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Narrated D&D Story: How The Dice Gods Work In Mysterious Ways
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- Опубліковано 11 гру 2019
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Oh dice gods, why do you have to do this?
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player: I'm about to sacrifice this character cause of plot
Dice Gods: You sure about that?
Plot: I'm about to end this character whole career
D20: Am I a joke to you?
@@VisiblyPinkUnicorn Yes, yes you.......was. was that a nat' twenty?
"So uh you beat the unbeatable boss?.....yeah level up.....like 3 times"
Legario Montsierre he was being rewarded true. He did something that should have been impossible yes.
But just because of that you can’t really just give him that big of a reward.
It would ruin encounter building because either everyone else would be too weak, or he would be too strong. (This is an assumption based on him being a level 1 at the start of the fight)
As a DM your job is to make the game get eat for everyone. You can’t have just one player being a powerhouse then leave the rest in the dust
@Legario Montsierre oh yeah its all coming together
Violet Reaver sure but like he still got a big reward, and everything you said about encounter building is still a problem because everyone’s still level one (I assume) and he’s level 4.
This is why we use milestones to level up :P
@@Zlittlepenguin I would have everyone else be at 3. After all, witnessing such a legendary battle and being able to speak with the man about how he did it surely must count for something.
His character was a Goliath, but in that moment he was definitely a David.
Eyyyy
definitely a david
Nice
Nice reference.
@NucleArt as someone who grew up in church but has withdrawn from religion as an adult, it does have some pretty lit stories in it.
Playing a low charisma rogue, with a lisp, that speaks in third person... and happens to be a Wererat, so ashamed of his human form, he almost never uses it.
He was incredibly stealthy but.... quirky. Got separated from the party, crawling through a lich's lair. Ends up finding a locked door, and proceeds to do some B&E, it's a treasure room. Rat has a thing for gems, I do a search for gems, Nat 20. There's only one gem in the room, hidden but not goid enough. I loot the gem. Nat 1 to attempt to identify it.
Follow noises of nearby battle and find party fighting smarmy Lich who thinks his phylactery is safe, and he can't be beaten. I show up licking it, and trying to polish it on my filthy clothes.
Didn anyone realize in time?
I'm sure that lich where quite shocked when you showed up.
This sums up pretty much every shonen battle anime ever 😂
Crispy chicken included
Sangoku, vs Freezer :p
Replace the checking character sheet part with a cinematic flashback of his childhood as a goliath and yeah definitely
Que the badass hero music "I WILL NEVER ABANDON MY FRIENDS!!! AAAAAAAAAAHHHHHH!!!!"
"I'm a Goliath with a battleaxe and shield." *Draws human with sword*
Cuz he took dragonborns sword
@@acida_banger In the picture though, the Dragonborn is still alive.
Was thinking that too
SpaceUnicorn when I first read this I imagined a goliath pulling a human out of his belt and swinging him around while the guy swings his own sword
@@itsme_teaaddiction1963 That sounds like something Grog from Critical Role would do.
“And that’s how the crit success and crit failure house rules were thrown out at my table.”
that seems like a waste, but to each their own.
In combat they're not house rules (aside from saving throws). On attack roles, 20 is a guaranteed hit
Thomas Riley I think they mean double damage for success and the fumbles for fails
@@martinpat94 The house rule they used only added 3 damage per hit
@@alexandriariley5209 At 2:02 they specify that is double damage on Crit
How are they rolling all 1s and 20s something is up
They did say the dice bot froze up, so, it was probs bugging
Well, there this actual play where ONE character only made critical fail. Exept against the BBEG. Always critical succes.
I’m pretty sure once or twice he didn’t mean to say crit, because there was one where he didn’t double the damage he did, but said crit
It's cuz they used avrai bot it is end heavy it likes to spit out either very high or very low rarely middle number rolls
with normal dice me and dm basically had a roll off both of us rolling 4 nat 20's in a row over some magic beam struggle DBZ style i lost in the end rolled low and shit you not dm on the table rolled a 5th nat 20.
4:48 should've just brought him back as a ghost dragon named "Cyanwraith"
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE! honestly all I could think of this sounded like an main anime character beating the quote unquote "god"
quote on quote?
-----> " = qoute
-----> god
-----> " = unquote
Daras Thrae They mean quote unquote.
To those doubting the chances of this, we're talking about a dice bot on Discord, which has debatably higher chances of nat 1's/20's than even loaded physical dice I'd wager.
I've had a hunch that dice bots are slightly weighted before, yes. It could just be confirmation bias at play but it really does seem like they're skewed.
I... Actually had a similar experience.
I was playing Neverwinter Nights on my PC. It was my second playthrough with my wizard, so I was max level and knew all the wizard spells in the game.
I needed to face an elder red dragon to proceed, but I wanted to have an epic battle. So, I sent my party members away and prepared my wizard for the most epic magic duel of his life.
I failed many times and had to reload my game for a while, but I had faith.
I used all my protective spells and proceeded to face the dragon again.
I cast Finger of Death.
In this game, if you roll a 1 on a save you automatically fail, regardless of bonuses.
The dragon rolls a 1 on its save.
The dragon dies.
"What the hell?!"
After all that prep work, this was really anticlimatic.
