I was a conductor for BNSF from 2000-2006 and I must say, that is a beautiful looking representation of San Bernardino Subdivision. Wow! I felt like i was there riding the rails again. Yes, the Barstow yard looks very detailed and accurate. All the shops, the Y turn, the diesel shops and crew office is all there. Everything looks amazing. The cement factory going through and before Victorville looks very accurate as well. I took many trains out of there to Barstow. The gas station to your right, as you pass the cement station and before the HWY 15 overpass was used quite frequently as a quick stop to grab some snacks. The right turn through the little ‘cut’ through the rocks, leaving Victorville, has a speed limit around that curve of 25 or 30 mph I believe. Two SD-40’s are usually parked for helper service just north of the Victorville Amtrak station. They are used to assist with braking or power going down or up Cajon respectively. I was able to have a couple shifts on the helper before and that was fun; easy day and big bucks! We always hoped for a UP train to help. It was an extra days pay each time you helped a UP train. Overall, the route looks very accurate. I would say going into the San Bernardino I terminal yard, just past the Traib Station to the right, is where all the intermodal trains are made up. Cranes everywhere. That portion didn’t seem to be modeled too well but maybe an add-on later would be nice for that area. Great video Blu! Wish I was back on the rails again.. 😀👍
"Cajon sub" but, close enough haha. We keep our helpers down at the Sanber A-yard now, on a spur right outside the GM yard, but they're not SD-40s anymore. Every now and then we'll stop at the Cross-Eyed Cow for pizza right there in victorville, or at CasaDelicioso which recently burned down. 😔
@@jamiedewberry6702 Retaining valves on the hill are now only used if you go into emergency for some reason, and have to tie it all down to charge back up. The timetable still requires us to set 10 retaining valves to HP, but no one ever does. We just tie all the handbrakes, charge up, make a set, knock them off and go.
I work for BNSF on the Oregon Trunk. The one thing I hear that breaks my foamer immersion to this. Where are the MP detectors? You cant live life on the rails without hearing, "BNSF DETECTOR.. MILEPOST 64.Z, NO DEFECTS... REPEAT.. NO DEFECTS. TOTAL AXLE XX OUT"
It's nice how these trains sims are becoming more realistic overtime and are getting better graphics. I was one of those kids that never thought about doing anything other than the railroad when I grew up. I finally got my wish last year when I was offered a conductor position with NS. I was really excited at the time as my lifelong goal had always been to become a road engineer on a class 1. Long story short, I tolerated it for 6 months and then I finally snapped and got a "normal job" again. I was very proud of what I did and it was a cool feeling knowing that I got to be in charge of thousands of tons of steel rolling down the rails at 60mph. However, that wore off quickly as the work environment was the most toxic I ever experienced. From trainmasters who looked to fire you for any reason at all, to being almost constantly sleep deprived, to realizing the hard truth that I was only going to take home just over half of my gross pay, it was a terrible place to work. So much for the "rich railroader" stereotype. These new and upcoming train sims are a great way for folks to get a little taste of what it's like being on a train crew without going through the misery of doing it in real life. The rail driver is great BTW, I own one myself and I've been pleased with it. For anyone who wants the most realism possible on a train sim, I recommend RUN 8. The graphics aren't as good, but the train handling is a lot more realistic feel compared to other sims, and it has servers where multiple people can run trains on a map at the same time with a player playing as dispatch giving directions to player-controlled trains and signals, just like in real life.
@Donald Stinnett I had the same experience in Aviation. And yes, everyone assumes that all pilots make a lot of money, which just isn’t true. Long story short my dream job became a sad memory due to the things you mentioned. What am I doing now? I am a CNA at a nursing home. But at least I get to work with my wife and we get some good laughs in (at our toxic co-workers) when we get home, which makes it not so bad.
I grew up infatuated with trains. Never pursued a career with a railroad company for the exact reasons you described. I've read and heard of employees having the same experiences, therefore it remains a dream, which I live out through sims.
I don't work in the rail industry, but I've heard NS is a particularly bad one to work for. It's even worse these days, depending on who you are as a person, since the environment is politicized (mandatory "diversity" training, for example). It's really a shame. I can understand operating with a corporate-minded structure - it's your only option when your company is so huge. However, the structure often results in a$$holes getting higher up positions, and a strict way of operating that doesn't handle unique circumstances very well. They often disregard the opinions of the people they manage, which is a real blunder, because they can't see what you can see. Furthermore, a worn-out, stressed employee is just an accident waiting to happen. Your workers are your eyes, ears, and legs. Remember: Feet on the ground makes the world go round.
I have the game and is amazing! I am in love with this route, it makes me feel Like am going to the big city LA eve if it is San Bernardino. I love to drive the heaviest trains the ones with Grain, Cement and oil. I just love to feel the power of the engines !!
A couple fun facts for you from an engineer who runs trains up and down Cajon pass daily: During a crew change, the reverser will be centered, never be in the forward position, and will be removed since we have our own. Think of them as your car keys. The independent brake will ALWAYS be in the full position. If it's not, the previous engineer did a bad job, and it's dangerous haha. Next, the lead unit will never be in "trail, auto brk cut-out." Ever. Especially during a crew swap unless they're playing a potentially dangerous prank on you. Your air brakes can bleed down to 0 pounds and release, and you have no use of your independent brakes. In fact, when we cut off the lead unit and leave the rest behind, we always set up the head unit of the remaining engines as lead/freight first, then make an automatic set. Now, I've never played a simulator, so this part may be different than reality, but I always start in throttle notch 1. If it ever takes more than notch 2 to start rolling on a level grade, then there's brakes applied for whatever reason. I'll be watching my amps of course, because your amp loading is extremely important. In victorville, the "circle" track is actually at Cemex plant and is called the "cemex loop." We build and pull a short, heavy rock train out of there which goes to Los Angeles. The inner loop track is for Union Pacific to stage their loaded coal trains. Union Pacific has "trackage rights" on our railroad between West Riverside and West Daggett, which is just east of barstow, then they go north to Yermo while we continue east. At Summit, there is a rule that we have to wait for a signal more favorable than "approach" (yellow) before we can start down the hill. So, flashing yellow or better. If I see that I have a clear signal, I'll hit Summit at full track speed (which is dependent on your tonnage and "tons per operative brake") usually 20mph for main 3, and 30mph for mains 1 and 2. Once I reach the permanent speed sign, I'll start into dynamics, with automatics fully RELEASED. As the train begins to show an acceleration, I'll increase dynamics gradually to keep the train bunched up. Once roughly half the train crests the grade I'll make a minimum automatic set. That's usually enough to balance most trains. From there it's usually minor adjustments to the dynos until we get to milepost 78. Anyway, there's more to it, but this message is already long enough haha. One more thing, the automatic brakes do NOT cancel the dynos. The independents do once you use more than 10lbs of pressure. Anyway, not a half bad representation of running a train.
as a railroad conductor for Norfolk Southern. It always very common to have foreign motors on our trains. And in my district. We work an auto plant. Always see different auto racks. BNSF, UP, NS, CSX, CP, KSCM, Ferromex and others.
Anyone else feel like it’s missing the classic GEVO “chug”? I feel like the NS ES44AC from Horseshoe Curve captured it better. Thanks for the early view!
