about monstrous shrine wrong, it adds scourge hooks to the basement yes, but its affect applies to ALL scourge hooks, so if you pair it with any other scourge hook perk, you will get its affects on any above ground scourge hook
not exactly, every scourge hooks perks transforms 4 basic hooks into scourge hooks, not less not more, soo if all the basement hooks are transformed into scourge hooks, logically that would mean no other hooks will be scourged except the basement ones
@@spy8898 correct, as i said. You would have to pair it with another scourge hook perk
@@Mellcor monstrous shrine forces all scourge hooks to be in the basement
@@bitcomfy3560 dose it, from my understanding it adds scourge hooks to the basement, so if u have it and another scourge perk, then you get the normal hooks and hooks in the basement
2 two things I wonder are: 1 . Dies the 2 second increase from letal pursuer affect letal pursuer itself? And 2. Does call of brine work with overcharge and let's it's start at 200% and end at 400%?
It’ll either go from 200% to 500% or there will be some kind of scaling with the 2 perks
I am also curious about the lethal pursuer buff. I use lethal pursuer and I’m all ears frequently so either way I’m good but I think on its own without the extra perks lethal pursuer could use the extra two seconds
@@hyperboi4077 Yes, Lethal pursuer applies to itself, it's been confirmed.
Think spine chill was incredibly strong, Maybe to counter the "stealth killer" issue they could just make it only LOS when ur undetectable
Since I religiously play ghostface spine chill was such an obnoxious perk. You couldn't stalk even if you were hidden bc they would run as soon as it lit up. We mostly just wanted the perk to not light up when undetectable but they just made it useless so I have no idea why anyone would run it now. Can't say I'm not happy about it tho fuck spine chill.
Myers has no undectable in t2.. and it hurts him the most.
@@vaporghoul yeah same to be fair but it’s a completely dead perk now, even if it’s just terror radius or something it’ll work, even with the los update myres is gonna be tricky still
0:21 Killer Perks
9:56 Survivor Perks
Thank you my guy.
New Dark Devotion on traper will be fun
(Yes, Traper's traps are "losing a health state")
I think Sole Survivor should just let you open the hatch without a key
Honestly, the overcharge buff will probably work good with dragons grip
And pain trail
Anyone else think that kinship should reduce or outright stop the hook progress depending on how close the killer is to you. I think this would be a pretty good way to counter camping
What if the killer has to camp?
I think the noed perk is perfect. When I use it it basically gets snuffed out right away anyways but it’s still good for the couple of downs you can get out of it
I think the cooler thing about the monstrous shrine buff is literally the fact it works on all scourge hooks to, so it's even easier to get value out of. Use that on wraith with Make Your Choice and Devour, put on pop, and you got easy pop procks everywhere
As far as i know Deadhard will still have an animation.
And if you are Animation locked during Deadhard you cant drop or vault a Pallet or Window until the Animation is over, at wich point a Killer will be able to Hit you.
If it works that way it will take a lot more Skill and timing on the Survivors Part but also good timing and quick reflexes on the Killers Part. Wich would be best Case Scenario in my Opinion.
Also. Off the Record only works if you do ... nothing. So you're not Progressing the Game. This could become really scary with some Survivors not doing any gens because they dont want to lose their Endurance. Just like rn with DS.
If the survivors who’s not doing gens is keeping the killer busy, then that’s still 2-3 survivors who are doing gens.
Even if they’re just following the killer around and being a nuisance while he chases someone else, that just means 2 survivors can do their gens in complete safety, and likely complete both of them before the killer can even down and hook someone, which is very good value especially at lower MMR where killers usually get 2 hooks for every gen that’s done.
If that's the case then good
Oh, I'm right with you on the Knockout buff. I had a Sadako match one time where she slugged with Knockout--it was the most tedious and painful match I had played in a long time that didn't involve the killer or teammates playing like wads. Her being able to teleport to methodically take people down and other survivors being totally unable to locate fallen survivors until you're right on top of them is terrible. They really should put a timer on the aura-hiding effect because it makes slugging way too viable.