Try playing a Cleric (I recommend the Strength and War domains) and using Harm as a insta-kill (reduces hp for non-undead to 1d4 with a melee touch attack and successful spell resistance check) and the obscenely high number of buff spells short duration like Divine Favor, Extended Prayer, Extended Divine Power (Strength Domain gets access as 3rd level spell instead of just 4th level, and that's good since you can extend it and cast it at it's normal level), and Extended Battletide as well as longer duration buffs like Protection from Alignment, Shield of Faith, Bull's Strength, Cat's Grace (War Domain only if you have low dex), Endurance, Owl's Wisdom, Eagle's Splendor (Domain powers for Strength and War add Charisma modifier to their duration), Magic Vestment (armor or shield gets a +1 ac bonus/3 Cleric levels to +5 max, Darkfire (Cleric equivalent of Flame Weapon), Negative Energy Protection, Greater Magic Weapon, Freedom of Movement, Death Ward, Spell Resistance, True Seeing, and Stoneskin (4th level for Earth, Good, and Magic domains, 5th level for Strength domain). You can save most or all (depending on if you're the party buffer) of your 6th level+ slots on Harm/Heal and Extended Battle Tide for 6th level, Word of Faith for 7th level, Firestorm for 8th level, and Storm of Vengeance at 9th level as you leisurely stroll about, passing divine judgement upon those that would stand in your way. (Oddly enough, though I've played a wizard myself, I think I'll always prefer the Cleric by a little bit because it doesn't need to down a healing potion after someone introduces themselves and gives a firm handshake, or they get a papercut, or they get a high-five
Siege of a city, guarding the civilians in the pantry - my half-orc druid is out of arrows, out of spells, staff was just ripped from my hands by the massive orc general, 1hp left....
I throw a ham. Nat 20, double damage, our dm rule was that if you hit max damage you got to roll again. And again. And again. 24 damage with a serrano. I had a ham embroidered on my tunic 😄
He really put the fear of God into his enemies. Magnificent.
"Incredible..." The stuff legends are made of.
"i have a battleaxe and shield"
*draws him with a sword*
Also with hair, despite being a Goliath.
It’s cuz he took the dragonborns sword
@@acida_bangerThen where's the spear?
This kinda event happens rarely. And when it does happen, you become the Dice God's champion which is basically indestructible.
I don’t know if you knew, but your captions at the very end say, “[Handsome boy laughing]” 😂
The game this most reminded me of was the one where my party killed a litch in his lair in half a round of combat. A elf bow fighter with an oath bow, Elvin accuracy, and sharp shooter. A paladin with a flame tongue great sword and a 3rd lvl divine smite. Then me the divination wizard with a nat 20 portent. He did not get a turn.
I had a miracle Nat 20 a few weeks ago. We were fighting the climactic battle in Rise of Tiamat against the dragon goddess. All of my allies were down, so it was just my Vengeance Paladin and I was nearly dead. She attacked, but that triggered Soul of Vengeance, giving me one swing at her before her attack. Critical hit. Dumped my last spell slot for Divine Smite, and rolled exactly enough to finish her. It was the most epic finish to a final battle!
Curse of Strahd campaign.
Party is level 3 and I'm playing the paladin.
In classic Lawful good form, I'm beating on the door shouting "stand and deliver" to the NPC that stole something from a church. The NPC on the other side of the door making up excuses and saying they haven't got it.
The rest of the party has left me to stand there making noise as they infiltrate the building by other means.
The other party members find the stolen item and in doing so, wake up a few things we think are vampire spawn. The other party members dash out, crashing through a window.
Paladin hears that and shouts: "I'll be back" at the NPC, and going around the corner toward the noise, casts divine Favor. (+ 1 D4 Radiant damage to attacks)
For flavor, DM lets the pally glow slightly with divine power. ("sure, why not?")
Other party members rush past the pally screaming: "Run for your life!"
Pally takes a stand and holds action to attack whatever is chasing the party members.
I say: "This would be the perfect time or a crit"
A vampire spawn pops out, pally swings. its a crit. He's a dex pally swinging a silvered short sword.
I say "Divine SMITE!" and max the damage roll ((2D8 smite, + D4 + D6)*2 + 3 Dex... rolled 4D8 @ 8 on each, 2D4 @ 4 on each and 2D6 @ 6 on each) 40 radiant, 15 slashing) "almost cutting the vampire spawn in half with radiant damage" (DM's description) Party mage does a quick casting of flaming sphere on the creature finishing it off, blocking the exit with fire and... lighting the building on fire.
As the building is going up in flames, the Pally tells the townspeople: " Let it burn the thief was harboring spawn of evil."
Have you ever turned the game around with a clutch crit? Please tell us of your experiences and comment your reactions below!
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All Things DnD I look forward to hearing the videos every three days. I have a few crazy DnD stories where should I send them to if I want it to be told. Your channel is amazing please keep up the great work. Also if I want it to be a sponsor what is a good way to get in contact with you?
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I also managed to beat Cyanwrath in the same module as part of a one on one duel, albeit in a later segment where he appears again as a NPC. The DM had retooled him to be a White Dragonborn who had a history with my character a Silver Dragonborn and Oath of Vengeance Paladin. I had already been beaten by Cyanwrath in the first duel and had too do so again after a failed infiltration event into the cultist camp. He offered the option of duel, where if I lost the party would have to be captured and forced to work his slaves, yet if we won, we and the prisoners would be free to go. I imagine that the intention was that we would fail and this would provide a different route, but this did not happen. From two attacks with advantage, two lucky crits, divine smite and a new sword I somehow managed to win. Cyanwrath only managed to only hit my character once, and that attack almost floored them. To say that I was lucky was an understatement, but it was certainly one heck of a moment.
@@chaunceyshearinjr5997 you can mail us at team@allthingsdnd.com to get in contact.
Well, now I just feel bad since one of my stories is kinda like this one (except the dice Gods were mostly spiteful). It would be sorta ironic if my story ends up being the next one posted. lol
Notes from a NG human Idiot;
Greetings from lovely Restenford(Only 14 more days 'tll AllBlessed Day)!
