This could be a bridge to us having fully customized 1 of 1 Collectibles that are unique, depending on design and animations could have different values in the market.
and the longer you hold, the more powerful it becomes. gatekeys would be a great step to bring utility that is focuses on the customer and not veve. the main utility that does NOT involve giving/spending more money with veve is the current animations (stuff like wolverine's claws coming out, or being able to open the doors on the DeLorean).
gamekeys could also unlock skins, characters, character powers etc. But again, this is a collector's app. People who collect Air Jordan get no utility. At best they can re-sell. Consider Veve's first attempts at utility (veve vault, then basic animations) those are all tied to functions that appeal to a "COLLECTOR". The ideas expressed by SS Money, Cavell, etc. are well beyond what a "Collector" would expect. I have a close friend who collect $$$ physical character statues (like Batman Vs. Croc), he spends thousands because he is a collector. He has never complained about the lack of utility of his investment. He displays them in his house, does the occasional youtube video etc. Thats a collector. I think that is the mindset Veve spend the first few years grappling with internally.
I don't see why people still buy multiples of the same character if this is just a collectors app. Furthermore, they just repeat the animation assuming they have an animation. Soooo, what if owning certain amounts unlocks unique emotes so that there's an actual collectors reason, and not just financial spec, to stacking. 🤔🤔 own 1-3 = 1 emote own 4-8 = 2 emotes own 9-15 = 3 emotes and so on
what about be able to level up our collectibles if you hold it for x days. For example if I hold my Todd for 100days I can display it on a special base or whatever, and perhaps also if I buy a collectible on drop it will show and disappear when sold.
@@ryanuncapher5961 no ego we just referencing a few times a very small group of ppl have blocked us based on funny reasons that didn’t work on their narrative
I don't understand why people are pivoting to that Veve's comment honestly. Hopefuly truly is in their plans in the near future and Ben maybe wasn't aware that it is in the plans, unless if he just wanted to lower our expectations - then again why come out with this comment. But anyways, I would love to see them drop an example along with these comment not just another promise for the future - we know how those ussually turned out.
What do you think of our idea for Veve? Let us know below! All Love
This could be a bridge to us having fully customized 1 of 1 Collectibles that are unique, depending on design and animations could have different values in the market.
I'd be fine with the collectibles simply being gatekeys to access gamified ones (hopefully for a gamified purpose) if you own and hold them.
and the longer you hold, the more powerful it becomes. gatekeys would be a great step to bring utility that is focuses on the customer and not veve. the main utility that does NOT involve giving/spending more money with veve is the current animations (stuff like wolverine's claws coming out, or being able to open the doors on the DeLorean).
gamekeys could also unlock skins, characters, character powers etc. But again, this is a collector's app. People who collect Air Jordan get no utility. At best they can re-sell. Consider Veve's first attempts at utility (veve vault, then basic animations) those are all tied to functions that appeal to a "COLLECTOR". The ideas expressed by SS Money, Cavell, etc. are well beyond what a "Collector" would expect. I have a close friend who collect $$$ physical character statues (like Batman Vs. Croc), he spends thousands because he is a collector. He has never complained about the lack of utility of his investment. He displays them in his house, does the occasional youtube video etc. Thats a collector. I think that is the mindset Veve spend the first few years grappling with internally.
I don't see why people still buy multiples of the same character if this is just a collectors app. Furthermore, they just repeat the animation assuming they have an animation. Soooo, what if owning certain amounts unlocks unique emotes so that there's an actual collectors reason, and not just financial spec, to stacking. 🤔🤔
own 1-3 = 1 emote
own 4-8 = 2 emotes
own 9-15 = 3 emotes and so on
I like this idea as well
This is a really good idea!
I really like your idea to add value to the older FA collectibles.
I knew I should have taken my phone into the shower!
Them air punches from rob need a lil more heat. Give Joe some windmill punches next time
Noted, when our spirit ambassadors calls for more spirit, i will listen
what about be able to level up our collectibles if you hold it for x days.
For example if I hold my Todd for 100days I can display it on a special base or whatever, and perhaps also if I buy a collectible on drop it will show and disappear when sold.
Awesome!
The urility will come when AI is good enough to Upgrade old collectibles. To configure it manually will be too much effort.
Would you like me to talk to the team about your Deadpool upgrade idea? I bet it is possible
Sure thing. Let us know what they think.
@@SuperstarMoney okey if they like it I'll setup a meeting for you to discuss it in more detail
Cool thanks
Second
1st
wen Broadside and Basejump?
Who has the bigger egos, Super Star Money or Cavell??
@@ryanuncapher5961 no ego we just referencing a few times a very small group of ppl have blocked us based on funny reasons that didn’t work on their narrative
I don't understand why people are pivoting to that Veve's comment honestly. Hopefuly truly is in their plans in the near future and Ben maybe wasn't aware that it is in the plans, unless if he just wanted to lower our expectations - then again why come out with this comment. But anyways, I would love to see them drop an example along with these comment not just another promise for the future - we know how those ussually turned out.