Dark sense was useful because you could tell where the killer was and if they were going to go towards your now finished gen. It paired with kindred quite well, but got booty tickled by blindness.
I can understand them nerfing certain survivor perks, as there were some that was very over-used (such as Dead Hard and Decisive Strike), but I really don't understand the reasoning behind nerfing Self-Care. Like, removing item efficiency, and make it heal at basically 1/3 speed. Now, if you could shave off some time by also bringing Botany, it would not be that bad to run. But on its own, it will be terrible. Though, I do have a feeling that Botany and Pharmacy will make a really nice combo for self-healing. Combine that with Streetwise and maybe Ace in the Hole, and you could potentially get a med-kit that is super-fast and holds enough charges to heal you 4-5 times
From a survivor's perspective, nerfing NOED is a very welcome change, since many killers run it to get a cheesy 4K round.
And the most used killer perks definitely needed some tweaks. But I don't see Nurse or Blight going to have a more difficult time anyways, due to their kits in general being very strong
The self care nerf was probably because of the botany buff
Originally Botany + Self Care was 83% of your normal heal speed, now it's 80% of your normal heal speed.
@@alt1763 still, it would require you to run Botany if you want Self-Care, effectively wasting a perk slot
@@Skarfar90 yes thats exactly why they nerfed it. It was "bad" before and now they made it unuseable to run alone thats the point of it nerf. Self healing is just that strong. And Hella annoying as killer. But it still didnt deserve this.
Really dont understand why they nerfed selfcare but left circle of healing… Selfcare was completely fine, coh on the other hand is faster selfcare for the entire team and yet crickets from the devs
@@O5-07TheUnlikely Shoulda nerfed medkits and left selfcare alone tbh, I agree self healing is very strong but selfcare is nowhere near as strong as medkits and boon
Gift of Pain only applies to a survivor that's been healed. They lose that debuff once they're hurt. So it'll stack with Dying Light and Pentimento for a max total of 73% debuff to actions and Thana will stack with DL and Pentimento for a max total of 79% action debuff.
People gonna hate life.
I agree with most of this, I'm also a little concerned with off the record and the new dead hard used when vaulting. On thing I have to disagree with is spinechill being balanced. The vaulting speed I had no problem with and they didn't need to get rid of but spinechill is a base perk that hard countered every stealth killer in the game as any surviver running it could never be snuck up on. Look at any tierlist for killer you will see ghost face, michael, pig ect. All labeled weak and spinechill was a major reason why. I will concede it does make the perk quite bad. But I'd rather have 1 bad base perk than 3-4 bad killers you know? The stealth killers will still be weak. Mainly cos they have no chase game. But at least now they don't have to fear their entire game plan going out the window cos of a perk.
You're sleeping on Eruption dude. 10% + 25 second incapacitated being unable to tap it unless someone else does probably works out to be more regression than pain ress / pop / jolt. Throw in Overcharge or Call of Brine on top of that, for use outside of eruption.
Why do people only talk about eruption stopping people from working on gens. Incapacitated makes people not able to literally do anything. You cant heal, you can't UNHOOK. That means anyone is hit by it are unable to be productive in any way
Spine Chill and Iron Will didn’t deserve their nerfs, tbh I found them balanced (even tho I’m a killer main). Now I’ll have to rework all my survivor builds :(
spine chill countered every stealth killer, no way it was ballanced bud. iron will was insanely strong, best stealth perk in the game 100% voice reduction? m8 the killer is SUPPOSED to be able to track you easier while injured
Spine Chill was the first perk that I implemented into most of my builds and also the first perk that I used back in the old days. Hopefully we will all remember the times we had with Spine Chill, like those times it countered all those Ghostface mains, or when Resilience and Spine Chill joined forces and created the Vault Speed Build. Such a beautiful power couple they were.
RIP
Spine Chill
| Here lies Spine Chill. |
| One loved by all, and loved all. |
| |
| In loving memories of Spine Chill. |
How long does it take for ghost face to mark his target?
Use premonition as a substitute
We will all remember spine chill as not just a perk but as a friend R.I.P😢
Scourge Hook: Pain Resonance is useless now. I can understand removing the scream for the dead man’s switch combination but not being able to identify which gen is hit means survivors can keep working on the gen to instantly negate the perks only remaining regression effect.