@@dynamics1833 I’m glad to hear this! Especially since it seems like they modeled the compressor “whoop” I thought it was odd they missed the overall sound.
@@xfire323 im actually surprised aswell that they added the iconic ge "whoop sound" i gotta say im very impressed with sounds on the GE , Dont get me wrong, its not spot on , but it certainly is 10×s much better than tje GEs we had in tsw2(the horn is a 6 out 10 tho) But overall im impressed with the es44
Very nice! My Grandfather was an engineer for Santa Fe on that route in the 50's and 60's. He lived in Victorville and every night he would drive his VW Bug down to San Berdoo, pick up a freight to Barstow up Cajon Pass and then pick up a freight in Barstow, back to San Berdoo, then drive his VW back home up to Victorville in the morning. As a kid, he would let my brother and I move a Loco around the Victorville yard...Hot stuff for a young kid back then...
I know nothing about trains and have no idea why this came up in my recommendations, but your commentary was so interesting and engaging that I'm subscribing!
You can use the automatic along with the dynamic as long as you bail off the brake cylinders of the locomotives. There is a safety feature called the dynamic brake interlock. If the train senses air in the wheel cylinders of the locomotive it will nullify your dynamic brake Trust me I’m an engineer in the USA
This popped up in my feed and was fun to watch. I used to run Cajon sub. back in late 90's early 2K. A lot of it is spot on. At 28:01 that is where it drops like a rock! I was on assigned manifest trains at the time and we were almost always restricted to 15mph going down the south track (main 2). There was a rule where if your train got 5mph above you allowed speed, you had to plug it (place the brakes into emergency). I always took it at 10mph until we came over that hump at 28:01. Once I got the train "balanced" I would get back up to 15mph. You did good, bro. Thanks for sharing this and taking me back down memory lane!
@@thooterhooter I'm pretty certain they're SD70s, I've seen them a few times. Not a super common occurrence though, a right place right time sort of deal
Wouldn’t it be weird if the real life mimicked this game? Pristine locomotives with no wear or tear inside let alone out. Every freight car looking factory new with fresh paint jobs and not a spec of graffiti to be found. Every piece of rolling stock looking like it’s been immaculately cared for and washed and polished for hours on end each week. Welcome to the developers world of the Train Sim World franchise.
I am a DCS addict and somehow came across your video. Never really looked at train sims before, and had no idea they were as realistic as the flight simulators. This truly is DCS for train guys. Very cool - thanks for sharing it.
Crazy realistic simulator. I am a locomotive engineer for BNSF. you need to actuate the independent brake while u set the automatic brakes. That will keep u from losing your dynamic brakes going down the hill.
I grew up in the Victorville area and it was always fun to drive "down the hill" on trips to LA. Very easy to build up freaky speed out of nowhere! (And coming up the other way, since my dad always bought the most underpowered cars known to science, was always about hugging that right lane.) I hope you'll forgive me for 🤣🤣 at the end when you're like "Yup, mission accomplished, pulling into the yard; we did it!" and I'm watching your speedometer building up like "Um..."
Well, now i'm to scared to even try. If you struggle to do it, a greenhorn like me would fail miserably.. hehe. So, it's back to the training yard for me! Great video, i love that you share some of your knowledge along the route. Very interesting, and great for those of us that are hungy for more knowlegde about this stuff. Thank you sir.
Don't be too intimidated! I knew nothing about trains a year ago, and after watching a lot of videos and a lot of trial and error in TSW2, I feel like I can jump in and drive anything now. Baby steps!
In the windows xp days I had the old Microsoft train simulator game. I had the Cajon and Tehachapi add on. The Cajon addition included the Barstow to San Bernardino, Barstow to Mojave, and UPs Mojave to Palmdale and east to Cajon and down to the west Colton yard. In real life UP has trackage rights on the BN and branches off east of Barstow. BNSF goes to flagstaff AZ and UP goes to Vegas.
It’s so cool seeing this I wish I didn’t miss this stream I work for this company and have been to Barstow many times the cajon is so incredible with all the main lines and what can you say it’s what we call the transcon so busy I’ve worked there many times all the way to Long Beach I think I’m going to get this train sim world blu thanks for showing us this. Blue skies
Hey i would love to learn more and heat about your opinion on this route. since you work here. Whats correct.. whats not.. and even background on different sections of track. The bnsf vs up trackage is super confusing to me
First time I've looked at TSW3, the lighting definitely looks better, and there does seem to be a little bit better detail. Not bad, but sounds like I still need to jump online periodically and find sound mods.
It would be cool to see a train sim of Saluda Grade, nestled in the mountains of North Carolina, about 60 miles south of Asheville off I-26. It had the steepest grades in the country for standard guage trains averageing more than 4%, and one section at 5.1%. I went there to see it after watching a video by "Delay In Block Productions", just to say I had been there. The line is abandoned but the tracks are still there through the tiny little town of Saluda. Most of the line below the town has been washed out over the years. It's an interesting documentary to say the least. They even installed a safety rail spur at the bottom for run-a-way trains that were switched off the main line to run aground.
Playing this game & the night runs is something verry frustrating trying to find out where all the inside the cab lights once you start it's pitch black inside the cab till you locate the light switches that's a challenge
I caught your channel late as I had started playing TSW3 right before 4 dropped. And so I can only afford 3 to own right now. I'm really enjoying it. And I really like the way you go through and explain things. So, I'll be looking at a lot of your older stuff to help me learn the game play. More importantly, it sounds like you have real-world exp. Maybe not, but it's still interesting to hear you describe stuff. I was in the army for 12 years, and in that time, part of dozens of rail load and offload detail operations. I always wanted to learn more about the trains and all that, and now that I'm retired, I can do so, and you make the learning super interesting and fun and informative. Thanks!! ❤🎉
i did something silly on this route... i took the LMS jubilee up to summit stopped to open the windows on the 10 passenger cars then took the whole thing down the hill to san bernardino.. i hit 121 mph at one point but using the brakes i managed to keep it from derailing and pulled into the yard .. like 4 hours later.. i used a single steam loco .. the uphilll bit was the hardest hauling 10 loaded cars.
@@BluGames Not weird at all. Simulators are a hint of experience of extraordinary things. I think trains are awesome but im not going to work for a railroad because i value a good night's sleep. According to several consistent testimonies of that line of work, people get little rest and get called in to operate whenever. Playing simulators isnt weird.
There are THOUSANDS of UA-camrs who do sims only. I've been watching them for more than ten years (although not continuously). There are sim games for trucks, trains, cars, planes, goats, water pressure washers, city building, and even PC building sims. And there must be dozens of UA-camrs for all of them. x
@@BluGames lol what..stimulator sim games are third most popular category only below sports and fighting games, you should keep doing more of it. Its third biggest category on steam eventho we only got like 50 stim games😂
In real life you would bail off a few seconds before setting a minimum so you won't lose any dynamic braking. Then keep it bailed off a few seconds after the set to make sure all the locomotives in your consist do not apply any brakes. The more locomotives in your consist the longer you need to keep it bailed off. If you notice on your screen the independent brake gauge (BC) rose up from 0 to 9, and that rise in pressure will shut off the dynamics. If you bail like I explained, it will remain at 0 the entire time so your dynamic brakes will always be working. I run trains for BNSF in Northern California.
