cool area design, have no idea where this story is going. but heck im here for it! youre doing a great job even when its a little frustrating and challenging
the way i understand the story so far is that, The Heir killed our lil guy and separated soul from body so that we can safely enter the graveyard and take its treasure which is necessary for the progression of our quest.
To be honest I don't think the enemies on graveyard are unfair and is just that you were trying to rush even before getting mad, for example the invisible enemies make a sound before dashing so you just have to time a dash to avoid them and beacuse during the dash you are invincible you won't take damage even if you dash towards them Also I'm aware that while doing a gameplay is more hard to focus beacuse you are also trying comment on whats happening I hope this comment helps you
I'm still enjoying the game as a whole, it was just those things all together in such a close proximity that wore down my patience, it also didn't help that the birds and the invisible enemies tended to be a bit inconsistent.
cool area design, have no idea where this story is going. but heck im here for it! youre doing a great job even when its a little frustrating and challenging
the way i understand the story so far is that, The Heir killed our lil guy and separated soul from body so that we can safely enter the graveyard and take its treasure which is necessary for the progression of our quest.
To be honest I don't think the enemies on graveyard are unfair and is just that you were trying to rush even before getting mad, for example the invisible enemies make a sound before dashing so you just have to time a dash to avoid them and beacuse during the dash you are invincible you won't take damage even if you dash towards them
Also I'm aware that while doing a gameplay is more hard to focus beacuse you are also trying comment on whats happening
I hope this comment helps you
I'm still enjoying the game as a whole, it was just those things all together in such a close proximity that wore down my patience, it also didn't help that the birds and the invisible enemies tended to be a bit inconsistent.