Iron Will is also useless as you say. With the exhaustion change that should be more than enough of a nerf. Why 75% noise cancelling?
notice how he said for tenacity the 75 percent lowered sound was a good and helpful change but its garbage on iron will? imo sounds like hes just mad one of his favorite perks was slightly nerfed. It absolutely still has value, now its just not an obvious must have perk to take.
Yeah, they basically made it one of the worst perks and now, even the name ''Pain Resonance'' doesn't make any damn sense
As a person who used off the record all the time I'm happy it finally got a nice buff.
I don’t like how they changed DS
I’m a killer and survivor main so I saw the perspective from both sides and I thought it was pretty balanced the way it was before this new update :/
same
I play both also I feel it was slightly uneven but killing iron will, spine chill and a few others was a bit much & not needed. It's like whenever they tweak things they go overboard lol
@@micravinxenos3047 spine chill was fine, it killed stealth killers, but i think they should put the vault speed back.
I personally am just tired of the same meta perk combinations on both sides. DS being one of the worst, its been changed how many times and was still a top tier perk?
The miss typed the change for light weight: it's 3/4/5 sec. AND they didn't say that you have to mend after a dead hard hit (you know, like mettle of man). great vid btw
bro was so wrong about eruption
Quick thing to mention, Monstrous Shrine makes ALL Scourge Hooks progress faster, so it seems like it'll be great for people who use other Scourge Hook perks, because it adds that extra pressure. Also, the Pop Goes the Weasel nerf is a bit worse than you mentioned, as it doesn't regress the gen 20%, it regresses it bu 20% of it's current progress. So kicking the gen at 50% would only knock it down 12.5 seconds including the new kick bonus, which is still good, but much worse than before just because it'll never be as good as before. Still very good though. Also, the Jolt perk was good before, but now I'll run it even more.
DH change is not a buff. Using DH for distance didn’t require you guessing when the killer was going to swing. They new one always does, plus mending as you mentioned. This change is a double nerf, not a buff.
..You can now prevent huntress hatched and nemi from hitting you in locked animation. PH suffers the most from that change.
You can use DH now as MoM.
1 Sec = 4 Meter distanz and in most szenarios a killer makes a lunge so its easy to react. I dodge hits with DH all the time. Now i get a speedboost from it. Deep wound dont bother me much.
The Real question is.. can you press E anytime. Inside of a vault for example. I can now use it to bodyblock killers in doors. Its a pretty powerful tool.
Monsterous shrine now makes every scourge hook kill people faster and it also makes you able to use other scourge hooks in the basement.
I seriously dislike the Botany knowledge change because It is going to make Autodidact feel even weaker than it already is. Sure Autodidact still counters mangled & (ironically) even more so Coulrophobia with these changes but it is still very inconsistent. But now you need to be even more lucky with the RNG for Autodidact to hold its own against Botany knowledge. If they do this, they really need to take a look at Autodidact.
um just to mention monstrous shrine doesn't just make you die quicker on basement hooks you die quicker on all scourge hooks just a quick little mention :}
yup! sorry the descriptions were very vague, i didn’t pick up on that the first time reading it
i tottaly disagree on ruin, ruin is gonna be the worst hex perk in game imo, i played with ruin tier 1 few games ago and its TOTTALY useless, the pop also gonna be useless
It would've made more sense to make it 100%/125%/150% so it doesn't just nerf the killer
@@AnInsideJoke1 no, keeping it at 200%, this perk was fine, most of the games ruin would last up to 1 minute, maybe 2
@@Yui-999 I'm not saying they should've nerfed it, I'm just saying if they thought that it REALLY needed a nerf then they shouldn't have made it that big of a nerf
As a suport survivor. I cant wait to give 21% of speedboost to other survivors in endgame.
They should have buffed the perks that no one uses like Dying Light and nerfed things like Dead Hard harder
I was hoping they would buff Wraith's perks because those are worthless.
@@PyranoTheDev true. They’re ok just not worth taking up a perk slot.