Brother I have the same game and I love it! It’s so realistic and my favorite route is this one! I love to drive the heavy trains the ones with Grain, Cement and oil, I usually drive this route at max of 80 miles per hour in some areas and it takes me like 2.5 hours max non stop from Barstow to San Bernardino. Cheers bro
@@BluGames well, from Barstow to Victoria is almost flat terrain and I usually go max speed there. Is not that easy because you have to be always ready to stop or reduce the speed depending the traffic lights but I usually hit 74 to 80 miles per hour there,the rest of the route is a little more tricky because you go downgrade or upgrade and it has way more curves.I barely reach 60mph max there specially from Victoria to San Bernardino.
If DTG have modeled the dynamic brake on the ES44C4 correctly, the ES44C4 should have what's called extended range dynamic brakes. Regular dynamic brakes tend to hit their maximum dynamic brake force at around 24-25mph. Above that speed braking effort begins to drop off. The same thing happens at speeds *below* 24mph linearly until they completely cut out at 0mph. With extended range dynamic brakes the locomotive can maintain full dynamic brake force at speeds below 24mph. For DC locomotives like the SD40-2 or the Dash 9 the brake force comes back to full at specific speeds or "steps", typically at 18, 12, and 6mph in general. AC locomotives like the SD70ACe and AC4400CW meanwhile produce full dynamic brake force all the way down to like 0.2mph with no need for "steps" in between. This is (probably) true for the ES44C4 as the loco is an AC locomotive (I haven't played TSW3 so I don't know if they've modeled this brake behavior). Essentially you should be good coming down the grade at like 20mph or maybe a bit more than that because you'll still have access to full dynamic brake power. You'll still have to find the proper balance between the train brake and the dynamic brake (blended braking), but otherwise you should be good to move a bit faster. I wouldn't go much faster than that because then you will start to lose dynamics and that is when you'll begin to lose control. Cajon Pass is notorious for being the most treacherous stretch of mainline in the lower 48, especially the steeper South track which you were on, so being able to navigate the descent safely at all is a great accomplishment in and of itself!
I won't lie... this sim looks super pretty. With that said, I see a few people suggest Run 8. It's a great Sim, and it has like 5 or 6 routes connected on their west coast lines including cajon. It can actually be overwhelming. It's good though.
I was listening to railroad radio communications one day a few years back for the Cajon Sub and heard this one engineer get on the radio and declare that he had just reached the bottom of the grade and had lost his dynamic brakes.
Honestly I cant wait for railroaders to come out. Honestly train games have become so stagnant and such little content for the price of the game, especially with train simulator (insert what ever year)
@@BluGames I just found out about it last night, there's a few videos with the devs on youtube and on steam. A few of the former team members from railroads online did some q&a videos with the devs of railroader.
I am just downloading the Deluxe TS3 and looking forwards to my trips. Start in 3 position, I've always heard the locos fire up in the low 1 or 2 and hold for about a mile to stretch out the couplers without snapping them off. That has always been what I did. and once they are all moving, then you can fire up to 3, 4, 5, and hold, until you are up to half the speed you want, and then let loose the beast for speed. I do need to get myself one of those control boxes at some point for that realistic feel. Thanks for sharing... I will Subscribe right now..
watching this, feel you bro :D ... I managed to fail my "Kassel Run" mission at Kassel-Wurzburg route right at the end... I pretty much completed the run, braked the train, hopped off it... then had like 5mins to idle around before the game script would allow me to finish... so I got bored... and intentionally jumped in front of a starting ICE3 train :D ... aaaand... I clipped in and got stuck... so the ICE3 train got me out of the map... game over lol :D
I wish this game and all the train sim world games would make a multiplayer where instead of two individual trains, there is two individual avatars: same as like a call of duty lobby, where both Avatars created by the user can both in the same lobby get on 1 train; one as conductor and engineer. And both take control over 1 train and take it to its destination.
This is the most amazing, informative and coolest train sim video I’ve ever come across. This just randomly popped up on my UA-cam screen, so I thought I’d take a quick look and ended up being absolutely mesmerised by it! Liked, subscribed and looking forward to watching more of your stuff. Well done mate! 🙂
it would be wonderful if we could just be sitting there working the works, and all of a sudden you look up, and a VATSIM traffic goes by, a combined sim world.
I enjoyed this run going down the hill. I had a minimum on the whole time, the. Control the speed with dynamic. The train can still run away from you with a minimum on
you are correct about yermo its 12 miles roughly south of barstow around the hill there and the nbd route does run to bakersfield roseville etc etc good stuff
I didn't know anyone had that thing the rail driver. My dad brought me one about 10-11 years ago and I loved that thing. I would play Auran Trainz Simulatior with the rail driver, so much fun!
First video i've seen of yours and automatic subscribe, I really enjoy the way you walk us through what you're doing and why. I'm really interested in checking this game out, especially with the lore/info you've given about the different areas you're travelling through.
With those freight cars in the yards along the way ... Pretty sure I heard in one of the streams for spirit of steam which has HUUUUUGE yards that a lot of yard tracks couldn't be accessed and the cars on those tracks were just scenery objects. Hopefully these yards are small enough that everything can be hooked up, but I'm not sure I'd want to keep stopping and adding cars knowing what was coming up :)
Try Run8, Once you buy the subs, they all become one huge route, from LA to Seligman, Barstow through Mojave and Bakersfield to Fresno, many other spurs and parallel routes. Not stuck following scenarios, the world is one great big sandpit, with proper AI trains, multiplayer, working hump yards and a proper consist editor. Also with much more accurate physics, as testified by the many engineers and conductors who use Run 8 when not driving trains for real.
i wonder if they have a way to bail off like irl. as soon as you get a first service, you immedietely push the independent handle down and hold 10 seconds or more if needed so your keep the engines bled off and it doesnt interfer with your dynamics. Any BC or independent brakes coming on over 10 mph can get you fired or at least chewed out. depends on the years... if its after erad and ptc, the train tells on you. yes you are dead on about approaching those down hills as slow as possible. irl you get a first service brake app and let it run for up to 20 seconds on much longer trains and when the flow is going down good, then you get 10 pounds of air and it works way better with braking. its something you plan for because it can mean you living or dying on those grades. i also wish they implimented the fast brake release that us old heads know about. anyone who has ran for a long time knows. Its the best thing in this world for running a train in territories that have a lot of up and down back to back. I have to admit though, this game is pretty good about the ball park of running trains and all with awesome graphics for it. Lets just say if you did the going to idle then back in to notch 4 irl with that pause... you are about to rip that train to pieces. everything is about keeping your train either stretched out or bunched up. that slack out and run in is no joke. Ty for the videos. its nice to see this. Lets just say, i will sometimes play videos of engines idling just to fall asleep sometimes. Knocks me out like a baby.
Very nice video, brought back memories of my days working at Union Pacific in Roseville, CA. I only got to drive the locomotives in the service yard only though.
Just subscribed..been looking for a Brotha into these kinds of sims that i play because people think I’m weird for liking a TRAIN SIM or FLIGHT SIM etc etc..