During my Adventuring Days(before assuming my Barony duties), i and my allies had been dealing with The Devil Strahd(spits) and his minions in Barovia. During our confrontation with the Hag Coven in the Mill, i desperately swung my longsword at their knees when they were nearest the staircase....I rolled a Nat 20(with the Confirm)! Our DM randomly rolled to see which hag i hit and he got the one in the back row, he then Nat failed her Dex save and ALL three tumbled down the stairs where our party Paladin immediately used a reaction to hit all three with Divine Smites killing them.
May your pantheon ever favor you
Baron Trevelyan of Restenford
The dice know... There was a campaign where I, a rogue, could not roll good in a will save to save my life, but had amazing stealth rolls before modifier. I don't even know how the dice know, but they do. All the flavor it adds is worth it
Thanks for sharing the story for us! I understand that it wasn't 5 consecutive critical rolls (because of the damage rolls, even tho they're different dice ) but that's crazy to imagine xD. Have a good day!
I had a similar experience in Cuse of Strahd.
Izik, in Valaki, is notorious for being a challenging fight for Players, due to his high HP and damage.
Enter our party, June, Eladrin Rogue, Quintessa, the human Sorcerer, and my human Paladin, Hringwald, following an oath of Redemption.
He'd seen the plight of the oppressed people in the town, and had decided to fight in their defense.
Two nights later, Hringwald with the rest of the party arrived in the town square to stop a hanging of innocent townfolk.
Hringwald calls out Izik to "have a word with him".
You see, Hringwald hated having to kill, so he wanted to convince Izik to stand down.
Izik, of course, wouldn't comply, so we rolled initiative.
Izik won that, but couldn't quite use his movement to reach the party.
Hringwald was up next, and he attacked. We were level 5, so Hringwald had 2 attacks per turn.
Two Natural 20s.
4d8 for his axe, and for 2 second level smites, 12d8. Because Izik had an Undead arm, an additional 4d8.
20d8 damage total.
The righteous fury of a gentle man of Torm fell upon Izik that day.
That’s so epic, I can’t imagine how the paladin must ha e felt when it was happening. :D
Wasn't so much a clutch crit as my DM (and myself tbh) underestimating my duelist.
I had built a Pathfinder character based around the dueling mechanics because I thought it would be fun. I didn't have my full build up and running yet, so the best things my character could do only worked if my opponent actually agreed to duel me.
I'll spare you too much detail, but the party all start out as guards at a gatehouse of a major city. An army invades. Recognizing that the army would breach the gate and I couldn't really do much against swarms of enemies, I decide to head out before they got too close and have the rest of the party lock the gate behind me and go get help since the majority of the forces were on our gate.
I challenged the warlord to a duel and he accepted. Warlord was a few levels higher than me and I think the DM just thought it would be cool to have it actually go along with it so he agreed.
One thing that duels let you do is try to parry enemy attacks against you by rolling an opposed attack. My character was designed for this so my bonus to parry was insane and let me block the warlord attack on an 8 or higher, but I could only hit the warlord with an attack if I'd rolled a 19 or 20.
And so began a long drawn out duel (with occasional breaks to manage the rest of the party gathering reinforcements) in which he could kill me with 3 or 4 good hits but I'd end up need a couple dozen hits.
The dice gods were in my favor and I'd gotten the warlord down to about half his health, but could only take one more attack.
I then proceeded to crit twice in a row and decapitated the warlord in from of his entire army.
I expected to be killed pretty shortly afterwards, but was VERY satisfied with my epic duel and that I'd hopefully stalled long enough for the reinforcements to arrive (DM had me leave the room while dealing with the rest of the party on that so I didn't know).
I ended up taking enough damage from archers (the enemies were apparently too scared of me to actually engage in combat since most were untrained conscripts) and the last thing I'd heard before losing consciousness was the horns sounding and an army flooding out to meet them. Some NPCs had dragged my unconscious body back inside the city walls and began healing me. I awoke to a hero's welcome.
I was once running a GURPS campaign and I had a bandit encounter planned out. 3/10 bandits crit failed and killed themselves on their own weapons by tripping and stuff. Another shot an hour at a player and he rolled a 3(crit) to catch the arrow. He threw the arrow back and rolled another 3. And the rest of the encounter was pretty much the bandits rolling crap and the player's rolled really good.
I unfortunately had an opposite case of this, as I was playing my kobold arcane trickster (pathfinder), and I was rolling low to even hit any enemy that I could potentially strike. I then get confused for a short time from an enemy attack, but not only do all my strikes land when I attack my teammates, but I even managed to get a critical on the archer in our group! Figures, I didn't get the rolls I needed until I involuntarily turn on my teammates. x.x
Did this campaign, Cyan chose to duel my dual-weilding draconian fighter (sivak draco, counts as large), and dood crits every single roll for max damage every last turn, and cyan kept crit failing, or just missing his rolls. 3 turns and cyan is pummelled. I have to completely rethink the campaign, and I don't mind at all. The guy did enough damage that Cyan didn't even get to try a death save.
I started my first DnD game yesterday with some old highschool friends. It's all in our DMs homebrew world, and the party consists of Me as a longtooth shifter barbarian, A human wizard, and an Elven bard
Our first encounter pitted us against a big ass spider who thwacked my tanky-ish barbarian down to dying with one fell swoop
I then failed two death throws while the wizard missed three consecutive frostbites, and the bard failed to do anything meaningful because -believe it or not- spiders aren't very offended at being called names.