Eruption always had the incapacitated debuff, they only made it stick to the survivor for more time. Considering all the work you need to proc this perk it is still not a strong perk. First you need to go out of your way to kick a generator instead of running towards a survivor, then you need to down that survivor AND have someone being working on that same exact generator. Otherwise, you just down the person and the generator loses 10%.
Personally I hate the spine chill and Iron will change but every thing else i feel was deserved
If spine chill doesn’t work try using premonition
We loved Iron will. GOT NERFED. We loved spine chill. TRASH NOW. We hated calm spirit. IT GOT BUFFED WTF
100K gj!!! :D love ur vids
thank u!!
I've always pronounced Mither as Mee-thur and not My-thur. This is the first time I've ever heard it being pronounced that way. You learn something new every day I guess XD
it’s pronounced both ways :)
the ruin one was absolutely DISGUSTING of a change
Ruin was already PRETTY bad, but now it's useless...
It was super srong but now its useless
@@dy0mber847 sad sill it be overshadowed by the new 200 percent regression perk?
Spine chill: “is no longer activated if the killer is undetectable.”
That’s the change it needed
they did change it to that basically, now it’s based on terror radius
your video is literally the best thought out and nuanced reaction to the changes so far, better than any of the big dbd content creators. not because you favored one side or the other, but how you thought of their new effects in conjunction with each other and our current perks.
Stop the cap
off the record isn't nearly as good as people think it is. Sure, you can tank a hit when your injured for 80 seconds, but guess what? You cant do gens, cant heal yourself, and cant heal others. If you dont do anything for 80 seconds because of one perk, its not that great of a perk. And if you like it cause you can use it to take a hit guess what else you can use so you can take a hit? A med-kit. All in all its a very niche perk that kinda acts like a borrowed time you can only use on yourself. Its a B-tier perk at best
Going by the description, it will absolutely be a very strong perk. *Being* healed is not a conspicuous action so it will give you the ability to take 2 free hits before you go down, and during endgame it is basically a guaranteed escape every time, so long you’re not the one tapping the gates open. With that purpose in mind, it’ll become a good replacement for Decisive Strike (which now will deactivate in endgame); definitely not a niche perk and the potential of abusing it is really big.
Thank you Kyto for making a video about this, I was actually waiting for a more informative video because every video was vague.
So Otz, Spookyloopz, Coconut, etc. weren't as informative as this guy.. That ass-kissery is strong with this one.
Never have i imagine i would hear Off The Record and overpowered in the same sentence
I, as a stealth killer main(bc I love scaring Survivors) really like the first change of Spinchel.
spinchel 💀
@@sorceraiya I love spinchel
Ayo what did you just feel?
My Spinechel
I think your forgetting Monstrous shrine says all Scourge Hooks have faster entity progression not just basement which will be OP for all those killers that can camp without actually camping like Hag, Dredge, etc. Also Lightweight makes your scratches disappear 5 seconds faster, 3 is what it does now. Deja Vu shows you the 3 gen's closest to each other, not closest to you so helps prevent bad 3 gen situations.
The changes they are doing to Iron Will and DS makes me so sad. I would’ve been fine with DS if they didn’t reduce the stun duration because with them making the killers get bloodlust faster…killers will still be able to catch up to survivors more quicker. As a survivor, you want distance from the killer as much as possible after you stunned them with DS. I also feel like the devs forgot why Iron Will is an amazing perk. It’s not just because it makes you silent when you’re injured, but it’s also a perk that encounters a perk from the Nurse that makes your grunts of pain louder. Since they’re reducing the grunts of pain, Stridor will turn Iron Will 3 from 75% to 50%. But it is what it is I guess. I’ll just miss Iron Will and Decisive Strike so much 😭
Iron will completly countered spirit. You can hear her and she cant here you. Iron will was to strong and useful. its just chaged back.
And in what world should a single surv perk negate a killer perk? Iron will vs Stridor. Iron will turned Stridor into nothing.
Spinechill was a completly counter 2 Killers. And gave to much information to SWF. The Vault speed build let your hitbox move quicker to windows than your model. XD so removing it is a fix to bug.