I just found your videos and you are awesome! These show great gameplay, edited and presented well and I love your hosting and comments. You are doing a great job. Thank you for making my day.
@@dynamics1833 that was only a part of it. There was a bunch of things that went into that accident. The train was a LOT heavier than the engineers paperwork stated, 1/2 of the dynamic brakes he was relying upon ended up not being functional.
The only thing cooler would be if they got VR hand controls good enough you could run the cab controls by hand in the game using real hand motions…that would be wicked cool. Also I figure you could use the same tech/setup on both hands for the trucking sims and instead of needing a physical wheel you could just have pedals and do the rest with real notions in the virtual realm. I’m sure it’s coming soon with all the advancements they’re making.
@@KJinTX Hopefully, y'all get what you've earned and these few companies that own everything lose their grasp. More companies coming in the rail freight service would mean more opportunities for you without you having to work so many damn hours for what ya get.
Hey! New to your channnel. Loved how you did the isoection at the start. I admit though, this route tests my patience because of how slow the trains go :) Subbed
The BNSF that I know would have only 2 engines and no dp and a throttle 5 restriction because someone's great-grand boss is trying to get a bonus this year for fuel conservation.
No, dynamic first. Dynamic uses the generators themselves to slow the wheels before adding heat to the brakes. It's used to hold speed versus slow the train usually.
I keep looking at Train Sim on Steam. Was curious enough to finally check out some YT play. Got to say, I'll be picking up a copy of it. I do play the ETS2, ATS2, and MFS2020 sims.
41:02 yey TSW 2 has that too beyond the second coalmine at Redwood when I couldn't get off the train at the end of one of my runs which never known it was there
The auto racks with the rr logos are all mixed they are leased to the railroads and are mixed in the trains just like the stacks belong to different railroads but shared amongst railroads.
I am constantly making use of the save feature in this scenario! It's so easy to mess up 😆Such a strange ending though? That part is modelled. Think they must have put an out of bounds variable wall in the wrong place.
@@BluGames 80% accurate. The biggest thing I wanted to point out is that the bridge at the 13 minute mark, the bridge exists, but the train doesn't travel over it, it's a road. The actual track bends off the left "as you travel south". But the game looked good overall, i enjoyed watching it.
I was a conductor for BNSF from 2000-2006 and I must say, that is a beautiful looking representation of San Bernardino Subdivision. Wow! I felt like i was there riding the rails again. Yes, the Barstow yard looks very detailed and accurate. All the shops, the Y turn, the diesel shops and crew office is all there. Everything looks amazing. The cement factory going through and before Victorville looks very accurate as well. I took many trains out of there to Barstow. The gas station to your right, as you pass the cement station and before the HWY 15 overpass was used quite frequently as a quick stop to grab some snacks. The right turn through the little ‘cut’ through the rocks, leaving Victorville, has a speed limit around that curve of 25 or 30 mph I believe. Two SD-40’s are usually parked for helper service just north of the Victorville Amtrak station. They are used to assist with braking or power going down or up Cajon respectively. I was able to have a couple shifts on the helper before and that was fun; easy day and big bucks! We always hoped for a UP train to help. It was an extra days pay each time you helped a UP train. Overall, the route looks very accurate. I would say going into the San Bernardino I terminal yard, just past the Traib Station to the right, is where all the intermodal trains are made up. Cranes everywhere. That portion didn’t seem to be modeled too well but maybe an add-on later would be nice for that area. Great video Blu! Wish I was back on the rails again.. 😀👍
In the past you would also use retaining valves on the cars to maintain some BCP, is that still done or has the retaining valve use ended?
"Cajon sub" but, close enough haha. We keep our helpers down at the Sanber A-yard now, on a spur right outside the GM yard, but they're not SD-40s anymore. Every now and then we'll stop at the Cross-Eyed Cow for pizza right there in victorville, or at CasaDelicioso which recently burned down. 😔
@@jamiedewberry6702 Retaining valves on the hill are now only used if you go into emergency for some reason, and have to tie it all down to charge back up. The timetable still requires us to set 10 retaining valves to HP, but no one ever does. We just tie all the handbrakes, charge up, make a set, knock them off and go.
Are the grades challenging and fun to explore..and where do you stop to refuel the locomotives before the climb
@@modeltrainproductions3167 Are you asking about the video game, or real life trains?
I work for BNSF on the Oregon Trunk. The one thing I hear that breaks my foamer immersion to this. Where are the MP detectors? You cant live life on the rails without hearing, "BNSF DETECTOR.. MILEPOST 64.Z, NO DEFECTS... REPEAT.. NO DEFECTS. TOTAL AXLE XX OUT"
It's nice how these trains sims are becoming more realistic overtime and are getting better graphics. I was one of those kids that never thought about doing anything other than the railroad when I grew up. I finally got my wish last year when I was offered a conductor position with NS. I was really excited at the time as my lifelong goal had always been to become a road engineer on a class 1. Long story short, I tolerated it for 6 months and then I finally snapped and got a "normal job" again. I was very proud of what I did and it was a cool feeling knowing that I got to be in charge of thousands of tons of steel rolling down the rails at 60mph. However, that wore off quickly as the work environment was the most toxic I ever experienced. From trainmasters who looked to fire you for any reason at all, to being almost constantly sleep deprived, to realizing the hard truth that I was only going to take home just over half of my gross pay, it was a terrible place to work. So much for the "rich railroader" stereotype. These new and upcoming train sims are a great way for folks to get a little taste of what it's like being on a train crew without going through the misery of doing it in real life. The rail driver is great BTW, I own one myself and I've been pleased with it. For anyone who wants the most realism possible on a train sim, I recommend RUN 8. The graphics aren't as good, but the train handling is a lot more realistic feel compared to other sims, and it has servers where multiple people can run trains on a map at the same time with a player playing as dispatch giving directions to player-controlled trains and signals, just like in real life.
That’s class 1 railroads for you. I’d love to work for the FEC as it’s still run by railroaders somewhat
@Donald Stinnett I had the same experience in Aviation. And yes, everyone assumes that all pilots make a lot of money, which just isn’t true. Long story short my dream job became a sad memory due to the things you mentioned. What am I doing now? I am a CNA at a nursing home. But at least I get to work with my wife and we get some good laughs in (at our toxic co-workers) when we get home, which makes it not so bad.
I grew up infatuated with trains. Never pursued a career with a railroad company for the exact reasons you described. I've read and heard of employees having the same experiences, therefore it remains a dream, which I live out through sims.
I don't work in the rail industry, but I've heard NS is a particularly bad one to work for. It's even worse these days, depending on who you are as a person, since the environment is politicized (mandatory "diversity" training, for example).
It's really a shame. I can understand operating with a corporate-minded structure - it's your only option when your company is so huge. However, the structure often results in a$$holes getting higher up positions, and a strict way of operating that doesn't handle unique circumstances very well. They often disregard the opinions of the people they manage, which is a real blunder, because they can't see what you can see. Furthermore, a worn-out, stressed employee is just an accident waiting to happen.
Your workers are your eyes, ears, and legs.
Remember: Feet on the ground makes the world go round.