Just before initiative passes to me where I'm no doubt going to fail my third death save, the bard decided to run up and slap me with a cure wounds, healing me for four points and putting me back in the fight right as my turn came up
This time I opened my turn with "So as a bonus action I rage..." And then, with disadvantage, rolled a natural 19 to hit
Then I rolled a 10 on my damage -the max for my pike- and the 2 bonus from my rage was enough to impale that thing to the floor
My barbarian spent the rest of her rage pummeling the thing into a sticky gooey webby paste and cemented her as "Worth keeping alive and on our side"
Not quite a crit, but considering the disadvantage I think it's enough to say the dice gods were smiling on me
although I have no reason to believe this is fake, this is one of those stories that just seem too good to be true. Kudos for having a fun story lol.
In TFS at the Table's Natural One-nders campaign, their final battle was against a balor demon, who's first act upon initiative was to K.O. the hex witch (Grammy), who'd become inexplicably popular with the audience.
The PC spell caster (Morgan) used all his spell slots to cast ethereal chains (manifesting as skeletal hands, since he served the god of death) on the big boy, which would inflict massive damage for every 5 feet he moved.
The homebrew class liberian, a Saurian named Valtara (dubbed "Dino mom" by the players) used her ability to inflict disadvantage to attack rolls on the balor for one round.
The merman monk (Wake) waterwhipped the demon to him, causing some of the chains to rip his back out, but it was still up.
The balor then attacked Wake, who'd taken a bit of a beating from the two prior fights, and who wasn't enjoying the aura of flames he'd invited along with the balor.
The demon went for a lightning blade attack, and would've hit, lest the players reminded the DM that it had disadvantage.
DM rolls again; Nat 1.
Rolls severity; 8/100
Balors have a trait that allow them to triple attack on crits. DM decided that such a low roll warranted such a thing...against the balor himself!
Yep, this flamer was the living example of "stop hitting yourself. stop hitting yourself."
Morgan manages to regain some spell slots and throws on some more ethereal chains, and Wake prepares his final gambit; using some gauntlets he'd gotten earlier in the adventure, he channels water from the nearby sea and unleashes a water wave which his player had dubbed "Hydroken!", pushing the balor 60 feet.
The damage from the attack, coupled with the chains ripping his arms off, were enough to put the Abyssal down in a firey explosion, just out of range of our heroes.
And there was much rejoicing
"yay"
Dragon BOI:you think you can"t defeat me
Dice God:"roll Nat 20" *YES*
That was awesome. This only makes me want to start playing even more.
In my early years of gaming we switch games and systems regularly. At one point we were playing the original Call Of Cthulhu, because it was new and we all enjoyed horror. All damage was dealt with a d6 and a nat 6 garnered another roll...no limit, because who could roll 4 or 5 6s in a row.
The first set of dice I ever owned were gifted to me by this particular GM. (“No new player shall purchase their first set of dice.” A tradition passed on to him by his first DM and one I continue to this day.) They were black dice with red numbers. I had sense purchased other sets, so I had several dice to choose from, but always play Cthulhu with these dice. (It seems fitting.).
I was playing a boxer from Brooklyn. In every fight encounter I would roll a 6 at some point...then another...sometimes another...occasional another. Then, usually no more rolls were needed because whatever he was hitting was dead. In a single action my character was taking down bad guys. The GM finally asked to see my d6 because he thought it was weighted. He rolled it over and over. He passed it to the other players. They rolled it over and over. Then he told me to roll it over and over. Random numbers every time. Next combat encounter multiple 6s in a row. That die just liked to kill things and seemed to know when it wasn’t important. The GM eventually band me from using it in combat because he couldn’t throw anything at us that wouldn’t kill the party if that die ever failed to roll multiple 6s in a row.
The dice gods chosen champion.
I still have and use that die to this day. But, we don’t play games that have nat 6s rerolled.
The reason he beat the unbeatable boss is because he had the fairytail battle theme on XD the badassery of the theme boosted his luck on the dice sevenfold lol anyways it's a really great story ^^
Yirbel lives *STOMP* *STOMP* now that thats out of the way WHERE DO I GET THIS FELLOWS DICE?!?!!! _DID HE ENCHANT THEM?_ blow on them? come on whats the secret?!
Greater Grievobeast 55 emperor blessed his dice .
Sanguinius on vacation huh, I would have thought the emperor would have kept his hands out of table top games after magnus GM’ed that terrible session last time.
@@GreaterGrievobeast55 naaaaah Horus talked him back in since Lorgar threw a hissy-fit that he wasn't showing, it also helped that they also replaced Magnus with Angron, who apparently makes for an awesome DM, so much emotion in his narrative, and such vivid description of both landscapes, scenes and, most of all, the violence.
Perhaps he was the guy that stole Taliesin's Golden Snitch out of Matt Mercer's car. Or perhaps he lives on the exact opposite position on the Earth that Wil Wheaton was standing at the time. There are many theories...
Dice bots
I have actually played this exact same campaign about two years ago. When it came time to fight Cyanwrath, my character was the one who fought him. My character was a resident of the town Cyanwrath was attacking so he was determined to take him down. The party didn't have a problem with this because my character was a Tiefling fighter with a high armor class, and none of the other characters came close to mine. Now this campaign was played in person by all players and I will never forget how amazed they were about how well I did. Cyanwrath survived our duel, but I knocked him out and humiliated him so when we encountered him again, he singled out my character for a rematch, a rematch where I took him out once and for all. And just like in the video, I took Cyanwrath's sword as my own. Both times my character fought him, I thought he'd die but I surprised myself and the entire party with two epic cinematic battles.
My group and I play several campaigns at once. In one of them, Mines of Phendalver, I play an Wild Magic Sorcerer with only Ice Spells called Simara. Ever since the very beginning, she hits hard, but doesn't has a lot of HP. But man, she performs when it's critical!