Tier 1 Bloodlust is literally exactly the same. Tier 2 Bloodlust means you should have gone to the second loop and they're an M1 killer who might need it. Mobility killers eclipse them enough as it is. Off the Record is also a better DS in almost every way. Lucky Break is also better than Iron Will now, especially with the insane Botany buffs. Everything you just said is better after the changes, on different perk combinations. You won't miss them.
Bloodlust is useless most of the time, and DS has been busted for years now. It has always given the survivor too much control and a free escape. The iron will changes are fine considering it doesn't counter chases anymore and is strictly a stealth perk....which is what it should've always been in the first place.
I don´t like that the devs are oblivious to what BT really is. BT is not an anti tunneling perk or an anti camping perk. Its a unhook in the killers face, the unhooked survivor then running into the killer to bodyblock so the Killer can´t hit his friend and is basically forced to hit the survivor and grant the speed boost and activate it. Its already extremely annoying vs SWF or aggressive survivors and the worst thing its a bad play but doesn´t get punished. If its only usable to not get tunneled I would not mind, but as a high mmr killer you mostly face aggressive cocky survivors that abuse the shit out of the BT time even if you try to go after the unhooker the rescued survivor often will just walk into you before you can reach the unhooker. Also BT and all those perks that grant endurance are active in end game so if someone gets rescued off a hook and the exit gate is opened its a free escape for survivors.
Off the record is a better DS and a BT on crack, I don´t understand how bhvr can´t see how those perks can be exploited and abused in different ways as intended.
Any SWF you ever faced that is confident will take hits for eachother denying the killer crucial downs and they often get away with it. BT is the most aggressive perk for survivors ever created and now adding 10 extra seconds + the 7% haste from basekit unhook its now stronger than ever and arguebly borderline busted.
BT is not an anti tunneling perk nor is it an anti camping perk it will always be abused in ways not being intended, its a survivor get away with bad safes perk. And if the killer actually chases the unhooker the saved survivor will annoy him perk.
Now they add endurance on absolutely everything they don´t really see how broken endurance is in a coordinated team or super aggressive cocky survivors, and the worst is they get away with it.
Good bodyblocking meta will make gens go slower but also the killer doesn´t really get downs that way.
I am deeply concerned about adding Endurance to absolutely anything that did not need it and it will be abused by survivors who understand that they are the powerrole.
With changes like that they actually make efficient killers play more sweaty imo.
I love kytos vids do more on the dredge maybe or gameplay of DBD👌👌👍❤️
@Kyto Gift of Pain doesn't stack with Thanatophobia because Thanatophobia applies when the survivors are injured, while Gift of Pain only works if the survivor is healthy after being unhooked from scourge hook.
Ruin is dead considering it regresses at 100% and you can't apply any other effects to it. If it also had the 2.5% instant regression like kicking does it'd be okay, but from the text of the perk it seems like it doesn't, so it is no longer worth it at tier 3. At tiers 1/2 I don't think there's any question about it being inviable.
When I heard 40 perks were being reworked I was hoping for 40 unused perks that have 0 functionality getting some much needed tlc. Not destroying essential perks.
Thats the point. Perks shouldnt be considered “essential.” This is why major meta perks were changed
@@99Darksorcerer99 If that's the case then delete all the exhaustion perks and slowdown perks.
@@99Darksorcerer99 Yeah…there should be essential perks. Borrowed for example is needed because camping and tunneling is a thing.
When you talked about Gift Of pain, you were incorrect as Thano requires survivors to be injured while GOP applies debuff when healed. But in scenario when 3 survivors are injured and you are one healed, then slowdown will be quite huge still
Came here to say the same thing. It still isn’t bad synergy as they choose to be injured or slower by a slightly lower amount while wasting time
true true
@@wrongfulkingttv7409 Btw yes, it like two-sided knife
0:52 misses a pallet with demi (out of nowhere) laughing my ass of
hey ik this isn’t a perk idea video but i have a really good idea:::
brighter sights (survivor)
this perk activates when you are the obsession
every time another survivor completes the following actions, a noise notification appears and their aura is revealed for 10/20/30 seconds.