I have the game and is amazing! I am in love with this route, it makes me feel Like am going to the big city LA eve if it is San Bernardino. I love to drive the heaviest trains the ones with Grain, Cement and oil. I just love to feel the power of the engines !!
A couple fun facts for you from an engineer who runs trains up and down Cajon pass daily: During a crew change, the reverser will be centered, never be in the forward position, and will be removed since we have our own. Think of them as your car keys. The independent brake will ALWAYS be in the full position. If it's not, the previous engineer did a bad job, and it's dangerous haha. Next, the lead unit will never be in "trail, auto brk cut-out." Ever. Especially during a crew swap unless they're playing a potentially dangerous prank on you. Your air brakes can bleed down to 0 pounds and release, and you have no use of your independent brakes. In fact, when we cut off the lead unit and leave the rest behind, we always set up the head unit of the remaining engines as lead/freight first, then make an automatic set.
Now, I've never played a simulator, so this part may be different than reality, but I always start in throttle notch 1. If it ever takes more than notch 2 to start rolling on a level grade, then there's brakes applied for whatever reason. I'll be watching my amps of course, because your amp loading is extremely important.
In victorville, the "circle" track is actually at Cemex plant and is called the "cemex loop." We build and pull a short, heavy rock train out of there which goes to Los Angeles. The inner loop track is for Union Pacific to stage their loaded coal trains.
Union Pacific has "trackage rights" on our railroad between West Riverside and West Daggett, which is just east of barstow, then they go north to Yermo while we continue east.
At Summit, there is a rule that we have to wait for a signal more favorable than "approach" (yellow) before we can start down the hill. So, flashing yellow or better.
If I see that I have a clear signal, I'll hit Summit at full track speed (which is dependent on your tonnage and "tons per operative brake") usually 20mph for main 3, and 30mph for mains 1 and 2.
Once I reach the permanent speed sign, I'll start into dynamics, with automatics fully RELEASED. As the train begins to show an acceleration, I'll increase dynamics gradually to keep the train bunched up. Once roughly half the train crests the grade I'll make a minimum automatic set. That's usually enough to balance most trains. From there it's usually minor adjustments to the dynos until we get to milepost 78. Anyway, there's more to it, but this message is already long enough haha.
One more thing, the automatic brakes do NOT cancel the dynos. The independents do once you use more than 10lbs of pressure. Anyway, not a half bad representation of running a train.
Dovetail being dovetail again, they always mess up the configurations.
Great information! Thank you for posting @kensingtonchapp4819
as a railroad conductor for Norfolk Southern. It always very common to have foreign motors on our trains. And in my district. We work an auto plant. Always see different auto racks. BNSF, UP, NS, CSX, CP, KSCM, Ferromex and others.
oh oh cool well thanks!
Anyone else feel like it’s missing the classic GEVO “chug”? I feel like the NS ES44AC from Horseshoe Curve captured it better. Thanks for the early view!
When you actually play it you can hear it clearly and it sounds amazing
@@dynamics1833 I’m glad to hear this! Especially since it seems like they modeled the compressor “whoop” I thought it was odd they missed the overall sound.
@@xfire323 im actually surprised aswell that they added the iconic ge "whoop sound" i gotta say im very impressed with sounds on the GE , Dont get me wrong, its not spot on , but it certainly is 10×s much better than tje GEs we had in tsw2(the horn is a 6 out 10 tho) But overall im impressed with the es44
@@xfire323 Favorite thing about GE's!
@@dynamics1833 Do you know if the es44c4 lifter cylinders are dynamic?
Very nice! My Grandfather was an engineer for Santa Fe on that route in the 50's and 60's. He lived in Victorville and every night he would drive his VW Bug down to San Berdoo, pick up a freight to Barstow up Cajon Pass and then pick up a freight in Barstow, back to San Berdoo, then drive his VW back home up to Victorville in the morning. As a kid, he would let my brother and I move a Loco around the Victorville yard...Hot stuff for a young kid back then...
Wow thats seriously soo cool!!
I know nothing about trains and have no idea why this came up in my recommendations, but your commentary was so interesting and engaging that I'm subscribing!
Thank you this seriously made my day!!
You can use the automatic along with the dynamic as long as you bail off the brake cylinders of the locomotives. There is a safety feature called the dynamic brake interlock. If the train senses air in the wheel cylinders of the locomotive it will nullify your dynamic brake Trust me I’m an engineer in the USA
Sweet
“Trust me” from anyone in a UA-cam comment section, means you are nothing what you say 🤣🤣. Basement dweller
It only nullify's it if the independent gets above a certain psi
This popped up in my feed and was fun to watch. I used to run Cajon sub. back in late 90's early 2K. A lot of it is spot on. At 28:01 that is where it drops like a rock! I was on assigned manifest trains at the time and we were almost always restricted to 15mph going down the south track (main 2). There was a rule where if your train got 5mph above you allowed speed, you had to plug it (place the brakes into emergency). I always took it at 10mph until we came over that hump at 28:01. Once I got the train "balanced" I would get back up to 15mph. You did good, bro. Thanks for sharing this and taking me back down memory lane!
Wow in gonna seriously use this technique for now on and thanks so much for watching. Also that job sounds really cool.
@@BluGames can you help me with train SIM four I need to get a job how you did in the movie or video
Did it for real as a 'Hoghead' for the UPRR in the late 70's, 80's. Summit to San Bernadino was exciting. Very Cool!
Thats cool. Mych different back then?
That ending wasnt planned. I like the train sim stuff, im new to this game right now. I cant wait to learn more about this game
I rode amtraks sw chief pass that cement plant back in Nov, 22"...It was massive..
Wow thats cool
Fun Fact: if you have any of the Union Pacific routes in TSW, occasionally you'll be able to see UP trains in Cajon Pass
Yea i hope so
Does this apply to the UP SD70ACe? I don't think I've ever seen a UP train on Cajon Pass.
@@thooterhooter I'm pretty certain they're SD70s, I've seen them a few times. Not a super common occurrence though, a right place right time sort of deal
@@devin4l yeah turns out i look like a massive hypocrite because i jut saw one lmao
Wouldn’t it be weird if the real life mimicked this game?
Pristine locomotives with no wear or tear inside let alone out. Every freight car looking factory new with fresh paint jobs and not a spec of graffiti to be found. Every piece of rolling stock looking like it’s been immaculately cared for and washed and polished for hours on end each week. Welcome to the developers world of the Train Sim World franchise.
I’ve always been fascinated with trains since I was a kid. This game looks beautiful and relaxing to play. Thank you for your excellent commentary. 🙏
Yea me too and thank you
I am a DCS addict and somehow came across your video. Never really looked at train sims before, and had no idea they were as realistic as the flight simulators. This truly is DCS for train guys. Very cool - thanks for sharing it.
I sounds like you got lost in the youtube algorithm lol appreciate watching though! Welcome!!
@@BluGames totally okay this time!
In Southern California, Victorville area and Cajon Pass is shared by UP and BNSF. LA, Riverside, and San Bern Countys are all like that. Great video.
Thanks Jack
Crazy realistic simulator. I am a locomotive engineer for BNSF. you need to actuate the independent brake while u set the automatic brakes. That will keep u from losing your dynamic brakes going down the hill.