First Fight on a Ship (we started the Adventure at an earlier point), Pirates attack. 2 of my new companions are unconcious. The fish my character caught for the crew, was ruined through the battle. And the Pirate Captain just attacked her and dropped her instantly down to one Hit point. I decide to go for attack - Crit.
First Dungeon. We go the wrong path and a huge wave of water comes close to us. I ask if I could maybe put an Ice Wall up to safe us, since we ruled that "Shape Water" would work as "Shape Ice" for my character. The DM asks me for a Wild Magic Surge. I fail my save. I roll my Wild Magic - Magic Missle Level 5. I ask if we could rule it as ice missles that freezes the wave, our DM agrees.
At a later fight, Simara is already down to only, I don't know, 1-5 HP at max. We try to save a Goblin from Bugbears (we befriended some Goblins). One Bugbear, noticing how dire his situation is, decides to attack the Goblin instead. Our Barbarian tries to intervene and attack the Bugbear - Nat 1, she fails and hits (and kills) the Goblin instead (ooops....)
Simara's turn is next. She's angered and hurt.
Nat 20.
I know this luck won't hold on, but dang, I WANT it to hold on. It makes so much sense for her regarding her character and backstory, I just love how she blasts everything away, whenever she looses her ... *cough* cool *cough*
There's a variant rule that we were using in a campaign in D&D 3rd Edition where a natural 20 on a critical confirmation followed by another confirmation is instant death. Of course it had to happen against a great red wyrm in the first turn. Like, that's the first thing you'd just make up if you were 14 and lying for Reddit karma or something, but it actually happened.
Would tell a story surrounding it, but it was in an early campaign we played as we were just starting out where story really wasn't much of a thing, so there wasn't a lot of buildup for the dragon. Would make for a boring tale, since I basically just gave all the pertinent information in the first paragraph: Fought extremely powerful red dragon, killed it in one hit because 3rd Edition was silly sometimes.
There was a time my friends and I were running a campaign, we had set down for a breakfast on a spell jammer. We started to eat the danishes when we realized the cream had been curtled and we all failed our con saves. One of us had to go to the deck and just go over the edge, when the god of murder came up. He had been casing the party a long way and was monologging when he was hit in the face with his own trap, so to speak. He got angry and started to engage the party, when our friend, a half blue, half gem dragon, in human fighter form, swung his sword in a called shot for his neck, and had a nat 20 crit, beheading the god.
We played hoard of the dragon queen after the starter set (as a evocation wizard) so I was level 5 and proceeded to drop him with two point blank fireballs.
Then you woul have been getting hit too, unless you managed to ace your saves
Maximum "Dues Vult" mode activated! The Gods of dice have demanded your head Cyanwrath!
That is the power of the dice.
*Brushes off lightning as Giorno's theme begins to play*
Three words: Holy Hot Damn!
I'm actually running a ToD campaign right now also over at Discord (starting off with a mix of LMoP and DoIP), and I kinda hope something similar happens when we reach that point.
The best Natural 20 I've ever had was on a final death save which allowed me to revive the other healer. If it wasn't for that one roll it would've been a TPK.
I'm playing with my friends Hoard of the Dragon Queen (we just defeated Dralmorrer Borngray in Castle Naerytar), but holy smokes, this battle is amazing. I remember when we tried to fight Langdedrosa in Greenest, the one to stand against him was my Ranger, who challenged the Half Blue to a no armor deathbattle, no one died, but Langdedrosa neither. He summoned the blue dragon and proceeded to blast us with its lightning breath (it was a cinematic so none of us died).
Right now, due to homebrew, each one of our party members is a chosen champion from a pantheon. The human Rogue is the champion of Brandobaris (Halfling Pantheon), the human Fighter is the champion of Garl Glittergold (Gnomish Pantheon), the human Vengance Paladin is the champion of Chauntea (Human Pantheon), the Forge Cleric is the champion of Moradin (Dwarven Pantheon), the Half-Drow Sorcerer is the champion of Eilistraee (Drow Pantheon) and the Half-High Elf Ranger, my pc, is the champion of Sehanine Moonbow (Elven Pantheon).
And this is why we roll sooooo many dice.
One day, the god of luck will bless one of us, and become a hero.
So you're telling me if I buy out of the box encounters when I inventively prepare nothing for that session. I dont have to worry too much
I wish I had that type of luck. Mine is quite the opposite. I'm always rolling 1's/low and always have 20's/high rolls against me. Almost to the point where I give up on my 25 years of play
The dice gods are very fickle... I recall the one epic moment an enemy rolled a double nat 20 critical hit on my Cleric despite being at disadvantage. The enemy. Not the Players. Got that dice roll he needed to down me and shock the party.
Uber crits, the first I ever had we were getting beat up by these super powerful warrior race that was being manipulated by a witch with a medallion at least that appeared to be how after I watched her movements. We were close to blood smooshes and I as s fighter couldn't hit the armorclass of anything nearby. I took a chance and threw my magic dagger of throwing at her hands/medallion. Nat 20!! The charm or whatever took a direct hit and shattered. The leader of her manipulated soldiers turned on his heels and cut her in half,then called for a ceasefire. The rest of the team went slackjawed. 😁
I once rolled a nat 20 to embarrass some really OP demon, I used religon and some how called out to all the gods and demons and any mythical creature with the spell teleport, and they all came to this dungeon we were fighting him in, and they watched how my friends danced and t posed on top of the demon... we won the battle.
I had something like this happen to me a few hours ago: I was in a session where we got to where we had died in the original session, me and a dragonborn rogue (I'm a rogue as well) and we take out two of the monsters that killed the original party with the help of a Cleric NPC & trapped another on behind a hidden door. We had walked through the mine further before stopping to take a long sleep.