Completed a generator
Sabotaged a hook
Opened a chest
Cleansed a totem
Unhooked another survivor or unhooked yourself
Opened an exit gate
This perk can be used on 1/2/3 survivors at a time.
increases chances of being the obsession
sounds great
My man you want the survivor's aura to be revealed for A WHOLE ASS MINUTE?
you should limit it to a certain distance and maybe lower the aura timer, other than that it sounds fine. as it can be countered w the perk which hides your aura
@@pryloot i just updated it. 30 is the max
Why would anyone use bm or retribution plus a lot more if this existed just seems way too op just a jack of all traits that isn't even a hex being that op even for a hex is to much
no cap. Calm spirit feels more like a nerf and not a buff haha
idk why there’s a decreased speed, like no one would complain if they removed that
Its a nerf. Lets use this with pharmacy. Lol I think they didn't buff sabo because you always tried to break the hook the killer goes to. Lol fail. Pharmacy should just give purple meds cause you waste so much time going to a chest and solo its already empty.
Don’t forget on top of all the slow down perks, gens will take 90 seconds!
And there’s 5 of them 🫠
Thank you for taking the time to explain the changes & posting this.
Though some of these might help, I feel a lot of the perk changes could potentially make people fed up & drive them away.
Spinechill should be the same, get rid of the faster vault speed, and make it so if the killer is undetectable them it shouldn't go off
OR myers. .. .myers t2 isnt undetectable. but he suffers the most from this perk.
It's a bit shit tbh
Spine chill is my must took perk now. Being able to notice killer is coming and hiding really saves me.
The killer reworks in a nutshell: imagine playing survivor? Massive L
@@EdrianneMarDelin seems like it
@@EdrianneMarDelin No lol
@@EdrianneMarDelin fair, but your opinion is wrong.
Monstrous shrine makes basement scourge hooks and makes scourge hooks 20% faster. This means that ALL scourge hooks, even outside of the basement progress faster and also that basement can proc other scourge hooks like pain res. It's better than you thought
Off the record seems op but when u think about it in those 80 seconds u could have done allmost a whole gen
In the endgame it will be very good if someone else is going to open the game
Overall i think it will be way better than it used to be
And it will be like a mid tier perk in my opinion
Il prob run it just cuz i dont wanna get tunneled
Yeah someone trying to block you for 80 secs is WAY better then someone doing a gen and this is coming from a more or less survivor main
@@wwalton i cant tell if ur sarcastic or not
@@drip_chicken_ no not sarcasm, I guess it is kinda hard to tell huh?
@@wwalton oh ok the thing is people use sarcasm a lot and its hard to tell when someone is actualy serious sorry
@@drip_chicken_ fair
Do you remember the original Spine Chill? The original Spine Chill not only used to let you know when the killer was looking at you it would also let you know you were looking in the direction of a totem by giving off a dinging noise. The perk was gutted around the same time Hawkins was removed, now you have Spine Chill and Small Game.
small game has been in the game much longer than that
Rework deez nuts HA GOTEM
Rework: ur nuts are now 3 inches
Ur nuts got a 1 inch buff
😂😐
But selfcare can be really good when used properly, by using it to get a save or when the gates are powered etc its just really bad when people use it to heal in a corner when ever they get hit
This guy is Def a survivor main
I’m a killer main
Apparently, Exhausted and Injured are now the same exact thing. Because if you’re hiding in a locker when a killer isn’t chasing you, you may as well have just used Lithe or Head On or something.
Fun fact: If you go to Kyto's channel you can see a red button that says "Subscribe". If you click it, you will become one of the 101k people that clicked it.
(100-0)+1=101 ❤️❤️
you missed a point on monstrous shrine, it also makes all the basement hooks into scourge hooks meaning if you have any other scourge hook perks the basement hooks will also have their effects
They should've just made it so spine chill doesnt work while the killer is undetectable...
Spine chill is really quite awful now except on coldwin, unless line of sight means that corn can't be in the way, the only possible use after the line of sight change is the vault speed and they removed it
spine chill was an information perk and not a looping perk, the vault speed made no sense on it and it was rightfully removed