I grew up in the Victorville area and it was always fun to drive "down the hill" on trips to LA. Very easy to build up freaky speed out of nowhere! (And coming up the other way, since my dad always bought the most underpowered cars known to science, was always about hugging that right lane.) I hope you'll forgive me for 🤣🤣 at the end when you're like "Yup, mission accomplished, pulling into the yard; we did it!" and I'm watching your speedometer building up like "Um..."
Hahahah. Thanks for watching and that drive sounds fun
I drove the Cajon Pass round trip, 2 hour commute, 5 days a week for 20 years. Thanks for aggravating my PTSD.
Well, now i'm to scared to even try. If you struggle to do it, a greenhorn like me would fail miserably.. hehe. So, it's back to the training yard for me! Great video, i love that you share some of your knowledge along the route. Very interesting, and great for those of us that are hungy for more knowlegde about this stuff. Thank you sir.
Don't be too intimidated! I knew nothing about trains a year ago, and after watching a lot of videos and a lot of trial and error in TSW2, I feel like I can jump in and drive anything now. Baby steps!
Agreed just give it a try and learn as you go. Feel free to reach out to anyone in the community if you are stuck on something
That ending tho. EARLY ACCESS IS NO JOKE*
Lol!
In the windows xp days I had the old Microsoft train simulator game. I had the Cajon and Tehachapi add on. The Cajon addition included the Barstow to San Bernardino, Barstow to Mojave, and UPs Mojave to Palmdale and east to Cajon and down to the west Colton yard. In real life UP has trackage rights on the BN and branches off east of Barstow. BNSF goes to flagstaff AZ and UP goes to Vegas.
1:29 Train is out of compliance for Hazmat placement.😂 This game is definitely real enough if it's made it through five crews so far to Barstow.
Needs 5 buffers still?
Shiftable loads next to hazmat, next to motors 😂
@@wp6834 depends on L/E status. 5 for loads and 1 for empty.
It’s so cool seeing this I wish I didn’t miss this stream I work for this company and have been to Barstow many times the cajon is so incredible with all the main lines and what can you say it’s what we call the transcon so busy I’ve worked there many times all the way to Long Beach I think I’m going to get this train sim world blu thanks for showing us this. Blue skies
Hey i would love to learn more and heat about your opinion on this route. since you work here. Whats correct.. whats not.. and even background on different sections of track. The bnsf vs up trackage is super confusing to me
First time I've looked at TSW3, the lighting definitely looks better, and there does seem to be a little bit better detail. Not bad, but sounds like I still need to jump online periodically and find sound mods.
Yes this is correct
@@BluGames i hope they lose the BS of TSW2 where you could not just free explore any route without having to walk around
7:44 that's a familiar looking RV... 🤔
It would be cool to see a train sim of Saluda Grade, nestled in the mountains of North Carolina, about 60 miles south of Asheville off I-26. It had the steepest grades in the country for standard guage trains averageing more than 4%, and one section at 5.1%. I went there to see it after watching a video by "Delay In Block Productions", just to say I had been there. The line is abandoned but the tracks are still there through the tiny little town of Saluda. Most of the line below the town has been washed out over the years. It's an interesting documentary to say the least. They even installed a safety rail spur at the bottom for run-a-way trains that were switched off the main line to run aground.
Playing this game & the night runs is something verry frustrating trying to find out where all the inside the cab lights once you start it's pitch black inside the cab till you locate the light switches that's a challenge
I caught your channel late as I had started playing TSW3 right before 4 dropped. And so I can only afford 3 to own right now. I'm really enjoying it. And I really like the way you go through and explain things. So, I'll be looking at a lot of your older stuff to help me learn the game play. More importantly, it sounds like you have real-world exp. Maybe not, but it's still interesting to hear you describe stuff. I was in the army for 12 years, and in that time, part of dozens of rail load and offload detail operations. I always wanted to learn more about the trains and all that, and now that I'm retired, I can do so, and you make the learning super interesting and fun and informative. Thanks!! ❤🎉
i did something silly on this route... i took the LMS jubilee up to summit stopped to open the windows on the 10 passenger cars then took the whole thing down the hill to san bernardino.. i hit 121 mph at one point but using the brakes i managed to keep it from derailing and pulled into the yard .. like 4 hours later.. i used a single steam loco .. the uphilll bit was the hardest hauling 10 loaded cars.
I have to try this!!!!
A UA-camr who only does sims!?!? Love it
Yep.. im wierd lol
@@BluGames Not weird at all. Simulators are a hint of experience of extraordinary things. I think trains are awesome but im not going to work for a railroad because i value a good night's sleep. According to several consistent testimonies of that line of work, people get little rest and get called in to operate whenever. Playing simulators isnt weird.
There are lots of youtubers that only do sims
There are THOUSANDS of UA-camrs who do sims only. I've been watching them for more than ten years (although not continuously). There are sim games for trucks, trains, cars, planes, goats, water pressure washers, city building, and even PC building sims. And there must be dozens of UA-camrs for all of them. x
@@BluGames lol what..stimulator sim games are third most popular category only below sports and fighting games, you should keep doing more of it. Its third biggest category on steam eventho we only got like 50 stim games😂
Love the videos, your video on the descent of Cajon saved me, had two runaways before your video on combining dynamic and auto brakes.
Glad i could help! I learned from experience myself. I also had alot of runaway trains down cajon pass haha
In real life you would bail off a few seconds before setting a minimum so you won't lose any dynamic braking. Then keep it bailed off a few seconds after the set to make sure all the locomotives in your consist do not apply any brakes. The more locomotives in your consist the longer you need to keep it bailed off. If you notice on your screen the independent brake gauge (BC) rose up from 0 to 9, and that rise in pressure will shut off the dynamics. If you bail like I explained, it will remain at 0 the entire time so your dynamic brakes will always be working. I run trains for BNSF in Northern California.
Brother I have the same game and I love it! It’s so realistic and my favorite route is this one! I love to drive the heavy trains the ones with Grain, Cement and oil, I usually drive this route at max of 80 miles per hour in some areas and it takes me like 2.5 hours max non stop from Barstow to San Bernardino. Cheers bro
Wow how do u get up to 80mph????
@@BluGames well, from Barstow to Victoria is almost flat terrain and I usually go max speed there. Is not that easy because you have to be always ready to stop or reduce the speed depending the traffic lights but I usually hit 74 to 80 miles per hour there,the rest of the route is a little more tricky because you go downgrade or upgrade and it has way more curves.I barely reach 60mph max there specially from Victoria to San Bernardino.
@@BluGames I am not an expert train driver or something like that, everything I learned is from the game. 😊
@@BluGames I wish they do the Australian trains as well, the freight trains over there are awesome as well.