We chose not to set up a schedule of watches and two dwarfs (the 2 that we met in the original session) watching us while we slept. My rogue's race is a Changeling and I at the time appeared as a Koblod. Every time they would look away from me, I would change my appearance to another race (Koblod to Human, Human to Dwarf, Dwarf to Dragonborn, then back). I was able to do it about 5-6 times before one of them found out about my abilities then it took about 1-2 more turns of doing that before the second one figured out the trick but the DM and the other player nearly broke out laughing at my shenanigan with the dwarfs. To bad that the rest of the group wasn't there to see it!
DM that says "that's not supposed to be possible" lol. Nobody told them they have to treat the successful skill check as a total victory.
Quite suspicious that you get all these crits
Nah,its not that rare to dice bots to do this.
Last session i had, my friend rolled like 5 crits in a row.
@@BielSmashJackeJoaoDeliciasS2 yeah, and they'll turn right around and hand you 5 1s in a row ten seconds later lol. I don't use bots, simply because I like the feel of the dice. It's kind of like the difference between reading a digital book vs. a hard copy.
@@jamesmerkel1932 if you're playing online bot is almost mandatory, most GM don't really trust their player if they're rolling dice irl while playing online
@@kalzhae that's true, though I would elect to host a livestream of my dice rolls if at sll possible. Not only are bots jank, but they're also able to be manipulated
the dice gods? yeah... you could almost think they do everything at random!
This is quite funny because my party came across a similar story rather recently. My character is a tiefling rogue/sorcerer named Rasheth storm and my party members are a half-orc tempest cleric Kett (my PC's best friend) and a human Paladin Legna all level 2. We were leaving a swamp called the Obsidian glade after dealing with strange aberrations, not that important to this story. As we were coming closer to the exit a thunderous sound of hooves can be heard. We turned around and see a leshen charging right at us (a homebrew monster from the witcher universe, we found that out after the fight). Rasheth turned not understanding what kind of threat they were about to face was and drew his rapier ready for a fight. The DM sounded surprised and said, roll for initiative. The fight lasted for two hours IRL and our Paladin never got a hit in even when he rolled a 19. The leshen had an Armor class of twenty, but lucky for us the leshen is vulnerable to necrotic damage which means inflict wounds would be our boon for the fight. Rasheth gets in a strike but is then ensnared in thorn filled vines rending his flesh knocking him out of the fight for a little while. The paladin decides to go in for a frontal assault. While the cleric Kett gets in and deals a devastating critical hit with inflict wounds, (30-40 damage) the paladin goes down and he is brought back up be a healing ward by the cleric who then shot out a sacred flame which fails. The paladin misses their attacks again but luckily for him the leshen attack Kett and gets one good hit in almost killing the cleric except for half-orcs if they are reduced 0 but not killed outright they instead go to one. Kett gets another turn and deals a devastating inflict wounds to the creature. Then on my next turn I break out of the the vines out to my best friend Kett finally fall to the ground at the leshen's next turn. In steel like determination against the weakened creature he went onto the attack against the Leshen. The Dm was rolling fairly poorly on his attacks so the paladin was up with 5 hp and I was at a healthy 1. I strike natural twenty, my teammate was also still up next to him so that includes sneak attack I believe I did 25 damage to the creature and my heart sinks when he says. "He looks hurt, but still alive", his turn was next. The creature slashes wildly at us and misses us just barely. My friend succeeds on his death save. The paladin was next and rolls and gets a natural one. His warhammer flies from his hand slick with his own blood. My turn and I was filled with panic since I really enjoyed our characters and new that my luck was running short. I bring my sword up and thrust with flanking rules I had advantage, first roll natural 1, second roll 14 plus my to hit modifier +6 I meet his ac of 20. Apprantly my previous attack reduced the creature to 1 hp and I strike down the Leshen with a thrilling display of Brutality. The paladin Legna restored Kett to life and we stood agape as the leshen body seemingly grew into the forest as a tree with his head still exposed. I walk forward and cut of the bovine shaped skull and claimed it as my own, with plans to turn it into my helm. The DM declares in amazement at how we defeated a challenge rating 10 monster with three level two party members. We were all shocked and he said, "that was the most amazing thing I've seen in D&d". The campaign is still ongoing and I've not been able to craft my helm yet, but we all had a level jump to 4.
From the look of the shield the paladin worships the god of chocolate chip cookies.
Another one similar to one of my experiences. DM had made basically evil opposites of our PCs to act as the BBEGs that were a much higher level than us that we would meet 1 at a time. I was the tank-zerker, so my evil opposite was a 10ft tall cyborg minotaur. The DM told me afterwards that he wanted the minotaur to knock us all out and then leave. That is not what happened. Minotaur smashes through a door, sending one of us flying across the room. Roll initiative. After a bit of a fight, he ended up punching me through 2 walls so hard his own robotic arm explodes, leaving me with 1hp, but I somehow managed to land on my feet when I fell to the floor. My turn. Nat 20, this guy's dead. DM let me narrate this next bit because he knows I'm good with cinematic shots. "I stand still for a moment, before dropping my axe and letting out the most savage, heart stopping, blood curdling roar ever heard and launch myself at the giant beast. I hit him in the stomach with a kick. As he keels over from the impact, I grab both of his horns and swiftly bring his head down onto my knee, snapping both of his horns off and flipping him onto the ground. I them proceed to use his horns to turn him into a pile of broken metal and shattered bones and paint the area with his blood." Safe to say, I slightly derailed his plans.
