Rimworld: Anomaly Atrocity - Part 7: No Shambling In This Area
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- Опубліковано 13 тра 2024
- In the darkest corners of the Rim, evil begins to stir, probably because we poked it with a stick. Although we set out to study and control nameless horrors, it turns out that they want to eat us, which is just rude. Can we survive the swirling insanity we have awakened?
Rimworld itself is a sci-fi story generator and colony simulator from Ludeon Studios. Build new homes, meet new friends, turn them into hats, lose limbs to raiders, then die to a massive bug invasion!
Deco's Patreon: / decoherent
Deco's Discord: / discord
Steam modlist: steamcommunity.com/sharedfile...
Modlist: gist.github.com/Decoherent/c9...
Deco's Merch: decoherent.redbubble.com
Rimworld Home page: rimworldgame.com/
Rimworld Steam page: store.steampowered.com/app/294...
Rimworld Soundtrack: store.steampowered.com/app/99...
Rimworld: Anomaly Soundtrack: store.steampowered.com/app/29...
"Epic Destructive Blockbuster Trailer", "Dramatic Trailer" by Rafael Krux
Link: filmmusic.io/song/5343-epic-d...
Link: filmmusic.io/song/5633-dramat...
License (CC BY 4.0): filmmusic.io/standard-license
"Ominous Forest Exploration"
Tim Kulig (timkulig.com)
Licensed under Creative Commons: By Attribution 4.0
creativecommons.org/licenses/by/4.0/
IMDB: www.imdb.com/name/nm0997280/?...
"Dogfight", "The Enemy" by Alexander Nakarada
Link: filmmusic.io/song/4965-dogfight
Link: filmmusic.io/song/4962-the-enemy
License (CC BY 4.0): filmmusic.io/standard-license
"Universal", "Crossing The Chasm"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b... - Ігри
That was close to a complete wash.
I lost a colony yesterday to those devours. I didn't know they jumped that far, just ate everyone. lol
Deco, you can have a basic AND an advanced anomaly research project at the same time!
Wow. I was certain this was going to be a wipe. Well done!
The trees eat skeletons too, so, if you unforbid them, they will feed them to the trees
Thanks Deco. This looks a longer episode. I'm pleased 😊
Deco, you really should add some more shelves: they now hold 3x more stacks per tile than previously in vanilla: v useful for optimising limited storage (eg freezer or general trade goods)
And it lowers down the ugliness of storing items, it's quite good for mood in a small base for instance.
@Decoherent Plan for a bit more space around the monolith
Pretty cool how they added a mass grove(grave) in the game. Do you feed want to feed the trees though?
I thought managing settlements in Fallout 4 was task heavy :)
Anyone else find it a bit dark on a mobile device? Daytime is fine but during the nights it's real hard to see. Nowhere near that exotic biome run with the tar and mushrooms map but pretty close.
If there's no door between the geothermal chamber and the store room does that mean the store room is considered outdoors?