If DTG have modeled the dynamic brake on the ES44C4 correctly, the ES44C4 should have what's called extended range dynamic brakes. Regular dynamic brakes tend to hit their maximum dynamic brake force at around 24-25mph. Above that speed braking effort begins to drop off. The same thing happens at speeds *below* 24mph linearly until they completely cut out at 0mph. With extended range dynamic brakes the locomotive can maintain full dynamic brake force at speeds below 24mph. For DC locomotives like the SD40-2 or the Dash 9 the brake force comes back to full at specific speeds or "steps", typically at 18, 12, and 6mph in general. AC locomotives like the SD70ACe and AC4400CW meanwhile produce full dynamic brake force all the way down to like 0.2mph with no need for "steps" in between. This is (probably) true for the ES44C4 as the loco is an AC locomotive (I haven't played TSW3 so I don't know if they've modeled this brake behavior). Essentially you should be good coming down the grade at like 20mph or maybe a bit more than that because you'll still have access to full dynamic brake power. You'll still have to find the proper balance between the train brake and the dynamic brake (blended braking), but otherwise you should be good to move a bit faster. I wouldn't go much faster than that because then you will start to lose dynamics and that is when you'll begin to lose control.
Cajon Pass is notorious for being the most treacherous stretch of mainline in the lower 48, especially the steeper South track which you were on, so being able to navigate the descent safely at all is a great accomplishment in and of itself!
Hey thanks so much for watching. I love learning something new from the community. I forwarded this over to dovetail also
I won't lie... this sim looks super pretty. With that said, I see a few people suggest Run 8. It's a great Sim, and it has like 5 or 6 routes connected on their west coast lines including cajon. It can actually be overwhelming. It's good though.
Planning to doing a video of that also hopefully soon. And i agree
@@BluGames :) That would be Cool :)
I was listening to railroad radio communications one day a few years back for the Cajon Sub and heard this one engineer get on the radio and declare that he had just reached the bottom of the grade and had lost his dynamic brakes.
This is cool...I worked for Sperry Rail and tested the Cajon Sub and the San Bernardino Sub for rail defects.
Thats really cool
Honestly I cant wait for railroaders to come out. Honestly train games have become so stagnant and such little content for the price of the game, especially with train simulator (insert what ever year)
“Railroaders”? Whats that.. let me google it
@@BluGames I just found out about it last night, there's a few videos with the devs on youtube and on steam. A few of the former team members from railroads online did some q&a videos with the devs of railroader.
I am just downloading the Deluxe TS3 and looking forwards to my trips. Start in 3 position, I've always heard the locos fire up in the low 1 or 2 and hold for about a mile to stretch out the couplers without snapping them off. That has always been what I did. and once they are all moving, then you can fire up to 3, 4, 5, and hold, until you are up to half the speed you want, and then let loose the beast for speed. I do need to get myself one of those control boxes at some point for that realistic feel. Thanks for sharing... I will Subscribe right now..
Yea its good practice to stretch the train out sadly this is not simulated in TSW3 but you can still operate that way if you like
watching this, feel you bro :D ... I managed to fail my "Kassel Run" mission at Kassel-Wurzburg route right at the end... I pretty much completed the run, braked the train, hopped off it... then had like 5mins to idle around before the game script would allow me to finish... so I got bored... and intentionally jumped in front of a starting ICE3 train :D ... aaaand... I clipped in and got stuck... so the ICE3 train got me out of the map... game over lol :D
I wish this game and all the train sim world games would make a multiplayer where instead of two individual trains, there is two individual avatars: same as like a call of duty lobby, where both Avatars created by the user can both in the same lobby get on 1 train; one as conductor and engineer. And both take control over 1 train and take it to its destination.
100% agree
There's already a multiplayer train sim, it's called Run8.
This is the most amazing, informative and coolest train sim video I’ve ever come across. This just randomly popped up on my UA-cam screen, so I thought I’d take a quick look and ended up being absolutely mesmerised by it! Liked, subscribed and looking forward to watching more of your stuff.
Well done mate! 🙂
Hey welcome and thanks so much that means alot.!!!
it would be wonderful if we could just be sitting there working the works, and all of a sudden you look up, and a VATSIM traffic goes by, a combined sim world.
That would be a DREAM!!
5:15 bro you just solved all my problems with Canadian Pacific mountain passes lol love the vids
Now they need Barstow to Bakersfield so we can run through the Tehachapi loop. 😁
Yeaaa
I guess they didn't think about that when inventing the game
Yesssss
I enjoyed this run going down the hill. I had a minimum on the whole time, the. Control the speed with dynamic. The train can still run away from you with a minimum on
Wow the accuracy in design is stunning. Thanks for this.
Thanks for warching
Agreed, this Needs VR so bad.
you are correct about yermo its 12 miles roughly south of barstow around the hill there and the nbd route does run to bakersfield roseville etc etc good stuff
Would be cool if this route extended out that far but not sure how exciting that drive would be for other people
Nice vid, good mix of gameplay and nicely cut in static and cinematic shots. Awesome stuff!
Its my fav thing to do on these longer trips. Train spotting lol. Thanks
I didn't know anyone had that thing the rail driver. My dad brought me one about 10-11 years ago and I loved that thing. I would play Auran Trainz Simulatior with the rail driver, so much fun!
OMG 11yrs ago!!?? Is it really that old?? Sheesh
@@BluGames yeah man, it was 1st released in 2003, I got one in 2006, 2008, the rail driver about to be 20 years old next year 😳
Back in the day, I worked for a company the serviced the boilers at Riverside Cement.
How was that
@@BluGames Hot 16 hour days.
Yessurr was worth the wait💯
Keep up the ts/tsw content
Thanks for watching seriously
First video i've seen of yours and automatic subscribe, I really enjoy the way you walk us through what you're doing and why. I'm really interested in checking this game out, especially with the lore/info you've given about the different areas you're travelling through.
Thanks so much. So glad you found value on this
@@BluGames Downloaded the game earlier and without your couple videos I would have spent hours figuring out out
With those freight cars in the yards along the way ... Pretty sure I heard in one of the streams for spirit of steam which has HUUUUUGE yards that a lot of yard tracks couldn't be accessed and the cars on those tracks were just scenery objects. Hopefully these yards are small enough that everything can be hooked up, but I'm not sure I'd want to keep stopping and adding cars knowing what was coming up :)
I just got trained Sim world 3 this route is 82 or 85 miles long that's amazing
Yea it is
It took me 4 hours to finish it with an intermodal train . So much fun
This simulation needs longer routes and it will be even more better. Amazing 🤩
Agreed
Try Run8, Once you buy the subs, they all become one huge route, from LA to Seligman, Barstow through Mojave and Bakersfield to Fresno, many other spurs and parallel routes. Not stuck following scenarios, the world is one great big sandpit, with proper AI trains, multiplayer, working hump yards and a proper consist editor. Also with much more accurate physics, as testified by the many engineers and conductors who use Run 8 when not driving trains for real.