My human fighter with heavy armor mastery and a handy heroism cast by our bard slugged it out for round after round until I forced the lightning out of him which my -1 reflex save took full to the face. 1 hp left and I barked out defiance impressively enough to earn reprieve from the Half-Dragon. We never got to finish that campaign but it is a group goal after we finish our 1-20 homebrew run (level 13 atm).
Finally figured out what it is that your logo keeps reminding me of: the logo for Data East! It's been driving me nuts all morning.
I was running a campaign with my friends who are only level 2 for this rank up level 3 boss since I expected 7 players but only half of them showed up. As I planned to scale his difficulty down, our barbarian raged and then charged to land a confirmed crit. Mind you I was running 3.5e. Anyway, my party was already on it last knee with the mini-boss I placed to guard the BBEG so everyone was in the single digit for HP. Anyway back to that crit, our barbarian had deal 55 damage off the bat, dropping the boss to below half it HP of 100. The next turn was the boss as he used his special ability to charge multiple enemies and down everyone but since our barbarian raged, she had only 7 HP. -10 HP without raging so she would have death off the bat. After I give a point of bleeding damage to the rest of the party, who was only our paladin since everyone else didn't show up and minus our wizard who was lurking in the background. The wizard toss a magic missile that did 4 damage. Anyway when it back to the top of the order. Our barbarian gripped her greatax and landed another crit, dealing 45 damage and killing the boss. Mind you I nerfed the boss to 50 HP but after seeing that crit at the beginning I just let out the full boss fight and I was given a great battle. Sadly they didn't have any healing potions and the two healers wasn't here and the one who is was bleeding out. So our barbarian died 27 or so seconds after combat. Sadly reinforcement came too late, rolled poorly for their initiative, but we was about to save the paladin barely. This was my party third casualty but this was the most epic and emotional one.
As long as the chance for an event is not absolutely zero, it will eventually happen
Interesting battle axe... and a very human looking Goliath
Unless the DM rolled out in the open, I hate to say it but those dm rolls sound changed. HOWEVER, even IF they were changed, the fact that the DM let this epic moment happen is to be praised. And if by some stroke of luck everything really played out that way, the DM also deserves props for letting it happen instead of being a selfish child and changing the rolls in their favor
Rikku Takanashi it was a dice bot. probably discord
Yeah, Avrae is a Discord dice bot.
It was probably being buggy at the time, though, because it seems like almost every roll in that fight was either a crit fail or crit success.
Yeah, that dice bot is a bit wacky, rolled 3 nat 20s in a row followed by 3 nat 1s, it was quite the spectacle and it ended up with me getting mobbed by some other blacksmiths at lvl 1,
And the specific dice bot they were using rolls in chat for everyone to see, it sucks for the whole 'Fudging rolls' for the dm, but its relatively fair,
I once banished a giant frost worm with a tempest cleric. I was level 8, in a party that was a good 5-6 level above me. It was even my first time playing a proper game and not just a one-shot. First turn of the encounter, the frost worm swallows me whole. I get knocked down to half health, and the rest of the party starts wailing on it. They do maybe a quarter of its health in overall damage, but I know that if I can't get out, I'm done for by the end of the next turn or so. So, I check over my spell sheet out of curiosity, and see... my new favorite spell. I tell the DM I'd like to cast Banish, and he rolls the saving throw for the worm. Just kind of looks up at me, chuckles, and asks 'so... where do you want to send it? It crit failed.'
"I'm sending it to the nine Hells."
Basically he convinced me to send it to the fire plane instead, which was close enough in my opinion. He ruled that since it's a frost worm in an elemental fire plane, it'd die almost instantly. My cleric plummets into a lake as the frost worm blips out of existence and thankfully gets the stomach acid off before it can cause any more damage.
And so my first kill in Dungeons and Dragons, 45 minutes into a session, is etched into the groups memories forever.
Tl;dr Tempest domain cleric decides being eaten alive is wack, casts delete on giant frost worm for infinite damage.
Me and my friends did this about 3 sessions ago and our dragon slayer who deals extra dmg to draconic type monsters and ppl and he brought cyanwraith down to 1hp in 2 shots but he also got down to 1 hp and lost tho cyanwraith is now missing a eye his horn and a hand
I’ve had a similar experience to this where I kept getting nat 20 on my death saves which brought me back from unconscious with 1 health and won the battle
Makes me think how Avrae made me and my party rolled a lot of low rolls. Especially me who three Nat Ones in a row! Two on an advantage roll and one for my second attack!! Avrae hate me and the party that day and took the life of a PC. Our DM had to give us a pity victory cause of how horribly our rolls were.
I one time rolled a nat 20 on dealing with a trap for str. The trap was a ram that went down and would smack a person that opened the door. It smacked me I took no damage and it fucking broke when it hit me.
The luck of this man is unbelievable. Also may you please do another video on Astonishan the necromancer where we last left him rising from the dead fully alive in an open coffin and telling his skeletal mother he is okay, i really want to know what happens next.
I can agree with double damage on crits. The problem I have is that the bonuses should never be doubled. Just the damage die result.
yeah dude, fuck this dumb story, never want anything like this to happen in my campaign, digusting
We had almost the exact same thing happen but with a Dragonborn paladin. Our DM had Cyanwrath escape though so he didn't have to make a new NPC. Still, it was a ridiculous fight. Our session was held at the DM's house so we all saw the dice rolls. It was insane.
One way they don't work that's not so mysterious is that they have favorites among my characters. My party (for a campaign I'm writing and running by myself) consists of a Human Fighter, a Tiefling Wizard, a Half-Elf Bard, a Halfling Druid, and a Tabaxi Rogue. Here's the funny thing: Recently, the fighter has been getting a lot of good rolls and nat 20s, even in Dexterity, which is her second-lowest stat (12), and the bard can't get a good roll for the life of her.
