Creating a Countdown Timer in Unity
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- Опубліковано 28 вер 2024
- n this Unity tutorial video I would like to show you how to create a countdown timer.
The value for how long the timer is counting backwards, can be set in the Inspectors panel. The technique, which is shown in this tutorial, can be used for pausing a game after an amount of time.
Some scripting knowledge is required for this course, and I recommend that you check the intro to scripting tutorials before taking this lesson.
An example use would be a section in your game, where you have one minute to collect 10 goodies.
Quick formatting correction hack:
if(seconds < 10)
{ textTime = String.Format("{0}:0{1}", minutes, seconds); }
else
{ textTime = String.Format("{0}:{1}", minutes, seconds); }
Thank you for your tutorial! But I have a question. How can you add time to the timer when you click on something?
What is the symbol at line 18 before 60 at minute 13:37 ?
In standard C# this code should work without an if.
textTime = String.Format("{0}:{1:00}", minutes, seconds);
Thanks for making this, I'm actually working on a school project that runs on a timer of 10mintues, just going to have to convert this code to C#.
Thanks. Great tutorial! I was looking for this for days.
You should zoom the text.
+Akira_san
indeed.
Either zoom or attach the file in the description.
I am barely able to follow
does this code also work with unity 4.6 and on a canvas?
Whats the thing that looks like 66 or " before the word minute in line 24?
I mean line 26
Mark Zareal Hi Mark its "&&" a logical and operation. :)