@@TheFilwud I ended up getting run8 it is way better than all of the TSW
I agree, I wish I can go from LA to Vegas for example
is so nostalgic when you play around Cajon Pass in TS 2012 with Union Pacific but this is have been remaked
i wonder if they have a way to bail off like irl. as soon as you get a first service, you immedietely push the independent handle down and hold 10 seconds or more if needed so your keep the engines bled off and it doesnt interfer with your dynamics. Any BC or independent brakes coming on over 10 mph can get you fired or at least chewed out. depends on the years... if its after erad and ptc, the train tells on you. yes you are dead on about approaching those down hills as slow as possible. irl you get a first service brake app and let it run for up to 20 seconds on much longer trains and when the flow is going down good, then you get 10 pounds of air and it works way better with braking. its something you plan for because it can mean you living or dying on those grades. i also wish they implimented the fast brake release that us old heads know about. anyone who has ran for a long time knows. Its the best thing in this world for running a train in territories that have a lot of up and down back to back. I have to admit though, this game is pretty good about the ball park of running trains and all with awesome graphics for it. Lets just say if you did the going to idle then back in to notch 4 irl with that pause... you are about to rip that train to pieces. everything is about keeping your train either stretched out or bunched up. that slack out and run in is no joke. Ty for the videos. its nice to see this. Lets just say, i will sometimes play videos of engines idling just to fall asleep sometimes. Knocks me out like a baby.
It is real BNSF engines pulling UP auto racks. There are UP trains running also, you got to have Sherman Hill DLC.
Shoestring is hiding out somewhere on that train! ✌️
Lol
FABULOUS ride-great driving, terrific commentary, excellent sim. Thank you for this! The end is hilarious!!
Thanks for riding along
Very nice video, brought back memories of my days working at Union Pacific in Roseville, CA. I only got to drive the locomotives in the service yard only though.
Still sounds like a cool job! Thanks for watching
Thanks, Blu. Great presentation of TS3. Your camera choices are great.
Thanks i appreciate that. Cameras ate my favorite play with
Just subscribed..been looking for a Brotha into these kinds of sims that i play because people think I’m weird for liking a TRAIN SIM or FLIGHT SIM etc etc..
Yea you not wierd bro! We are *limited edition*
I just found your videos and you are awesome! These show great gameplay, edited and presented well and I love your hosting and comments. You are doing a great job. Thank you for making my day.
Seriously! Wow Glad you like them!
Don't try the curve at the bottom of the hill in San Bernardino at an established 117mph. Like the SP did in 1989. 🤣
Oh god don’t get me started with that😳
Was the gradient really that bad?
@@dynamics1833 that was only a part of it. There was a bunch of things that went into that accident. The train was a LOT heavier than the engineers paperwork stated, 1/2 of the dynamic brakes he was relying upon ended up not being functional.
The only thing cooler would be if they got VR hand controls good enough you could run the cab controls by hand in the game using real hand motions…that would be wicked cool. Also I figure you could use the same tech/setup on both hands for the trucking sims and instead of needing a physical wheel you could just have pedals and do the rest with real notions in the virtual realm. I’m sure it’s coming soon with all the advancements they’re making.
man i would love that. It surprises me that this game is still not in vr. But hopefully soon. And yea the same for trucking
I just bought Train Sim World 3. This video is making me like it more.
Its a fun game
Fun Fact: The only freight running on our railways for the near future looks as though it will have to virtual due to the pending strike.
😂😂 We're getting our "signs" ready down here in the Beaumont/ Houston area. May have to get this simulator to keep my running skills up..lol
@@KJinTX Them scabs gonna take yer jobs..lol
@@SooHooSamaSito Man, they think they want this life..lol. 🤣
@@KJinTX Hopefully, y'all get what you've earned and these few companies that own everything lose their grasp. More companies coming in the rail freight service would mean more opportunities for you without you having to work so many damn hours for what ya get.
Hoodoo Gurus, Chunky , Chunky Choo Choo! 😆🌊🥜
Hey! New to your channnel. Loved how you did the isoection at the start. I admit though, this route tests my patience because of how slow the trains go :) Subbed
The BNSF that I know would have only 2 engines and no dp and a throttle 5 restriction because someone's great-grand boss is trying to get a bonus this year for fuel conservation.
Lol thats an interesting concept i would love to try in the game
@@BluGames Heaven forbid any train is over 1.0 hpt!! Or how about a 2x3x2 mega train, with 36,000 tons and 240 loaded coal cars. :D
In sherman Texas it's both union Pacific and BNSF share tracks n stations. Sometimes BNSF engines pull union pacific carts.
some time ago i built a monster of a train with a nice 398 intermodel cars with 14 locomotives at the front
Wow really!!??
I live in SoCal and I travel up and down that pass normally trains always move slow and was nice I found this video
Nice to see the showcasing of the rail driver controller. Wanna get one someday
Highly recommended!!
Never seen any of your creations in the past. Very nice video, though. I'll be back watching more. Stay cool!!
Hey dawg!! I really appreciate that. Welcome aboard
Cajon Pass on a BNSF train? Guess history DOES repeat itself
I love trains Bro
love you from Pakistan 🇵🇰😘✨
Thank you me too!! Love fron TX
I believe that typical operation is to use a bit of air brake, then introduce dynamic if needed; not the other way around.
No, dynamic first. Dynamic uses the generators themselves to slow the wheels before adding heat to the brakes. It's used to hold speed versus slow the train usually.
Cajon pass is a brutal stretch weather you’re sitting in traffic or on a freighter.
I keep looking at Train Sim on Steam. Was curious enough to finally check out some YT play. Got to say, I'll be picking up a copy of it. I do play the ETS2, ATS2, and MFS2020 sims.
Let me know what u think. Also looks like we have a few game interests in common lol
Awesome, I was looking at this route.. i never got it on TSW2. Thank you have a great day :)
You too
36:41 San Bernardino Depot station Serves Amtrak but mostly metrolink
Metrolink!! O ok
41:02 yey TSW 2 has that too beyond the second coalmine at Redwood when I couldn't get off the train at the end of one of my runs which never known it was there
I’m so not into trains but this was Well presented. Great Content!
Well no idea how u got here but hey. Lol So gladd to meet you! Thankss for watching
This video showed up on recommended.
The auto racks with the rr logos are all mixed they are leased to the railroads and are mixed in the trains just like the stacks belong to different railroads but shared amongst railroads.
Ok thanks
As an Engineer on BNSF the Lead locomotive was not set up properly, switches, airbrakes were all incorrect....
The game looks gorgeous and you really seem to know your stuff. Thanks for the vid!
Thank you so much
I am constantly making use of the save feature in this scenario! It's so easy to mess up 😆Such a strange ending though? That part is modelled. Think they must have put an out of bounds variable wall in the wrong place.
Love the video! Just found the channel, looking forward to seeing more :)
Jae whats upp!!! Welcome!! Thanks for coming by!
I live about 20 minutes away from this hub, I see the north/south traffic every day. I am very familiar with this route.
As a local what do you think?
@@BluGames 80% accurate. The biggest thing I wanted to point out is that the bridge at the 13 minute mark, the bridge exists, but the train doesn't travel over it, it's a road. The actual track bends off the left "as you travel south". But the game looked good overall, i enjoyed watching it.
Also, the first cement plant you travel by is in an extremely small town called Oro Grand. Not riverside.
Great Vid thanks and yes the route is no joke indeed.
Even in the old Microsoft Train sim it was realistic and hard
You should *ALWAYS* bail off the independent brake when using the automatic brake until you’re nearly stopped.
Very enjoyable, thanks! Played Trainz many, many moons ago.
Thank you so much
My grandma used to live right as you we’re coming into the Barstow yard
your poor grandma prob didnt ever get any sleep with all that noise