Also, the dice gods have decided my party members are cursed to have bad luck with ladders and manhole covers.
I normally just wouldn't believe in the sheer coincidence of this sort of stuff.
Then I started playing D&D.
I'm the bad-luck sponge 90% of the time. I once almost died because I was invisible, running around on a bridge, and everyone else was killing enemies before I could even get there.
The other part of the time goes about as well as a paladin critting against undead can go.
Is this the adventure Puffin Forest describes in his "An Abserd-ly Difficult Mission" video?
Although he calls it: "Tenacious Twisted Trials of Terror Torture Torment & more Terror?
Doros? Is that you?
"IT'S TIME TO KILL ME A DRAGON"
Dang. Goliath Paladin of Conquest for the win! There should be a V.I.P party made of these legendary PC's.
Astoshan the Gray Necromancer being a second member.
I love it when I have moments like that. I remembered once I was playing a game called Castle's and Crusaders which is pretty much 1st edition mixed with 3.5 and I was playing a half elf monk. I took my quarter staff and jammed it through this enemy, got a critical success, then on the conform I got another, then confirmed again and got another critical. The GM basically said I didn't need to roll damage at that point since that's like times 6 damage to roll for. It was great, they gm turned out to be a thief and never payed people back money he owed once he moved out of state. But I am glad I rolled 3 crits in a row and that my friend who was playing with me was there to witness it.
and this is why you sacrifice things to the dice gods
Ecaflip was drunk that day.
I DM'd Tyranny of Dragons and I had a similar experience. The player that fought cyanwrath was wearing medium armour whilst cyanwrath was wearing plate (importnat later). The player went first but failed to hit, cyanwrath then took his turn and crit the player leaving him on one hp. The player then grappled the cyanwrath and tackled him into the moat. Cyanwraths heavy armor gave him disadvantage on str checks and drowned after failing to use his lightning breath to kill the player. Gave him close to the same rewards but not intimidation.
I remember playing a game of 3.5 as a cleric with bonuses to diplomacy thanks to my homebrew deity and perk choices. We were coming up to an enemy encampment when we found a man in a black robe leading some men. Thanks to my dirty being a smooth talking warrior I asked to try to be diplomatic and get some information out of them. What ensued was a string of diplomacy rolls where I could not roll below 18 and the GM could not roll above a 3. A dozen roles later and the GM said ok since I can't roll high I am going to roll a D100 and the higher the number the more loyal he is to you. 97. It was a book campaign and this NPC was actually the mini boss before the main bad of the the small campaign. The GM had to skip 2 pages of this guy running off and getting a super buff. I wound up not only having this guy join me as a loyal follower, I changed his alignment from true evil to true neutral, and got him to worship my diety. The GM is a good friend and he still rolls his eyes saying, my dice love the player, everytime I talk about it.
RNGesus giveith, and RNGesus taketh away.
Today however, are we gifted quite the boon. :)
1:55. A man of culture as well I see.
I only got one clutch crit in my days as a D&D player and that was during my first ever dragon fight. The attack managed to stun it but did not not kill it but at least the dragon had to skip his turn which was after me. However it did set it up for our barbarian and paladin to finish it off with a reckless savage attack and a lightning smith.
Monster note: The dragon we killed was a black adult dragon named Rasaatakir the foul and he was an absolute pain to fight yo.
A D&D for sport battle is always interesting but I must say I've fallen back in love with the older style of war style combat.
Alternatively, You Say Run starts playing
Turned an orcish cultist wizard into a cow during a fight with polymorph with too many boss enemies. It turned our fight around with only one more to finish off out of the three. Our DM was not nice to us that night and that was at hour 4 during a 5 hour fight, which we all (4 players) did not want to do.
For those calling BS, Hoard of the Dragon Queen is an official module played by lots of groups. Statistically one would expect some results like this as outliers in such a large data set.
Hoard of The Dragon Queen wasn’t as well made as I liked, and I didn’t really like the idea of an unbeatable champion so close to the start of a campaign, but seeing the blue bastard of a Dragonborn fall is always a great sight to see. My only regret was that I am not among the few that felled him, such as the person within this iteration.
You know why he won, because he had the power of Fariy Tail guild on his side!
0:55 What your here for.
You are aware is takes less than a D&D turn in D&D time to skip that section of the video without looking at the comments section. Right? If anything, searching through comments takes longer.
TheTrueBrawler
Whatever. Good for you for figuring that out.
We have a house rule, Nat 20 is a threat of a crit, a 2nd roll is needed to confirm the crit, but a 2nd Nat 20 is max damage, a you get a 3rd roll.... if that 3rd roll is a Nat 20 = instant kill. [ a 1 in 8000 chance of happening] My low level party fights a young Dragon, loosing most of our HP, but comes out victorious... only to have a clutch-mate arrive... we figure that's it for us, but roll initiative. My fighter goes first and uses his bow before it can get into range for fire-breath... Nat 20, Nat, 20, Nat 20... Arrow goes through the eye, into the brain, and it crashes to the ground... dead.
The crowd goes wild.... [only did that twice in 20 years of gaming]
First time I ever played was as a Cleric and one-shot a Lich.
Hahaha holy shit that was amazing!! Extra appreciation for the Fairy Tail music! He really DID have *The Power of the Dice Gods and Anime* on his side!
All of those Nat 20s/1s in that encounter came out to a 1 in 25.6 billion chance. A bit more than a 1 in a million.
No, it's a one in twenty every roll, so 5% always. Plus it seems they used a digital dice app, and personally I've had more luck with getting crits with those than with real dice.